warscript 0.0.1-dev.1d3eae2 → 0.0.1-dev.1da5f63
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/fly-height.lua +3 -3
- package/engine/internal/unit/scale.lua +3 -3
- package/engine/internal/unit.d.ts +1 -6
- package/engine/internal/unit.lua +5 -43
- package/engine/object-field.d.ts +2 -0
- package/engine/object-field.lua +33 -11
- package/engine/standard/fields/unit.d.ts +11 -8
- package/engine/standard/fields/unit.lua +11 -7
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/package.json +1 -1
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@@ -0,0 +1,17 @@
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/** @noSelfInFile */
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declare module "../unit" {
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interface Unit {
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strengthBase: number;
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}
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}
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declare module "../unit" {
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interface Unit {
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agilityBase: number;
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}
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}
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declare module "../unit" {
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interface Unit {
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intelligenceBase: number;
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}
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}
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export {};
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@@ -0,0 +1,46 @@
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1
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
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local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
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local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"strengthBase",
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{
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get = function(self)
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return STRENGTH_UNIT_FIELD:getValue(self)
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end,
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set = function(self, value)
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STRENGTH_UNIT_FIELD:setValue(self, value)
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end
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}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"agilityBase",
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{
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get = function(self)
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return AGILITY_UNIT_FIELD:getValue(self)
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end,
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set = function(self, value)
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AGILITY_UNIT_FIELD:setValue(self, value)
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end
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}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"intelligenceBase",
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{
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get = function(self)
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return INTELLIGENCE_UNIT_FIELD:getValue(self)
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end,
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set = function(self, value)
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INTELLIGENCE_UNIT_FIELD:setValue(self, value)
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end
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}
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)
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return ____exports
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@@ -4,16 +4,16 @@ local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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-
local
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local FLY_HEIGHT_UNIT_FIELD = ____unit.FLY_HEIGHT_UNIT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"flyHeight",
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{
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get = function(self)
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-
return
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return FLY_HEIGHT_UNIT_FIELD:getValue(self)
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end,
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set = function(self, value)
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-
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FLY_HEIGHT_UNIT_FIELD:setValue(self, value)
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end
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}
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)
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@@ -4,16 +4,16 @@ local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local
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local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"scale",
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{
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get = function(self)
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return
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return SCALING_VALUE_UNIT_FIELD:getValue(self)
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end,
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set = function(self, value)
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-
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SCALING_VALUE_UNIT_FIELD:setValue(self, value)
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end
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}
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)
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@@ -177,16 +177,10 @@ export declare class Unit extends Handle<junit> {
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set xp(v: number);
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get primaryAttribute(): UnitAttribute;
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set primaryAttribute(primaryAttribute: UnitAttribute);
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-
get strengthBase(): number;
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set strengthBase(strengthBase: number);
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get strengthBonus(): number;
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get strength(): number;
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get agilityBase(): number;
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set agilityBase(agilityBase: number);
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get agilityBonus(): number;
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get agility(): number;
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get intelligenceBase(): number;
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set intelligenceBase(intelligenceBase: number);
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get intelligenceBonus(): number;
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get intelligence(): number;
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get name(): string;
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@@ -318,6 +312,7 @@ export declare class Unit extends Handle<junit> {
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static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
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static getSelectionOf(player: Player, target?: Unit[]): Unit[];
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static readonly levelChangedEvent: UnitTriggerEvent<[]>;
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static readonly deathEvent: UnitTriggerEvent<[Unit]>;
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static readonly onDecay: UnitTriggerEvent<[]>;
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static readonly onResurrect: InitializingEvent<[Unit], void>;
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package/engine/internal/unit.lua
CHANGED
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@@ -73,16 +73,12 @@ local getUnitRealField = BlzGetUnitRealField
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local getHeroStr = GetHeroStr
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local getHeroAgi = GetHeroAgi
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local getHeroInt = GetHeroInt
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local setHeroStr = SetHeroStr
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local setHeroAgi = SetHeroAgi
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local setHeroInt = SetHeroInt
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local getUnitBooleanField = BlzGetUnitBooleanField
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local getUnitStringField = BlzGetUnitStringField
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local setUnitIntegerField = BlzSetUnitIntegerField
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local setUnitRealField = BlzSetUnitRealField
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local setUnitBooleanField = BlzSetUnitBooleanField
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local setUnitStringField = BlzSetUnitStringField
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local setUnitScale = SetUnitScale
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local setUnitPosition = SetUnitPosition
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local setUnitTimeScale = SetUnitTimeScale
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local getHandleId = GetHandleId
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@@ -1392,19 +1388,6 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"strengthBase",
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{
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get = function(self)
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return getHeroStr(self.handle, false)
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end,
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set = function(self, strengthBase)
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setHeroStr(self.handle, strengthBase, true)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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end},
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true
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__TS__SetDescriptor(
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Unit.prototype,
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"agilityBase",
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{
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get = function(self)
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return getHeroAgi(self.handle, false)
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end,
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set = function(self, agilityBase)
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setHeroAgi(self.handle, agilityBase, true)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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end},
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true
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__TS__SetDescriptor(
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Unit.prototype,
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"intelligenceBase",
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{
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get = function(self)
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return getHeroInt(self.handle, false)
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end,
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set = function(self, intelligenceBase)
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setHeroInt(self.handle, intelligenceBase, true)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"intelligenceBonus",
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end},
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true
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)
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Unit.levelChangedEvent = __TS__New(
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____exports.UnitTriggerEvent,
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EVENT_PLAYER_HERO_LEVEL,
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function() return ____exports.Unit:of(getTriggerUnit()) end
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)
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Unit.deathEvent = __TS__New(
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____exports.UnitTriggerEvent,
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EVENT_PLAYER_UNIT_DEATH,
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package/engine/object-field.d.ts
CHANGED
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@@ -46,6 +46,7 @@ export declare abstract class ObjectField<ObjectDataEntryType extends ObjectData
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private modifiersByInstance?;
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getValue(entry: ObjectDataEntryType | InstanceType, includeModifiers?: boolean): ValueType;
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setValue(entry: ObjectDataEntryType | InstanceType, value: ValueType): boolean;
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updateActualValue(instance: InstanceType): void;
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applyModifier(instance: InstanceType, modifier: ObjectFieldModifier<InstanceType, ValueType>): void;
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removeModifier(instance: InstanceType, modifier: ObjectFieldModifier<InstanceType, ValueType>): boolean;
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removeValue(entry: ObjectDataEntryType): boolean;
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@@ -89,6 +90,7 @@ export declare abstract class ObjectLevelField<ObjectDataEntryType extends Objec
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protected abstract getLevelCount(entry: ObjectDataEntryType | InstanceType): number;
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getValue<LevelType extends [number] | []>(entry: ObjectDataEntryType | InstanceType, ...[level]: LevelType): LevelType extends [number] ? ValueType : ValueType[];
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setValue(entry: ObjectDataEntryType | InstanceType, ...[levelOrValue, value]: [value: ObjectDataEntryLevelFieldValueSupplier<InputValueType, ValueType>] | [level: number, value: InputValueType]): boolean;
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updateActualValue(instance: InstanceType, level?: number): void;
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applyModifier(instance: InstanceType, modifier: ObjectLevelFieldModifier<InstanceType, ValueType>): void;
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removeModifier(instance: InstanceType, modifier: ObjectLevelFieldModifier<InstanceType, ValueType>): boolean;
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trySetValue(entry: ObjectDataEntryType | InstanceType, levelOrValue: number | unknown, value?: unknown): boolean;
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package/engine/object-field.lua
CHANGED
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@@ -139,7 +139,7 @@ function ObjectField.prototype.setValue(self, entry, value)
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return true
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end
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originalValueByInstance[entry] = value
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value = self:calculateActualValue(entry)
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value = (self:calculateActualValue(entry))
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end
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end
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local previousValue = self:setActualValue(entry, value)
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@@ -163,6 +163,12 @@ function ObjectField.prototype.setValue(self, entry, value)
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end
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return true
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end
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function ObjectField.prototype.updateActualValue(self, instance)
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local actualValue, hasModifiers = self:calculateActualValue(instance)
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if hasModifiers then
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self:setActualValue(instance, actualValue)
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end
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end
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function ObjectField.prototype.applyModifier(self, instance, modifier)
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local modifiersByInstance = self.modifiersByInstance
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if modifiersByInstance == nil then
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@@ -182,10 +188,7 @@ function ObjectField.prototype.applyModifier(self, instance, modifier)
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____originalValueByInstance_instance_3 = self:getActualValue(instance)
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end
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____originalValueByInstance_4[____instance_5] = ____originalValueByInstance_instance_3
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self:setActualValue(
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instance,
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self:calculateActualValue(instance)
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)
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self:setActualValue(instance, (self:calculateActualValue(instance)))
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end
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end
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function ObjectField.prototype.removeModifier(self, instance, modifier)
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@@ -193,10 +196,7 @@ function ObjectField.prototype.removeModifier(self, instance, modifier)
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if modifiersByInstance ~= nil then
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local modifiers = modifiersByInstance[instance]
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if modifiers ~= nil and modifiers:remove(modifier) then
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self:setActualValue(
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instance,
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self:calculateActualValue(instance)
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)
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self:setActualValue(instance, (self:calculateActualValue(instance)))
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200
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return true
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201
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end
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end
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@@ -283,10 +283,11 @@ function ObjectField.prototype.calculateActualValue(self, instance)
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283
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for modifier in pairs(modifiers) do
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284
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value = modifier(instance, value, originalValue)
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end
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return value, true
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286
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end
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-
return value
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return value, false
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end
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289
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return self.defaultValue
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return self.defaultValue, false
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end
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292
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function ObjectField.prototype.invokeValueChangeEvent(self, ...)
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self:invokeValueChangeEventRecursive(
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@@ -512,6 +513,27 @@ function ObjectLevelField.prototype.setValue(self, entry, levelOrValue, value)
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512
513
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end
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513
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return true
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end
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516
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function ObjectLevelField.prototype.updateActualValue(self, instance, level)
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517
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+
local modifiersByInstance = self.modifiersByInstance
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518
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+
if modifiersByInstance == nil then
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+
return
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520
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+
end
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local modifiers = modifiersByInstance[instance]
|
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522
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+
if modifiers == nil or modifiers.size == 0 then
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523
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+
return
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524
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end
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525
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if level == nil then
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526
|
+
for i = 0, self:getLevelCount(instance) - 1 do
|
|
527
|
+
self:updateActualValue(instance, i)
|
|
528
|
+
end
|
|
529
|
+
return
|
|
530
|
+
end
|
|
531
|
+
self:setActualValue(
|
|
532
|
+
instance,
|
|
533
|
+
level,
|
|
534
|
+
self:calculateActualValue(instance, level)
|
|
535
|
+
)
|
|
536
|
+
end
|
|
515
537
|
function ObjectLevelField.prototype.applyModifier(self, instance, modifier)
|
|
516
538
|
local modifiersByInstance = self.modifiersByInstance
|
|
517
539
|
if modifiersByInstance == nil then
|
|
@@ -1,9 +1,12 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
-
import { UnitClassificationsField, UnitFloatField, UnitFlyHeightField, UnitHealthRegenerationTypeField, UnitPropulsionWindowField, UnitScalingValueField } from "../../object-field/unit";
|
|
3
|
-
export declare const
|
|
4
|
-
export declare const
|
|
5
|
-
export declare const
|
|
6
|
-
export declare const
|
|
7
|
-
export declare const
|
|
8
|
-
export declare const
|
|
9
|
-
export declare const
|
|
2
|
+
import { UnitClassificationsField, UnitFloatField, UnitFlyHeightField, UnitHealthRegenerationTypeField, UnitIntegerField, UnitPropulsionWindowField, UnitScalingValueField } from "../../object-field/unit";
|
|
3
|
+
export declare const PROPULSION_WINDOW_UNIT_FIELD: UnitPropulsionWindowField & symbol;
|
|
4
|
+
export declare const CLASSIFICATIONS_UNIT_FIELD: UnitClassificationsField & symbol;
|
|
5
|
+
export declare const FLY_HEIGHT_UNIT_FIELD: UnitFlyHeightField & symbol;
|
|
6
|
+
export declare const SCALING_VALUE_UNIT_FIELD: UnitScalingValueField & symbol;
|
|
7
|
+
export declare const HEALTH_REGENERATION_RATE_UNIT_FIELD: UnitFloatField & symbol;
|
|
8
|
+
export declare const MANA_REGENERATION_RATE_UNIT_FIELD: UnitFloatField & symbol;
|
|
9
|
+
export declare const HEALTH_REGENERATION_TYPE_UNIT_FIELD: UnitHealthRegenerationTypeField & symbol;
|
|
10
|
+
export declare const STRENGTH_UNIT_FIELD: UnitIntegerField<number> & symbol;
|
|
11
|
+
export declare const AGILITY_UNIT_FIELD: UnitIntegerField<number> & symbol;
|
|
12
|
+
export declare const INTELLIGENCE_UNIT_FIELD: UnitIntegerField<number> & symbol;
|
|
@@ -4,13 +4,17 @@ local UnitClassificationsField = ____unit.UnitClassificationsField
|
|
|
4
4
|
local UnitFloatField = ____unit.UnitFloatField
|
|
5
5
|
local UnitFlyHeightField = ____unit.UnitFlyHeightField
|
|
6
6
|
local UnitHealthRegenerationTypeField = ____unit.UnitHealthRegenerationTypeField
|
|
7
|
+
local UnitIntegerField = ____unit.UnitIntegerField
|
|
7
8
|
local UnitPropulsionWindowField = ____unit.UnitPropulsionWindowField
|
|
8
9
|
local UnitScalingValueField = ____unit.UnitScalingValueField
|
|
9
|
-
____exports.
|
|
10
|
-
____exports.
|
|
11
|
-
____exports.
|
|
12
|
-
____exports.
|
|
13
|
-
____exports.
|
|
14
|
-
____exports.
|
|
15
|
-
____exports.
|
|
10
|
+
____exports.PROPULSION_WINDOW_UNIT_FIELD = UnitPropulsionWindowField:create(fourCC("urpw"))
|
|
11
|
+
____exports.CLASSIFICATIONS_UNIT_FIELD = UnitClassificationsField:create(fourCC("utyp"))
|
|
12
|
+
____exports.FLY_HEIGHT_UNIT_FIELD = UnitFlyHeightField:create(fourCC("ufyh"))
|
|
13
|
+
____exports.SCALING_VALUE_UNIT_FIELD = UnitScalingValueField:create(fourCC("usca"))
|
|
14
|
+
____exports.HEALTH_REGENERATION_RATE_UNIT_FIELD = UnitFloatField:create(fourCC("uhpr"))
|
|
15
|
+
____exports.MANA_REGENERATION_RATE_UNIT_FIELD = UnitFloatField:create(fourCC("umpr"))
|
|
16
|
+
____exports.HEALTH_REGENERATION_TYPE_UNIT_FIELD = UnitHealthRegenerationTypeField:create(fourCC("uhrt"))
|
|
17
|
+
____exports.STRENGTH_UNIT_FIELD = UnitIntegerField:create(fourCC("ustc"))
|
|
18
|
+
____exports.AGILITY_UNIT_FIELD = UnitIntegerField:create(fourCC("uagc"))
|
|
19
|
+
____exports.INTELLIGENCE_UNIT_FIELD = UnitIntegerField:create(fourCC("uinc"))
|
|
16
20
|
return ____exports
|
package/engine/unit.d.ts
CHANGED
|
@@ -19,6 +19,7 @@ import "./internal/unit/invulnerability-counter";
|
|
|
19
19
|
import "./internal/unit/detach-missiles";
|
|
20
20
|
import "./internal/unit/main-selected";
|
|
21
21
|
import "./internal/unit/add-item-to-slot-init";
|
|
22
|
+
import "./internal/unit/attributes";
|
|
22
23
|
import "./internal/unit/fly-height";
|
|
23
24
|
import "./internal/unit/scale";
|
|
24
25
|
import "./internal/unit/band-aids/ancestral-spirit-cannibalize";
|
package/engine/unit.lua
CHANGED
|
@@ -19,6 +19,7 @@ require("engine.internal.unit.invulnerability-counter")
|
|
|
19
19
|
require("engine.internal.unit.detach-missiles")
|
|
20
20
|
require("engine.internal.unit.main-selected")
|
|
21
21
|
require("engine.internal.unit.add-item-to-slot-init")
|
|
22
|
+
require("engine.internal.unit.attributes")
|
|
22
23
|
require("engine.internal.unit.fly-height")
|
|
23
24
|
require("engine.internal.unit.scale")
|
|
24
25
|
require("engine.internal.unit.band-aids.ancestral-spirit-cannibalize")
|
package/package.json
CHANGED