warscript 0.0.1-dev.1bb9186 → 0.0.1-dev.1c7aecc

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/destroyable.d.ts +1 -0
  21. package/destroyable.lua +9 -0
  22. package/engine/behavior.d.ts +14 -1
  23. package/engine/behavior.lua +230 -70
  24. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  25. package/engine/behaviour/ability/apply-buff.lua +36 -4
  26. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +26 -38
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +13 -3
  36. package/engine/behaviour/ability.lua +72 -24
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -2
  40. package/engine/behaviour/unit.lua +269 -6
  41. package/engine/buff.d.ts +100 -50
  42. package/engine/buff.lua +495 -262
  43. package/engine/internal/ability.d.ts +7 -1
  44. package/engine/internal/ability.lua +49 -9
  45. package/engine/internal/item/ability.lua +63 -11
  46. package/engine/internal/item+owner.lua +12 -6
  47. package/engine/internal/item.d.ts +20 -19
  48. package/engine/internal/item.lua +191 -74
  49. package/engine/internal/mechanics/ability-duration.lua +1 -1
  50. package/engine/internal/mechanics/cast-ability.lua +6 -3
  51. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  52. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  53. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  54. package/engine/internal/misc/frame-coordinates.lua +21 -0
  55. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  56. package/engine/internal/misc/get-terrain-z.lua +11 -0
  57. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  58. package/engine/internal/misc/player-local-handle.lua +5 -0
  59. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  60. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  61. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  62. package/engine/internal/object-data/evasion-probability.lua +16 -0
  63. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  65. package/engine/internal/unit/ability.d.ts +35 -0
  66. package/engine/internal/unit/ability.lua +98 -9
  67. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  68. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  69. package/engine/internal/unit/allowed-targets.lua +9 -1
  70. package/engine/internal/unit/attributes.d.ts +17 -0
  71. package/engine/internal/unit/attributes.lua +46 -0
  72. package/engine/internal/unit/bonus.d.ts +4 -0
  73. package/engine/internal/unit/bonus.lua +27 -0
  74. package/engine/internal/unit/fly-height.d.ts +7 -0
  75. package/engine/internal/unit/fly-height.lua +20 -0
  76. package/engine/internal/unit/interrupts.d.ts +12 -0
  77. package/engine/internal/unit/interrupts.lua +28 -0
  78. package/engine/internal/unit/main-selected.lua +12 -27
  79. package/engine/internal/unit/order.d.ts +20 -0
  80. package/engine/internal/unit/order.lua +136 -0
  81. package/engine/internal/unit/range-event.d.ts +12 -0
  82. package/engine/internal/unit/range-event.lua +90 -0
  83. package/engine/internal/unit/scale.d.ts +7 -0
  84. package/engine/internal/unit/scale.lua +20 -0
  85. package/engine/internal/unit+ability.lua +10 -1
  86. package/engine/internal/unit+damage.d.ts +2 -11
  87. package/engine/internal/unit+damage.lua +10 -14
  88. package/engine/internal/unit+spellSteal.lua +1 -2
  89. package/engine/internal/unit-missile-launch.lua +52 -14
  90. package/engine/internal/unit.d.ts +43 -25
  91. package/engine/internal/unit.lua +384 -260
  92. package/engine/lightning.d.ts +4 -3
  93. package/engine/lightning.lua +28 -20
  94. package/engine/local-client.d.ts +2 -0
  95. package/engine/local-client.lua +30 -0
  96. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  97. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  98. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  99. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  100. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  101. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  102. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  103. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  104. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  105. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  106. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  107. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  108. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  109. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  110. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  111. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  112. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  113. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  114. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  115. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  116. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  117. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  118. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  119. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  120. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  122. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  123. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  124. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  125. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  126. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  127. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  128. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  129. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  130. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  131. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  132. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  134. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  135. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  136. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  137. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  138. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  139. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  140. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  141. package/engine/object-data/entry/ability-type/web.lua +52 -0
  142. package/engine/object-data/entry/ability-type.d.ts +21 -17
  143. package/engine/object-data/entry/ability-type.lua +169 -28
  144. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  145. package/engine/object-data/entry/buff-type.d.ts +6 -12
  146. package/engine/object-data/entry/buff-type.lua +13 -29
  147. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  148. package/engine/object-data/entry/destructible-type.lua +155 -0
  149. package/engine/object-data/entry/item-type.d.ts +1 -1
  150. package/engine/object-data/entry/item-type.lua +4 -4
  151. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  152. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  153. package/engine/object-data/entry/sound-preset.lua +140 -0
  154. package/engine/object-data/entry/unit-type.d.ts +25 -5
  155. package/engine/object-data/entry/unit-type.lua +258 -93
  156. package/engine/object-data/entry/upgrade.d.ts +1 -1
  157. package/engine/object-data/entry/upgrade.lua +4 -4
  158. package/engine/object-data/entry.d.ts +16 -14
  159. package/engine/object-data/entry.lua +60 -32
  160. package/engine/object-field/ability.d.ts +4 -4
  161. package/engine/object-field/ability.lua +7 -6
  162. package/engine/object-field/unit.d.ts +72 -3
  163. package/engine/object-field/unit.lua +268 -7
  164. package/engine/object-field.d.ts +25 -6
  165. package/engine/object-field.lua +357 -118
  166. package/engine/random.d.ts +10 -0
  167. package/engine/random.lua +21 -0
  168. package/engine/standard/entries/buff-type.d.ts +3 -0
  169. package/engine/standard/entries/buff-type.lua +3 -0
  170. package/engine/standard/entries/sound-preset.d.ts +10 -0
  171. package/engine/standard/entries/sound-preset.lua +10 -0
  172. package/engine/standard/fields/ability.d.ts +2 -2
  173. package/engine/standard/fields/ability.lua +2 -2
  174. package/engine/standard/fields/unit.d.ts +12 -0
  175. package/engine/standard/fields/unit.lua +20 -0
  176. package/engine/synchronization.d.ts +11 -0
  177. package/engine/synchronization.lua +77 -0
  178. package/engine/text-tag.d.ts +36 -2
  179. package/engine/text-tag.lua +250 -10
  180. package/engine/unit.d.ts +6 -0
  181. package/engine/unit.lua +6 -0
  182. package/net/socket.lua +1 -1
  183. package/objutil/buff.lua +11 -10
  184. package/objutil/unit.lua +8 -0
  185. package/package.json +2 -2
  186. package/patch-lua.lua +15 -0
  187. package/patch-lualib.lua +1 -1
  188. package/utility/arrays.d.ts +2 -0
  189. package/utility/arrays.lua +11 -0
  190. package/utility/callback-array.d.ts +17 -0
  191. package/utility/callback-array.lua +61 -0
  192. package/utility/functions.d.ts +8 -0
  193. package/utility/functions.lua +13 -0
  194. package/utility/linked-map.d.ts +34 -0
  195. package/utility/linked-map.lua +101 -0
  196. package/utility/linked-set.d.ts +4 -1
  197. package/utility/linked-set.lua +43 -1
  198. package/utility/lua-maps.d.ts +15 -2
  199. package/utility/lua-maps.lua +53 -2
  200. package/utility/lua-sets.d.ts +2 -0
  201. package/utility/lua-sets.lua +7 -0
  202. package/utility/records.lua +20 -1
  203. package/utility/reflection.lua +11 -7
  204. package/utility/types.d.ts +3 -0
  205. package/core/types/order.d.ts +0 -25
  206. package/core/types/order.lua +0 -55
@@ -0,0 +1,52 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.WebAbilityType = __TS__Class()
9
+ local WebAbilityType = ____exports.WebAbilityType
10
+ WebAbilityType.name = "WebAbilityType"
11
+ __TS__ClassExtends(WebAbilityType, AbilityType)
12
+ WebAbilityType.BASE_ID = fourCC("Aweb")
13
+ __TS__SetDescriptor(
14
+ WebAbilityType.prototype,
15
+ "airUnitLoweringDuration",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ens1")
19
+ end,
20
+ set = function(self, airUnitLoweringDuration)
21
+ self:setNumberLevelField("Ens1", airUnitLoweringDuration)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ WebAbilityType.prototype,
28
+ "airUnitHeight",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ens2")
32
+ end,
33
+ set = function(self, airUnitHeight)
34
+ self:setNumberLevelField("Ens2", airUnitHeight)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ WebAbilityType.prototype,
41
+ "meleeAttackRange",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ens3")
45
+ end,
46
+ set = function(self, meleeAttackRange)
47
+ self:setNumberLevelField("Ens3", meleeAttackRange)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ return ____exports
@@ -3,15 +3,15 @@ import "../../internal/unit/ability";
3
3
  import { TupleOf } from "../../../utility/types";
4
4
  import { AnimationName } from "../auxiliary/animation-name";
5
5
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
6
- import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
6
+ import { AttachmentPresetInput, EffectPresetWithParameters, EffectPresetWithParametersInput } from "../auxiliary/attachment-preset";
7
7
  import { CombatClassifications } from "../auxiliary/combat-classification";
8
8
  import { Race } from "../auxiliary/race";
9
- import { SoundPresetName } from "../auxiliary/sound-preset-name";
10
9
  import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
11
10
  import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
12
11
  import { BuffTypeId } from "./buff-type";
13
12
  import { LightningTypeId } from "./lightning-type";
14
- export type AbilityTypeId = ObjectDataEntryId & {
13
+ import { SoundPresetId } from "./sound-preset";
14
+ export type AbilityTypeId = ObjectDataEntryId & number & {
15
15
  readonly __abilityTypeId: unique symbol;
16
16
  };
17
17
  export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId> {
@@ -27,11 +27,11 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
27
27
  set buttonPositionX(buttonPositionX: number);
28
28
  get buttonPositionY(): number;
29
29
  set buttonPositionY(buttonPositionY: number);
30
- get casterCastingEffectPresets(): AttachmentPreset[];
31
- set casterCastingEffectPresets(casterCastingEffectPresets: AttachmentPresetInput[]);
32
- get casterChannelingEffectPresets(): AttachmentPreset[];
33
- set casterChannelingEffectPresets(casterChannelingEffectPresets: AttachmentPresetInput[]);
34
- get casterAttachmentPresets(): TupleOf<AttachmentPreset, 0 | 1 | 2>;
30
+ get casterCastingEffectPresets(): EffectPresetWithParameters[];
31
+ set casterCastingEffectPresets(casterCastingEffectPresets: EffectPresetWithParametersInput[]);
32
+ get casterChannelingEffectPresets(): EffectPresetWithParameters[];
33
+ set casterChannelingEffectPresets(casterChannelingEffectPresets: EffectPresetWithParametersInput[]);
34
+ get casterAttachmentPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2>;
35
35
  set casterAttachmentPresets(casterAttachmentPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2>);
36
36
  get effectModelPaths(): string[];
37
37
  set effectModelPaths(effectModelPaths: string[]);
@@ -63,15 +63,17 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
63
63
  set missileMovementArc(missileMovementArc: number);
64
64
  get missileMovementSpeed(): number;
65
65
  set missileMovementSpeed(missileMovementSpeed: number);
66
- get specialAttachmentPreset(): AttachmentPreset | undefined;
66
+ get specialAttachmentPreset(): EffectPresetWithParameters | undefined;
67
67
  set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined);
68
- get targetCastingEffectPresets(): AttachmentPreset[];
68
+ get targetCastingEffectPresets(): EffectPresetWithParameters[];
69
69
  set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]);
70
- get targetEffectPresets(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
70
+ get targetChannelingEffectPresets(): EffectPresetWithParameters[];
71
+ set targetChannelingEffectPresets(targetChannelingEffectPresets: EffectPresetWithParametersInput[]);
72
+ get targetEffectPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
71
73
  set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
72
- get targetEffectPresetsSD(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
74
+ get targetEffectPresetsSD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
73
75
  set targetEffectPresetsSD(targetEffectPresetsSD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
74
- get targetEffectPresetsHD(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
76
+ get targetEffectPresetsHD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
75
77
  set targetEffectPresetsHD(targetEffectPresetsHD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
76
78
  get turnOffButtonPositionX(): number;
77
79
  set turnOffButtonPositionX(buttonPositionX: number);
@@ -111,10 +113,12 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
111
113
  set turnOffTooltipText(turnOffTooltipText: ObjectDataEntryLevelFieldValueSupplier<string>);
112
114
  get turnOffTooltipExtendedText(): string[];
113
115
  set turnOffTooltipExtendedText(turnOffTooltipExtendedText: ObjectDataEntryLevelFieldValueSupplier<string>);
114
- get soundPresetName(): SoundPresetName;
115
- set soundPresetName(soundPresetName: SoundPresetName);
116
- get loopingSoundPresetName(): SoundPresetName;
117
- set loopingSoundPresetName(loopingSoundPresetName: SoundPresetName);
116
+ get casterEffectSoundPresetId(): SoundPresetId | undefined;
117
+ set casterEffectSoundPresetId(casterEffectSoundPresetId: SoundPresetId | undefined);
118
+ get casterEffectLoopingSoundPresetId(): SoundPresetId;
119
+ set casterEffectLoopingSoundPresetId(casterEffectLoopingSoundPresetId: SoundPresetId);
120
+ get targetEffectSoundPresetId(): SoundPresetId | undefined;
121
+ set targetEffectSoundPresetId(targetEffectSoundPresetId: SoundPresetId | undefined);
118
122
  get allowedTargetCombatClassifications(): CombatClassifications[];
119
123
  set allowedTargetCombatClassifications(allowedTargetCombatClassifications: ObjectDataEntryLevelFieldValueSupplier<CombatClassifications>);
120
124
  get areaOfEffect(): number[];
@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
6
  local ____exports = {}
6
7
  local ____unit = require("engine.internal.unit")
7
8
  local Unit = ____unit.Unit
@@ -19,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
19
20
  local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
20
21
  local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
21
22
  local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
22
- local toAttachmentPreset = ____attachment_2Dpreset.toAttachmentPreset
23
+ local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
23
24
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
24
25
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
25
26
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
@@ -33,11 +34,19 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
33
34
  local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
34
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
35
36
  local Upgrade = ____upgrade.Upgrade
37
+ local ____sound = require("core.types.sound")
38
+ local isSoundLabelCustom = ____sound.isSoundLabelCustom
39
+ local Sound3D = ____sound.Sound3D
40
+ local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
36
43
  local castAnimationFQNByAbilityTypeId = {}
37
44
  local isButtonVisibleFalseAbilityTypes = {}
38
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
39
46
  local casterChannelingEffectPresetsByAbilityTypeId = {}
40
47
  local targetCastingEffectPresetsByAbilityTypeId = {}
48
+ local targetChannelingEffectPresetsByAbilityTypeId = {}
49
+ local targetEffectSoundPresetByAbilityTypeId = {}
41
50
  ____exports.AbilityType = __TS__Class()
42
51
  local AbilityType = ____exports.AbilityType
43
52
  AbilityType.name = "AbilityType"
@@ -113,7 +122,7 @@ __TS__SetDescriptor(
113
122
  return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
114
123
  end,
115
124
  set = function(self, casterCastingEffectPresets)
116
- casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toAttachmentPreset)
125
+ casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
117
126
  end
118
127
  },
119
128
  true
@@ -126,7 +135,7 @@ __TS__SetDescriptor(
126
135
  return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
127
136
  end,
128
137
  set = function(self, casterChannelingEffectPresets)
129
- casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toAttachmentPreset)
138
+ casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
130
139
  end
131
140
  },
132
141
  true
@@ -271,10 +280,10 @@ __TS__SetDescriptor(
271
280
  "lightningTypeIds",
272
281
  {
273
282
  get = function(self)
274
- return self:getObjectDataEntryIdsField("alig")
283
+ return self:getObjectDataEntryNumericIdsField("alig")
275
284
  end,
276
285
  set = function(self, lightningTypeIds)
277
- self:setObjectDataEntryIdsField("alig", lightningTypeIds)
286
+ self:setObjectDataEntryNumericIdsField("alig", lightningTypeIds)
278
287
  end
279
288
  },
280
289
  true
@@ -365,7 +374,20 @@ __TS__SetDescriptor(
365
374
  return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
366
375
  end,
367
376
  set = function(self, targetCastingEffectPresets)
368
- targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toAttachmentPreset)
377
+ targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
378
+ end
379
+ },
380
+ true
381
+ )
382
+ __TS__SetDescriptor(
383
+ AbilityType.prototype,
384
+ "targetChannelingEffectPresets",
385
+ {
386
+ get = function(self)
387
+ return targetChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
388
+ end,
389
+ set = function(self, targetChannelingEffectPresets)
390
+ targetChannelingEffectPresetsByAbilityTypeId[self.id] = map(targetChannelingEffectPresets, toEffectPreset)
369
391
  end
370
392
  },
371
393
  true
@@ -508,7 +530,7 @@ __TS__SetDescriptor(
508
530
  "techTreeDependencies",
509
531
  {
510
532
  get = function(self)
511
- local techTreeDependencyIds = self:getObjectDataEntryIdsField("areq")
533
+ local techTreeDependencyIds = self:getObjectDataEntryNumericIdsField("areq")
512
534
  local techTreeDependencyInternalLevels = self:getNumbersField("arqa")
513
535
  return mapIndexed(
514
536
  techTreeDependencyIds,
@@ -528,7 +550,7 @@ __TS__SetDescriptor(
528
550
  map(techTreeDependencies, extractTechTreeDependencyInputLevel),
529
551
  function(techTreeDependencyLevel) return techTreeDependencyLevel + 1 end
530
552
  )
531
- self:setObjectDataEntryIdsField("areq", techTreeDependencyIds)
553
+ self:setObjectDataEntryNumericIdsField("areq", techTreeDependencyIds)
532
554
  self:setNumbersField("arqa", techTreeDependencyInternalLevels)
533
555
  end
534
556
  },
@@ -718,26 +740,40 @@ __TS__SetDescriptor(
718
740
  )
719
741
  __TS__SetDescriptor(
720
742
  AbilityType.prototype,
721
- "soundPresetName",
743
+ "casterEffectSoundPresetId",
722
744
  {
723
745
  get = function(self)
724
- return self:getStringField("aefs")
746
+ local casterEffectSoundPresetId = self:getStringField("aefs")
747
+ return casterEffectSoundPresetId ~= "" and casterEffectSoundPresetId or nil
725
748
  end,
726
- set = function(self, soundPresetName)
727
- self:setStringField("aefs", soundPresetName)
749
+ set = function(self, casterEffectSoundPresetId)
750
+ self:setStringField("aefs", casterEffectSoundPresetId or "")
728
751
  end
729
752
  },
730
753
  true
731
754
  )
732
755
  __TS__SetDescriptor(
733
756
  AbilityType.prototype,
734
- "loopingSoundPresetName",
757
+ "casterEffectLoopingSoundPresetId",
735
758
  {
736
759
  get = function(self)
737
760
  return self:getStringField("aefl")
738
761
  end,
739
- set = function(self, loopingSoundPresetName)
740
- self:setStringField("aefl", loopingSoundPresetName)
762
+ set = function(self, casterEffectLoopingSoundPresetId)
763
+ self:setStringField("aefl", casterEffectLoopingSoundPresetId)
764
+ end
765
+ },
766
+ true
767
+ )
768
+ __TS__SetDescriptor(
769
+ AbilityType.prototype,
770
+ "targetEffectSoundPresetId",
771
+ {
772
+ get = function(self)
773
+ return targetEffectSoundPresetByAbilityTypeId[self.id]
774
+ end,
775
+ set = function(self, targetEffectSoundPresetId)
776
+ targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
741
777
  end
742
778
  },
743
779
  true
@@ -796,10 +832,10 @@ __TS__SetDescriptor(
796
832
  "buffTypeIds",
797
833
  {
798
834
  get = function(self)
799
- return self:getObjectDataEntryIdsLevelField("abuf")
835
+ return self:getObjectDataEntryNumericIdsLevelField("abuf")
800
836
  end,
801
837
  set = function(self, buffTypeIds)
802
- self:setObjectDataEntryIdsLevelField("abuf", buffTypeIds)
838
+ self:setObjectDataEntryNumericIdsLevelField("abuf", buffTypeIds)
803
839
  end
804
840
  },
805
841
  true
@@ -848,10 +884,10 @@ __TS__SetDescriptor(
848
884
  "effectBuffTypeIds",
849
885
  {
850
886
  get = function(self)
851
- return self:getObjectDataEntryIdsLevelField("aeff")
887
+ return self:getObjectDataEntryNumericIdsLevelField("aeff")
852
888
  end,
853
889
  set = function(self, effectBuffTypeIds)
854
- self:setObjectDataEntryIdsLevelField("aeff", effectBuffTypeIds)
890
+ self:setObjectDataEntryNumericIdsLevelField("aeff", effectBuffTypeIds)
855
891
  end
856
892
  },
857
893
  true
@@ -959,13 +995,38 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
959
995
  4,
960
996
  function(caster, ability)
961
997
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
962
- Timer:run(function()
963
- caster:playAnimation(animationFQN)
964
- end)
998
+ Timer:run(caster, "playAnimation", animationFQN)
965
999
  end
966
1000
  end
967
1001
  )
968
1002
  end
1003
+ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
1004
+ if soundPresetId ~= nil then
1005
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
1006
+ 4,
1007
+ function(caster, ability, target)
1008
+ if __TS__InstanceOf(target, Unit) then
1009
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
1010
+ else
1011
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
1012
+ end
1013
+ end
1014
+ )
1015
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
1016
+ 4,
1017
+ function(caster, ability, x, y)
1018
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
1019
+ end
1020
+ )
1021
+ end
1022
+ end
1023
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1024
+ Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1025
+ local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1026
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1027
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1028
+ end
1029
+ end)
969
1030
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
970
1031
  return mapValues(
971
1032
  casterCastingEffectPresetsByAbilityTypeId,
@@ -978,10 +1039,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
978
1039
  function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
979
1040
  )
980
1041
  end)
1042
+ local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
1043
+ return mapValues(
1044
+ casterCastingEffectPresetsByAbilityTypeId,
1045
+ function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
1046
+ )
1047
+ end)
981
1048
  local casterCastingEffectsByCaster = {}
982
1049
  local function handleAbilityCastingStartEvent(caster, ability)
983
1050
  local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
984
1051
  local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1052
+ local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
985
1053
  local effects = {}
986
1054
  if effectModelPaths ~= nil then
987
1055
  for i = 1, #effectModelPaths do
@@ -990,7 +1058,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
990
1058
  if attachmentPoint == nil or attachmentPoint == "" then
991
1059
  attachmentPoint = "origin"
992
1060
  end
993
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1061
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
994
1062
  end
995
1063
  end
996
1064
  casterCastingEffectsByCaster[caster] = effects
@@ -1021,10 +1089,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
1021
1089
  function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1022
1090
  )
1023
1091
  end)
1092
+ local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
1093
+ return mapValues(
1094
+ casterChannelingEffectPresetsByAbilityTypeId,
1095
+ function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
1096
+ )
1097
+ end)
1024
1098
  local casterChannelingEffectsByCaster = {}
1025
1099
  local function handleAbilityChannelingStartEvent(caster, ability)
1026
1100
  local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1027
1101
  local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1102
+ local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
1028
1103
  local effects = {}
1029
1104
  if effectModelPaths ~= nil then
1030
1105
  for i = 1, #effectModelPaths do
@@ -1033,23 +1108,89 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1033
1108
  if attachmentPoint == nil or attachmentPoint == "" then
1034
1109
  attachmentPoint = "origin"
1035
1110
  end
1036
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1111
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1037
1112
  end
1038
1113
  end
1039
1114
  casterChannelingEffectsByCaster[caster] = effects
1040
1115
  end
1116
+ local targetChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1117
+ return mapValues(
1118
+ targetChannelingEffectPresetsByAbilityTypeId,
1119
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputModelPath) end
1120
+ )
1121
+ end)
1122
+ local targetChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(function()
1123
+ return mapValues(
1124
+ targetChannelingEffectPresetsByAbilityTypeId,
1125
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1126
+ )
1127
+ end)
1128
+ local targetChannelingEffectParametersByAbilityTypeId = postcompile(function()
1129
+ return mapValues(
1130
+ targetChannelingEffectPresetsByAbilityTypeId,
1131
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, "parameters") end
1132
+ )
1133
+ end)
1134
+ local targetChannelingEffectsByCaster = {}
1135
+ local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1136
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1137
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1138
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1139
+ local effects = {}
1140
+ if effectModelPaths ~= nil then
1141
+ for i = 1, #effectModelPaths do
1142
+ local effectModelPath = effectModelPaths[i]
1143
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1144
+ if attachmentPoint == nil or attachmentPoint == "" then
1145
+ attachmentPoint = "origin"
1146
+ end
1147
+ effects[i] = Effect:create(effectModelPath, target, attachmentPoint, parameters and parameters[i])
1148
+ end
1149
+ end
1150
+ targetChannelingEffectsByCaster[caster] = effects
1151
+ end
1152
+ local function handleAbilityPointTargetChannelingStartEvent(caster, ability, x, y)
1153
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1154
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1155
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1156
+ local effects = {}
1157
+ if effectModelPaths ~= nil then
1158
+ for i = 1, #effectModelPaths do
1159
+ local effectModelPath = effectModelPaths[i]
1160
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1161
+ if attachmentPoint == nil or attachmentPoint == "" then
1162
+ attachmentPoint = "origin"
1163
+ end
1164
+ effects[i] = Effect:create(effectModelPath, x, y, parameters and parameters[i])
1165
+ end
1166
+ end
1167
+ targetChannelingEffectsByCaster[caster] = effects
1168
+ end
1041
1169
  local function handleAbilityStopChannelingEvent(caster)
1042
- local effects = casterChannelingEffectsByCaster[caster]
1043
- if effects ~= nil then
1044
- for i = 1, #effects do
1045
- effects[i]:destroy()
1170
+ local casterEffects = casterChannelingEffectsByCaster[caster]
1171
+ if casterEffects ~= nil then
1172
+ for i = 1, #casterEffects do
1173
+ casterEffects[i]:destroy()
1046
1174
  end
1047
1175
  casterChannelingEffectsByCaster[caster] = nil
1048
1176
  end
1177
+ local targetEffects = targetChannelingEffectsByCaster[caster]
1178
+ if targetEffects ~= nil then
1179
+ for i = 1, #targetEffects do
1180
+ targetEffects[i]:destroy()
1181
+ end
1182
+ targetChannelingEffectsByCaster[caster] = nil
1183
+ end
1049
1184
  end
1050
1185
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1051
1186
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1052
1187
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1053
1188
  Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1054
1189
  end
1190
+ for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
1191
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
1192
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
1193
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1194
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1195
+ end
1055
1196
  return ____exports
@@ -10,8 +10,8 @@ local ____exports = {}
10
10
  local preparePhysicalPositiveApplicatorAbility
11
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
12
12
  local AbilityType = ____ability_2Dtype.AbilityType
13
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
14
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
15
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
16
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
17
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
30
30
  local chunked = ____arrays.chunked
31
31
  local map = ____arrays.map
32
32
  local max = ____arrays.max
33
- local toLuaSet = ____arrays.toLuaSet
34
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
35
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
36
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
43
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
43
  local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
44
  local castAbility = ____cast_2Dability.castAbility
46
- local createItem = CreateItem
47
- local getAbilityId = BlzGetAbilityId
48
- local getItemAbility = BlzGetItemAbility
49
- local getOwningPlayer = GetOwningPlayer
50
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
51
- local itemAddAbility = BlzItemAddAbility
52
- local removeItem = RemoveItem
53
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
54
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
55
- local setItemBooleanField = BlzSetItemBooleanField
56
47
  local setPlayerTechResearched = SetPlayerTechResearched
57
48
  local unitAddAbility = UnitAddAbility
58
- local unitAddItem = UnitAddItem
59
49
  local unitDisableAbility = BlzUnitDisableAbility
60
- local unitDropItemSlot = UnitDropItemSlot
61
- local unitInventorySize = UnitInventorySize
62
50
  local unitRemoveAbility = UnitRemoveAbility
63
51
  local compiletimeApplicableBuffTypes = {}
64
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -86,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
86
74
  abilityType.buttonPositionY = -11
87
75
  abilityType.casterAttachmentPresets = {}
88
76
  abilityType.targetEffectPresets = {}
89
- abilityType.soundPresetName = ""
77
+ abilityType.casterEffectSoundPresetId = nil
90
78
  abilityType.learnLevelMinimum = 6
91
79
  abilityType.race = "other"
92
80
  abilityType.shouldCheckTechTreeDependencies = false
@@ -113,12 +101,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
113
101
  local applicatorAbilityTypeIdByApplicatorType = {}
114
102
  if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
115
103
  if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
116
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
117
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
118
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
119
- applicatorAbilityType.damageDecreaseFactor = 0
104
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
+ applicatorAbilityType.missProbability = 0
120
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
121
- applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
107
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
122
108
  end
123
109
  if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
124
110
  local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
@@ -135,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
135
121
  applicatorAbilityType.damagePerSecond = 0
136
122
  applicatorAbilityType.movementSpeedDecreaseFactor = 0
137
123
  applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.isDamageStacking = false
125
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
126
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
127
+ applicatorAbilityType.isAbleToKill = false
138
128
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
139
129
  applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
140
130
  end
@@ -142,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
142
132
  local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
143
133
  applicatorAbilityType.attackSpeedIncreaseFactor = 0
144
134
  applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
145
136
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
146
137
  if applicatorAbilityType.levelCount > 1 then
147
138
  multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
@@ -204,15 +195,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
204
195
  "AIcs"
205
196
  }, fourCC))
206
197
  end)
207
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
208
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
209
- "AInv",
210
- "Aihn",
211
- "Aien",
212
- "Aion",
213
- "Aiun"
214
- }, fourCC)))
215
- end)
216
198
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
217
199
  local abilityType = SearingArrowsAbilityType:create()
218
200
  abilityType.isInternal = true
@@ -244,8 +226,8 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
244
226
  )
245
227
  ---
246
228
  -- @internal For use by internal systems only.
247
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
248
- local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
229
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
230
+ local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
249
231
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
250
232
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
251
233
  if applicatorAbilityTypeId == nil then
@@ -267,8 +249,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
267
249
  applicatorAbilityTypeId,
268
250
  preparePhysicalPositiveApplicatorAbility,
269
251
  level,
270
- duration or 0,
271
- movementSpeedIncreaseFactor
252
+ duration or 0
272
253
  )
273
254
  if level ~= nil and level > 0 then
274
255
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
@@ -298,6 +279,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
298
279
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
299
280
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
300
281
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
282
+ if missProbability ~= nil and applicatorType == 852190 then
283
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
284
+ end
301
285
  end,
302
286
  applicatorType,
303
287
  unit
@@ -309,16 +293,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
309
293
  end
310
294
  return success
311
295
  end
312
- preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
296
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
313
297
  if level == nil then
314
298
  setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
299
  level = 1
316
300
  end
317
301
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
302
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
- if movementSpeedIncreaseFactor ~= nil then
320
- setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
- end
322
303
  end
323
304
  ---
324
305
  -- @internal For use by internal systems only.