warscript 0.0.1-dev.2bde093 → 0.0.1-dev.2fcfd45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +15 -0
  5. package/core/types/player.lua +56 -14
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +9 -0
  9. package/core/types/tileCell.lua +92 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/engine/behavior.d.ts +5 -0
  14. package/engine/behavior.lua +106 -27
  15. package/engine/behaviour/ability/apply-buff.lua +1 -1
  16. package/engine/behaviour/ability/damage.d.ts +2 -1
  17. package/engine/behaviour/ability/damage.lua +21 -36
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.lua +8 -17
  25. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  26. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  27. package/engine/behaviour/unit.d.ts +33 -1
  28. package/engine/behaviour/unit.lua +190 -4
  29. package/engine/buff.d.ts +2 -4
  30. package/engine/buff.lua +68 -83
  31. package/engine/internal/ability.d.ts +7 -1
  32. package/engine/internal/ability.lua +49 -9
  33. package/engine/internal/item/ability.lua +63 -11
  34. package/engine/internal/item+owner.lua +12 -6
  35. package/engine/internal/item.d.ts +16 -16
  36. package/engine/internal/item.lua +135 -49
  37. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  38. package/engine/internal/misc/frame-coordinates.lua +21 -0
  39. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  40. package/engine/internal/misc/get-terrain-z.lua +11 -0
  41. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  42. package/engine/internal/misc/player-local-handle.lua +5 -0
  43. package/engine/internal/unit/ability.d.ts +35 -0
  44. package/engine/internal/unit/ability.lua +98 -9
  45. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  46. package/engine/internal/unit/allowed-targets.lua +9 -1
  47. package/engine/internal/unit/main-selected.lua +12 -27
  48. package/engine/internal/unit/order.d.ts +20 -0
  49. package/engine/internal/unit/order.lua +136 -0
  50. package/engine/internal/unit+ability.lua +10 -1
  51. package/engine/internal/unit-missile-launch.lua +42 -14
  52. package/engine/internal/unit.d.ts +18 -8
  53. package/engine/internal/unit.lua +195 -87
  54. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  55. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  56. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  57. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  58. package/engine/object-data/entry/ability-type.lua +5 -4
  59. package/engine/object-data/entry/unit-type.d.ts +11 -2
  60. package/engine/object-data/entry/unit-type.lua +59 -1
  61. package/engine/object-field/ability.d.ts +3 -3
  62. package/engine/object-field/ability.lua +7 -6
  63. package/engine/object-field/unit.d.ts +11 -0
  64. package/engine/object-field/unit.lua +34 -0
  65. package/engine/object-field.d.ts +8 -5
  66. package/engine/object-field.lua +90 -76
  67. package/engine/random.d.ts +9 -0
  68. package/engine/random.lua +13 -0
  69. package/engine/standard/fields/unit.d.ts +4 -0
  70. package/engine/standard/fields/unit.lua +7 -0
  71. package/engine/synchronization.d.ts +11 -0
  72. package/engine/synchronization.lua +77 -0
  73. package/engine/text-tag.d.ts +36 -2
  74. package/engine/text-tag.lua +249 -10
  75. package/engine/unit.d.ts +1 -0
  76. package/engine/unit.lua +1 -0
  77. package/net/socket.lua +1 -1
  78. package/objutil/buff.lua +1 -1
  79. package/package.json +2 -2
  80. package/patch-lualib.lua +1 -1
  81. package/utility/arrays.d.ts +1 -0
  82. package/utility/arrays.lua +8 -0
  83. package/utility/callback-array.d.ts +17 -0
  84. package/utility/callback-array.lua +61 -0
  85. package/utility/functions.d.ts +7 -0
  86. package/utility/functions.lua +12 -0
  87. package/utility/linked-set.d.ts +1 -0
  88. package/utility/linked-set.lua +19 -1
  89. package/utility/lua-maps.d.ts +12 -2
  90. package/utility/lua-maps.lua +37 -2
  91. package/utility/lua-sets.d.ts +1 -0
  92. package/utility/lua-sets.lua +4 -0
  93. package/utility/types.d.ts +3 -0
  94. package/core/types/order.d.ts +0 -25
  95. package/core/types/order.lua +0 -55
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -9,9 +9,16 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
12
16
  local autoAttackFinishEvent = __TS__New(Event)
13
17
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
18
+ local units = __TS__New(LinkedSet)
19
+ local targetAttribute = attribute()
20
+ local impactDelayAttribute = attribute()
21
+ local passedTimeAttribute = attribute()
15
22
  local instantOrderIds = luaSetOf(
16
23
  orderId("avatar"),
17
24
  orderId("berserk"),
@@ -28,24 +35,45 @@ local instantOrderIds = luaSetOf(
28
35
  orderId("unimmolation")
29
36
  )
30
37
  local function reset(source, orderId)
31
- if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
38
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
39
+ source[targetAttribute] = nil
40
+ source[impactDelayAttribute] = nil
41
+ source[passedTimeAttribute] = nil
37
42
  end
38
43
  end
39
44
  Unit.onImmediateOrder:addListener(reset)
40
45
  Unit.onPointOrder:addListener(reset)
41
46
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
47
+ local timerPeriod = 1 / 64
48
+ local function invokeEvent(unit)
49
+ units:remove(unit)
50
+ local target = unit[targetAttribute]
51
+ unit[targetAttribute] = nil
52
+ unit[impactDelayAttribute] = nil
53
+ unit[passedTimeAttribute] = nil
54
+ Event.invoke(autoAttackFinishEvent, unit, target)
55
+ end
56
+ local function checkUnit(unit)
57
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
58
+ if passedTime >= unit[impactDelayAttribute] then
59
+ invokeEvent(unit)
60
+ else
61
+ unit[passedTimeAttribute] = passedTime
62
+ end
45
63
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
64
+ Timer.onPeriod[timerPeriod]:addListener(function()
65
+ units:forEach(checkUnit)
50
66
  end)
67
+ Unit.autoAttackStartEvent:addListener(
68
+ 999999,
69
+ function(source, target)
70
+ if source[targetAttribute] ~= nil then
71
+ invokeEvent(source)
72
+ end
73
+ source[targetAttribute] = target
74
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
75
+ source[passedTimeAttribute] = -timerPeriod
76
+ units:add(source)
77
+ end
78
+ )
51
79
  return ____exports
@@ -14,6 +14,7 @@ import { CombatClassification, CombatClassifications } from "../object-data/auxi
14
14
  import { MovementType } from "../object-data/auxiliary/movement-type";
15
15
  import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
16
  import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
17
18
  export type UnitClassification = junittype;
18
19
  export declare namespace UnitClassification {
19
20
  const STRUCTURE: junittype;
@@ -22,6 +23,7 @@ export declare namespace UnitClassification {
22
23
  const GROUND: junittype;
23
24
  const SUMMONED: junittype;
24
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
25
27
  const ANCIENT: junittype;
26
28
  const SUICIDAL: junittype;
27
29
  const TAUREN: junittype;
@@ -39,7 +41,7 @@ type AbilityDispatcherTable<T extends any[] = []> = {
39
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
40
42
  };
41
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
42
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
43
45
  amount: number;
44
46
  attackType: AttackType;
45
47
  damageType: jdamagetype;
@@ -48,8 +50,9 @@ export interface DamagingEvent {
48
50
  readonly isAttack: boolean;
49
51
  readonly originalAmount: number;
50
52
  readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
51
54
  }
52
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
53
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
54
57
  };
55
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -77,10 +80,14 @@ export declare class UnitWeapon {
77
80
  readonly unit: Unit;
78
81
  readonly index: 0 | 1;
79
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
80
85
  get cooldown(): number;
81
86
  set cooldown(cooldown: number);
82
87
  get damage(): [minimumDamage: number, maximumDamage: number];
83
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
84
91
  get damageBase(): number;
85
92
  set damageBase(damageBase: number);
86
93
  get damageDiceCount(): number;
@@ -155,13 +162,13 @@ export declare class Unit extends Handle<junit> {
155
162
  isInRangeOf(unit: Unit, range: number): boolean;
156
163
  isAllyOf(unit: Unit): boolean;
157
164
  isEnemyOf(unit: Unit): boolean;
158
- playAnimation(animation: string, rarity?: jraritycontrol): void;
159
- playAnimation(animation: number): void;
165
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
160
166
  resetAnimation(): void;
161
167
  queueAnimation(animation: string): void;
162
168
  get weapons(): [UnitWeapon, UnitWeapon];
163
169
  get firstWeapon(): UnitWeapon;
164
170
  get secondWeapon(): UnitWeapon;
171
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
165
172
  get level(): number;
166
173
  set level(v: number);
167
174
  get xp(): number;
@@ -261,17 +268,18 @@ export declare class Unit extends Handle<junit> {
261
268
  dropItemTarget(item: Item, target: Widget): boolean;
262
269
  dropItemSlot(item: Item, slot: number): boolean;
263
270
  itemInSlot(slot: number): Item | null;
264
- addAbility(abilityId: number): UnitAbility | null;
271
+ addAbility(abilityId: number): UnitAbility | undefined;
265
272
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
266
273
  setAbilityLevel(abilityId: number, level: number): number;
267
274
  getAbilityLevel(abilityId: number): number;
268
275
  hasAbility(abilityId: number): boolean;
269
- getAbilityById(abilityId: number): UnitAbility | undefined;
270
- removeAbility(abilityId: number): boolean;
276
+ getAbility(abilityId: number): UnitAbility | undefined;
277
+ removeAbility(abilityTypeId: number): boolean;
271
278
  hideAbility(abilityId: number, flag: boolean): void;
272
279
  getAbilityRemainingCooldown(abilityId: number): number;
273
280
  startAbilityCooldown(abilityId: number, cooldown: number): void;
274
281
  endAbilityCooldown(abilityId: number): void;
282
+ interruptMovement(): void;
275
283
  interruptAttack(): void;
276
284
  interruptCast(abilityId: number): void;
277
285
  getDistanceTo(target: Unit | Vec2): number;
@@ -294,6 +302,7 @@ export declare class Unit extends Handle<junit> {
294
302
  get onUnitInRange(): Record<number, Event<[Unit]>>;
295
303
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
296
304
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
305
+ get targetAcquiredEvent(): Event;
297
306
  get onSelect(): Event;
298
307
  get onDeselect(): Event;
299
308
  get onImmediateOrder(): Event<[number]>;
@@ -346,7 +355,8 @@ export declare class Unit extends Handle<junit> {
346
355
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
347
356
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
348
357
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
349
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
359
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
350
360
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
351
361
  static get itemMoveOrderEvent(): Event<[
352
362
  unit: Unit,