warscript 0.0.1-dev.0eca47c → 0.0.1-dev.1427c55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/binaryreader.d.ts +1 -0
  2. package/binaryreader.lua +3 -0
  3. package/core/types/effect.d.ts +8 -2
  4. package/core/types/effect.lua +29 -5
  5. package/core/types/frame.d.ts +6 -0
  6. package/core/types/frame.lua +91 -1
  7. package/core/util.d.ts +1 -1
  8. package/core/util.lua +6 -0
  9. package/engine/behavior.d.ts +2 -2
  10. package/engine/behavior.lua +6 -6
  11. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  12. package/engine/behaviour/ability/damage.d.ts +33 -11
  13. package/engine/behaviour/ability/damage.lua +89 -31
  14. package/engine/behaviour/ability/heal.d.ts +33 -6
  15. package/engine/behaviour/ability/heal.lua +89 -10
  16. package/engine/behaviour/unit.d.ts +5 -0
  17. package/engine/behaviour/unit.lua +20 -0
  18. package/engine/buff.d.ts +66 -19
  19. package/engine/buff.lua +268 -80
  20. package/engine/game-map.d.ts +7 -0
  21. package/engine/game-map.lua +32 -0
  22. package/engine/internal/ability.d.ts +3 -11
  23. package/engine/internal/ability.lua +9 -78
  24. package/engine/internal/item+owner.lua +2 -2
  25. package/engine/internal/unit/ability.lua +0 -14
  26. package/engine/internal/unit/bonus.d.ts +4 -2
  27. package/engine/internal/unit/bonus.lua +6 -1
  28. package/engine/internal/unit/item.d.ts +24 -0
  29. package/engine/internal/unit/item.lua +84 -0
  30. package/engine/internal/unit/main-selected.d.ts +13 -0
  31. package/engine/internal/unit/main-selected.lua +51 -0
  32. package/engine/internal/unit+ability.lua +2 -2
  33. package/engine/internal/unit+transport.lua +4 -10
  34. package/engine/internal/unit-missile-launch.lua +24 -5
  35. package/engine/internal/unit.d.ts +24 -10
  36. package/engine/internal/unit.lua +102 -71
  37. package/engine/local-client.d.ts +7 -2
  38. package/engine/local-client.lua +82 -0
  39. package/engine/object-data/entry/item-type.d.ts +12 -0
  40. package/engine/object-data/entry/item-type.lua +78 -0
  41. package/engine/object-field/ability.d.ts +17 -0
  42. package/engine/object-field/ability.lua +51 -1
  43. package/engine/unit.d.ts +2 -0
  44. package/engine/unit.lua +2 -0
  45. package/index.d.ts +1 -0
  46. package/index.lua +1 -0
  47. package/net/socket.d.ts +7 -1
  48. package/net/socket.lua +45 -4
  49. package/network.d.ts +1 -0
  50. package/network.lua +3 -2
  51. package/objutil/buff.lua +1 -1
  52. package/package.json +2 -2
  53. package/patch-lua.d.ts +0 -0
  54. package/patch-lua.lua +10 -0
  55. package/property.d.ts +55 -0
  56. package/property.lua +374 -0
  57. package/utility/arrays.d.ts +8 -1
  58. package/utility/arrays.lua +34 -3
  59. package/utility/linked-set.d.ts +11 -2
  60. package/utility/linked-set.lua +5 -2
  61. package/utility/types.d.ts +1 -0
  62. package/core/mapbounds.d.ts +0 -8
  63. package/core/mapbounds.lua +0 -12
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -4,6 +4,7 @@ import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
+ import { Item } from "../internal/item";
7
8
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
8
9
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
9
10
  constructor(unit: Unit);
@@ -16,6 +17,10 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
16
17
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
17
18
  onAbilityGained(ability: Ability): void;
18
19
  onAbilityLost(ability: Ability): void;
20
+ onItemDropped(item: Item): void;
21
+ onItemPickedUp(item: Item): void;
22
+ onItemUsed(item: Item): void;
23
+ onItemStacked(item: Item): void;
19
24
  onKill(target: Unit): void;
20
25
  onDeath(source: Unit | undefined): void;
21
26
  }
@@ -32,6 +32,14 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
32
  end
33
33
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
34
  end
35
+ function UnitBehavior.prototype.onItemDropped(self, item)
36
+ end
37
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
38
+ end
39
+ function UnitBehavior.prototype.onItemUsed(self, item)
40
+ end
41
+ function UnitBehavior.prototype.onItemStacked(self, item)
42
+ end
35
43
  function UnitBehavior.prototype.onKill(self, target)
36
44
  end
37
45
  function UnitBehavior.prototype.onDeath(self, source)
@@ -75,6 +83,18 @@ __TS__SetDescriptor(
75
83
  end
76
84
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
85
  end)
86
+ Unit.itemDroppedEvent:addListener(function(unit, item)
87
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
88
+ end)
89
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
90
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
91
+ end)
92
+ Unit.itemUsedEvent:addListener(function(unit, item)
93
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
94
+ end)
95
+ Unit.itemStackedEvent:addListener(function(unit, item)
96
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
+ end)
78
98
  end)(UnitBehavior)
79
99
  Unit.destroyEvent:addListener(function(unit)
80
100
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,20 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
14
15
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
16
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
17
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
18
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
19
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
20
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
21
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
22
  export declare class BuffUniqueGroup {
19
23
  }
20
24
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -51,6 +55,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
55
  armorIncreaseFactor?: NumberParameterValueType;
52
56
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
57
  movementSpeedIncreaseFactor?: NumberParameterValueType;
58
+ damageFactor?: NumberParameterValueType;
54
59
  receivedDamageFactor?: NumberParameterValueType;
55
60
  receivedMagicDamageFactor?: NumberParameterValueType;
56
61
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
@@ -64,6 +69,12 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
69
  disablesAutoAttack?: BooleanParameterValueType;
65
70
  destroysOnDamage?: BooleanParameterValueType;
66
71
  maximumAutoAttackCount?: IntegerParameterValueType;
72
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
73
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
74
+ damageOnExpiration?: NumberParameterValueType;
75
+ healingOnExpiration?: NumberParameterValueType;
76
+ killsOnExpiration?: BooleanParameterValueType;
77
+ explodesOnExpiration?: BooleanParameterValueType;
67
78
  uniqueGroup?: BuffUniqueGroup;
68
79
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
80
  declare const enum BuffPropertyKey {
@@ -86,19 +97,27 @@ declare const enum BuffPropertyKey {
86
97
  HEALING_INTERVAL = 116,
87
98
  REMAINING_HEALING_OVER_DURATION = 117,
88
99
  HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
100
+ DAMAGE_ON_EXPIRATION = 119,
101
+ HEALING_ON_EXPIRATION = 120,
102
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
103
+ DAMAGE_UPON_DEATH = 122,
104
+ DAMAGE_UPON_DEATH_RANGE = 123,
105
+ MEDIUM_DAMAGE_UPON_DEATH = 124,
106
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
107
+ SMALL_DAMAGE_UPON_DEATH = 126,
108
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
109
+ AUTO_ATTACK_COUNT = 128,
110
+ MAXIMUM_AUTO_ATTACK_COUNT = 129,
111
+ DAMAGE_DEALT_EVENT_COUNT = 130,
112
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
113
+ DAMAGE_RECEIVED_EVENT_COUNT = 132,
114
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
115
+ STUNS = 134,
116
+ IGNORES_STUN_IMMUNITY = 135,
117
+ DISABLES_AUTO_ATTACK = 136,
118
+ PROVIDES_INVULNERABILITY = 137,
119
+ KILLS_ON_EXPIRATION = 138,
120
+ EXPLODES_ON_EXPIRATION = 139
102
121
  }
103
122
  export declare const enum BuffTypeIdSelectionPolicy {
104
123
  LEAST_DURATION = 0
@@ -106,11 +125,11 @@ export declare const enum BuffTypeIdSelectionPolicy {
106
125
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
107
126
  export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
108
127
  ...typeId: [ApplicableBuffTypeId] | [
109
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
128
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
110
129
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
111
130
  ],
112
- polarity: BuffPolarity,
113
- resistanceType: BuffResistanceType,
131
+ polarity: BuffPolarityParameterType,
132
+ resistanceType: BuffResistanceTypeParameterType,
114
133
  ...abilityOrParameters: [
115
134
  ability: Ability,
116
135
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
@@ -138,6 +157,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
157
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
158
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
159
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
160
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
161
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
162
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
163
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
164
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +168,16 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
168
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
169
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
170
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
171
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
172
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
173
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
174
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
150
175
  private [BuffPropertyKey.STUNS]?;
151
176
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
177
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
178
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
179
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
180
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
154
181
  protected static readonly defaultParameters: BuffParameters;
155
182
  get source(): Unit;
156
183
  readonly typeId: ApplicableBuffTypeId;
@@ -187,6 +214,12 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
214
  set healingPerInterval(healingPerInterval: number);
188
215
  get healingInterval(): number;
189
216
  set healingInterval(healingInterval: number);
217
+ get damageOnExpiration(): number;
218
+ set damageOnExpiration(damageOnExpiration: number);
219
+ get healingOnExpiration(): number;
220
+ set healingOnExpiration(healingOnExpiration: number);
221
+ get damageFactor(): number;
222
+ set damageFactor(damageFactor: number);
190
223
  get receivedDamageFactor(): number;
191
224
  set receivedDamageFactor(receivedDamageFactor: number);
192
225
  get armorIncrease(): number;
@@ -199,6 +232,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
232
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
233
  get providesInvulnerability(): boolean;
201
234
  set providesInvulnerability(providesInvulnerability: boolean);
235
+ get killsOnExpiration(): boolean;
236
+ set killsOnExpiration(killsOnExpiration: boolean);
237
+ get explodesOnExpiration(): boolean;
238
+ set explodesOnExpiration(killsOnExpiration: boolean);
239
+ get maximumDamageDealtEventCount(): number;
240
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
241
+ get maximumDamageReceivedEventCount(): number;
242
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
243
  get maximumAutoAttackCount(): number;
203
244
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
245
  get durationIncreaseOnAutoAttack(): number;
@@ -210,12 +251,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
210
251
  get duration(): number;
211
252
  get remainingDuration(): number;
212
253
  set remainingDuration(remainingDuration: number);
213
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
254
+ flashEffect(...parameters: [
255
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
256
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
257
+ ]): void;
214
258
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
259
+ protected onCreate(): void;
215
260
  protected onDestroy(): Destructor;
216
261
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
262
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
263
+ onExpiration(): void;
218
264
  onDeath(source: Unit | undefined): void;
219
265
  onDamageDealt(target: Unit, event: DamageEvent): void;
266
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
220
267
  }
221
268
  export {};