warscript 0.0.1-dev.1858ab2 → 0.0.1-dev.58c74da

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/attributes.d.ts +13 -0
  2. package/attributes.lua +16 -0
  3. package/core/types/handle.d.ts +2 -1
  4. package/core/types/handle.lua +5 -0
  5. package/engine/behaviour/ability/apply-unit-behavior.d.ts +8 -4
  6. package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
  7. package/engine/internal/ability.d.ts +1 -1
  8. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  9. package/engine/internal/mechanics/ability-duration.lua +2 -0
  10. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  11. package/engine/internal/mechanics/cast-ability.lua +86 -0
  12. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  13. package/engine/internal/unit/detach-missiles.lua +30 -0
  14. package/engine/internal/unit.d.ts +10 -2
  15. package/engine/internal/unit.lua +34 -9
  16. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  17. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  18. package/engine/object-data/entry/ability-type.d.ts +1 -0
  19. package/engine/object-data/entry/ability-type.lua +1 -0
  20. package/engine/object-data/entry/buff-type/applicable.lua +27 -71
  21. package/engine/object-data/entry/unit-type.d.ts +21 -0
  22. package/engine/object-data/entry/unit-type.lua +198 -44
  23. package/engine/object-field/ability.d.ts +7 -5
  24. package/engine/object-field/ability.lua +6 -0
  25. package/engine/object-field/unit.d.ts +1 -0
  26. package/engine/object-field/unit.lua +3 -0
  27. package/engine/object-field.d.ts +2 -1
  28. package/engine/object-field.lua +16 -12
  29. package/engine/standard/entries/unit-type.d.ts +24 -1
  30. package/engine/standard/entries/unit-type.lua +24 -1
  31. package/engine/unit.d.ts +1 -0
  32. package/engine/unit.lua +1 -0
  33. package/global/vec2.lua +1 -0
  34. package/package.json +3 -4
  35. package/string.d.ts +14 -0
  36. package/string.lua +9 -0
  37. package/utility/types.d.ts +2 -2
@@ -7,6 +7,7 @@ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
7
7
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
8
8
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
9
9
  local ____exports = {}
10
+ local preparePhysicalPositiveApplicatorAbility
10
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
11
12
  local AbilityType = ____ability_2Dtype.AbilityType
12
13
  local ____cripple = require("engine.object-data.entry.ability-type.cripple")
@@ -34,20 +35,14 @@ local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lu
34
35
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
35
36
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
36
37
  local BerserkAbilityType = ____berserk.BerserkAbilityType
37
- local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
38
- local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
39
- local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
40
- local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
41
38
  local ____blank = require("engine.object-data.entry.upgrade.blank")
42
39
  local BlankUpgrade = ____blank.BlankUpgrade
43
- local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
44
- local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
45
- local ____preconditions = require("utility.preconditions")
46
- local checkNotNull = ____preconditions.checkNotNull
47
40
  local ____unit_2Dtype = require("engine.object-data.entry.unit-type")
48
41
  local UnitType = ____unit_2Dtype.UnitType
49
42
  local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-type.permanent-immolation")
50
43
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
+ local castAbility = ____cast_2Dability.castAbility
51
46
  local createItem = CreateItem
52
47
  local getAbilityId = BlzGetAbilityId
53
48
  local getItemAbility = BlzGetItemAbility
@@ -260,75 +255,25 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
260
255
  return unitAddAbility(unit.handle, applicatorAbilityTypeId)
261
256
  end
262
257
  if applicatorType == 852100 then
263
- local success
264
- local nativeUnit = unit.handle
265
- local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
266
- unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
267
- itemAddAbility(nativeItem, applicatorAbilityTypeId)
268
- local applicatorAbility = checkNotNull(getItemAbility(nativeItem, applicatorAbilityTypeId))
269
- if level == nil then
270
- level = 0
271
- setAbilityIntegerField(applicatorAbility, ABILITY_IF_LEVELS, 1)
272
- end
273
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_NORMAL, level, duration or 0)
274
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_HERO, level, duration or 0)
275
- if movementSpeedIncreaseFactor ~= nil then
276
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
277
- end
278
- setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
279
- setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
280
- if level > 0 then
258
+ local nativePlayer = unit.owner.handle
259
+ if level ~= nil and level > 0 then
281
260
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
282
261
  if upgradeId ~= nil then
283
- setPlayerTechResearched(
284
- getOwningPlayer(nativeUnit),
285
- upgradeId,
286
- level
287
- )
288
- end
289
- end
290
- if not unitAddItem(nativeUnit, nativeItem) then
291
- local latestInventoryAbilityTypeId = 0
292
- local nativeItemBySlot = {}
293
- local inventorySize = unitInventorySize(nativeUnit)
294
- if inventorySize ~= 0 then
295
- for slot = 0, inventorySize - 1 do
296
- nativeItemBySlot[slot] = UnitRemoveItemFromSlot(nativeUnit, slot)
297
- end
298
- local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
299
- local i = 1
300
- while unitNativeAbility ~= nil do
301
- local abilityTypeId = getAbilityId(unitNativeAbility)
302
- if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
303
- latestInventoryAbilityTypeId = abilityTypeId
304
- end
305
- unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
306
- i = i + 1
307
- end
308
- unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
262
+ setPlayerTechResearched(nativePlayer, upgradeId, level)
309
263
  end
310
- unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
311
- success = unitAddItem(nativeUnit, nativeItem)
312
- unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
313
- if latestInventoryAbilityTypeId ~= 0 then
314
- unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
315
- for slot, nativeItem in pairs(nativeItemBySlot) do
316
- unitAddItem(nativeUnit, nativeItem)
317
- unitDropItemSlot(nativeUnit, nativeItem, slot)
318
- end
319
- end
320
- else
321
- success = true
322
264
  end
323
- removeItem(nativeItem)
324
- if level ~= nil and level > 1 then
265
+ local success = castAbility(
266
+ unit.handle,
267
+ applicatorAbilityTypeId,
268
+ preparePhysicalPositiveApplicatorAbility,
269
+ level,
270
+ duration or 0,
271
+ movementSpeedIncreaseFactor
272
+ )
273
+ if level ~= nil and level > 0 then
325
274
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
326
275
  if upgradeId ~= nil then
327
- setPlayerTechResearched(
328
- getOwningPlayer(nativeUnit),
329
- upgradeId,
330
- 0
331
- )
276
+ setPlayerTechResearched(nativePlayer, upgradeId, 0)
332
277
  end
333
278
  end
334
279
  return success
@@ -364,6 +309,17 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
364
309
  end
365
310
  return success
366
311
  end
312
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
313
+ if level == nil then
314
+ setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
+ level = 1
316
+ end
317
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
+ if movementSpeedIncreaseFactor ~= nil then
320
+ setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
+ end
322
+ end
367
323
  ---
368
324
  -- @internal For use by internal systems only.
369
325
  ____exports.removeBuff = function(unit, applicableBuffTypeId)
@@ -13,6 +13,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
13
13
  import type { AbilityTypeId } from "./ability-type";
14
14
  import type { UpgradeId } from "./upgrade";
15
15
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
16
+ import { AttackType } from "../auxiliary/attack-type";
16
17
  export type UnitTypeId = ObjectDataEntryId & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
@@ -23,12 +24,16 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
27
+ get attackType(): AttackType;
28
+ set attackType(attackType: AttackType);
26
29
  get backSwingDuration(): number;
27
30
  set backSwingDuration(backSwingDuration: number);
28
31
  get impactDelay(): number;
29
32
  set impactDelay(impactDelay: number);
30
33
  get missileModelPath(): string;
31
34
  set missileModelPath(missileModelPath: string);
35
+ get range(): number;
36
+ set range(range: number);
32
37
  get soundType(): WeaponSoundType;
33
38
  set soundType(soundType: WeaponSoundType);
34
39
  get soundTypeSD(): WeaponSoundType;
@@ -117,6 +122,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
117
122
  set modelPathSD(modelPathSD: string);
118
123
  get modelPathHD(): string;
119
124
  set modelPathHD(modelPathHD: string);
125
+ get runSpeed(): number;
126
+ set runSpeed(runSpeed: number);
127
+ get runSpeedSD(): number;
128
+ set runSpeedSD(runSpeedSD: number);
129
+ get runSpeedHD(): number;
130
+ set runSpeedHD(runSpeedHD: number);
120
131
  get selectionCircleScale(): number;
121
132
  set selectionCircleScale(selectionCircleScale: number);
122
133
  get selectionCircleScaleSD(): number;
@@ -149,6 +160,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
149
160
  set shadowImageXOffset(shadowImageXOffset: number);
150
161
  get shadowImageYOffset(): number;
151
162
  set shadowImageYOffset(shadowImageYOffset: number);
163
+ get walkSpeed(): number;
164
+ set walkSpeed(walkSpeed: number);
165
+ get walkSpeedSD(): number;
166
+ set walkSpeedSD(walkSpeedSD: number);
167
+ get walkSpeedHD(): number;
168
+ set walkSpeedHD(walkSpeedHD: number);
152
169
  get armorSoundType(): ArmorSoundType;
153
170
  set armorSoundType(armorSoundType: ArmorSoundType);
154
171
  get armorSoundTypeSD(): ArmorSoundType;
@@ -215,4 +232,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
215
232
  protected static generateId(): number;
216
233
  get heroAbilityTypeIds(): AbilityTypeId[];
217
234
  set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
235
+ get properNames(): string[];
236
+ set properNames(properNames: string | string[]);
237
+ get properNameCount(): number;
238
+ set properNameCount(properNameCount: number);
218
239
  }
@@ -3,6 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local __TS__ArrayIsArray = ____lualib.__TS__ArrayIsArray
6
7
  local ____exports = {}
7
8
  local ____arrays = require("utility.arrays")
8
9
  local arrayOfNotNull = ____arrays.arrayOfNotNull
@@ -28,21 +29,21 @@ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
28
29
  end
29
30
  __TS__SetDescriptor(
30
31
  UnitTypeWeapon.prototype,
31
- "backSwingDuration",
32
+ "attackType",
32
33
  {
33
34
  get = function(self)
34
35
  local ____self_0 = self.unitType
35
- return ____self_0.getNumberField(
36
+ return ____self_0.getStringField(
36
37
  ____self_0,
37
- "ubs" .. tostring(self.index)
38
+ ("ua" .. tostring(self.index)) .. "t"
38
39
  )
39
40
  end,
40
- set = function(self, backSwingDuration)
41
+ set = function(self, attackType)
41
42
  local ____self_1 = self.unitType
42
- ____self_1.setNumberField(
43
+ ____self_1.setStringField(
43
44
  ____self_1,
44
- "ubs" .. tostring(self.index),
45
- backSwingDuration
45
+ ("ua" .. tostring(self.index)) .. "t",
46
+ attackType
46
47
  )
47
48
  end
48
49
  },
@@ -50,21 +51,21 @@ __TS__SetDescriptor(
50
51
  )
51
52
  __TS__SetDescriptor(
52
53
  UnitTypeWeapon.prototype,
53
- "impactDelay",
54
+ "backSwingDuration",
54
55
  {
55
56
  get = function(self)
56
57
  local ____self_2 = self.unitType
57
58
  return ____self_2.getNumberField(
58
59
  ____self_2,
59
- "udp" .. tostring(self.index)
60
+ "ubs" .. tostring(self.index)
60
61
  )
61
62
  end,
62
- set = function(self, impactDelay)
63
+ set = function(self, backSwingDuration)
63
64
  local ____self_3 = self.unitType
64
65
  ____self_3.setNumberField(
65
66
  ____self_3,
66
- "udp" .. tostring(self.index),
67
- impactDelay
67
+ "ubs" .. tostring(self.index),
68
+ backSwingDuration
68
69
  )
69
70
  end
70
71
  },
@@ -72,21 +73,21 @@ __TS__SetDescriptor(
72
73
  )
73
74
  __TS__SetDescriptor(
74
75
  UnitTypeWeapon.prototype,
75
- "missileModelPath",
76
+ "impactDelay",
76
77
  {
77
78
  get = function(self)
78
79
  local ____self_4 = self.unitType
79
- return ____self_4.getStringField(
80
+ return ____self_4.getNumberField(
80
81
  ____self_4,
81
- ("ua" .. tostring(self.index)) .. "m"
82
+ "udp" .. tostring(self.index)
82
83
  )
83
84
  end,
84
- set = function(self, missileModelPath)
85
+ set = function(self, impactDelay)
85
86
  local ____self_5 = self.unitType
86
- ____self_5.setStringField(
87
+ ____self_5.setNumberField(
87
88
  ____self_5,
88
- ("ua" .. tostring(self.index)) .. "m",
89
- missileModelPath
89
+ "udp" .. tostring(self.index),
90
+ impactDelay
90
91
  )
91
92
  end
92
93
  },
@@ -94,21 +95,21 @@ __TS__SetDescriptor(
94
95
  )
95
96
  __TS__SetDescriptor(
96
97
  UnitTypeWeapon.prototype,
97
- "soundType",
98
+ "missileModelPath",
98
99
  {
99
100
  get = function(self)
100
101
  local ____self_6 = self.unitType
101
102
  return ____self_6.getStringField(
102
103
  ____self_6,
103
- "ucs" .. tostring(self.index)
104
+ ("ua" .. tostring(self.index)) .. "m"
104
105
  )
105
106
  end,
106
- set = function(self, soundType)
107
+ set = function(self, missileModelPath)
107
108
  local ____self_7 = self.unitType
108
109
  ____self_7.setStringField(
109
110
  ____self_7,
110
- "ucs" .. tostring(self.index),
111
- soundType
111
+ ("ua" .. tostring(self.index)) .. "m",
112
+ missileModelPath
112
113
  )
113
114
  end
114
115
  },
@@ -116,21 +117,21 @@ __TS__SetDescriptor(
116
117
  )
117
118
  __TS__SetDescriptor(
118
119
  UnitTypeWeapon.prototype,
119
- "soundTypeSD",
120
+ "range",
120
121
  {
121
122
  get = function(self)
122
123
  local ____self_8 = self.unitType
123
- return ____self_8.getStringField(
124
+ return ____self_8.getNumberField(
124
125
  ____self_8,
125
- ("ucs" .. tostring(self.index)) .. ":sd"
126
+ ("ua" .. tostring(self.index)) .. "r"
126
127
  )
127
128
  end,
128
- set = function(self, soundTypeSD)
129
+ set = function(self, range)
129
130
  local ____self_9 = self.unitType
130
- ____self_9.setStringField(
131
+ ____self_9.setNumberField(
131
132
  ____self_9,
132
- ("ucs" .. tostring(self.index)) .. ":sd",
133
- soundTypeSD
133
+ ("ua" .. tostring(self.index)) .. "r",
134
+ range
134
135
  )
135
136
  end
136
137
  },
@@ -138,19 +139,63 @@ __TS__SetDescriptor(
138
139
  )
139
140
  __TS__SetDescriptor(
140
141
  UnitTypeWeapon.prototype,
141
- "soundTypeHD",
142
+ "soundType",
142
143
  {
143
144
  get = function(self)
144
145
  local ____self_10 = self.unitType
145
146
  return ____self_10.getStringField(
146
147
  ____self_10,
147
- ("ucs" .. tostring(self.index)) .. ":hd"
148
+ "ucs" .. tostring(self.index)
148
149
  )
149
150
  end,
150
- set = function(self, soundTypeHD)
151
+ set = function(self, soundType)
151
152
  local ____self_11 = self.unitType
152
153
  ____self_11.setStringField(
153
154
  ____self_11,
155
+ "ucs" .. tostring(self.index),
156
+ soundType
157
+ )
158
+ end
159
+ },
160
+ true
161
+ )
162
+ __TS__SetDescriptor(
163
+ UnitTypeWeapon.prototype,
164
+ "soundTypeSD",
165
+ {
166
+ get = function(self)
167
+ local ____self_12 = self.unitType
168
+ return ____self_12.getStringField(
169
+ ____self_12,
170
+ ("ucs" .. tostring(self.index)) .. ":sd"
171
+ )
172
+ end,
173
+ set = function(self, soundTypeSD)
174
+ local ____self_13 = self.unitType
175
+ ____self_13.setStringField(
176
+ ____self_13,
177
+ ("ucs" .. tostring(self.index)) .. ":sd",
178
+ soundTypeSD
179
+ )
180
+ end
181
+ },
182
+ true
183
+ )
184
+ __TS__SetDescriptor(
185
+ UnitTypeWeapon.prototype,
186
+ "soundTypeHD",
187
+ {
188
+ get = function(self)
189
+ local ____self_14 = self.unitType
190
+ return ____self_14.getStringField(
191
+ ____self_14,
192
+ ("ucs" .. tostring(self.index)) .. ":hd"
193
+ )
194
+ end,
195
+ set = function(self, soundTypeHD)
196
+ local ____self_15 = self.unitType
197
+ ____self_15.setStringField(
198
+ ____self_15,
154
199
  ("ucs" .. tostring(self.index)) .. ":hd",
155
200
  soundTypeHD
156
201
  )
@@ -683,6 +728,45 @@ __TS__SetDescriptor(
683
728
  },
684
729
  true
685
730
  )
731
+ __TS__SetDescriptor(
732
+ UnitType.prototype,
733
+ "runSpeed",
734
+ {
735
+ get = function(self)
736
+ return self:getNumberField("urun")
737
+ end,
738
+ set = function(self, runSpeed)
739
+ self:setNumberField("urun", runSpeed)
740
+ end
741
+ },
742
+ true
743
+ )
744
+ __TS__SetDescriptor(
745
+ UnitType.prototype,
746
+ "runSpeedSD",
747
+ {
748
+ get = function(self)
749
+ return self:getNumberField("urun:sd")
750
+ end,
751
+ set = function(self, runSpeedSD)
752
+ self:setNumberField("urun:sd", runSpeedSD)
753
+ end
754
+ },
755
+ true
756
+ )
757
+ __TS__SetDescriptor(
758
+ UnitType.prototype,
759
+ "runSpeedHD",
760
+ {
761
+ get = function(self)
762
+ return self:getNumberField("urun:hd")
763
+ end,
764
+ set = function(self, runSpeedHD)
765
+ self:setNumberField("urun:hd", runSpeedHD)
766
+ end
767
+ },
768
+ true
769
+ )
686
770
  __TS__SetDescriptor(
687
771
  UnitType.prototype,
688
772
  "selectionCircleScale",
@@ -891,6 +975,45 @@ __TS__SetDescriptor(
891
975
  },
892
976
  true
893
977
  )
978
+ __TS__SetDescriptor(
979
+ UnitType.prototype,
980
+ "walkSpeed",
981
+ {
982
+ get = function(self)
983
+ return self:getNumberField("uwal")
984
+ end,
985
+ set = function(self, walkSpeed)
986
+ self:setNumberField("uwal", walkSpeed)
987
+ end
988
+ },
989
+ true
990
+ )
991
+ __TS__SetDescriptor(
992
+ UnitType.prototype,
993
+ "walkSpeedSD",
994
+ {
995
+ get = function(self)
996
+ return self:getNumberField("uwal:sd")
997
+ end,
998
+ set = function(self, walkSpeedSD)
999
+ self:setNumberField("uwal:sd", walkSpeedSD)
1000
+ end
1001
+ },
1002
+ true
1003
+ )
1004
+ __TS__SetDescriptor(
1005
+ UnitType.prototype,
1006
+ "walkSpeedHD",
1007
+ {
1008
+ get = function(self)
1009
+ return self:getNumberField("uwal:hd")
1010
+ end,
1011
+ set = function(self, walkSpeedHD)
1012
+ self:setNumberField("uwal:hd", walkSpeedHD)
1013
+ end
1014
+ },
1015
+ true
1016
+ )
894
1017
  __TS__SetDescriptor(
895
1018
  UnitType.prototype,
896
1019
  "armorSoundType",
@@ -1262,11 +1385,11 @@ __TS__SetDescriptor(
1262
1385
  implementReadonlyNumberIndexSupplier(
1263
1386
  ____exports.UnitType,
1264
1387
  function(id)
1265
- local ____class_12 = __TS__Class()
1266
- ____class_12.name = ____class_12.name
1267
- __TS__ClassExtends(____class_12, ____exports.UnitType)
1268
- ____class_12.BASE_ID = id
1269
- return ____class_12
1388
+ local ____class_16 = __TS__Class()
1389
+ ____class_16.name = ____class_16.name
1390
+ __TS__ClassExtends(____class_16, ____exports.UnitType)
1391
+ ____class_16.BASE_ID = id
1392
+ return ____class_16
1270
1393
  end
1271
1394
  )
1272
1395
  ____exports.HeroUnitType = __TS__Class()
@@ -1293,14 +1416,45 @@ __TS__SetDescriptor(
1293
1416
  },
1294
1417
  true
1295
1418
  )
1419
+ __TS__SetDescriptor(
1420
+ HeroUnitType.prototype,
1421
+ "properNames",
1422
+ {
1423
+ get = function(self)
1424
+ return self:getStringsField("upro")
1425
+ end,
1426
+ set = function(self, properNames)
1427
+ if __TS__ArrayIsArray(properNames) then
1428
+ self:setStringsField("upro", properNames)
1429
+ self:setNumberField("upru", #properNames)
1430
+ else
1431
+ self:setStringField("upro", properNames)
1432
+ end
1433
+ end
1434
+ },
1435
+ true
1436
+ )
1437
+ __TS__SetDescriptor(
1438
+ HeroUnitType.prototype,
1439
+ "properNameCount",
1440
+ {
1441
+ get = function(self)
1442
+ return self:getNumberField("upru")
1443
+ end,
1444
+ set = function(self, properNameCount)
1445
+ self:setNumberField("upru", properNameCount)
1446
+ end
1447
+ },
1448
+ true
1449
+ )
1296
1450
  implementReadonlyNumberIndexSupplier(
1297
1451
  ____exports.HeroUnitType,
1298
1452
  function(id)
1299
- local ____class_13 = __TS__Class()
1300
- ____class_13.name = ____class_13.name
1301
- __TS__ClassExtends(____class_13, ____exports.HeroUnitType)
1302
- ____class_13.BASE_ID = id
1303
- return ____class_13
1453
+ local ____class_17 = __TS__Class()
1454
+ ____class_17.name = ____class_17.name
1455
+ __TS__ClassExtends(____class_17, ____exports.HeroUnitType)
1456
+ ____class_17.BASE_ID = id
1457
+ return ____class_17
1304
1458
  end
1305
1459
  )
1306
1460
  return ____exports
@@ -1,14 +1,15 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "../internal/ability";
2
+ import { Ability, jabilityfield } from "../internal/ability";
3
3
  import { ObjectArrayField, ObjectField, ObjectFieldValueChangeEvent, ObjectLevelField, ObjectLevelFieldValueChangeEvent, ReadonlyObjectFieldType, ReadonlyObjectLevelFieldType } from "../object-field";
4
4
  import { AbilityType, AbilityTypeId } from "../object-data/entry/ability-type";
5
5
  import { ObjectDataEntryId } from "../object-data/entry";
6
6
  import { LightningTypeId } from "../object-data/entry/lightning-type";
7
7
  import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
8
8
  import { UnitTypeId } from "../object-data/entry/unit-type";
9
- export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
9
+ export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
10
10
  protected get instanceClass(): typeof Ability;
11
11
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
12
+ protected hasNativeFieldValue(instance: Ability): boolean;
12
13
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<AbilityField>>;
13
14
  }
14
15
  export declare class AbilityBooleanField extends AbilityField<boolean, jabilitybooleanfield> {
@@ -18,7 +19,7 @@ export declare class AbilityBooleanField extends AbilityField<boolean, jabilityb
18
19
  protected setNativeFieldValue(instance: Ability, value: boolean): boolean;
19
20
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<AbilityBooleanField>;
20
21
  }
21
- export declare abstract class AbilityNumberField<NativeFieldType = unknown> extends AbilityField<number, NativeFieldType> {
22
+ export declare abstract class AbilityNumberField<NativeFieldType extends jabilityfield = jabilityfield> extends AbilityField<number, NativeFieldType> {
22
23
  protected get defaultValue(): number;
23
24
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<AbilityNumberField>;
24
25
  }
@@ -59,10 +60,11 @@ export declare abstract class AbilityObjectDataEntryIdArrayField<T extends Objec
59
60
  }
60
61
  export declare class AbilityLightningTypeIdArrayField extends AbilityObjectDataEntryIdArrayField<LightningTypeId> {
61
62
  }
62
- export declare abstract class AbilityLevelField<ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType = unknown> extends ObjectLevelField<AbilityType, Ability, ValueType, InputValueType, NativeFieldType> {
63
+ export declare abstract class AbilityLevelField<ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectLevelField<AbilityType, Ability, ValueType, InputValueType, NativeFieldType> {
63
64
  protected get instanceClass(): typeof Ability;
64
65
  protected getLevelCount(entry: AbilityType | Ability): number;
65
66
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
67
+ protected hasNativeFieldValue(instance: Ability): boolean;
66
68
  static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<ReadonlyObjectLevelFieldType<AbilityLevelField>>;
67
69
  }
68
70
  export declare class AbilityBooleanLevelField extends AbilityLevelField<boolean, boolean, jabilityintegerlevelfield> {
@@ -72,7 +74,7 @@ export declare class AbilityBooleanLevelField extends AbilityLevelField<boolean,
72
74
  protected setNativeFieldValue(instance: Ability, level: number, value: boolean): boolean;
73
75
  static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
74
76
  }
75
- export declare abstract class AbilityNumberLevelField<NativeFieldType = unknown> extends AbilityLevelField<number, number, NativeFieldType> {
77
+ export declare abstract class AbilityNumberLevelField<NativeFieldType extends jabilityfield = jabilityfield> extends AbilityLevelField<number, number, NativeFieldType> {
76
78
  protected get defaultValue(): number;
77
79
  static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityNumberLevelField>;
78
80
  }
@@ -27,6 +27,9 @@ __TS__ClassExtends(AbilityField, ObjectField)
27
27
  function AbilityField.prototype.getObjectDataEntryId(self, instance)
28
28
  return instance.typeId
29
29
  end
30
+ function AbilityField.prototype.hasNativeFieldValue(self, instance)
31
+ return instance:hasField(self.nativeField)
32
+ end
30
33
  __TS__SetDescriptor(
31
34
  AbilityField.prototype,
32
35
  "instanceClass",
@@ -261,6 +264,9 @@ end
261
264
  function AbilityLevelField.prototype.getObjectDataEntryId(self, instance)
262
265
  return instance.typeId
263
266
  end
267
+ function AbilityLevelField.prototype.hasNativeFieldValue(self, instance)
268
+ return instance:hasField(self.nativeField)
269
+ end
264
270
  __TS__SetDescriptor(
265
271
  AbilityLevelField.prototype,
266
272
  "instanceClass",
@@ -9,6 +9,7 @@ export declare abstract class UnitField<ValueType extends number | string | bool
9
9
  export declare class UnitStringField extends UnitField<string, junitstringfield> {
10
10
  protected get defaultValue(): string;
11
11
  protected getNativeFieldById(id: number): junitstringfield;
12
+ protected hasNativeFieldValue(): boolean;
12
13
  protected getNativeFieldValue(instance: Unit): string;
13
14
  protected getObjectDataEntryId(instance: Unit): UnitTypeId;
14
15
  protected setNativeFieldValue(instance: Unit, value: string): boolean;
@@ -29,6 +29,9 @@ __TS__ClassExtends(UnitStringField, ____exports.UnitField)
29
29
  function UnitStringField.prototype.getNativeFieldById(self, id)
30
30
  return ConvertUnitStringField(id)
31
31
  end
32
+ function UnitStringField.prototype.hasNativeFieldValue(self)
33
+ return true
34
+ end
32
35
  function UnitStringField.prototype.getNativeFieldValue(self, instance)
33
36
  return instance:getField(self.nativeField)
34
37
  end