warscript 0.0.1-dev.1e33483 → 0.0.1-dev.20f0f7e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +123 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/tileCell.d.ts +9 -0
  14. package/core/types/tileCell.lua +92 -0
  15. package/core/types/timer.d.ts +8 -8
  16. package/core/types/timer.lua +39 -23
  17. package/core/util.lua +6 -1
  18. package/decl/native.d.ts +846 -790
  19. package/engine/behavior.d.ts +5 -0
  20. package/engine/behavior.lua +106 -27
  21. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  22. package/engine/behaviour/ability/apply-buff.lua +32 -0
  23. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  24. package/engine/behaviour/ability/damage.d.ts +9 -3
  25. package/engine/behaviour/ability/damage.lua +26 -38
  26. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  27. package/engine/behaviour/ability/emulate-impact.lua +22 -8
  28. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  29. package/engine/behaviour/ability/restore-mana.lua +6 -6
  30. package/engine/behaviour/ability.d.ts +12 -3
  31. package/engine/behaviour/ability.lua +74 -24
  32. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  33. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  34. package/engine/behaviour/unit.d.ts +32 -0
  35. package/engine/behaviour/unit.lua +185 -4
  36. package/engine/buff.d.ts +57 -44
  37. package/engine/buff.lua +273 -221
  38. package/engine/internal/ability.d.ts +7 -1
  39. package/engine/internal/ability.lua +65 -24
  40. package/engine/internal/item/ability.lua +110 -20
  41. package/engine/internal/item+owner.lua +12 -6
  42. package/engine/internal/item.d.ts +8 -7
  43. package/engine/internal/item.lua +153 -51
  44. package/engine/internal/mechanics/ability-duration.lua +1 -1
  45. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  48. package/engine/internal/misc/frame-coordinates.lua +21 -0
  49. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  50. package/engine/internal/misc/get-terrain-z.lua +11 -0
  51. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  52. package/engine/internal/misc/player-local-handle.lua +5 -0
  53. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  54. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  55. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  56. package/engine/internal/object-data/evasion-probability.lua +16 -0
  57. package/engine/internal/unit/ability.d.ts +35 -0
  58. package/engine/internal/unit/ability.lua +63 -1
  59. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  60. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  61. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  62. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  63. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  64. package/engine/internal/unit/allowed-targets.lua +9 -1
  65. package/engine/internal/unit/bonus.d.ts +2 -0
  66. package/engine/internal/unit/bonus.lua +17 -0
  67. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  68. package/engine/internal/unit/ignore-events-items.lua +5 -0
  69. package/engine/internal/unit/item.lua +3 -4
  70. package/engine/internal/unit/order.d.ts +20 -0
  71. package/engine/internal/unit/order.lua +136 -0
  72. package/engine/internal/unit+ability.lua +10 -1
  73. package/engine/internal/unit+damage.d.ts +2 -11
  74. package/engine/internal/unit+damage.lua +10 -14
  75. package/engine/internal/unit+spellSteal.lua +1 -2
  76. package/engine/internal/unit-missile-launch.lua +9 -2
  77. package/engine/internal/unit.d.ts +33 -10
  78. package/engine/internal/unit.lua +294 -118
  79. package/engine/lightning.d.ts +12 -5
  80. package/engine/lightning.lua +48 -14
  81. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  82. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  83. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  84. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  85. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  86. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  87. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  88. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  89. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  90. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  91. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  92. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  93. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  94. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  95. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  96. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  97. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  98. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  99. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  100. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  101. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  102. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  103. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  104. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  105. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  106. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  107. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  108. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  109. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  110. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  111. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  112. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  113. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  114. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  115. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  116. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  117. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  118. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  119. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  120. package/engine/object-data/entry/ability-type/web.lua +52 -0
  121. package/engine/object-data/entry/ability-type.d.ts +19 -17
  122. package/engine/object-data/entry/ability-type.lua +90 -36
  123. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  124. package/engine/object-data/entry/buff-type.d.ts +6 -12
  125. package/engine/object-data/entry/buff-type.lua +13 -29
  126. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  127. package/engine/object-data/entry/item-type.d.ts +1 -1
  128. package/engine/object-data/entry/item-type.lua +4 -4
  129. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  130. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  131. package/engine/object-data/entry/sound-preset.lua +140 -0
  132. package/engine/object-data/entry/unit-type.d.ts +21 -5
  133. package/engine/object-data/entry/unit-type.lua +214 -93
  134. package/engine/object-data/entry/upgrade.d.ts +1 -1
  135. package/engine/object-data/entry/upgrade.lua +4 -4
  136. package/engine/object-data/entry.d.ts +16 -14
  137. package/engine/object-data/entry.lua +60 -32
  138. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  139. package/engine/object-field/ability.d.ts +8 -5
  140. package/engine/object-field/ability.lua +8 -4
  141. package/engine/object-field/unit.d.ts +57 -3
  142. package/engine/object-field/unit.lua +207 -7
  143. package/engine/object-field.d.ts +17 -6
  144. package/engine/object-field.lua +190 -90
  145. package/engine/random.d.ts +5 -0
  146. package/engine/random.lua +3 -0
  147. package/engine/standard/entries/buff-type.d.ts +3 -0
  148. package/engine/standard/entries/buff-type.lua +3 -0
  149. package/engine/standard/entries/sound-preset.d.ts +10 -0
  150. package/engine/standard/entries/sound-preset.lua +10 -0
  151. package/engine/standard/fields/unit.d.ts +4 -0
  152. package/engine/standard/fields/unit.lua +7 -0
  153. package/engine/text-tag.d.ts +36 -2
  154. package/engine/text-tag.lua +249 -10
  155. package/engine/unit.d.ts +2 -0
  156. package/engine/unit.lua +2 -0
  157. package/objutil/buff.lua +1 -2
  158. package/objutil/unit.lua +8 -0
  159. package/package.json +2 -2
  160. package/patch-lualib.lua +1 -1
  161. package/utility/arrays.d.ts +1 -0
  162. package/utility/arrays.lua +3 -0
  163. package/utility/callback-array.d.ts +13 -0
  164. package/utility/callback-array.lua +46 -0
  165. package/utility/functions.d.ts +8 -0
  166. package/utility/functions.lua +13 -0
  167. package/utility/linked-set.d.ts +1 -0
  168. package/utility/linked-set.lua +3 -0
  169. package/utility/lua-maps.d.ts +4 -0
  170. package/utility/lua-maps.lua +20 -0
  171. package/utility/lua-sets.d.ts +2 -0
  172. package/utility/lua-sets.lua +7 -0
  173. package/utility/reflection.lua +11 -7
  174. package/core/types/order.d.ts +0 -25
  175. package/core/types/order.lua +0 -55
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
@@ -55,14 +55,19 @@ export declare class UnrecognizedAbility extends Ability {
55
55
  export declare class UnitAbility extends Ability {
56
56
  readonly owner: Unit;
57
57
  private readonly u;
58
+ private d?;
58
59
  constructor(handle: jability, typeId: number, owner: Unit);
59
60
  incrementHideCounter(): void;
60
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
61
65
  get level(): number;
62
66
  set level(v: number);
63
67
  get cooldownRemaining(): number;
64
68
  set cooldownRemaining(cooldownRemaining: number);
65
69
  interruptCast(): void;
70
+ protected onDestroy(): HandleDestructor;
66
71
  static get onCreate(): Event<[UnitAbility]>;
67
72
  static get onDestroy(): Event<[UnitAbility]>;
68
73
  }
@@ -89,6 +94,7 @@ export declare class ItemAbility extends Ability {
89
94
  get cooldownRemaining(): number;
90
95
  set cooldownRemaining(cooldownRemaining: number);
91
96
  interruptCast(): void;
97
+ protected onDestroy(): HandleDestructor;
92
98
  static get onCreate(): Event<[ItemAbility]>;
93
99
  static get onDestroy(): Event<[ItemAbility]>;
94
100
  }
@@ -35,7 +35,10 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
35
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
36
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
37
37
  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
39
+ local setItemBooleanField = BlzSetItemBooleanField
38
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
39
42
  local match = string.match
40
43
  local ____type = _G.type
41
44
  local ____tostring = _G.tostring
@@ -229,6 +232,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
229
232
  local parentTypeId = availableFields[abilityTypeId]
230
233
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
231
234
  end
235
+ ---
236
+ -- @internal For use by internal systems only.
237
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
238
+ field = ____type(field) == "number" and field or getHandleId(field)
239
+ if commonFields[field] then
240
+ return true
241
+ end
242
+ local id = availableFields[abilityTypeId]
243
+ if ____type(id) == "number" then
244
+ id = availableFields[id]
245
+ end
246
+ return not not (id and id[field])
247
+ end
232
248
  ____exports.Ability = __TS__Class()
233
249
  local Ability = ____exports.Ability
234
250
  Ability.name = "Ability"
@@ -244,15 +260,7 @@ function Ability.prototype.getSnapshot(self)
244
260
  return nil
245
261
  end
246
262
  function Ability.prototype.hasField(self, field)
247
- field = ____type(field) == "number" and field or getHandleId(field)
248
- if commonFields[field] then
249
- return true
250
- end
251
- local id = availableFields[self.typeId]
252
- if ____type(id) == "number" then
253
- id = availableFields[id]
254
- end
255
- return not not (id and id[field])
263
+ return ____exports.abilityTypeHasField(self.typeId, field)
256
264
  end
257
265
  function Ability.prototype.getField(self, field, level)
258
266
  local fieldType = match(
@@ -400,9 +408,37 @@ end
400
408
  function UnitAbility.prototype.decrementHideCounter(self)
401
409
  unitHideAbility(self.u, self.typeId, false)
402
410
  end
411
+ function UnitAbility.prototype.incrementDisableCounter(self)
412
+ local unit = self.u
413
+ local typeId = self.typeId
414
+ unitHideAbility(unit, typeId, true)
415
+ unitDisableAbility(unit, typeId, true, false)
416
+ self.d = (self.d or 0) + 1
417
+ end
418
+ function UnitAbility.prototype.decrementDisableCounter(self)
419
+ local unit = self.u
420
+ local typeId = self.typeId
421
+ unitDisableAbility(unit, typeId, false, false)
422
+ unitHideAbility(unit, typeId, true)
423
+ self.d = (self.d or 0) - 1
424
+ end
403
425
  function UnitAbility.prototype.interruptCast(self)
404
426
  self.owner:interruptCast(self.typeId)
405
427
  end
428
+ function UnitAbility.prototype.onDestroy(self)
429
+ if self.owner.state ~= 2 then
430
+ self.owner:removeAbility(self.typeId)
431
+ end
432
+ return UnitAbility.____super.prototype.onDestroy(self)
433
+ end
434
+ __TS__SetDescriptor(
435
+ UnitAbility.prototype,
436
+ "isDisabled",
437
+ {get = function(self)
438
+ return self.d ~= nil and self.d > 0
439
+ end},
440
+ true
441
+ )
406
442
  __TS__SetDescriptor(
407
443
  UnitAbility.prototype,
408
444
  "level",
@@ -452,8 +488,6 @@ end
452
488
  local function getAbilityCooldown(_, abilityTypeId)
453
489
  return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
454
490
  end
455
- local function doNothing()
456
- end
457
491
  ____exports.ItemAbility = __TS__Class()
458
492
  local ItemAbility = ____exports.ItemAbility
459
493
  ItemAbility.name = "ItemAbility"
@@ -482,11 +516,18 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
482
516
  )
483
517
  end
484
518
  function ItemAbility.prototype.interruptCast(self)
485
- local item = self.owner
486
- local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
487
- local ____item_handle_3 = item.handle
488
- local ____opt_1 = item.owner
489
- ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, doNothing)
519
+ local handle = self.owner.handle
520
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
521
+ if activelyUsed then
522
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
523
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
524
+ end
525
+ end
526
+ function ItemAbility.prototype.onDestroy(self)
527
+ if self.owner.state ~= 2 then
528
+ self.owner:removeAbility(self.typeId)
529
+ end
530
+ return ItemAbility.____super.prototype.onDestroy(self)
490
531
  end
491
532
  __TS__SetDescriptor(
492
533
  ItemAbility.prototype,
@@ -502,17 +543,17 @@ __TS__SetDescriptor(
502
543
  {
503
544
  get = function(self)
504
545
  local item = self.owner
505
- local ____doAbilityActionForceDummy_8 = doAbilityActionForceDummy
506
- local ____item_handle_7 = item.handle
507
- local ____opt_5 = item.owner
508
- return ____doAbilityActionForceDummy_8(____item_handle_7, ____opt_5 and ____opt_5.handle, getAbilityCooldown, self.typeId)
546
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
547
+ local ____item_handle_3 = item.handle
548
+ local ____opt_1 = item.owner
549
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
509
550
  end,
510
551
  set = function(self, cooldownRemaining)
511
552
  local item = self.owner
512
- local ____startItemCooldown_12 = startItemCooldown
513
- local ____item_handle_11 = item.handle
514
- local ____opt_9 = item.owner
515
- ____startItemCooldown_12(____item_handle_11, ____opt_9 and ____opt_9.handle, cooldownRemaining)
553
+ local ____startItemCooldown_8 = startItemCooldown
554
+ local ____item_handle_7 = item.handle
555
+ local ____opt_5 = item.owner
556
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
516
557
  end
517
558
  },
518
559
  true
@@ -1,16 +1,26 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
6
7
  local ____utility = require("engine.internal.utility")
7
8
  local findUnitItemSlot = ____utility.findUnitItemSlot
8
- local ____berserk = require("engine.object-data.entry.ability-type.berserk")
9
- local BerserkAbilityType = ____berserk.BerserkAbilityType
10
9
  local ____blank = require("engine.object-data.entry.item-type.blank")
11
10
  local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
12
21
  local isItemOwned = IsItemOwned
13
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
14
24
  local getItemX = GetItemX
15
25
  local getItemY = GetItemY
16
26
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
@@ -19,39 +29,59 @@ local getItemIntegerField = BlzGetItemIntegerField
19
29
  local setItemBooleanField = BlzSetItemBooleanField
20
30
  local setItemPosition = SetItemPosition
21
31
  local unitAddItem = UnitAddItem
22
- local unitDropItemSlot = UnitDropItemSlot
23
32
  local unitRemoveItem = UnitRemoveItem
24
33
  local unitUseItem = UnitUseItem
25
34
  local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
26
37
  local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
27
- local abilityType = BerserkAbilityType:create()
28
- abilityType.manaCost = 0
29
- return abilityType.id
38
+ if not currentMap then
39
+ return 0
40
+ end
41
+ local abilityType = currentMap.objects.ability:newObject(
42
+ util.id2s(abilityTypeIdGenerator:next()),
43
+ "Absk"
44
+ )
45
+ abilityType["bsk1+0"] = 0
46
+ abilityType["bsk2+0"] = 0
47
+ abilityType["bsk3+0"] = 0
48
+ abilityType["amcs+0"] = 0
49
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
50
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
51
+ return util.s2id(abilityType.id)
30
52
  end)
31
53
  local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
32
54
  local itemType = BlankItemType:create()
55
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
33
56
  itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
34
57
  itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
35
58
  itemType.activelyUsed = true
36
59
  return itemType.id
37
60
  end)
38
- local dummy = assert(CreateUnit(
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
39
64
  Player.neutralVictim.handle,
40
65
  dummyUnitId,
41
66
  0,
42
67
  0,
43
68
  270
44
69
  ))
45
- local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
46
- local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
47
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
48
73
  local function startItemCooldownInternal(handle, cooldown)
49
74
  local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
50
75
  setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
51
76
  setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
52
- unitResetCooldown(dummy)
53
- unitUseItem(dummy, cooldownStarterItem)
54
- setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
79
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
80
+ end
81
+ restoreCooldownGroup = function(handle, cooldownGroup)
82
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
83
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
84
+ end
55
85
  end
56
86
  ---
57
87
  -- @internal For use by internal systems only.
@@ -60,10 +90,14 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
60
90
  end
61
91
  ---
62
92
  -- @internal For use by internal systems only.
63
- ____exports.abilityActionDummy = dummy
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
64
94
  ---
65
95
  -- @internal For use by internal systems only.
66
96
  ____exports.doAbilityAction = function(handle, action, ...)
97
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
98
+ if not isAlreadyIgnoredInEvents then
99
+ ignoreEventsItems[handle] = true
100
+ end
67
101
  local isOwned = isItemOwned(handle)
68
102
  local isPowerup
69
103
  local x
@@ -75,16 +109,19 @@ ____exports.doAbilityAction = function(handle, action, ...)
75
109
  end
76
110
  x = getItemX(handle)
77
111
  y = getItemY(handle)
78
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
79
113
  end
80
114
  local result = action(handle, ...)
81
115
  if not isOwned then
82
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
83
117
  setItemPosition(handle, x, y)
84
118
  if isPowerup then
85
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
86
120
  end
87
121
  end
122
+ if not isAlreadyIgnoredInEvents then
123
+ ignoreEventsItems[handle] = nil
124
+ end
88
125
  return result
89
126
  end
90
127
  ---
@@ -97,20 +134,73 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
97
134
  if slot == nil then
98
135
  return ____exports.doAbilityAction(handle, action, ...)
99
136
  end
137
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
138
+ if not isAlreadyIgnoredInEvents then
139
+ ignoreEventsItems[handle] = true
140
+ end
100
141
  local isPowerup
101
142
  if isItemPowerup(handle) then
102
143
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
103
144
  isPowerup = true
104
145
  end
105
146
  unitRemoveItem(owner, handle)
106
- unitAddItem(dummy, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
107
148
  local result = action(handle, ...)
108
- unitRemoveItem(dummy, handle)
109
- unitAddItem(owner, handle)
110
- unitDropItemSlot(owner, handle, slot)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
150
+ unitAddItemToSlot(owner, handle, slot)
111
151
  if isPowerup then
112
152
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
113
153
  end
154
+ if not isAlreadyIgnoredInEvents then
155
+ ignoreEventsItems[handle] = nil
156
+ end
157
+ return result
158
+ end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
114
204
  return result
115
205
  end
116
206
  return ____exports
@@ -6,12 +6,18 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit, item)
12
+ ownerByItem[item] = unit
13
+ end
14
+ )
15
+ Unit.itemDroppedEvent:addListener(
16
+ 4,
17
+ function(unit, item)
18
+ ownerByItem[item] = nil
19
+ end
20
+ )
15
21
  __TS__ObjectDefineProperty(
16
22
  Item.prototype,
17
23
  "owner",
@@ -5,19 +5,17 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
11
+ ABILITIES = 100
13
12
  }
14
13
  export declare class Item extends Handle<jitem> {
15
14
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
17
15
  constructor(handle: jitem);
18
16
  protected onDestroy(): HandleDestructor;
19
17
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
18
+ get typeId(): ItemTypeId;
21
19
  set skinId(v: number);
22
20
  get skinId(): number;
23
21
  set name(v: string);
@@ -73,14 +71,17 @@ export declare class Item extends Handle<jitem> {
73
71
  set position(v: Vec2);
74
72
  set charges(v: number);
75
73
  get charges(): number;
74
+ consumeCharge(): boolean;
75
+ consumeCharges(count: number): boolean;
76
76
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
77
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
78
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
79
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
80
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
81
+ static getInRange(x: number, y: number, range: number): Item[];
82
82
  static getInRect(rect: ReadonlyRect): Item[];
83
83
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
84
+ static get destroyEvent(): Event<[Item]>;
85
+ static readonly chargesChangedEvent: Event<[Item]>;
85
86
  }
86
87
  export {};