warscript 0.0.1-dev.1858ab2 → 0.0.1-dev.35997e2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +13 -0
- package/attributes.lua +16 -0
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +8 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/internal/ability.d.ts +1 -1
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +36 -8
- package/engine/internal/unit.lua +215 -63
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +1 -0
- package/engine/object-data/entry/ability-type.lua +1 -0
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/unit-type.d.ts +42 -1
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-field/ability.d.ts +7 -5
- package/engine/object-field/ability.lua +6 -0
- package/engine/object-field/unit.d.ts +1 -0
- package/engine/object-field/unit.lua +3 -0
- package/engine/object-field.d.ts +2 -1
- package/engine/object-field.lua +16 -12
- package/engine/standard/entries/unit-type.d.ts +41 -1
- package/engine/standard/entries/unit-type.lua +41 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/global/vec2.lua +1 -0
- package/package.json +3 -4
- package/string.d.ts +14 -0
- package/string.lua +9 -0
- package/utility/types.d.ts +2 -2
|
@@ -13,6 +13,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
|
|
|
13
13
|
import type { AbilityTypeId } from "./ability-type";
|
|
14
14
|
import type { UpgradeId } from "./upgrade";
|
|
15
15
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
16
|
+
import { AttackType } from "../auxiliary/attack-type";
|
|
16
17
|
export type UnitTypeId = ObjectDataEntryId & {
|
|
17
18
|
readonly __unitTypeId: unique symbol;
|
|
18
19
|
};
|
|
@@ -23,12 +24,26 @@ export declare class UnitTypeWeapon {
|
|
|
23
24
|
private readonly unitType;
|
|
24
25
|
private readonly index;
|
|
25
26
|
private constructor();
|
|
27
|
+
get attackType(): AttackType;
|
|
28
|
+
set attackType(attackType: AttackType);
|
|
26
29
|
get backSwingDuration(): number;
|
|
27
30
|
set backSwingDuration(backSwingDuration: number);
|
|
31
|
+
get cooldown(): number;
|
|
32
|
+
set cooldown(cooldown: number);
|
|
33
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
34
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
35
|
+
get damageBase(): number;
|
|
36
|
+
set damageBase(damageBase: number);
|
|
37
|
+
get damageDiceCount(): number;
|
|
38
|
+
set damageDiceCount(damageDiceNumber: number);
|
|
39
|
+
get damageDiceSideCount(): number;
|
|
40
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
28
41
|
get impactDelay(): number;
|
|
29
42
|
set impactDelay(impactDelay: number);
|
|
30
43
|
get missileModelPath(): string;
|
|
31
44
|
set missileModelPath(missileModelPath: string);
|
|
45
|
+
get range(): number;
|
|
46
|
+
set range(range: number);
|
|
32
47
|
get soundType(): WeaponSoundType;
|
|
33
48
|
set soundType(soundType: WeaponSoundType);
|
|
34
49
|
get soundTypeSD(): WeaponSoundType;
|
|
@@ -117,6 +132,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
117
132
|
set modelPathSD(modelPathSD: string);
|
|
118
133
|
get modelPathHD(): string;
|
|
119
134
|
set modelPathHD(modelPathHD: string);
|
|
135
|
+
get runSpeed(): number;
|
|
136
|
+
set runSpeed(runSpeed: number);
|
|
137
|
+
get runSpeedSD(): number;
|
|
138
|
+
set runSpeedSD(runSpeedSD: number);
|
|
139
|
+
get runSpeedHD(): number;
|
|
140
|
+
set runSpeedHD(runSpeedHD: number);
|
|
120
141
|
get selectionCircleScale(): number;
|
|
121
142
|
set selectionCircleScale(selectionCircleScale: number);
|
|
122
143
|
get selectionCircleScaleSD(): number;
|
|
@@ -149,6 +170,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
149
170
|
set shadowImageXOffset(shadowImageXOffset: number);
|
|
150
171
|
get shadowImageYOffset(): number;
|
|
151
172
|
set shadowImageYOffset(shadowImageYOffset: number);
|
|
173
|
+
get walkSpeed(): number;
|
|
174
|
+
set walkSpeed(walkSpeed: number);
|
|
175
|
+
get walkSpeedSD(): number;
|
|
176
|
+
set walkSpeedSD(walkSpeedSD: number);
|
|
177
|
+
get walkSpeedHD(): number;
|
|
178
|
+
set walkSpeedHD(walkSpeedHD: number);
|
|
152
179
|
get armorSoundType(): ArmorSoundType;
|
|
153
180
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
154
181
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
@@ -159,9 +186,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
159
186
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
160
187
|
get unitClassifications(): UnitClassifications;
|
|
161
188
|
set unitClassifications(unitClassifications: UnitClassifications);
|
|
189
|
+
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
162
190
|
get firstWeapon(): UnitTypeWeapon;
|
|
163
191
|
get secondWeapon(): UnitTypeWeapon;
|
|
164
|
-
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
165
192
|
get flyHeight(): number;
|
|
166
193
|
set flyHeight(flyHeight: number);
|
|
167
194
|
get flyHeightMinimum(): number;
|
|
@@ -190,6 +217,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
190
217
|
set formationRank(formationRank: number);
|
|
191
218
|
get goldCost(): number;
|
|
192
219
|
set goldCost(goldCost: number);
|
|
220
|
+
get healthRegenerationRate(): number;
|
|
221
|
+
set healthRegenerationRate(healthRegenerationRate: number);
|
|
222
|
+
get manaRegenerationRate(): number;
|
|
223
|
+
set manaRegenerationRate(manaRegenerationRate: number);
|
|
224
|
+
get maximumHealth(): number;
|
|
225
|
+
set maximumHealth(maximumHealth: number);
|
|
226
|
+
get maximumMana(): number;
|
|
227
|
+
set maximumMana(maximumMana: number);
|
|
228
|
+
get initialMana(): number;
|
|
229
|
+
set initialMana(initialMana: number);
|
|
193
230
|
get isStructure(): boolean;
|
|
194
231
|
set isStructure(isStructure: boolean);
|
|
195
232
|
get race(): Race;
|
|
@@ -215,4 +252,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
|
|
|
215
252
|
protected static generateId(): number;
|
|
216
253
|
get heroAbilityTypeIds(): AbilityTypeId[];
|
|
217
254
|
set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
|
|
255
|
+
get properNames(): string[];
|
|
256
|
+
set properNames(properNames: string | string[]);
|
|
257
|
+
get properNameCount(): number;
|
|
258
|
+
set properNameCount(properNameCount: number);
|
|
218
259
|
}
|
|
@@ -3,6 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
|
|
|
3
3
|
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
4
4
|
local __TS__New = ____lualib.__TS__New
|
|
5
5
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
6
|
+
local __TS__ArrayIsArray = ____lualib.__TS__ArrayIsArray
|
|
6
7
|
local ____exports = {}
|
|
7
8
|
local ____arrays = require("utility.arrays")
|
|
8
9
|
local arrayOfNotNull = ____arrays.arrayOfNotNull
|
|
@@ -28,21 +29,21 @@ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
|
|
|
28
29
|
end
|
|
29
30
|
__TS__SetDescriptor(
|
|
30
31
|
UnitTypeWeapon.prototype,
|
|
31
|
-
"
|
|
32
|
+
"attackType",
|
|
32
33
|
{
|
|
33
34
|
get = function(self)
|
|
34
35
|
local ____self_0 = self.unitType
|
|
35
|
-
return ____self_0.
|
|
36
|
+
return ____self_0.getStringField(
|
|
36
37
|
____self_0,
|
|
37
|
-
"
|
|
38
|
+
("ua" .. tostring(self.index)) .. "t"
|
|
38
39
|
)
|
|
39
40
|
end,
|
|
40
|
-
set = function(self,
|
|
41
|
+
set = function(self, attackType)
|
|
41
42
|
local ____self_1 = self.unitType
|
|
42
|
-
____self_1.
|
|
43
|
+
____self_1.setStringField(
|
|
43
44
|
____self_1,
|
|
44
|
-
"
|
|
45
|
-
|
|
45
|
+
("ua" .. tostring(self.index)) .. "t",
|
|
46
|
+
attackType
|
|
46
47
|
)
|
|
47
48
|
end
|
|
48
49
|
},
|
|
@@ -50,19 +51,150 @@ __TS__SetDescriptor(
|
|
|
50
51
|
)
|
|
51
52
|
__TS__SetDescriptor(
|
|
52
53
|
UnitTypeWeapon.prototype,
|
|
53
|
-
"
|
|
54
|
+
"backSwingDuration",
|
|
54
55
|
{
|
|
55
56
|
get = function(self)
|
|
56
57
|
local ____self_2 = self.unitType
|
|
57
58
|
return ____self_2.getNumberField(
|
|
58
59
|
____self_2,
|
|
59
|
-
"
|
|
60
|
+
"ubs" .. tostring(self.index)
|
|
60
61
|
)
|
|
61
62
|
end,
|
|
62
|
-
set = function(self,
|
|
63
|
+
set = function(self, backSwingDuration)
|
|
63
64
|
local ____self_3 = self.unitType
|
|
64
65
|
____self_3.setNumberField(
|
|
65
66
|
____self_3,
|
|
67
|
+
"ubs" .. tostring(self.index),
|
|
68
|
+
backSwingDuration
|
|
69
|
+
)
|
|
70
|
+
end
|
|
71
|
+
},
|
|
72
|
+
true
|
|
73
|
+
)
|
|
74
|
+
__TS__SetDescriptor(
|
|
75
|
+
UnitTypeWeapon.prototype,
|
|
76
|
+
"cooldown",
|
|
77
|
+
{
|
|
78
|
+
get = function(self)
|
|
79
|
+
local ____self_4 = self.unitType
|
|
80
|
+
return ____self_4.getNumberField(
|
|
81
|
+
____self_4,
|
|
82
|
+
("ua" .. tostring(self.index)) .. "c"
|
|
83
|
+
)
|
|
84
|
+
end,
|
|
85
|
+
set = function(self, cooldown)
|
|
86
|
+
local ____self_5 = self.unitType
|
|
87
|
+
____self_5.setNumberField(
|
|
88
|
+
____self_5,
|
|
89
|
+
("ua" .. tostring(self.index)) .. "c",
|
|
90
|
+
cooldown
|
|
91
|
+
)
|
|
92
|
+
end
|
|
93
|
+
},
|
|
94
|
+
true
|
|
95
|
+
)
|
|
96
|
+
__TS__SetDescriptor(
|
|
97
|
+
UnitTypeWeapon.prototype,
|
|
98
|
+
"damage",
|
|
99
|
+
{
|
|
100
|
+
get = function(self)
|
|
101
|
+
local minimumDamage = self.damageBase + self.damageDiceCount
|
|
102
|
+
local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
|
|
103
|
+
return {minimumDamage, maximumDamage}
|
|
104
|
+
end,
|
|
105
|
+
set = function(self, ____bindingPattern0)
|
|
106
|
+
local maximumDamage
|
|
107
|
+
local minimumDamage
|
|
108
|
+
minimumDamage = ____bindingPattern0[1]
|
|
109
|
+
maximumDamage = ____bindingPattern0[2]
|
|
110
|
+
self.damageBase = minimumDamage - 1
|
|
111
|
+
self.damageDiceCount = 1
|
|
112
|
+
self.damageDiceSideCount = maximumDamage - minimumDamage + 1
|
|
113
|
+
end
|
|
114
|
+
},
|
|
115
|
+
true
|
|
116
|
+
)
|
|
117
|
+
__TS__SetDescriptor(
|
|
118
|
+
UnitTypeWeapon.prototype,
|
|
119
|
+
"damageBase",
|
|
120
|
+
{
|
|
121
|
+
get = function(self)
|
|
122
|
+
local ____self_6 = self.unitType
|
|
123
|
+
return ____self_6.getNumberField(
|
|
124
|
+
____self_6,
|
|
125
|
+
("ua" .. tostring(self.index)) .. "b"
|
|
126
|
+
)
|
|
127
|
+
end,
|
|
128
|
+
set = function(self, damageBase)
|
|
129
|
+
local ____self_7 = self.unitType
|
|
130
|
+
____self_7.setNumberField(
|
|
131
|
+
____self_7,
|
|
132
|
+
("ua" .. tostring(self.index)) .. "b",
|
|
133
|
+
damageBase
|
|
134
|
+
)
|
|
135
|
+
end
|
|
136
|
+
},
|
|
137
|
+
true
|
|
138
|
+
)
|
|
139
|
+
__TS__SetDescriptor(
|
|
140
|
+
UnitTypeWeapon.prototype,
|
|
141
|
+
"damageDiceCount",
|
|
142
|
+
{
|
|
143
|
+
get = function(self)
|
|
144
|
+
local ____self_8 = self.unitType
|
|
145
|
+
return ____self_8.getNumberField(
|
|
146
|
+
____self_8,
|
|
147
|
+
("ua" .. tostring(self.index)) .. "d"
|
|
148
|
+
)
|
|
149
|
+
end,
|
|
150
|
+
set = function(self, damageDiceNumber)
|
|
151
|
+
local ____self_9 = self.unitType
|
|
152
|
+
____self_9.setNumberField(
|
|
153
|
+
____self_9,
|
|
154
|
+
("ua" .. tostring(self.index)) .. "d",
|
|
155
|
+
damageDiceNumber
|
|
156
|
+
)
|
|
157
|
+
end
|
|
158
|
+
},
|
|
159
|
+
true
|
|
160
|
+
)
|
|
161
|
+
__TS__SetDescriptor(
|
|
162
|
+
UnitTypeWeapon.prototype,
|
|
163
|
+
"damageDiceSideCount",
|
|
164
|
+
{
|
|
165
|
+
get = function(self)
|
|
166
|
+
local ____self_10 = self.unitType
|
|
167
|
+
return ____self_10.getNumberField(
|
|
168
|
+
____self_10,
|
|
169
|
+
("ua" .. tostring(self.index)) .. "s"
|
|
170
|
+
)
|
|
171
|
+
end,
|
|
172
|
+
set = function(self, damageDiceSideCount)
|
|
173
|
+
local ____self_11 = self.unitType
|
|
174
|
+
____self_11.setNumberField(
|
|
175
|
+
____self_11,
|
|
176
|
+
("ua" .. tostring(self.index)) .. "s",
|
|
177
|
+
damageDiceSideCount
|
|
178
|
+
)
|
|
179
|
+
end
|
|
180
|
+
},
|
|
181
|
+
true
|
|
182
|
+
)
|
|
183
|
+
__TS__SetDescriptor(
|
|
184
|
+
UnitTypeWeapon.prototype,
|
|
185
|
+
"impactDelay",
|
|
186
|
+
{
|
|
187
|
+
get = function(self)
|
|
188
|
+
local ____self_12 = self.unitType
|
|
189
|
+
return ____self_12.getNumberField(
|
|
190
|
+
____self_12,
|
|
191
|
+
"udp" .. tostring(self.index)
|
|
192
|
+
)
|
|
193
|
+
end,
|
|
194
|
+
set = function(self, impactDelay)
|
|
195
|
+
local ____self_13 = self.unitType
|
|
196
|
+
____self_13.setNumberField(
|
|
197
|
+
____self_13,
|
|
66
198
|
"udp" .. tostring(self.index),
|
|
67
199
|
impactDelay
|
|
68
200
|
)
|
|
@@ -75,16 +207,16 @@ __TS__SetDescriptor(
|
|
|
75
207
|
"missileModelPath",
|
|
76
208
|
{
|
|
77
209
|
get = function(self)
|
|
78
|
-
local
|
|
79
|
-
return
|
|
80
|
-
|
|
210
|
+
local ____self_14 = self.unitType
|
|
211
|
+
return ____self_14.getStringField(
|
|
212
|
+
____self_14,
|
|
81
213
|
("ua" .. tostring(self.index)) .. "m"
|
|
82
214
|
)
|
|
83
215
|
end,
|
|
84
216
|
set = function(self, missileModelPath)
|
|
85
|
-
local
|
|
86
|
-
|
|
87
|
-
|
|
217
|
+
local ____self_15 = self.unitType
|
|
218
|
+
____self_15.setStringField(
|
|
219
|
+
____self_15,
|
|
88
220
|
("ua" .. tostring(self.index)) .. "m",
|
|
89
221
|
missileModelPath
|
|
90
222
|
)
|
|
@@ -92,21 +224,43 @@ __TS__SetDescriptor(
|
|
|
92
224
|
},
|
|
93
225
|
true
|
|
94
226
|
)
|
|
227
|
+
__TS__SetDescriptor(
|
|
228
|
+
UnitTypeWeapon.prototype,
|
|
229
|
+
"range",
|
|
230
|
+
{
|
|
231
|
+
get = function(self)
|
|
232
|
+
local ____self_16 = self.unitType
|
|
233
|
+
return ____self_16.getNumberField(
|
|
234
|
+
____self_16,
|
|
235
|
+
("ua" .. tostring(self.index)) .. "r"
|
|
236
|
+
)
|
|
237
|
+
end,
|
|
238
|
+
set = function(self, range)
|
|
239
|
+
local ____self_17 = self.unitType
|
|
240
|
+
____self_17.setNumberField(
|
|
241
|
+
____self_17,
|
|
242
|
+
("ua" .. tostring(self.index)) .. "r",
|
|
243
|
+
range
|
|
244
|
+
)
|
|
245
|
+
end
|
|
246
|
+
},
|
|
247
|
+
true
|
|
248
|
+
)
|
|
95
249
|
__TS__SetDescriptor(
|
|
96
250
|
UnitTypeWeapon.prototype,
|
|
97
251
|
"soundType",
|
|
98
252
|
{
|
|
99
253
|
get = function(self)
|
|
100
|
-
local
|
|
101
|
-
return
|
|
102
|
-
|
|
254
|
+
local ____self_18 = self.unitType
|
|
255
|
+
return ____self_18.getStringField(
|
|
256
|
+
____self_18,
|
|
103
257
|
"ucs" .. tostring(self.index)
|
|
104
258
|
)
|
|
105
259
|
end,
|
|
106
260
|
set = function(self, soundType)
|
|
107
|
-
local
|
|
108
|
-
|
|
109
|
-
|
|
261
|
+
local ____self_19 = self.unitType
|
|
262
|
+
____self_19.setStringField(
|
|
263
|
+
____self_19,
|
|
110
264
|
"ucs" .. tostring(self.index),
|
|
111
265
|
soundType
|
|
112
266
|
)
|
|
@@ -119,16 +273,16 @@ __TS__SetDescriptor(
|
|
|
119
273
|
"soundTypeSD",
|
|
120
274
|
{
|
|
121
275
|
get = function(self)
|
|
122
|
-
local
|
|
123
|
-
return
|
|
124
|
-
|
|
276
|
+
local ____self_20 = self.unitType
|
|
277
|
+
return ____self_20.getStringField(
|
|
278
|
+
____self_20,
|
|
125
279
|
("ucs" .. tostring(self.index)) .. ":sd"
|
|
126
280
|
)
|
|
127
281
|
end,
|
|
128
282
|
set = function(self, soundTypeSD)
|
|
129
|
-
local
|
|
130
|
-
|
|
131
|
-
|
|
283
|
+
local ____self_21 = self.unitType
|
|
284
|
+
____self_21.setStringField(
|
|
285
|
+
____self_21,
|
|
132
286
|
("ucs" .. tostring(self.index)) .. ":sd",
|
|
133
287
|
soundTypeSD
|
|
134
288
|
)
|
|
@@ -141,16 +295,16 @@ __TS__SetDescriptor(
|
|
|
141
295
|
"soundTypeHD",
|
|
142
296
|
{
|
|
143
297
|
get = function(self)
|
|
144
|
-
local
|
|
145
|
-
return
|
|
146
|
-
|
|
298
|
+
local ____self_22 = self.unitType
|
|
299
|
+
return ____self_22.getStringField(
|
|
300
|
+
____self_22,
|
|
147
301
|
("ucs" .. tostring(self.index)) .. ":hd"
|
|
148
302
|
)
|
|
149
303
|
end,
|
|
150
304
|
set = function(self, soundTypeHD)
|
|
151
|
-
local
|
|
152
|
-
|
|
153
|
-
|
|
305
|
+
local ____self_23 = self.unitType
|
|
306
|
+
____self_23.setStringField(
|
|
307
|
+
____self_23,
|
|
154
308
|
("ucs" .. tostring(self.index)) .. ":hd",
|
|
155
309
|
soundTypeHD
|
|
156
310
|
)
|
|
@@ -683,6 +837,45 @@ __TS__SetDescriptor(
|
|
|
683
837
|
},
|
|
684
838
|
true
|
|
685
839
|
)
|
|
840
|
+
__TS__SetDescriptor(
|
|
841
|
+
UnitType.prototype,
|
|
842
|
+
"runSpeed",
|
|
843
|
+
{
|
|
844
|
+
get = function(self)
|
|
845
|
+
return self:getNumberField("urun")
|
|
846
|
+
end,
|
|
847
|
+
set = function(self, runSpeed)
|
|
848
|
+
self:setNumberField("urun", runSpeed)
|
|
849
|
+
end
|
|
850
|
+
},
|
|
851
|
+
true
|
|
852
|
+
)
|
|
853
|
+
__TS__SetDescriptor(
|
|
854
|
+
UnitType.prototype,
|
|
855
|
+
"runSpeedSD",
|
|
856
|
+
{
|
|
857
|
+
get = function(self)
|
|
858
|
+
return self:getNumberField("urun:sd")
|
|
859
|
+
end,
|
|
860
|
+
set = function(self, runSpeedSD)
|
|
861
|
+
self:setNumberField("urun:sd", runSpeedSD)
|
|
862
|
+
end
|
|
863
|
+
},
|
|
864
|
+
true
|
|
865
|
+
)
|
|
866
|
+
__TS__SetDescriptor(
|
|
867
|
+
UnitType.prototype,
|
|
868
|
+
"runSpeedHD",
|
|
869
|
+
{
|
|
870
|
+
get = function(self)
|
|
871
|
+
return self:getNumberField("urun:hd")
|
|
872
|
+
end,
|
|
873
|
+
set = function(self, runSpeedHD)
|
|
874
|
+
self:setNumberField("urun:hd", runSpeedHD)
|
|
875
|
+
end
|
|
876
|
+
},
|
|
877
|
+
true
|
|
878
|
+
)
|
|
686
879
|
__TS__SetDescriptor(
|
|
687
880
|
UnitType.prototype,
|
|
688
881
|
"selectionCircleScale",
|
|
@@ -891,6 +1084,45 @@ __TS__SetDescriptor(
|
|
|
891
1084
|
},
|
|
892
1085
|
true
|
|
893
1086
|
)
|
|
1087
|
+
__TS__SetDescriptor(
|
|
1088
|
+
UnitType.prototype,
|
|
1089
|
+
"walkSpeed",
|
|
1090
|
+
{
|
|
1091
|
+
get = function(self)
|
|
1092
|
+
return self:getNumberField("uwal")
|
|
1093
|
+
end,
|
|
1094
|
+
set = function(self, walkSpeed)
|
|
1095
|
+
self:setNumberField("uwal", walkSpeed)
|
|
1096
|
+
end
|
|
1097
|
+
},
|
|
1098
|
+
true
|
|
1099
|
+
)
|
|
1100
|
+
__TS__SetDescriptor(
|
|
1101
|
+
UnitType.prototype,
|
|
1102
|
+
"walkSpeedSD",
|
|
1103
|
+
{
|
|
1104
|
+
get = function(self)
|
|
1105
|
+
return self:getNumberField("uwal:sd")
|
|
1106
|
+
end,
|
|
1107
|
+
set = function(self, walkSpeedSD)
|
|
1108
|
+
self:setNumberField("uwal:sd", walkSpeedSD)
|
|
1109
|
+
end
|
|
1110
|
+
},
|
|
1111
|
+
true
|
|
1112
|
+
)
|
|
1113
|
+
__TS__SetDescriptor(
|
|
1114
|
+
UnitType.prototype,
|
|
1115
|
+
"walkSpeedHD",
|
|
1116
|
+
{
|
|
1117
|
+
get = function(self)
|
|
1118
|
+
return self:getNumberField("uwal:hd")
|
|
1119
|
+
end,
|
|
1120
|
+
set = function(self, walkSpeedHD)
|
|
1121
|
+
self:setNumberField("uwal:hd", walkSpeedHD)
|
|
1122
|
+
end
|
|
1123
|
+
},
|
|
1124
|
+
true
|
|
1125
|
+
)
|
|
894
1126
|
__TS__SetDescriptor(
|
|
895
1127
|
UnitType.prototype,
|
|
896
1128
|
"armorSoundType",
|
|
@@ -964,25 +1196,25 @@ __TS__SetDescriptor(
|
|
|
964
1196
|
)
|
|
965
1197
|
__TS__SetDescriptor(
|
|
966
1198
|
UnitType.prototype,
|
|
967
|
-
"
|
|
1199
|
+
"weapons",
|
|
968
1200
|
{get = function(self)
|
|
969
|
-
return self
|
|
1201
|
+
return getOrCreateUnitTypeWeapons(self)
|
|
970
1202
|
end},
|
|
971
1203
|
true
|
|
972
1204
|
)
|
|
973
1205
|
__TS__SetDescriptor(
|
|
974
1206
|
UnitType.prototype,
|
|
975
|
-
"
|
|
1207
|
+
"firstWeapon",
|
|
976
1208
|
{get = function(self)
|
|
977
|
-
return self.weapons[
|
|
1209
|
+
return self.weapons[1]
|
|
978
1210
|
end},
|
|
979
1211
|
true
|
|
980
1212
|
)
|
|
981
1213
|
__TS__SetDescriptor(
|
|
982
1214
|
UnitType.prototype,
|
|
983
|
-
"
|
|
1215
|
+
"secondWeapon",
|
|
984
1216
|
{get = function(self)
|
|
985
|
-
return
|
|
1217
|
+
return self.weapons[2]
|
|
986
1218
|
end},
|
|
987
1219
|
true
|
|
988
1220
|
)
|
|
@@ -1168,6 +1400,71 @@ __TS__SetDescriptor(
|
|
|
1168
1400
|
},
|
|
1169
1401
|
true
|
|
1170
1402
|
)
|
|
1403
|
+
__TS__SetDescriptor(
|
|
1404
|
+
UnitType.prototype,
|
|
1405
|
+
"healthRegenerationRate",
|
|
1406
|
+
{
|
|
1407
|
+
get = function(self)
|
|
1408
|
+
return self:getNumberField("uhpr")
|
|
1409
|
+
end,
|
|
1410
|
+
set = function(self, healthRegenerationRate)
|
|
1411
|
+
self:setNumberField("uhpr", healthRegenerationRate)
|
|
1412
|
+
end
|
|
1413
|
+
},
|
|
1414
|
+
true
|
|
1415
|
+
)
|
|
1416
|
+
__TS__SetDescriptor(
|
|
1417
|
+
UnitType.prototype,
|
|
1418
|
+
"manaRegenerationRate",
|
|
1419
|
+
{
|
|
1420
|
+
get = function(self)
|
|
1421
|
+
return self:getNumberField("umpr")
|
|
1422
|
+
end,
|
|
1423
|
+
set = function(self, manaRegenerationRate)
|
|
1424
|
+
self:setNumberField("umpr", manaRegenerationRate)
|
|
1425
|
+
end
|
|
1426
|
+
},
|
|
1427
|
+
true
|
|
1428
|
+
)
|
|
1429
|
+
__TS__SetDescriptor(
|
|
1430
|
+
UnitType.prototype,
|
|
1431
|
+
"maximumHealth",
|
|
1432
|
+
{
|
|
1433
|
+
get = function(self)
|
|
1434
|
+
return self:getNumberField("uhpm")
|
|
1435
|
+
end,
|
|
1436
|
+
set = function(self, maximumHealth)
|
|
1437
|
+
self:setNumberField("uhpm", maximumHealth)
|
|
1438
|
+
end
|
|
1439
|
+
},
|
|
1440
|
+
true
|
|
1441
|
+
)
|
|
1442
|
+
__TS__SetDescriptor(
|
|
1443
|
+
UnitType.prototype,
|
|
1444
|
+
"maximumMana",
|
|
1445
|
+
{
|
|
1446
|
+
get = function(self)
|
|
1447
|
+
return self:getNumberField("umpm")
|
|
1448
|
+
end,
|
|
1449
|
+
set = function(self, maximumMana)
|
|
1450
|
+
self:setNumberField("umpm", maximumMana)
|
|
1451
|
+
end
|
|
1452
|
+
},
|
|
1453
|
+
true
|
|
1454
|
+
)
|
|
1455
|
+
__TS__SetDescriptor(
|
|
1456
|
+
UnitType.prototype,
|
|
1457
|
+
"initialMana",
|
|
1458
|
+
{
|
|
1459
|
+
get = function(self)
|
|
1460
|
+
return self:getNumberField("umpi")
|
|
1461
|
+
end,
|
|
1462
|
+
set = function(self, initialMana)
|
|
1463
|
+
self:setNumberField("umpi", initialMana)
|
|
1464
|
+
end
|
|
1465
|
+
},
|
|
1466
|
+
true
|
|
1467
|
+
)
|
|
1171
1468
|
__TS__SetDescriptor(
|
|
1172
1469
|
UnitType.prototype,
|
|
1173
1470
|
"isStructure",
|
|
@@ -1262,11 +1559,11 @@ __TS__SetDescriptor(
|
|
|
1262
1559
|
implementReadonlyNumberIndexSupplier(
|
|
1263
1560
|
____exports.UnitType,
|
|
1264
1561
|
function(id)
|
|
1265
|
-
local
|
|
1266
|
-
|
|
1267
|
-
__TS__ClassExtends(
|
|
1268
|
-
|
|
1269
|
-
return
|
|
1562
|
+
local ____class_24 = __TS__Class()
|
|
1563
|
+
____class_24.name = ____class_24.name
|
|
1564
|
+
__TS__ClassExtends(____class_24, ____exports.UnitType)
|
|
1565
|
+
____class_24.BASE_ID = id
|
|
1566
|
+
return ____class_24
|
|
1270
1567
|
end
|
|
1271
1568
|
)
|
|
1272
1569
|
____exports.HeroUnitType = __TS__Class()
|
|
@@ -1293,14 +1590,45 @@ __TS__SetDescriptor(
|
|
|
1293
1590
|
},
|
|
1294
1591
|
true
|
|
1295
1592
|
)
|
|
1593
|
+
__TS__SetDescriptor(
|
|
1594
|
+
HeroUnitType.prototype,
|
|
1595
|
+
"properNames",
|
|
1596
|
+
{
|
|
1597
|
+
get = function(self)
|
|
1598
|
+
return self:getStringsField("upro")
|
|
1599
|
+
end,
|
|
1600
|
+
set = function(self, properNames)
|
|
1601
|
+
if __TS__ArrayIsArray(properNames) then
|
|
1602
|
+
self:setStringsField("upro", properNames)
|
|
1603
|
+
self:setNumberField("upru", #properNames)
|
|
1604
|
+
else
|
|
1605
|
+
self:setStringField("upro", properNames)
|
|
1606
|
+
end
|
|
1607
|
+
end
|
|
1608
|
+
},
|
|
1609
|
+
true
|
|
1610
|
+
)
|
|
1611
|
+
__TS__SetDescriptor(
|
|
1612
|
+
HeroUnitType.prototype,
|
|
1613
|
+
"properNameCount",
|
|
1614
|
+
{
|
|
1615
|
+
get = function(self)
|
|
1616
|
+
return self:getNumberField("upru")
|
|
1617
|
+
end,
|
|
1618
|
+
set = function(self, properNameCount)
|
|
1619
|
+
self:setNumberField("upru", properNameCount)
|
|
1620
|
+
end
|
|
1621
|
+
},
|
|
1622
|
+
true
|
|
1623
|
+
)
|
|
1296
1624
|
implementReadonlyNumberIndexSupplier(
|
|
1297
1625
|
____exports.HeroUnitType,
|
|
1298
1626
|
function(id)
|
|
1299
|
-
local
|
|
1300
|
-
|
|
1301
|
-
__TS__ClassExtends(
|
|
1302
|
-
|
|
1303
|
-
return
|
|
1627
|
+
local ____class_25 = __TS__Class()
|
|
1628
|
+
____class_25.name = ____class_25.name
|
|
1629
|
+
__TS__ClassExtends(____class_25, ____exports.HeroUnitType)
|
|
1630
|
+
____class_25.BASE_ID = id
|
|
1631
|
+
return ____class_25
|
|
1304
1632
|
end
|
|
1305
1633
|
)
|
|
1306
1634
|
return ____exports
|