warscript 0.0.1-dev.0eca47c → 0.0.1-dev.1427c55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/effect.d.ts +8 -2
- package/core/types/effect.lua +29 -5
- package/core/types/frame.d.ts +6 -0
- package/core/types/frame.lua +91 -1
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/engine/behavior.d.ts +2 -2
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/unit.d.ts +5 -0
- package/engine/behaviour/unit.lua +20 -0
- package/engine/buff.d.ts +66 -19
- package/engine/buff.lua +268 -80
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +3 -11
- package/engine/internal/ability.lua +9 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/ability.lua +0 -14
- package/engine/internal/unit/bonus.d.ts +4 -2
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +84 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +24 -5
- package/engine/internal/unit.d.ts +24 -10
- package/engine/internal/unit.lua +102 -71
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/entry/item-type.d.ts +12 -0
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-field/ability.d.ts +17 -0
- package/engine/object-field/ability.lua +51 -1
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +2 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/utility/arrays.d.ts +8 -1
- package/utility/arrays.lua +34 -3
- package/utility/linked-set.d.ts +11 -2
- package/utility/linked-set.lua +5 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
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import { Unit } from "../../internal/unit";
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import { AbilityDependentValue } from "../../object-field/ability";
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import { AbilityBehavior } from "../ability";
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export
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export type HealAbilityBehaviorParameters = {
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healingPerStrength?: AbilityDependentValue<number>;
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healingPerAgility?: AbilityDependentValue<number>;
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healingPerIntelligence?: AbilityDependentValue<number>;
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};
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export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
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maximumHealing?: AbilityDependentValue<number>;
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};
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declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
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protected readonly healing: AbilityDependentValue<number>;
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protected readonly parameters?: T | undefined;
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protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
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protected calculateHealing(caster: Unit): number;
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}
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export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
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constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
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onImpact(caster: Unit): void;
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}
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export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
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constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
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onWidgetTargetImpact(caster: Unit, target: Widget): void;
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}
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declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
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protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
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protected healArea(caster: Unit, x: number, y: number): void;
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}
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export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
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constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
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onImpact(caster: Unit): void;
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}
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export declare class
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export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
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constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
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onNoTargetImpact(caster: Unit): void;
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onWidgetTargetImpact(caster: Unit, target: Widget): void;
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onPointTargetImpact(caster: Unit, x: number, y: number): void;
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}
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export {};
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@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____ability = require("engine.behaviour.ability")
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local AbilityBehavior = ____ability.AbilityBehavior
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local ____ability = require("engine.standard.fields.ability")
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local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
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local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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local HealAbilityBehavior = __TS__Class()
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HealAbilityBehavior.name = "HealAbilityBehavior"
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__TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
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function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.healing = healing
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self.parameters = parameters
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end
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function HealAbilityBehavior.prototype.calculateHealing(self, caster)
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local parameters = self.parameters
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local healing = self:resolveCurrentAbilityDependentValue(self.healing)
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local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
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if healingPerStrength ~= 0 then
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healing = healing + healingPerStrength * caster.strength
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end
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local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
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if healingPerAgility ~= 0 then
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healing = healing + healingPerAgility * caster.agility
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end
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local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
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if healingPerIntelligence ~= 0 then
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healing = healing + healingPerIntelligence * caster.intelligence
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end
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return healing
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end
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____exports.HealSelfAbilityBehavior = __TS__Class()
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local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
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HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
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__TS__ClassExtends(HealSelfAbilityBehavior,
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function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
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self.healing = healing
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__TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
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function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
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caster:healTarget(
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caster,
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self:
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self:calculateHealing(caster)
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)
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end
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____exports.HealTargetAbilityBehavior = __TS__Class()
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local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
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HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
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__TS__ClassExtends(HealTargetAbilityBehavior,
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function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
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self.healing = healing
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__TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
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function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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caster:healTarget(
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target,
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self:
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self:calculateHealing(caster)
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)
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end
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local HealAreaAbilityBehavior = __TS__Class()
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HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
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__TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
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function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
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local targets = Unit.getAllowedTargetsInCollisionRange(
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caster,
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self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
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x,
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y,
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self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
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)
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local healing = self:calculateHealing(caster)
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local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
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local ____opt_6 = self.parameters
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local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
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if maximumHealing ~= 0 and healing > maximumHealing then
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healing = maximumHealing / #targets
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end
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for ____, target in ipairs(targets) do
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caster:healTarget(target, healing)
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end
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end
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____exports.HealSelfAreaAbilityBehavior = __TS__Class()
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local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
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HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
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__TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
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function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
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self:healArea(caster, caster.x, caster.y)
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end
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____exports.HealTargetAreaAbilityBehavior = __TS__Class()
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local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
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HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
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__TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
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function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
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self:healArea(caster, caster.x, caster.y)
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end
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function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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self:healArea(caster, target.x, target.y)
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end
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function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
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self:healArea(caster, x, y)
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end
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return ____exports
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@@ -4,6 +4,7 @@ import { Ability } from "../internal/ability";
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import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
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import "../internal/unit-missile-launch";
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import { Item } from "../internal/item";
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export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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onAbilityGained(ability: Ability): void;
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onAbilityLost(ability: Ability): void;
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onItemDropped(item: Item): void;
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onItemPickedUp(item: Item): void;
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onItemUsed(item: Item): void;
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onItemStacked(item: Item): void;
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onKill(target: Unit): void;
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function UnitBehavior.prototype.onItemDropped(self, item)
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end
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function UnitBehavior.prototype.onItemPickedUp(self, item)
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end
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function UnitBehavior.prototype.onItemUsed(self, item)
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end
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function UnitBehavior.prototype.onItemStacked(self, item)
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end
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function UnitBehavior.prototype.onKill(self, target)
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end
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function UnitBehavior.prototype.onDeath(self, source)
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____exports.UnitBehavior:forAll(target, "onDeath", source)
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Unit.itemDroppedEvent:addListener(function(unit, item)
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____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
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end)
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Unit.itemPickedUpEvent:addListener(function(unit, item)
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____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
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end)
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Unit.itemUsedEvent:addListener(function(unit, item)
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____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
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end)
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Unit.itemStackedEvent:addListener(function(unit, item)
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____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
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end)
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end)(UnitBehavior)
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Unit.destroyEvent:addListener(function(unit)
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____exports.UnitBehavior:forAll(unit, "destroy")
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package/engine/buff.d.ts
CHANGED
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import { AbilityTypeId } from "./object-data/entry/ability-type";
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import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
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import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
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import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
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import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
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import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
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import { IsExactlyAny,
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import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
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import { EffectParameters } from "../core/types/effect";
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import { UnitBehavior } from "./behaviour/unit";
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import type { Widget } from "../core/types/widget";
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import { Destructor } from "../destroyable";
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export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
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type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
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type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
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type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
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type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
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export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
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export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
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export declare class BuffUniqueGroup {
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}
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export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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@@ -51,6 +55,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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armorIncreaseFactor?: NumberParameterValueType;
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attackSpeedIncreaseFactor?: NumberParameterValueType;
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movementSpeedIncreaseFactor?: NumberParameterValueType;
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damageFactor?: NumberParameterValueType;
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receivedDamageFactor?: NumberParameterValueType;
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receivedMagicDamageFactor?: NumberParameterValueType;
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durationIncreaseOnAutoAttack?: NumberParameterValueType;
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@@ -64,6 +69,12 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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disablesAutoAttack?: BooleanParameterValueType;
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destroysOnDamage?: BooleanParameterValueType;
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maximumAutoAttackCount?: IntegerParameterValueType;
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maximumDamageDealtEventCount?: IntegerParameterValueType;
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maximumDamageReceivedEventCount?: IntegerParameterValueType;
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damageOnExpiration?: NumberParameterValueType;
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healingOnExpiration?: NumberParameterValueType;
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killsOnExpiration?: BooleanParameterValueType;
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explodesOnExpiration?: BooleanParameterValueType;
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uniqueGroup?: BuffUniqueGroup;
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} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
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declare const enum BuffPropertyKey {
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@@ -86,19 +97,27 @@ declare const enum BuffPropertyKey {
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HEALING_INTERVAL = 116,
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REMAINING_HEALING_OVER_DURATION = 117,
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HEALING_INTERVAL_TIMER = 118,
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-
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-
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DAMAGE_ON_EXPIRATION = 119,
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HEALING_ON_EXPIRATION = 120,
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DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
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DAMAGE_UPON_DEATH = 122,
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DAMAGE_UPON_DEATH_RANGE = 123,
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MEDIUM_DAMAGE_UPON_DEATH = 124,
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MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
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SMALL_DAMAGE_UPON_DEATH = 126,
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SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
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AUTO_ATTACK_COUNT = 128,
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MAXIMUM_AUTO_ATTACK_COUNT = 129,
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DAMAGE_DEALT_EVENT_COUNT = 130,
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MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
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DAMAGE_RECEIVED_EVENT_COUNT = 132,
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MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
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STUNS = 134,
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IGNORES_STUN_IMMUNITY = 135,
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DISABLES_AUTO_ATTACK = 136,
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PROVIDES_INVULNERABILITY = 137,
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KILLS_ON_EXPIRATION = 138,
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EXPLODES_ON_EXPIRATION = 139
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}
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export declare const enum BuffTypeIdSelectionPolicy {
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LEAST_DURATION = 0
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@@ -106,11 +125,11 @@ export declare const enum BuffTypeIdSelectionPolicy {
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export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
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export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
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...typeId: [ApplicableBuffTypeId] | [
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typeIds:
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typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
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typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
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],
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polarity:
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resistanceType:
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polarity: BuffPolarityParameterType,
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resistanceType: BuffResistanceTypeParameterType,
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...abilityOrParameters: [
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ability: Ability,
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parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
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@@ -138,6 +157,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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private [BuffPropertyKey.HEALING_INTERVAL]?;
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private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
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private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
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private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
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private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
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private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
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private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
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private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
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@@ -147,10 +168,16 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
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private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
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private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
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private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
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private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
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private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
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private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
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private [BuffPropertyKey.STUNS]?;
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private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
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private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
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private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
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private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
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private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
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protected static readonly defaultParameters: BuffParameters;
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get source(): Unit;
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readonly typeId: ApplicableBuffTypeId;
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@@ -187,6 +214,12 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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set healingPerInterval(healingPerInterval: number);
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get healingInterval(): number;
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set healingInterval(healingInterval: number);
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+
get damageOnExpiration(): number;
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set damageOnExpiration(damageOnExpiration: number);
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get healingOnExpiration(): number;
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set healingOnExpiration(healingOnExpiration: number);
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get damageFactor(): number;
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+
set damageFactor(damageFactor: number);
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get receivedDamageFactor(): number;
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set receivedDamageFactor(receivedDamageFactor: number);
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get armorIncrease(): number;
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@@ -199,6 +232,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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set disablesAutoAttack(disablesAutoAttack: boolean);
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get providesInvulnerability(): boolean;
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set providesInvulnerability(providesInvulnerability: boolean);
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235
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+
get killsOnExpiration(): boolean;
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236
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+
set killsOnExpiration(killsOnExpiration: boolean);
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+
get explodesOnExpiration(): boolean;
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238
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+
set explodesOnExpiration(killsOnExpiration: boolean);
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+
get maximumDamageDealtEventCount(): number;
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240
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+
set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
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+
get maximumDamageReceivedEventCount(): number;
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+
set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
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get maximumAutoAttackCount(): number;
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set maximumAutoAttackCount(maximumAutoAttackCount: number);
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get durationIncreaseOnAutoAttack(): number;
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@@ -210,12 +251,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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210
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get duration(): number;
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get remainingDuration(): number;
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set remainingDuration(remainingDuration: number);
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213
|
-
flashEffect(...parameters: [
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|
+
flashEffect(...parameters: [
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255
|
+
...widgetOrXY: [] | [Widget] | [x: number, x: number],
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256
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+
...parametersOrDuration: [] | [EffectParameters] | [number]
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+
]): void;
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flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
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259
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+
protected onCreate(): void;
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215
260
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protected onDestroy(): Destructor;
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216
261
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static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
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217
262
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static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
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263
|
+
onExpiration(): void;
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218
264
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onDeath(source: Unit | undefined): void;
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219
265
|
onDamageDealt(target: Unit, event: DamageEvent): void;
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266
|
+
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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220
267
|
}
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221
268
|
export {};
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