warscript 0.0.1-dev.29b3feb → 0.0.1-dev.2a08418
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -1
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +12 -1
- package/engine/behavior.lua +172 -70
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +43 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
- package/engine/behaviour/ability/remove-buffs.lua +49 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +20 -4
- package/engine/behaviour/ability.lua +111 -47
- package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
- package/engine/behaviour/unit/stun-immunity.lua +53 -28
- package/engine/behaviour/unit.d.ts +40 -2
- package/engine/behaviour/unit.lua +259 -6
- package/engine/buff.d.ts +72 -45
- package/engine/buff.lua +360 -241
- package/engine/internal/ability.d.ts +20 -3
- package/engine/internal/ability.lua +126 -13
- package/engine/internal/item/ability.lua +162 -4
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +20 -19
- package/engine/internal/item.lua +191 -74
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +45 -1
- package/engine/internal/unit/ability.lua +128 -17
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +6 -12
- package/engine/internal/unit/main-selected.d.ts +6 -0
- package/engine/internal/unit/main-selected.lua +18 -22
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +45 -14
- package/engine/internal/unit.d.ts +45 -18
- package/engine/internal/unit.lua +393 -188
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +93 -36
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +3 -1
- package/engine/object-data/entry/item-type.lua +15 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +21 -5
- package/engine/object-data/entry/unit-type.lua +214 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +12 -6
- package/engine/object-field/ability.lua +8 -4
- package/engine/object-field/unit.d.ts +69 -3
- package/engine/object-field/unit.lua +264 -7
- package/engine/object-field.d.ts +23 -6
- package/engine/object-field.lua +311 -124
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/standard/fields/unit.d.ts +6 -0
- package/engine/standard/fields/unit.lua +11 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +250 -10
- package/engine/unit.d.ts +4 -0
- package/engine/unit.lua +4 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +2 -3
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +10 -1
- package/utility/arrays.lua +45 -3
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +2 -0
- package/utility/linked-set.lua +22 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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/** @noSelfInFile */
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import { Behavior } from "../behavior";
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import { Behavior, BehaviorPriority } from "../behavior";
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import { Ability } from "../internal/ability";
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import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
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import "../internal/unit+ability";
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import "../internal/unit-missile-launch";
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import { Item } from "../internal/item";
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import { AbilityBehavior } from "./ability";
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import { Event } from "../../event";
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import { Destructor } from "../../destroyable";
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import type { Widget } from "../../core/types/widget";
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import { Destructable } from "../../core/types/destructable";
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import type { Buff } from "../buff";
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import { UnitBonusType } from "../internal/unit/bonus";
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import { Player } from "../../core/types/player";
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import { UnitTypeId } from "../object-data/entry/unit-type";
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export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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readonly sourceAbilityBehavior?: AbilityBehavior;
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private _bonusIdByBonusType?;
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constructor(unit: Unit, priority?: BehaviorPriority);
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protected onDestroy(): Destructor;
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get unit(): Unit;
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protected getUnitBonus(bonusType: UnitBonusType): number;
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protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
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protected registerOwningPlayerEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractPlayer: (...args: Args) => Player | undefined, listener: T): void;
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protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
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onImmediateOrder(orderId: number): void;
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onTargetOrder(orderId: number, target: Widget): void;
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onPointOrder(orderId: number, x: number, y: number): void;
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onAutoAttackStart(target: Unit): void;
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onAutoAttackFinish(target: Unit): void;
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onTargetingAutoAttackStart(source: Unit): void;
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onTargetingAutoAttackFinish(source: Unit): void;
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onDamageDealing(target: Unit, event: DamagingEvent): void;
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onDamageDealt(target: Unit, event: DamageEvent): void;
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onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
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onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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onAbilityGained(ability: Ability): void;
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onAbilityLost(ability: Ability): void;
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onAbilityChannelingStart(ability: Ability): void;
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onAbilityImpact(ability: Ability): void;
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onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
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onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
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onAbilityItemTargetImpact(ability: Ability, target: Item): void;
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onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
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onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
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onAbilityNoTargetImpact(ability: Ability): void;
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onAbilityChannelingFinish(ability: Ability): void;
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onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
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onTargetingAbilityImpact(ability: Ability, source: Unit): void;
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onBuffGained(buff: Buff): void;
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onBuffLost(buff: Buff): void;
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onItemDropped(item: Item): void;
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onItemPickedUp(item: Item): void;
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onItemUsed(item: Item): void;
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onItemStacked(item: Item): void;
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onItemChargesChanged(item: Item): void;
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onKill(target: Unit): void;
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onDeath(source: Unit | undefined): void;
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onOwnerChange(previousOwner: Player): void;
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static bindUnitType<Args extends any[]>(this: UnitBehaviorConstructor<Args>, unitTypeId: UnitTypeId, ...args: Args): void;
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__New = ____lualib.__TS__New
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____behavior = require("engine.behavior")
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____lua_2Dmaps = require("utility.lua-maps")
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local getOrPut = ____lua_2Dmaps.getOrPut
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local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
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local ____lua_2Dsets = require("utility.lua-sets")
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local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
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local ____bonus = require("engine.internal.unit.bonus")
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local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
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local getUnitBonus = ____bonus.getUnitBonus
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local removeUnitBonus = ____bonus.removeUnitBonus
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local safeCall = warpack.safeCall
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local createBehaviorFunctionsByUnitTypeId = {}
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local behaviorsByOwningPlayerEvent = {}
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local listenerByBehaviorByOwningPlayerEvent = {}
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local owningPlayerEventsByBehavior = {}
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local behaviorsByInRangeUnitEvent = {}
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local rangeByBehaviorByInRangeUnitEvent = {}
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local listenerByBehaviorByInRangeUnitEvent = {}
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local inRangeUnitEventsByBehavior = {}
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____exports.UnitBehavior = __TS__Class()
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local UnitBehavior = ____exports.UnitBehavior
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UnitBehavior.name = "UnitBehavior"
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__TS__ClassExtends(UnitBehavior, Behavior)
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function UnitBehavior.prototype.____constructor(self, unit)
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Behavior.prototype.____constructor(self, unit)
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function UnitBehavior.prototype.____constructor(self, unit, priority)
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Behavior.prototype.____constructor(self, unit, priority)
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end
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function UnitBehavior.prototype.onDestroy(self)
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local owningPlayerEvents = owningPlayerEventsByBehavior[self]
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if owningPlayerEvents ~= nil then
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local ____opt_0 = behaviorsByOwningPlayerEvent[event]
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end
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end
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end
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owningPlayerEventsByBehavior[self] = nil
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end
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55
|
+
local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
|
|
56
|
+
if inRangeUnitEvents ~= nil then
|
|
57
|
+
for event in pairs(inRangeUnitEvents) do
|
|
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|
+
local ____opt_4 = behaviorsByInRangeUnitEvent[event]
|
|
59
|
+
if ____opt_4 ~= nil then
|
|
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|
+
____opt_4:remove(self)
|
|
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|
+
end
|
|
62
|
+
local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
|
|
63
|
+
if ____opt_6 ~= nil then
|
|
64
|
+
____opt_6[self] = nil
|
|
65
|
+
end
|
|
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|
+
local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
|
|
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|
+
if ____opt_8 ~= nil then
|
|
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|
+
____opt_8[self] = nil
|
|
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|
+
end
|
|
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|
+
end
|
|
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|
+
inRangeUnitEventsByBehavior[self] = nil
|
|
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|
+
end
|
|
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|
+
if self._bonusIdByBonusType ~= nil then
|
|
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|
+
for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
|
|
75
|
+
removeUnitBonus(self.object, bonusType, bonusId)
|
|
76
|
+
end
|
|
77
|
+
end
|
|
78
|
+
return Behavior.prototype.onDestroy(self)
|
|
79
|
+
end
|
|
80
|
+
function UnitBehavior.prototype.getUnitBonus(self, bonusType)
|
|
81
|
+
local ____opt_10 = self._bonusIdByBonusType
|
|
82
|
+
local bonusId = ____opt_10 and ____opt_10[bonusType]
|
|
83
|
+
return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
|
|
84
|
+
end
|
|
85
|
+
function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
|
|
86
|
+
local bonusIdByBonusType = self._bonusIdByBonusType
|
|
87
|
+
if bonusIdByBonusType == nil then
|
|
88
|
+
bonusIdByBonusType = {}
|
|
89
|
+
self._bonusIdByBonusType = bonusIdByBonusType
|
|
90
|
+
end
|
|
91
|
+
bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
|
|
92
|
+
end
|
|
93
|
+
function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
|
|
94
|
+
local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
|
|
95
|
+
listenerByBehavior[self] = listener
|
|
96
|
+
getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
|
|
97
|
+
local behaviors = behaviorsByOwningPlayerEvent[event]
|
|
98
|
+
if behaviors == nil then
|
|
99
|
+
event:addListener(function(...)
|
|
100
|
+
local behaviors = behaviorsByOwningPlayerEvent[event]
|
|
101
|
+
if behaviors ~= nil then
|
|
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|
+
local player = extractPlayer(...)
|
|
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|
+
if player ~= nil then
|
|
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|
+
for behavior in pairs(behaviors) do
|
|
105
|
+
if behavior.unit.owner == player then
|
|
106
|
+
safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
|
|
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|
+
end
|
|
108
|
+
end
|
|
109
|
+
end
|
|
110
|
+
end
|
|
111
|
+
end)
|
|
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|
+
behaviors = __TS__New(LinkedSet)
|
|
113
|
+
behaviorsByOwningPlayerEvent[event] = behaviors
|
|
114
|
+
end
|
|
115
|
+
behaviors:add(self)
|
|
116
|
+
end
|
|
117
|
+
function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
|
|
118
|
+
local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
|
|
119
|
+
rangeByBehavior[self] = range
|
|
120
|
+
local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
|
|
121
|
+
listenerByBehavior[self] = listener
|
|
122
|
+
getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
|
|
123
|
+
local behaviors = behaviorsByInRangeUnitEvent[event]
|
|
124
|
+
if behaviors == nil then
|
|
125
|
+
event:addListener(function(...)
|
|
126
|
+
local behaviors = behaviorsByInRangeUnitEvent[event]
|
|
127
|
+
if behaviors ~= nil then
|
|
128
|
+
local unit = extractUnit(...)
|
|
129
|
+
if unit ~= nil then
|
|
130
|
+
for behavior in pairs(behaviors) do
|
|
131
|
+
local range = rangeByBehavior[behavior]
|
|
132
|
+
if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
|
|
133
|
+
safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
|
|
134
|
+
end
|
|
135
|
+
end
|
|
136
|
+
end
|
|
137
|
+
end
|
|
138
|
+
end)
|
|
139
|
+
behaviors = __TS__New(LinkedSet)
|
|
140
|
+
behaviorsByInRangeUnitEvent[event] = behaviors
|
|
141
|
+
end
|
|
142
|
+
behaviors:add(self)
|
|
143
|
+
end
|
|
144
|
+
function UnitBehavior.prototype.onImmediateOrder(self, orderId)
|
|
145
|
+
end
|
|
146
|
+
function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
|
|
147
|
+
end
|
|
148
|
+
function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
|
|
18
149
|
end
|
|
19
150
|
function UnitBehavior.prototype.onAutoAttackStart(self, target)
|
|
20
151
|
end
|
|
21
152
|
function UnitBehavior.prototype.onAutoAttackFinish(self, target)
|
|
22
153
|
end
|
|
154
|
+
function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
|
|
155
|
+
end
|
|
156
|
+
function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
|
|
157
|
+
end
|
|
23
158
|
function UnitBehavior.prototype.onDamageDealing(self, target, event)
|
|
24
159
|
end
|
|
25
160
|
function UnitBehavior.prototype.onDamageDealt(self, target, event)
|
|
@@ -32,6 +167,34 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
|
|
|
32
167
|
end
|
|
33
168
|
function UnitBehavior.prototype.onAbilityLost(self, ability)
|
|
34
169
|
end
|
|
170
|
+
function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
|
|
171
|
+
end
|
|
172
|
+
function UnitBehavior.prototype.onAbilityImpact(self, ability)
|
|
173
|
+
end
|
|
174
|
+
function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
|
|
175
|
+
end
|
|
176
|
+
function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
|
|
177
|
+
end
|
|
178
|
+
function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
|
|
179
|
+
end
|
|
180
|
+
function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
|
|
181
|
+
end
|
|
182
|
+
function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
|
|
183
|
+
end
|
|
184
|
+
function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
|
|
185
|
+
end
|
|
186
|
+
function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
|
|
187
|
+
end
|
|
188
|
+
function UnitBehavior.prototype.onAbilityStop(self, ability)
|
|
189
|
+
end
|
|
190
|
+
function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
|
|
191
|
+
end
|
|
192
|
+
function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
|
|
193
|
+
end
|
|
194
|
+
function UnitBehavior.prototype.onBuffGained(self, buff)
|
|
195
|
+
end
|
|
196
|
+
function UnitBehavior.prototype.onBuffLost(self, buff)
|
|
197
|
+
end
|
|
35
198
|
function UnitBehavior.prototype.onItemDropped(self, item)
|
|
36
199
|
end
|
|
37
200
|
function UnitBehavior.prototype.onItemPickedUp(self, item)
|
|
@@ -40,10 +203,29 @@ function UnitBehavior.prototype.onItemUsed(self, item)
|
|
|
40
203
|
end
|
|
41
204
|
function UnitBehavior.prototype.onItemStacked(self, item)
|
|
42
205
|
end
|
|
206
|
+
function UnitBehavior.prototype.onItemChargesChanged(self, item)
|
|
207
|
+
end
|
|
43
208
|
function UnitBehavior.prototype.onKill(self, target)
|
|
44
209
|
end
|
|
45
210
|
function UnitBehavior.prototype.onDeath(self, source)
|
|
46
211
|
end
|
|
212
|
+
function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
|
|
213
|
+
end
|
|
214
|
+
function UnitBehavior.bindUnitType(self, unitTypeId, ...)
|
|
215
|
+
local args = {...}
|
|
216
|
+
local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
|
|
217
|
+
if createBehaviorFunctions == nil then
|
|
218
|
+
createBehaviorFunctions = {}
|
|
219
|
+
createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
|
|
220
|
+
end
|
|
221
|
+
createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
|
|
222
|
+
return __TS__New(
|
|
223
|
+
self,
|
|
224
|
+
unit,
|
|
225
|
+
table.unpack(args)
|
|
226
|
+
)
|
|
227
|
+
end
|
|
228
|
+
end
|
|
47
229
|
__TS__SetDescriptor(
|
|
48
230
|
UnitBehavior.prototype,
|
|
49
231
|
"unit",
|
|
@@ -53,11 +235,28 @@ __TS__SetDescriptor(
|
|
|
53
235
|
true
|
|
54
236
|
);
|
|
55
237
|
(function(self)
|
|
238
|
+
Unit.onImmediateOrder:addListener(function(source, orderId)
|
|
239
|
+
____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
|
|
240
|
+
end)
|
|
241
|
+
Unit.onTargetOrder:addListener(function(source, orderId, target)
|
|
242
|
+
____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
|
|
243
|
+
end)
|
|
244
|
+
Unit.onPointOrder:addListener(function(source, orderId, x, y)
|
|
245
|
+
____exports.UnitBehavior:forAll(
|
|
246
|
+
source,
|
|
247
|
+
"onPointOrder",
|
|
248
|
+
orderId,
|
|
249
|
+
x,
|
|
250
|
+
y
|
|
251
|
+
)
|
|
252
|
+
end)
|
|
56
253
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
57
254
|
____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
|
|
255
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
|
|
58
256
|
end)
|
|
59
257
|
Unit.autoAttackFinishEvent:addListener(function(source, target)
|
|
60
258
|
____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
|
|
259
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
|
|
61
260
|
end)
|
|
62
261
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
63
262
|
if source ~= nil then
|
|
@@ -71,11 +270,51 @@ __TS__SetDescriptor(
|
|
|
71
270
|
end
|
|
72
271
|
____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
|
|
73
272
|
end)
|
|
74
|
-
Unit.abilityGainedEvent:addListener(function(source,
|
|
75
|
-
____exports.UnitBehavior:forAll(source, "onAbilityGained",
|
|
273
|
+
Unit.abilityGainedEvent:addListener(function(source, ability)
|
|
274
|
+
____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
|
|
275
|
+
end)
|
|
276
|
+
Unit.abilityLostEvent:addListener(function(source, ability)
|
|
277
|
+
____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
|
|
278
|
+
end)
|
|
279
|
+
Unit.abilityChannelingStartEvent:addListener(function(source, ability)
|
|
280
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
|
|
281
|
+
end)
|
|
282
|
+
Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
|
|
283
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
|
|
76
284
|
end)
|
|
77
|
-
Unit.
|
|
78
|
-
____exports.UnitBehavior:forAll(source, "
|
|
285
|
+
Unit.abilityImpactEvent:addListener(function(source, ability)
|
|
286
|
+
____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
|
|
287
|
+
end)
|
|
288
|
+
Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
|
|
289
|
+
____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
|
|
290
|
+
end)
|
|
291
|
+
Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
|
|
292
|
+
____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
|
|
293
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
|
|
294
|
+
end)
|
|
295
|
+
Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
|
|
296
|
+
____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
|
|
297
|
+
end)
|
|
298
|
+
Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
|
|
299
|
+
____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
|
|
300
|
+
end)
|
|
301
|
+
Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
|
|
302
|
+
____exports.UnitBehavior:forAll(
|
|
303
|
+
source,
|
|
304
|
+
"onAbilityPointTargetImpact",
|
|
305
|
+
ability,
|
|
306
|
+
x,
|
|
307
|
+
y
|
|
308
|
+
)
|
|
309
|
+
end)
|
|
310
|
+
Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
|
|
311
|
+
____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
|
|
312
|
+
end)
|
|
313
|
+
Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
|
|
314
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
|
|
315
|
+
end)
|
|
316
|
+
Unit.abilityStopEvent:addListener(function(source, ability)
|
|
317
|
+
____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
|
|
79
318
|
end)
|
|
80
319
|
Unit.deathEvent:addListener(function(target, source)
|
|
81
320
|
if source ~= nil then
|
|
@@ -95,7 +334,21 @@ __TS__SetDescriptor(
|
|
|
95
334
|
Unit.itemStackedEvent:addListener(function(unit, item)
|
|
96
335
|
____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
|
|
97
336
|
end)
|
|
337
|
+
Unit.itemChargesChangedEvent:addListener(function(unit, item)
|
|
338
|
+
____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
|
|
339
|
+
end)
|
|
340
|
+
Unit.onOwnerChange:addListener(function(unit, previousOwner)
|
|
341
|
+
____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
|
|
342
|
+
end)
|
|
98
343
|
end)(UnitBehavior)
|
|
344
|
+
Unit.onCreate:addListener(function(unit)
|
|
345
|
+
local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
|
|
346
|
+
if createBehaviorFunctions ~= nil then
|
|
347
|
+
for ____, createBehavior in ipairs(createBehaviorFunctions) do
|
|
348
|
+
createBehavior(unit)
|
|
349
|
+
end
|
|
350
|
+
end
|
|
351
|
+
end)
|
|
99
352
|
Unit.destroyEvent:addListener(function(unit)
|
|
100
353
|
____exports.UnitBehavior:forAll(unit, "destroy")
|
|
101
354
|
end)
|
package/engine/buff.d.ts
CHANGED
|
@@ -8,9 +8,11 @@ import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type
|
|
|
8
8
|
import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
|
|
9
9
|
import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
|
|
10
10
|
import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
|
|
11
|
+
import { EffectParameters } from "../core/types/effect";
|
|
11
12
|
import { UnitBehavior } from "./behaviour/unit";
|
|
12
13
|
import type { Widget } from "../core/types/widget";
|
|
13
14
|
import { Destructor } from "../destroyable";
|
|
15
|
+
import { Event } from "../event";
|
|
14
16
|
export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
|
|
15
17
|
type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
|
|
16
18
|
type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
|
|
@@ -54,12 +56,15 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
|
|
|
54
56
|
armorIncreaseFactor?: NumberParameterValueType;
|
|
55
57
|
attackSpeedIncreaseFactor?: NumberParameterValueType;
|
|
56
58
|
movementSpeedIncreaseFactor?: NumberParameterValueType;
|
|
59
|
+
evasionProbability?: NumberParameterValueType;
|
|
60
|
+
missProbability?: NumberParameterValueType;
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damageFactor?: NumberParameterValueType;
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receivedDamageFactor?: NumberParameterValueType;
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receivedMagicDamageFactor?: NumberParameterValueType;
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durationIncreaseOnAutoAttack?: NumberParameterValueType;
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maximumRemainingDuration?: NumberParameterValueType;
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maximumDuration?: NumberParameterValueType;
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turnsIntoGhost?: BooleanParameterValueType;
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stuns?: BooleanParameterValueType;
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ignoresStunImmunity?: BooleanParameterValueType;
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providesStunImmunity?: BooleanParameterValueType;
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@@ -74,49 +79,55 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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explodesOnExpiration?: BooleanParameterValueType;
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abilityCooldownFactor?: NumberParameterValueType;
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uniqueGroup?: BuffUniqueGroup;
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} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
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declare const enum BuffPropertyKey {
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STATE = 100,
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UNIT = 101,
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SOURCE = 102,
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DURATION = 103,
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|
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HEALING_PER_INTERVAL = 116,
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|
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HEALING_INTERVAL = 117,
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|
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|
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|
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HEALING_INTERVAL_TIMER = 119,
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|
+
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|
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107
|
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|
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DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
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109
|
+
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|
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|
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MEDIUM_DAMAGE_UPON_DEATH = 125,
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|
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|
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|
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|
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|
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|
+
DAMAGE_DEALT_EVENT_COUNT = 131,
|
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|
+
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|
+
DAMAGE_RECEIVED_EVENT_COUNT = 133,
|
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120
|
+
MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
|
|
121
|
+
TURNS_INTO_GHOST = 135,
|
|
122
|
+
STUNS = 136,
|
|
123
|
+
IGNORES_STUN_IMMUNITY = 137,
|
|
124
|
+
DISABLES_AUTO_ATTACK = 138,
|
|
125
|
+
PROVIDES_INVULNERABILITY = 139,
|
|
126
|
+
KILLS_ON_EXPIRATION = 140,
|
|
127
|
+
EXPLODES_ON_EXPIRATION = 141,
|
|
128
|
+
MISS_PROBABILITY = 142,
|
|
129
|
+
ABILITY_COOLDOWN_FACTOR = 143,
|
|
130
|
+
ABILITY_COOLDOWN_MODIFIER = 144
|
|
120
131
|
}
|
|
121
132
|
export declare const enum BuffTypeIdSelectionPolicy {
|
|
122
133
|
LEAST_DURATION = 0
|
|
@@ -130,13 +141,14 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
|
|
|
130
141
|
polarity: BuffPolarityParameterType,
|
|
131
142
|
resistanceType: BuffResistanceTypeParameterType,
|
|
132
143
|
...abilityOrParameters: [
|
|
133
|
-
ability
|
|
144
|
+
ability?: Ability,
|
|
134
145
|
parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
|
|
135
146
|
] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
|
|
136
147
|
];
|
|
137
148
|
export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
|
|
138
149
|
private _unit;
|
|
139
150
|
protected readonly __additionalParametersBrand?: AdditionalParameters;
|
|
151
|
+
private [BuffPropertyKey.STATE];
|
|
140
152
|
private [BuffPropertyKey.UNIT];
|
|
141
153
|
private [BuffPropertyKey.SOURCE]?;
|
|
142
154
|
private [BuffPropertyKey.DURATION];
|
|
@@ -171,12 +183,15 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
171
183
|
private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
|
|
172
184
|
private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
173
185
|
private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
186
|
+
private [BuffPropertyKey.TURNS_INTO_GHOST]?;
|
|
174
187
|
private [BuffPropertyKey.STUNS]?;
|
|
175
188
|
private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
|
|
176
189
|
private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
|
|
177
190
|
private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
|
|
178
191
|
private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
|
|
179
192
|
private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
|
|
193
|
+
private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
|
|
194
|
+
private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
|
|
180
195
|
protected static readonly defaultParameters: BuffParameters;
|
|
181
196
|
get source(): Unit;
|
|
182
197
|
readonly typeId: ApplicableBuffTypeId;
|
|
@@ -190,11 +205,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
190
205
|
private readonly _level?;
|
|
191
206
|
private readonly _spellStealPriority?;
|
|
192
207
|
private readonly _learnLevelMinimum?;
|
|
193
|
-
private
|
|
208
|
+
private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
|
|
194
209
|
private readonly _abilityTypeIds?;
|
|
195
210
|
private _behaviors?;
|
|
196
|
-
private getUnitBonus;
|
|
197
|
-
private addOrUpdateOrRemoveUnitBonus;
|
|
198
211
|
constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
|
|
199
212
|
get level(): number;
|
|
200
213
|
get remainingDamageOverDuration(): number;
|
|
@@ -223,6 +236,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
223
236
|
set receivedDamageFactor(receivedDamageFactor: number);
|
|
224
237
|
get armorIncrease(): number;
|
|
225
238
|
set armorIncrease(armorIncrease: number);
|
|
239
|
+
get turnsIntoGhost(): boolean;
|
|
240
|
+
set turnsIntoGhost(turnsIntoGhost: boolean);
|
|
226
241
|
get stuns(): boolean;
|
|
227
242
|
set stuns(stuns: boolean);
|
|
228
243
|
get ignoresStunImmunity(): boolean;
|
|
@@ -247,11 +262,21 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
247
262
|
set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
|
|
248
263
|
get movementSpeedIncreaseFactor(): number;
|
|
249
264
|
set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
|
|
265
|
+
get evasionProbability(): number;
|
|
266
|
+
set evasionProbability(evasionProbability: number);
|
|
250
267
|
get duration(): number;
|
|
251
268
|
get remainingDuration(): number;
|
|
252
269
|
set remainingDuration(remainingDuration: number);
|
|
253
|
-
|
|
270
|
+
get abilityCooldownFactor(): number;
|
|
271
|
+
set abilityCooldownFactor(abilityCooldownFactor: number);
|
|
272
|
+
onAbilityGained(ability: Ability): void;
|
|
273
|
+
onAbilityLost(ability: Ability): void;
|
|
274
|
+
flashEffect(...parameters: [
|
|
275
|
+
...widgetOrXY: [] | [Widget] | [x: number, x: number],
|
|
276
|
+
...parametersOrDuration: [] | [EffectParameters] | [number]
|
|
277
|
+
]): void;
|
|
254
278
|
flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
|
|
279
|
+
protected onCreate(): void;
|
|
255
280
|
protected onDestroy(): Destructor;
|
|
256
281
|
static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
|
|
257
282
|
static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
|
|
@@ -259,5 +284,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
259
284
|
onDeath(source: Unit | undefined): void;
|
|
260
285
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
261
286
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
287
|
+
static readonly createdEvent: Event<[Buff<object>]>;
|
|
288
|
+
static readonly beingDestroyedEvent: Event<[Buff<object>]>;
|
|
262
289
|
}
|
|
263
290
|
export {};
|