warscript 0.0.1-dev.1858ab2 → 0.0.1-dev.1a5c0c0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/core/types/frame.d.ts +5 -1
  6. package/core/types/frame.lua +34 -1
  7. package/core/types/group.d.ts +0 -1
  8. package/core/types/handle.d.ts +2 -1
  9. package/core/types/handle.lua +5 -0
  10. package/core/types/image.d.ts +0 -1
  11. package/core/types/missile.d.ts +2 -2
  12. package/core/types/missile.lua +8 -2
  13. package/core/types/unit.lua +8 -0
  14. package/core/util.d.ts +1 -1
  15. package/core/util.lua +6 -0
  16. package/decl/index.d.ts +1 -0
  17. package/engine/ability.d.ts +1 -1
  18. package/engine/behavior.d.ts +10 -10
  19. package/engine/behavior.lua +6 -6
  20. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  21. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
  23. package/engine/behaviour/ability/damage.d.ts +33 -11
  24. package/engine/behaviour/ability/damage.lua +89 -31
  25. package/engine/behaviour/ability/heal.d.ts +33 -6
  26. package/engine/behaviour/ability/heal.lua +89 -10
  27. package/engine/behaviour/ability/instant-impact.lua +4 -0
  28. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  29. package/engine/behaviour/ability/restore-mana.lua +29 -0
  30. package/engine/behaviour/ability.d.ts +8 -1
  31. package/engine/behaviour/ability.lua +62 -0
  32. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  33. package/engine/behaviour/unit.d.ts +8 -2
  34. package/engine/behaviour/unit.lua +27 -0
  35. package/engine/buff.d.ts +62 -20
  36. package/engine/buff.lua +247 -72
  37. package/engine/game-map.d.ts +7 -0
  38. package/engine/game-map.lua +32 -0
  39. package/engine/internal/ability.d.ts +2 -12
  40. package/engine/internal/ability.lua +2 -78
  41. package/engine/internal/item+owner.lua +2 -2
  42. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  43. package/engine/internal/mechanics/ability-duration.lua +2 -0
  44. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  45. package/engine/internal/mechanics/cast-ability.lua +86 -0
  46. package/engine/internal/unit/bonus.d.ts +9 -8
  47. package/engine/internal/unit/bonus.lua +6 -1
  48. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  49. package/engine/internal/unit/detach-missiles.lua +30 -0
  50. package/engine/internal/unit/item.d.ts +23 -0
  51. package/engine/internal/unit/item.lua +74 -0
  52. package/engine/internal/unit+ability.lua +2 -2
  53. package/engine/internal/unit+transport.lua +4 -10
  54. package/engine/internal/unit-missile-launch.lua +25 -6
  55. package/engine/internal/unit.d.ts +43 -14
  56. package/engine/internal/unit.lua +264 -95
  57. package/engine/local-client.d.ts +7 -2
  58. package/engine/local-client.lua +81 -0
  59. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  60. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  61. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  62. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  63. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  64. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  65. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  66. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  67. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  68. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  69. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  70. package/engine/object-data/entry/ability-type.d.ts +1 -1
  71. package/engine/object-data/entry/ability-type.lua +1 -0
  72. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  73. package/engine/object-data/entry/buff-type/applicable.lua +27 -71
  74. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  75. package/engine/object-data/entry/buff-type.d.ts +0 -1
  76. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  77. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  78. package/engine/object-data/entry/item-type.d.ts +12 -1
  79. package/engine/object-data/entry/item-type.lua +78 -0
  80. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  81. package/engine/object-data/entry/unit-type.d.ts +42 -2
  82. package/engine/object-data/entry/unit-type.lua +378 -50
  83. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  84. package/engine/object-data/entry/upgrade.d.ts +0 -1
  85. package/engine/object-data/entry.d.ts +2 -3
  86. package/engine/object-field/ability.d.ts +25 -6
  87. package/engine/object-field/ability.lua +57 -1
  88. package/engine/object-field/unit.d.ts +1 -0
  89. package/engine/object-field/unit.lua +3 -0
  90. package/engine/object-field.d.ts +2 -2
  91. package/engine/object-field.lua +16 -12
  92. package/engine/random.d.ts +1 -0
  93. package/engine/random.lua +9 -0
  94. package/engine/standard/entries/unit-type.d.ts +42 -1
  95. package/engine/standard/entries/unit-type.lua +42 -1
  96. package/engine/standard/fields/ability.d.ts +1 -1
  97. package/engine/standard/fields/ability.lua +1 -1
  98. package/engine/unit.d.ts +2 -0
  99. package/engine/unit.lua +11 -2
  100. package/event.d.ts +2 -3
  101. package/event.lua +9 -5
  102. package/global/vec2.lua +1 -0
  103. package/index.d.ts +1 -0
  104. package/index.lua +1 -0
  105. package/lualib_bundle.lua +146 -42
  106. package/math/vec2.d.ts +2 -9
  107. package/math.d.ts +0 -2
  108. package/net/socket.d.ts +7 -1
  109. package/net/socket.lua +45 -4
  110. package/network.d.ts +1 -0
  111. package/network.lua +3 -2
  112. package/objutil/ability.d.ts +0 -1
  113. package/objutil/buff.d.ts +0 -1
  114. package/objutil/buff.lua +1 -1
  115. package/objutil/object.d.ts +0 -1
  116. package/objutil/unit.d.ts +0 -1
  117. package/package.json +13 -14
  118. package/patch-lua.d.ts +0 -0
  119. package/patch-lua.lua +10 -0
  120. package/property.d.ts +55 -0
  121. package/property.lua +374 -0
  122. package/string.d.ts +30 -0
  123. package/string.lua +14 -0
  124. package/util/stream.d.ts +0 -1
  125. package/utility/arrays.d.ts +3 -4
  126. package/utility/bit-set.d.ts +0 -2
  127. package/utility/linked-set.d.ts +11 -3
  128. package/utility/linked-set.lua +5 -2
  129. package/utility/lua-maps.d.ts +1 -2
  130. package/utility/lua-sets.d.ts +1 -2
  131. package/utility/types.d.ts +3 -2
  132. package/core/mapbounds.d.ts +0 -8
  133. package/core/mapbounds.lua +0 -12
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
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  damageType: jdamagetype;
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  weaponType: jweapontype;
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  readonly isAttack: boolean;
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+ readonly originalAmount: number;
46
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  }
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  export type DamageEvent = DamagingEvent & {
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  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,23 +68,44 @@ declare const modifiers: {
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  speed: (unit: junit, value: number) => void;
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  armor: (unit: junit, value: number) => void;
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  };
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- interface UnitWeapon {
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+ export declare class UnitWeapon {
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+ readonly unit: Unit;
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  readonly index: 0 | 1;
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- cooldown: number;
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- projectileArc: number;
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- projectileArt: string;
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- projectileSpeed: number;
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- attackPoint: number;
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+ constructor(unit: Unit, index: 0 | 1);
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+ get cooldown(): number;
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+ set cooldown(cooldown: number);
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+ get damage(): [minimumDamage: number, maximumDamage: number];
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+ set damage([minimumDamage, maximumDamage]: [number, number]);
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+ get damageBase(): number;
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+ set damageBase(damageBase: number);
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+ get damageDiceCount(): number;
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+ set damageDiceCount(damageDiceCount: number);
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+ get damageDiceSideCount(): number;
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+ set damageDiceSideCount(damageDiceSideCount: number);
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+ get range(): number;
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+ set range(range: number);
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+ get impactDelay(): number;
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+ set impactDelay(impactDelay: number);
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+ get missileArc(): number;
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+ set missileArc(missileArc: number);
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+ get missileModelPath(): string;
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+ set missileModelPath(missileModelPath: string);
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+ get missileSpeed(): number;
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+ set missileSpeed(missileSpeed: number);
78
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  }
79
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  declare const enum UnitPropertyKey {
80
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  IS_PAUSED = 100,
81
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  STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
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+ DELAY_HEALTH_CHECKS_COUNTER = 102,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
+ PREVENT_DEATH_HEALTH_BONUS = 104,
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+ IS_TEAM_GLOW_HIDDEN = 105
84
103
  }
85
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  export declare class Unit extends Handle<junit> {
86
105
  private [UnitPropertyKey.IS_PAUSED]?;
87
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  private [UnitPropertyKey.STUN_COUNTER]?;
107
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
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  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
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  private _owner?;
@@ -123,6 +144,8 @@ export declare class Unit extends Handle<junit> {
123
144
  playAnimation(animation: number): void;
124
145
  queueAnimation(animation: string): void;
125
146
  get weapons(): [UnitWeapon, UnitWeapon];
147
+ get firstWeapon(): UnitWeapon;
148
+ get secondWeapon(): UnitWeapon;
126
149
  get level(): number;
127
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  set level(v: number);
128
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  get xp(): number;
@@ -148,6 +171,10 @@ export declare class Unit extends Handle<junit> {
148
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  set color(color: PlayerColor);
149
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  get acquisitionRange(): number;
150
173
  set acquisitionRange(v: number);
174
+ /**
175
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
176
+ */
177
+ delayHealthChecks(): void;
151
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  get maxHealth(): number;
152
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  set maxHealth(maxHealth: number);
153
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  get healthRegenerationRate(): number;
@@ -201,7 +228,7 @@ export declare class Unit extends Handle<junit> {
201
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  isSelected(player: Player): boolean;
202
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  explode(): void;
203
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  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
231
+ revive(x: number, y: number, doEffect?: boolean): void;
205
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  healTarget(target: Widget, amount: number): void;
206
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  useItem(item: Item): boolean;
207
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  issueImmediateOrder(order: number): boolean;
@@ -222,6 +249,7 @@ export declare class Unit extends Handle<junit> {
222
249
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
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  removeAbility(abilityId: number): boolean;
224
251
  hideAbility(abilityId: number, flag: boolean): void;
252
+ getAbilityRemainingCooldown(abilityId: number): number;
225
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  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
254
  endAbilityCooldown(abilityId: number): void;
227
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  interruptAttack(): void;
@@ -260,7 +288,7 @@ export declare class Unit extends Handle<junit> {
260
288
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
289
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
290
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
291
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
292
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
293
  static readonly onDecay: UnitTriggerEvent<[]>;
266
294
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +323,10 @@ export declare class Unit extends Handle<junit> {
295
323
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
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  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
325
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
326
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
301
330
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
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  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
332
  getField(field: junitintegerfield | junitrealfield): number;