warscript 0.0.1-dev.2bde093 → 0.0.1-dev.2c83888

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (162) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +71 -22
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +60 -15
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.lua +1 -1
  11. package/core/types/tileCell.d.ts +11 -1
  12. package/core/types/tileCell.lua +97 -0
  13. package/core/types/timer.d.ts +3 -1
  14. package/core/types/timer.lua +27 -2
  15. package/decl/native.d.ts +6 -4
  16. package/destroyable.d.ts +1 -0
  17. package/destroyable.lua +9 -0
  18. package/engine/behavior.d.ts +14 -1
  19. package/engine/behavior.lua +230 -70
  20. package/engine/behaviour/ability/apply-buff.lua +5 -5
  21. package/engine/behaviour/ability/damage.d.ts +5 -1
  22. package/engine/behaviour/ability/damage.lua +28 -37
  23. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  24. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  25. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  26. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  27. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  28. package/engine/behaviour/ability/restore-mana.lua +6 -6
  29. package/engine/behaviour/ability.d.ts +11 -6
  30. package/engine/behaviour/ability.lua +38 -17
  31. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  32. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  33. package/engine/behaviour/unit.d.ts +39 -3
  34. package/engine/behaviour/unit.lua +269 -6
  35. package/engine/buff.d.ts +67 -22
  36. package/engine/buff.lua +371 -182
  37. package/engine/internal/ability.d.ts +7 -1
  38. package/engine/internal/ability.lua +49 -9
  39. package/engine/internal/item/ability.lua +63 -11
  40. package/engine/internal/item/is-actively-used.d.ts +7 -0
  41. package/engine/internal/item/is-actively-used.lua +20 -0
  42. package/engine/internal/item+owner.lua +12 -6
  43. package/engine/internal/item.d.ts +14 -16
  44. package/engine/internal/item.lua +122 -60
  45. package/engine/internal/mechanics/cast-ability.lua +6 -3
  46. package/engine/internal/misc/frame-coordinates.lua +21 -0
  47. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  48. package/engine/internal/misc/get-terrain-z.lua +11 -0
  49. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  50. package/engine/internal/misc/player-local-handle.lua +5 -0
  51. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  52. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  53. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/health-bonus.lua +16 -0
  55. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  56. package/engine/internal/object-data/mana-bonus.lua +16 -0
  57. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  58. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  59. package/engine/internal/unit/ability.d.ts +35 -0
  60. package/engine/internal/unit/ability.lua +98 -9
  61. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  62. package/engine/internal/unit/allowed-targets.lua +9 -1
  63. package/engine/internal/unit/attributes.d.ts +17 -0
  64. package/engine/internal/unit/attributes.lua +46 -0
  65. package/engine/internal/unit/bonus.d.ts +6 -0
  66. package/engine/internal/unit/bonus.lua +33 -3
  67. package/engine/internal/unit/fly-height.d.ts +7 -0
  68. package/engine/internal/unit/fly-height.lua +20 -0
  69. package/engine/internal/unit/interrupts.d.ts +12 -0
  70. package/engine/internal/unit/interrupts.lua +28 -0
  71. package/engine/internal/unit/main-selected.lua +12 -27
  72. package/engine/internal/unit/order.d.ts +20 -0
  73. package/engine/internal/unit/order.lua +136 -0
  74. package/engine/internal/unit/range-event.d.ts +12 -0
  75. package/engine/internal/unit/range-event.lua +90 -0
  76. package/engine/internal/unit/scale.d.ts +7 -0
  77. package/engine/internal/unit/scale.lua +20 -0
  78. package/engine/internal/unit+ability.lua +10 -1
  79. package/engine/internal/unit+bonus.lua +3 -3
  80. package/engine/internal/unit-missile-launch.lua +52 -14
  81. package/engine/internal/unit.d.ts +30 -26
  82. package/engine/internal/unit.lua +319 -244
  83. package/engine/local-client.d.ts +7 -0
  84. package/engine/local-client.lua +86 -1
  85. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  86. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  87. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  88. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  89. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  90. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  91. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  92. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  93. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  94. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  95. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  96. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  97. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  98. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  100. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  101. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  102. package/engine/object-data/entry/ability-type.d.ts +2 -0
  103. package/engine/object-data/entry/ability-type.lua +89 -8
  104. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  105. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  106. package/engine/object-data/entry/destructible-type.lua +155 -0
  107. package/engine/object-data/entry/unit-type.d.ts +15 -2
  108. package/engine/object-data/entry/unit-type.lua +135 -33
  109. package/engine/object-field/ability.d.ts +3 -3
  110. package/engine/object-field/ability.lua +9 -8
  111. package/engine/object-field/item.d.ts +22 -0
  112. package/engine/object-field/item.lua +115 -0
  113. package/engine/object-field/unit.d.ts +31 -5
  114. package/engine/object-field/unit.lua +95 -0
  115. package/engine/object-field.d.ts +18 -7
  116. package/engine/object-field.lua +294 -135
  117. package/engine/random.d.ts +10 -0
  118. package/engine/random.lua +21 -0
  119. package/engine/standard/fields/ability.d.ts +2 -2
  120. package/engine/standard/fields/ability.lua +2 -2
  121. package/engine/standard/fields/item.d.ts +3 -0
  122. package/engine/standard/fields/item.lua +5 -0
  123. package/engine/standard/fields/unit.d.ts +12 -0
  124. package/engine/standard/fields/unit.lua +20 -0
  125. package/engine/synchronization.d.ts +11 -0
  126. package/engine/synchronization.lua +77 -0
  127. package/engine/text-tag.d.ts +36 -2
  128. package/engine/text-tag.lua +250 -10
  129. package/engine/unit.d.ts +6 -0
  130. package/engine/unit.lua +6 -0
  131. package/lualib_bundle.lua +1 -1
  132. package/math.d.ts +2 -0
  133. package/math.lua +14 -0
  134. package/net/socket.lua +1 -1
  135. package/objutil/buff.lua +10 -8
  136. package/objutil/object.lua +1 -1
  137. package/operation.lua +1 -4
  138. package/package.json +5 -5
  139. package/patch-lua.lua +15 -0
  140. package/patch-lualib.lua +1 -1
  141. package/utility/arrays.d.ts +1 -0
  142. package/utility/arrays.lua +8 -0
  143. package/utility/callback-array.d.ts +17 -0
  144. package/utility/callback-array.lua +61 -0
  145. package/utility/functions.d.ts +7 -0
  146. package/utility/functions.lua +12 -0
  147. package/utility/linked-map.d.ts +34 -0
  148. package/utility/linked-map.lua +101 -0
  149. package/utility/linked-set.d.ts +3 -1
  150. package/utility/linked-set.lua +40 -1
  151. package/utility/lua-maps.d.ts +12 -2
  152. package/utility/lua-maps.lua +37 -2
  153. package/utility/lua-sets.d.ts +1 -0
  154. package/utility/lua-sets.lua +4 -0
  155. package/utility/records.lua +20 -1
  156. package/utility/types.d.ts +3 -0
  157. package/core/types/order.d.ts +0 -25
  158. package/core/types/order.lua +0 -55
  159. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  160. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  161. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  162. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -14,6 +14,7 @@ import { CombatClassification, CombatClassifications } from "../object-data/auxi
14
14
  import { MovementType } from "../object-data/auxiliary/movement-type";
15
15
  import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
16
  import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
17
18
  export type UnitClassification = junittype;
18
19
  export declare namespace UnitClassification {
19
20
  const STRUCTURE: junittype;
@@ -22,6 +23,7 @@ export declare namespace UnitClassification {
22
23
  const GROUND: junittype;
23
24
  const SUMMONED: junittype;
24
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
25
27
  const ANCIENT: junittype;
26
28
  const SUICIDAL: junittype;
27
29
  const TAUREN: junittype;
@@ -39,7 +41,7 @@ type AbilityDispatcherTable<T extends any[] = []> = {
39
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
40
42
  };
41
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
42
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
43
45
  amount: number;
44
46
  attackType: AttackType;
45
47
  damageType: jdamagetype;
@@ -48,8 +50,9 @@ export interface DamagingEvent {
48
50
  readonly isAttack: boolean;
49
51
  readonly originalAmount: number;
50
52
  readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
51
54
  }
52
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
53
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
54
57
  };
55
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -77,10 +80,14 @@ export declare class UnitWeapon {
77
80
  readonly unit: Unit;
78
81
  readonly index: 0 | 1;
79
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
80
85
  get cooldown(): number;
81
86
  set cooldown(cooldown: number);
82
87
  get damage(): [minimumDamage: number, maximumDamage: number];
83
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
84
91
  get damageBase(): number;
85
92
  set damageBase(damageBase: number);
86
93
  get damageDiceCount(): number;
@@ -102,12 +109,13 @@ declare const enum UnitPropertyKey {
102
109
  SYNC_ID = 100,
103
110
  IS_PAUSED = 101,
104
111
  STUN_COUNTER = 102,
105
- DELAY_HEALTH_CHECKS_COUNTER = 103,
106
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
107
- PREVENT_DEATH_HEALTH_BONUS = 105,
108
- IS_TEAM_GLOW_HIDDEN = 106,
109
- LAST_X = 107,
110
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
111
119
  }
112
120
  export type UnitSyncId = number & {
113
121
  readonly __unitSyncId: unique symbol;
@@ -116,6 +124,7 @@ export declare class Unit extends Handle<junit> {
116
124
  readonly syncId: UnitSyncId;
117
125
  private [UnitPropertyKey.IS_PAUSED]?;
118
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
119
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
120
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
121
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -130,6 +139,7 @@ export declare class Unit extends Handle<junit> {
130
139
  private _fields?;
131
140
  private getEvent;
132
141
  constructor(handle: junit);
142
+ private saveData;
133
143
  protected onDestroy(): HandleDestructor;
134
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
135
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -155,29 +165,23 @@ export declare class Unit extends Handle<junit> {
155
165
  isInRangeOf(unit: Unit, range: number): boolean;
156
166
  isAllyOf(unit: Unit): boolean;
157
167
  isEnemyOf(unit: Unit): boolean;
158
- playAnimation(animation: string, rarity?: jraritycontrol): void;
159
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
160
169
  resetAnimation(): void;
161
170
  queueAnimation(animation: string): void;
162
171
  get weapons(): [UnitWeapon, UnitWeapon];
163
172
  get firstWeapon(): UnitWeapon;
164
173
  get secondWeapon(): UnitWeapon;
174
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
165
175
  get level(): number;
166
176
  set level(v: number);
167
177
  get xp(): number;
168
178
  set xp(v: number);
169
179
  get primaryAttribute(): UnitAttribute;
170
180
  set primaryAttribute(primaryAttribute: UnitAttribute);
171
- get strengthBase(): number;
172
- set strengthBase(strengthBase: number);
173
181
  get strengthBonus(): number;
174
182
  get strength(): number;
175
- get agilityBase(): number;
176
- set agilityBase(agilityBase: number);
177
183
  get agilityBonus(): number;
178
184
  get agility(): number;
179
- get intelligenceBase(): number;
180
- set intelligenceBase(intelligenceBase: number);
181
185
  get intelligenceBonus(): number;
182
186
  get intelligence(): number;
183
187
  get name(): string;
@@ -211,8 +215,6 @@ export declare class Unit extends Handle<junit> {
211
215
  set facing(v: number);
212
216
  get speed(): number;
213
217
  set speed(v: number);
214
- get flyHeight(): number;
215
- set flyHeight(v: number);
216
218
  get x(): number;
217
219
  set x(v: number);
218
220
  get y(): number;
@@ -236,8 +238,6 @@ export declare class Unit extends Handle<junit> {
236
238
  get isInvulnerable(): boolean;
237
239
  get vertexColor(): Color;
238
240
  set vertexColor(v: Color);
239
- get scale(): number;
240
- set scale(v: number);
241
241
  get timeScale(): number;
242
242
  set timeScale(v: number);
243
243
  get collisionSize(): number;
@@ -261,18 +261,17 @@ export declare class Unit extends Handle<junit> {
261
261
  dropItemTarget(item: Item, target: Widget): boolean;
262
262
  dropItemSlot(item: Item, slot: number): boolean;
263
263
  itemInSlot(slot: number): Item | null;
264
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
265
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
266
266
  setAbilityLevel(abilityId: number, level: number): number;
267
267
  getAbilityLevel(abilityId: number): number;
268
268
  hasAbility(abilityId: number): boolean;
269
- getAbilityById(abilityId: number): UnitAbility | undefined;
270
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
271
271
  hideAbility(abilityId: number, flag: boolean): void;
272
272
  getAbilityRemainingCooldown(abilityId: number): number;
273
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
274
274
  endAbilityCooldown(abilityId: number): void;
275
- interruptAttack(): void;
276
275
  interruptCast(abilityId: number): void;
277
276
  getDistanceTo(target: Unit | Vec2): number;
278
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -286,14 +285,16 @@ export declare class Unit extends Handle<junit> {
286
285
  unpauseEx(): void;
287
286
  incrementStunCounter(): void;
288
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
289
290
  set waygateActive(v: boolean);
290
291
  get waygateActive(): boolean;
291
292
  set waygateDestination(v: Vec2);
292
293
  get waygateDestination(): Vec2;
293
294
  get abilities(): ReadonlyArray<UnitAbility>;
294
- get onUnitInRange(): Record<number, Event<[Unit]>>;
295
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
296
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
297
298
  get onSelect(): Event;
298
299
  get onDeselect(): Event;
299
300
  get onImmediateOrder(): Event<[number]>;
@@ -309,6 +310,7 @@ export declare class Unit extends Handle<junit> {
309
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
310
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
311
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
312
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
313
315
  static readonly onDecay: UnitTriggerEvent<[]>;
314
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -346,7 +348,8 @@ export declare class Unit extends Handle<junit> {
346
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
347
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
348
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
349
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
350
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
351
354
  static get itemMoveOrderEvent(): Event<[
352
355
  unit: Unit,
@@ -365,5 +368,6 @@ export declare class Unit extends Handle<junit> {
365
368
  setField(field: junitstringfield, value: string): boolean;
366
369
  toString(): string;
367
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
368
372
  }
369
373
  export {};