warscript 0.0.1-dev.35997e2 → 0.0.1-dev.38157d0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/frame.d.ts +4 -1
  5. package/core/types/frame.lua +22 -1
  6. package/core/types/group.d.ts +0 -1
  7. package/core/types/image.d.ts +0 -1
  8. package/core/types/missile.d.ts +2 -2
  9. package/core/types/missile.lua +8 -2
  10. package/core/types/unit.lua +8 -0
  11. package/decl/index.d.ts +1 -0
  12. package/engine/ability.d.ts +1 -1
  13. package/engine/behavior.d.ts +10 -10
  14. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  15. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  16. package/engine/behaviour/ability/damage.d.ts +33 -11
  17. package/engine/behaviour/ability/damage.lua +89 -31
  18. package/engine/behaviour/ability/heal.d.ts +33 -6
  19. package/engine/behaviour/ability/heal.lua +89 -10
  20. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  21. package/engine/behaviour/ability/restore-mana.lua +29 -0
  22. package/engine/behaviour/ability.d.ts +8 -1
  23. package/engine/behaviour/ability.lua +62 -0
  24. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  25. package/engine/behaviour/unit.d.ts +8 -2
  26. package/engine/behaviour/unit.lua +27 -0
  27. package/engine/buff.d.ts +62 -20
  28. package/engine/buff.lua +247 -72
  29. package/engine/game-map.d.ts +7 -0
  30. package/engine/game-map.lua +32 -0
  31. package/engine/internal/item+owner.lua +2 -2
  32. package/engine/internal/unit/bonus.d.ts +9 -8
  33. package/engine/internal/unit/bonus.lua +6 -1
  34. package/engine/internal/unit+ability.lua +2 -2
  35. package/engine/internal/unit+transport.lua +4 -10
  36. package/engine/internal/unit.d.ts +17 -5
  37. package/engine/internal/unit.lua +94 -33
  38. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  39. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  40. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  41. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  42. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  43. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  44. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  45. package/engine/object-data/entry/ability-type.d.ts +0 -1
  46. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  47. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  48. package/engine/object-data/entry/buff-type.d.ts +0 -1
  49. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  50. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  51. package/engine/object-data/entry/item-type.d.ts +0 -1
  52. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  53. package/engine/object-data/entry/unit-type.d.ts +0 -1
  54. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  55. package/engine/object-data/entry/upgrade.d.ts +0 -1
  56. package/engine/object-data/entry.d.ts +2 -3
  57. package/engine/object-field/ability.d.ts +18 -1
  58. package/engine/object-field/ability.lua +50 -0
  59. package/engine/object-field.d.ts +0 -1
  60. package/engine/random.d.ts +1 -0
  61. package/engine/random.lua +9 -0
  62. package/engine/standard/entries/unit-type.d.ts +1 -0
  63. package/engine/standard/entries/unit-type.lua +1 -0
  64. package/engine/standard/fields/ability.d.ts +1 -1
  65. package/engine/standard/fields/ability.lua +1 -1
  66. package/engine/unit.lua +9 -2
  67. package/event.d.ts +2 -3
  68. package/event.lua +9 -5
  69. package/lualib_bundle.lua +146 -42
  70. package/math/vec2.d.ts +2 -9
  71. package/math.d.ts +0 -2
  72. package/net/socket.d.ts +7 -1
  73. package/net/socket.lua +45 -4
  74. package/network.d.ts +1 -0
  75. package/network.lua +3 -2
  76. package/objutil/ability.d.ts +0 -1
  77. package/objutil/buff.d.ts +0 -1
  78. package/objutil/buff.lua +1 -1
  79. package/objutil/object.d.ts +0 -1
  80. package/objutil/unit.d.ts +0 -1
  81. package/package.json +13 -13
  82. package/property.d.ts +55 -0
  83. package/property.lua +374 -0
  84. package/string.d.ts +16 -0
  85. package/string.lua +5 -0
  86. package/util/stream.d.ts +0 -1
  87. package/utility/arrays.d.ts +3 -4
  88. package/utility/bit-set.d.ts +0 -2
  89. package/utility/linked-set.d.ts +11 -3
  90. package/utility/linked-set.lua +5 -2
  91. package/utility/lua-maps.d.ts +1 -2
  92. package/utility/lua-sets.d.ts +1 -2
  93. package/utility/types.d.ts +1 -0
  94. package/core/mapbounds.d.ts +0 -8
  95. package/core/mapbounds.lua +0 -12
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
42
  damageType: jdamagetype;
44
43
  weaponType: jweapontype;
45
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
46
46
  }
47
47
  export type DamageEvent = DamagingEvent & {
48
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,6 +68,16 @@ declare const modifiers: {
68
68
  speed: (unit: junit, value: number) => void;
69
69
  armor: (unit: junit, value: number) => void;
70
70
  };
71
+ export interface UnitItems extends Array<Item | undefined> {
72
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
73
+ }
74
+ export declare class UnitItems {
75
+ private readonly handle;
76
+ constructor(handle: junit);
77
+ protected __newindex(slot: number, item: Item | undefined): void;
78
+ protected __index(slot: number): Item | undefined;
79
+ protected __len(): number;
80
+ }
71
81
  export declare class UnitWeapon {
72
82
  readonly unit: Unit;
73
83
  readonly index: 0 | 1;
@@ -228,7 +238,7 @@ export declare class Unit extends Handle<junit> {
228
238
  isSelected(player: Player): boolean;
229
239
  explode(): void;
230
240
  kill(): void;
231
- revive(pos: Vec2, doEffect: boolean): void;
241
+ revive(x: number, y: number, doEffect?: boolean): void;
232
242
  healTarget(target: Widget, amount: number): void;
233
243
  useItem(item: Item): boolean;
234
244
  issueImmediateOrder(order: number): boolean;
@@ -241,6 +251,7 @@ export declare class Unit extends Handle<junit> {
241
251
  dropItemTarget(item: Item, target: Widget): boolean;
242
252
  dropItemSlot(item: Item, slot: number): boolean;
243
253
  itemInSlot(slot: number): Item | null;
254
+ get items(): UnitItems;
244
255
  addAbility(abilityId: number): UnitAbility | null;
245
256
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
246
257
  setAbilityLevel(abilityId: number, level: number): number;
@@ -323,9 +334,10 @@ export declare class Unit extends Handle<junit> {
323
334
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
324
335
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
325
336
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
326
- static onItemDrop: UnitTriggerEvent<[Item]>;
327
- static onItemPickup: UnitTriggerEvent<[Item]>;
328
- static onItemUse: UnitTriggerEvent<[Item]>;
337
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
338
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
339
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
340
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
329
341
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
330
342
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
331
343
  getField(field: junitintegerfield | junitrealfield): number;
@@ -7,11 +7,15 @@ local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
8
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
9
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
10
+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
11
+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
12
+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
10
13
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
11
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
12
15
  local Set = ____lualib.Set
13
16
  local __TS__Spread = ____lualib.__TS__Spread
14
17
  local ____exports = {}
18
+ local unitInventorySize, unitItemInSlot, unitDropItemSlot, unitRemoveItemFromSlot, unitAddItem, isItemPowerup, setItemBooleanField
15
19
  local ____handle = require("core.types.handle")
16
20
  local Handle = ____handle.Handle
17
21
  local ____player = require("core.types.player")
@@ -279,16 +283,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
279
283
  end
280
284
  local function dispatch(event, idGetter, argsGetter)
281
285
  local initialized = false
282
- local x = {}
283
286
  return setmetatable(
284
- x,
287
+ {},
285
288
  {
286
289
  __index = function(self, id)
287
290
  if type(id) ~= "number" then
288
291
  return event[id]
289
292
  end
290
293
  if not initialized then
291
- local invoke = Event.invoke
292
294
  event:addListener(function(...)
293
295
  local id = idGetter(...)
294
296
  local dispatched = rawget(self, id)
@@ -326,7 +328,6 @@ local function dispatchAbility(event)
326
328
  return event[id]
327
329
  end
328
330
  if not initialized then
329
- local invoke = Event.invoke
330
331
  event:addListener(function(unit, ability, ...)
331
332
  local dispatched = rawget(self, ability.typeId)
332
333
  if dispatched ~= nil then
@@ -391,6 +392,37 @@ local getters = {
391
392
  return BlzGetUnitArmor(unit)
392
393
  end
393
394
  }
395
+ ____exports.UnitItems = __TS__Class()
396
+ local UnitItems = ____exports.UnitItems
397
+ UnitItems.name = "UnitItems"
398
+ function UnitItems.prototype.____constructor(self, handle)
399
+ self.handle = handle
400
+ end
401
+ function UnitItems.prototype.__newindex(self, slot, item)
402
+ local handle = self.handle
403
+ if slot < 0 or slot >= unitInventorySize(handle) then
404
+ return
405
+ end
406
+ unitRemoveItemFromSlot(handle, slot)
407
+ if item ~= nil then
408
+ local itemHandle = item.handle
409
+ local isPowerup = isItemPowerup(itemHandle)
410
+ if isPowerup then
411
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
412
+ end
413
+ unitAddItem(handle, itemHandle)
414
+ unitDropItemSlot(handle, itemHandle, slot)
415
+ if isPowerup then
416
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
417
+ end
418
+ end
419
+ end
420
+ function UnitItems.prototype.__index(self, slot)
421
+ return Item:of(unitItemInSlot(self.handle, slot))
422
+ end
423
+ function UnitItems.prototype.__len(self)
424
+ return unitInventorySize(self.handle)
425
+ end
394
426
  ____exports.UnitWeapon = __TS__Class()
395
427
  local UnitWeapon = ____exports.UnitWeapon
396
428
  UnitWeapon.name = "UnitWeapon"
@@ -543,8 +575,13 @@ __TS__SetDescriptor(
543
575
  },
544
576
  true
545
577
  )
546
- local unitInventorySize = UnitInventorySize
547
- local unitItemInSlot = UnitItemInSlot
578
+ unitInventorySize = UnitInventorySize
579
+ unitItemInSlot = UnitItemInSlot
580
+ unitDropItemSlot = UnitDropItemSlot
581
+ unitRemoveItemFromSlot = UnitRemoveItemFromSlot
582
+ unitAddItem = UnitAddItem
583
+ isItemPowerup = IsItemPowerup
584
+ setItemBooleanField = BlzSetItemBooleanField
548
585
  local getItemAbility = BlzGetItemAbility
549
586
  local getUnitAbility = BlzGetUnitAbility
550
587
  local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
@@ -817,8 +854,15 @@ end
817
854
  function Unit.prototype.kill(self)
818
855
  killUnit(self.handle)
819
856
  end
820
- function Unit.prototype.revive(self, pos, doEffect)
821
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
857
+ function Unit.prototype.revive(self, x, y, doEffect)
858
+ local ____ReviveHero_4 = ReviveHero
859
+ local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
860
+ local ____doEffect_2 = doEffect
861
+ if ____doEffect_2 == nil then
862
+ ____doEffect_2 = false
863
+ end
864
+ __TS__SparseArrayPush(____array_3, ____doEffect_2)
865
+ ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
822
866
  end
823
867
  function Unit.prototype.healTarget(self, target, amount)
824
868
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -858,7 +902,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
858
902
  return UnitDropItemSlot(self.handle, item.handle, slot)
859
903
  end
860
904
  function Unit.prototype.itemInSlot(self, slot)
861
- return Item:of(UnitItemInSlot(self.handle, slot))
905
+ return Item:of(unitItemInSlot(self.handle, slot))
862
906
  end
863
907
  function Unit.prototype.addAbility(self, abilityId)
864
908
  if unitAddAbility(self.handle, abilityId) then
@@ -1385,13 +1429,13 @@ __TS__SetDescriptor(
1385
1429
  end,
1386
1430
  set = function(self, isTeamGlowVisible)
1387
1431
  showUnitTeamGlow(self.handle, isTeamGlowVisible)
1388
- local ____temp_2
1432
+ local ____temp_5
1389
1433
  if not isTeamGlowVisible then
1390
- ____temp_2 = true
1434
+ ____temp_5 = true
1391
1435
  else
1392
- ____temp_2 = nil
1436
+ ____temp_5 = nil
1393
1437
  end
1394
- self[105] = ____temp_2
1438
+ self[105] = ____temp_5
1395
1439
  end
1396
1440
  },
1397
1441
  true
@@ -1809,6 +1853,16 @@ __TS__SetDescriptor(
1809
1853
  end},
1810
1854
  true
1811
1855
  )
1856
+ __TS__SetDescriptor(
1857
+ Unit.prototype,
1858
+ "items",
1859
+ {get = function(self)
1860
+ local items = __TS__New(____exports.UnitItems, self.handle)
1861
+ rawset(self, "items", items)
1862
+ return items
1863
+ end},
1864
+ true
1865
+ )
1812
1866
  __TS__SetDescriptor(
1813
1867
  Unit.prototype,
1814
1868
  "buffIds",
@@ -2055,7 +2109,6 @@ Unit.onDecay = __TS__New(
2055
2109
  Unit.onResurrect = __TS__New(
2056
2110
  InitializingEvent,
2057
2111
  function(event)
2058
- local invoke = Event.invoke
2059
2112
  local dead = setmetatable({}, {__mode = "k"})
2060
2113
  ____exports.Unit.deathEvent:addListener(function(unit)
2061
2114
  dead[unit] = true
@@ -2071,10 +2124,15 @@ Unit.onResurrect = __TS__New(
2071
2124
  Unit.morphEvent = __TS__New(
2072
2125
  InitializingEvent,
2073
2126
  function(event)
2127
+ local function ifNotLeft(unit)
2128
+ local handle = unit.handle
2129
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2130
+ invoke(event, unit)
2131
+ end
2132
+ end
2074
2133
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2075
2134
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2076
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
2077
- Timer:run(Event.invoke, event, unit)
2135
+ Timer:run(ifNotLeft, unit)
2078
2136
  end
2079
2137
  end)
2080
2138
  end
@@ -2112,27 +2170,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
2112
2170
  Unit.onTargetCast = dispatchId(__TS__New(
2113
2171
  InitializingEvent,
2114
2172
  function(event)
2115
- local invoke = Event.invoke
2116
2173
  local function listener(unit, id)
2117
- local ____GetSpellTargetUnit_result_5
2174
+ local ____GetSpellTargetUnit_result_8
2118
2175
  if GetSpellTargetUnit() then
2119
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2176
+ ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2120
2177
  else
2121
- local ____GetSpellTargetItem_result_4
2178
+ local ____GetSpellTargetItem_result_7
2122
2179
  if GetSpellTargetItem() then
2123
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2180
+ ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2124
2181
  else
2125
- local ____GetSpellTargetDestructable_result_3
2182
+ local ____GetSpellTargetDestructable_result_6
2126
2183
  if GetSpellTargetDestructable() then
2127
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2184
+ ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2128
2185
  else
2129
- ____GetSpellTargetDestructable_result_3 = nil
2186
+ ____GetSpellTargetDestructable_result_6 = nil
2130
2187
  end
2131
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2188
+ ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2132
2189
  end
2133
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2190
+ ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2134
2191
  end
2135
- local target = ____GetSpellTargetUnit_result_5
2192
+ local target = ____GetSpellTargetUnit_result_8
2136
2193
  if target then
2137
2194
  invoke(event, unit, id, target)
2138
2195
  end
@@ -2329,7 +2386,6 @@ Unit.autoAttackStartEvent = __TS__New(
2329
2386
  )
2330
2387
  Unit.onDamaging = (function()
2331
2388
  local event = __TS__New(Event)
2332
- local invoke = Event.invoke
2333
2389
  local trigger = CreateTrigger()
2334
2390
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2335
2391
  TriggerAddCondition(
@@ -2428,7 +2484,6 @@ end)()
2428
2484
  Unit.onDamage = __TS__New(
2429
2485
  InitializingEvent,
2430
2486
  function(event)
2431
- local invoke = Event.invoke
2432
2487
  local trigger = CreateTrigger()
2433
2488
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2434
2489
  TriggerAddCondition(
@@ -2444,6 +2499,7 @@ Unit.onDamage = __TS__New(
2444
2499
  damageType = BlzGetEventDamageType(),
2445
2500
  weaponType = BlzGetEventWeaponType(),
2446
2501
  isAttack = BlzGetEventIsAttack(),
2502
+ originalAmount = GetEventDamage(),
2447
2503
  preventDeath = damageEventPreventDeath
2448
2504
  }
2449
2505
  local evData = setmetatable(
@@ -2494,7 +2550,7 @@ Unit.onDamage = __TS__New(
2494
2550
  DestroyTrigger(trigger)
2495
2551
  end
2496
2552
  )
2497
- Unit.onItemDrop = __TS__New(
2553
+ Unit.itemDroppedEvent = __TS__New(
2498
2554
  ____exports.UnitTriggerEvent,
2499
2555
  EVENT_PLAYER_UNIT_DROP_ITEM,
2500
2556
  function()
@@ -2505,7 +2561,7 @@ Unit.onItemDrop = __TS__New(
2505
2561
  return IgnoreEvent
2506
2562
  end
2507
2563
  )
2508
- Unit.onItemPickup = __TS__New(
2564
+ Unit.itemPickedUpEvent = __TS__New(
2509
2565
  ____exports.UnitTriggerEvent,
2510
2566
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2511
2567
  function()
@@ -2516,10 +2572,15 @@ Unit.onItemPickup = __TS__New(
2516
2572
  return IgnoreEvent
2517
2573
  end
2518
2574
  )
2519
- Unit.onItemUse = __TS__New(
2575
+ Unit.itemUsedEvent = __TS__New(
2520
2576
  ____exports.UnitTriggerEvent,
2521
2577
  EVENT_PLAYER_UNIT_USE_ITEM,
2522
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2578
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2579
+ )
2580
+ Unit.itemStackedEvent = __TS__New(
2581
+ ____exports.UnitTriggerEvent,
2582
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2583
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2523
2584
  )
2524
2585
  __TS__ObjectDefineProperty(
2525
2586
  Unit,
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { ModelNodeName } from "./model-node-name";
4
3
  import { ModelNodeQualifier } from "./model-node-qualifier";
@@ -1,5 +1,3 @@
1
- /// <reference types="@warscript/language-extensions" />
2
- /// <reference types="@typescript-to-lua/language-extensions" />
3
1
  /** @noSelfInFile */
4
2
  export declare const enum CombatClassification {
5
3
  NONE = 1,// 2^0
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ChannelAbilityType, ChannelAbilityTypeTargetingType } from "./channel";
4
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { DiseaseCloudAbilityType } from "./disease-cloud";
4
3
  export declare class BlankPassiveAbilityType extends DiseaseCloudAbilityType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { AbilityType, AbilityTypeId } from "../ability-type";
4
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class MineAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get activationDelay(): number[];
7
+ set activationDelay(activationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get invisibilityDelay(): number[];
9
+ set invisibilityDelay(invisibilityDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.MineAbilityType = __TS__Class()
9
+ local MineAbilityType = ____exports.MineAbilityType
10
+ MineAbilityType.name = "MineAbilityType"
11
+ __TS__ClassExtends(MineAbilityType, AbilityType)
12
+ MineAbilityType.BASE_ID = fourCC("Amin")
13
+ __TS__SetDescriptor(
14
+ MineAbilityType.prototype,
15
+ "activationDelay",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Min1")
19
+ end,
20
+ set = function(self, activationDelay)
21
+ self:setNumberLevelField("Min1", activationDelay)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ MineAbilityType.prototype,
28
+ "invisibilityDelay",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Min2")
32
+ end,
33
+ set = function(self, invisibilityDelay)
34
+ self:setNumberLevelField("Min2", invisibilityDelay)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import "../../internal/unit/ability";
4
3
  import { TupleOf } from "../../../utility/types";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { BuffPolarity } from "../../auxiliary/buff-polarity";
4
3
  import { BuffResistanceType } from "../../auxiliary/buff-resistance-type";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { BuffType, BuffTypeId } from "../buff-type";
4
3
  export declare class BlankBuffType extends BuffType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ItemType, ItemTypeId } from "../item-type";
4
3
  export declare class BlankItemType extends ItemType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
4
3
  import { Color } from "../../../core/types/color";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { Upgrade, UpgradeId } from "../upgrade";
4
3
  export declare class BlankUpgrade extends Upgrade {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { AttachmentPreset, AttachmentPresetInput } from "./auxiliary/attachment-preset";
4
3
  import { MutableKeys } from "../../utility/types";
@@ -10,8 +9,8 @@ export type ObjectDataEntryConstructor<T extends ObjectDataEntry> = OmitConstruc
10
9
  export type ObjectDataEntryAbstractConstructor<T extends ObjectDataEntry> = OmitConstructor<typeof ObjectDataEntry> & (abstract new (object: WarObject) => T);
11
10
  export type ObjectDataEntryProperties<T extends ObjectDataEntry> = Partial<T[MutableKeys<T>]>;
12
11
  export type ObjectDataEntryLevelFieldValueSupplier<ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType> = ValueType | readonly ValueType[] | ((level: number, currentValue: InputValueType) => ValueType);
13
- export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | Record<string, any> | undefined, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
14
- export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | Record<string, any> | undefined, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S, S>, level: number, currentValue: S) => S;
12
+ export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
13
+ export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | undefined | Record<string, any>, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S>, level: number, currentValue: S) => S;
15
14
  export declare abstract class ObjectDataEntry<Id extends ObjectDataEntryId = ObjectDataEntryId> {
16
15
  protected readonly object: WarObject;
17
16
  static readonly BASE_ID: ObjectDataEntryId;
@@ -6,6 +6,9 @@ import { ObjectDataEntryId } from "../object-data/entry";
6
6
  import { LightningTypeId } from "../object-data/entry/lightning-type";
7
7
  import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
8
8
  import { UnitTypeId } from "../object-data/entry/unit-type";
9
+ import { BuffResistanceType } from "../object-data/auxiliary/buff-resistance-type";
10
+ import { BuffPolarity } from "../object-data/auxiliary/buff-polarity";
11
+ import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
9
12
  export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
10
13
  protected get instanceClass(): typeof Ability;
11
14
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
@@ -107,6 +110,20 @@ export declare class AbilityAbilityTypeIdLevelField extends AbilityObjectDataEnt
107
110
  }
108
111
  export declare class AbilityUnitTypeIdLevelField extends AbilityObjectDataEntryIdLevelField<UnitTypeId> {
109
112
  }
113
+ export declare abstract class AbilityEnumLevelField<T extends number> extends AbilityLevelField<T, T, jabilityintegerlevelfield> {
114
+ protected abstract values: ReadonlyNonEmptyLinkedSet<T>;
115
+ protected get defaultValue(): T;
116
+ protected getNativeFieldById(id: number): jabilityintegerlevelfield;
117
+ protected getNativeFieldValue(instance: Ability, level: number): T;
118
+ protected setNativeFieldValue(instance: Ability, level: number, value: T): boolean;
119
+ static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
120
+ }
121
+ export declare class AbilityBuffPolarityLevelField extends AbilityEnumLevelField<BuffPolarity> {
122
+ protected values: ReadonlyNonEmptyLinkedSet<BuffPolarity>;
123
+ }
124
+ export declare class AbilityBuffResistanceTypeLevelField extends AbilityEnumLevelField<BuffResistanceType> {
125
+ protected values: ReadonlyNonEmptyLinkedSet<BuffResistanceType>;
126
+ }
110
127
  export declare class AbilityCombatClassificationsLevelField extends AbilityLevelField<CombatClassifications, CombatClassifications, jabilityintegerlevelfield> {
111
128
  protected get defaultValue(): CombatClassifications;
112
129
  protected getNativeFieldById(id: number): jabilityintegerlevelfield;
@@ -114,4 +131,4 @@ export declare class AbilityCombatClassificationsLevelField extends AbilityLevel
114
131
  protected setNativeFieldValue(instance: Ability, level: number, value: CombatClassifications): boolean;
115
132
  }
116
133
  export type AbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType> | ((ability: Ability) => ValueType);
117
- export declare const resolveCurrentAbilityDependentValue: <ValueType extends string | number | boolean>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
134
+ export declare const resolveCurrentAbilityDependentValue: <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
@@ -13,6 +13,8 @@ local ObjectField = ____object_2Dfield.ObjectField
13
13
  local ObjectLevelField = ____object_2Dfield.ObjectLevelField
14
14
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
15
15
  local AbilityType = ____ability_2Dtype.AbilityType
16
+ local ____linked_2Dset = require("utility.linked-set")
17
+ local nonEmptyLinkedSetOf = ____linked_2Dset.nonEmptyLinkedSetOf
16
18
  local convertAbilityBooleanField = _G.ConvertAbilityBooleanField
17
19
  local convertAbilityIntegerField = _G.ConvertAbilityIntegerField
18
20
  local convertAbilityRealField = _G.ConvertAbilityRealField
@@ -431,6 +433,54 @@ ____exports.AbilityUnitTypeIdLevelField = __TS__Class()
431
433
  local AbilityUnitTypeIdLevelField = ____exports.AbilityUnitTypeIdLevelField
432
434
  AbilityUnitTypeIdLevelField.name = "AbilityUnitTypeIdLevelField"
433
435
  __TS__ClassExtends(AbilityUnitTypeIdLevelField, ____exports.AbilityObjectDataEntryIdLevelField)
436
+ ____exports.AbilityEnumLevelField = __TS__Class()
437
+ local AbilityEnumLevelField = ____exports.AbilityEnumLevelField
438
+ AbilityEnumLevelField.name = "AbilityEnumLevelField"
439
+ __TS__ClassExtends(AbilityEnumLevelField, ____exports.AbilityLevelField)
440
+ function AbilityEnumLevelField.prototype.getNativeFieldById(self, id)
441
+ return convertAbilityIntegerLevelField(id)
442
+ end
443
+ function AbilityEnumLevelField.prototype.getNativeFieldValue(self, instance, level)
444
+ local value = instance:getField(self.nativeField, level)
445
+ if self.values:contains(value) then
446
+ return value
447
+ end
448
+ return self.values:first()
449
+ end
450
+ function AbilityEnumLevelField.prototype.setNativeFieldValue(self, instance, level, value)
451
+ return instance:setField(self.nativeField, level, value)
452
+ end
453
+ __TS__SetDescriptor(
454
+ AbilityEnumLevelField.prototype,
455
+ "defaultValue",
456
+ {get = function(self)
457
+ return self.values:first()
458
+ end},
459
+ true
460
+ )
461
+ __TS__ObjectDefineProperty(
462
+ AbilityEnumLevelField,
463
+ "valueChangeEvent",
464
+ {get = function(self)
465
+ return self:getOrCreateValueChangeEvent()
466
+ end}
467
+ )
468
+ ____exports.AbilityBuffPolarityLevelField = __TS__Class()
469
+ local AbilityBuffPolarityLevelField = ____exports.AbilityBuffPolarityLevelField
470
+ AbilityBuffPolarityLevelField.name = "AbilityBuffPolarityLevelField"
471
+ __TS__ClassExtends(AbilityBuffPolarityLevelField, ____exports.AbilityEnumLevelField)
472
+ function AbilityBuffPolarityLevelField.prototype.____constructor(self, ...)
473
+ AbilityBuffPolarityLevelField.____super.prototype.____constructor(self, ...)
474
+ self.values = nonEmptyLinkedSetOf(0, 1, 2)
475
+ end
476
+ ____exports.AbilityBuffResistanceTypeLevelField = __TS__Class()
477
+ local AbilityBuffResistanceTypeLevelField = ____exports.AbilityBuffResistanceTypeLevelField
478
+ AbilityBuffResistanceTypeLevelField.name = "AbilityBuffResistanceTypeLevelField"
479
+ __TS__ClassExtends(AbilityBuffResistanceTypeLevelField, ____exports.AbilityEnumLevelField)
480
+ function AbilityBuffResistanceTypeLevelField.prototype.____constructor(self, ...)
481
+ AbilityBuffResistanceTypeLevelField.____super.prototype.____constructor(self, ...)
482
+ self.values = nonEmptyLinkedSetOf(1, 2, 3)
483
+ end
434
484
  local allowedTargetCombatClassificationsByLevelByAbilityTypeId = postcompile(function()
435
485
  local allowedTargetCombatClassificationsByLevelByAbilityTypeId = {}
436
486
  for ____, abilityType in ipairs(AbilityType:getAll()) do
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { DispatchingEvent } from "../event";
4
3
  import { AbstractConstructor } from "../utility/types";
@@ -8,3 +8,4 @@ export declare const randomFloat: {
8
8
  (upperBound?: number): number;
9
9
  (lowerBound: number, upperBound: number): number;
10
10
  };
11
+ export declare const randomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
package/engine/random.lua CHANGED
@@ -1,9 +1,18 @@
1
1
  local ____exports = {}
2
2
  local ____math = require("math")
3
3
  local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
4
+ local PI = ____math.PI
4
5
  local getRandomInt = GetRandomInt
5
6
  local getRandomReal = GetRandomReal
7
+ local cos = math.cos
8
+ local sin = math.sin
9
+ local sqrt = math.sqrt
6
10
  ____exports.randomAngle = function() return getRandomReal(0, 360) end
7
11
  ____exports.randomInteger = function(m, n) return n ~= nil and getRandomInt(m, n) or getRandomInt(0, m or MAXIMUM_INTEGER) end
8
12
  ____exports.randomFloat = function(m, n) return n ~= nil and getRandomReal(m, n) or getRandomReal(0, m or MAXIMUM_INTEGER) end
13
+ ____exports.randomXY = function(centerX, centerY, range)
14
+ local r = range * sqrt(getRandomReal(0, 1))
15
+ local t = getRandomReal(0, 1) * 2 * PI
16
+ return centerX + r * cos(t), centerY + r * sin(t)
17
+ end
9
18
  return ____exports
@@ -98,6 +98,7 @@ export declare const WENDIGO_UNIT_TYPE_ID: StandardUnitTypeId;
98
98
  export declare const WENDIGO_SHAMAN_UNIT_TYPE_ID: StandardUnitTypeId;
99
99
  export declare const WILDKIN_UNIT_TYPE_ID: StandardUnitTypeId;
100
100
  export declare const WRAITH_UNIT_TYPE_ID: StandardUnitTypeId;
101
+ export declare const GOBLIN_LAND_MINE_UNIT_TYPE_ID: StandardUnitTypeId;
101
102
  export declare const CIRCLE_OF_POWER_UNIT_TYPE_ID: StandardUnitTypeId;
102
103
  export declare const CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID: StandardUnitTypeId;
103
104
  export declare const CIRCLE_OF_POWER_LARGE_UNIT_TYPE_ID: StandardUnitTypeId;