warscript 0.0.1-dev.359b41a → 0.0.1-dev.35f305e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +9 -3
  19. package/engine/behaviour/ability/damage.lua +26 -38
  20. package/engine/behaviour/ability/emulate-impact.lua +15 -7
  21. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  22. package/engine/behaviour/ability.d.ts +12 -3
  23. package/engine/behaviour/ability.lua +66 -7
  24. package/engine/behaviour/unit.d.ts +16 -0
  25. package/engine/behaviour/unit.lua +109 -4
  26. package/engine/buff.d.ts +56 -41
  27. package/engine/buff.lua +295 -228
  28. package/engine/internal/ability.d.ts +15 -1
  29. package/engine/internal/ability.lua +84 -2
  30. package/engine/internal/item/ability.lua +112 -4
  31. package/engine/internal/item.d.ts +6 -4
  32. package/engine/internal/item.lua +127 -28
  33. package/engine/internal/mechanics/ability-duration.lua +1 -1
  34. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  35. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  36. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  37. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  38. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  39. package/engine/internal/object-data/evasion-probability.lua +16 -0
  40. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  41. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  42. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  43. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  44. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  45. package/engine/internal/unit/allowed-targets.lua +9 -1
  46. package/engine/internal/unit/bonus.d.ts +2 -0
  47. package/engine/internal/unit/bonus.lua +17 -0
  48. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  49. package/engine/internal/unit/ignore-events-items.lua +5 -0
  50. package/engine/internal/unit/item.lua +6 -12
  51. package/engine/internal/unit+damage.d.ts +2 -11
  52. package/engine/internal/unit+damage.lua +10 -14
  53. package/engine/internal/unit+spellSteal.lua +1 -2
  54. package/engine/internal/unit-missile-launch.lua +1 -1
  55. package/engine/internal/unit.d.ts +29 -5
  56. package/engine/internal/unit.lua +232 -50
  57. package/engine/internal/utility.lua +12 -0
  58. package/engine/lightning.d.ts +12 -5
  59. package/engine/lightning.lua +48 -14
  60. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  61. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  62. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  63. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  64. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  65. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  66. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  67. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  68. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  69. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  70. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  71. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  72. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  73. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  74. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  75. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  76. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  77. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  78. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  79. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  80. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  81. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  82. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  83. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  84. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  85. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  86. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  87. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  88. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  89. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  90. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  91. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  92. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  93. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  94. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  95. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  96. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  97. package/engine/object-data/entry/ability-type/web.lua +52 -0
  98. package/engine/object-data/entry/ability-type.d.ts +19 -17
  99. package/engine/object-data/entry/ability-type.lua +89 -33
  100. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  101. package/engine/object-data/entry/buff-type.d.ts +6 -12
  102. package/engine/object-data/entry/buff-type.lua +13 -29
  103. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  104. package/engine/object-data/entry/item-type.d.ts +3 -1
  105. package/engine/object-data/entry/item-type.lua +15 -2
  106. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  107. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  108. package/engine/object-data/entry/sound-preset.lua +140 -0
  109. package/engine/object-data/entry/unit-type.d.ts +10 -3
  110. package/engine/object-data/entry/unit-type.lua +155 -92
  111. package/engine/object-data/entry/upgrade.d.ts +1 -1
  112. package/engine/object-data/entry/upgrade.lua +4 -4
  113. package/engine/object-data/entry.d.ts +16 -14
  114. package/engine/object-data/entry.lua +60 -32
  115. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  116. package/engine/object-field/ability.d.ts +6 -3
  117. package/engine/object-field/ability.lua +3 -0
  118. package/engine/object-field/unit.d.ts +46 -3
  119. package/engine/object-field/unit.lua +173 -7
  120. package/engine/object-field.d.ts +11 -3
  121. package/engine/object-field.lua +162 -76
  122. package/engine/standard/entries/buff-type.d.ts +3 -0
  123. package/engine/standard/entries/buff-type.lua +3 -0
  124. package/engine/standard/entries/sound-preset.d.ts +10 -0
  125. package/engine/standard/entries/sound-preset.lua +10 -0
  126. package/engine/unit.d.ts +1 -0
  127. package/engine/unit.lua +1 -0
  128. package/objutil/buff.lua +1 -2
  129. package/objutil/unit.lua +8 -0
  130. package/package.json +2 -2
  131. package/utility/arrays.d.ts +1 -0
  132. package/utility/arrays.lua +3 -0
  133. package/utility/functions.d.ts +1 -0
  134. package/utility/functions.lua +1 -0
  135. package/utility/linked-set.d.ts +1 -0
  136. package/utility/linked-set.lua +3 -0
  137. package/utility/lua-maps.d.ts +3 -0
  138. package/utility/lua-maps.lua +16 -0
  139. package/utility/lua-sets.d.ts +1 -0
  140. package/utility/lua-sets.lua +3 -0
  141. package/utility/reflection.lua +11 -7
@@ -35,6 +35,9 @@ export declare abstract class Ability extends Handle<jability> {
35
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
36
36
  get levelCount(): number;
37
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
38
41
  static get onCreate(): Event<[Ability]>;
39
42
  static get destroyEvent(): Event<[Ability]>;
40
43
  }
@@ -45,17 +48,25 @@ export declare class UnrecognizedAbility extends Ability {
45
48
  readonly owner: Unit;
46
49
  constructor(typeId: number, owner: Unit);
47
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
48
54
  }
49
55
  export declare class UnitAbility extends Ability {
50
56
  readonly owner: Unit;
51
57
  private readonly u;
58
+ private d?;
52
59
  constructor(handle: jability, typeId: number, owner: Unit);
53
60
  incrementHideCounter(): void;
54
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
55
65
  get level(): number;
56
66
  set level(v: number);
57
67
  get cooldownRemaining(): number;
58
- set cooldownRemaining(v: number);
68
+ set cooldownRemaining(cooldownRemaining: number);
69
+ interruptCast(): void;
59
70
  static get onCreate(): Event<[UnitAbility]>;
60
71
  static get onDestroy(): Event<[UnitAbility]>;
61
72
  }
@@ -79,6 +90,9 @@ export declare class ItemAbility extends Ability {
79
90
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
80
91
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
81
92
  get level(): number;
93
+ get cooldownRemaining(): number;
94
+ set cooldownRemaining(cooldownRemaining: number);
95
+ interruptCast(): void;
82
96
  static get onCreate(): Event<[ItemAbility]>;
83
97
  static get onDestroy(): Event<[ItemAbility]>;
84
98
  }
@@ -10,7 +10,10 @@ local ____exports = {}
10
10
  local ____handle = require("core.types.handle")
11
11
  local Handle = ____handle.Handle
12
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
13
14
  local doAbilityAction = ____ability.doAbilityAction
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local startItemCooldown = ____ability.startItemCooldown
14
17
  local getUnitAbilityLevel = GetUnitAbilityLevel
15
18
  local setUnitAbilityLevel = SetUnitAbilityLevel
16
19
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -32,7 +35,10 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
32
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
33
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
34
37
  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
39
+ local setItemBooleanField = BlzSetItemBooleanField
35
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
36
42
  local match = string.match
37
43
  local ____type = _G.type
38
44
  local ____tostring = _G.tostring
@@ -326,6 +332,17 @@ __TS__SetDescriptor(
326
332
  end},
327
333
  true
328
334
  )
335
+ __TS__SetDescriptor(
336
+ Ability.prototype,
337
+ "cooldownRemaining",
338
+ {
339
+ get = function(self)
340
+ end,
341
+ set = function(self, cooldownRemaining)
342
+ end
343
+ },
344
+ true
345
+ )
329
346
  __TS__ObjectDefineProperty(
330
347
  Ability,
331
348
  "onCreate",
@@ -349,6 +366,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
349
366
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
350
367
  self.owner = owner
351
368
  end
369
+ function UnrecognizedAbility.prototype.interruptCast(self)
370
+ end
352
371
  __TS__SetDescriptor(
353
372
  UnrecognizedAbility.prototype,
354
373
  "level",
@@ -357,6 +376,18 @@ __TS__SetDescriptor(
357
376
  end},
358
377
  true
359
378
  )
379
+ __TS__SetDescriptor(
380
+ UnrecognizedAbility.prototype,
381
+ "cooldownRemaining",
382
+ {
383
+ get = function(self)
384
+ return 0
385
+ end,
386
+ set = function(self, _)
387
+ end
388
+ },
389
+ true
390
+ )
360
391
  ____exports.UnitAbility = __TS__Class()
361
392
  local UnitAbility = ____exports.UnitAbility
362
393
  UnitAbility.name = "UnitAbility"
@@ -372,6 +403,25 @@ end
372
403
  function UnitAbility.prototype.decrementHideCounter(self)
373
404
  unitHideAbility(self.u, self.typeId, false)
374
405
  end
406
+ function UnitAbility.prototype.incrementDisableCounter(self)
407
+ unitDisableAbility(self.u, self.typeId, true, false)
408
+ self.d = (self.d or 0) + 1
409
+ end
410
+ function UnitAbility.prototype.decrementDisableCounter(self)
411
+ unitDisableAbility(self.u, self.typeId, false, false)
412
+ self.d = (self.d or 0) - 1
413
+ end
414
+ function UnitAbility.prototype.interruptCast(self)
415
+ self.owner:interruptCast(self.typeId)
416
+ end
417
+ __TS__SetDescriptor(
418
+ UnitAbility.prototype,
419
+ "isDisabled",
420
+ {get = function(self)
421
+ return self.d ~= nil and self.d > 0
422
+ end},
423
+ true
424
+ )
375
425
  __TS__SetDescriptor(
376
426
  UnitAbility.prototype,
377
427
  "level",
@@ -392,8 +442,8 @@ __TS__SetDescriptor(
392
442
  get = function(self)
393
443
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
394
444
  end,
395
- set = function(self, v)
396
- startUnitAbilityCooldown(self.u, self.typeId, v)
445
+ set = function(self, cooldownRemaining)
446
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
397
447
  end
398
448
  },
399
449
  true
@@ -418,6 +468,9 @@ end
418
468
  local function setAbilityField(_, ability, field, levelOrValue, value)
419
469
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
420
470
  end
471
+ local function getAbilityCooldown(_, abilityTypeId)
472
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
473
+ end
421
474
  ____exports.ItemAbility = __TS__Class()
422
475
  local ItemAbility = ____exports.ItemAbility
423
476
  ItemAbility.name = "ItemAbility"
@@ -445,6 +498,14 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
445
498
  value
446
499
  )
447
500
  end
501
+ function ItemAbility.prototype.interruptCast(self)
502
+ local handle = self.owner.handle
503
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
504
+ if activelyUsed then
505
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
506
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
507
+ end
508
+ end
448
509
  __TS__SetDescriptor(
449
510
  ItemAbility.prototype,
450
511
  "level",
@@ -453,6 +514,27 @@ __TS__SetDescriptor(
453
514
  end},
454
515
  true
455
516
  )
517
+ __TS__SetDescriptor(
518
+ ItemAbility.prototype,
519
+ "cooldownRemaining",
520
+ {
521
+ get = function(self)
522
+ local item = self.owner
523
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
524
+ local ____item_handle_3 = item.handle
525
+ local ____opt_1 = item.owner
526
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
527
+ end,
528
+ set = function(self, cooldownRemaining)
529
+ local item = self.owner
530
+ local ____startItemCooldown_8 = startItemCooldown
531
+ local ____item_handle_7 = item.handle
532
+ local ____opt_5 = item.owner
533
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
534
+ end
535
+ },
536
+ true
537
+ )
456
538
  __TS__ObjectDefineProperty(
457
539
  ItemAbility,
458
540
  "onCreate",
@@ -1,27 +1,100 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
8
23
  local getItemX = GetItemX
9
24
  local getItemY = GetItemY
25
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
26
+ local setItemIntegerField = BlzSetItemIntegerField
27
+ local getItemIntegerField = BlzGetItemIntegerField
10
28
  local setItemBooleanField = BlzSetItemBooleanField
11
29
  local setItemPosition = SetItemPosition
12
30
  local unitAddItem = UnitAddItem
13
31
  local unitRemoveItem = UnitRemoveItem
14
- local dummy = assert(CreateUnit(
32
+ local unitUseItem = UnitUseItem
33
+ local unitResetCooldown = UnitResetCooldown
34
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
+ if not currentMap then
36
+ return 0
37
+ end
38
+ local abilityType = currentMap.objects.ability:newObject(
39
+ util.id2s(abilityTypeIdGenerator:next()),
40
+ "Absk"
41
+ )
42
+ abilityType["bsk1+0"] = 0
43
+ abilityType["bsk2+0"] = 0
44
+ abilityType["bsk3+0"] = 0
45
+ abilityType["amcs+0"] = 0
46
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
47
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
48
+ return util.s2id(abilityType.id)
49
+ end)
50
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
51
+ local itemType = BlankItemType:create()
52
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
53
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
54
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
55
+ itemType.activelyUsed = true
56
+ return itemType.id
57
+ end)
58
+ ---
59
+ -- @internal For use by internal systems only.
60
+ ____exports.itemAbilityDummy = assert(CreateUnit(
15
61
  Player.neutralVictim.handle,
16
62
  dummyUnitId,
17
63
  0,
18
64
  0,
19
65
  270
20
66
  ))
21
- ShowUnit(dummy, false)
67
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
68
+ local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
69
+ ShowUnit(____exports.itemAbilityDummy, false)
70
+ local function startItemCooldownInternal(handle, cooldown)
71
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
72
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
73
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
74
+ unitResetCooldown(____exports.itemAbilityDummy)
75
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
76
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
77
+ end
78
+ restoreCooldownGroup = function(handle, cooldownGroup)
79
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
80
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
81
+ end
82
+ end
83
+ ---
84
+ -- @internal For use by internal systems only.
85
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
86
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
87
+ end
88
+ ---
89
+ -- @internal For use by internal systems only.
90
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
22
91
  ---
23
92
  -- @internal For use by internal systems only.
24
93
  ____exports.doAbilityAction = function(handle, action, ...)
94
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
95
+ if not isAlreadyIgnoredInEvents then
96
+ ignoreEventsItems[handle] = true
97
+ end
25
98
  local isOwned = isItemOwned(handle)
26
99
  local isPowerup
27
100
  local x
@@ -33,16 +106,51 @@ ____exports.doAbilityAction = function(handle, action, ...)
33
106
  end
34
107
  x = getItemX(handle)
35
108
  y = getItemY(handle)
36
- unitAddItem(dummy, handle)
109
+ unitAddItem(____exports.itemAbilityDummy, handle)
37
110
  end
38
111
  local result = action(handle, ...)
39
112
  if not isOwned then
40
- unitRemoveItem(dummy, handle)
113
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
41
114
  setItemPosition(handle, x, y)
42
115
  if isPowerup then
43
116
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
117
  end
45
118
  end
119
+ if not isAlreadyIgnoredInEvents then
120
+ ignoreEventsItems[handle] = nil
121
+ end
122
+ return result
123
+ end
124
+ ---
125
+ -- @internal For use by internal systems only.
126
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
127
+ if owner == nil then
128
+ return ____exports.doAbilityAction(handle, action, ...)
129
+ end
130
+ local slot = findUnitItemSlot(owner, handle)
131
+ if slot == nil then
132
+ return ____exports.doAbilityAction(handle, action, ...)
133
+ end
134
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
135
+ if not isAlreadyIgnoredInEvents then
136
+ ignoreEventsItems[handle] = true
137
+ end
138
+ local isPowerup
139
+ if isItemPowerup(handle) then
140
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
141
+ isPowerup = true
142
+ end
143
+ unitRemoveItem(owner, handle)
144
+ unitAddItem(____exports.itemAbilityDummy, handle)
145
+ local result = action(handle, ...)
146
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
147
+ unitAddItemToSlot(owner, handle, slot)
148
+ if isPowerup then
149
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
150
+ end
151
+ if not isAlreadyIgnoredInEvents then
152
+ ignoreEventsItems[handle] = nil
153
+ end
46
154
  return result
47
155
  end
48
156
  return ____exports
@@ -5,8 +5,8 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
11
  ABILITIES = 100,
12
12
  LUA_INDEX_BY_ABILITY_TYPE_ID = 101
@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
17
17
  constructor(handle: jitem);
18
18
  protected onDestroy(): HandleDestructor;
19
19
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
20
+ get typeId(): ItemTypeId;
21
21
  set skinId(v: number);
22
22
  get skinId(): number;
23
23
  set name(v: string);
@@ -73,14 +73,16 @@ export declare class Item extends Handle<jitem> {
73
73
  set position(v: Vec2);
74
74
  set charges(v: number);
75
75
  get charges(): number;
76
+ consumeCharge(): boolean;
76
77
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
78
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
79
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
80
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
81
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
82
+ static getInRange(x: number, y: number, range: number): Item[];
82
83
  static getInRect(rect: ReadonlyRect): Item[];
83
84
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
85
+ static get destroyEvent(): Event<[Item]>;
86
+ static readonly chargesChangedEvent: Event<[Item]>;
85
87
  }
86
88
  export {};
@@ -1,20 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
24
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
25
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
26
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
27
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
+ local ____vec2 = require("math.vec2")
29
+ local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
18
31
  local itemAddAbility = BlzItemAddAbility
19
32
  local itemRemoveAbility = BlzItemRemoveAbility
20
33
  local getItemAbility = BlzGetItemAbility
@@ -24,10 +37,32 @@ local getAbilityId = BlzGetAbilityId
24
37
  local getWidgetLife = GetWidgetLife
25
38
  local removeItem = RemoveItem
26
39
  local getHandleId = GetHandleId
40
+ local setRect = SetRect
41
+ local enumItemsInRect = EnumItemsInRect
42
+ local getEnumItem = GetEnumItem
43
+ local getItemTypeId = GetItemTypeId
44
+ local getItemX = GetItemX
45
+ local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitUseItem = UnitUseItem
50
+ local unitUseItemPoint = UnitUseItemPoint
51
+ local unitUseItemTarget = UnitUseItemTarget
52
+ _G.SetItemCharges = function(whichItem, charges)
53
+ setItemCharges(whichItem, charges)
54
+ invoke(
55
+ itemChargesChangeEvent,
56
+ ____exports.Item:of(whichItem)
57
+ )
58
+ end
27
59
  local getItemIntegerField = BlzGetItemIntegerField
28
60
  local setItemBooleanField = BlzSetItemBooleanField
29
61
  local getItemBooleanField = BlzGetItemBooleanField
62
+ invoke = Event.invoke
30
63
  local enumRect = Rect:create(0, 0, 0, 0).handle
64
+ ---
65
+ -- @internal For use by internal systems only.
31
66
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
32
67
  if itemAddAbility(handle, abilityTypeId) then
33
68
  return getItemAbility(handle, abilityTypeId)
@@ -53,6 +88,49 @@ local function getItemAbilities(handle, item)
53
88
  end
54
89
  return abilities
55
90
  end
91
+ local function consumeCharge(handle)
92
+ do
93
+ local i = 0
94
+ local ability = getItemAbilityByIndex(handle, i)
95
+ while ability ~= nil do
96
+ unitRemoveAbility(
97
+ itemAbilityDummy,
98
+ getAbilityId(ability)
99
+ )
100
+ do
101
+ i = i + 1
102
+ ability = getItemAbilityByIndex(handle, i)
103
+ end
104
+ end
105
+ end
106
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
107
+ end
108
+ local targetCollection
109
+ local targetCollectionNextIndex
110
+ local centerX
111
+ local centerY
112
+ local enumRange
113
+ local function collectIntoTarget()
114
+ local item = getEnumItem()
115
+ local typeId = getItemTypeId(item)
116
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
117
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
118
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
119
+ end
120
+ end
121
+ local function collectIntoTargetRange()
122
+ local item = getEnumItem()
123
+ local typeId = getItemTypeId(item)
124
+ if distance(
125
+ getItemX(item),
126
+ getItemY(item),
127
+ centerX,
128
+ centerY
129
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
130
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
131
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
132
+ end
133
+ end
56
134
  ____exports.Item = __TS__Class()
57
135
  local Item = ____exports.Item
58
136
  Item.name = "Item"
@@ -78,6 +156,32 @@ end
78
156
  function Item.create(self, id, x, y, skinId)
79
157
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
80
158
  end
159
+ function Item.prototype.consumeCharge(self)
160
+ local handle = self.handle
161
+ local charges = getItemCharges(handle)
162
+ if charges >= 2 then
163
+ setItemCharges(handle, charges - 1)
164
+ invoke(itemChargesChangeEvent, self)
165
+ return true
166
+ end
167
+ if charges == 1 then
168
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
169
+ self:destroy()
170
+ return true
171
+ end
172
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
173
+ setItemCharges(handle, 0)
174
+ invoke(itemChargesChangeEvent, self)
175
+ return true
176
+ end
177
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
178
+ local ____opt_0 = self.owner
179
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
180
+ invoke(itemChargesChangeEvent, self)
181
+ return true
182
+ end
183
+ return false
184
+ end
81
185
  function Item.prototype.addAbility(self, abilityTypeId)
82
186
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
83
187
  if nativeAbility ~= nil then
@@ -111,34 +215,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
215
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
216
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
217
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
218
+ function Item.getInRange(self, x, y, range)
219
+ targetCollection = {}
220
+ targetCollectionNextIndex = 1
221
+ centerX = x
222
+ centerY = y
223
+ enumRange = range
224
+ setRect(
117
225
  enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
226
+ x - range,
227
+ y - range,
228
+ x + range,
229
+ y + range
122
230
  )
123
- EnumItemsInRect(
124
- enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
129
- )
130
- return collection
231
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
232
+ return targetCollection
131
233
  end
132
234
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
235
+ targetCollection = {}
236
+ targetCollectionNextIndex = 1
237
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
238
+ return targetCollection
142
239
  end
143
240
  __TS__SetDescriptor(
144
241
  Item.prototype,
@@ -270,7 +367,7 @@ __TS__SetDescriptor(
270
367
  "perishable",
271
368
  {
272
369
  get = function(self)
273
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
370
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
274
371
  end,
275
372
  set = function(self, v)
276
373
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -526,10 +623,11 @@ __TS__SetDescriptor(
526
623
  "charges",
527
624
  {
528
625
  get = function(self)
529
- return GetItemCharges(self.handle)
626
+ return getItemCharges(self.handle)
530
627
  end,
531
628
  set = function(self, v)
532
- SetItemCharges(self.handle, v)
629
+ setItemCharges(self.handle, v)
630
+ invoke(itemChargesChangeEvent, self)
533
631
  end
534
632
  },
535
633
  true
@@ -551,11 +649,12 @@ __TS__ObjectDefineProperty(
551
649
  )
552
650
  __TS__ObjectDefineProperty(
553
651
  Item,
554
- "onDestroy",
652
+ "destroyEvent",
555
653
  {get = function(self)
556
654
  return self.onDestroyEvent
557
655
  end}
558
656
  )
657
+ Item.chargesChangedEvent = itemChargesChangeEvent
559
658
  local getManipulatedItem = GetManipulatedItem
560
659
  local trigger = CreateTrigger()
561
660
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports