warscript 0.0.1-dev.172070c → 0.0.1-dev.1a5c0c0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +3 -0
- package/core/types/frame.lua +32 -1
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/engine/behavior.d.ts +2 -2
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/damage.d.ts +26 -12
- package/engine/behaviour/ability/damage.lua +64 -22
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/unit.d.ts +5 -0
- package/engine/behaviour/unit.lua +20 -0
- package/engine/buff.d.ts +60 -18
- package/engine/buff.lua +239 -62
- package/engine/internal/ability.d.ts +1 -11
- package/engine/internal/ability.lua +2 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +4 -2
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +23 -0
- package/engine/internal/unit/item.lua +74 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit-missile-launch.lua +24 -5
- package/engine/internal/unit.d.ts +6 -4
- package/engine/internal/unit.lua +16 -7
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +81 -0
- package/engine/object-data/entry/item-type.d.ts +12 -0
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-field/ability.d.ts +17 -0
- package/engine/object-field/ability.lua +51 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/utility/linked-set.d.ts +11 -2
- package/utility/linked-set.lua +5 -2
- package/utility/types.d.ts +1 -0
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@@ -4,14 +4,6 @@ import { Event } from "../../event";
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import type { Item } from "../../core/types/item";
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import type { Unit } from "./unit";
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import type { AbilityTypeId } from "../object-data/entry/ability-type";
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interface Fields<K, V> {
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set(field: K, value: V): boolean;
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get(field: K): V;
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has(field: K): boolean;
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}
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interface AbilityLevel {
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realFields: Fields<jabilityreallevelfield, number>;
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}
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export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
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export declare class AbilitySnapshot {
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}
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@@ -40,8 +32,7 @@ export declare abstract class Ability extends Handle<jability> {
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setField(field: jabilityintegerlevelfield | jabilityreallevelfield, level: number, value: number): boolean;
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setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
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setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
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get
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get levels(): readonly AbilityLevel[];
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get levelCount(): number;
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abstract get level(): number;
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static get onCreate(): Event<[Ability]>;
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static get destroyEvent(): Event<[Ability]>;
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@@ -88,4 +79,3 @@ export declare class ItemAbility extends Ability {
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static get onCreate(): Event<[ItemAbility]>;
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static get onDestroy(): Event<[ItemAbility]>;
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}
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-
export {};
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@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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@@ -33,7 +32,6 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
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local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
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local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
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local getHandleId = GetHandleId
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local getItemAbility = BlzGetItemAbility
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local match = string.match
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local ____type = _G.type
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local ____tostring = _G.tostring
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@@ -151,55 +149,6 @@ local orders = postcompile(function()
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end
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return orders
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end)
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local RealFields = __TS__Class()
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RealFields.name = "RealFields"
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function RealFields.prototype.____constructor(self, handle)
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self.handle = handle
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end
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function RealFields.prototype.set(self, field, value)
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return BlzSetAbilityRealField(self.handle, field, value)
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end
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function RealFields.prototype.get(self, field)
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return BlzGetAbilityRealField(self.handle, field)
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end
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function RealFields.prototype.has(self, field)
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local handle = self.handle
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return BlzSetAbilityRealField(
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handle,
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field,
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BlzGetAbilityRealField(handle, field)
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)
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end
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local RealLevelFields = __TS__Class()
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RealLevelFields.name = "RealLevelFields"
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function RealLevelFields.prototype.____constructor(self, handle, level)
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self.handle = handle
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self.level = level
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end
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function RealLevelFields.prototype.set(self, field, value)
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return BlzSetAbilityRealLevelField(self.handle, field, self.level, value)
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end
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function RealLevelFields.prototype.get(self, field)
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return BlzGetAbilityRealLevelField(self.handle, field, self.level)
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end
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function RealLevelFields.prototype.has(self, field)
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local handle = self.handle
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return BlzSetAbilityRealLevelField(
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handle,
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field,
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0,
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BlzGetAbilityRealLevelField(handle, field, 0)
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)
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end
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local realLevelMetatable = {__index = self}
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local levelDescriptors = {realFields = function(self, handle, level)
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return __TS__New(RealLevelFields, handle, level)
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end}
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local levelMetatable = {__index = function(self, key)
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local fields = levelDescriptors[key](levelDescriptors, self.handle, self.level)
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rawset(self, key, fields)
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return fields
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end}
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local fieldGetters = {
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abilityintegerfield = function(ability, field)
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return getAbilityIntegerField(ability.handle, field)
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@@ -355,34 +304,9 @@ __TS__SetDescriptor(
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)
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__TS__SetDescriptor(
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Ability.prototype,
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"
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"levelCount",
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{get = function(self)
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rawset(self, "realFields", realFields)
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return realFields
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end},
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true
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)
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__TS__SetDescriptor(
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Ability.prototype,
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"levels",
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{get = function(self)
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local handle = self.handle
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local levels = setmetatable(
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{},
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{
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__len = function(self)
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return BlzGetAbilityIntegerField(handle, ABILITY_IF_LEVELS)
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end,
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__index = function(self, i)
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local level = setmetatable({handle = handle, level = i - 1}, levelMetatable)
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self[i] = level
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return level
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end
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}
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)
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rawset(self, "levels", levels)
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return levels
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return self:getField(ABILITY_IF_LEVELS)
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end},
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true
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)
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@@ -6,10 +6,10 @@ local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ownerByItem = setmetatable({}, {__mode = "kv"})
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Unit.
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Unit.itemPickedUpEvent:addListener(function(unit, item)
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ownerByItem[item] = unit
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end)
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Unit.
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Unit.itemDroppedEvent:addListener(function(unit, item)
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ownerByItem[item] = nil
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end)
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__TS__ObjectDefineProperty(
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@@ -8,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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export type
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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reduce = sum,
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initialValue = 0
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UnitBonusType.
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UnitBonusType.AUTO_ATTACK_DAMAGE = {
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abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
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field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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end
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local bonusesByUnitByBonusType = {}
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Unit.onDamage:addListener(
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if source ~= nil and damageFactorByUnit[source] ~= nil then
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event.amount = event.amount * damageFactorByUnit[source]
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end
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if receivedDamageFactorByUnit[target] ~= nil then
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event.amount = event.amount * receivedDamageFactorByUnit[target]
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end
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/** @noSelfInFile */
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import { Item } from "../item";
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export interface UnitItems extends ReadonlyArray<Item | undefined> {
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readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
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[0]: Item | undefined;
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[1]: Item | undefined;
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[2]: Item | undefined;
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[3]: Item | undefined;
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}
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export declare class UnitItems {
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constructor(handle: junit);
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(key: string | number): unknown;
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protected __len(): number;
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protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
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}
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declare module "../unit" {
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interface Unit {
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readonly items: UnitItems;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local handleByUnitItems = setmetatable({}, {__mode = "k"})
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local function unitItemsNext(handle, index)
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local slot = index & 7
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if index >> 3 == slot then
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return nil, nil
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end
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return index + 1, Item:of(unitItemInSlot(handle, slot))
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end
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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|
34
|
+
local handle = handleByUnitItems[self]
|
|
35
|
+
if slot < 1 or slot > unitInventorySize(handle) then
|
|
36
|
+
return
|
|
37
|
+
end
|
|
38
|
+
unitRemoveItemFromSlot(handle, slot - 1)
|
|
39
|
+
if item ~= nil then
|
|
40
|
+
local itemHandle = item.handle
|
|
41
|
+
local isPowerup = isItemPowerup(itemHandle)
|
|
42
|
+
if isPowerup then
|
|
43
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
44
|
+
end
|
|
45
|
+
unitAddItem(handle, itemHandle)
|
|
46
|
+
unitDropItemSlot(handle, itemHandle, slot - 1)
|
|
47
|
+
if isPowerup then
|
|
48
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
function UnitItems.prototype.__index(self, key)
|
|
53
|
+
if ____type(key) == "number" then
|
|
54
|
+
return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
|
|
55
|
+
end
|
|
56
|
+
return rawget(____exports.UnitItems.prototype, key)
|
|
57
|
+
end
|
|
58
|
+
function UnitItems.prototype.__len(self)
|
|
59
|
+
return unitInventorySize(handleByUnitItems[self])
|
|
60
|
+
end
|
|
61
|
+
function UnitItems.prototype.__ipairs(self)
|
|
62
|
+
local handle = handleByUnitItems[self]
|
|
63
|
+
return unitItemsNext, handle, unitInventorySize(handle) << 3
|
|
64
|
+
end
|
|
65
|
+
__TS__ObjectDefineProperty(
|
|
66
|
+
Unit.prototype,
|
|
67
|
+
"items",
|
|
68
|
+
{get = function(self)
|
|
69
|
+
local items = __TS__New(____exports.UnitItems, self.handle)
|
|
70
|
+
rawset(self, "items", items)
|
|
71
|
+
return items
|
|
72
|
+
end}
|
|
73
|
+
)
|
|
74
|
+
return ____exports
|
|
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
|
|
|
40
40
|
end
|
|
41
41
|
end
|
|
42
42
|
)
|
|
43
|
-
Unit.
|
|
43
|
+
Unit.itemPickedUpEvent:addListener(
|
|
44
44
|
0,
|
|
45
45
|
function(unit, item)
|
|
46
46
|
for ____, ability in ipairs(item.abilities) do
|
|
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
|
|
|
48
48
|
end
|
|
49
49
|
end
|
|
50
50
|
)
|
|
51
|
-
Unit.
|
|
51
|
+
Unit.itemDroppedEvent:addListener(
|
|
52
52
|
4,
|
|
53
53
|
function(unit, item)
|
|
54
54
|
for ____, ability in ipairs(item.abilities) do
|
|
@@ -7,14 +7,33 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
10
12
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
13
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
14
|
local eventTimerByUnit = {}
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
15
|
+
local instantOrderIds = luaSetOf(
|
|
16
|
+
orderId("avatar"),
|
|
17
|
+
orderId("berserk"),
|
|
18
|
+
orderId("divineshield"),
|
|
19
|
+
orderId("immolation"),
|
|
20
|
+
orderId("moveslot0"),
|
|
21
|
+
orderId("moveslot1"),
|
|
22
|
+
orderId("moveslot2"),
|
|
23
|
+
orderId("moveslot3"),
|
|
24
|
+
orderId("moveslot4"),
|
|
25
|
+
orderId("moveslot5"),
|
|
26
|
+
orderId("unavatar"),
|
|
27
|
+
orderId("undivineshield"),
|
|
28
|
+
orderId("unimmolation")
|
|
29
|
+
)
|
|
30
|
+
local function reset(source, orderId)
|
|
31
|
+
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
+
local eventTimer = eventTimerByUnit[source]
|
|
33
|
+
if eventTimer then
|
|
34
|
+
eventTimer:destroy()
|
|
35
|
+
eventTimerByUnit[source] = nil
|
|
36
|
+
end
|
|
18
37
|
end
|
|
19
38
|
end
|
|
20
39
|
Unit.onImmediateOrder:addListener(reset)
|
|
@@ -42,6 +42,7 @@ export interface DamagingEvent {
|
|
|
42
42
|
damageType: jdamagetype;
|
|
43
43
|
weaponType: jweapontype;
|
|
44
44
|
readonly isAttack: boolean;
|
|
45
|
+
readonly originalAmount: number;
|
|
45
46
|
}
|
|
46
47
|
export type DamageEvent = DamagingEvent & {
|
|
47
48
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
@@ -287,7 +288,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
287
288
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
288
289
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
289
290
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
290
|
-
static getSelectionOf(player: Player): Unit[];
|
|
291
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
291
292
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
292
293
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
293
294
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -322,9 +323,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
322
323
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
323
324
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
324
325
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
325
|
-
static
|
|
326
|
-
static
|
|
327
|
-
static
|
|
326
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
327
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
328
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
329
|
+
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
328
330
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
329
331
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
330
332
|
getField(field: junitintegerfield | junitrealfield): number;
|
package/engine/internal/unit.lua
CHANGED
|
@@ -865,7 +865,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
|
|
|
865
865
|
return UnitDropItemSlot(self.handle, item.handle, slot)
|
|
866
866
|
end
|
|
867
867
|
function Unit.prototype.itemInSlot(self, slot)
|
|
868
|
-
return Item:of(
|
|
868
|
+
return Item:of(unitItemInSlot(self.handle, slot))
|
|
869
869
|
end
|
|
870
870
|
function Unit.prototype.addAbility(self, abilityId)
|
|
871
871
|
if unitAddAbility(self.handle, abilityId) then
|
|
@@ -1108,8 +1108,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
|
|
|
1108
1108
|
)
|
|
1109
1109
|
return targetCollection
|
|
1110
1110
|
end
|
|
1111
|
-
function Unit.getSelectionOf(self, player)
|
|
1112
|
-
|
|
1111
|
+
function Unit.getSelectionOf(self, player, target)
|
|
1112
|
+
if target == nil then
|
|
1113
|
+
target = {}
|
|
1114
|
+
end
|
|
1115
|
+
targetCollection = target
|
|
1113
1116
|
targetCollectionNextIndex = 1
|
|
1114
1117
|
GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
|
|
1115
1118
|
return targetCollection
|
|
@@ -2452,6 +2455,7 @@ Unit.onDamage = __TS__New(
|
|
|
2452
2455
|
damageType = BlzGetEventDamageType(),
|
|
2453
2456
|
weaponType = BlzGetEventWeaponType(),
|
|
2454
2457
|
isAttack = BlzGetEventIsAttack(),
|
|
2458
|
+
originalAmount = GetEventDamage(),
|
|
2455
2459
|
preventDeath = damageEventPreventDeath
|
|
2456
2460
|
}
|
|
2457
2461
|
local evData = setmetatable(
|
|
@@ -2502,7 +2506,7 @@ Unit.onDamage = __TS__New(
|
|
|
2502
2506
|
DestroyTrigger(trigger)
|
|
2503
2507
|
end
|
|
2504
2508
|
)
|
|
2505
|
-
Unit.
|
|
2509
|
+
Unit.itemDroppedEvent = __TS__New(
|
|
2506
2510
|
____exports.UnitTriggerEvent,
|
|
2507
2511
|
EVENT_PLAYER_UNIT_DROP_ITEM,
|
|
2508
2512
|
function()
|
|
@@ -2513,7 +2517,7 @@ Unit.onItemDrop = __TS__New(
|
|
|
2513
2517
|
return IgnoreEvent
|
|
2514
2518
|
end
|
|
2515
2519
|
)
|
|
2516
|
-
Unit.
|
|
2520
|
+
Unit.itemPickedUpEvent = __TS__New(
|
|
2517
2521
|
____exports.UnitTriggerEvent,
|
|
2518
2522
|
EVENT_PLAYER_UNIT_PICKUP_ITEM,
|
|
2519
2523
|
function()
|
|
@@ -2524,10 +2528,15 @@ Unit.onItemPickup = __TS__New(
|
|
|
2524
2528
|
return IgnoreEvent
|
|
2525
2529
|
end
|
|
2526
2530
|
)
|
|
2527
|
-
Unit.
|
|
2531
|
+
Unit.itemUsedEvent = __TS__New(
|
|
2528
2532
|
____exports.UnitTriggerEvent,
|
|
2529
2533
|
EVENT_PLAYER_UNIT_USE_ITEM,
|
|
2530
|
-
function() return ____exports.Unit:of(
|
|
2534
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
|
|
2535
|
+
)
|
|
2536
|
+
Unit.itemStackedEvent = __TS__New(
|
|
2537
|
+
____exports.UnitTriggerEvent,
|
|
2538
|
+
EVENT_PLAYER_UNIT_STACK_ITEM,
|
|
2539
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
|
|
2531
2540
|
)
|
|
2532
2541
|
__TS__ObjectDefineProperty(
|
|
2533
2542
|
Unit,
|
package/engine/local-client.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Unit } from "../core/types/unit";
|
|
3
3
|
import { Async } from "../core/types/async";
|
|
4
|
-
import { TriggerEvent } from "../event";
|
|
4
|
+
import { Event, TriggerEvent } from "../event";
|
|
5
5
|
import { GraphicsMode } from "./index";
|
|
6
6
|
export declare class LocalClient {
|
|
7
7
|
private constructor();
|
|
@@ -11,6 +11,11 @@ export declare class LocalClient {
|
|
|
11
11
|
static get isHD(): boolean;
|
|
12
12
|
static get graphicsMode(): GraphicsMode;
|
|
13
13
|
static get isActive(): boolean;
|
|
14
|
-
static get mouseFocusUnit(): Async<Unit
|
|
14
|
+
static get mouseFocusUnit(): Async<Unit> | undefined;
|
|
15
|
+
static get mainSelectedUnit(): Async<Unit> | undefined;
|
|
16
|
+
static get mainSelectedUnitChangeEvent(): Event<[
|
|
17
|
+
previousMainSelectedUnit: Unit | undefined,
|
|
18
|
+
newMainSelectedUnit: Unit | undefined
|
|
19
|
+
]>;
|
|
15
20
|
static readonly onDisconnect: TriggerEvent<[]>;
|
|
16
21
|
}
|
package/engine/local-client.lua
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
|
|
2
3
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
4
|
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
4
5
|
local __TS__New = ____lualib.__TS__New
|
|
@@ -6,13 +7,25 @@ local ____exports = {}
|
|
|
6
7
|
local ____unit = require("core.types.unit")
|
|
7
8
|
local Unit = ____unit.Unit
|
|
8
9
|
local ____event = require("event")
|
|
10
|
+
local Event = ____event.Event
|
|
9
11
|
local TriggerEvent = ____event.TriggerEvent
|
|
12
|
+
local ____frame = require("core.types.frame")
|
|
13
|
+
local Frame = ____frame.Frame
|
|
14
|
+
local ____player = require("core.types.player")
|
|
15
|
+
local Player = ____player.Player
|
|
16
|
+
local ____timer = require("core.types.timer")
|
|
17
|
+
local Timer = ____timer.Timer
|
|
10
18
|
local loadTOCFile = BlzLoadTOCFile
|
|
11
19
|
local getLocalClientWidth = BlzGetLocalClientWidth
|
|
12
20
|
local getLocalClientHeight = BlzGetLocalClientHeight
|
|
13
21
|
local isLocalClientActive = BlzIsLocalClientActive
|
|
22
|
+
local isHeroUnitId = IsHeroUnitId
|
|
23
|
+
local getHandleId = GetHandleId
|
|
14
24
|
local getMouseFocusUnit = BlzGetMouseFocusUnit
|
|
25
|
+
local getUnitRealField = BlzGetUnitRealField
|
|
26
|
+
local getUnitTypeId = GetUnitTypeId
|
|
15
27
|
local getLocale = BlzGetLocale
|
|
28
|
+
local tableSort = table.sort
|
|
16
29
|
local tocPath = "_warscript\\IsHD.toc"
|
|
17
30
|
compiletime(function()
|
|
18
31
|
if currentMap then
|
|
@@ -21,6 +34,29 @@ compiletime(function()
|
|
|
21
34
|
currentMap:addFileString("_HD.w3mod\\" .. tocPath, fdfPath .. "\r\n")
|
|
22
35
|
end
|
|
23
36
|
end)
|
|
37
|
+
local selectionButtons
|
|
38
|
+
Timer:run(function()
|
|
39
|
+
selectionButtons = __TS__ArrayMap(
|
|
40
|
+
Frame:byName("SimpleInfoPanelUnitDetail").parent:getChild(5):getChild(0).children,
|
|
41
|
+
function(____, frame) return frame:getChild(1) end
|
|
42
|
+
)
|
|
43
|
+
end)
|
|
44
|
+
local localSelectedUnits = {}
|
|
45
|
+
local indexByLocalSelectedUnit = {}
|
|
46
|
+
local function compareUnitsSelectionPriority(a, b)
|
|
47
|
+
local aHandle = a.handle
|
|
48
|
+
local bHandle = b.handle
|
|
49
|
+
local priorityDelta = getUnitRealField(bHandle, UNIT_RF_PRIORITY) - getUnitRealField(aHandle, UNIT_RF_PRIORITY)
|
|
50
|
+
if priorityDelta ~= 0 then
|
|
51
|
+
return priorityDelta < 0
|
|
52
|
+
end
|
|
53
|
+
local aTypeId = getUnitTypeId(aHandle)
|
|
54
|
+
local bTypeId = getUnitTypeId(bHandle)
|
|
55
|
+
local orderDelta = (isHeroUnitId(aTypeId) and getHandleId(aHandle) or aTypeId) - (isHeroUnitId(bTypeId) and getHandleId(bHandle) or bTypeId)
|
|
56
|
+
return (orderDelta ~= 0 and orderDelta or indexByLocalSelectedUnit[a] - indexByLocalSelectedUnit[b]) < 0
|
|
57
|
+
end
|
|
58
|
+
local mainSelectedUnitChangeEvent
|
|
59
|
+
local previousMainSelectedUnit
|
|
24
60
|
____exports.LocalClient = __TS__Class()
|
|
25
61
|
local LocalClient = ____exports.LocalClient
|
|
26
62
|
LocalClient.name = "LocalClient"
|
|
@@ -69,6 +105,51 @@ __TS__ObjectDefineProperty(
|
|
|
69
105
|
return Unit:of(getMouseFocusUnit())
|
|
70
106
|
end}
|
|
71
107
|
)
|
|
108
|
+
__TS__ObjectDefineProperty(
|
|
109
|
+
LocalClient,
|
|
110
|
+
"mainSelectedUnit",
|
|
111
|
+
{get = function(self)
|
|
112
|
+
Unit:getSelectionOf(Player["local"], localSelectedUnits)
|
|
113
|
+
for i = 1, #localSelectedUnits do
|
|
114
|
+
indexByLocalSelectedUnit[localSelectedUnits[i]] = i
|
|
115
|
+
end
|
|
116
|
+
tableSort(localSelectedUnits, compareUnitsSelectionPriority)
|
|
117
|
+
local mainSelectedUnitIndex
|
|
118
|
+
if selectionButtons then
|
|
119
|
+
local maxButtonWidth = 0
|
|
120
|
+
for i = 0, #selectionButtons - 1 do
|
|
121
|
+
local width = selectionButtons[i + 1].width
|
|
122
|
+
if width > maxButtonWidth then
|
|
123
|
+
maxButtonWidth = width
|
|
124
|
+
mainSelectedUnitIndex = i
|
|
125
|
+
end
|
|
126
|
+
end
|
|
127
|
+
end
|
|
128
|
+
local mainSelectedUnit = localSelectedUnits[(mainSelectedUnitIndex or 0) + 1]
|
|
129
|
+
for i = 1, #localSelectedUnits do
|
|
130
|
+
indexByLocalSelectedUnit[localSelectedUnits[i]] = nil
|
|
131
|
+
localSelectedUnits[i] = nil
|
|
132
|
+
end
|
|
133
|
+
if mainSelectedUnitChangeEvent ~= nil and mainSelectedUnit ~= previousMainSelectedUnit then
|
|
134
|
+
Event.invoke(mainSelectedUnitChangeEvent, previousMainSelectedUnit, mainSelectedUnit)
|
|
135
|
+
previousMainSelectedUnit = mainSelectedUnit
|
|
136
|
+
end
|
|
137
|
+
return mainSelectedUnit
|
|
138
|
+
end}
|
|
139
|
+
)
|
|
140
|
+
__TS__ObjectDefineProperty(
|
|
141
|
+
LocalClient,
|
|
142
|
+
"mainSelectedUnitChangeEvent",
|
|
143
|
+
{get = function(self)
|
|
144
|
+
if mainSelectedUnitChangeEvent == nil then
|
|
145
|
+
mainSelectedUnitChangeEvent = __TS__New(Event)
|
|
146
|
+
Timer.onPeriod[1 / 64]:addListener(function()
|
|
147
|
+
local _ = ____exports.LocalClient.mainSelectedUnit
|
|
148
|
+
end)
|
|
149
|
+
end
|
|
150
|
+
return mainSelectedUnitChangeEvent
|
|
151
|
+
end}
|
|
152
|
+
)
|
|
72
153
|
LocalClient.onDisconnect = __TS__New(
|
|
73
154
|
TriggerEvent,
|
|
74
155
|
function(trigger)
|
|
@@ -45,4 +45,16 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
|
|
|
45
45
|
set tooltipText(tooltipText: string);
|
|
46
46
|
get tooltipExtendedText(): string;
|
|
47
47
|
set tooltipExtendedText(tooltipText: string);
|
|
48
|
+
get goldCost(): number;
|
|
49
|
+
set goldCost(goldCost: number);
|
|
50
|
+
get lumberCost(): number;
|
|
51
|
+
set lumberCost(lumberCost: number);
|
|
52
|
+
get activelyUsed(): boolean;
|
|
53
|
+
set activelyUsed(activelyUsed: boolean);
|
|
54
|
+
get perishable(): boolean;
|
|
55
|
+
set perishable(perishable: boolean);
|
|
56
|
+
get initialStackSize(): number;
|
|
57
|
+
set initialStackSize(initialStackSize: number);
|
|
58
|
+
get maximumStackSize(): number;
|
|
59
|
+
set maximumStackSize(maximumStackSize: number);
|
|
48
60
|
}
|