warscript 0.0.1-dev.240d8a6 → 0.0.1-dev.2450f74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +123 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/tileCell.d.ts +8 -0
  14. package/core/types/tileCell.lua +78 -0
  15. package/core/types/timer.d.ts +8 -8
  16. package/core/types/timer.lua +39 -23
  17. package/core/util.d.ts +1 -1
  18. package/core/util.lua +12 -1
  19. package/decl/native.d.ts +846 -790
  20. package/engine/behavior.d.ts +5 -0
  21. package/engine/behavior.lua +106 -27
  22. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  23. package/engine/behaviour/ability/always-enabled.lua +31 -0
  24. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  25. package/engine/behaviour/ability/apply-buff.lua +32 -0
  26. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +26 -38
  29. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  30. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  31. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  32. package/engine/behaviour/ability/instant-impact.lua +4 -19
  33. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  34. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  35. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  36. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  37. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  38. package/engine/behaviour/ability/restore-mana.lua +6 -6
  39. package/engine/behaviour/ability.d.ts +20 -4
  40. package/engine/behaviour/ability.lua +111 -47
  41. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  42. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  43. package/engine/behaviour/unit.d.ts +32 -0
  44. package/engine/behaviour/unit.lua +185 -4
  45. package/engine/buff.d.ts +63 -45
  46. package/engine/buff.lua +300 -237
  47. package/engine/internal/ability.d.ts +20 -3
  48. package/engine/internal/ability.lua +126 -13
  49. package/engine/internal/item/ability.lua +162 -4
  50. package/engine/internal/item+owner.lua +12 -6
  51. package/engine/internal/item.d.ts +8 -7
  52. package/engine/internal/item.lua +153 -51
  53. package/engine/internal/mechanics/ability-duration.lua +1 -1
  54. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  55. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  56. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  57. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  58. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  59. package/engine/internal/misc/frame-coordinates.lua +21 -0
  60. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  61. package/engine/internal/misc/get-terrain-z.lua +11 -0
  62. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  63. package/engine/internal/misc/player-local-handle.lua +5 -0
  64. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  65. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  66. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  67. package/engine/internal/object-data/evasion-probability.lua +16 -0
  68. package/engine/internal/unit/ability.d.ts +45 -1
  69. package/engine/internal/unit/ability.lua +98 -14
  70. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  71. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  72. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  73. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  74. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  75. package/engine/internal/unit/allowed-targets.lua +9 -1
  76. package/engine/internal/unit/bonus.d.ts +2 -0
  77. package/engine/internal/unit/bonus.lua +17 -0
  78. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  79. package/engine/internal/unit/ignore-events-items.lua +5 -0
  80. package/engine/internal/unit/item.d.ts +1 -1
  81. package/engine/internal/unit/item.lua +6 -12
  82. package/engine/internal/unit/main-selected.d.ts +6 -0
  83. package/engine/internal/unit/main-selected.lua +12 -1
  84. package/engine/internal/unit/order.d.ts +20 -0
  85. package/engine/internal/unit/order.lua +136 -0
  86. package/engine/internal/unit+ability.lua +10 -1
  87. package/engine/internal/unit+damage.d.ts +2 -11
  88. package/engine/internal/unit+damage.lua +10 -14
  89. package/engine/internal/unit+spellSteal.lua +1 -2
  90. package/engine/internal/unit-missile-launch.lua +9 -2
  91. package/engine/internal/unit.d.ts +37 -13
  92. package/engine/internal/unit.lua +330 -148
  93. package/engine/internal/utility.lua +12 -0
  94. package/engine/lightning.d.ts +12 -5
  95. package/engine/lightning.lua +48 -14
  96. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  97. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  98. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  99. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  100. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  101. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  102. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  103. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  104. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  105. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  106. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  107. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  108. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  109. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  110. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  111. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  112. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  113. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  114. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  115. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  116. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  117. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  118. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  119. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  120. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  121. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  122. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  123. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  124. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  125. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  126. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  127. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  128. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  129. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  130. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  131. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  132. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  133. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  134. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  135. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  136. package/engine/object-data/entry/ability-type/web.lua +52 -0
  137. package/engine/object-data/entry/ability-type.d.ts +19 -17
  138. package/engine/object-data/entry/ability-type.lua +90 -36
  139. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  140. package/engine/object-data/entry/buff-type.d.ts +6 -12
  141. package/engine/object-data/entry/buff-type.lua +13 -29
  142. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  143. package/engine/object-data/entry/item-type.d.ts +3 -1
  144. package/engine/object-data/entry/item-type.lua +15 -2
  145. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  146. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  147. package/engine/object-data/entry/sound-preset.lua +140 -0
  148. package/engine/object-data/entry/unit-type.d.ts +21 -5
  149. package/engine/object-data/entry/unit-type.lua +214 -93
  150. package/engine/object-data/entry/upgrade.d.ts +1 -1
  151. package/engine/object-data/entry/upgrade.lua +4 -4
  152. package/engine/object-data/entry.d.ts +16 -14
  153. package/engine/object-data/entry.lua +60 -32
  154. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  155. package/engine/object-field/ability.d.ts +12 -6
  156. package/engine/object-field/ability.lua +8 -4
  157. package/engine/object-field/unit.d.ts +57 -3
  158. package/engine/object-field/unit.lua +207 -7
  159. package/engine/object-field.d.ts +17 -6
  160. package/engine/object-field.lua +190 -90
  161. package/engine/random.d.ts +5 -0
  162. package/engine/random.lua +3 -0
  163. package/engine/standard/entries/buff-type.d.ts +3 -0
  164. package/engine/standard/entries/buff-type.lua +3 -0
  165. package/engine/standard/entries/sound-preset.d.ts +10 -0
  166. package/engine/standard/entries/sound-preset.lua +10 -0
  167. package/engine/standard/fields/ability.d.ts +2 -0
  168. package/engine/standard/fields/ability.lua +2 -0
  169. package/engine/standard/fields/unit.d.ts +4 -0
  170. package/engine/standard/fields/unit.lua +7 -0
  171. package/engine/text-tag.d.ts +36 -2
  172. package/engine/text-tag.lua +249 -10
  173. package/engine/unit.d.ts +2 -0
  174. package/engine/unit.lua +2 -0
  175. package/objutil/buff.lua +1 -2
  176. package/objutil/unit.lua +8 -0
  177. package/package.json +2 -2
  178. package/patch-lualib.lua +1 -1
  179. package/utility/arrays.d.ts +9 -1
  180. package/utility/arrays.lua +37 -3
  181. package/utility/callback-array.d.ts +13 -0
  182. package/utility/callback-array.lua +46 -0
  183. package/utility/functions.d.ts +8 -0
  184. package/utility/functions.lua +13 -0
  185. package/utility/lazy.d.ts +2 -0
  186. package/utility/lazy.lua +14 -0
  187. package/utility/linked-set.d.ts +1 -0
  188. package/utility/linked-set.lua +3 -0
  189. package/utility/lua-maps.d.ts +4 -0
  190. package/utility/lua-maps.lua +20 -0
  191. package/utility/lua-sets.d.ts +2 -0
  192. package/utility/lua-sets.lua +7 -0
  193. package/utility/reflection.lua +11 -7
  194. package/core/types/order.d.ts +0 -25
  195. package/core/types/order.lua +0 -55
@@ -51,12 +51,21 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
54
65
  local match = string.match
55
66
  local ____tostring = _G.tostring
56
67
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
69
  local getUnitIntegerField = BlzGetUnitIntegerField
61
70
  local getUnitRealField = BlzGetUnitRealField
62
71
  local getHeroStr = GetHeroStr
@@ -75,9 +84,9 @@ local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
118
125
  local getIssuedOrderId = GetIssuedOrderId
119
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
127
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
128
  local isUnitAlly = IsUnitAlly
126
129
  local isUnitEnemy = IsUnitEnemy
127
130
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
131
  ____exports.UnitClassification = {}
131
132
  local UnitClassification = ____exports.UnitClassification
132
133
  do
@@ -136,6 +137,7 @@ do
136
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -562,17 +587,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
587
  ____exports.Unit:of(unit)
563
588
  )
564
589
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
590
  for i = 0, unitInventorySize(unit) - 1 do
577
591
  local item = unitItemInSlot(unit, i)
578
592
  if getItemAbility(item, abilityId) == ability then
@@ -647,16 +661,26 @@ local function delayHealthChecksCallback(unit)
647
661
  end
648
662
  end
649
663
  local nextSyncId = 1
650
- local unitBySyncId = setmetatable({}, {__mode = "k"})
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
651
675
  ____exports.Unit = __TS__Class()
652
676
  local Unit = ____exports.Unit
653
677
  Unit.name = "Unit"
654
678
  __TS__ClassExtends(Unit, Handle)
655
679
  function Unit.prototype.____constructor(self, handle)
656
680
  Handle.prototype.____constructor(self, handle)
657
- local ____nextSyncId_0 = nextSyncId
658
- nextSyncId = ____nextSyncId_0 + 1
659
- self.syncId = ____nextSyncId_0
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
660
684
  self._owner = Player:of(getOwningPlayer(handle))
661
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
662
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -688,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
688
712
  end
689
713
  function Unit.prototype.onDestroy(self)
690
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
691
717
  if not self._owner then
692
718
  self._owner = Player:of(getOwningPlayer(handle))
693
719
  end
@@ -755,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
755
781
  end}
756
782
  end
757
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
758
- local ____combatClassification_1 = combatClassification
759
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
760
786
  end
761
787
  function Unit.prototype.addClassification(self, classification)
762
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
763
789
  end
764
790
  function Unit.prototype.removeClassification(self, classification)
765
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
766
792
  end
767
793
  function Unit.prototype.hasClassification(self, classification)
768
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
769
795
  end
770
796
  function Unit.prototype.isVisibleTo(self, player)
771
797
  return isUnitVisible(self.handle, player.handle)
@@ -774,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
774
800
  return isUnitInvisible(self.handle, player.handle)
775
801
  end
776
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
777
- local ____temp_2
803
+ local ____temp_3
778
804
  if type(x) == "number" then
779
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
780
806
  else
781
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
782
808
  end
783
- return ____temp_2
809
+ return ____temp_3
784
810
  end
785
811
  function Unit.prototype.isAllyOf(self, unit)
786
812
  return isUnitAlly(
@@ -798,13 +824,25 @@ function Unit.prototype.playAnimation(self, animation, rarity)
798
824
  if type(animation) == "number" then
799
825
  setUnitAnimationByIndex(self.handle, animation)
800
826
  elseif rarity then
801
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
802
828
  else
803
829
  setUnitAnimation(self.handle, animation)
804
830
  end
805
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
806
835
  function Unit.prototype.queueAnimation(self, animation)
807
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
808
846
  end
809
847
  function Unit.prototype.delayHealthChecks(self)
810
848
  self[103] = (self[103] or 0) + 1
@@ -817,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
817
855
  return IsUnitSelected(self.handle, player.handle)
818
856
  end
819
857
  function Unit.prototype.explode(self)
820
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
821
859
  killUnit(self.handle)
822
860
  end
823
861
  function Unit.prototype.kill(self)
824
862
  killUnit(self.handle)
825
863
  end
826
864
  function Unit.prototype.revive(self, x, y, doEffect)
827
- local ____ReviveHero_5 = ReviveHero
828
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
829
- local ____doEffect_3 = doEffect
830
- if ____doEffect_3 == nil then
831
- ____doEffect_3 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
832
870
  end
833
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
834
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
835
873
  end
836
874
  function Unit.prototype.healTarget(self, target, amount)
837
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -874,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
874
912
  return Item:of(unitItemInSlot(self.handle, slot))
875
913
  end
876
914
  function Unit.prototype.addAbility(self, abilityId)
877
- if unitAddAbility(self.handle, abilityId) then
878
- local ability = UnitAbility:of(
879
- checkNotNull(getUnitAbility(self.handle, abilityId)),
880
- abilityId,
881
- self
882
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
883
921
  local abilities = self.abilities
884
922
  abilities[#abilities + 1] = ability
885
- return ability
886
923
  end
887
- return nil
924
+ return ability
888
925
  end
889
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
890
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -898,31 +935,21 @@ end
898
935
  function Unit.prototype.hasAbility(self, abilityId)
899
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
900
937
  end
901
- function Unit.prototype.getAbilityById(self, abilityId)
902
- local handle = self.handle
903
- if unitAddAbility(handle, abilityId) then
904
- assert(unitRemoveAbility(handle, abilityId))
905
- return nil
906
- end
907
- return UnitAbility:of(
908
- getUnitAbility(self.handle, abilityId),
909
- abilityId,
910
- self
911
- )
938
+ function Unit.prototype.getAbility(self, abilityId)
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
912
941
  end
913
- function Unit.prototype.removeAbility(self, abilityId)
914
- if unitRemoveAbility(self.handle, abilityId) then
915
- local abilities = self.abilities
916
- for i = 1, #abilities do
917
- if abilities[i].typeId == abilityId then
918
- abilities[i]:destroy()
919
- tremove(abilities, i)
920
- return true
921
- end
942
+ function Unit.prototype.removeAbility(self, abilityTypeId)
943
+ local abilities = self.abilities
944
+ for i = 1, #abilities do
945
+ if abilities[i].typeId == abilityTypeId then
946
+ local ability = abilities[i]
947
+ tremove(abilities, i)
948
+ ability:destroy()
949
+ return true
922
950
  end
923
- return true
924
951
  end
925
- return false
952
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
926
953
  end
927
954
  function Unit.prototype.hideAbility(self, abilityId, flag)
928
955
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -936,12 +963,34 @@ end
936
963
  function Unit.prototype.endAbilityCooldown(self, abilityId)
937
964
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
938
965
  end
966
+ function Unit.prototype.interruptMovement(self)
967
+ local handle = self.handle
968
+ unitDisableAbility(
969
+ handle,
970
+ fourCC("Amov"),
971
+ true,
972
+ false
973
+ )
974
+ unitDisableAbility(
975
+ handle,
976
+ fourCC("Amov"),
977
+ false,
978
+ false
979
+ )
980
+ end
939
981
  function Unit.prototype.interruptAttack(self)
940
982
  unitInterruptAttack(self.handle)
941
983
  end
942
984
  function Unit.prototype.interruptCast(self, abilityId)
943
- unitDisableAbility(self.handle, abilityId, true, false)
944
- unitDisableAbility(self.handle, abilityId, false, false)
985
+ local handle = self.handle
986
+ unitDisableAbility(handle, abilityId, true, false)
987
+ Timer:run(
988
+ unitDisableAbility,
989
+ handle,
990
+ abilityId,
991
+ false,
992
+ false
993
+ )
945
994
  end
946
995
  function Unit.prototype.getDistanceTo(self, target)
947
996
  local handle = self.handle
@@ -1202,7 +1251,15 @@ __TS__SetDescriptor(
1202
1251
  Unit.prototype,
1203
1252
  "isIllusion",
1204
1253
  {get = function(self)
1205
- return isUnitIllusion(self.handle)
1254
+ return IsUnitIllusion(self.handle)
1255
+ end},
1256
+ true
1257
+ )
1258
+ __TS__SetDescriptor(
1259
+ Unit.prototype,
1260
+ "isStunned",
1261
+ {get = function(self)
1262
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1206
1263
  end},
1207
1264
  true
1208
1265
  )
@@ -1279,6 +1336,19 @@ __TS__SetDescriptor(
1279
1336
  },
1280
1337
  true
1281
1338
  )
1339
+ __TS__SetDescriptor(
1340
+ Unit.prototype,
1341
+ "primaryAttribute",
1342
+ {
1343
+ get = function(self)
1344
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1345
+ end,
1346
+ set = function(self, primaryAttribute)
1347
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1348
+ end
1349
+ },
1350
+ true
1351
+ )
1282
1352
  __TS__SetDescriptor(
1283
1353
  Unit.prototype,
1284
1354
  "strengthBase",
@@ -1403,14 +1473,14 @@ __TS__SetDescriptor(
1403
1473
  return not self[106]
1404
1474
  end,
1405
1475
  set = function(self, isTeamGlowVisible)
1406
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1407
- local ____temp_6
1476
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1477
+ local ____temp_7
1408
1478
  if not isTeamGlowVisible then
1409
- ____temp_6 = true
1479
+ ____temp_7 = true
1410
1480
  else
1411
- ____temp_6 = nil
1481
+ ____temp_7 = nil
1412
1482
  end
1413
- self[106] = ____temp_6
1483
+ self[106] = ____temp_7
1414
1484
  end
1415
1485
  },
1416
1486
  true
@@ -1419,9 +1489,9 @@ __TS__SetDescriptor(
1419
1489
  Unit.prototype,
1420
1490
  "color",
1421
1491
  {set = function(self, color)
1422
- setUnitColor(self.handle, color.handle)
1492
+ SetUnitColor(self.handle, color.handle)
1423
1493
  if self[106] then
1424
- showUnitTeamGlow(self.handle, false)
1494
+ BlzShowUnitTeamGlow(self.handle, false)
1425
1495
  end
1426
1496
  end},
1427
1497
  true
@@ -1590,7 +1660,7 @@ __TS__SetDescriptor(
1590
1660
  "x",
1591
1661
  {
1592
1662
  get = function(self)
1593
- return getUnitX(self.handle)
1663
+ return self[107] or getUnitX(self.handle)
1594
1664
  end,
1595
1665
  set = function(self, v)
1596
1666
  SetUnitX(self.handle, v)
@@ -1603,7 +1673,7 @@ __TS__SetDescriptor(
1603
1673
  "y",
1604
1674
  {
1605
1675
  get = function(self)
1606
- return getUnitY(self.handle)
1676
+ return self[108] or getUnitY(self.handle)
1607
1677
  end,
1608
1678
  set = function(self, v)
1609
1679
  SetUnitY(self.handle, v)
@@ -1689,10 +1759,10 @@ __TS__SetDescriptor(
1689
1759
  "gold",
1690
1760
  {
1691
1761
  get = function(self)
1692
- return getResourceAmount(self.handle)
1762
+ return GetResourceAmount(self.handle)
1693
1763
  end,
1694
1764
  set = function(self, gold)
1695
- setResourceAmount(self.handle, gold)
1765
+ SetResourceAmount(self.handle, gold)
1696
1766
  end
1697
1767
  },
1698
1768
  true
@@ -1820,6 +1890,19 @@ __TS__SetDescriptor(
1820
1890
  end},
1821
1891
  true
1822
1892
  )
1893
+ __TS__SetDescriptor(
1894
+ Unit.prototype,
1895
+ "movementType",
1896
+ {
1897
+ get = function(self)
1898
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1899
+ end,
1900
+ set = function(self, movementType)
1901
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1902
+ end
1903
+ },
1904
+ true
1905
+ )
1823
1906
  __TS__SetDescriptor(
1824
1907
  Unit.prototype,
1825
1908
  "pathing",
@@ -2001,6 +2084,14 @@ __TS__SetDescriptor(
2001
2084
  end},
2002
2085
  true
2003
2086
  )
2087
+ __TS__SetDescriptor(
2088
+ Unit.prototype,
2089
+ "targetAcquiredEvent",
2090
+ {get = function(self)
2091
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2092
+ end},
2093
+ true
2094
+ )
2004
2095
  __TS__SetDescriptor(
2005
2096
  Unit.prototype,
2006
2097
  "onSelect",
@@ -2136,25 +2227,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2136
2227
  InitializingEvent,
2137
2228
  function(event)
2138
2229
  local function listener(unit, id)
2139
- local ____GetSpellTargetUnit_result_9
2230
+ local ____GetSpellTargetUnit_result_10
2140
2231
  if GetSpellTargetUnit() then
2141
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2232
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2142
2233
  else
2143
- local ____GetSpellTargetItem_result_8
2234
+ local ____GetSpellTargetItem_result_9
2144
2235
  if GetSpellTargetItem() then
2145
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2236
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2146
2237
  else
2147
- local ____GetSpellTargetDestructable_result_7
2238
+ local ____GetSpellTargetDestructable_result_8
2148
2239
  if GetSpellTargetDestructable() then
2149
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2240
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2150
2241
  else
2151
- ____GetSpellTargetDestructable_result_7 = nil
2242
+ ____GetSpellTargetDestructable_result_8 = nil
2152
2243
  end
2153
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2244
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2154
2245
  end
2155
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2246
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2156
2247
  end
2157
- local target = ____GetSpellTargetUnit_result_9
2248
+ local target = ____GetSpellTargetUnit_result_10
2158
2249
  if target then
2159
2250
  invoke(event, unit, id, target)
2160
2251
  end
@@ -2326,10 +2417,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2326
2417
  ____exports.UnitTriggerEvent,
2327
2418
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2328
2419
  function()
2329
- local unit = ____exports.Unit:of(getOrderedUnit())
2330
- local issuedOrderId = getIssuedOrderId()
2331
- if unit ~= nil and unit.state == 1 then
2332
- return unit, issuedOrderId
2420
+ local handle = getOrderedUnit()
2421
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2422
+ local unit = ____exports.Unit:of(handle)
2423
+ if unit.state == 1 then
2424
+ return unit, getIssuedOrderId()
2425
+ end
2333
2426
  end
2334
2427
  return IgnoreEvent
2335
2428
  end
@@ -2360,13 +2453,19 @@ Unit.onDamaging = (function()
2360
2453
  if source and source.typeId == dummyUnitId then
2361
2454
  source = nil
2362
2455
  end
2363
- local target = BlzGetEventDamageTarget()
2456
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2457
+ local metadata = damageMetadataByTarget[target]
2458
+ damageMetadataByTarget[target] = nil
2364
2459
  local data = {
2365
2460
  amount = GetEventDamage(),
2366
- attackType = BlzGetEventAttackType(),
2461
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2367
2462
  damageType = BlzGetEventDamageType(),
2368
2463
  weaponType = BlzGetEventWeaponType(),
2369
- isAttack = BlzGetEventIsAttack()
2464
+ metadata = metadata,
2465
+ isAttack = BlzGetEventIsAttack(),
2466
+ originalAmount = GetEventDamage(),
2467
+ originalMetadata = metadata,
2468
+ preventRetaliation = damagingEventPreventRetaliation
2370
2469
  }
2371
2470
  if data.isAttack and source then
2372
2471
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2380,18 +2479,36 @@ Unit.onDamaging = (function()
2380
2479
  invoke(
2381
2480
  event,
2382
2481
  source,
2383
- ____exports.Unit:of(target),
2482
+ target,
2384
2483
  setmetatable(
2385
2484
  {},
2386
2485
  {
2387
2486
  __index = data,
2388
2487
  __newindex = function(self, key, value)
2389
- damageSetters[key](value)
2488
+ local damageSetter = damageSetters[key]
2489
+ if damageSetter ~= nil then
2490
+ damageSetter(value)
2491
+ end
2390
2492
  data[key] = value
2391
2493
  end
2392
2494
  }
2393
2495
  )
2394
2496
  )
2497
+ if data[0] and source then
2498
+ local sourceOwner = source.owner.handle
2499
+ data[1] = sourceOwner
2500
+ local targetOwner = target.owner.handle
2501
+ data[2] = targetOwner
2502
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2503
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2504
+ data[3] = true
2505
+ end
2506
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2507
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2508
+ data[4] = true
2509
+ end
2510
+ end
2511
+ damagingEventByTarget[target] = data
2395
2512
  return
2396
2513
  end
2397
2514
  BlzSetEventDamage(0)
@@ -2399,7 +2516,7 @@ Unit.onDamaging = (function()
2399
2516
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2400
2517
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2401
2518
  local sourceOwner = source.owner.handle
2402
- local targetOwner = GetOwningPlayer(target)
2519
+ local targetOwner = target.owner.handle
2403
2520
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2404
2521
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2405
2522
  Timer:run(function()
@@ -2415,23 +2532,19 @@ Unit.onDamaging = (function()
2415
2532
  for ____, ____value in ipairs(source._attackHandlers) do
2416
2533
  local condition = ____value[1]
2417
2534
  local action = ____value[2]
2418
- if condition(
2419
- source,
2420
- ____exports.Unit:of(target),
2421
- data
2422
- ) then
2535
+ if condition(source, target, data) then
2423
2536
  action(
2424
2537
  source,
2425
- ____exports.Unit:of(target),
2538
+ target,
2426
2539
  setmetatable(
2427
2540
  {fire = function()
2428
2541
  UnitDamageTarget(
2429
2542
  source.handle,
2430
- target,
2543
+ target.handle,
2431
2544
  data.amount,
2432
2545
  true,
2433
2546
  true,
2434
- data.attackType,
2547
+ attackTypeToNative(data.attackType),
2435
2548
  data.damageType,
2436
2549
  data.weaponType
2437
2550
  )
@@ -2458,26 +2571,50 @@ Unit.onDamage = __TS__New(
2458
2571
  if source and source.typeId == dummyUnitId then
2459
2572
  source = nil
2460
2573
  end
2574
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2575
+ local damagingEvent = damagingEventByTarget[target]
2576
+ damagingEventByTarget[target] = nil
2461
2577
  local data = {
2462
2578
  amount = GetEventDamage(),
2463
- attackType = BlzGetEventAttackType(),
2579
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2464
2580
  damageType = BlzGetEventDamageType(),
2465
2581
  weaponType = BlzGetEventWeaponType(),
2582
+ metadata = damagingEvent and damagingEvent.metadata,
2466
2583
  isAttack = BlzGetEventIsAttack(),
2467
- originalAmount = GetEventDamage(),
2584
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2585
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2468
2586
  preventDeath = damageEventPreventDeath
2469
2587
  }
2588
+ if damagingEvent then
2589
+ for key, value in pairs(damagingEvent) do
2590
+ if isAttribute(key) then
2591
+ data[key] = value
2592
+ end
2593
+ end
2594
+ local sourceOwner = damagingEvent[1]
2595
+ if sourceOwner then
2596
+ local targetOwner = damagingEvent[2]
2597
+ if damagingEvent[3] then
2598
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2599
+ end
2600
+ if damagingEvent[4] then
2601
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2602
+ end
2603
+ end
2604
+ end
2470
2605
  local evData = setmetatable(
2471
2606
  {},
2472
2607
  {
2473
2608
  __index = data,
2474
2609
  __newindex = function(self, key, value)
2475
- damageSetters[key](value)
2610
+ local damageSetter = damageSetters[key]
2611
+ if damageSetter ~= nil then
2612
+ damageSetter(value)
2613
+ end
2476
2614
  data[key] = value
2477
2615
  end
2478
2616
  }
2479
2617
  )
2480
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2481
2618
  invoke(event, source, target, evData)
2482
2619
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2483
2620
  local bonusHealth = math.ceil(evData.amount)
@@ -2520,8 +2657,9 @@ Unit.itemDroppedEvent = __TS__New(
2520
2657
  EVENT_PLAYER_UNIT_DROP_ITEM,
2521
2658
  function()
2522
2659
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2660
+ local item = getManipulatedItem()
2661
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2662
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2663
  end
2526
2664
  return IgnoreEvent
2527
2665
  end
@@ -2530,9 +2668,14 @@ Unit.itemPickedUpEvent = __TS__New(
2530
2668
  ____exports.UnitTriggerEvent,
2531
2669
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2532
2670
  function()
2533
- local unit = getTriggerUnit()
2534
- if getUnitTypeId(unit) ~= dummyUnitId then
2535
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2671
+ local unitHandle = getTriggerUnit()
2672
+ local itemHandle = getManipulatedItem()
2673
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2674
+ local unit = ____exports.Unit:of(unitHandle)
2675
+ local item = Item:of(itemHandle)
2676
+ if item.owner ~= unit then
2677
+ return unit, item
2678
+ end
2536
2679
  end
2537
2680
  return IgnoreEvent
2538
2681
  end
@@ -2540,38 +2683,77 @@ Unit.itemPickedUpEvent = __TS__New(
2540
2683
  Unit.itemUsedEvent = __TS__New(
2541
2684
  ____exports.UnitTriggerEvent,
2542
2685
  EVENT_PLAYER_UNIT_USE_ITEM,
2543
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2686
+ function()
2687
+ local unit = getTriggerUnit()
2688
+ local item = getManipulatedItem()
2689
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2690
+ return ____exports.Unit:of(unit), Item:of(item)
2691
+ end
2692
+ return IgnoreEvent
2693
+ end
2544
2694
  )
2545
2695
  Unit.itemStackedEvent = __TS__New(
2546
2696
  ____exports.UnitTriggerEvent,
2547
2697
  EVENT_PLAYER_UNIT_STACK_ITEM,
2548
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2698
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2549
2699
  )
2550
2700
  __TS__ObjectDefineProperty(
2551
2701
  Unit,
2552
- "itemMovedEvent",
2702
+ "itemChargesChangedEvent",
2553
2703
  {get = function(self)
2554
2704
  local event = __TS__New(Event)
2555
- do
2556
- local order = orderId("moveslot1")
2557
- while order <= orderId("moveslot5") do
2558
- self.onTargetOrder[order]:addListener(function(unit, item)
2559
- local slotFrom = unit.items:findSlot(item)
2560
- if slotFrom ~= nil then
2561
- local slotTo = order - orderId("moveslot1")
2562
- invoke(
2563
- event,
2564
- unit,
2565
- item,
2566
- slotFrom,
2567
- slotTo
2568
- )
2569
- end
2570
- end)
2571
- order = order + 1
2705
+ Item.chargesChangedEvent:addListener(function(item)
2706
+ local unit = item.owner
2707
+ if unit ~= nil then
2708
+ invoke(event, unit, item)
2572
2709
  end
2710
+ end)
2711
+ rawset(self, "itemChargesChangedEvent", event)
2712
+ return event
2713
+ end}
2714
+ )
2715
+ __TS__ObjectDefineProperty(
2716
+ Unit,
2717
+ "itemUseOrderEvent",
2718
+ {get = function(self)
2719
+ local event = __TS__New(Event)
2720
+ for order = orderId("useslot0"), orderId("useslot5") do
2721
+ local slot = order - orderId("useslot0")
2722
+ local function listener(unit)
2723
+ local item = unit.items[slot + 1]
2724
+ if item ~= nil then
2725
+ invoke(event, unit, item)
2726
+ end
2727
+ end
2728
+ self.onImmediateOrder[order]:addListener(listener)
2729
+ self.onTargetOrder[order]:addListener(listener)
2730
+ self.onPointOrder[order]:addListener(listener)
2731
+ end
2732
+ rawset(self, "itemUseOrderEvent", event)
2733
+ return event
2734
+ end}
2735
+ )
2736
+ __TS__ObjectDefineProperty(
2737
+ Unit,
2738
+ "itemMoveOrderEvent",
2739
+ {get = function(self)
2740
+ local event = __TS__New(Event)
2741
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2742
+ local slotTo = order - orderId("moveslot0")
2743
+ self.onTargetOrder[order]:addListener(function(unit, item)
2744
+ local slotFrom = unit.items:findSlot(item)
2745
+ if slotFrom ~= nil then
2746
+ invoke(
2747
+ event,
2748
+ unit,
2749
+ item,
2750
+ slotFrom,
2751
+ slotTo
2752
+ )
2753
+ end
2754
+ end)
2573
2755
  end
2574
- rawset(self, "itemMovedEvent", event)
2756
+ rawset(self, "itemMoveOrderEvent", event)
2575
2757
  return event
2576
2758
  end}
2577
2759
  )