warscript 0.0.1-dev.1f03eb6 → 0.0.1-dev.1fcc915

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (342) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +16 -2
  5. package/core/types/frame.lua +128 -67
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/missile.lua +6 -11
  10. package/core/types/player.d.ts +2 -1
  11. package/core/types/player.lua +18 -13
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +7 -2
  16. package/core/types/tileCell.lua +11 -0
  17. package/core/types/unit.d.ts +5 -0
  18. package/core/types/unit.lua +5 -0
  19. package/core/util.d.ts +3 -1
  20. package/core/util.lua +109 -3
  21. package/decl/native.d.ts +706 -7
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  25. package/engine/ability-type-extended-tooltip.lua +44 -0
  26. package/engine/behavior.d.ts +4 -2
  27. package/engine/behavior.lua +69 -11
  28. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  29. package/engine/behaviour/ability/damage.d.ts +4 -0
  30. package/engine/behaviour/ability/damage.lua +19 -15
  31. package/engine/behaviour/ability/emulate-impact.d.ts +14 -0
  32. package/engine/behaviour/ability/emulate-impact.lua +79 -5
  33. package/engine/behaviour/ability/instant-impact.d.ts +12 -1
  34. package/engine/behaviour/ability/instant-impact.lua +17 -2
  35. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  36. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  37. package/engine/behaviour/ability.d.ts +17 -5
  38. package/engine/behaviour/ability.lua +118 -8
  39. package/engine/behaviour/unit/stun-immunity.d.ts +1 -1
  40. package/engine/behaviour/unit/stun-immunity.lua +5 -4
  41. package/engine/behaviour/unit.d.ts +1 -0
  42. package/engine/behaviour/unit.lua +14 -3
  43. package/engine/buff.d.ts +103 -55
  44. package/engine/buff.lua +486 -270
  45. package/engine/index.d.ts +2 -1
  46. package/engine/internal/ability.d.ts +7 -0
  47. package/engine/internal/ability.lua +65 -36
  48. package/engine/internal/item/fields.d.ts +12 -0
  49. package/engine/internal/item/fields.lua +33 -0
  50. package/engine/internal/item/owner-cache.d.ts +5 -0
  51. package/engine/internal/item/owner-cache.lua +4 -0
  52. package/engine/internal/item+owner.d.ts +2 -0
  53. package/engine/internal/item+owner.lua +27 -4
  54. package/engine/internal/item.d.ts +20 -5
  55. package/engine/internal/item.lua +146 -57
  56. package/engine/internal/mechanics/cast-ability.lua +6 -3
  57. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  58. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  59. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  60. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  61. package/engine/internal/object-data/health-bonus.lua +16 -0
  62. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  63. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  64. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  65. package/engine/internal/object-data/mana-bonus.lua +16 -0
  66. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  67. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  68. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  69. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  70. package/engine/internal/unit/ability.lua +16 -0
  71. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  72. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  73. package/engine/internal/unit/appearance.d.ts +15 -0
  74. package/engine/internal/unit/appearance.lua +85 -0
  75. package/engine/internal/unit/attributes.d.ts +17 -0
  76. package/engine/internal/unit/attributes.lua +46 -0
  77. package/engine/internal/unit/bonus.d.ts +17 -0
  78. package/engine/internal/unit/bonus.lua +113 -8
  79. package/engine/internal/unit/buff.d.ts +2 -2
  80. package/engine/internal/unit/buff.lua +34 -19
  81. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  82. package/engine/internal/unit/equipment-inventory.lua +233 -0
  83. package/engine/internal/unit/expiration-timer.lua +1 -1
  84. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  85. package/engine/internal/unit/extended-inventory.lua +99 -0
  86. package/engine/internal/unit/fly-height.lua +3 -3
  87. package/engine/internal/unit/ignore-events-items.lua +10 -1
  88. package/engine/internal/unit/interrupts.d.ts +12 -0
  89. package/engine/internal/unit/interrupts.lua +28 -0
  90. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  91. package/engine/internal/unit/inventory.lua +87 -0
  92. package/engine/internal/unit/item-container.d.ts +25 -0
  93. package/engine/internal/unit/item-container.lua +11 -0
  94. package/engine/internal/unit/item-order-events.d.ts +17 -0
  95. package/engine/internal/unit/item-order-events.lua +67 -0
  96. package/engine/internal/unit/item-slot.d.ts +27 -0
  97. package/engine/internal/unit/item-slot.lua +92 -0
  98. package/engine/internal/unit/order.d.ts +3 -3
  99. package/engine/internal/unit/order.lua +10 -10
  100. package/engine/internal/unit/range-event.d.ts +12 -0
  101. package/engine/internal/unit/range-event.lua +90 -0
  102. package/engine/internal/unit/scale.lua +3 -3
  103. package/engine/internal/unit+ability.d.ts +2 -1
  104. package/engine/internal/unit+ability.lua +73 -2
  105. package/engine/internal/unit+bonus.lua +3 -3
  106. package/engine/internal/unit+damage.d.ts +9 -0
  107. package/engine/internal/unit+damage.lua +33 -0
  108. package/engine/internal/unit+rally.lua +9 -31
  109. package/engine/internal/unit-missile-data.lua +58 -32
  110. package/engine/internal/unit-missile-launch.lua +25 -18
  111. package/engine/internal/unit.d.ts +4 -19
  112. package/engine/internal/unit.lua +132 -221
  113. package/engine/local-client.d.ts +27 -1
  114. package/engine/local-client.lua +298 -58
  115. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  116. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  117. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  118. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  119. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  120. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  121. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  122. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  123. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  124. package/engine/object-data/auxiliary/item-class.lua +2 -0
  125. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  126. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  127. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  128. package/engine/object-data/auxiliary/order-type.lua +2 -0
  129. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  130. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  131. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  132. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  133. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  134. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  135. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  136. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  137. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  138. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  139. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  140. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  141. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  142. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  143. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  144. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  145. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  146. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  147. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  148. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  149. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  150. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  151. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  152. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  153. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  154. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  155. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  156. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  157. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  158. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  159. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  160. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  162. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  163. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  164. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  165. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  166. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  167. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  168. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  169. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  170. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  171. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  172. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  173. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  174. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  175. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  176. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  177. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  178. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  179. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  180. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  181. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  182. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  183. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  184. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  185. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  186. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  187. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  188. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  189. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  190. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  191. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  192. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  193. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  194. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  195. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  196. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  197. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  198. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  199. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  200. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  201. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  202. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  203. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  204. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  205. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  206. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  207. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  208. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  209. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  210. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  211. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  212. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  213. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  214. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  215. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  216. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  217. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  218. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  219. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  220. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  221. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  222. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  223. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  224. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  225. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  226. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  227. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  228. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  229. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  230. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  231. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  232. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  233. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  234. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  235. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  236. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  237. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  238. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  239. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  240. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  241. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  242. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  243. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  244. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  245. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  246. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  247. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  248. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  249. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  250. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  251. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  252. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  253. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  254. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  255. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  256. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  257. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  258. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  259. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  260. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  261. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  262. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  263. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  264. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  265. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  266. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  267. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  268. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  269. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  270. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  271. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  272. package/engine/object-data/entry/ability-type.d.ts +35 -8
  273. package/engine/object-data/entry/ability-type.lua +299 -11
  274. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  275. package/engine/object-data/entry/buff-type.d.ts +6 -2
  276. package/engine/object-data/entry/buff-type.lua +26 -0
  277. package/engine/object-data/entry/destructible-type.d.ts +16 -2
  278. package/engine/object-data/entry/destructible-type.lua +91 -0
  279. package/engine/object-data/entry/item-type.d.ts +18 -3
  280. package/engine/object-data/entry/item-type.lua +84 -0
  281. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  282. package/engine/object-data/entry/lightning-type.lua +1 -1
  283. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  284. package/engine/object-data/entry/unit-type.d.ts +57 -2
  285. package/engine/object-data/entry/unit-type.lua +412 -64
  286. package/engine/object-data/entry/upgrade.d.ts +2 -2
  287. package/engine/object-data/entry.d.ts +6 -1
  288. package/engine/object-data/entry.lua +8 -0
  289. package/engine/object-field/ability.lua +2 -2
  290. package/engine/object-field/item.d.ts +22 -0
  291. package/engine/object-field/item.lua +118 -0
  292. package/engine/object-field/unit.d.ts +7 -4
  293. package/engine/object-field/unit.lua +4 -0
  294. package/engine/object-field.d.ts +3 -1
  295. package/engine/object-field.lua +177 -119
  296. package/engine/random.d.ts +1 -0
  297. package/engine/random.lua +8 -0
  298. package/engine/standard/entries/ability-type.d.ts +3102 -7
  299. package/engine/standard/entries/ability-type.lua +0 -6
  300. package/engine/standard/entries/buff-type.d.ts +45 -0
  301. package/engine/standard/entries/buff-type.lua +43 -0
  302. package/engine/standard/entries/item-type.d.ts +1299 -0
  303. package/engine/standard/entries/item-type.lua +2 -0
  304. package/engine/standard/entries/lightning-type.d.ts +42 -15
  305. package/engine/standard/entries/lightning-type.lua +0 -14
  306. package/engine/standard/entries/unit-type.d.ts +5 -0
  307. package/engine/standard/entries/unit-type.lua +5 -0
  308. package/engine/standard/fields/ability.d.ts +2 -2
  309. package/engine/standard/fields/ability.lua +2 -2
  310. package/engine/standard/fields/item.d.ts +4 -0
  311. package/engine/standard/fields/item.lua +6 -0
  312. package/engine/standard/fields/unit.d.ts +11 -5
  313. package/engine/standard/fields/unit.lua +13 -4
  314. package/engine/unit.d.ts +8 -1
  315. package/engine/unit.lua +8 -1
  316. package/event.d.ts +1 -1
  317. package/lualib_bundle.lua +1 -1
  318. package/math.d.ts +2 -0
  319. package/math.lua +14 -0
  320. package/network.lua +25 -1
  321. package/objutil/buff.lua +10 -8
  322. package/objutil/object.lua +1 -1
  323. package/operation.d.ts +8 -1
  324. package/operation.lua +38 -18
  325. package/package.json +3 -23
  326. package/patch-lua.lua +15 -0
  327. package/utility/arrays.d.ts +7 -1
  328. package/utility/arrays.lua +17 -0
  329. package/utility/linked-map.d.ts +35 -0
  330. package/utility/linked-map.lua +107 -0
  331. package/utility/linked-set.d.ts +3 -1
  332. package/utility/linked-set.lua +27 -0
  333. package/utility/random.d.ts +102 -0
  334. package/utility/random.lua +273 -0
  335. package/utility/records.lua +20 -1
  336. package/utility/unordered-map.d.ts +27 -0
  337. package/utility/unordered-map.lua +99 -0
  338. package/engine/internal/unit/item.lua +0 -78
  339. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  340. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  341. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  342. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.1f03eb6",
4
+ "version": "0.0.1-dev.1fcc915",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -13,31 +13,11 @@
13
13
  "type": "git",
14
14
  "url": "git+https://github.com/rhazarian/warscript.git"
15
15
  },
16
- "scripts": {
17
- "clean": "rimraf dist",
18
- "prebuild": "npm run clean",
19
- "build": "tstl && copyfiles -u 1 \"src/**/*.d.ts\" \"src/**/*.lua\" dist && copyfiles LICENSE package.json dist",
20
- "prepublishOnly": "echo You should run 'npm run publish' instead. && exit 1",
21
- "publish": "npm run build && npm publish ./dist --ignore-scripts"
22
- },
23
16
  "peerDependencies": {
24
17
  "@warscript/language-extensions": "^0.0.1",
25
- "@warscript/tstl-plugin": "^0.0.4",
18
+ "@warscript/tstl-plugin": "^0.0.6",
26
19
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.efd0770"
28
- },
29
- "devDependencies": {
30
- "@typescript-eslint/eslint-plugin": "^8.13.0",
31
- "@typescript-eslint/parser": "^8.13.0",
32
- "async": "^3.2.6",
33
- "copyfiles": "^2.4.1",
34
- "eslint": "^9.14.0",
35
- "eslint-config-prettier": "^9.1.0",
36
- "eslint-plugin-prettier": "^5.2.1",
37
- "prettier": "^3.3.3",
38
- "rimraf": "^6.0.1",
39
- "ts-node": "^10.9.2",
40
- "tsc-watch": "^6.2.0"
20
+ "warpack": "0.0.1-dev.eb3e92a"
41
21
  },
42
22
  "publishConfig": {
43
23
  "access": "public",
package/patch-lua.lua CHANGED
@@ -1,5 +1,9 @@
1
+ local error = _G.error
1
2
  local getmetatable = _G.getmetatable
2
3
  local ipairs = _G.ipairs
4
+ local select = _G.select
5
+ local tostring = _G.tostring
6
+ local tableconcat = table.concat
3
7
 
4
8
  _G.ipairs = function(t)
5
9
  local metatable = getmetatable(t)
@@ -8,3 +12,14 @@ _G.ipairs = function(t)
8
12
  end
9
13
  return ipairs(t)
10
14
  end
15
+
16
+ _G.assert = function(v, ...)
17
+ if not v then
18
+ local args = {}
19
+ for i = 1, select("#", ...) do
20
+ args[i] = tostring(select(i, ...))
21
+ end
22
+ error(tableconcat(args, " "))
23
+ end
24
+ return v, ...
25
+ end
@@ -1,6 +1,11 @@
1
1
  /** @noSelfInFile */
2
- import { TupleOf } from "./types";
2
+ import { NonEmptyArray, ReadonlyNonEmptyArray, TupleOf } from "./types";
3
3
  export declare const emptyArray: <T>() => readonly T[];
4
+ /** Checks for any element with `next` instead of computing the length. */
5
+ export declare const isNonEmptyArray: {
6
+ <T>(array: T[]): array is NonEmptyArray<T>;
7
+ <T>(array: readonly T[]): array is ReadonlyNonEmptyArray<T>;
8
+ };
4
9
  export declare const joinToString: <T>(array: readonly T[], separator: string, transform?: (element: T) => string) => string;
5
10
  export declare const arrayOfNotNull: <T>(...elements: readonly (T | undefined | null)[]) => T[];
6
11
  export declare const array: <T, N extends number>(length: N, initialize: (index: number) => T) => TupleOf<T, N>;
@@ -42,6 +47,7 @@ export declare const associateByIndexed: <K extends AnyNotNil, V>(array: readonl
42
47
  export declare const associateWith: <K extends AnyNotNil, V>(array: readonly K[], valueSelector: (value: K) => V) => LuaMap<K, V>;
43
48
  export declare const associateWithIndexed: <K extends AnyNotNil, V>(array: readonly K[], valueSelector: (index: number, value: K) => V) => LuaMap<K, V>;
44
49
  export declare const filter: <T>(array: readonly T[], predicate: (value: T) => boolean) => T[];
50
+ export declare const filterNot: <T>(array: readonly T[], predicate: (value: T) => boolean) => T[];
45
51
  export declare const average: (array: readonly number[]) => number;
46
52
  export declare const sum: (array: readonly number[]) => number;
47
53
  export declare const product: (array: readonly number[]) => number;
@@ -7,6 +7,7 @@ local ____functions = require("utility.functions")
7
7
  local identity = ____functions.identity
8
8
  local mathMax = math.max
9
9
  local mathMin = math.min
10
+ local next = _G.next
10
11
  local select = _G.select
11
12
  local tableConcat = table.concat
12
13
  local tableSort = table.sort
@@ -14,6 +15,10 @@ local EMPTY_ARRAY = {}
14
15
  ____exports.emptyArray = function()
15
16
  return EMPTY_ARRAY
16
17
  end
18
+ --- Checks for any element with `next` instead of computing the length.
19
+ ____exports.isNonEmptyArray = function(array)
20
+ return (next(array)) ~= nil
21
+ end
17
22
  ____exports.joinToString = function(array, separator, transform)
18
23
  if transform == nil then
19
24
  transform = tostring
@@ -238,6 +243,18 @@ ____exports.filter = function(array, predicate)
238
243
  end
239
244
  return result
240
245
  end
246
+ ____exports.filterNot = function(array, predicate)
247
+ local result = {}
248
+ local j = 1
249
+ for i = 1, #array do
250
+ local value = array[i]
251
+ if not predicate(value) then
252
+ result[j] = value
253
+ j = j + 1
254
+ end
255
+ end
256
+ return result
257
+ end
241
258
  ____exports.average = function(array)
242
259
  local sum = 0
243
260
  local count = #array
@@ -0,0 +1,35 @@
1
+ /** @noSelfInFile */
2
+ import { ReadonlyLinkedSet } from "./linked-set";
3
+ type IteratorState<K extends AnyNotNil, V> = {
4
+ n?: K;
5
+ t: LuaMap<K, K>;
6
+ v: LuaMap<K, V>;
7
+ };
8
+ type OneSidedTypeGuard = {
9
+ readonly __oneSidedTypeGuard: unique symbol;
10
+ };
11
+ export interface ReadonlyLinkedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
12
+ readonly keys: ReadonlyLinkedSet<K>;
13
+ get(key: K): V | undefined;
14
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
15
+ readonly size: number;
16
+ }
17
+ export interface LinkedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
18
+ readonly __linkedMap: unique symbol;
19
+ }
20
+ export declare class LinkedMap<K extends AnyNotNil, V> implements ReadonlyLinkedMap<K, V> {
21
+ private k;
22
+ private v;
23
+ get keys(): ReadonlyLinkedSet<K>;
24
+ get(key: K): V | undefined;
25
+ getOrPut(key: K, defaultValue: (this: void) => V): V;
26
+ put(key: K, value: V): void;
27
+ remove(key: K): boolean;
28
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
29
+ get size(): number;
30
+ protected __len(): number;
31
+ protected __pairs(this: LinkedMap<K, V>): LuaIterator<LuaMultiReturn<[K | undefined, V | undefined]>, IteratorState<K, V>>;
32
+ }
33
+ export declare const emptyLinkedMap: <K extends AnyNotNil, V>() => ReadonlyLinkedMap<K, V>;
34
+ export declare const mutableLinkedMap: <K extends AnyNotNil, V>() => LinkedMap<K, V>;
35
+ export {};
@@ -0,0 +1,107 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local ____exports = {}
7
+ local ____linked_2Dset = require("utility.linked-set")
8
+ local LinkedSet = ____linked_2Dset.LinkedSet
9
+ local ____exception = require("exception")
10
+ local UnsupportedOperationException = ____exception.UnsupportedOperationException
11
+ local function linkedMapNext(state)
12
+ local n = state.n
13
+ state.n = state.t[n]
14
+ return n, state.v[n]
15
+ end
16
+ ____exports.LinkedMap = __TS__Class()
17
+ local LinkedMap = ____exports.LinkedMap
18
+ LinkedMap.name = "LinkedMap"
19
+ function LinkedMap.prototype.____constructor(self)
20
+ self.k = __TS__New(LinkedSet)
21
+ self.v = {}
22
+ end
23
+ function LinkedMap.prototype.get(self, key)
24
+ return self.v[key]
25
+ end
26
+ function LinkedMap.prototype.getOrPut(self, key, defaultValue)
27
+ local value = self.v[key]
28
+ if value ~= nil then
29
+ return value
30
+ end
31
+ value = defaultValue()
32
+ self.k:add(key)
33
+ self.v[key] = value
34
+ return value
35
+ end
36
+ function LinkedMap.prototype.put(self, key, value)
37
+ self.k:add(key)
38
+ self.v[key] = value
39
+ end
40
+ function LinkedMap.prototype.remove(self, key)
41
+ if self.k:remove(key) then
42
+ self.v[key] = nil
43
+ return true
44
+ end
45
+ return false
46
+ end
47
+ function LinkedMap.prototype.contains(self, key)
48
+ return self.keys:contains(key)
49
+ end
50
+ function LinkedMap.prototype.__len(self)
51
+ return self.keys.size
52
+ end
53
+ function LinkedMap.prototype.__pairs(self)
54
+ return linkedMapNext, {n = self.k.f, t = self.k.n, v = self.v}, nil
55
+ end
56
+ __TS__SetDescriptor(
57
+ LinkedMap.prototype,
58
+ "keys",
59
+ {get = function(self)
60
+ return self.k
61
+ end},
62
+ true
63
+ )
64
+ __TS__SetDescriptor(
65
+ LinkedMap.prototype,
66
+ "size",
67
+ {get = function(self)
68
+ return self.keys.size
69
+ end},
70
+ true
71
+ )
72
+ local emptyIteratorState = {t = {}, v = {}}
73
+ local EmptyLinkedMap = __TS__Class()
74
+ EmptyLinkedMap.name = "EmptyLinkedMap"
75
+ __TS__ClassExtends(EmptyLinkedMap, ____exports.LinkedMap)
76
+ function EmptyLinkedMap.prototype.getOrPut(self)
77
+ error(
78
+ __TS__New(UnsupportedOperationException),
79
+ 0
80
+ )
81
+ end
82
+ function EmptyLinkedMap.prototype.put(self)
83
+ error(
84
+ __TS__New(UnsupportedOperationException),
85
+ 0
86
+ )
87
+ end
88
+ function EmptyLinkedMap.prototype.remove(self)
89
+ error(
90
+ __TS__New(UnsupportedOperationException),
91
+ 0
92
+ )
93
+ end
94
+ function EmptyLinkedMap.prototype.__len(self)
95
+ return 0
96
+ end
97
+ function EmptyLinkedMap.prototype.__pairs(self)
98
+ return linkedMapNext, emptyIteratorState, nil
99
+ end
100
+ local EMPTY_LINKED_MAP = __TS__New(EmptyLinkedMap)
101
+ ____exports.emptyLinkedMap = function()
102
+ return EMPTY_LINKED_MAP
103
+ end
104
+ ____exports.mutableLinkedMap = function()
105
+ return __TS__New(____exports.LinkedMap)
106
+ end
107
+ return ____exports
@@ -14,7 +14,7 @@ export interface ReadonlyLinkedSet<T extends AnyNotNil> extends LuaPairsKeyItera
14
14
  next(key: T): T | undefined;
15
15
  previous(key: T): T | undefined;
16
16
  contains(key: AnyNotNil): key is T & OneSidedTypeGuard;
17
- size: number;
17
+ readonly size: number;
18
18
  forEach<Args extends any[]>(action: (value: T, ...args: Args) => void, ...args: Args): void;
19
19
  toArray(): T[];
20
20
  sumOf(selector: ((value: T) => number) | KeysOfType<T, number>): number;
@@ -40,6 +40,7 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
40
40
  next(key: T): T | undefined;
41
41
  previous(key: T): T | undefined;
42
42
  add(key: T): boolean;
43
+ protected addBefore(value: T, key: T): boolean;
43
44
  remove(key: T): boolean;
44
45
  contains(key: AnyNotNil): key is T & OneSidedTypeGuard;
45
46
  clear(): void;
@@ -48,6 +49,7 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
48
49
  toArray(): T[];
49
50
  sumOf(selector: ((value: T) => number) | KeysOfType<T, number>): number;
50
51
  sortBy<R>(selector: ((value: T) => R) | KeysOfType<T, R>): void;
52
+ protected __len(): number;
51
53
  protected __pairs(this: LinkedSet<T>): LuaIterator<T | undefined, IteratorState<T>>;
52
54
  }
53
55
  export declare const emptyLinkedSet: <T extends AnyNotNil>() => ReadonlyLinkedSet<T>;
@@ -85,6 +85,23 @@ function LinkedSet.prototype.add(self, key)
85
85
  end
86
86
  return true
87
87
  end
88
+ function LinkedSet.prototype.addBefore(self, value, key)
89
+ local n = self.n
90
+ local p = self.p
91
+ local previous = p[value]
92
+ if previous ~= nil then
93
+ n[previous] = key
94
+ p[key] = previous
95
+ elseif value == self.f then
96
+ self.f = key
97
+ else
98
+ return false
99
+ end
100
+ n[key] = value
101
+ p[value] = key
102
+ self.s = self.s + 1
103
+ return true
104
+ end
88
105
  function LinkedSet.prototype.remove(self, key)
89
106
  local n = self.n
90
107
  local next = n[key]
@@ -171,6 +188,9 @@ function LinkedSet.prototype.sortBy(self, selector)
171
188
  self.f = array[1]
172
189
  self.l = array[s]
173
190
  end
191
+ function LinkedSet.prototype.__len(self)
192
+ return self.s
193
+ end
174
194
  function LinkedSet.prototype.__pairs(self)
175
195
  return linkedSetNext, {t = self.n, n = self.f}, nil
176
196
  end
@@ -182,6 +202,7 @@ __TS__SetDescriptor(
182
202
  end},
183
203
  true
184
204
  )
205
+ local emptyIteratorState = {t = {}}
185
206
  local EmptyLinkedSet = __TS__Class()
186
207
  EmptyLinkedSet.name = "EmptyLinkedSet"
187
208
  __TS__ClassExtends(EmptyLinkedSet, ____exports.LinkedSet)
@@ -191,6 +212,12 @@ function EmptyLinkedSet.prototype.add(self)
191
212
  0
192
213
  )
193
214
  end
215
+ function EmptyLinkedSet.prototype.__len(self)
216
+ return 0
217
+ end
218
+ function EmptyLinkedSet.prototype.__pairs(self)
219
+ return linkedSetNext, emptyIteratorState, nil
220
+ end
194
221
  local EMPTY_LINKED_SET = __TS__New(EmptyLinkedSet)
195
222
  ____exports.emptyLinkedSet = function()
196
223
  return EMPTY_LINKED_SET
@@ -0,0 +1,102 @@
1
+ /** @noSelfInFile */
2
+ import { ReadonlyNonEmptyArray } from "./types";
3
+ /**
4
+ * A client-local pseudorandom generator that is safe to advance inside a local block.
5
+ *
6
+ * Instances are independent of each other and of the game's synchronous randomness.
7
+ */
8
+ export declare class AsyncRandom {
9
+ private a;
10
+ private b;
11
+ private c;
12
+ private d;
13
+ /**
14
+ * Creates a generator seeded with the given `seed`,
15
+ * or with client-local entropy if no seed is given.
16
+ */
17
+ constructor(seed?: number);
18
+ /** Resets the generator to the state defined by the given `seed`. */
19
+ setSeed(seed: number): void;
20
+ /**
21
+ * Folds freshly gathered client-local entropy, optionally together with the given `value`,
22
+ * into the current state.
23
+ *
24
+ * Useful to make streams of different clients diverge even further, e.g. by mixing in values
25
+ * that are local by definition, such as the local player's id or the local mouse position.
26
+ */
27
+ addEntropy(value?: number | string): void;
28
+ /** Advances the state and returns the next 32-bit word. */
29
+ private next;
30
+ /** Returns a uniformly distributed value in `[0, bound)`, where `bound` is in `[1, 2^32]`. */
31
+ private nextBounded;
32
+ /** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
33
+ nextBits(bitCount: number): number;
34
+ /**
35
+ * Returns a uniformly distributed integer, both bounds being inclusive:
36
+ * in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
37
+ */
38
+ nextInteger(upperBound?: number): number;
39
+ nextInteger(lowerBound: number, upperBound: number): number;
40
+ /**
41
+ * Returns a uniformly distributed float with 53 bits of precision, the upper bound being
42
+ * exclusive: in `[0, upperBound)` when called with a single bound,
43
+ * in `[lowerBound, upperBound)` otherwise.
44
+ */
45
+ nextFloat(upperBound?: number): number;
46
+ nextFloat(lowerBound: number, upperBound: number): number;
47
+ /** Returns `true` with the given `probability`, or with a probability of one half by default. */
48
+ nextBoolean(probability?: number): boolean;
49
+ /** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
50
+ nextAngle(): number;
51
+ /** Returns a uniformly distributed point within `range` of the given center. */
52
+ nextXY(centerX: number, centerY: number, range: number): LuaMultiReturn<[x: number, y: number]>;
53
+ /** Returns a uniformly distributed element of the given `array`. */
54
+ nextElement<T>(array: ReadonlyNonEmptyArray<T>): T;
55
+ nextElement<T>(array: ReadonlyArray<T>): T | undefined;
56
+ /** Returns a uniformly distributed one of the given `elements`. */
57
+ nextOf<T>(element: T, ...elements: T[]): T;
58
+ nextOf<T>(...elements: T[]): T | undefined;
59
+ /** Shuffles the given `array` in place, each permutation being equally likely. */
60
+ shuffle(array: unknown[]): void;
61
+ }
62
+ /**
63
+ * Folds freshly gathered client-local entropy, optionally together with the given `value`,
64
+ * into the state of the generator backing the `asyncRandom*` functions.
65
+ */
66
+ export declare const addAsyncRandomEntropy: (value?: number | string) => void;
67
+ /** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
68
+ export declare const asyncRandomBits: (bitCount: number) => number;
69
+ /**
70
+ * Returns a uniformly distributed integer, both bounds being inclusive:
71
+ * in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
72
+ */
73
+ export declare const asyncRandomInteger: {
74
+ (upperBound?: number): number;
75
+ (lowerBound: number, upperBound: number): number;
76
+ };
77
+ /**
78
+ * Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
79
+ * in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
80
+ */
81
+ export declare const asyncRandomFloat: {
82
+ (upperBound?: number): number;
83
+ (lowerBound: number, upperBound: number): number;
84
+ };
85
+ /** Returns `true` with the given `probability`, or with a probability of one half by default. */
86
+ export declare const asyncRandomBoolean: (probability?: number) => boolean;
87
+ /** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
88
+ export declare const asyncRandomAngle: () => number;
89
+ /** Returns a uniformly distributed point within `range` of the given center. */
90
+ export declare const asyncRandomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
91
+ /** Returns a uniformly distributed element of the given `array`. */
92
+ export declare const asyncRandomElement: {
93
+ <T>(array: ReadonlyNonEmptyArray<T>): T;
94
+ <T>(array: ReadonlyArray<T>): T | undefined;
95
+ };
96
+ /** Returns a uniformly distributed one of the given `elements`. */
97
+ export declare const asyncRandom: {
98
+ <T>(element: T, ...elements: T[]): T;
99
+ <T>(...elements: T[]): T | undefined;
100
+ };
101
+ /** Shuffles the given `array` in place, each permutation being equally likely. */
102
+ export declare const asyncShuffle: (array: unknown[]) => void;