warscript 0.0.1-dev.172070c → 0.0.1-dev.19d0f81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/binaryreader.d.ts +1 -0
  2. package/binaryreader.lua +3 -0
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +6 -0
  8. package/core/types/frame.lua +91 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +18 -1
  15. package/decl/native.d.ts +840 -786
  16. package/engine/behavior.d.ts +2 -2
  17. package/engine/behavior.lua +6 -6
  18. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  19. package/engine/behaviour/ability/always-enabled.lua +31 -0
  20. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  21. package/engine/behaviour/ability/apply-buff.lua +32 -0
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  23. package/engine/behaviour/ability/damage.d.ts +30 -12
  24. package/engine/behaviour/ability/damage.lua +66 -24
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  27. package/engine/behaviour/ability/heal.d.ts +33 -6
  28. package/engine/behaviour/ability/heal.lua +89 -10
  29. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  30. package/engine/behaviour/ability/instant-impact.lua +4 -19
  31. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  33. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  35. package/engine/behaviour/ability.d.ts +20 -4
  36. package/engine/behaviour/ability.lua +111 -38
  37. package/engine/behaviour/unit.d.ts +7 -0
  38. package/engine/behaviour/unit.lua +20 -0
  39. package/engine/buff.d.ts +101 -39
  40. package/engine/buff.lua +458 -203
  41. package/engine/internal/ability.d.ts +16 -13
  42. package/engine/internal/ability.lua +80 -76
  43. package/engine/internal/item/ability.lua +106 -0
  44. package/engine/internal/item+owner.lua +2 -2
  45. package/engine/internal/item.d.ts +4 -3
  46. package/engine/internal/item.lua +56 -25
  47. package/engine/internal/mechanics/ability-duration.lua +1 -1
  48. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  49. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  50. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  51. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  52. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  53. package/engine/internal/object-data/evasion-probability.lua +16 -0
  54. package/engine/internal/unit/ability.d.ts +10 -1
  55. package/engine/internal/unit/ability.lua +36 -14
  56. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  57. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  58. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  59. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  60. package/engine/internal/unit/bonus.d.ts +6 -2
  61. package/engine/internal/unit/bonus.lua +23 -1
  62. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  63. package/engine/internal/unit/ignore-events-items.lua +5 -0
  64. package/engine/internal/unit/item.d.ts +24 -0
  65. package/engine/internal/unit/item.lua +78 -0
  66. package/engine/internal/unit/main-selected.d.ts +13 -0
  67. package/engine/internal/unit/main-selected.lua +51 -0
  68. package/engine/internal/unit+ability.lua +2 -2
  69. package/engine/internal/unit+damage.d.ts +2 -11
  70. package/engine/internal/unit+damage.lua +11 -14
  71. package/engine/internal/unit+spellSteal.lua +1 -2
  72. package/engine/internal/unit-missile-launch.lua +24 -5
  73. package/engine/internal/unit.d.ts +42 -11
  74. package/engine/internal/unit.lua +241 -111
  75. package/engine/internal/utility.lua +12 -0
  76. package/engine/lightning.d.ts +12 -5
  77. package/engine/lightning.lua +48 -14
  78. package/engine/local-client.d.ts +7 -2
  79. package/engine/local-client.lua +82 -0
  80. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  81. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  82. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  83. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  84. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  85. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  86. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  87. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  88. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  89. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  90. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  91. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  92. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  93. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  94. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  95. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  96. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  97. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  98. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  99. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  100. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  101. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  103. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  104. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  105. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  106. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  107. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  108. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  109. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  110. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  111. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  112. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  113. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  114. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  115. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  116. package/engine/object-data/entry/ability-type/web.lua +52 -0
  117. package/engine/object-data/entry/ability-type.d.ts +19 -17
  118. package/engine/object-data/entry/ability-type.lua +89 -33
  119. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  120. package/engine/object-data/entry/buff-type.d.ts +6 -12
  121. package/engine/object-data/entry/buff-type.lua +13 -29
  122. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  123. package/engine/object-data/entry/item-type.d.ts +15 -1
  124. package/engine/object-data/entry/item-type.lua +93 -2
  125. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  126. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  127. package/engine/object-data/entry/sound-preset.lua +140 -0
  128. package/engine/object-data/entry/unit-type.d.ts +10 -3
  129. package/engine/object-data/entry/unit-type.lua +155 -92
  130. package/engine/object-data/entry/upgrade.d.ts +1 -1
  131. package/engine/object-data/entry/upgrade.lua +4 -4
  132. package/engine/object-data/entry.d.ts +16 -14
  133. package/engine/object-data/entry.lua +60 -32
  134. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  135. package/engine/object-field/ability.d.ts +26 -3
  136. package/engine/object-field/ability.lua +54 -1
  137. package/engine/object-field/unit.d.ts +46 -3
  138. package/engine/object-field/unit.lua +173 -7
  139. package/engine/object-field.d.ts +11 -3
  140. package/engine/object-field.lua +162 -76
  141. package/engine/standard/entries/buff-type.d.ts +3 -0
  142. package/engine/standard/entries/buff-type.lua +3 -0
  143. package/engine/standard/entries/sound-preset.d.ts +10 -0
  144. package/engine/standard/entries/sound-preset.lua +10 -0
  145. package/engine/standard/fields/ability.d.ts +2 -0
  146. package/engine/standard/fields/ability.lua +2 -0
  147. package/engine/unit.d.ts +3 -0
  148. package/engine/unit.lua +3 -0
  149. package/index.d.ts +1 -0
  150. package/index.lua +1 -0
  151. package/net/socket.d.ts +7 -1
  152. package/net/socket.lua +45 -4
  153. package/network.d.ts +1 -0
  154. package/network.lua +3 -2
  155. package/objutil/buff.lua +2 -3
  156. package/objutil/unit.lua +8 -0
  157. package/package.json +2 -2
  158. package/patch-lua.d.ts +0 -0
  159. package/patch-lua.lua +10 -0
  160. package/property.d.ts +55 -0
  161. package/property.lua +374 -0
  162. package/utility/arrays.d.ts +9 -1
  163. package/utility/arrays.lua +37 -3
  164. package/utility/functions.d.ts +1 -0
  165. package/utility/functions.lua +1 -0
  166. package/utility/lazy.d.ts +2 -0
  167. package/utility/lazy.lua +14 -0
  168. package/utility/linked-set.d.ts +12 -2
  169. package/utility/linked-set.lua +8 -2
  170. package/utility/lua-maps.d.ts +3 -0
  171. package/utility/lua-maps.lua +16 -0
  172. package/utility/lua-sets.d.ts +1 -0
  173. package/utility/lua-sets.lua +3 -0
  174. package/utility/reflection.lua +11 -7
  175. package/utility/types.d.ts +1 -0
@@ -17,9 +17,9 @@ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParame
17
17
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
18
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  protected stopPeriodicAction(): void;
19
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  static count<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
- static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
20
+ static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], CountOrPredicate extends [number] | [] | [(behavior: T, ...args: PredicateArgs) => boolean, ...PredicateArgs], PredicateArgs extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[countOrPredicate]: CountOrPredicate): CountOrPredicate extends [number] ? T[] : T | undefined;
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  static getLast<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
- static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
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+ static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], PredicateArgs extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, predicate?: (this: void, behavior: T, ...args: PredicateArgs) => boolean, ...predicateArgs: PredicateArgs): T[];
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  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
24
24
  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
25
25
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
@@ -83,11 +83,11 @@ function Behavior.count(self, object, limit)
83
83
  end
84
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  return behaviorsCount
85
85
  end
86
- function Behavior.getFirst(self, object, count)
86
+ function Behavior.getFirst(self, object, countOrPredicate, ...)
87
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  local behavior = firstBehaviorByObject[object]
88
- if count == nil then
88
+ if type(countOrPredicate) ~= "number" then
89
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  while behavior ~= nil do
90
- if __TS__InstanceOf(behavior, self) then
90
+ if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
91
91
  return behavior
92
92
  end
93
93
  behavior = behavior[1]
@@ -96,7 +96,7 @@ function Behavior.getFirst(self, object, count)
96
96
  end
97
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  local behaviors = {}
98
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  local behaviorsCount = 0
99
- while behavior ~= nil and behaviorsCount < count do
99
+ while behavior ~= nil and behaviorsCount < countOrPredicate do
100
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  if __TS__InstanceOf(behavior, self) then
101
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  behaviorsCount = behaviorsCount + 1
102
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  behaviors[behaviorsCount] = behavior
@@ -115,12 +115,12 @@ function Behavior.getLast(self, object)
115
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  end
116
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  return nil
117
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  end
118
- function Behavior.getAll(self, object)
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+ function Behavior.getAll(self, object, predicate, ...)
119
119
  local behaviors = {}
120
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  local behaviorsCount = 0
121
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  local behavior = firstBehaviorByObject[object]
122
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  while behavior ~= nil do
123
- if __TS__InstanceOf(behavior, self) then
123
+ if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
124
124
  behaviorsCount = behaviorsCount + 1
125
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  behaviors[behaviorsCount] = behavior
126
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  end
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Destructor } from "../../../destroyable";
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+ export declare class AlwaysEnabledAbilityBehavior extends AbilityBehavior {
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+ protected onCreate(): void;
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+ protected onDestroy(): Destructor;
7
+ }
@@ -0,0 +1,31 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
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+ local ____ability = require("engine.behaviour.ability")
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+ local AbilityBehavior = ____ability.AbilityBehavior
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+ local ____ability = require("engine.internal.ability")
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+ local UnitAbility = ____ability.UnitAbility
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+ local ____ability_2Ddisable_2Dcounter = require("engine.internal.misc.ability-disable-counter")
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+ local increaseAbilityDisableCounter = ____ability_2Ddisable_2Dcounter.increaseAbilityDisableCounter
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+ ____exports.AlwaysEnabledAbilityBehavior = __TS__Class()
13
+ local AlwaysEnabledAbilityBehavior = ____exports.AlwaysEnabledAbilityBehavior
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+ AlwaysEnabledAbilityBehavior.name = "AlwaysEnabledAbilityBehavior"
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+ __TS__ClassExtends(AlwaysEnabledAbilityBehavior, AbilityBehavior)
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+ function AlwaysEnabledAbilityBehavior.prototype.onCreate(self)
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+ local ability = self.ability
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+ if not __TS__InstanceOf(ability, UnitAbility) then
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+ return
20
+ end
21
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, -10)
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+ end
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+ function AlwaysEnabledAbilityBehavior.prototype.onDestroy(self)
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+ local ability = self.ability
25
+ if not __TS__InstanceOf(ability, UnitAbility) then
26
+ return AbilityBehavior.prototype.onDestroy(self)
27
+ end
28
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, 10)
29
+ return AbilityBehavior.prototype.onDestroy(self)
30
+ end
31
+ return ____exports
@@ -1,11 +1,9 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
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  import { Ability } from "../../internal/ability";
4
- import { Buff, BuffConstructor, BuffParameters, BuffTypeIdSelectionPolicy } from "../../buff";
4
+ import { Buff, BuffConstructor, BuffParameters, BuffPolarityParameterType, BuffResistanceTypeParameterType, BuffTypeIdSelectionPolicy } from "../../buff";
5
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  import { Unit } from "../../internal/unit";
6
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  import { ApplicableBuffTypeId } from "../../object-data/entry/buff-type/applicable";
7
- import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
- import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
9
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  import { Widget } from "../../../core/types/widget";
10
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  type BuffParametersType<T extends BuffConstructor> = BuffParameters & Omit<BuffAdditionalParametersType<T>, keyof BuffParameters>;
11
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  type BuffAdditionalParametersType<T extends BuffConstructor> = T extends BuffConstructor<Buff<infer AdditionalParameters>> ? AdditionalParameters : never;
@@ -17,8 +15,8 @@ export declare abstract class ApplyBuffAbilityBehavior<T extends BuffConstructor
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  typeIds: [ApplicableBuffTypeId, ...ApplicableBuffTypeId[]],
18
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  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
19
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  ],
20
- polarity: BuffPolarity,
21
- resistanceType: BuffResistanceType,
18
+ polarity: BuffPolarityParameterType,
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+ resistanceType: BuffResistanceTypeParameterType,
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  parameters?: BuffParametersType<T>
23
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  ]);
24
22
  }
@@ -35,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
35
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  onPointTargetImpact(caster: Unit, x: number, y: number): void;
36
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  onWidgetTargetImpact(caster: Unit, target: Widget): void;
37
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
38
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
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  self.applyBuff(unit)
124
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  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.destroyEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,28 +4,46 @@ import { Ability } from "../../internal/ability";
4
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  import { Unit } from "../../internal/unit";
5
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  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly damage;
9
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
10
+ export type DamageAbilityBehaviorParameters = {
11
+ damagePerStrength?: AbilityDependentValue<number>;
12
+ damagePerAgility?: AbilityDependentValue<number>;
13
+ damagePerIntelligence?: AbilityDependentValue<number>;
14
+ attackType?: AttackType;
15
+ damageType?: DamageType;
16
+ weaponType?: WeaponType;
17
+ };
18
+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
19
+ maximumDamage?: AbilityDependentValue<number>;
20
+ areaOfEffect?: AbilityDependentValue<number>;
21
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
22
+ };
23
+ declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ protected readonly damage: AbilityDependentValue<number>;
25
+ protected readonly parameters?: T | undefined;
26
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
27
+ protected calculateDamage(caster: Unit): number;
28
+ }
29
+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
30
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
10
31
  onImpact(caster: Unit): void;
11
32
  }
12
- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly damage;
14
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
33
+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
34
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
15
35
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
16
36
  }
17
- declare abstract class DamageAreaAbilityBehavior extends AbilityBehavior {
18
- private readonly damage;
19
- private readonly maximumDamage?;
20
- protected constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
37
+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
38
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
21
39
  protected damageArea(caster: Unit, x: number, y: number): void;
22
40
  }
23
41
  export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
24
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number>);
42
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
25
43
  onImpact(caster: Unit): void;
26
44
  }
27
45
  export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
28
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number>);
46
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
29
47
  onNoTargetImpact(caster: Unit): void;
30
48
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
31
49
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
@@ -9,65 +9,107 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local DamageAbilityBehavior = __TS__Class()
13
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.damage = damage
18
+ self.parameters = parameters
19
+ end
20
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
21
+ local parameters = self.parameters
22
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
23
+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
24
+ if damagePerStrength ~= 0 then
25
+ damage = damage + damagePerStrength * caster.strength
26
+ end
27
+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
28
+ if damagePerAgility ~= 0 then
29
+ damage = damage + damagePerAgility * caster.agility
30
+ end
31
+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
32
+ if damagePerIntelligence ~= 0 then
33
+ damage = damage + damagePerIntelligence * caster.intelligence
34
+ end
35
+ return damage
36
+ end
12
37
  ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
38
  local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
39
  DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
17
- AbilityBehavior.prototype.____constructor(self, ability)
18
- self.damage = damage
40
+ __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
19
43
  end
20
44
  function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
45
+ local parameters = self.parameters
21
46
  caster:damageTarget(
22
47
  caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
48
+ self:calculateDamage(caster),
49
+ nil,
50
+ nil,
51
+ parameters and parameters.attackType,
52
+ parameters and parameters.damageType,
53
+ parameters and parameters.weaponType
24
54
  )
25
55
  end
26
56
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
57
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
58
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
59
+ __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
60
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
33
62
  end
34
63
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
+ local parameters = self.parameters
35
65
  caster:damageTarget(
36
66
  target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
67
+ self:calculateDamage(caster),
68
+ nil,
69
+ nil,
70
+ parameters and parameters.attackType,
71
+ parameters and parameters.damageType,
72
+ parameters and parameters.weaponType
38
73
  )
39
74
  end
40
75
  local DamageAreaAbilityBehavior = __TS__Class()
41
76
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
42
- __TS__ClassExtends(DamageAreaAbilityBehavior, AbilityBehavior)
43
- function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
44
- AbilityBehavior.prototype.____constructor(self, ability)
45
- self.damage = damage
46
- self.maximumDamage = maximumDamage
77
+ __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
78
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
47
80
  end
48
81
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
+ local parameters = self.parameters
49
83
  local targets = Unit.getAllowedTargetsInCollisionRange(
50
84
  caster,
51
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
85
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
52
86
  x,
53
87
  y,
54
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
88
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
55
89
  )
56
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
57
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
90
+ local damage = self:calculateDamage(caster)
91
+ local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
58
92
  if maximumDamage ~= 0 and damage > maximumDamage then
59
93
  damage = maximumDamage / #targets
60
94
  end
61
95
  for ____, target in ipairs(targets) do
62
- caster:damageTarget(target, damage)
96
+ caster:damageTarget(
97
+ target,
98
+ damage,
99
+ nil,
100
+ nil,
101
+ parameters and parameters.attackType,
102
+ parameters and parameters.damageType,
103
+ parameters and parameters.weaponType
104
+ )
63
105
  end
64
106
  end
65
107
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
66
108
  local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
67
109
  DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
68
110
  __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
69
- function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
70
- DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
111
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
112
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
71
113
  end
72
114
  function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
73
115
  self:damageArea(caster, caster.x, caster.y)
@@ -76,8 +118,8 @@ ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
76
118
  local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
77
119
  DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
78
120
  __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
79
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
80
- DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
121
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
122
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
81
123
  end
82
124
  function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
83
125
  self:damageArea(caster, caster.x, caster.y)
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): void;
6
+ }
@@ -0,0 +1,35 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ local ____ability = require("engine.standard.fields.ability")
8
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
+ local ____math = require("math")
11
+ local max = ____math.max
12
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ local ____sound = require("core.types.sound")
14
+ local Sound3D = ____sound.Sound3D
15
+ local SoundSettings = ____sound.SoundSettings
16
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
17
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
18
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
19
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
20
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
21
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
22
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
23
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
24
+ return
25
+ end
26
+ caster.mana = caster.mana - manaCost
27
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
28
+ self:flashCasterEffect(caster)
29
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
30
+ if soundPresetId ~= "" then
31
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
32
+ end
33
+ AbilityBehavior:forAll(self.ability, "onImpact", caster)
34
+ end
35
+ return ____exports
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
20
- end
21
- caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
28
13
  end
29
14
  return ____exports