warscript 0.0.1-dev.22f399b → 0.0.1-dev.29630c5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/binaryreader.d.ts +1 -0
  2. package/binaryreader.lua +3 -0
  3. package/core/types/effect.d.ts +13 -3
  4. package/core/types/effect.lua +116 -17
  5. package/core/types/frame.d.ts +6 -0
  6. package/core/types/frame.lua +91 -1
  7. package/core/util.d.ts +1 -1
  8. package/core/util.lua +12 -0
  9. package/engine/behavior.d.ts +2 -2
  10. package/engine/behavior.lua +6 -6
  11. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  12. package/engine/behaviour/ability/always-enabled.lua +31 -0
  13. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  14. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  15. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  16. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  17. package/engine/behaviour/ability/instant-impact.lua +4 -19
  18. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  19. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  20. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  22. package/engine/behaviour/ability.d.ts +15 -3
  23. package/engine/behaviour/ability.lua +89 -33
  24. package/engine/behaviour/unit.d.ts +5 -0
  25. package/engine/behaviour/unit.lua +20 -0
  26. package/engine/buff.d.ts +69 -19
  27. package/engine/buff.lua +283 -80
  28. package/engine/internal/ability.d.ts +16 -13
  29. package/engine/internal/ability.lua +80 -76
  30. package/engine/internal/item/ability.lua +106 -0
  31. package/engine/internal/item+owner.lua +2 -2
  32. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  33. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  34. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  35. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  36. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  37. package/engine/internal/object-data/evasion-probability.lua +16 -0
  38. package/engine/internal/unit/ability.d.ts +10 -1
  39. package/engine/internal/unit/ability.lua +36 -14
  40. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  41. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  42. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  43. package/engine/internal/unit/add-item-to-slot.lua +50 -0
  44. package/engine/internal/unit/bonus.d.ts +6 -2
  45. package/engine/internal/unit/bonus.lua +23 -1
  46. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  47. package/engine/internal/unit/ignore-events-items.lua +5 -0
  48. package/engine/internal/unit/item.d.ts +24 -0
  49. package/engine/internal/unit/item.lua +78 -0
  50. package/engine/internal/unit/main-selected.d.ts +13 -0
  51. package/engine/internal/unit/main-selected.lua +51 -0
  52. package/engine/internal/unit+ability.lua +2 -2
  53. package/engine/internal/unit-missile-launch.lua +24 -5
  54. package/engine/internal/unit.d.ts +26 -10
  55. package/engine/internal/unit.lua +162 -81
  56. package/engine/internal/utility.lua +12 -0
  57. package/engine/lightning.d.ts +8 -2
  58. package/engine/lightning.lua +27 -2
  59. package/engine/local-client.d.ts +7 -2
  60. package/engine/local-client.lua +82 -0
  61. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  62. package/engine/object-data/entry/ability-type.lua +8 -12
  63. package/engine/object-data/entry/item-type.d.ts +14 -0
  64. package/engine/object-data/entry/item-type.lua +91 -0
  65. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  66. package/engine/object-field/ability.d.ts +26 -3
  67. package/engine/object-field/ability.lua +54 -1
  68. package/engine/object-field.d.ts +2 -2
  69. package/engine/object-field.lua +4 -0
  70. package/engine/standard/fields/ability.d.ts +2 -0
  71. package/engine/standard/fields/ability.lua +2 -0
  72. package/engine/unit.d.ts +3 -0
  73. package/engine/unit.lua +3 -0
  74. package/index.d.ts +1 -0
  75. package/index.lua +1 -0
  76. package/net/socket.d.ts +7 -1
  77. package/net/socket.lua +45 -4
  78. package/network.d.ts +1 -0
  79. package/network.lua +3 -2
  80. package/objutil/buff.lua +1 -1
  81. package/package.json +2 -2
  82. package/patch-lua.d.ts +0 -0
  83. package/patch-lua.lua +10 -0
  84. package/property.d.ts +55 -0
  85. package/property.lua +374 -0
  86. package/utility/arrays.d.ts +8 -1
  87. package/utility/arrays.lua +34 -3
  88. package/utility/lazy.d.ts +2 -0
  89. package/utility/lazy.lua +14 -0
  90. package/utility/linked-set.d.ts +11 -2
  91. package/utility/linked-set.lua +5 -2
  92. package/utility/types.d.ts +1 -0
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ local ____ability = require("engine.standard.fields.ability")
8
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
+ local ____math = require("math")
11
+ local max = ____math.max
12
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
16
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
17
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
18
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
19
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
20
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
21
+ return
22
+ end
23
+ caster.mana = caster.mana - manaCost
24
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
+ self:flashCasterEffect(caster)
26
+ AbilityBehavior:forAll(self.ability, "onImpact", caster)
27
+ end
28
+ return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
20
- end
21
- caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
28
13
  end
29
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,25 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
10
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
11
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
12
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
13
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
14
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
15
+ self:registerCommandEvent()
16
+ end
17
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
18
+ self:emulateImpact(caster)
19
+ end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
25
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ return ____exports
@@ -7,24 +7,36 @@ import { Widget } from "../../core/types/widget";
7
7
  import { Item } from "../internal/item";
8
8
  import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
10
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
11
+ import { Destructor } from "../../destroyable";
11
12
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
13
+ export type AbilityBehaviorParameters = {
14
+ isExclusiveOnImpactHandler?: boolean;
15
+ };
12
16
  export declare abstract class AbilityBehavior<Parameters extends {
13
17
  periodicActionParameters?: any[];
14
18
  missileParameters?: any[];
15
19
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
16
- constructor(ability: Ability);
20
+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
21
+ protected onDestroy(): Destructor;
22
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
23
+ protected registerCommandEvent(orderTypeStringId?: string): void;
17
24
  get ability(): Ability;
18
25
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
26
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
27
+ protected flashCasterEffect(widget: Widget): void;
28
+ protected flashTargetEffect(widget: Widget): void;
19
29
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
20
30
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
21
31
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
32
  private static MissileLaunchConfig;
23
33
  private get missileLaunchConfig();
24
- protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
34
+ protected onCreate(): void;
35
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
25
36
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
26
37
  onUnitGainAbility(_unit: Unit): void;
27
38
  onUnitLoseAbility(_unit: Unit): void;
39
+ onCommand(caster: Unit, orderTypeStringId: string): void;
28
40
  onCastingStart(caster: Unit): void;
29
41
  onCastingFinish(caster: Unit): void;
30
42
  onChannelingStart(caster: Unit): void;
@@ -1,9 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
8
+ local createUnitEventListener
7
9
  local ____behavior = require("engine.behavior")
8
10
  local Behavior = ____behavior.Behavior
9
11
  local ____unit = require("engine.unit")
@@ -14,31 +16,44 @@ local ____effect = require("core.types.effect")
14
16
  local Effect = ____effect.Effect
15
17
  local ____ability = require("engine.standard.fields.ability")
16
18
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
21
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
22
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
23
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
24
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
21
25
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
22
26
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
27
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
28
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
23
29
  local ____ability = require("engine.object-field.ability")
30
+ local AbilityField = ____ability.AbilityField
31
+ local AbilityLevelField = ____ability.AbilityLevelField
24
32
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
33
  local ____timer = require("core.types.timer")
26
34
  local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
35
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
36
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
37
+ local function createZeroTimerUnitEventListener(key)
38
+ local unitEventListener = createUnitEventListener(key)
39
+ return function(unit, ability, ...)
40
+ Timer:run(unitEventListener, unit, ability, ...)
33
41
  end
34
42
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
43
+ createUnitEventListener = function(key)
44
+ return function(unit, ability, ...)
45
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
46
+ end
47
+ end
48
+ local registeredCommandEventIds = {}
49
+ local subscribedValuesByAbilityBehavior = {}
50
+ local ____class_2 = __TS__Class()
51
+ ____class_2.name = ""
52
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
53
  self.abilityBehavior = abilityBehavior
39
54
  end
40
55
  __TS__SetDescriptor(
41
- ____class_0.prototype,
56
+ ____class_2.prototype,
42
57
  "art",
43
58
  {get = function(self)
44
59
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +61,7 @@ __TS__SetDescriptor(
46
61
  true
47
62
  )
48
63
  __TS__SetDescriptor(
49
- ____class_0.prototype,
64
+ ____class_2.prototype,
50
65
  "arc",
51
66
  {get = function(self)
52
67
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +69,7 @@ __TS__SetDescriptor(
54
69
  true
55
70
  )
56
71
  __TS__SetDescriptor(
57
- ____class_0.prototype,
72
+ ____class_2.prototype,
58
73
  "speed",
59
74
  {get = function(self)
60
75
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,12 +80,56 @@ ____exports.AbilityBehavior = __TS__Class()
65
80
  local AbilityBehavior = ____exports.AbilityBehavior
66
81
  AbilityBehavior.name = "AbilityBehavior"
67
82
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
83
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
84
  Behavior.prototype.____constructor(self, ability)
85
+ if parameters and parameters.isExclusiveOnImpactHandler then
86
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
87
+ end
88
+ self:onCreate()
89
+ end
90
+ function AbilityBehavior.prototype.onDestroy(self)
91
+ subscribedValuesByAbilityBehavior[self] = nil
92
+ return Behavior.prototype.onDestroy(self)
93
+ end
94
+ function AbilityBehavior.prototype.subscribe(self, value)
95
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
96
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
97
+ if subscribedValues == nil then
98
+ subscribedValues = {}
99
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
100
+ end
101
+ subscribedValues[value] = true
102
+ end
103
+ end
104
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
105
+ if orderTypeStringId == nil then
106
+ orderTypeStringId = self.ability.orderTypeStringId
107
+ end
108
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
109
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
110
+ registeredCommandEventIds[commandEventId] = true
111
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
112
+ end
70
113
  end
71
114
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
115
  return resolveCurrentAbilityDependentValue(self.ability, value)
73
116
  end
117
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget)
118
+ local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
+ Effect:flash(
120
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
+ widget,
122
+ attachmentPoint ~= "" and attachmentPoint or "origin"
123
+ )
124
+ end
125
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget)
126
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
127
+ Effect:flash(
128
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
129
+ widget,
130
+ attachmentPoint ~= "" and attachmentPoint or "origin"
131
+ )
132
+ end
74
133
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
75
134
  Effect:flash(
76
135
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -104,15 +163,9 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
104
163
  )
105
164
  end
106
165
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
166
+ function AbilityBehavior.prototype.onCreate(self)
167
+ end
168
+ function AbilityBehavior.prototype.onValueChange(self, _value)
116
169
  end
117
170
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
171
  end
@@ -120,6 +173,8 @@ function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
173
  end
121
174
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
175
  end
176
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
177
+ end
123
178
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
179
  end
125
180
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +234,7 @@ __TS__SetDescriptor(
179
234
  end},
180
235
  true
181
236
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
237
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
238
  __TS__SetDescriptor(
184
239
  AbilityBehavior.prototype,
185
240
  "missileLaunchConfig",
@@ -191,17 +246,6 @@ __TS__SetDescriptor(
191
246
  true
192
247
  );
193
248
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
249
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
250
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
251
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
@@ -223,6 +267,18 @@ __TS__SetDescriptor(
223
267
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
224
268
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
225
269
  end)(AbilityBehavior)
270
+ local function checkBehaviorOnValueChange(behavior, field)
271
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
272
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
273
+ behavior:onValueChange(field)
274
+ end
275
+ end
276
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
277
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
278
+ end)
279
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
280
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
281
+ end)
226
282
  Ability.onCreate:addListener(function(ability)
227
283
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
228
284
  if createBehaviorFunctions ~= nil then
@@ -4,6 +4,7 @@ import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
+ import { Item } from "../internal/item";
7
8
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
8
9
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
9
10
  constructor(unit: Unit);
@@ -16,6 +17,10 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
16
17
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
17
18
  onAbilityGained(ability: Ability): void;
18
19
  onAbilityLost(ability: Ability): void;
20
+ onItemDropped(item: Item): void;
21
+ onItemPickedUp(item: Item): void;
22
+ onItemUsed(item: Item): void;
23
+ onItemStacked(item: Item): void;
19
24
  onKill(target: Unit): void;
20
25
  onDeath(source: Unit | undefined): void;
21
26
  }
@@ -32,6 +32,14 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
32
  end
33
33
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
34
  end
35
+ function UnitBehavior.prototype.onItemDropped(self, item)
36
+ end
37
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
38
+ end
39
+ function UnitBehavior.prototype.onItemUsed(self, item)
40
+ end
41
+ function UnitBehavior.prototype.onItemStacked(self, item)
42
+ end
35
43
  function UnitBehavior.prototype.onKill(self, target)
36
44
  end
37
45
  function UnitBehavior.prototype.onDeath(self, source)
@@ -75,6 +83,18 @@ __TS__SetDescriptor(
75
83
  end
76
84
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
85
  end)
86
+ Unit.itemDroppedEvent:addListener(function(unit, item)
87
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
88
+ end)
89
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
90
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
91
+ end)
92
+ Unit.itemUsedEvent:addListener(function(unit, item)
93
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
94
+ end)
95
+ Unit.itemStackedEvent:addListener(function(unit, item)
96
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
+ end)
78
98
  end)(UnitBehavior)
79
99
  Unit.destroyEvent:addListener(function(unit)
80
100
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,20 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
14
15
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
16
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
17
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
18
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
19
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
20
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
21
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
22
  export declare class BuffUniqueGroup {
19
23
  }
20
24
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -51,6 +55,8 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
55
  armorIncreaseFactor?: NumberParameterValueType;
52
56
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
57
  movementSpeedIncreaseFactor?: NumberParameterValueType;
58
+ evasionProbability?: NumberParameterValueType;
59
+ damageFactor?: NumberParameterValueType;
54
60
  receivedDamageFactor?: NumberParameterValueType;
55
61
  receivedMagicDamageFactor?: NumberParameterValueType;
56
62
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
@@ -64,6 +70,12 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
70
  disablesAutoAttack?: BooleanParameterValueType;
65
71
  destroysOnDamage?: BooleanParameterValueType;
66
72
  maximumAutoAttackCount?: IntegerParameterValueType;
73
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
74
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
75
+ damageOnExpiration?: NumberParameterValueType;
76
+ healingOnExpiration?: NumberParameterValueType;
77
+ killsOnExpiration?: BooleanParameterValueType;
78
+ explodesOnExpiration?: BooleanParameterValueType;
67
79
  uniqueGroup?: BuffUniqueGroup;
68
80
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
81
  declare const enum BuffPropertyKey {
@@ -86,19 +98,27 @@ declare const enum BuffPropertyKey {
86
98
  HEALING_INTERVAL = 116,
87
99
  REMAINING_HEALING_OVER_DURATION = 117,
88
100
  HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
101
+ DAMAGE_ON_EXPIRATION = 119,
102
+ HEALING_ON_EXPIRATION = 120,
103
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
104
+ DAMAGE_UPON_DEATH = 122,
105
+ DAMAGE_UPON_DEATH_RANGE = 123,
106
+ MEDIUM_DAMAGE_UPON_DEATH = 124,
107
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
108
+ SMALL_DAMAGE_UPON_DEATH = 126,
109
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
110
+ AUTO_ATTACK_COUNT = 128,
111
+ MAXIMUM_AUTO_ATTACK_COUNT = 129,
112
+ DAMAGE_DEALT_EVENT_COUNT = 130,
113
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
114
+ DAMAGE_RECEIVED_EVENT_COUNT = 132,
115
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
116
+ STUNS = 134,
117
+ IGNORES_STUN_IMMUNITY = 135,
118
+ DISABLES_AUTO_ATTACK = 136,
119
+ PROVIDES_INVULNERABILITY = 137,
120
+ KILLS_ON_EXPIRATION = 138,
121
+ EXPLODES_ON_EXPIRATION = 139
102
122
  }
103
123
  export declare const enum BuffTypeIdSelectionPolicy {
104
124
  LEAST_DURATION = 0
@@ -106,11 +126,11 @@ export declare const enum BuffTypeIdSelectionPolicy {
106
126
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
107
127
  export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
108
128
  ...typeId: [ApplicableBuffTypeId] | [
109
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
129
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
110
130
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
111
131
  ],
112
- polarity: BuffPolarity,
113
- resistanceType: BuffResistanceType,
132
+ polarity: BuffPolarityParameterType,
133
+ resistanceType: BuffResistanceTypeParameterType,
114
134
  ...abilityOrParameters: [
115
135
  ability: Ability,
116
136
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
@@ -138,6 +158,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
158
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
159
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
160
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
161
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
162
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
163
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
164
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
165
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +169,16 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
169
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
170
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
171
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
172
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
173
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
174
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
175
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
150
176
  private [BuffPropertyKey.STUNS]?;
151
177
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
178
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
179
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
180
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
181
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
154
182
  protected static readonly defaultParameters: BuffParameters;
155
183
  get source(): Unit;
156
184
  readonly typeId: ApplicableBuffTypeId;
@@ -187,6 +215,12 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
215
  set healingPerInterval(healingPerInterval: number);
188
216
  get healingInterval(): number;
189
217
  set healingInterval(healingInterval: number);
218
+ get damageOnExpiration(): number;
219
+ set damageOnExpiration(damageOnExpiration: number);
220
+ get healingOnExpiration(): number;
221
+ set healingOnExpiration(healingOnExpiration: number);
222
+ get damageFactor(): number;
223
+ set damageFactor(damageFactor: number);
190
224
  get receivedDamageFactor(): number;
191
225
  set receivedDamageFactor(receivedDamageFactor: number);
192
226
  get armorIncrease(): number;
@@ -199,6 +233,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
233
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
234
  get providesInvulnerability(): boolean;
201
235
  set providesInvulnerability(providesInvulnerability: boolean);
236
+ get killsOnExpiration(): boolean;
237
+ set killsOnExpiration(killsOnExpiration: boolean);
238
+ get explodesOnExpiration(): boolean;
239
+ set explodesOnExpiration(killsOnExpiration: boolean);
240
+ get maximumDamageDealtEventCount(): number;
241
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
242
+ get maximumDamageReceivedEventCount(): number;
243
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
244
  get maximumAutoAttackCount(): number;
203
245
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
246
  get durationIncreaseOnAutoAttack(): number;
@@ -207,15 +249,23 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
207
249
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
208
250
  get movementSpeedIncreaseFactor(): number;
209
251
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
252
+ get evasionProbability(): number;
253
+ set evasionProbability(evasionProbability: number);
210
254
  get duration(): number;
211
255
  get remainingDuration(): number;
212
256
  set remainingDuration(remainingDuration: number);
213
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
257
+ flashEffect(...parameters: [
258
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
259
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
260
+ ]): void;
214
261
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
262
+ protected onCreate(): void;
215
263
  protected onDestroy(): Destructor;
216
264
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
265
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
266
+ onExpiration(): void;
218
267
  onDeath(source: Unit | undefined): void;
219
268
  onDamageDealt(target: Unit, event: DamageEvent): void;
269
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
220
270
  }
221
271
  export {};