warscript 0.0.1-dev.1bb9186 → 0.0.1-dev.1d109db

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (202) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/destroyable.d.ts +1 -0
  21. package/destroyable.lua +9 -0
  22. package/engine/behavior.d.ts +14 -1
  23. package/engine/behavior.lua +230 -70
  24. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  25. package/engine/behaviour/ability/apply-buff.lua +36 -4
  26. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +26 -38
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +9 -3
  36. package/engine/behaviour/ability.lua +44 -25
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -2
  40. package/engine/behaviour/unit.lua +269 -6
  41. package/engine/buff.d.ts +74 -46
  42. package/engine/buff.lua +389 -256
  43. package/engine/internal/ability.d.ts +7 -1
  44. package/engine/internal/ability.lua +49 -9
  45. package/engine/internal/item/ability.lua +63 -11
  46. package/engine/internal/item+owner.lua +12 -6
  47. package/engine/internal/item.d.ts +20 -19
  48. package/engine/internal/item.lua +191 -74
  49. package/engine/internal/mechanics/ability-duration.lua +1 -1
  50. package/engine/internal/mechanics/cast-ability.lua +6 -3
  51. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  52. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  53. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  54. package/engine/internal/misc/frame-coordinates.lua +21 -0
  55. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  56. package/engine/internal/misc/get-terrain-z.lua +11 -0
  57. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  58. package/engine/internal/misc/player-local-handle.lua +5 -0
  59. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  60. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  61. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  62. package/engine/internal/object-data/evasion-probability.lua +16 -0
  63. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  65. package/engine/internal/unit/ability.d.ts +35 -0
  66. package/engine/internal/unit/ability.lua +98 -9
  67. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  68. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  69. package/engine/internal/unit/allowed-targets.lua +9 -1
  70. package/engine/internal/unit/attributes.d.ts +17 -0
  71. package/engine/internal/unit/attributes.lua +46 -0
  72. package/engine/internal/unit/bonus.d.ts +4 -0
  73. package/engine/internal/unit/bonus.lua +27 -0
  74. package/engine/internal/unit/fly-height.d.ts +7 -0
  75. package/engine/internal/unit/fly-height.lua +20 -0
  76. package/engine/internal/unit/interrupts.d.ts +12 -0
  77. package/engine/internal/unit/interrupts.lua +28 -0
  78. package/engine/internal/unit/main-selected.lua +12 -27
  79. package/engine/internal/unit/order.d.ts +20 -0
  80. package/engine/internal/unit/order.lua +136 -0
  81. package/engine/internal/unit/scale.d.ts +7 -0
  82. package/engine/internal/unit/scale.lua +20 -0
  83. package/engine/internal/unit+ability.lua +10 -1
  84. package/engine/internal/unit+damage.d.ts +2 -11
  85. package/engine/internal/unit+damage.lua +10 -14
  86. package/engine/internal/unit+spellSteal.lua +1 -2
  87. package/engine/internal/unit-missile-launch.lua +52 -14
  88. package/engine/internal/unit.d.ts +42 -24
  89. package/engine/internal/unit.lua +377 -232
  90. package/engine/lightning.d.ts +4 -3
  91. package/engine/lightning.lua +28 -20
  92. package/engine/local-client.d.ts +2 -0
  93. package/engine/local-client.lua +30 -0
  94. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  95. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  96. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  97. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  98. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  99. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  100. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  101. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  102. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  103. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  104. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  105. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  106. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  107. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  108. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  109. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  110. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  111. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  112. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  113. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  114. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  115. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  116. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  117. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  118. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  119. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  120. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  121. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  122. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  123. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  124. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  125. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  126. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  127. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  128. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  129. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  130. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  131. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  132. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  133. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  134. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  135. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  136. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  137. package/engine/object-data/entry/ability-type/web.lua +52 -0
  138. package/engine/object-data/entry/ability-type.d.ts +19 -17
  139. package/engine/object-data/entry/ability-type.lua +85 -24
  140. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  141. package/engine/object-data/entry/buff-type.d.ts +6 -12
  142. package/engine/object-data/entry/buff-type.lua +13 -29
  143. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  144. package/engine/object-data/entry/destructible-type.lua +155 -0
  145. package/engine/object-data/entry/item-type.d.ts +1 -1
  146. package/engine/object-data/entry/item-type.lua +4 -4
  147. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  148. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  149. package/engine/object-data/entry/sound-preset.lua +140 -0
  150. package/engine/object-data/entry/unit-type.d.ts +25 -5
  151. package/engine/object-data/entry/unit-type.lua +258 -93
  152. package/engine/object-data/entry/upgrade.d.ts +1 -1
  153. package/engine/object-data/entry/upgrade.lua +4 -4
  154. package/engine/object-data/entry.d.ts +16 -14
  155. package/engine/object-data/entry.lua +60 -32
  156. package/engine/object-field/ability.d.ts +4 -4
  157. package/engine/object-field/ability.lua +7 -6
  158. package/engine/object-field/unit.d.ts +72 -3
  159. package/engine/object-field/unit.lua +268 -7
  160. package/engine/object-field.d.ts +25 -6
  161. package/engine/object-field.lua +357 -118
  162. package/engine/random.d.ts +9 -0
  163. package/engine/random.lua +13 -0
  164. package/engine/standard/entries/buff-type.d.ts +3 -0
  165. package/engine/standard/entries/buff-type.lua +3 -0
  166. package/engine/standard/entries/sound-preset.d.ts +10 -0
  167. package/engine/standard/entries/sound-preset.lua +10 -0
  168. package/engine/standard/fields/ability.d.ts +2 -2
  169. package/engine/standard/fields/ability.lua +2 -2
  170. package/engine/standard/fields/unit.d.ts +12 -0
  171. package/engine/standard/fields/unit.lua +20 -0
  172. package/engine/synchronization.d.ts +11 -0
  173. package/engine/synchronization.lua +77 -0
  174. package/engine/text-tag.d.ts +36 -2
  175. package/engine/text-tag.lua +250 -10
  176. package/engine/unit.d.ts +5 -0
  177. package/engine/unit.lua +5 -0
  178. package/net/socket.lua +1 -1
  179. package/objutil/buff.lua +11 -10
  180. package/objutil/unit.lua +8 -0
  181. package/package.json +2 -2
  182. package/patch-lua.lua +9 -0
  183. package/patch-lualib.lua +1 -1
  184. package/utility/arrays.d.ts +2 -0
  185. package/utility/arrays.lua +11 -0
  186. package/utility/callback-array.d.ts +17 -0
  187. package/utility/callback-array.lua +61 -0
  188. package/utility/functions.d.ts +8 -0
  189. package/utility/functions.lua +13 -0
  190. package/utility/linked-map.d.ts +26 -0
  191. package/utility/linked-map.lua +66 -0
  192. package/utility/linked-set.d.ts +2 -0
  193. package/utility/linked-set.lua +26 -1
  194. package/utility/lua-maps.d.ts +15 -2
  195. package/utility/lua-maps.lua +53 -2
  196. package/utility/lua-sets.d.ts +2 -0
  197. package/utility/lua-sets.lua +7 -0
  198. package/utility/records.lua +20 -1
  199. package/utility/reflection.lua +11 -7
  200. package/utility/types.d.ts +3 -0
  201. package/core/types/order.d.ts +0 -25
  202. package/core/types/order.lua +0 -55
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
91
  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -97,10 +109,13 @@ declare const enum UnitPropertyKey {
97
109
  SYNC_ID = 100,
98
110
  IS_PAUSED = 101,
99
111
  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
104
119
  }
105
120
  export type UnitSyncId = number & {
106
121
  readonly __unitSyncId: unique symbol;
@@ -109,10 +124,13 @@ export declare class Unit extends Handle<junit> {
109
124
  readonly syncId: UnitSyncId;
110
125
  private [UnitPropertyKey.IS_PAUSED]?;
111
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
112
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
116
134
  private _owner?;
117
135
  private _timeScale?;
118
136
  private events?;
@@ -146,26 +164,23 @@ export declare class Unit extends Handle<junit> {
146
164
  isInRangeOf(unit: Unit, range: number): boolean;
147
165
  isAllyOf(unit: Unit): boolean;
148
166
  isEnemyOf(unit: Unit): boolean;
149
- playAnimation(animation: string, rarity?: jraritycontrol): void;
150
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
168
+ resetAnimation(): void;
151
169
  queueAnimation(animation: string): void;
152
170
  get weapons(): [UnitWeapon, UnitWeapon];
153
171
  get firstWeapon(): UnitWeapon;
154
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
155
174
  get level(): number;
156
175
  set level(v: number);
157
176
  get xp(): number;
158
177
  set xp(v: number);
159
- get strengthBase(): number;
160
- set strengthBase(strengthBase: number);
178
+ get primaryAttribute(): UnitAttribute;
179
+ set primaryAttribute(primaryAttribute: UnitAttribute);
161
180
  get strengthBonus(): number;
162
181
  get strength(): number;
163
- get agilityBase(): number;
164
- set agilityBase(agilityBase: number);
165
182
  get agilityBonus(): number;
166
183
  get agility(): number;
167
- get intelligenceBase(): number;
168
- set intelligenceBase(intelligenceBase: number);
169
184
  get intelligenceBonus(): number;
170
185
  get intelligence(): number;
171
186
  get name(): string;
@@ -199,8 +214,6 @@ export declare class Unit extends Handle<junit> {
199
214
  set facing(v: number);
200
215
  get speed(): number;
201
216
  set speed(v: number);
202
- get flyHeight(): number;
203
- set flyHeight(v: number);
204
217
  get x(): number;
205
218
  set x(v: number);
206
219
  get y(): number;
@@ -224,12 +237,12 @@ export declare class Unit extends Handle<junit> {
224
237
  get isInvulnerable(): boolean;
225
238
  get vertexColor(): Color;
226
239
  set vertexColor(v: Color);
227
- get scale(): number;
228
- set scale(v: number);
229
240
  get timeScale(): number;
230
241
  set timeScale(v: number);
231
242
  get collisionSize(): number;
232
243
  get pathingCollisionRange(): number;
244
+ get movementType(): MovementType;
245
+ set movementType(movementType: MovementType);
233
246
  set pathing(v: boolean);
234
247
  isSelected(player: Player): boolean;
235
248
  explode(): void;
@@ -247,18 +260,17 @@ export declare class Unit extends Handle<junit> {
247
260
  dropItemTarget(item: Item, target: Widget): boolean;
248
261
  dropItemSlot(item: Item, slot: number): boolean;
249
262
  itemInSlot(slot: number): Item | null;
250
- addAbility(abilityId: number): UnitAbility | null;
263
+ addAbility(abilityId: number): UnitAbility | undefined;
251
264
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
252
265
  setAbilityLevel(abilityId: number, level: number): number;
253
266
  getAbilityLevel(abilityId: number): number;
254
267
  hasAbility(abilityId: number): boolean;
255
- getAbilityById(abilityId: number): UnitAbility | undefined;
256
- removeAbility(abilityId: number): boolean;
268
+ getAbility(abilityId: number): UnitAbility | undefined;
269
+ removeAbility(abilityTypeId: number): boolean;
257
270
  hideAbility(abilityId: number, flag: boolean): void;
258
271
  getAbilityRemainingCooldown(abilityId: number): number;
259
272
  startAbilityCooldown(abilityId: number, cooldown: number): void;
260
273
  endAbilityCooldown(abilityId: number): void;
261
- interruptAttack(): void;
262
274
  interruptCast(abilityId: number): void;
263
275
  getDistanceTo(target: Unit | Vec2): number;
264
276
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -272,6 +284,8 @@ export declare class Unit extends Handle<junit> {
272
284
  unpauseEx(): void;
273
285
  incrementStunCounter(): void;
274
286
  decrementStunCounter(): void;
287
+ incrementForceStunCounter(): void;
288
+ decrementForceStunCounter(): void;
275
289
  set waygateActive(v: boolean);
276
290
  get waygateActive(): boolean;
277
291
  set waygateDestination(v: Vec2);
@@ -280,6 +294,7 @@ export declare class Unit extends Handle<junit> {
280
294
  get onUnitInRange(): Record<number, Event<[Unit]>>;
281
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
283
298
  get onSelect(): Event;
284
299
  get onDeselect(): Event;
285
300
  get onImmediateOrder(): Event<[number]>;
@@ -295,6 +310,7 @@ export declare class Unit extends Handle<junit> {
295
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
296
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
297
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
298
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
299
315
  static readonly onDecay: UnitTriggerEvent<[]>;
300
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -332,7 +348,8 @@ export declare class Unit extends Handle<junit> {
332
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
336
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
354
  static get itemMoveOrderEvent(): Event<[
338
355
  unit: Unit,
@@ -351,5 +368,6 @@ export declare class Unit extends Handle<junit> {
351
368
  setField(field: junitstringfield, value: string): boolean;
352
369
  toString(): string;
353
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
354
372
  }
355
373
  export {};