warscript 0.0.1-dev.1bb9c4e → 0.0.1-dev.20f0f7e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/core/types/frame.lua +24 -21
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +2 -1
- package/core/types/timer.lua +21 -2
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/damage.d.ts +6 -3
- package/engine/behaviour/ability/damage.lua +24 -36
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +11 -3
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.lua +8 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +31 -1
- package/engine/behaviour/unit.lua +185 -4
- package/engine/buff.d.ts +2 -4
- package/engine/buff.lua +68 -83
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +6 -5
- package/engine/internal/item.lua +97 -26
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +63 -1
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +9 -2
- package/engine/internal/unit.d.ts +26 -9
- package/engine/internal/unit.lua +251 -110
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type.lua +1 -3
- package/engine/object-data/entry/unit-type.d.ts +13 -4
- package/engine/object-data/entry/unit-type.lua +153 -85
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +188 -92
- package/engine/random.d.ts +5 -0
- package/engine/random.lua +3 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/buff.lua +1 -2
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/callback-array.d.ts +13 -0
- package/utility/callback-array.lua +46 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +4 -0
- package/utility/lua-maps.lua +20 -0
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -0,0 +1,46 @@
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local ____exports = {}
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local ____records = require("utility.records")
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local invertRecord = ____records.invertRecord
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local stringByArmorType = {
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[0] = "small",
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[1] = "medium",
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[2] = "large",
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[3] = "fort",
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[4] = "normal",
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[5] = "hero",
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[6] = "divine",
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[7] = "none"
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}
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local armorTypeByString = invertRecord(stringByArmorType)
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local nativeByArmorType = {
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[0] = DEFENSE_TYPE_LIGHT,
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[1] = DEFENSE_TYPE_MEDIUM,
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[2] = DEFENSE_TYPE_LARGE,
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[3] = DEFENSE_TYPE_FORT,
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[4] = DEFENSE_TYPE_NORMAL,
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[5] = DEFENSE_TYPE_HERO,
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[6] = DEFENSE_TYPE_DIVINE,
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[7] = DEFENSE_TYPE_NONE
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}
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local armorTypeByNative = invertRecord(nativeByArmorType)
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---
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-- @internal For use by internal systems only.
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____exports.armorTypeToString = function(armorType)
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return stringByArmorType[armorType]
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end
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---
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-- @internal For use by internal systems only.
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____exports.stringToArmorType = function(____string)
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return armorTypeByString[____string] or 7
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end
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---
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-- @internal For use by internal systems only.
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____exports.armorTypeToNative = function(armorType)
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return nativeByArmorType[armorType]
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end
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---
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-- @internal For use by internal systems only.
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____exports.nativeToArmorType = function(armorType)
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return armorTypeByNative[armorType]
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end
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return ____exports
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@@ -1,11 +1,10 @@
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/** @noSelfInFile */
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export declare const enum AttackType {
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-
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NORMAL =
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PIERCE =
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SIEGE =
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CHAOS =
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HERO = "hero"
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SPELL = 0,
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NORMAL = 1,
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PIERCE = 2,
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SIEGE = 3,
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MAGIC = 4,
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CHAOS = 5,
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HERO = 6
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}
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@@ -1,2 +1,44 @@
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local ____exports = {}
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local ____records = require("utility.records")
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local invertRecord = ____records.invertRecord
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local stringByAttackType = {
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[1] = "normal",
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[2] = "pierce",
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[3] = "siege",
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[0] = "spells",
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[5] = "chaos",
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[4] = "magic",
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[6] = "hero"
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}
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local attackTypeByString = invertRecord(stringByAttackType)
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local nativeByAttackType = {
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[1] = ATTACK_TYPE_MELEE,
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[2] = ATTACK_TYPE_PIERCE,
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[3] = ATTACK_TYPE_SIEGE,
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[0] = ATTACK_TYPE_NORMAL,
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[5] = ATTACK_TYPE_CHAOS,
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[4] = ATTACK_TYPE_MAGIC,
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[6] = ATTACK_TYPE_HERO
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}
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local attackTypeByNative = invertRecord(nativeByAttackType)
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---
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-- @internal For use by internal systems only.
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____exports.attackTypeToString = function(attackType)
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return attackType ~= nil and stringByAttackType[attackType] or "unknown"
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end
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---
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-- @internal For use by internal systems only.
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____exports.stringToAttackType = function(____string)
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return attackTypeByString[____string]
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end
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---
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-- @internal For use by internal systems only.
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____exports.attackTypeToNative = function(attackType)
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return nativeByAttackType[attackType]
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end
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---
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-- @internal For use by internal systems only.
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____exports.nativeToAttackType = function(attackType)
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return attackTypeByNative[attackType]
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end
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return ____exports
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/** @noSelfInFile */
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export declare const enum MovementType {
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NONE =
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FLY =
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AMPHIBIOUS =
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NONE = 0,
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FOOT = 1,
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FLY = 2,
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HORSE = 4,
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HOVER = 8,
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FLOAT = 16,
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AMPHIBIOUS = 32
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}
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local ____exports = {}
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local ____records = require("utility.records")
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local invertRecord = ____records.invertRecord
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local stringByMovementType = {
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[0] = "",
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[16] = "float",
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[2] = "fly",
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[1] = "foot",
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[4] = "horse",
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[8] = "hover",
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[32] = "amph"
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}
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local movementTypeByString = invertRecord(stringByMovementType)
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---
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-- @internal For use by internal systems only.
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____exports.movementTypeToString = function(movementType)
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return stringByMovementType[movementType]
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end
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---
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-- @internal For use by internal systems only.
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____exports.stringToMovementType = function(____string)
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return movementTypeByString[____string] or 0
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end
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return ____exports
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local ____exports = {}
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____exports.UnitAttribute = UnitAttribute or ({})
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____exports.UnitAttribute.STRENGTH = 1
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____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
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____exports.UnitAttribute.INTELLIGENCE = 2
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____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
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____exports.UnitAttribute.AGILITY = 3
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____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
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return ____exports
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class PermanentInvisibilityAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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get shouldAutoAcquireAttackTargets(): boolean[];
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set shouldAutoAcquireAttackTargets(shouldAutoAcquireAttackTargets: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.PermanentInvisibilityAbilityType = __TS__Class()
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local PermanentInvisibilityAbilityType = ____exports.PermanentInvisibilityAbilityType
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PermanentInvisibilityAbilityType.name = "PermanentInvisibilityAbilityType"
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__TS__ClassExtends(PermanentInvisibilityAbilityType, AbilityType)
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PermanentInvisibilityAbilityType.BASE_ID = fourCC("Apiv")
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__TS__SetDescriptor(
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PermanentInvisibilityAbilityType.prototype,
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"shouldAutoAcquireAttackTargets",
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{
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get = function(self)
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return self:getBooleanLevelField("Gho1")
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end,
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set = function(self, shouldAutoAcquireAttackTargets)
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self:setBooleanLevelField("Gho1", shouldAutoAcquireAttackTargets)
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end
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},
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true
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)
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return ____exports
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function(caster, ability)
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if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
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caster:playAnimation(animationFQN)
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import type { UpgradeId } from "./upgrade";
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import { AnimationQualifier } from "../auxiliary/animation-qualifier";
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import { AttackType } from "../auxiliary/attack-type";
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import { ArmorType } from "../auxiliary/armor-type";
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export type UnitTypeId = ObjectDataEntryId & number & {
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readonly __unitTypeId: unique symbol;
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};
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private readonly unitType;
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private readonly index;
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private constructor();
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get attackType(): AttackType;
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set attackType(attackType: AttackType);
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get attackType(): AttackType | undefined;
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set attackType(attackType: AttackType | undefined);
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get backSwingDuration(): number;
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set backSwingDuration(backSwingDuration: number);
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get cooldown(): number;
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set runSpeedSD(runSpeedSD: number);
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get runSpeedHD(): number;
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set runSpeedHD(runSpeedHD: number);
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get selectionCircleHeight(): number;
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set selectionCircleHeight(height: number);
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get selectionCircleScale(): number;
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set selectionCircleScale(selectionCircleScale: number);
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get selectionCircleScaleSD(): number;
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set walkSpeedSD(walkSpeedSD: number);
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get walkSpeedHD(): number;
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set walkSpeedHD(walkSpeedHD: number);
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get armor(): number;
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|
+
set armor(armor: number);
|
|
185
190
|
get armorSoundType(): ArmorSoundType;
|
|
186
191
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
187
192
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
188
193
|
set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
|
|
189
194
|
get armorSoundTypeHD(): ArmorSoundType;
|
|
190
195
|
set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
|
|
196
|
+
get armorType(): ArmorType;
|
|
197
|
+
set armorType(armorType: ArmorType);
|
|
191
198
|
get combatClassifications(): CombatClassifications;
|
|
192
199
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
193
|
-
get
|
|
194
|
-
set
|
|
200
|
+
get classifications(): UnitClassifications;
|
|
201
|
+
set classifications(unitClassifications: UnitClassifications);
|
|
195
202
|
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
196
203
|
get firstWeapon(): UnitTypeWeapon;
|
|
197
204
|
get secondWeapon(): UnitTypeWeapon;
|
|
@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
225
232
|
set goldCost(goldCost: number);
|
|
226
233
|
get healthRegenerationRate(): number;
|
|
227
234
|
set healthRegenerationRate(healthRegenerationRate: number);
|
|
235
|
+
get level(): number;
|
|
236
|
+
set level(level: number);
|
|
228
237
|
get manaRegenerationRate(): number;
|
|
229
238
|
set manaRegenerationRate(manaRegenerationRate: number);
|
|
230
239
|
get maximumHealth(): number;
|