warscript 0.0.1-dev.240d8a6 → 0.0.1-dev.29630c5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +13 -3
- package/core/types/effect.lua +116 -17
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +28 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability.d.ts +15 -3
- package/engine/behaviour/ability.lua +89 -33
- package/engine/buff.d.ts +9 -1
- package/engine/buff.lua +44 -18
- package/engine/internal/ability.d.ts +13 -2
- package/engine/internal/ability.lua +77 -4
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +50 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +1 -1
- package/engine/internal/unit/item.lua +6 -12
- package/engine/internal/unit/main-selected.d.ts +6 -0
- package/engine/internal/unit/main-selected.lua +12 -1
- package/engine/internal/unit.d.ts +5 -3
- package/engine/internal/unit.lua +76 -41
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +8 -2
- package/engine/lightning.lua +27 -2
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/entry/ability-type.lua +8 -12
- package/engine/object-data/entry/item-type.d.ts +2 -0
- package/engine/object-data/entry/item-type.lua +13 -0
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +9 -3
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +4 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +8 -1
- package/utility/arrays.lua +34 -3
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
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@@ -1,16 +1,60 @@
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local ____exports = {}
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local restoreCooldownGroup
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____dummy = require("objutil.dummy")
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local dummyUnitId = ____dummy.dummyUnitId
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local ____utility = require("engine.internal.utility")
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local findUnitItemSlot = ____utility.findUnitItemSlot
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local ____blank = require("engine.object-data.entry.item-type.blank")
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local BlankItemType = ____blank.BlankItemType
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local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
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local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
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local ____math = require("math")
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local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
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local isItemOwned = IsItemOwned
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local isItemPowerup = IsItemPowerup
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local getItemX = GetItemX
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local getItemY = GetItemY
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local setAbilityRealLevelField = BlzSetAbilityRealLevelField
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local setItemIntegerField = BlzSetItemIntegerField
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local getItemIntegerField = BlzGetItemIntegerField
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local setItemBooleanField = BlzSetItemBooleanField
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local setItemPosition = SetItemPosition
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local unitAddItem = UnitAddItem
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local unitRemoveItem = UnitRemoveItem
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local unitUseItem = UnitUseItem
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local unitResetCooldown = UnitResetCooldown
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local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
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if not currentMap then
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return 0
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end
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local abilityType = currentMap.objects.ability:newObject(
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util.id2s(abilityTypeIdGenerator:next()),
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"Absk"
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)
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abilityType["bsk1+0"] = 0
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abilityType["bsk2+0"] = 0
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abilityType["bsk3+0"] = 0
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abilityType["amcs+0"] = 0
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abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
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abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
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return util.s2id(abilityType.id)
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end)
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local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
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local itemType = BlankItemType:create()
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itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
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itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
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itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
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itemType.activelyUsed = true
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return itemType.id
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end)
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local dummy = assert(CreateUnit(
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Player.neutralVictim.handle,
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dummyUnitId,
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@@ -18,10 +62,37 @@ local dummy = assert(CreateUnit(
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0,
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270
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))
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local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
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local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
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ShowUnit(dummy, false)
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local function startItemCooldownInternal(handle, cooldown)
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local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
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setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
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setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
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unitResetCooldown(dummy)
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unitUseItem(dummy, cooldownStarterItem)
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Timer:run(restoreCooldownGroup, handle, cooldownGroup)
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end
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restoreCooldownGroup = function(handle, cooldownGroup)
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if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
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setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
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end
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end
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---
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-- @internal For use by internal systems only.
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____exports.startItemCooldown = function(handle, owner, cooldown)
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____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
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end
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---
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-- @internal For use by internal systems only.
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____exports.abilityActionDummy = dummy
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---
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-- @internal For use by internal systems only.
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____exports.doAbilityAction = function(handle, action, ...)
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local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
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if not isAlreadyIgnoredInEvents then
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ignoreEventsItems[handle] = true
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end
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local isOwned = isItemOwned(handle)
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local isPowerup
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local x
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@@ -43,6 +114,41 @@ ____exports.doAbilityAction = function(handle, action, ...)
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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if not isAlreadyIgnoredInEvents then
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ignoreEventsItems[handle] = nil
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end
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return result
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end
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---
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-- @internal For use by internal systems only.
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____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
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if owner == nil then
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return ____exports.doAbilityAction(handle, action, ...)
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end
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local slot = findUnitItemSlot(owner, handle)
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if slot == nil then
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return ____exports.doAbilityAction(handle, action, ...)
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end
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local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
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if not isAlreadyIgnoredInEvents then
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ignoreEventsItems[handle] = true
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end
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local isPowerup
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if isItemPowerup(handle) then
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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isPowerup = true
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end
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unitRemoveItem(owner, handle)
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unitAddItem(dummy, handle)
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local result = action(handle, ...)
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unitRemoveItem(dummy, handle)
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unitAddItemToSlot(owner, handle, slot)
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if isPowerup then
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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if not isAlreadyIgnoredInEvents then
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ignoreEventsItems[handle] = nil
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end
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return result
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end
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return ____exports
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local ____exports = {}
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local disableAbility = BlzUnitDisableAbility
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---
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-- @internal For use by internal systems only.
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____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
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for _ = 1, times do
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disableAbility(unit, abilityTypeId, true, false)
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end
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for _ = times, -1 do
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disableAbility(unit, abilityTypeId, false, false)
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end
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end
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return ____exports
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/** @noSelfInFile */
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export
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export {};
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@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
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abilityType.autoAttackSpeedIncreaseFactor = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems.
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____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
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return ____exports
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local ____exports = {}
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local ____evasion = require("engine.object-data.entry.ability-type.evasion")
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local EvasionAbilityType = ____evasion.EvasionAbilityType
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---
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-- @internal For use by internal systems.
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____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = EvasionAbilityType:create()
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abilityType.isInternal = true
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abilityType.isButtonVisible = false
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abilityType.evasionProbability = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems.
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____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
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return ____exports
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@@ -3,7 +3,7 @@ import { Ability } from "../ability";
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import { Destructable } from "../../../core/types/destructable";
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import { Item } from "../item";
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import { Widget } from "../../../core/types/widget";
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import { DispatchingEvent } from "../../../event";
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import { DispatchingEvent, Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
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@@ -141,3 +141,12 @@ declare module "../unit" {
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const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityCommandEvent: {
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readonly [abilityTypeId: number]: {
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readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
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};
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};
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}
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}
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@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
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local ____event = require("event")
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local createDispatchingEvent = ____event.createDispatchingEvent
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local DependentInitializingEvent = ____event.DependentInitializingEvent
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____lazy = require("utility.lazy")
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local lazyRecord = ____lazy.lazyRecord
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local eventInvoke = Event.invoke
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local condition = Condition
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local createTrigger = CreateTrigger
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local getItemAbility = BlzGetItemAbility
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local getSpellAbility = GetSpellAbility
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local getSpellAbilityId = GetSpellAbilityId
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local getSpellTargetX = GetSpellTargetX
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local getSpellTargetY = GetSpellTargetY
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local getTriggerUnit = GetTriggerUnit
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-
local
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local
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local triggerAddCondition = TriggerAddCondition
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local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveAbility = UnitRemoveAbility
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local function retrieveAbility(unit, ability, abilityId)
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if ability == nil then
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return __TS__New(
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@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
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Unit:of(unit)
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)
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end
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if not unitAddAbility(unit, abilityId) then
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if getUnitAbility(unit, abilityId) == ability then
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return UnitAbility:of(
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ability,
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abilityId,
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Unit:of(unit)
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)
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end
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else
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-
unitRemoveAbility(unit, abilityId)
|
|
52
|
-
end
|
|
53
48
|
for i = 0, unitInventorySize(unit) - 1 do
|
|
54
49
|
local item = unitItemInSlot(unit, i)
|
|
55
50
|
if getItemAbility(item, abilityId) == ability then
|
|
@@ -366,4 +361,31 @@ rawset(
|
|
|
366
361
|
extractAbilityTypeId
|
|
367
362
|
)
|
|
368
363
|
)
|
|
364
|
+
rawset(
|
|
365
|
+
Unit,
|
|
366
|
+
"abilityCommandEvent",
|
|
367
|
+
lazyRecord(function(abilityTypeId)
|
|
368
|
+
return lazyRecord(function(orderTypeStringId)
|
|
369
|
+
return __TS__New(
|
|
370
|
+
InitializingEvent,
|
|
371
|
+
function(event)
|
|
372
|
+
local trigger = createTrigger()
|
|
373
|
+
triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
|
|
374
|
+
triggerAddCondition(
|
|
375
|
+
trigger,
|
|
376
|
+
condition(function()
|
|
377
|
+
local unit = Unit:of(getTriggerUnit())
|
|
378
|
+
if unit ~= nil then
|
|
379
|
+
local ability = unit:getAbilityById(abilityTypeId)
|
|
380
|
+
if ability ~= nil then
|
|
381
|
+
eventInvoke(event, unit, ability, orderTypeStringId)
|
|
382
|
+
end
|
|
383
|
+
end
|
|
384
|
+
end)
|
|
385
|
+
)
|
|
386
|
+
end
|
|
387
|
+
)
|
|
388
|
+
end)
|
|
389
|
+
end)
|
|
390
|
+
)
|
|
369
391
|
return ____exports
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____unit = require("engine.internal.unit")
|
|
3
|
+
local Unit = ____unit.Unit
|
|
4
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
5
|
+
local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
|
|
6
|
+
local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
|
|
7
|
+
local setItemVisible = SetItemVisible
|
|
8
|
+
local unitRemoveItem = UnitRemoveItem
|
|
9
|
+
Unit.itemPickedUpEvent:addListener(
|
|
10
|
+
4,
|
|
11
|
+
function(unit)
|
|
12
|
+
local handle = unit.handle
|
|
13
|
+
if unitsWithFillerItems[handle] ~= nil then
|
|
14
|
+
for previousSlot = 1, 6 do
|
|
15
|
+
local fillerItem = fillerItems[previousSlot]
|
|
16
|
+
unitRemoveItem(handle, fillerItem)
|
|
17
|
+
setItemVisible(fillerItem, false)
|
|
18
|
+
end
|
|
19
|
+
unitsWithFillerItems[handle] = nil
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
)
|
|
23
|
+
return ____exports
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____blank = require("engine.object-data.entry.item-type.blank")
|
|
3
|
+
local BlankItemType = ____blank.BlankItemType
|
|
4
|
+
local ____arrays = require("utility.arrays")
|
|
5
|
+
local array = ____arrays.array
|
|
6
|
+
local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
|
|
7
|
+
local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
|
|
8
|
+
local setItemVisible = SetItemVisible
|
|
9
|
+
local unitAddItem = UnitAddItem
|
|
10
|
+
local unitItemInSlot = UnitItemInSlot
|
|
11
|
+
local unitRemoveItem = UnitRemoveItem
|
|
12
|
+
local FILLER_ITEM_TYPE_ID = compiletime(function()
|
|
13
|
+
local itemType = BlankItemType:create()
|
|
14
|
+
itemType.name = "[Warscript/Dummy] Slot Filler"
|
|
15
|
+
return itemType.id
|
|
16
|
+
end)
|
|
17
|
+
---
|
|
18
|
+
-- @internal For use by internal systems only.
|
|
19
|
+
____exports.fillerItems = array(
|
|
20
|
+
6,
|
|
21
|
+
function()
|
|
22
|
+
local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
|
|
23
|
+
setItemVisible(item, false)
|
|
24
|
+
ignoreEventsItems[item] = true
|
|
25
|
+
return item
|
|
26
|
+
end
|
|
27
|
+
)
|
|
28
|
+
---
|
|
29
|
+
-- @internal For use by internal systems only.
|
|
30
|
+
____exports.unitsWithFillerItems = {}
|
|
31
|
+
---
|
|
32
|
+
-- @internal For use by internal systems only.
|
|
33
|
+
____exports.unitAddItemToSlot = function(unit, item, slot)
|
|
34
|
+
for previousSlot = 0, slot - 1 do
|
|
35
|
+
if unitItemInSlot(unit, previousSlot) == nil then
|
|
36
|
+
unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
|
|
37
|
+
____exports.unitsWithFillerItems[unit] = true
|
|
38
|
+
end
|
|
39
|
+
end
|
|
40
|
+
unitAddItem(unit, item)
|
|
41
|
+
if ____exports.unitsWithFillerItems[unit] ~= nil then
|
|
42
|
+
for previousSlot = 0, slot - 1 do
|
|
43
|
+
local fillerItem = ____exports.fillerItems[previousSlot + 1]
|
|
44
|
+
unitRemoveItem(unit, fillerItem)
|
|
45
|
+
setItemVisible(fillerItem, false)
|
|
46
|
+
end
|
|
47
|
+
____exports.unitsWithFillerItems[unit] = nil
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
return ____exports
|
|
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
|
|
|
11
11
|
export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
|
|
12
12
|
export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
|
|
13
13
|
export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
|
|
14
|
+
export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
|
|
14
15
|
export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
|
|
15
16
|
abilityTypeId: AbilityTypeId;
|
|
16
17
|
field: jabilityintegerlevelfield;
|
|
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
|
|
|
34
35
|
const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
|
|
35
36
|
const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
36
37
|
const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
38
|
+
const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
|
|
37
39
|
}
|
|
38
40
|
export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
|
|
39
41
|
export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
|
|
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
|
|
|
21
21
|
local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
|
|
22
22
|
local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
|
|
23
23
|
local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
|
|
24
|
+
local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
|
|
25
|
+
local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
|
|
26
|
+
local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
|
|
24
27
|
local damageFactorByUnit = {}
|
|
25
28
|
local receivedDamageFactorByUnit = {}
|
|
29
|
+
local function atLeastOnceProbability(array)
|
|
30
|
+
local oppositeEventProbability = 1
|
|
31
|
+
for i = 1, #array do
|
|
32
|
+
oppositeEventProbability = oppositeEventProbability * (1 - array[i])
|
|
33
|
+
end
|
|
34
|
+
return 1 - oppositeEventProbability
|
|
35
|
+
end
|
|
26
36
|
____exports.UnitBonusType = {}
|
|
27
37
|
local UnitBonusType = ____exports.UnitBonusType
|
|
28
38
|
do
|
|
@@ -56,6 +66,13 @@ do
|
|
|
56
66
|
}
|
|
57
67
|
UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
|
|
58
68
|
UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
|
|
69
|
+
UnitBonusType.EVASION_PROBABILITY = {
|
|
70
|
+
abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
|
|
71
|
+
field = EVASION_PROBABILITY_ABILITY_FIELD,
|
|
72
|
+
integer = false,
|
|
73
|
+
reduce = atLeastOnceProbability,
|
|
74
|
+
initialValue = 0
|
|
75
|
+
}
|
|
59
76
|
end
|
|
60
77
|
local bonusesByUnitByBonusType = {}
|
|
61
78
|
local nextId = 1
|
|
@@ -11,7 +11,7 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
|
|
|
11
11
|
}
|
|
12
12
|
export declare class UnitItems {
|
|
13
13
|
constructor(handle: junit);
|
|
14
|
-
findSlot(item: Item):
|
|
14
|
+
findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
|
|
15
15
|
protected __newindex(slot: number, item: Item | undefined): void;
|
|
16
16
|
protected __index(key: string | number): unknown;
|
|
17
17
|
protected __len(): number;
|
|
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
|
|
|
7
7
|
local Item = ____item.Item
|
|
8
8
|
local ____unit = require("engine.internal.unit")
|
|
9
9
|
local Unit = ____unit.Unit
|
|
10
|
+
local ____utility = require("engine.internal.utility")
|
|
11
|
+
local findUnitItemSlot = ____utility.findUnitItemSlot
|
|
12
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
13
|
+
local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
|
|
10
14
|
local rawset = _G.rawset
|
|
11
15
|
local ____type = _G.type
|
|
12
16
|
local isItemPowerup = IsItemPowerup
|
|
13
17
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
14
|
-
local unitAddItem = UnitAddItem
|
|
15
|
-
local unitDropItemSlot = UnitDropItemSlot
|
|
16
18
|
local unitInventorySize = UnitInventorySize
|
|
17
19
|
local unitItemInSlot = UnitItemInSlot
|
|
18
20
|
local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
|
|
@@ -31,14 +33,7 @@ function UnitItems.prototype.____constructor(self, handle)
|
|
|
31
33
|
handleByUnitItems[self] = handle
|
|
32
34
|
end
|
|
33
35
|
function UnitItems.prototype.findSlot(self, item)
|
|
34
|
-
|
|
35
|
-
local itemHandle = item.handle
|
|
36
|
-
for slot = 0, unitInventorySize(handle) - 1 do
|
|
37
|
-
if itemHandle == unitItemInSlot(handle, slot) then
|
|
38
|
-
return slot
|
|
39
|
-
end
|
|
40
|
-
end
|
|
41
|
-
return nil
|
|
36
|
+
return findUnitItemSlot(handleByUnitItems[self], item.handle)
|
|
42
37
|
end
|
|
43
38
|
function UnitItems.prototype.__newindex(self, slot, item)
|
|
44
39
|
local handle = handleByUnitItems[self]
|
|
@@ -52,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
|
|
|
52
47
|
if isPowerup then
|
|
53
48
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
54
49
|
end
|
|
55
|
-
|
|
56
|
-
unitDropItemSlot(handle, itemHandle, slot - 1)
|
|
50
|
+
unitAddItemToSlot(handle, itemHandle, slot - 1)
|
|
57
51
|
if isPowerup then
|
|
58
52
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
59
53
|
end
|
|
@@ -1,5 +1,11 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Player } from "../../../core/types/player";
|
|
3
|
+
import { Event } from "../../../event";
|
|
4
|
+
declare module "../unit" {
|
|
5
|
+
namespace Unit {
|
|
6
|
+
const mainSelectedUnitChangeEvent: Event<[Player]>;
|
|
7
|
+
}
|
|
8
|
+
}
|
|
3
9
|
declare module "../unit" {
|
|
4
10
|
namespace Unit {
|
|
5
11
|
const getMainSelectedOf: (player: Player) => Unit | undefined;
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__New = ____lualib.__TS__New
|
|
1
3
|
local ____exports = {}
|
|
2
4
|
local ____player = require("core.types.player")
|
|
3
5
|
local Player = ____player.Player
|
|
@@ -8,6 +10,10 @@ local ____local_2Dclient = require("engine.local-client")
|
|
|
8
10
|
local LocalClient = ____local_2Dclient.LocalClient
|
|
9
11
|
local ____unit = require("engine.internal.unit")
|
|
10
12
|
local Unit = ____unit.Unit
|
|
13
|
+
local ____event = require("event")
|
|
14
|
+
local Event = ____event.Event
|
|
15
|
+
local mainSelectedUnitChangeEvent = __TS__New(Event)
|
|
16
|
+
rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
|
|
11
17
|
local mainSelectedUnitByPlayer = {}
|
|
12
18
|
local syncSlider = BlzCreateFrameByType(
|
|
13
19
|
"SLIDER",
|
|
@@ -27,7 +33,12 @@ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
|
|
|
27
33
|
TriggerAddAction(
|
|
28
34
|
trg,
|
|
29
35
|
function()
|
|
30
|
-
|
|
36
|
+
local player = Player:of(GetTriggerPlayer())
|
|
37
|
+
local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
|
|
38
|
+
if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
|
|
39
|
+
mainSelectedUnitByPlayer[player] = mainSelectedUnit
|
|
40
|
+
Event.invoke(mainSelectedUnitChangeEvent, player)
|
|
41
|
+
end
|
|
31
42
|
end
|
|
32
43
|
)
|
|
33
44
|
rawset(
|
|
@@ -133,6 +133,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
133
133
|
get isAlive(): boolean;
|
|
134
134
|
get isDead(): boolean;
|
|
135
135
|
get isIllusion(): boolean;
|
|
136
|
+
get isStunned(): boolean;
|
|
136
137
|
get combatClassifications(): CombatClassifications;
|
|
137
138
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
138
139
|
hasCombatClassification(combatClassification: CombatClassification): boolean;
|
|
@@ -332,11 +333,12 @@ export declare class Unit extends Handle<junit> {
|
|
|
332
333
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
333
334
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
334
335
|
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
335
|
-
static get
|
|
336
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
337
|
+
static get itemMoveOrderEvent(): Event<[
|
|
336
338
|
unit: Unit,
|
|
337
339
|
item: Item,
|
|
338
|
-
slotFrom:
|
|
339
|
-
slotTo:
|
|
340
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
341
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
340
342
|
]>;
|
|
341
343
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
342
344
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|