warscript 0.0.1-dev.29b3feb → 0.0.1-dev.2a08418

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +12 -1
  20. package/decl/native.d.ts +846 -790
  21. package/engine/behavior.d.ts +12 -1
  22. package/engine/behavior.lua +172 -70
  23. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  24. package/engine/behaviour/ability/always-enabled.lua +31 -0
  25. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  26. package/engine/behaviour/ability/apply-buff.lua +32 -0
  27. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  28. package/engine/behaviour/ability/damage.d.ts +9 -3
  29. package/engine/behaviour/ability/damage.lua +26 -38
  30. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  31. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  32. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  33. package/engine/behaviour/ability/instant-impact.lua +4 -19
  34. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  35. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  36. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  37. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  38. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  39. package/engine/behaviour/ability/restore-mana.lua +6 -6
  40. package/engine/behaviour/ability.d.ts +20 -4
  41. package/engine/behaviour/ability.lua +111 -47
  42. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  43. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  44. package/engine/behaviour/unit.d.ts +40 -2
  45. package/engine/behaviour/unit.lua +259 -6
  46. package/engine/buff.d.ts +72 -45
  47. package/engine/buff.lua +360 -241
  48. package/engine/internal/ability.d.ts +20 -3
  49. package/engine/internal/ability.lua +126 -13
  50. package/engine/internal/item/ability.lua +162 -4
  51. package/engine/internal/item+owner.lua +12 -6
  52. package/engine/internal/item.d.ts +20 -19
  53. package/engine/internal/item.lua +191 -74
  54. package/engine/internal/mechanics/ability-duration.lua +1 -1
  55. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  56. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  57. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  58. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  59. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  60. package/engine/internal/misc/frame-coordinates.lua +21 -0
  61. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  62. package/engine/internal/misc/get-terrain-z.lua +11 -0
  63. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  64. package/engine/internal/misc/player-local-handle.lua +5 -0
  65. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  66. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  67. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  68. package/engine/internal/object-data/evasion-probability.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +45 -1
  70. package/engine/internal/unit/ability.lua +128 -17
  71. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  72. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  73. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  74. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  75. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  76. package/engine/internal/unit/allowed-targets.lua +9 -1
  77. package/engine/internal/unit/bonus.d.ts +2 -0
  78. package/engine/internal/unit/bonus.lua +17 -0
  79. package/engine/internal/unit/fly-height.d.ts +7 -0
  80. package/engine/internal/unit/fly-height.lua +20 -0
  81. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  82. package/engine/internal/unit/ignore-events-items.lua +5 -0
  83. package/engine/internal/unit/item.lua +6 -12
  84. package/engine/internal/unit/main-selected.d.ts +6 -0
  85. package/engine/internal/unit/main-selected.lua +18 -22
  86. package/engine/internal/unit/order.d.ts +20 -0
  87. package/engine/internal/unit/order.lua +136 -0
  88. package/engine/internal/unit/scale.d.ts +7 -0
  89. package/engine/internal/unit/scale.lua +20 -0
  90. package/engine/internal/unit+ability.lua +10 -1
  91. package/engine/internal/unit+damage.d.ts +2 -11
  92. package/engine/internal/unit+damage.lua +10 -14
  93. package/engine/internal/unit+spellSteal.lua +1 -2
  94. package/engine/internal/unit-missile-launch.lua +45 -14
  95. package/engine/internal/unit.d.ts +45 -18
  96. package/engine/internal/unit.lua +393 -188
  97. package/engine/internal/utility.lua +12 -0
  98. package/engine/lightning.d.ts +12 -5
  99. package/engine/lightning.lua +48 -14
  100. package/engine/local-client.d.ts +2 -0
  101. package/engine/local-client.lua +30 -0
  102. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  103. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  104. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  105. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  106. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  107. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  108. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  109. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  110. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  111. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  112. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  113. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  114. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  115. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  116. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  117. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  118. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  119. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  120. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  121. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  122. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  123. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  124. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  125. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  126. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  127. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  128. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  129. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  130. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  131. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  132. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  133. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  134. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  135. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  136. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  137. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  138. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  139. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  140. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  141. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/web.lua +52 -0
  143. package/engine/object-data/entry/ability-type.d.ts +19 -17
  144. package/engine/object-data/entry/ability-type.lua +93 -36
  145. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  146. package/engine/object-data/entry/buff-type.d.ts +6 -12
  147. package/engine/object-data/entry/buff-type.lua +13 -29
  148. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  149. package/engine/object-data/entry/item-type.d.ts +3 -1
  150. package/engine/object-data/entry/item-type.lua +15 -2
  151. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  152. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  153. package/engine/object-data/entry/sound-preset.lua +140 -0
  154. package/engine/object-data/entry/unit-type.d.ts +21 -5
  155. package/engine/object-data/entry/unit-type.lua +214 -93
  156. package/engine/object-data/entry/upgrade.d.ts +1 -1
  157. package/engine/object-data/entry/upgrade.lua +4 -4
  158. package/engine/object-data/entry.d.ts +16 -14
  159. package/engine/object-data/entry.lua +60 -32
  160. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  161. package/engine/object-field/ability.d.ts +12 -6
  162. package/engine/object-field/ability.lua +8 -4
  163. package/engine/object-field/unit.d.ts +69 -3
  164. package/engine/object-field/unit.lua +264 -7
  165. package/engine/object-field.d.ts +23 -6
  166. package/engine/object-field.lua +311 -124
  167. package/engine/random.d.ts +9 -0
  168. package/engine/random.lua +13 -0
  169. package/engine/standard/entries/buff-type.d.ts +3 -0
  170. package/engine/standard/entries/buff-type.lua +3 -0
  171. package/engine/standard/entries/sound-preset.d.ts +10 -0
  172. package/engine/standard/entries/sound-preset.lua +10 -0
  173. package/engine/standard/fields/ability.d.ts +2 -0
  174. package/engine/standard/fields/ability.lua +2 -0
  175. package/engine/standard/fields/unit.d.ts +6 -0
  176. package/engine/standard/fields/unit.lua +11 -0
  177. package/engine/synchronization.d.ts +11 -0
  178. package/engine/synchronization.lua +77 -0
  179. package/engine/text-tag.d.ts +36 -2
  180. package/engine/text-tag.lua +250 -10
  181. package/engine/unit.d.ts +4 -0
  182. package/engine/unit.lua +4 -0
  183. package/net/socket.lua +1 -1
  184. package/objutil/buff.lua +2 -3
  185. package/objutil/unit.lua +8 -0
  186. package/package.json +2 -2
  187. package/patch-lualib.lua +1 -1
  188. package/utility/arrays.d.ts +10 -1
  189. package/utility/arrays.lua +45 -3
  190. package/utility/callback-array.d.ts +17 -0
  191. package/utility/callback-array.lua +61 -0
  192. package/utility/functions.d.ts +8 -0
  193. package/utility/functions.lua +13 -0
  194. package/utility/lazy.d.ts +2 -0
  195. package/utility/lazy.lua +14 -0
  196. package/utility/linked-set.d.ts +2 -0
  197. package/utility/linked-set.lua +22 -1
  198. package/utility/lua-maps.d.ts +15 -2
  199. package/utility/lua-maps.lua +53 -2
  200. package/utility/lua-sets.d.ts +2 -0
  201. package/utility/lua-sets.lua +7 -0
  202. package/utility/reflection.lua +11 -7
  203. package/utility/types.d.ts +3 -0
  204. package/core/types/order.d.ts +0 -25
  205. package/core/types/order.lua +0 -55
@@ -1,26 +1,64 @@
1
1
  /** @noSelfInFile */
2
- import { Behavior } from "../behavior";
2
+ import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import { AbilityBehavior } from "./ability";
9
+ import { Event } from "../../event";
10
+ import { Destructor } from "../../destroyable";
11
+ import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
15
+ import { Player } from "../../core/types/player";
16
+ import { UnitTypeId } from "../object-data/entry/unit-type";
8
17
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
18
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
- constructor(unit: Unit);
19
+ readonly sourceAbilityBehavior?: AbilityBehavior;
20
+ private _bonusIdByBonusType?;
21
+ constructor(unit: Unit, priority?: BehaviorPriority);
22
+ protected onDestroy(): Destructor;
11
23
  get unit(): Unit;
24
+ protected getUnitBonus(bonusType: UnitBonusType): number;
25
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
26
+ protected registerOwningPlayerEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractPlayer: (...args: Args) => Player | undefined, listener: T): void;
27
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
28
+ onImmediateOrder(orderId: number): void;
29
+ onTargetOrder(orderId: number, target: Widget): void;
30
+ onPointOrder(orderId: number, x: number, y: number): void;
12
31
  onAutoAttackStart(target: Unit): void;
13
32
  onAutoAttackFinish(target: Unit): void;
33
+ onTargetingAutoAttackStart(source: Unit): void;
34
+ onTargetingAutoAttackFinish(source: Unit): void;
14
35
  onDamageDealing(target: Unit, event: DamagingEvent): void;
15
36
  onDamageDealt(target: Unit, event: DamageEvent): void;
16
37
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
17
38
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
18
39
  onAbilityGained(ability: Ability): void;
19
40
  onAbilityLost(ability: Ability): void;
41
+ onAbilityChannelingStart(ability: Ability): void;
42
+ onAbilityImpact(ability: Ability): void;
43
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
44
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
45
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
46
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
47
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
48
+ onAbilityNoTargetImpact(ability: Ability): void;
49
+ onAbilityChannelingFinish(ability: Ability): void;
50
+ onAbilityStop(ability: Ability): void;
51
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
52
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
53
+ onBuffGained(buff: Buff): void;
54
+ onBuffLost(buff: Buff): void;
20
55
  onItemDropped(item: Item): void;
21
56
  onItemPickedUp(item: Item): void;
22
57
  onItemUsed(item: Item): void;
23
58
  onItemStacked(item: Item): void;
59
+ onItemChargesChanged(item: Item): void;
24
60
  onKill(target: Unit): void;
25
61
  onDeath(source: Unit | undefined): void;
62
+ onOwnerChange(previousOwner: Player): void;
63
+ static bindUnitType<Args extends any[]>(this: UnitBehaviorConstructor<Args>, unitTypeId: UnitTypeId, ...args: Args): void;
26
64
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,17 +10,151 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
25
+ local createBehaviorFunctionsByUnitTypeId = {}
26
+ local behaviorsByOwningPlayerEvent = {}
27
+ local listenerByBehaviorByOwningPlayerEvent = {}
28
+ local owningPlayerEventsByBehavior = {}
29
+ local behaviorsByInRangeUnitEvent = {}
30
+ local rangeByBehaviorByInRangeUnitEvent = {}
31
+ local listenerByBehaviorByInRangeUnitEvent = {}
32
+ local inRangeUnitEventsByBehavior = {}
12
33
  ____exports.UnitBehavior = __TS__Class()
13
34
  local UnitBehavior = ____exports.UnitBehavior
14
35
  UnitBehavior.name = "UnitBehavior"
15
36
  __TS__ClassExtends(UnitBehavior, Behavior)
16
- function UnitBehavior.prototype.____constructor(self, unit)
17
- Behavior.prototype.____constructor(self, unit)
37
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
38
+ Behavior.prototype.____constructor(self, unit, priority)
39
+ end
40
+ function UnitBehavior.prototype.onDestroy(self)
41
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
42
+ if owningPlayerEvents ~= nil then
43
+ for event in pairs(owningPlayerEvents) do
44
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
45
+ if ____opt_0 ~= nil then
46
+ ____opt_0:remove(self)
47
+ end
48
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
49
+ if ____opt_2 ~= nil then
50
+ ____opt_2[self] = nil
51
+ end
52
+ end
53
+ owningPlayerEventsByBehavior[self] = nil
54
+ end
55
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
56
+ if inRangeUnitEvents ~= nil then
57
+ for event in pairs(inRangeUnitEvents) do
58
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
59
+ if ____opt_4 ~= nil then
60
+ ____opt_4:remove(self)
61
+ end
62
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
63
+ if ____opt_6 ~= nil then
64
+ ____opt_6[self] = nil
65
+ end
66
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
67
+ if ____opt_8 ~= nil then
68
+ ____opt_8[self] = nil
69
+ end
70
+ end
71
+ inRangeUnitEventsByBehavior[self] = nil
72
+ end
73
+ if self._bonusIdByBonusType ~= nil then
74
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
75
+ removeUnitBonus(self.object, bonusType, bonusId)
76
+ end
77
+ end
78
+ return Behavior.prototype.onDestroy(self)
79
+ end
80
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
81
+ local ____opt_10 = self._bonusIdByBonusType
82
+ local bonusId = ____opt_10 and ____opt_10[bonusType]
83
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
84
+ end
85
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
86
+ local bonusIdByBonusType = self._bonusIdByBonusType
87
+ if bonusIdByBonusType == nil then
88
+ bonusIdByBonusType = {}
89
+ self._bonusIdByBonusType = bonusIdByBonusType
90
+ end
91
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
92
+ end
93
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
94
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
95
+ listenerByBehavior[self] = listener
96
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
97
+ local behaviors = behaviorsByOwningPlayerEvent[event]
98
+ if behaviors == nil then
99
+ event:addListener(function(...)
100
+ local behaviors = behaviorsByOwningPlayerEvent[event]
101
+ if behaviors ~= nil then
102
+ local player = extractPlayer(...)
103
+ if player ~= nil then
104
+ for behavior in pairs(behaviors) do
105
+ if behavior.unit.owner == player then
106
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
107
+ end
108
+ end
109
+ end
110
+ end
111
+ end)
112
+ behaviors = __TS__New(LinkedSet)
113
+ behaviorsByOwningPlayerEvent[event] = behaviors
114
+ end
115
+ behaviors:add(self)
116
+ end
117
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
118
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
119
+ rangeByBehavior[self] = range
120
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
121
+ listenerByBehavior[self] = listener
122
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
123
+ local behaviors = behaviorsByInRangeUnitEvent[event]
124
+ if behaviors == nil then
125
+ event:addListener(function(...)
126
+ local behaviors = behaviorsByInRangeUnitEvent[event]
127
+ if behaviors ~= nil then
128
+ local unit = extractUnit(...)
129
+ if unit ~= nil then
130
+ for behavior in pairs(behaviors) do
131
+ local range = rangeByBehavior[behavior]
132
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
133
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
134
+ end
135
+ end
136
+ end
137
+ end
138
+ end)
139
+ behaviors = __TS__New(LinkedSet)
140
+ behaviorsByInRangeUnitEvent[event] = behaviors
141
+ end
142
+ behaviors:add(self)
143
+ end
144
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
145
+ end
146
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
147
+ end
148
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
18
149
  end
19
150
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
151
  end
21
152
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
153
  end
154
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
155
+ end
156
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
157
+ end
23
158
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
159
  end
25
160
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,6 +167,34 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
167
  end
33
168
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
169
  end
170
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
171
+ end
172
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
173
+ end
174
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
175
+ end
176
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
177
+ end
178
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
179
+ end
180
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
189
+ end
190
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
191
+ end
192
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
193
+ end
194
+ function UnitBehavior.prototype.onBuffGained(self, buff)
195
+ end
196
+ function UnitBehavior.prototype.onBuffLost(self, buff)
197
+ end
35
198
  function UnitBehavior.prototype.onItemDropped(self, item)
36
199
  end
37
200
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -40,10 +203,29 @@ function UnitBehavior.prototype.onItemUsed(self, item)
40
203
  end
41
204
  function UnitBehavior.prototype.onItemStacked(self, item)
42
205
  end
206
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
207
+ end
43
208
  function UnitBehavior.prototype.onKill(self, target)
44
209
  end
45
210
  function UnitBehavior.prototype.onDeath(self, source)
46
211
  end
212
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
213
+ end
214
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
215
+ local args = {...}
216
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
217
+ if createBehaviorFunctions == nil then
218
+ createBehaviorFunctions = {}
219
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
220
+ end
221
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
222
+ return __TS__New(
223
+ self,
224
+ unit,
225
+ table.unpack(args)
226
+ )
227
+ end
228
+ end
47
229
  __TS__SetDescriptor(
48
230
  UnitBehavior.prototype,
49
231
  "unit",
@@ -53,11 +235,28 @@ __TS__SetDescriptor(
53
235
  true
54
236
  );
55
237
  (function(self)
238
+ Unit.onImmediateOrder:addListener(function(source, orderId)
239
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
240
+ end)
241
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
242
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
243
+ end)
244
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
245
+ ____exports.UnitBehavior:forAll(
246
+ source,
247
+ "onPointOrder",
248
+ orderId,
249
+ x,
250
+ y
251
+ )
252
+ end)
56
253
  Unit.autoAttackStartEvent:addListener(function(source, target)
57
254
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
255
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
58
256
  end)
59
257
  Unit.autoAttackFinishEvent:addListener(function(source, target)
60
258
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
259
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
61
260
  end)
62
261
  Unit.onDamaging:addListener(function(source, target, event)
63
262
  if source ~= nil then
@@ -71,11 +270,51 @@ __TS__SetDescriptor(
71
270
  end
72
271
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
73
272
  end)
74
- Unit.abilityGainedEvent:addListener(function(source, target)
75
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
273
+ Unit.abilityGainedEvent:addListener(function(source, ability)
274
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
275
+ end)
276
+ Unit.abilityLostEvent:addListener(function(source, ability)
277
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
278
+ end)
279
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
280
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
281
+ end)
282
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
283
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
76
284
  end)
77
- Unit.abilityLostEvent:addListener(function(source, target)
78
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
285
+ Unit.abilityImpactEvent:addListener(function(source, ability)
286
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
287
+ end)
288
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
289
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
290
+ end)
291
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
292
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
294
+ end)
295
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
297
+ end)
298
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
300
+ end)
301
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
302
+ ____exports.UnitBehavior:forAll(
303
+ source,
304
+ "onAbilityPointTargetImpact",
305
+ ability,
306
+ x,
307
+ y
308
+ )
309
+ end)
310
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
311
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
312
+ end)
313
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
314
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
315
+ end)
316
+ Unit.abilityStopEvent:addListener(function(source, ability)
317
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
79
318
  end)
80
319
  Unit.deathEvent:addListener(function(target, source)
81
320
  if source ~= nil then
@@ -95,7 +334,21 @@ __TS__SetDescriptor(
95
334
  Unit.itemStackedEvent:addListener(function(unit, item)
96
335
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
336
  end)
337
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
338
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
339
+ end)
340
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
341
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
342
+ end)
98
343
  end)(UnitBehavior)
344
+ Unit.onCreate:addListener(function(unit)
345
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
346
+ if createBehaviorFunctions ~= nil then
347
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
348
+ createBehavior(unit)
349
+ end
350
+ end
351
+ end)
99
352
  Unit.destroyEvent:addListener(function(unit)
100
353
  ____exports.UnitBehavior:forAll(unit, "destroy")
101
354
  end)
package/engine/buff.d.ts CHANGED
@@ -8,9 +8,11 @@ import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type
8
8
  import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
10
  import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
14
16
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
15
17
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
16
18
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -54,12 +56,15 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
54
56
  armorIncreaseFactor?: NumberParameterValueType;
55
57
  attackSpeedIncreaseFactor?: NumberParameterValueType;
56
58
  movementSpeedIncreaseFactor?: NumberParameterValueType;
59
+ evasionProbability?: NumberParameterValueType;
60
+ missProbability?: NumberParameterValueType;
57
61
  damageFactor?: NumberParameterValueType;
58
62
  receivedDamageFactor?: NumberParameterValueType;
59
63
  receivedMagicDamageFactor?: NumberParameterValueType;
60
64
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
61
65
  maximumRemainingDuration?: NumberParameterValueType;
62
66
  maximumDuration?: NumberParameterValueType;
67
+ turnsIntoGhost?: BooleanParameterValueType;
63
68
  stuns?: BooleanParameterValueType;
64
69
  ignoresStunImmunity?: BooleanParameterValueType;
65
70
  providesStunImmunity?: BooleanParameterValueType;
@@ -74,49 +79,55 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
74
79
  healingOnExpiration?: NumberParameterValueType;
75
80
  killsOnExpiration?: BooleanParameterValueType;
76
81
  explodesOnExpiration?: BooleanParameterValueType;
82
+ abilityCooldownFactor?: NumberParameterValueType;
77
83
  uniqueGroup?: BuffUniqueGroup;
78
84
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
79
85
  declare const enum BuffPropertyKey {
80
- UNIT = 100,
81
- SOURCE = 101,
82
- DURATION = 102,
83
- UNIQUE_GROUP = 103,
84
- EFFECT_MODEL_PATH = 104,
85
- SPECIAL_EFFECT_MODEL_PATH = 105,
86
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
87
- MAXIMUM_DURATION = 107,
88
- MAXIMUM_REMAINING_DURATION = 108,
89
- DAMAGE_OVER_DURATION = 109,
90
- DAMAGE_PER_INTERVAL = 110,
91
- DAMAGE_INTERVAL = 111,
92
- REMAINING_DAMAGE_OVER_DURATION = 112,
93
- DAMAGE_INTERVAL_TIMER = 113,
94
- HEALING_OVER_DURATION = 114,
95
- HEALING_PER_INTERVAL = 115,
96
- HEALING_INTERVAL = 116,
97
- REMAINING_HEALING_OVER_DURATION = 117,
98
- HEALING_INTERVAL_TIMER = 118,
99
- DAMAGE_ON_EXPIRATION = 119,
100
- HEALING_ON_EXPIRATION = 120,
101
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
102
- DAMAGE_UPON_DEATH = 122,
103
- DAMAGE_UPON_DEATH_RANGE = 123,
104
- MEDIUM_DAMAGE_UPON_DEATH = 124,
105
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
106
- SMALL_DAMAGE_UPON_DEATH = 126,
107
- SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
108
- AUTO_ATTACK_COUNT = 128,
109
- MAXIMUM_AUTO_ATTACK_COUNT = 129,
110
- DAMAGE_DEALT_EVENT_COUNT = 130,
111
- MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
112
- DAMAGE_RECEIVED_EVENT_COUNT = 132,
113
- MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
114
- STUNS = 134,
115
- IGNORES_STUN_IMMUNITY = 135,
116
- DISABLES_AUTO_ATTACK = 136,
117
- PROVIDES_INVULNERABILITY = 137,
118
- KILLS_ON_EXPIRATION = 138,
119
- EXPLODES_ON_EXPIRATION = 139
86
+ STATE = 100,
87
+ UNIT = 101,
88
+ SOURCE = 102,
89
+ DURATION = 103,
90
+ UNIQUE_GROUP = 104,
91
+ EFFECT_MODEL_PATH = 105,
92
+ SPECIAL_EFFECT_MODEL_PATH = 106,
93
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
94
+ MAXIMUM_DURATION = 108,
95
+ MAXIMUM_REMAINING_DURATION = 109,
96
+ DAMAGE_OVER_DURATION = 110,
97
+ DAMAGE_PER_INTERVAL = 111,
98
+ DAMAGE_INTERVAL = 112,
99
+ REMAINING_DAMAGE_OVER_DURATION = 113,
100
+ DAMAGE_INTERVAL_TIMER = 114,
101
+ HEALING_OVER_DURATION = 115,
102
+ HEALING_PER_INTERVAL = 116,
103
+ HEALING_INTERVAL = 117,
104
+ REMAINING_HEALING_OVER_DURATION = 118,
105
+ HEALING_INTERVAL_TIMER = 119,
106
+ DAMAGE_ON_EXPIRATION = 120,
107
+ HEALING_ON_EXPIRATION = 121,
108
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
109
+ DAMAGE_UPON_DEATH = 123,
110
+ DAMAGE_UPON_DEATH_RANGE = 124,
111
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
112
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
113
+ SMALL_DAMAGE_UPON_DEATH = 127,
114
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
115
+ AUTO_ATTACK_COUNT = 129,
116
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
117
+ DAMAGE_DEALT_EVENT_COUNT = 131,
118
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
119
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
120
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
121
+ TURNS_INTO_GHOST = 135,
122
+ STUNS = 136,
123
+ IGNORES_STUN_IMMUNITY = 137,
124
+ DISABLES_AUTO_ATTACK = 138,
125
+ PROVIDES_INVULNERABILITY = 139,
126
+ KILLS_ON_EXPIRATION = 140,
127
+ EXPLODES_ON_EXPIRATION = 141,
128
+ MISS_PROBABILITY = 142,
129
+ ABILITY_COOLDOWN_FACTOR = 143,
130
+ ABILITY_COOLDOWN_MODIFIER = 144
120
131
  }
121
132
  export declare const enum BuffTypeIdSelectionPolicy {
122
133
  LEAST_DURATION = 0
@@ -130,13 +141,14 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
130
141
  polarity: BuffPolarityParameterType,
131
142
  resistanceType: BuffResistanceTypeParameterType,
132
143
  ...abilityOrParameters: [
133
- ability: Ability,
144
+ ability?: Ability,
134
145
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
135
146
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
136
147
  ];
137
148
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
138
149
  private _unit;
139
150
  protected readonly __additionalParametersBrand?: AdditionalParameters;
151
+ private [BuffPropertyKey.STATE];
140
152
  private [BuffPropertyKey.UNIT];
141
153
  private [BuffPropertyKey.SOURCE]?;
142
154
  private [BuffPropertyKey.DURATION];
@@ -171,12 +183,15 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
171
183
  private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
172
184
  private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
173
185
  private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
186
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
174
187
  private [BuffPropertyKey.STUNS]?;
175
188
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
176
189
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
177
190
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
178
191
  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
179
192
  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
193
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
194
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
180
195
  protected static readonly defaultParameters: BuffParameters;
181
196
  get source(): Unit;
182
197
  readonly typeId: ApplicableBuffTypeId;
@@ -190,11 +205,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
190
205
  private readonly _level?;
191
206
  private readonly _spellStealPriority?;
192
207
  private readonly _learnLevelMinimum?;
193
- private _bonusIdByBonusType?;
208
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
194
209
  private readonly _abilityTypeIds?;
195
210
  private _behaviors?;
196
- private getUnitBonus;
197
- private addOrUpdateOrRemoveUnitBonus;
198
211
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
199
212
  get level(): number;
200
213
  get remainingDamageOverDuration(): number;
@@ -223,6 +236,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
223
236
  set receivedDamageFactor(receivedDamageFactor: number);
224
237
  get armorIncrease(): number;
225
238
  set armorIncrease(armorIncrease: number);
239
+ get turnsIntoGhost(): boolean;
240
+ set turnsIntoGhost(turnsIntoGhost: boolean);
226
241
  get stuns(): boolean;
227
242
  set stuns(stuns: boolean);
228
243
  get ignoresStunImmunity(): boolean;
@@ -247,11 +262,21 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
247
262
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
248
263
  get movementSpeedIncreaseFactor(): number;
249
264
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
265
+ get evasionProbability(): number;
266
+ set evasionProbability(evasionProbability: number);
250
267
  get duration(): number;
251
268
  get remainingDuration(): number;
252
269
  set remainingDuration(remainingDuration: number);
253
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
270
+ get abilityCooldownFactor(): number;
271
+ set abilityCooldownFactor(abilityCooldownFactor: number);
272
+ onAbilityGained(ability: Ability): void;
273
+ onAbilityLost(ability: Ability): void;
274
+ flashEffect(...parameters: [
275
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
276
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
277
+ ]): void;
254
278
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
279
+ protected onCreate(): void;
255
280
  protected onDestroy(): Destructor;
256
281
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
257
282
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
@@ -259,5 +284,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
259
284
  onDeath(source: Unit | undefined): void;
260
285
  onDamageDealt(target: Unit, event: DamageEvent): void;
261
286
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
287
+ static readonly createdEvent: Event<[Buff<object>]>;
288
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
262
289
  }
263
290
  export {};