warscript 0.0.1-dev.1a5c0c0 → 0.0.1-dev.1bb9186
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +13 -3
- package/core/types/effect.lua +116 -17
- package/core/types/frame.d.ts +3 -0
- package/core/types/frame.lua +59 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +28 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability.d.ts +14 -3
- package/engine/behaviour/ability.lua +79 -33
- package/engine/buff.d.ts +6 -1
- package/engine/buff.lua +29 -18
- package/engine/internal/ability.d.ts +15 -2
- package/engine/internal/ability.lua +84 -4
- package/engine/internal/item/ability.lua +106 -0
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/unit/ability.d.ts +10 -1
- package/engine/internal/unit/ability.lua +36 -14
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +50 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +1 -0
- package/engine/internal/unit/item.lua +8 -4
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit.d.ts +20 -6
- package/engine/internal/unit.lua +147 -75
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +8 -2
- package/engine/lightning.lua +27 -1
- package/engine/local-client.lua +3 -2
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/entry/ability-type.lua +8 -12
- package/engine/object-data/entry/item-type.d.ts +2 -0
- package/engine/object-data/entry/item-type.lua +13 -0
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +9 -3
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +4 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +2 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +8 -1
- package/utility/arrays.lua +34 -3
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
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@@ -3,7 +3,7 @@ import { Ability } from "../ability";
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import { Destructable } from "../../../core/types/destructable";
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import { Item } from "../item";
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import { Widget } from "../../../core/types/widget";
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-
import { DispatchingEvent } from "../../../event";
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import { DispatchingEvent, Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
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@@ -141,3 +141,12 @@ declare module "../unit" {
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const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityCommandEvent: {
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readonly [abilityTypeId: number]: {
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readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
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};
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};
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}
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}
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@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
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local ____event = require("event")
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local createDispatchingEvent = ____event.createDispatchingEvent
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local DependentInitializingEvent = ____event.DependentInitializingEvent
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____lazy = require("utility.lazy")
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local lazyRecord = ____lazy.lazyRecord
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local eventInvoke = Event.invoke
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local condition = Condition
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local createTrigger = CreateTrigger
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local getItemAbility = BlzGetItemAbility
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local getSpellAbility = GetSpellAbility
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local getSpellAbilityId = GetSpellAbilityId
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@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
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local getSpellTargetX = GetSpellTargetX
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local getSpellTargetY = GetSpellTargetY
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local getTriggerUnit = GetTriggerUnit
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-
local
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-
local
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local triggerAddCondition = TriggerAddCondition
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local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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-
local unitRemoveAbility = UnitRemoveAbility
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local function retrieveAbility(unit, ability, abilityId)
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if ability == nil then
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return __TS__New(
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@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
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Unit:of(unit)
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)
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end
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if not unitAddAbility(unit, abilityId) then
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if getUnitAbility(unit, abilityId) == ability then
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return UnitAbility:of(
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ability,
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abilityId,
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Unit:of(unit)
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)
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end
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else
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unitRemoveAbility(unit, abilityId)
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end
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for i = 0, unitInventorySize(unit) - 1 do
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local item = unitItemInSlot(unit, i)
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if getItemAbility(item, abilityId) == ability then
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@@ -366,4 +361,31 @@ rawset(
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityCommandEvent",
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lazyRecord(function(abilityTypeId)
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return lazyRecord(function(orderTypeStringId)
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return __TS__New(
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InitializingEvent,
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function(event)
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local trigger = createTrigger()
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triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
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triggerAddCondition(
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trigger,
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condition(function()
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local unit = Unit:of(getTriggerUnit())
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if unit ~= nil then
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local ability = unit:getAbilityById(abilityTypeId)
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if ability ~= nil then
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eventInvoke(event, unit, ability, orderTypeStringId)
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end
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end
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end)
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)
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end
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)
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end)
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end)
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)
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return ____exports
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@@ -0,0 +1,23 @@
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
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local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
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local setItemVisible = SetItemVisible
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local unitRemoveItem = UnitRemoveItem
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Unit.itemPickedUpEvent:addListener(
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4,
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function(unit)
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local handle = unit.handle
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if unitsWithFillerItems[handle] ~= nil then
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for previousSlot = 1, 6 do
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local fillerItem = fillerItems[previousSlot]
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unitRemoveItem(handle, fillerItem)
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setItemVisible(fillerItem, false)
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end
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unitsWithFillerItems[handle] = nil
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end
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end
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)
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return ____exports
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local ____exports = {}
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local ____blank = require("engine.object-data.entry.item-type.blank")
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local BlankItemType = ____blank.BlankItemType
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local ____arrays = require("utility.arrays")
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local array = ____arrays.array
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local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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local setItemVisible = SetItemVisible
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local unitAddItem = UnitAddItem
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItem = UnitRemoveItem
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local FILLER_ITEM_TYPE_ID = compiletime(function()
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local itemType = BlankItemType:create()
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itemType.name = "[Warscript/Dummy] Slot Filler"
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return itemType.id
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end)
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---
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-- @internal For use by internal systems only.
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____exports.fillerItems = array(
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6,
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function()
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local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
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setItemVisible(item, false)
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ignoreEventsItems[item] = true
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return item
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end
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)
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---
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-- @internal For use by internal systems only.
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____exports.unitsWithFillerItems = {}
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---
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-- @internal For use by internal systems only.
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____exports.unitAddItemToSlot = function(unit, item, slot)
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for previousSlot = 0, slot - 1 do
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if unitItemInSlot(unit, previousSlot) == nil then
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unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
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____exports.unitsWithFillerItems[unit] = true
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end
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end
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unitAddItem(unit, item)
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if ____exports.unitsWithFillerItems[unit] ~= nil then
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for previousSlot = 0, slot - 1 do
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local fillerItem = ____exports.fillerItems[previousSlot + 1]
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unitRemoveItem(unit, fillerItem)
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setItemVisible(fillerItem, false)
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end
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____exports.unitsWithFillerItems[unit] = nil
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end
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end
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return ____exports
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@@ -11,6 +11,7 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
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}
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export declare class UnitItems {
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constructor(handle: junit);
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findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(key: string | number): unknown;
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protected __len(): number;
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____utility = require("engine.internal.utility")
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local findUnitItemSlot = ____utility.findUnitItemSlot
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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@@ -30,6 +32,9 @@ UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.findSlot(self, item)
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return findUnitItemSlot(handleByUnitItems[self], item.handle)
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = handleByUnitItems[self]
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if slot < 1 or slot > unitInventorySize(handle) then
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@@ -42,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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unitDropItemSlot(handle, itemHandle, slot - 1)
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unitAddItemToSlot(handle, itemHandle, slot - 1)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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/** @noSelfInFile */
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import { Player } from "../../../core/types/player";
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import { Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const mainSelectedUnitChangeEvent: Event<[Player]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const getMainSelectedOf: (player: Player) => Unit | undefined;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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local ____local_2Dclient = require("engine.local-client")
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local LocalClient = ____local_2Dclient.LocalClient
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local mainSelectedUnitChangeEvent = __TS__New(Event)
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rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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local mainSelectedUnitByPlayer = {}
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local syncSlider = BlzCreateFrameByType(
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"SLIDER",
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"UnitSyncId",
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BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
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"",
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0
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)
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BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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local ____opt_0 = LocalClient.mainSelectedUnit
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|
+
local syncId = ____opt_0 and ____opt_0.syncId
|
|
29
|
+
BlzFrameSetValue(syncSlider, syncId or 0)
|
|
30
|
+
end)
|
|
31
|
+
local trg = CreateTrigger()
|
|
32
|
+
BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
|
|
33
|
+
TriggerAddAction(
|
|
34
|
+
trg,
|
|
35
|
+
function()
|
|
36
|
+
local player = Player:of(GetTriggerPlayer())
|
|
37
|
+
local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
|
|
38
|
+
if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
|
|
39
|
+
mainSelectedUnitByPlayer[player] = mainSelectedUnit
|
|
40
|
+
Event.invoke(mainSelectedUnitChangeEvent, player)
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
)
|
|
44
|
+
rawset(
|
|
45
|
+
Unit,
|
|
46
|
+
"getMainSelectedOf",
|
|
47
|
+
function(player)
|
|
48
|
+
return mainSelectedUnitByPlayer[player]
|
|
49
|
+
end
|
|
50
|
+
)
|
|
51
|
+
return ____exports
|
|
@@ -94,14 +94,19 @@ export declare class UnitWeapon {
|
|
|
94
94
|
set missileSpeed(missileSpeed: number);
|
|
95
95
|
}
|
|
96
96
|
declare const enum UnitPropertyKey {
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
97
|
+
SYNC_ID = 100,
|
|
98
|
+
IS_PAUSED = 101,
|
|
99
|
+
STUN_COUNTER = 102,
|
|
100
|
+
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
|
+
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
+
IS_TEAM_GLOW_HIDDEN = 106
|
|
103
104
|
}
|
|
105
|
+
export type UnitSyncId = number & {
|
|
106
|
+
readonly __unitSyncId: unique symbol;
|
|
107
|
+
};
|
|
104
108
|
export declare class Unit extends Handle<junit> {
|
|
109
|
+
readonly syncId: UnitSyncId;
|
|
105
110
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
106
111
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
107
112
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
@@ -128,6 +133,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
128
133
|
get isAlive(): boolean;
|
|
129
134
|
get isDead(): boolean;
|
|
130
135
|
get isIllusion(): boolean;
|
|
136
|
+
get isStunned(): boolean;
|
|
131
137
|
get combatClassifications(): CombatClassifications;
|
|
132
138
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
133
139
|
hasCombatClassification(combatClassification: CombatClassification): boolean;
|
|
@@ -327,6 +333,13 @@ export declare class Unit extends Handle<junit> {
|
|
|
327
333
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
328
334
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
329
335
|
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
336
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
337
|
+
static get itemMoveOrderEvent(): Event<[
|
|
338
|
+
unit: Unit,
|
|
339
|
+
item: Item,
|
|
340
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
341
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
342
|
+
]>;
|
|
330
343
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
331
344
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
332
345
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -337,5 +350,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
337
350
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
338
351
|
setField(field: junitstringfield, value: string): boolean;
|
|
339
352
|
toString(): string;
|
|
353
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
340
354
|
}
|
|
341
355
|
export {};
|