warscript 0.0.1-dev.19d0f81 → 0.0.1-dev.1a26d39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (132) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/destroyable.d.ts +1 -0
  14. package/destroyable.lua +9 -0
  15. package/engine/behavior.d.ts +14 -1
  16. package/engine/behavior.lua +230 -70
  17. package/engine/behaviour/ability/apply-buff.lua +5 -5
  18. package/engine/behaviour/ability/damage.d.ts +4 -2
  19. package/engine/behaviour/ability/damage.lua +24 -36
  20. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  21. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  22. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  23. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  24. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  25. package/engine/behaviour/ability/restore-mana.lua +6 -6
  26. package/engine/behaviour/ability.d.ts +6 -1
  27. package/engine/behaviour/ability.lua +38 -17
  28. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  29. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  30. package/engine/behaviour/unit.d.ts +39 -3
  31. package/engine/behaviour/unit.lua +269 -6
  32. package/engine/buff.d.ts +21 -8
  33. package/engine/buff.lua +187 -121
  34. package/engine/internal/ability.d.ts +7 -1
  35. package/engine/internal/ability.lua +49 -9
  36. package/engine/internal/item/ability.lua +63 -11
  37. package/engine/internal/item+owner.lua +12 -6
  38. package/engine/internal/item.d.ts +16 -16
  39. package/engine/internal/item.lua +135 -49
  40. package/engine/internal/mechanics/cast-ability.lua +6 -3
  41. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  42. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  43. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  44. package/engine/internal/misc/frame-coordinates.lua +21 -0
  45. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  46. package/engine/internal/misc/get-terrain-z.lua +11 -0
  47. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  48. package/engine/internal/misc/player-local-handle.lua +5 -0
  49. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  50. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  51. package/engine/internal/unit/ability.d.ts +35 -0
  52. package/engine/internal/unit/ability.lua +98 -9
  53. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  54. package/engine/internal/unit/allowed-targets.lua +9 -1
  55. package/engine/internal/unit/attributes.d.ts +17 -0
  56. package/engine/internal/unit/attributes.lua +46 -0
  57. package/engine/internal/unit/bonus.d.ts +2 -0
  58. package/engine/internal/unit/bonus.lua +10 -0
  59. package/engine/internal/unit/fly-height.d.ts +7 -0
  60. package/engine/internal/unit/fly-height.lua +20 -0
  61. package/engine/internal/unit/interrupts.d.ts +12 -0
  62. package/engine/internal/unit/interrupts.lua +28 -0
  63. package/engine/internal/unit/main-selected.lua +12 -27
  64. package/engine/internal/unit/order.d.ts +20 -0
  65. package/engine/internal/unit/order.lua +136 -0
  66. package/engine/internal/unit/range-event.d.ts +12 -0
  67. package/engine/internal/unit/range-event.lua +90 -0
  68. package/engine/internal/unit/scale.d.ts +7 -0
  69. package/engine/internal/unit/scale.lua +20 -0
  70. package/engine/internal/unit+ability.lua +10 -1
  71. package/engine/internal/unit+damage.lua +3 -4
  72. package/engine/internal/unit-missile-launch.lua +52 -14
  73. package/engine/internal/unit.d.ts +30 -27
  74. package/engine/internal/unit.lua +321 -246
  75. package/engine/local-client.d.ts +2 -0
  76. package/engine/local-client.lua +30 -0
  77. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  78. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  79. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  80. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  81. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  83. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  84. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  85. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  86. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  87. package/engine/object-data/entry/ability-type.lua +5 -4
  88. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  89. package/engine/object-data/entry/destructible-type.lua +155 -0
  90. package/engine/object-data/entry/unit-type.d.ts +15 -2
  91. package/engine/object-data/entry/unit-type.lua +135 -33
  92. package/engine/object-field/ability.d.ts +3 -3
  93. package/engine/object-field/ability.lua +7 -6
  94. package/engine/object-field/unit.d.ts +31 -5
  95. package/engine/object-field/unit.lua +95 -0
  96. package/engine/object-field.d.ts +17 -6
  97. package/engine/object-field.lua +291 -134
  98. package/engine/random.d.ts +9 -0
  99. package/engine/random.lua +13 -0
  100. package/engine/standard/fields/ability.d.ts +2 -2
  101. package/engine/standard/fields/ability.lua +2 -2
  102. package/engine/standard/fields/unit.d.ts +12 -0
  103. package/engine/standard/fields/unit.lua +20 -0
  104. package/engine/synchronization.d.ts +11 -0
  105. package/engine/synchronization.lua +77 -0
  106. package/engine/text-tag.d.ts +36 -2
  107. package/engine/text-tag.lua +250 -10
  108. package/engine/unit.d.ts +6 -0
  109. package/engine/unit.lua +6 -0
  110. package/net/socket.lua +1 -1
  111. package/objutil/buff.lua +10 -8
  112. package/package.json +2 -2
  113. package/patch-lua.lua +15 -0
  114. package/patch-lualib.lua +1 -1
  115. package/utility/arrays.d.ts +1 -0
  116. package/utility/arrays.lua +8 -0
  117. package/utility/callback-array.d.ts +17 -0
  118. package/utility/callback-array.lua +61 -0
  119. package/utility/functions.d.ts +7 -0
  120. package/utility/functions.lua +12 -0
  121. package/utility/linked-map.d.ts +34 -0
  122. package/utility/linked-map.lua +101 -0
  123. package/utility/linked-set.d.ts +3 -1
  124. package/utility/linked-set.lua +40 -1
  125. package/utility/lua-maps.d.ts +12 -2
  126. package/utility/lua-maps.lua +37 -2
  127. package/utility/lua-sets.d.ts +1 -0
  128. package/utility/lua-sets.lua +4 -0
  129. package/utility/records.lua +20 -1
  130. package/utility/types.d.ts +3 -0
  131. package/core/types/order.d.ts +0 -25
  132. package/core/types/order.lua +0 -55
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { Event } from "../../../event";
3
+ declare module "../unit" {
4
+ interface Unit {
5
+ readonly unitInRangeEvent: Record<number, Event<[unit: Unit, range: number, unitInRange: Unit]>>;
6
+ }
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly unitOutOfRangeEvent: Record<number, Event<[unit: Unit, range: number, unitOutOfRange: Unit]>>;
11
+ }
12
+ }
@@ -0,0 +1,90 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____event = require("event")
6
+ local Event = ____event.Event
7
+ local InitializingEvent = ____event.InitializingEvent
8
+ local TriggerEvent = ____event.TriggerEvent
9
+ local ____unit = require("engine.internal.unit")
10
+ local Unit = ____unit.Unit
11
+ local ____timer = require("core.types.timer")
12
+ local Timer = ____timer.Timer
13
+ local ____attributes = require("attributes")
14
+ local attribute = ____attributes.attribute
15
+ local ____linked_2Dmap = require("utility.linked-map")
16
+ local mutableLinkedMap = ____linked_2Dmap.mutableLinkedMap
17
+ local ____linked_2Dset = require("utility.linked-set")
18
+ local LinkedSet = ____linked_2Dset.LinkedSet
19
+ local mutableLinkedSet = ____linked_2Dset.mutableLinkedSet
20
+ local getTriggerUnit = GetTriggerUnit
21
+ local triggerRegisterUnitInRange = TriggerRegisterUnitInRange
22
+ local eventInvoke = Event.invoke
23
+ __TS__ObjectDefineProperty(
24
+ Unit.prototype,
25
+ "unitInRangeEvent",
26
+ {get = function(self)
27
+ local unit = self
28
+ local handle = self.handle
29
+ local unitInRangeEvent = setmetatable(
30
+ {},
31
+ {__index = function(self, value)
32
+ local event = __TS__New(
33
+ TriggerEvent,
34
+ function(trigger)
35
+ triggerRegisterUnitInRange(trigger, handle, value, nil)
36
+ end,
37
+ function() return unit, value, Unit:of(getTriggerUnit()) end
38
+ )
39
+ rawset(self, value, event)
40
+ return event
41
+ end}
42
+ )
43
+ rawset(self, "unitInRangeEvent", unitInRangeEvent)
44
+ return unitInRangeEvent
45
+ end}
46
+ )
47
+ local units = __TS__New(LinkedSet)
48
+ local unitsInRangeByRangeAttribute = attribute()
49
+ local function registerUnitOfRangeEvent(unit, range, unitInRange)
50
+ units:add(unit)
51
+ unit:getOrPut(unitsInRangeByRangeAttribute, mutableLinkedMap):getOrPut(range, mutableLinkedSet):add(unitInRange)
52
+ end
53
+ __TS__ObjectDefineProperty(
54
+ Unit.prototype,
55
+ "unitOutOfRangeEvent",
56
+ {get = function(self)
57
+ local unit = self
58
+ local unitOutOfRangeEvent = setmetatable(
59
+ {},
60
+ {__index = function(self, value)
61
+ local event = __TS__New(
62
+ InitializingEvent,
63
+ function()
64
+ unit.unitInRangeEvent[value]:addListener(999999, registerUnitOfRangeEvent)
65
+ end
66
+ )
67
+ rawset(self, value, event)
68
+ return event
69
+ end}
70
+ )
71
+ rawset(self, "unitOutOfRangeEvent", unitOutOfRangeEvent)
72
+ return unitOutOfRangeEvent
73
+ end}
74
+ )
75
+ Timer.onPeriod[1]:addListener(function()
76
+ for unit in pairs(units) do
77
+ local unitsInRangeByRange = unit[unitsInRangeByRangeAttribute]
78
+ if unitsInRangeByRange ~= nil then
79
+ for range, unitsInRange in pairs(unitsInRangeByRange) do
80
+ for unitInRange in pairs(unitsInRange) do
81
+ if unit:getDistanceTo(unitInRange) > range then
82
+ unitsInRange:remove(unitInRange)
83
+ eventInvoke(unit.unitOutOfRangeEvent[range], unit, range, unitInRange)
84
+ end
85
+ end
86
+ end
87
+ end
88
+ end
89
+ end)
90
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -9,6 +9,8 @@ local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
10
  local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
11
  local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
12
14
  local createUnit = CreateUnit
13
15
  local getOwningPlayer = GetOwningPlayer
14
16
  local showUnit = ShowUnit
@@ -79,9 +81,6 @@ for ____, player in ipairs(Player.all) do
79
81
  showUnit(dummy, false)
80
82
  dummies[player] = dummy
81
83
  end
82
- ---
83
- -- @internal For use by internal systems only.
84
- ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
85
84
  Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
86
85
  if attack == nil then
87
86
  attack = false
@@ -104,7 +103,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
104
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
105
104
  end
106
105
  if __TS__InstanceOf(target, Unit) then
107
- ____exports.damageMetadataByTarget[target] = metadata
106
+ damageMetadataByTarget[target] = metadata
108
107
  end
109
108
  return unitDamageTarget(
110
109
  handle,
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -14,7 +14,7 @@ import { CombatClassification, CombatClassifications } from "../object-data/auxi
14
14
  import { MovementType } from "../object-data/auxiliary/movement-type";
15
15
  import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
16
  import { AttackType } from "../object-data/auxiliary/attack-type";
17
- import "./unit+damage";
17
+ import { AttributesHolder } from "../../attributes";
18
18
  export type UnitClassification = junittype;
19
19
  export declare namespace UnitClassification {
20
20
  const STRUCTURE: junittype;
@@ -23,6 +23,7 @@ export declare namespace UnitClassification {
23
23
  const GROUND: junittype;
24
24
  const SUMMONED: junittype;
25
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
26
27
  const ANCIENT: junittype;
27
28
  const SUICIDAL: junittype;
28
29
  const TAUREN: junittype;
@@ -40,7 +41,7 @@ type AbilityDispatcherTable<T extends any[] = []> = {
40
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
41
42
  };
42
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
43
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
44
45
  amount: number;
45
46
  attackType: AttackType;
46
47
  damageType: jdamagetype;
@@ -49,8 +50,9 @@ export interface DamagingEvent {
49
50
  readonly isAttack: boolean;
50
51
  readonly originalAmount: number;
51
52
  readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
52
54
  }
53
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
54
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
55
57
  };
56
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -78,10 +80,14 @@ export declare class UnitWeapon {
78
80
  readonly unit: Unit;
79
81
  readonly index: 0 | 1;
80
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
81
85
  get cooldown(): number;
82
86
  set cooldown(cooldown: number);
83
87
  get damage(): [minimumDamage: number, maximumDamage: number];
84
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
85
91
  get damageBase(): number;
86
92
  set damageBase(damageBase: number);
87
93
  get damageDiceCount(): number;
@@ -103,12 +109,13 @@ declare const enum UnitPropertyKey {
103
109
  SYNC_ID = 100,
104
110
  IS_PAUSED = 101,
105
111
  STUN_COUNTER = 102,
106
- DELAY_HEALTH_CHECKS_COUNTER = 103,
107
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
108
- PREVENT_DEATH_HEALTH_BONUS = 105,
109
- IS_TEAM_GLOW_HIDDEN = 106,
110
- LAST_X = 107,
111
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
112
119
  }
113
120
  export type UnitSyncId = number & {
114
121
  readonly __unitSyncId: unique symbol;
@@ -117,6 +124,7 @@ export declare class Unit extends Handle<junit> {
117
124
  readonly syncId: UnitSyncId;
118
125
  private [UnitPropertyKey.IS_PAUSED]?;
119
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
120
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
121
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
122
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -131,6 +139,7 @@ export declare class Unit extends Handle<junit> {
131
139
  private _fields?;
132
140
  private getEvent;
133
141
  constructor(handle: junit);
142
+ private saveData;
134
143
  protected onDestroy(): HandleDestructor;
135
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
136
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -156,29 +165,23 @@ export declare class Unit extends Handle<junit> {
156
165
  isInRangeOf(unit: Unit, range: number): boolean;
157
166
  isAllyOf(unit: Unit): boolean;
158
167
  isEnemyOf(unit: Unit): boolean;
159
- playAnimation(animation: string, rarity?: jraritycontrol): void;
160
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
161
169
  resetAnimation(): void;
162
170
  queueAnimation(animation: string): void;
163
171
  get weapons(): [UnitWeapon, UnitWeapon];
164
172
  get firstWeapon(): UnitWeapon;
165
173
  get secondWeapon(): UnitWeapon;
174
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
166
175
  get level(): number;
167
176
  set level(v: number);
168
177
  get xp(): number;
169
178
  set xp(v: number);
170
179
  get primaryAttribute(): UnitAttribute;
171
180
  set primaryAttribute(primaryAttribute: UnitAttribute);
172
- get strengthBase(): number;
173
- set strengthBase(strengthBase: number);
174
181
  get strengthBonus(): number;
175
182
  get strength(): number;
176
- get agilityBase(): number;
177
- set agilityBase(agilityBase: number);
178
183
  get agilityBonus(): number;
179
184
  get agility(): number;
180
- get intelligenceBase(): number;
181
- set intelligenceBase(intelligenceBase: number);
182
185
  get intelligenceBonus(): number;
183
186
  get intelligence(): number;
184
187
  get name(): string;
@@ -212,8 +215,6 @@ export declare class Unit extends Handle<junit> {
212
215
  set facing(v: number);
213
216
  get speed(): number;
214
217
  set speed(v: number);
215
- get flyHeight(): number;
216
- set flyHeight(v: number);
217
218
  get x(): number;
218
219
  set x(v: number);
219
220
  get y(): number;
@@ -237,8 +238,6 @@ export declare class Unit extends Handle<junit> {
237
238
  get isInvulnerable(): boolean;
238
239
  get vertexColor(): Color;
239
240
  set vertexColor(v: Color);
240
- get scale(): number;
241
- set scale(v: number);
242
241
  get timeScale(): number;
243
242
  set timeScale(v: number);
244
243
  get collisionSize(): number;
@@ -262,18 +261,17 @@ export declare class Unit extends Handle<junit> {
262
261
  dropItemTarget(item: Item, target: Widget): boolean;
263
262
  dropItemSlot(item: Item, slot: number): boolean;
264
263
  itemInSlot(slot: number): Item | null;
265
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
266
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
267
266
  setAbilityLevel(abilityId: number, level: number): number;
268
267
  getAbilityLevel(abilityId: number): number;
269
268
  hasAbility(abilityId: number): boolean;
270
- getAbilityById(abilityId: number): UnitAbility | undefined;
271
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
272
271
  hideAbility(abilityId: number, flag: boolean): void;
273
272
  getAbilityRemainingCooldown(abilityId: number): number;
274
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
275
274
  endAbilityCooldown(abilityId: number): void;
276
- interruptAttack(): void;
277
275
  interruptCast(abilityId: number): void;
278
276
  getDistanceTo(target: Unit | Vec2): number;
279
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -287,14 +285,16 @@ export declare class Unit extends Handle<junit> {
287
285
  unpauseEx(): void;
288
286
  incrementStunCounter(): void;
289
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
290
290
  set waygateActive(v: boolean);
291
291
  get waygateActive(): boolean;
292
292
  set waygateDestination(v: Vec2);
293
293
  get waygateDestination(): Vec2;
294
294
  get abilities(): ReadonlyArray<UnitAbility>;
295
- get onUnitInRange(): Record<number, Event<[Unit]>>;
296
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
297
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
298
298
  get onSelect(): Event;
299
299
  get onDeselect(): Event;
300
300
  get onImmediateOrder(): Event<[number]>;
@@ -310,6 +310,7 @@ export declare class Unit extends Handle<junit> {
310
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
311
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
312
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
313
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
314
315
  static readonly onDecay: UnitTriggerEvent<[]>;
315
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -347,7 +348,8 @@ export declare class Unit extends Handle<junit> {
347
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
348
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
349
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
350
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
351
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
352
354
  static get itemMoveOrderEvent(): Event<[
353
355
  unit: Unit,
@@ -366,5 +368,6 @@ export declare class Unit extends Handle<junit> {
366
368
  setField(field: junitstringfield, value: string): boolean;
367
369
  toString(): string;
368
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
369
372
  }
370
373
  export {};