warscript 0.0.1-dev.363d29d → 0.0.1-dev.3642572

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/sound.d.ts +1 -0
  4. package/core/types/sound.lua +36 -2
  5. package/core/util.lua +6 -1
  6. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  7. package/engine/behaviour/ability/apply-buff.lua +32 -0
  8. package/engine/behaviour/ability/damage.d.ts +3 -0
  9. package/engine/behaviour/ability/damage.lua +2 -2
  10. package/engine/behaviour/ability.d.ts +3 -1
  11. package/engine/behaviour/ability.lua +28 -3
  12. package/engine/buff.d.ts +50 -40
  13. package/engine/buff.lua +261 -225
  14. package/engine/internal/item.d.ts +2 -2
  15. package/engine/internal/item.lua +56 -25
  16. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  17. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  18. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  19. package/engine/internal/object-data/evasion-probability.lua +16 -0
  20. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  21. package/engine/internal/unit/bonus.d.ts +2 -0
  22. package/engine/internal/unit/bonus.lua +17 -0
  23. package/engine/internal/unit.d.ts +6 -1
  24. package/engine/internal/unit.lua +13 -2
  25. package/engine/lightning.d.ts +12 -5
  26. package/engine/lightning.lua +48 -14
  27. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  28. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  29. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  30. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  31. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  32. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  33. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  34. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  35. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  36. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  37. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  38. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  39. package/engine/object-data/entry/ability-type.d.ts +8 -6
  40. package/engine/object-data/entry/ability-type.lua +54 -15
  41. package/engine/object-data/entry/buff-type/applicable.lua +13 -37
  42. package/engine/object-data/entry/buff-type.d.ts +1 -1
  43. package/engine/object-data/entry/buff-type.lua +2 -2
  44. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  45. package/engine/object-data/entry/item-type.d.ts +1 -1
  46. package/engine/object-data/entry/item-type.lua +4 -4
  47. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  48. package/engine/object-data/entry/sound-preset.d.ts +16 -0
  49. package/engine/object-data/entry/sound-preset.lua +36 -0
  50. package/engine/object-data/entry/unit-type.d.ts +8 -1
  51. package/engine/object-data/entry/unit-type.lua +61 -8
  52. package/engine/object-data/entry/upgrade.d.ts +1 -1
  53. package/engine/object-data/entry/upgrade.lua +4 -4
  54. package/engine/object-data/entry.d.ts +16 -14
  55. package/engine/object-data/entry.lua +60 -32
  56. package/engine/standard/entries/sound-preset.d.ts +10 -0
  57. package/engine/standard/entries/sound-preset.lua +10 -0
  58. package/objutil/unit.lua +8 -0
  59. package/package.json +2 -2
  60. package/utility/reflection.lua +11 -7
@@ -78,9 +78,9 @@ export declare class Item extends Handle<jitem> {
78
78
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
79
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
80
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
81
+ static getInRange(x: number, y: number, range: number): Item[];
82
82
  static getInRect(rect: ReadonlyRect): Item[];
83
83
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
84
+ static get destroyEvent(): Event<[Item]>;
85
85
  }
86
86
  export {};
@@ -15,6 +15,12 @@ local ____ability = require("engine.internal.ability")
15
15
  local ItemAbility = ____ability.ItemAbility
16
16
  local ____ability = require("engine.internal.item.ability")
17
17
  local doAbilityAction = ____ability.doAbilityAction
18
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
21
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
22
+ local ____vec2 = require("math.vec2")
23
+ local distance = ____vec2.distance
18
24
  local itemAddAbility = BlzItemAddAbility
19
25
  local itemRemoveAbility = BlzItemRemoveAbility
20
26
  local getItemAbility = BlzGetItemAbility
@@ -24,6 +30,12 @@ local getAbilityId = BlzGetAbilityId
24
30
  local getWidgetLife = GetWidgetLife
25
31
  local removeItem = RemoveItem
26
32
  local getHandleId = GetHandleId
33
+ local setRect = SetRect
34
+ local enumItemsInRect = EnumItemsInRect
35
+ local getEnumItem = GetEnumItem
36
+ local getItemTypeId = GetItemTypeId
37
+ local getItemX = GetItemX
38
+ local getItemY = GetItemY
27
39
  local getItemIntegerField = BlzGetItemIntegerField
28
40
  local setItemBooleanField = BlzSetItemBooleanField
29
41
  local getItemBooleanField = BlzGetItemBooleanField
@@ -53,6 +65,32 @@ local function getItemAbilities(handle, item)
53
65
  end
54
66
  return abilities
55
67
  end
68
+ local targetCollection
69
+ local targetCollectionNextIndex
70
+ local centerX
71
+ local centerY
72
+ local enumRange
73
+ local function collectIntoTarget()
74
+ local item = getEnumItem()
75
+ local typeId = getItemTypeId(item)
76
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
77
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
78
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
79
+ end
80
+ end
81
+ local function collectIntoTargetRange()
82
+ local item = getEnumItem()
83
+ local typeId = getItemTypeId(item)
84
+ if distance(
85
+ getItemX(item),
86
+ getItemY(item),
87
+ centerX,
88
+ centerY
89
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
90
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
91
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
92
+ end
93
+ end
56
94
  ____exports.Item = __TS__Class()
57
95
  local Item = ____exports.Item
58
96
  Item.name = "Item"
@@ -111,34 +149,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
149
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
150
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
151
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
152
+ function Item.getInRange(self, x, y, range)
153
+ targetCollection = {}
154
+ targetCollectionNextIndex = 1
155
+ centerX = x
156
+ centerY = y
157
+ enumRange = range
158
+ setRect(
117
159
  enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
160
+ x - range,
161
+ y - range,
162
+ x + range,
163
+ y + range
122
164
  )
123
- EnumItemsInRect(
124
- enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
129
- )
130
- return collection
165
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
166
+ return targetCollection
131
167
  end
132
168
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
169
+ targetCollection = {}
170
+ targetCollectionNextIndex = 1
171
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
172
+ return targetCollection
142
173
  end
143
174
  __TS__SetDescriptor(
144
175
  Item.prototype,
@@ -551,7 +582,7 @@ __TS__ObjectDefineProperty(
551
582
  )
552
583
  __TS__ObjectDefineProperty(
553
584
  Item,
554
- "onDestroy",
585
+ "destroyEvent",
555
586
  {get = function(self)
556
587
  return self.onDestroyEvent
557
588
  end}
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -9,7 +9,9 @@ local setItemVisible = SetItemVisible
9
9
  local unitAddItem = UnitAddItem
10
10
  local unitItemInSlot = UnitItemInSlot
11
11
  local unitRemoveItem = UnitRemoveItem
12
- local FILLER_ITEM_TYPE_ID = compiletime(function()
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
13
15
  local itemType = BlankItemType:create()
14
16
  itemType.name = "[Warscript/Dummy] Slot Filler"
15
17
  return itemType.id
@@ -19,7 +21,7 @@ end)
19
21
  ____exports.fillerItems = array(
20
22
  6,
21
23
  function()
22
- local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
23
25
  setItemVisible(item, false)
24
26
  ignoreEventsItems[item] = true
25
27
  return item
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -100,7 +100,9 @@ declare const enum UnitPropertyKey {
100
100
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
101
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
102
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
103
+ IS_TEAM_GLOW_HIDDEN = 106,
104
+ LAST_X = 107,
105
+ LAST_Y = 108
104
106
  }
105
107
  export type UnitSyncId = number & {
106
108
  readonly __unitSyncId: unique symbol;
@@ -113,6 +115,8 @@ export declare class Unit extends Handle<junit> {
113
115
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
116
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
117
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
118
+ private [UnitPropertyKey.LAST_X]?;
119
+ private [UnitPropertyKey.LAST_Y]?;
116
120
  private _owner?;
117
121
  private _timeScale?;
118
122
  private events?;
@@ -133,6 +137,7 @@ export declare class Unit extends Handle<junit> {
133
137
  get isAlive(): boolean;
134
138
  get isDead(): boolean;
135
139
  get isIllusion(): boolean;
140
+ get isStunned(): boolean;
136
141
  get combatClassifications(): CombatClassifications;
137
142
  set combatClassifications(combatClassifications: CombatClassifications);
138
143
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -77,6 +77,7 @@ local setUnitScale = SetUnitScale
77
77
  local setUnitPosition = SetUnitPosition
78
78
  local setUnitTimeScale = SetUnitTimeScale
79
79
  local getHandleId = GetHandleId
80
+ local getUnitCurrentOrder = GetUnitCurrentOrder
80
81
  local createUnit = CreateUnit
81
82
  local killUnit = KillUnit
82
83
  local setUnitExploded = SetUnitExploded
@@ -679,6 +680,8 @@ function Unit.prototype.getEvent(self, event, collector)
679
680
  end
680
681
  function Unit.prototype.onDestroy(self)
681
682
  local handle = self.handle
683
+ self[107] = getUnitX(handle)
684
+ self[108] = getUnitY(handle)
682
685
  if not self._owner then
683
686
  self._owner = Player:of(getOwningPlayer(handle))
684
687
  end
@@ -1204,6 +1207,14 @@ __TS__SetDescriptor(
1204
1207
  end},
1205
1208
  true
1206
1209
  )
1210
+ __TS__SetDescriptor(
1211
+ Unit.prototype,
1212
+ "isStunned",
1213
+ {get = function(self)
1214
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1215
+ end},
1216
+ true
1217
+ )
1207
1218
  __TS__SetDescriptor(
1208
1219
  Unit.prototype,
1209
1220
  "combatClassifications",
@@ -1588,7 +1599,7 @@ __TS__SetDescriptor(
1588
1599
  "x",
1589
1600
  {
1590
1601
  get = function(self)
1591
- return getUnitX(self.handle)
1602
+ return self[107] or getUnitX(self.handle)
1592
1603
  end,
1593
1604
  set = function(self, v)
1594
1605
  SetUnitX(self.handle, v)
@@ -1601,7 +1612,7 @@ __TS__SetDescriptor(
1601
1612
  "y",
1602
1613
  {
1603
1614
  get = function(self)
1604
- return getUnitY(self.handle)
1615
+ return self[108] or getUnitY(self.handle)
1605
1616
  end,
1606
1617
  set = function(self, v)
1607
1618
  SetUnitY(self.handle, v)
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};
@@ -1,15 +1,16 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local ____exports = {}
5
- local ____handle = require("core.types.handle")
6
- local Handle = ____handle.Handle
7
6
  local ____timer = require("core.types.timer")
8
7
  local Timer = ____timer.Timer
9
8
  local ____functions = require("utility.functions")
10
9
  local forwardByN = ____functions.forwardByN
11
10
  local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
12
11
  local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local ____destroyable = require("destroyable")
13
+ local AbstractDestroyable = ____destroyable.AbstractDestroyable
13
14
  local ____type = _G.type
14
15
  local select = _G.select
15
16
  local cos = math.cos
@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
27
28
  local getUnitFlyHeight = GetUnitFlyHeight
28
29
  local getLocationZ = GetLocationZ
29
30
  local moveLocation = MoveLocation
31
+ local getLightningColorA = GetLightningColorA
32
+ local getLightningColorR = GetLightningColorR
33
+ local getLightningColorG = GetLightningColorG
34
+ local getLightningColorB = GetLightningColorB
35
+ local setLightningColor = SetLightningColor
30
36
  local location = Location(0, 0)
31
37
  local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
32
38
  local unitToPointLightnings = setmetatable({}, {__mode = "k"})
@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
36
42
  ____exports.Lightning = __TS__Class()
37
43
  local Lightning = ____exports.Lightning
38
44
  Lightning.name = "Lightning"
39
- __TS__ClassExtends(Lightning, Handle)
45
+ __TS__ClassExtends(Lightning, AbstractDestroyable)
40
46
  function Lightning.prototype.____constructor(self, handle, typeId)
41
- Handle.prototype.____constructor(self, handle)
47
+ AbstractDestroyable.prototype.____constructor(self)
48
+ self.handle = handle
42
49
  self.typeId = typeId
43
50
  end
44
51
  function Lightning.prototype.onDestroy(self)
@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
46
53
  unitToPointLightnings[self] = nil
47
54
  pointToUnitLightnings[self] = nil
48
55
  destroyLightning(self.handle)
49
- return Handle.prototype.onDestroy(self)
56
+ return AbstractDestroyable.prototype.onDestroy(self)
50
57
  end
51
58
  function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
52
59
  if type(checkVisibility) ~= "boolean" then
@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
62
69
  )
63
70
  end
64
71
  if targetZ ~= nil then
65
- return self:of(
72
+ return __TS__New(
73
+ self,
66
74
  addLightningEx(
67
75
  util.id2s(typeId),
68
76
  checkVisibility,
@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
79
87
  if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
80
88
  if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
81
89
  if ____type(sourceXOrSourceUnit) == "number" then
82
- return self:of(
90
+ return __TS__New(
91
+ self,
83
92
  addLightning(
84
93
  util.id2s(typeId),
85
94
  checkVisibility,
@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
92
101
  )
93
102
  end
94
103
  local unit = sourceXOrSourceUnit.handle
95
- local lightning = self:of(
104
+ local lightning = __TS__New(
105
+ self,
96
106
  addLightningEx(
97
107
  util.id2s(typeId),
98
108
  checkVisibility,
@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
117
127
  return lightning
118
128
  end
119
129
  local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
120
- local lightning = self:of(
130
+ local lightning = __TS__New(
131
+ self,
121
132
  addLightningEx(
122
133
  util.id2s(typeId),
123
134
  checkVisibility,
@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
146
157
  local unit = sourceXOrSourceUnit.handle
147
158
  moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
148
159
  local z = getLocationZ(location)
149
- local lightning = self:of(
160
+ local lightning = __TS__New(
161
+ self,
150
162
  addLightningEx(
151
163
  util.id2s(typeId),
152
164
  checkVisibility,
@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
173
185
  local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
174
186
  moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
175
187
  local z = getLocationZ(location)
176
- local lightning = self:of(
188
+ local lightning = __TS__New(
189
+ self,
177
190
  addLightningEx(
178
191
  util.id2s(typeId),
179
192
  checkVisibility,
@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
199
212
  end
200
213
  local sourceUnit = sourceXOrSourceUnit.handle
201
214
  local targetUnit = sourceYOrTargetXOrTargetUnit.handle
202
- local lightning = self:of(
215
+ local lightning = __TS__New(
216
+ self,
203
217
  addLightningEx(
204
218
  util.id2s(typeId),
205
219
  checkVisibility,
@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
225
239
  return lightning
226
240
  end
227
241
  function Lightning.flash(self, ...)
228
- local parametersToForwardCount = select("#", ...) - 1
242
+ local parameterOrDuration, durationOrFading = select(-2, ...)
243
+ local hasFading = ____type(durationOrFading) ~= "number"
244
+ local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
229
245
  local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
230
- local duration = select(-1, ...)
246
+ local duration
247
+ if hasFading then
248
+ duration = parameterOrDuration
249
+ if durationOrFading then
250
+ lightning[110] = true
251
+ end
252
+ else
253
+ duration = durationOrFading
254
+ end
231
255
  lightning[109] = duration
232
256
  temporaryLightningsCount = temporaryLightningsCount + 1
233
257
  temporaryLightnings[temporaryLightningsCount] = lightning
@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
295
319
  temporaryLightnings[temporaryLightningsCount] = nil
296
320
  temporaryLightningsCount = temporaryLightningsCount - 1
297
321
  else
322
+ if lightning[110] then
323
+ local handle = lightning.handle
324
+ setLightningColor(
325
+ handle,
326
+ getLightningColorR(handle),
327
+ getLightningColorG(handle),
328
+ getLightningColorB(handle),
329
+ getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
330
+ )
331
+ end
298
332
  lightning[109] = duration - UPDATE_PERIOD
299
333
  i = i + 1
300
334
  end
@@ -12,3 +12,4 @@ export declare const enum AnimationName {
12
12
  STAND = "stand",
13
13
  WALK = "walk"
14
14
  }
15
+ export declare const isAnimationName: (value: string) => value is AnimationName;
@@ -1,2 +1,18 @@
1
1
  local ____exports = {}
2
+ local animationNames = {
3
+ attack = true,
4
+ birth = true,
5
+ death = true,
6
+ decay = true,
7
+ dissipate = true,
8
+ morph = true,
9
+ portrait = true,
10
+ sleep = true,
11
+ spell = true,
12
+ stand = true,
13
+ walk = true
14
+ }
15
+ ____exports.isAnimationName = function(value)
16
+ return animationNames[value] ~= nil
17
+ end
2
18
  return ____exports
@@ -12,5 +12,5 @@ export type TechTreeDependency = {
12
12
  level: number;
13
13
  };
14
14
  export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
15
- export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
15
+ export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
16
16
  export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
@@ -6,6 +6,8 @@ local __TS__New = ____lualib.__TS__New
6
6
  local ____exports = {}
7
7
  local ____channel = require("engine.object-data.entry.ability-type.channel")
8
8
  local ChannelAbilityType = ____channel.ChannelAbilityType
9
+ local ____animation_2Dname = require("engine.object-data.auxiliary.animation-name")
10
+ local isAnimationName = ____animation_2Dname.isAnimationName
9
11
  local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
10
12
  local orderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.orderTypeStringIdFactory
11
13
  local ____timer = require("core.types.timer")
@@ -211,7 +213,16 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
211
213
  for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
212
214
  if usesAttackAnimation then
213
215
  local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
214
- abilityType.channelingAnimation = {"attack"}
216
+ if isAnimationName(abilityType.channelingAnimation[1]) then
217
+ if abilityType.channelingAnimation[1] ~= "attack" then
218
+ abilityType.channelingAnimation = {"attack"}
219
+ end
220
+ else
221
+ abilityType.channelingAnimation = {
222
+ "attack",
223
+ table.unpack(abilityType.channelingAnimation)
224
+ }
225
+ end
215
226
  end
216
227
  end
217
228
  return usesAttackAnimationByAbilityTypeId
@@ -54,10 +54,10 @@ __TS__SetDescriptor(
54
54
  "plagueWardUnitTypeId",
55
55
  {
56
56
  get = function(self)
57
- return self:getObjectDataEntryIdLevelField("Aplu")
57
+ return self:getObjectDataEntryNumericIdLevelField("Aplu")
58
58
  end,
59
59
  set = function(self, plagueWardUnitTypeId)
60
- self:setObjectDataEntryIdLevelField("Aplu", plagueWardUnitTypeId)
60
+ self:setObjectDataEntryNumericIdLevelField("Aplu", plagueWardUnitTypeId)
61
61
  end
62
62
  },
63
63
  true
@@ -55,7 +55,7 @@ __TS__SetDescriptor(
55
55
  get = function(self)
56
56
  local abilityUpgrades = {}
57
57
  for i = 0, 3 do
58
- local abilityUpgrade = self:getObjectDataEntryIdsLevelField("Neg" .. tostring(3 + i))
58
+ local abilityUpgrade = self:getObjectDataEntryNumericIdsLevelField("Neg" .. tostring(3 + i))
59
59
  for level = 0, #abilityUpgrade - 1 do
60
60
  local levelAbilityUpgrade = abilityUpgrade[level + 1]
61
61
  if #levelAbilityUpgrade == 2 then
@@ -71,7 +71,7 @@ __TS__SetDescriptor(
71
71
  local ____opt_0 = abilityUpgrades[1]
72
72
  local isArray = __TS__ArrayIsArray(____opt_0 and ____opt_0[1])
73
73
  for i = 0, #abilityUpgrades - 1 do
74
- self:setObjectDataEntryIdsLevelField(
74
+ self:setObjectDataEntryNumericIdsLevelField(
75
75
  "Neg" .. tostring(3 + i),
76
76
  isArray and map(
77
77
  abilityUpgrades,
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "summonedUnitTypeId",
16
16
  {
17
17
  get = function(self)
18
- return self:getObjectDataEntryIdLevelField("Osf1")
18
+ return self:getObjectDataEntryNumericIdLevelField("Osf1")
19
19
  end,
20
20
  set = function(self, summonedUnitTypeId)
21
- self:setObjectDataEntryIdLevelField("Osf1", summonedUnitTypeId)
21
+ self:setObjectDataEntryNumericIdLevelField("Osf1", summonedUnitTypeId)
22
22
  end
23
23
  },
24
24
  true
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "normalFormUnitTypeId",
16
16
  {
17
17
  get = function(self)
18
- return self:getObjectDataEntryIdLevelField("Eme1")
18
+ return self:getObjectDataEntryNumericIdLevelField("Eme1")
19
19
  end,
20
20
  set = function(self, normalFormUnitTypeId)
21
- self:setObjectDataEntryIdLevelField("Eme1", normalFormUnitTypeId)
21
+ self:setObjectDataEntryNumericIdLevelField("Eme1", normalFormUnitTypeId)
22
22
  end
23
23
  },
24
24
  true
@@ -119,10 +119,10 @@ __TS__SetDescriptor(
119
119
  "alternateFormUnitTypeId",
120
120
  {
121
121
  get = function(self)
122
- return self:getObjectDataEntryIdLevelField("Emeu")
122
+ return self:getObjectDataEntryNumericIdLevelField("Emeu")
123
123
  end,
124
124
  set = function(self, alternateFormUnitTypeId)
125
- self:setObjectDataEntryIdLevelField("Emeu", alternateFormUnitTypeId)
125
+ self:setObjectDataEntryNumericIdLevelField("Emeu", alternateFormUnitTypeId)
126
126
  end
127
127
  },
128
128
  true