warscript 0.0.1-dev.2af030d → 0.0.1-dev.3094932

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/effect.d.ts +13 -3
  5. package/core/types/effect.lua +116 -17
  6. package/core/types/frame.d.ts +8 -1
  7. package/core/types/frame.lua +93 -1
  8. package/core/types/group.d.ts +0 -1
  9. package/core/types/image.d.ts +0 -1
  10. package/core/types/missile.d.ts +2 -2
  11. package/core/types/missile.lua +8 -2
  12. package/core/types/unit.lua +8 -0
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -0
  15. package/decl/index.d.ts +1 -0
  16. package/engine/ability.d.ts +1 -1
  17. package/engine/behavior.d.ts +10 -10
  18. package/engine/behavior.lua +6 -6
  19. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  20. package/engine/behaviour/ability/always-enabled.lua +31 -0
  21. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  22. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  23. package/engine/behaviour/ability/damage.d.ts +33 -11
  24. package/engine/behaviour/ability/damage.lua +89 -31
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  27. package/engine/behaviour/ability/heal.d.ts +33 -6
  28. package/engine/behaviour/ability/heal.lua +89 -10
  29. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  30. package/engine/behaviour/ability/instant-impact.lua +4 -15
  31. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  33. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  35. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  36. package/engine/behaviour/ability/restore-mana.lua +29 -0
  37. package/engine/behaviour/ability.d.ts +21 -3
  38. package/engine/behaviour/ability.lua +120 -12
  39. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  40. package/engine/behaviour/unit.d.ts +8 -2
  41. package/engine/behaviour/unit.lua +27 -0
  42. package/engine/buff.d.ts +68 -21
  43. package/engine/buff.lua +276 -90
  44. package/engine/game-map.d.ts +7 -0
  45. package/engine/game-map.lua +32 -0
  46. package/engine/internal/ability.d.ts +16 -13
  47. package/engine/internal/ability.lua +80 -76
  48. package/engine/internal/item/ability.lua +106 -0
  49. package/engine/internal/item+owner.lua +2 -2
  50. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  51. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  52. package/engine/internal/unit/ability.d.ts +10 -1
  53. package/engine/internal/unit/ability.lua +36 -14
  54. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  55. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  56. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  57. package/engine/internal/unit/add-item-to-slot.lua +50 -0
  58. package/engine/internal/unit/bonus.d.ts +9 -8
  59. package/engine/internal/unit/bonus.lua +6 -1
  60. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  61. package/engine/internal/unit/ignore-events-items.lua +5 -0
  62. package/engine/internal/unit/item.d.ts +24 -0
  63. package/engine/internal/unit/item.lua +78 -0
  64. package/engine/internal/unit/main-selected.d.ts +13 -0
  65. package/engine/internal/unit/main-selected.lua +51 -0
  66. package/engine/internal/unit+ability.lua +2 -2
  67. package/engine/internal/unit+transport.lua +4 -10
  68. package/engine/internal/unit-missile-launch.lua +24 -5
  69. package/engine/internal/unit.d.ts +28 -12
  70. package/engine/internal/unit.lua +178 -86
  71. package/engine/internal/utility.lua +12 -0
  72. package/engine/local-client.d.ts +7 -2
  73. package/engine/local-client.lua +82 -0
  74. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  75. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  76. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  77. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  78. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  79. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  80. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  81. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  82. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  83. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  84. package/engine/object-data/entry/ability-type.d.ts +0 -1
  85. package/engine/object-data/entry/ability-type.lua +8 -12
  86. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  87. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  88. package/engine/object-data/entry/buff-type.d.ts +0 -1
  89. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  90. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  91. package/engine/object-data/entry/item-type.d.ts +14 -1
  92. package/engine/object-data/entry/item-type.lua +91 -0
  93. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  94. package/engine/object-data/entry/unit-type.d.ts +0 -1
  95. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  96. package/engine/object-data/entry/upgrade.d.ts +0 -1
  97. package/engine/object-data/entry.d.ts +2 -3
  98. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  99. package/engine/object-field/ability.d.ts +26 -3
  100. package/engine/object-field/ability.lua +54 -1
  101. package/engine/object-field.d.ts +2 -3
  102. package/engine/object-field.lua +4 -0
  103. package/engine/random.d.ts +1 -0
  104. package/engine/random.lua +9 -0
  105. package/engine/standard/entries/unit-type.d.ts +18 -0
  106. package/engine/standard/entries/unit-type.lua +18 -0
  107. package/engine/standard/fields/ability.d.ts +3 -1
  108. package/engine/standard/fields/ability.lua +3 -1
  109. package/engine/unit.d.ts +3 -0
  110. package/engine/unit.lua +12 -2
  111. package/event.d.ts +2 -3
  112. package/event.lua +9 -5
  113. package/index.d.ts +1 -0
  114. package/index.lua +1 -0
  115. package/lualib_bundle.lua +146 -42
  116. package/math/vec2.d.ts +2 -9
  117. package/math.d.ts +0 -2
  118. package/net/socket.d.ts +7 -1
  119. package/net/socket.lua +45 -4
  120. package/network.d.ts +1 -0
  121. package/network.lua +3 -2
  122. package/objutil/ability.d.ts +0 -1
  123. package/objutil/buff.d.ts +0 -1
  124. package/objutil/buff.lua +1 -1
  125. package/objutil/object.d.ts +0 -1
  126. package/objutil/unit.d.ts +0 -1
  127. package/package.json +13 -13
  128. package/patch-lua.d.ts +0 -0
  129. package/patch-lua.lua +10 -0
  130. package/property.d.ts +55 -0
  131. package/property.lua +374 -0
  132. package/string.d.ts +16 -0
  133. package/string.lua +5 -0
  134. package/util/stream.d.ts +0 -1
  135. package/utility/arrays.d.ts +11 -5
  136. package/utility/arrays.lua +34 -3
  137. package/utility/bit-set.d.ts +0 -2
  138. package/utility/lazy.d.ts +2 -0
  139. package/utility/lazy.lua +14 -0
  140. package/utility/linked-set.d.ts +11 -3
  141. package/utility/linked-set.lua +5 -2
  142. package/utility/lua-maps.d.ts +1 -2
  143. package/utility/lua-sets.d.ts +1 -2
  144. package/utility/types.d.ts +1 -0
  145. package/core/mapbounds.d.ts +0 -8
  146. package/core/mapbounds.lua +0 -12
@@ -1,4 +1,5 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
5
  local __TS__New = ____lualib.__TS__New
@@ -6,13 +7,25 @@ local ____exports = {}
6
7
  local ____unit = require("core.types.unit")
7
8
  local Unit = ____unit.Unit
8
9
  local ____event = require("event")
10
+ local Event = ____event.Event
9
11
  local TriggerEvent = ____event.TriggerEvent
12
+ local ____frame = require("core.types.frame")
13
+ local Frame = ____frame.Frame
14
+ local ____player = require("core.types.player")
15
+ local Player = ____player.Player
16
+ local ____timer = require("core.types.timer")
17
+ local Timer = ____timer.Timer
10
18
  local loadTOCFile = BlzLoadTOCFile
11
19
  local getLocalClientWidth = BlzGetLocalClientWidth
12
20
  local getLocalClientHeight = BlzGetLocalClientHeight
13
21
  local isLocalClientActive = BlzIsLocalClientActive
22
+ local isHeroUnitId = IsHeroUnitId
23
+ local getHandleId = GetHandleId
14
24
  local getMouseFocusUnit = BlzGetMouseFocusUnit
25
+ local getUnitRealField = BlzGetUnitRealField
26
+ local getUnitTypeId = GetUnitTypeId
15
27
  local getLocale = BlzGetLocale
28
+ local tableSort = table.sort
16
29
  local tocPath = "_warscript\\IsHD.toc"
17
30
  compiletime(function()
18
31
  if currentMap then
@@ -21,6 +34,29 @@ compiletime(function()
21
34
  currentMap:addFileString("_HD.w3mod\\" .. tocPath, fdfPath .. "\r\n")
22
35
  end
23
36
  end)
37
+ local selectionButtons
38
+ Timer:run(function()
39
+ selectionButtons = __TS__ArrayMap(
40
+ Frame:byName("SimpleInfoPanelUnitDetail").parent:getChild(5):getChild(0).children,
41
+ function(____, frame) return frame:getChild(1) end
42
+ )
43
+ end)
44
+ local localSelectedUnits = {}
45
+ local indexByLocalSelectedUnit = {}
46
+ local function compareUnitsSelectionPriority(a, b)
47
+ local aHandle = a.handle
48
+ local bHandle = b.handle
49
+ local priorityDelta = getUnitRealField(bHandle, UNIT_RF_PRIORITY) - getUnitRealField(aHandle, UNIT_RF_PRIORITY)
50
+ if priorityDelta ~= 0 then
51
+ return priorityDelta < 0
52
+ end
53
+ local aTypeId = getUnitTypeId(aHandle)
54
+ local bTypeId = getUnitTypeId(bHandle)
55
+ local orderDelta = (isHeroUnitId(aTypeId) and getHandleId(aHandle) or aTypeId) - (isHeroUnitId(bTypeId) and getHandleId(bHandle) or bTypeId)
56
+ return (orderDelta ~= 0 and orderDelta or indexByLocalSelectedUnit[a] - indexByLocalSelectedUnit[b]) < 0
57
+ end
58
+ local mainSelectedUnitChangeEvent
59
+ local previousMainSelectedUnit
24
60
  ____exports.LocalClient = __TS__Class()
25
61
  local LocalClient = ____exports.LocalClient
26
62
  LocalClient.name = "LocalClient"
@@ -69,6 +105,52 @@ __TS__ObjectDefineProperty(
69
105
  return Unit:of(getMouseFocusUnit())
70
106
  end}
71
107
  )
108
+ __TS__ObjectDefineProperty(
109
+ LocalClient,
110
+ "mainSelectedUnit",
111
+ {get = function(self)
112
+ Unit:getSelectionOf(Player["local"], localSelectedUnits)
113
+ for i = 1, #localSelectedUnits do
114
+ indexByLocalSelectedUnit[localSelectedUnits[i]] = i
115
+ end
116
+ tableSort(localSelectedUnits, compareUnitsSelectionPriority)
117
+ local mainSelectedUnitIndex
118
+ if selectionButtons and #localSelectedUnits > 1 then
119
+ local maxButtonWidth = 0
120
+ for i = 0, #selectionButtons - 1 do
121
+ local width = selectionButtons[i + 1].width
122
+ if width > maxButtonWidth then
123
+ maxButtonWidth = width
124
+ mainSelectedUnitIndex = i
125
+ end
126
+ end
127
+ end
128
+ local mainSelectedUnit = localSelectedUnits[(mainSelectedUnitIndex or 0) + 1]
129
+ for i = 1, #localSelectedUnits do
130
+ indexByLocalSelectedUnit[localSelectedUnits[i]] = nil
131
+ localSelectedUnits[i] = nil
132
+ end
133
+ if mainSelectedUnitChangeEvent ~= nil and mainSelectedUnit ~= previousMainSelectedUnit then
134
+ local previousPreviousMainSelectedUnit = previousMainSelectedUnit
135
+ previousMainSelectedUnit = mainSelectedUnit
136
+ Event.invoke(mainSelectedUnitChangeEvent, previousPreviousMainSelectedUnit, previousMainSelectedUnit)
137
+ end
138
+ return mainSelectedUnit
139
+ end}
140
+ )
141
+ __TS__ObjectDefineProperty(
142
+ LocalClient,
143
+ "mainSelectedUnitChangeEvent",
144
+ {get = function(self)
145
+ if mainSelectedUnitChangeEvent == nil then
146
+ mainSelectedUnitChangeEvent = __TS__New(Event)
147
+ Timer.onPeriod[1 / 64]:addListener(function()
148
+ local _ = ____exports.LocalClient.mainSelectedUnit
149
+ end)
150
+ end
151
+ return mainSelectedUnitChangeEvent
152
+ end}
153
+ )
72
154
  LocalClient.onDisconnect = __TS__New(
73
155
  TriggerEvent,
74
156
  function(trigger)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { ModelNodeName } from "./model-node-name";
4
3
  import { ModelNodeQualifier } from "./model-node-qualifier";
@@ -1,5 +1,3 @@
1
- /// <reference types="@warscript/language-extensions" />
2
- /// <reference types="@typescript-to-lua/language-extensions" />
3
1
  /** @noSelfInFile */
4
2
  export declare const enum CombatClassification {
5
3
  NONE = 1,// 2^0
@@ -4,5 +4,9 @@ export declare const enum SoundPresetName {
4
4
  ABOMINATION_PISSED = "AbominationPissed",
5
5
  ABOMINATION_READY = "AbominationReady",
6
6
  ABOMINATION_WAR_CRY = "AbominationWarcry",
7
- AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood"
7
+ AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood",
8
+ IMPALE = "Impale",
9
+ IMPALE_HIT = "ImpaleHit",
10
+ IMPALE_LAND = "ImpaleLand",
11
+ IMPALE_CAST = "ImpaleCast"
8
12
  }
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ChannelAbilityType, ChannelAbilityTypeTargetingType } from "./channel";
4
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { DiseaseCloudAbilityType } from "./disease-cloud";
4
3
  export declare class BlankPassiveAbilityType extends DiseaseCloudAbilityType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { AbilityType, AbilityTypeId } from "../ability-type";
4
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class MineAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get activationDelay(): number[];
7
+ set activationDelay(activationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get invisibilityDelay(): number[];
9
+ set invisibilityDelay(invisibilityDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.MineAbilityType = __TS__Class()
9
+ local MineAbilityType = ____exports.MineAbilityType
10
+ MineAbilityType.name = "MineAbilityType"
11
+ __TS__ClassExtends(MineAbilityType, AbilityType)
12
+ MineAbilityType.BASE_ID = fourCC("Amin")
13
+ __TS__SetDescriptor(
14
+ MineAbilityType.prototype,
15
+ "activationDelay",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Min1")
19
+ end,
20
+ set = function(self, activationDelay)
21
+ self:setNumberLevelField("Min1", activationDelay)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ MineAbilityType.prototype,
28
+ "invisibilityDelay",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Min2")
32
+ end,
33
+ set = function(self, invisibilityDelay)
34
+ self:setNumberLevelField("Min2", invisibilityDelay)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -7,8 +7,8 @@ export declare class SpiritTouchAbilityType extends AbilityType {
7
7
  set manaGain(manaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get manaRequirement(): number[];
9
9
  set manaRequirement(manaRequirement: ObjectDataEntryLevelFieldValueSupplier<number>);
10
- get maximumTargetCount(): number[];
11
- set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
12
10
  get maximumManaCostFactor(): number[];
13
11
  set maximumManaCostFactor(maximumManaCostFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get maximumTargetCount(): number[];
13
+ set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
14
14
  }
@@ -38,26 +38,26 @@ __TS__SetDescriptor(
38
38
  )
39
39
  __TS__SetDescriptor(
40
40
  SpiritTouchAbilityType.prototype,
41
- "maximumTargetCount",
41
+ "maximumManaCostFactor",
42
42
  {
43
43
  get = function(self)
44
44
  return self:getNumberLevelField("Rpb5")
45
45
  end,
46
- set = function(self, maximumTargetCount)
47
- self:setNumberLevelField("Rpb5", maximumTargetCount)
46
+ set = function(self, maximumManaCostFactor)
47
+ self:setNumberLevelField("Rpb5", maximumManaCostFactor)
48
48
  end
49
49
  },
50
50
  true
51
51
  )
52
52
  __TS__SetDescriptor(
53
53
  SpiritTouchAbilityType.prototype,
54
- "maximumManaCostFactor",
54
+ "maximumTargetCount",
55
55
  {
56
56
  get = function(self)
57
57
  return self:getNumberLevelField("Rpb6")
58
58
  end,
59
- set = function(self, maximumManaCostFactor)
60
- self:setNumberLevelField("Rpb6", maximumManaCostFactor)
59
+ set = function(self, maximumTargetCount)
60
+ self:setNumberLevelField("Rpb6", maximumTargetCount)
61
61
  end
62
62
  },
63
63
  true
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import "../../internal/unit/ability";
4
3
  import { TupleOf } from "../../../utility/types";
@@ -1,7 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__New = ____lualib.__TS__New
5
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
5
  local ____exports = {}
7
6
  local ____unit = require("engine.internal.unit")
@@ -31,7 +30,7 @@ local ____entry = require("engine.object-data.entry")
31
30
  local extractObjectDataEntryLevelFieldValue = ____entry.extractObjectDataEntryLevelFieldValue
32
31
  local ObjectDataEntry = ____entry.ObjectDataEntry
33
32
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
34
- local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
33
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
35
34
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
35
  local Upgrade = ____upgrade.Upgrade
37
36
  local castAnimationFQNByAbilityTypeId = {}
@@ -53,10 +52,7 @@ end
53
52
  function AbilityType.getObjectData(self, map)
54
53
  return map.objects.ability
55
54
  end
56
- AbilityType.idGenerator = __TS__New(
57
- ObjectDataEntryIdGenerator,
58
- fourCC("A000")
59
- )
55
+ AbilityType.idGenerator = abilityTypeIdGenerator
60
56
  __TS__SetDescriptor(
61
57
  AbilityType.prototype,
62
58
  "channelingAnimation",
@@ -999,7 +995,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
999
995
  end
1000
996
  casterCastingEffectsByCaster[caster] = effects
1001
997
  end
1002
- local function handleAbilityStopEvent(caster)
998
+ local function handleAbilityStopCastingEvent(caster)
1003
999
  local effects = casterCastingEffectsByCaster[caster]
1004
1000
  if effects ~= nil then
1005
1001
  for i = 1, #effects do
@@ -1010,8 +1006,8 @@ local function handleAbilityStopEvent(caster)
1010
1006
  end
1011
1007
  for abilityTypeId in pairs(casterCastingEffectModelPathsByAbilityTypeId) do
1012
1008
  Unit.abilityCastingStartEvent[abilityTypeId]:addListener(4, handleAbilityCastingStartEvent)
1013
- Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1014
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1009
+ Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1010
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1015
1011
  end
1016
1012
  local casterChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1017
1013
  return mapValues(
@@ -1042,7 +1038,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1042
1038
  end
1043
1039
  casterChannelingEffectsByCaster[caster] = effects
1044
1040
  end
1045
- local function handleAbilityStopEventV2(caster)
1041
+ local function handleAbilityStopChannelingEvent(caster)
1046
1042
  local effects = casterChannelingEffectsByCaster[caster]
1047
1043
  if effects ~= nil then
1048
1044
  for i = 1, #effects do
@@ -1053,7 +1049,7 @@ local function handleAbilityStopEventV2(caster)
1053
1049
  end
1054
1050
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1055
1051
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1056
- Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1057
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1052
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1053
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1058
1054
  end
1059
1055
  return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { BuffPolarity } from "../../auxiliary/buff-polarity";
4
3
  import { BuffResistanceType } from "../../auxiliary/buff-resistance-type";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { BuffType, BuffTypeId } from "../buff-type";
4
3
  export declare class BlankBuffType extends BuffType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ItemType, ItemTypeId } from "../item-type";
4
3
  export declare class BlankItemType extends ItemType {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
@@ -46,4 +45,18 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
46
45
  set tooltipText(tooltipText: string);
47
46
  get tooltipExtendedText(): string;
48
47
  set tooltipExtendedText(tooltipText: string);
48
+ get cooldownGroupId(): number;
49
+ set cooldownGroupId(cooldownGroupId: number);
50
+ get goldCost(): number;
51
+ set goldCost(goldCost: number);
52
+ get lumberCost(): number;
53
+ set lumberCost(lumberCost: number);
54
+ get activelyUsed(): boolean;
55
+ set activelyUsed(activelyUsed: boolean);
56
+ get perishable(): boolean;
57
+ set perishable(perishable: boolean);
58
+ get initialStackSize(): number;
59
+ set initialStackSize(initialStackSize: number);
60
+ get maximumStackSize(): number;
61
+ set maximumStackSize(maximumStackSize: number);
49
62
  }
@@ -256,4 +256,95 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "cooldownGroupId",
262
+ {
263
+ get = function(self)
264
+ return self:getObjectDataEntryIdField("icid")
265
+ end,
266
+ set = function(self, cooldownGroupId)
267
+ self:setObjectDataEntryIdField("icid", cooldownGroupId)
268
+ end
269
+ },
270
+ true
271
+ )
272
+ __TS__SetDescriptor(
273
+ ItemType.prototype,
274
+ "goldCost",
275
+ {
276
+ get = function(self)
277
+ return self:getNumberField("igol")
278
+ end,
279
+ set = function(self, goldCost)
280
+ self:setNumberField("igol", goldCost)
281
+ end
282
+ },
283
+ true
284
+ )
285
+ __TS__SetDescriptor(
286
+ ItemType.prototype,
287
+ "lumberCost",
288
+ {
289
+ get = function(self)
290
+ return self:getNumberField("ilum")
291
+ end,
292
+ set = function(self, lumberCost)
293
+ self:setNumberField("ilum", lumberCost)
294
+ end
295
+ },
296
+ true
297
+ )
298
+ __TS__SetDescriptor(
299
+ ItemType.prototype,
300
+ "activelyUsed",
301
+ {
302
+ get = function(self)
303
+ return self:getBooleanField("iusa")
304
+ end,
305
+ set = function(self, activelyUsed)
306
+ self:setBooleanField("iusa", activelyUsed)
307
+ end
308
+ },
309
+ true
310
+ )
311
+ __TS__SetDescriptor(
312
+ ItemType.prototype,
313
+ "perishable",
314
+ {
315
+ get = function(self)
316
+ return self:getBooleanField("iper")
317
+ end,
318
+ set = function(self, perishable)
319
+ self:setBooleanField("iper", perishable)
320
+ end
321
+ },
322
+ true
323
+ )
324
+ __TS__SetDescriptor(
325
+ ItemType.prototype,
326
+ "initialStackSize",
327
+ {
328
+ get = function(self)
329
+ return self:getNumberField("iuse")
330
+ end,
331
+ set = function(self, initialStackSize)
332
+ self:setNumberField("iuse", initialStackSize)
333
+ end
334
+ },
335
+ true
336
+ )
337
+ __TS__SetDescriptor(
338
+ ItemType.prototype,
339
+ "maximumStackSize",
340
+ {
341
+ get = function(self)
342
+ return self:getNumberField("ista")
343
+ end,
344
+ set = function(self, maximumStackSize)
345
+ self:setNumberField("ista", maximumStackSize)
346
+ end
347
+ },
348
+ true
349
+ )
259
350
  return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
4
3
  import { Color } from "../../../core/types/color";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { Upgrade, UpgradeId } from "../upgrade";
4
3
  export declare class BlankUpgrade extends Upgrade {
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { AttachmentPreset, AttachmentPresetInput } from "./auxiliary/attachment-preset";
4
3
  import { MutableKeys } from "../../utility/types";
@@ -10,8 +9,8 @@ export type ObjectDataEntryConstructor<T extends ObjectDataEntry> = OmitConstruc
10
9
  export type ObjectDataEntryAbstractConstructor<T extends ObjectDataEntry> = OmitConstructor<typeof ObjectDataEntry> & (abstract new (object: WarObject) => T);
11
10
  export type ObjectDataEntryProperties<T extends ObjectDataEntry> = Partial<T[MutableKeys<T>]>;
12
11
  export type ObjectDataEntryLevelFieldValueSupplier<ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType> = ValueType | readonly ValueType[] | ((level: number, currentValue: InputValueType) => ValueType);
13
- export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | Record<string, any> | undefined, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
14
- export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | Record<string, any> | undefined, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S, S>, level: number, currentValue: S) => S;
12
+ export declare const extractObjectDataEntryLevelFieldValue: <ValueType extends string | number | boolean | undefined | Record<string, any>, InputValueType = ValueType>(supplier: ObjectDataEntryLevelFieldValueSupplier<ValueType, InputValueType>, level: number, currentValue: InputValueType) => ValueType;
13
+ export declare const extractObjectDataEntryLevelArrayFieldValue: <T extends string | number | boolean | undefined | Record<string, any>, S extends T[]>(supplier: ObjectDataEntryLevelFieldValueSupplier<S>, level: number, currentValue: S) => S;
15
14
  export declare abstract class ObjectDataEntry<Id extends ObjectDataEntryId = ObjectDataEntryId> {
16
15
  protected readonly object: WarObject;
17
16
  static readonly BASE_ID: ObjectDataEntryId;
@@ -1,5 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
3
4
  local ____exports = {}
4
5
  local ____preconditions = require("utility.preconditions")
5
6
  local checkNotNull = ____preconditions.checkNotNull
@@ -60,4 +61,10 @@ function ObjectDataEntryIdGenerator.prototype.next(self)
60
61
  self.id = id
61
62
  return id
62
63
  end
64
+ ---
65
+ -- @internal For use by internal systems only.
66
+ ____exports.abilityTypeIdGenerator = __TS__New(
67
+ ____exports.ObjectDataEntryIdGenerator,
68
+ fourCC("A000")
69
+ )
63
70
  return ____exports
@@ -6,6 +6,9 @@ import { ObjectDataEntryId } from "../object-data/entry";
6
6
  import { LightningTypeId } from "../object-data/entry/lightning-type";
7
7
  import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
8
8
  import { UnitTypeId } from "../object-data/entry/unit-type";
9
+ import { BuffResistanceType } from "../object-data/auxiliary/buff-resistance-type";
10
+ import { BuffPolarity } from "../object-data/auxiliary/buff-polarity";
11
+ import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
9
12
  export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
10
13
  protected get instanceClass(): typeof Ability;
11
14
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
@@ -42,9 +45,10 @@ export declare class AbilityStringField extends AbilityField<string, jabilitystr
42
45
  protected setNativeFieldValue(instance: Ability, value: string): boolean;
43
46
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<AbilityStringField>;
44
47
  }
45
- export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
48
+ export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
46
49
  protected get instanceClass(): typeof Ability;
47
50
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
51
+ protected hasNativeFieldValue(instance: Ability): boolean;
48
52
  }
49
53
  export declare class AbilityStringArrayField extends AbilityArrayField<string, jabilitystringlevelfield> {
50
54
  protected get defaultValue(): string;
@@ -107,11 +111,30 @@ export declare class AbilityAbilityTypeIdLevelField extends AbilityObjectDataEnt
107
111
  }
108
112
  export declare class AbilityUnitTypeIdLevelField extends AbilityObjectDataEntryIdLevelField<UnitTypeId> {
109
113
  }
114
+ export declare abstract class AbilityEnumLevelField<T extends number> extends AbilityLevelField<T, T, jabilityintegerlevelfield> {
115
+ protected abstract values: ReadonlyNonEmptyLinkedSet<T>;
116
+ protected get defaultValue(): T;
117
+ protected getNativeFieldById(id: number): jabilityintegerlevelfield;
118
+ protected getNativeFieldValue(instance: Ability, level: number): T;
119
+ protected setNativeFieldValue(instance: Ability, level: number, value: T): boolean;
120
+ static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
121
+ }
122
+ export declare class AbilityBuffPolarityLevelField extends AbilityEnumLevelField<BuffPolarity> {
123
+ protected values: ReadonlyNonEmptyLinkedSet<BuffPolarity>;
124
+ }
125
+ export declare class AbilityBuffResistanceTypeLevelField extends AbilityEnumLevelField<BuffResistanceType> {
126
+ protected values: ReadonlyNonEmptyLinkedSet<BuffResistanceType>;
127
+ }
110
128
  export declare class AbilityCombatClassificationsLevelField extends AbilityLevelField<CombatClassifications, CombatClassifications, jabilityintegerlevelfield> {
111
129
  protected get defaultValue(): CombatClassifications;
112
130
  protected getNativeFieldById(id: number): jabilityintegerlevelfield;
113
131
  protected getNativeFieldValue(instance: Ability, level: number): CombatClassifications;
114
132
  protected setNativeFieldValue(instance: Ability, level: number, value: CombatClassifications): boolean;
115
133
  }
116
- export type AbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType> | ((ability: Ability) => ValueType);
117
- export declare const resolveCurrentAbilityDependentValue: <ValueType extends string | number | boolean>(ability: Ability, value: AbilityDependentValue<ValueType>) => ValueType;
134
+ export type ReadonlySubscribableAbilityDependentValue<ValueType extends boolean | number | string> = ValueType | ReadonlyObjectFieldType<AbilityField<ValueType>> | ReadonlyObjectLevelFieldType<AbilityLevelField<ValueType>>;
135
+ export type SubscribableAbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType>;
136
+ export type AbilityDependentValue<ValueType extends boolean | number | string> = SubscribableAbilityDependentValue<ValueType> | ((ability: Ability) => ValueType);
137
+ export declare const resolveCurrentAbilityDependentValue: {
138
+ <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>): ValueType;
139
+ <ValueType extends boolean | number | string>(ability: Ability, value?: AbilityDependentValue<ValueType>): ValueType | undefined;
140
+ };