warscript 0.0.1-dev.397722e → 0.0.1-dev.3af578d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/sound.d.ts +1 -0
  4. package/core/types/sound.lua +32 -2
  5. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  6. package/engine/behaviour/ability/apply-buff.lua +32 -0
  7. package/engine/behaviour/ability/emulate-impact.lua +4 -5
  8. package/engine/behaviour/ability.d.ts +7 -2
  9. package/engine/behaviour/ability.lua +48 -3
  10. package/engine/buff.d.ts +50 -40
  11. package/engine/buff.lua +261 -225
  12. package/engine/internal/ability.lua +0 -2
  13. package/engine/internal/item/ability.lua +19 -3
  14. package/engine/internal/item.d.ts +2 -2
  15. package/engine/internal/item.lua +56 -25
  16. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  17. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  18. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  19. package/engine/internal/object-data/evasion-probability.lua +16 -0
  20. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  21. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  22. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  23. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  24. package/engine/internal/unit/bonus.d.ts +2 -0
  25. package/engine/internal/unit/bonus.lua +17 -0
  26. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  27. package/engine/internal/unit/ignore-events-items.lua +5 -0
  28. package/engine/internal/unit/item.lua +3 -4
  29. package/engine/internal/unit.d.ts +1 -0
  30. package/engine/internal/unit.lua +20 -6
  31. package/engine/lightning.d.ts +12 -5
  32. package/engine/lightning.lua +48 -14
  33. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  34. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  35. package/engine/object-data/entry/ability-type/blank-configurable.lua +21 -1
  36. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  37. package/engine/object-data/entry/buff-type/applicable.lua +10 -34
  38. package/engine/object-data/entry/unit-type.d.ts +7 -0
  39. package/engine/object-data/entry/unit-type.lua +53 -0
  40. package/engine/object-field/ability.d.ts +5 -2
  41. package/engine/object-field/ability.lua +3 -0
  42. package/engine/object-field.d.ts +2 -2
  43. package/engine/object-field.lua +4 -0
  44. package/engine/unit.d.ts +1 -0
  45. package/engine/unit.lua +1 -0
  46. package/package.json +2 -2
@@ -1,15 +1,16 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local ____exports = {}
5
- local ____handle = require("core.types.handle")
6
- local Handle = ____handle.Handle
7
6
  local ____timer = require("core.types.timer")
8
7
  local Timer = ____timer.Timer
9
8
  local ____functions = require("utility.functions")
10
9
  local forwardByN = ____functions.forwardByN
11
10
  local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
12
11
  local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local ____destroyable = require("destroyable")
13
+ local AbstractDestroyable = ____destroyable.AbstractDestroyable
13
14
  local ____type = _G.type
14
15
  local select = _G.select
15
16
  local cos = math.cos
@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
27
28
  local getUnitFlyHeight = GetUnitFlyHeight
28
29
  local getLocationZ = GetLocationZ
29
30
  local moveLocation = MoveLocation
31
+ local getLightningColorA = GetLightningColorA
32
+ local getLightningColorR = GetLightningColorR
33
+ local getLightningColorG = GetLightningColorG
34
+ local getLightningColorB = GetLightningColorB
35
+ local setLightningColor = SetLightningColor
30
36
  local location = Location(0, 0)
31
37
  local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
32
38
  local unitToPointLightnings = setmetatable({}, {__mode = "k"})
@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
36
42
  ____exports.Lightning = __TS__Class()
37
43
  local Lightning = ____exports.Lightning
38
44
  Lightning.name = "Lightning"
39
- __TS__ClassExtends(Lightning, Handle)
45
+ __TS__ClassExtends(Lightning, AbstractDestroyable)
40
46
  function Lightning.prototype.____constructor(self, handle, typeId)
41
- Handle.prototype.____constructor(self, handle)
47
+ AbstractDestroyable.prototype.____constructor(self)
48
+ self.handle = handle
42
49
  self.typeId = typeId
43
50
  end
44
51
  function Lightning.prototype.onDestroy(self)
@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
46
53
  unitToPointLightnings[self] = nil
47
54
  pointToUnitLightnings[self] = nil
48
55
  destroyLightning(self.handle)
49
- return Handle.prototype.onDestroy(self)
56
+ return AbstractDestroyable.prototype.onDestroy(self)
50
57
  end
51
58
  function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
52
59
  if type(checkVisibility) ~= "boolean" then
@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
62
69
  )
63
70
  end
64
71
  if targetZ ~= nil then
65
- return self:of(
72
+ return __TS__New(
73
+ self,
66
74
  addLightningEx(
67
75
  util.id2s(typeId),
68
76
  checkVisibility,
@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
79
87
  if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
80
88
  if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
81
89
  if ____type(sourceXOrSourceUnit) == "number" then
82
- return self:of(
90
+ return __TS__New(
91
+ self,
83
92
  addLightning(
84
93
  util.id2s(typeId),
85
94
  checkVisibility,
@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
92
101
  )
93
102
  end
94
103
  local unit = sourceXOrSourceUnit.handle
95
- local lightning = self:of(
104
+ local lightning = __TS__New(
105
+ self,
96
106
  addLightningEx(
97
107
  util.id2s(typeId),
98
108
  checkVisibility,
@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
117
127
  return lightning
118
128
  end
119
129
  local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
120
- local lightning = self:of(
130
+ local lightning = __TS__New(
131
+ self,
121
132
  addLightningEx(
122
133
  util.id2s(typeId),
123
134
  checkVisibility,
@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
146
157
  local unit = sourceXOrSourceUnit.handle
147
158
  moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
148
159
  local z = getLocationZ(location)
149
- local lightning = self:of(
160
+ local lightning = __TS__New(
161
+ self,
150
162
  addLightningEx(
151
163
  util.id2s(typeId),
152
164
  checkVisibility,
@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
173
185
  local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
174
186
  moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
175
187
  local z = getLocationZ(location)
176
- local lightning = self:of(
188
+ local lightning = __TS__New(
189
+ self,
177
190
  addLightningEx(
178
191
  util.id2s(typeId),
179
192
  checkVisibility,
@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
199
212
  end
200
213
  local sourceUnit = sourceXOrSourceUnit.handle
201
214
  local targetUnit = sourceYOrTargetXOrTargetUnit.handle
202
- local lightning = self:of(
215
+ local lightning = __TS__New(
216
+ self,
203
217
  addLightningEx(
204
218
  util.id2s(typeId),
205
219
  checkVisibility,
@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
225
239
  return lightning
226
240
  end
227
241
  function Lightning.flash(self, ...)
228
- local parametersToForwardCount = select("#", ...) - 1
242
+ local parameterOrDuration, durationOrFading = select(-2, ...)
243
+ local hasFading = ____type(durationOrFading) ~= "number"
244
+ local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
229
245
  local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
230
- local duration = select(-1, ...)
246
+ local duration
247
+ if hasFading then
248
+ duration = parameterOrDuration
249
+ if durationOrFading then
250
+ lightning[110] = true
251
+ end
252
+ else
253
+ duration = durationOrFading
254
+ end
231
255
  lightning[109] = duration
232
256
  temporaryLightningsCount = temporaryLightningsCount + 1
233
257
  temporaryLightnings[temporaryLightningsCount] = lightning
@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
295
319
  temporaryLightnings[temporaryLightningsCount] = nil
296
320
  temporaryLightningsCount = temporaryLightningsCount - 1
297
321
  else
322
+ if lightning[110] then
323
+ local handle = lightning.handle
324
+ setLightningColor(
325
+ handle,
326
+ getLightningColorR(handle),
327
+ getLightningColorG(handle),
328
+ getLightningColorB(handle),
329
+ getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
330
+ )
331
+ end
298
332
  lightning[109] = duration - UPDATE_PERIOD
299
333
  i = i + 1
300
334
  end
@@ -12,3 +12,4 @@ export declare const enum AnimationName {
12
12
  STAND = "stand",
13
13
  WALK = "walk"
14
14
  }
15
+ export declare const isAnimationName: (value: string) => value is AnimationName;
@@ -1,2 +1,18 @@
1
1
  local ____exports = {}
2
+ local animationNames = {
3
+ attack = true,
4
+ birth = true,
5
+ death = true,
6
+ decay = true,
7
+ dissipate = true,
8
+ morph = true,
9
+ portrait = true,
10
+ sleep = true,
11
+ spell = true,
12
+ stand = true,
13
+ walk = true
14
+ }
15
+ ____exports.isAnimationName = function(value)
16
+ return animationNames[value] ~= nil
17
+ end
2
18
  return ____exports
@@ -6,6 +6,8 @@ local __TS__New = ____lualib.__TS__New
6
6
  local ____exports = {}
7
7
  local ____channel = require("engine.object-data.entry.ability-type.channel")
8
8
  local ChannelAbilityType = ____channel.ChannelAbilityType
9
+ local ____animation_2Dname = require("engine.object-data.auxiliary.animation-name")
10
+ local isAnimationName = ____animation_2Dname.isAnimationName
9
11
  local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
10
12
  local orderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.orderTypeStringIdFactory
11
13
  local ____timer = require("core.types.timer")
@@ -21,6 +23,9 @@ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.A
21
23
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
22
24
  local ____linked_2Dset = require("utility.linked-set")
23
25
  local LinkedSet = ____linked_2Dset.LinkedSet
26
+ local ____sound = require("core.types.sound")
27
+ local Sound3D = ____sound.Sound3D
28
+ local SoundPreset = ____sound.SoundPreset
24
29
  local isChannelingAbilityTypeIds = {}
25
30
  local usesAttackAnimationByAbilityTypeId = {}
26
31
  ____exports.BlankConfigurableAbilityType = __TS__Class()
@@ -211,11 +216,26 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
211
216
  for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
212
217
  if usesAttackAnimation then
213
218
  local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
214
- abilityType.channelingAnimation = {"attack"}
219
+ if isAnimationName(abilityType.channelingAnimation[1]) then
220
+ if abilityType.channelingAnimation[1] ~= "attack" then
221
+ abilityType.channelingAnimation = {"attack"}
222
+ end
223
+ else
224
+ abilityType.channelingAnimation = {
225
+ "attack",
226
+ table.unpack(abilityType.channelingAnimation)
227
+ }
228
+ end
215
229
  end
216
230
  end
217
231
  return usesAttackAnimationByAbilityTypeId
218
232
  end)) do
233
+ Unit.abilityCastingFinishEvent[abilityTypeId]:addListener(function(caster, ability)
234
+ local effectSound = ability:getField(ABILITY_SF_EFFECT_SOUND)
235
+ if effectSound ~= "" then
236
+ Sound3D:playFromLabel(effectSound, SoundPreset.Ability, caster)
237
+ end
238
+ end)
219
239
  if usesAttackAnimation then
220
240
  Unit.abilityCastingStartEvent[abilityTypeId]:addListener(
221
241
  4,
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "missProbability",
16
16
  {
17
17
  get = function(self)
18
- return self:getNumberLevelField("Crs")
18
+ return self:getNumberLevelField("Crs1")
19
19
  end,
20
20
  set = function(self, missProbability)
21
- self:setNumberLevelField("Crs", missProbability)
21
+ self:setNumberLevelField("Crs1", missProbability)
22
22
  end
23
23
  },
24
24
  true
@@ -10,8 +10,8 @@ local ____exports = {}
10
10
  local preparePhysicalPositiveApplicatorAbility
11
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
12
12
  local AbilityType = ____ability_2Dtype.AbilityType
13
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
14
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
15
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
16
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
17
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
30
30
  local chunked = ____arrays.chunked
31
31
  local map = ____arrays.map
32
32
  local max = ____arrays.max
33
- local toLuaSet = ____arrays.toLuaSet
34
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
35
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
36
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
43
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
43
  local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
44
  local castAbility = ____cast_2Dability.castAbility
46
- local createItem = CreateItem
47
- local getAbilityId = BlzGetAbilityId
48
- local getItemAbility = BlzGetItemAbility
49
- local getOwningPlayer = GetOwningPlayer
50
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
51
- local itemAddAbility = BlzItemAddAbility
52
- local removeItem = RemoveItem
53
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
54
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
55
- local setItemBooleanField = BlzSetItemBooleanField
56
47
  local setPlayerTechResearched = SetPlayerTechResearched
57
48
  local unitAddAbility = UnitAddAbility
58
- local unitAddItem = UnitAddItem
59
49
  local unitDisableAbility = BlzUnitDisableAbility
60
- local unitDropItemSlot = UnitDropItemSlot
61
- local unitInventorySize = UnitInventorySize
62
50
  local unitRemoveAbility = UnitRemoveAbility
63
51
  local compiletimeApplicableBuffTypes = {}
64
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -113,10 +101,8 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
113
101
  local applicatorAbilityTypeIdByApplicatorType = {}
114
102
  if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
115
103
  if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
116
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
117
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
118
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
119
- applicatorAbilityType.damageDecreaseFactor = 0
104
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
+ applicatorAbilityType.missProbability = 0
120
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
121
107
  applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
122
108
  end
@@ -204,15 +190,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
204
190
  "AIcs"
205
191
  }, fourCC))
206
192
  end)
207
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
208
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
209
- "AInv",
210
- "Aihn",
211
- "Aien",
212
- "Aion",
213
- "Aiun"
214
- }, fourCC)))
215
- end)
216
193
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
217
194
  local abilityType = SearingArrowsAbilityType:create()
218
195
  abilityType.isInternal = true
@@ -244,7 +221,7 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
244
221
  )
245
222
  ---
246
223
  -- @internal For use by internal systems only.
247
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
224
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
248
225
  local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
249
226
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
250
227
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
@@ -267,8 +244,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
267
244
  applicatorAbilityTypeId,
268
245
  preparePhysicalPositiveApplicatorAbility,
269
246
  level,
270
- duration or 0,
271
- movementSpeedIncreaseFactor
247
+ duration or 0
272
248
  )
273
249
  if level ~= nil and level > 0 then
274
250
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
@@ -298,6 +274,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
298
274
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
299
275
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
300
276
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
277
+ if missProbability ~= nil and applicatorType == 852189 then
278
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
279
+ end
301
280
  end,
302
281
  applicatorType,
303
282
  unit
@@ -309,16 +288,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
309
288
  end
310
289
  return success
311
290
  end
312
- preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
291
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
313
292
  if level == nil then
314
293
  setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
294
  level = 1
316
295
  end
317
296
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
297
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
- if movementSpeedIncreaseFactor ~= nil then
320
- setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
- end
322
298
  end
323
299
  ---
324
300
  -- @internal For use by internal systems only.
@@ -55,6 +55,7 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
55
55
  protected static readonly idGenerator: ObjectDataEntryIdGenerator;
56
56
  protected static generateId(): number;
57
57
  protected static getObjectData(map: WarMap): WarObjects;
58
+ private isPortraitModelPathSet?;
58
59
  get abilityTypeIds(): AbilityTypeId[];
59
60
  set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
60
61
  get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
@@ -131,6 +132,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
131
132
  set modelPathSD(modelPathSD: string);
132
133
  get modelPathHD(): string;
133
134
  set modelPathHD(modelPathHD: string);
135
+ get portraitModelPath(): string;
136
+ set portraitModelPath(portraitModelPath: string);
137
+ get portraitModelPathSD(): string;
138
+ set portraitModelPathSD(portraitModelPathSD: string);
139
+ get portraitModelPathHD(): string;
140
+ set portraitModelPathHD(portraitModelPathHD: string);
134
141
  get runSpeed(): number;
135
142
  set runSpeed(runSpeed: number);
136
143
  get runSpeedSD(): number;
@@ -19,6 +19,8 @@ local ____entry = require("engine.object-data.entry")
19
19
  local ObjectDataEntry = ____entry.ObjectDataEntry
20
20
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
21
21
  local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
22
+ local ____config = require("config")
23
+ local WarscriptConfig = ____config.WarscriptConfig
22
24
  local getOrCreateUnitTypeWeapons
23
25
  ____exports.UnitTypeWeapon = __TS__Class()
24
26
  local UnitTypeWeapon = ____exports.UnitTypeWeapon
@@ -807,6 +809,9 @@ __TS__SetDescriptor(
807
809
  end,
808
810
  set = function(self, modelPath)
809
811
  self:setStringField("umdl", modelPath)
812
+ if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
813
+ self:setStringField("upor", modelPath)
814
+ end
810
815
  end
811
816
  },
812
817
  true
@@ -820,6 +825,9 @@ __TS__SetDescriptor(
820
825
  end,
821
826
  set = function(self, modelPathSD)
822
827
  self:setStringField("umdl:sd", modelPathSD)
828
+ if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
829
+ self:setStringField("upor:sd", modelPathSD)
830
+ end
823
831
  end
824
832
  },
825
833
  true
@@ -833,6 +841,51 @@ __TS__SetDescriptor(
833
841
  end,
834
842
  set = function(self, modelPathHD)
835
843
  self:setStringField("umdl:hd", modelPathHD)
844
+ if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
845
+ self:setStringField("upor:hd", modelPathHD)
846
+ end
847
+ end
848
+ },
849
+ true
850
+ )
851
+ __TS__SetDescriptor(
852
+ UnitType.prototype,
853
+ "portraitModelPath",
854
+ {
855
+ get = function(self)
856
+ return self:getStringField("upor")
857
+ end,
858
+ set = function(self, portraitModelPath)
859
+ self:setStringField("upor", portraitModelPath)
860
+ self.isPortraitModelPathSet = true
861
+ end
862
+ },
863
+ true
864
+ )
865
+ __TS__SetDescriptor(
866
+ UnitType.prototype,
867
+ "portraitModelPathSD",
868
+ {
869
+ get = function(self)
870
+ return self:getStringField("upor:sd")
871
+ end,
872
+ set = function(self, portraitModelPathSD)
873
+ self:setStringField("upor:sd", portraitModelPathSD)
874
+ self.isPortraitModelPathSet = true
875
+ end
876
+ },
877
+ true
878
+ )
879
+ __TS__SetDescriptor(
880
+ UnitType.prototype,
881
+ "portraitModelPathHD",
882
+ {
883
+ get = function(self)
884
+ return self:getStringField("upor:hd")
885
+ end,
886
+ set = function(self, portraitModelPathHD)
887
+ self:setStringField("upor:hd", portraitModelPathHD)
888
+ self.isPortraitModelPathSet = true
836
889
  end
837
890
  },
838
891
  true
@@ -45,9 +45,10 @@ export declare class AbilityStringField extends AbilityField<string, jabilitystr
45
45
  protected setNativeFieldValue(instance: Ability, value: string): boolean;
46
46
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<AbilityStringField>;
47
47
  }
48
- export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
48
+ export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
49
49
  protected get instanceClass(): typeof Ability;
50
50
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
51
+ protected hasNativeFieldValue(instance: Ability): boolean;
51
52
  }
52
53
  export declare class AbilityStringArrayField extends AbilityArrayField<string, jabilitystringlevelfield> {
53
54
  protected get defaultValue(): string;
@@ -130,7 +131,9 @@ export declare class AbilityCombatClassificationsLevelField extends AbilityLevel
130
131
  protected getNativeFieldValue(instance: Ability, level: number): CombatClassifications;
131
132
  protected setNativeFieldValue(instance: Ability, level: number, value: CombatClassifications): boolean;
132
133
  }
133
- export type AbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType> | ((ability: Ability) => ValueType);
134
+ export type ReadonlySubscribableAbilityDependentValue<ValueType extends boolean | number | string> = ValueType | ReadonlyObjectFieldType<AbilityField<ValueType>> | ReadonlyObjectLevelFieldType<AbilityLevelField<ValueType>>;
135
+ export type SubscribableAbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType>;
136
+ export type AbilityDependentValue<ValueType extends boolean | number | string> = SubscribableAbilityDependentValue<ValueType> | ((ability: Ability) => ValueType);
134
137
  export declare const resolveCurrentAbilityDependentValue: {
135
138
  <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>): ValueType;
136
139
  <ValueType extends boolean | number | string>(ability: Ability, value?: AbilityDependentValue<ValueType>): ValueType | undefined;
@@ -197,6 +197,9 @@ __TS__ClassExtends(AbilityArrayField, ObjectArrayField)
197
197
  function AbilityArrayField.prototype.getObjectDataEntryId(self, instance)
198
198
  return instance.typeId
199
199
  end
200
+ function AbilityArrayField.prototype.hasNativeFieldValue(self, instance)
201
+ return instance:hasField(self.nativeField)
202
+ end
200
203
  __TS__SetDescriptor(
201
204
  AbilityArrayField.prototype,
202
205
  "instanceClass",
@@ -16,6 +16,8 @@ declare abstract class ObjectFieldBase<ObjectDataEntryType extends ObjectDataEnt
16
16
  readonly id: ObjectFieldId;
17
17
  protected abstract getNativeFieldById(id: number): NativeFieldType;
18
18
  protected abstract getObjectDataEntryId(instance: InstanceType): ObjectDataEntryIdType<ObjectDataEntryType>;
19
+ protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
20
+ hasValue(instance: InstanceType): boolean;
19
21
  constructor(id: number);
20
22
  static create<T extends ObjectFieldBase<any, any, any, any>>(this: ObjectFieldConstructor<T>, id?: number): T & symbol;
21
23
  static of<T extends ObjectFieldBase<any, any, any, any>>(this: ObjectFieldAbstractConstructor<T>, id: number): T | undefined;
@@ -35,7 +37,6 @@ export type ReadonlyObjectFieldType<T extends ObjectField<any, any, any, any>> =
35
37
  type ReadonlyObjectFieldConstructor<T extends ObjectField> = OmitConstructor<typeof ObjectField> & (abstract new (...args: any[]) => ReadonlyObjectFieldType<T>);
36
38
  export declare abstract class ObjectField<ObjectDataEntryType extends ObjectDataEntry = ObjectDataEntry, InstanceType extends AnyNotNil = AnyNotNil, ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectFieldBase<ObjectDataEntryType, InstanceType, ValueType, NativeFieldType> {
37
39
  protected abstract readonly defaultValue: ValueType;
38
- protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
39
40
  protected abstract getNativeFieldValue(instance: InstanceType): ValueType;
40
41
  protected abstract setNativeFieldValue(instance: InstanceType, value: ValueType): boolean;
41
42
  getValue(entry: ObjectDataEntryType | InstanceType): ValueType;
@@ -71,7 +72,6 @@ export declare abstract class ObjectArrayField<ObjectDataEntryType extends Objec
71
72
  }
72
73
  export declare abstract class ObjectLevelField<ObjectDataEntryType extends ObjectDataEntry = ObjectDataEntry, InstanceType extends AnyNotNil = AnyNotNil, ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType = unknown> extends ObjectFieldBase<ObjectDataEntryType, InstanceType, ValueType[], NativeFieldType> {
73
74
  protected abstract readonly defaultValue: ValueType;
74
- protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
75
75
  protected abstract getNativeFieldValue(instance: InstanceType, level: number): ValueType;
76
76
  protected abstract setNativeFieldValue(instance: InstanceType, level: number, value: ValueType): boolean;
77
77
  protected abstract getLevelCount(entry: ObjectDataEntryType | InstanceType): number;
@@ -46,6 +46,10 @@ end
46
46
  function ObjectFieldBase.prototype.supports(self, instance)
47
47
  return __TS__InstanceOf(instance, self.instanceClass)
48
48
  end
49
+ function ObjectFieldBase.prototype.hasValue(self, instance)
50
+ local defaultValueByObjectDataEntryId = defaultValueByObjectDataEntryIdByObjectFieldId[self.id]
51
+ return defaultValueByObjectDataEntryId ~= nil and defaultValueByObjectDataEntryId[self:getObjectDataEntryId(instance)] ~= nil or self:hasNativeFieldValue(instance)
52
+ end
49
53
  function ObjectFieldBase.create(self, id)
50
54
  return __TS__New(
51
55
  self,
package/engine/unit.d.ts CHANGED
@@ -17,6 +17,7 @@ import "./internal/unit/ghost-counter";
17
17
  import "./internal/unit/invulnerability-counter";
18
18
  import "./internal/unit/detach-missiles";
19
19
  import "./internal/unit/main-selected";
20
+ import "./internal/unit/add-item-to-slot-init";
20
21
  import "./internal/unit/band-aids/ancestral-spirit-cannibalize";
21
22
  export { Unit, DamagingEvent, DamageEvent } from "./internal/unit";
22
23
  export * from "./internal/unit+damage";
package/engine/unit.lua CHANGED
@@ -17,6 +17,7 @@ require("engine.internal.unit.ghost-counter")
17
17
  require("engine.internal.unit.invulnerability-counter")
18
18
  require("engine.internal.unit.detach-missiles")
19
19
  require("engine.internal.unit.main-selected")
20
+ require("engine.internal.unit.add-item-to-slot-init")
20
21
  require("engine.internal.unit.band-aids.ancestral-spirit-cannibalize")
21
22
  do
22
23
  local ____unit = require("engine.internal.unit")
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.397722e",
4
+ "version": "0.0.1-dev.3af578d",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -24,7 +24,7 @@
24
24
  "@warscript/language-extensions": "^0.0.1",
25
25
  "@warscript/tstl-plugin": "^0.0.4",
26
26
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.880fc91"
27
+ "warpack": "0.0.1-dev.0feff1b"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@typescript-eslint/eslint-plugin": "^8.13.0",