warscript 0.0.1-dev.0b2f1d6 → 0.0.1-dev.0d18530

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (439) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/dummy.lua +4 -2
  6. package/core/types/effect.d.ts +24 -6
  7. package/core/types/effect.lua +169 -107
  8. package/core/types/frame.d.ts +1 -0
  9. package/core/types/frame.lua +136 -58
  10. package/core/types/handle.lua +9 -9
  11. package/core/types/item.d.ts +1 -0
  12. package/core/types/item.lua +1 -0
  13. package/core/types/player.d.ts +18 -1
  14. package/core/types/player.lua +76 -26
  15. package/core/types/playerCamera.d.ts +2 -0
  16. package/core/types/playerCamera.lua +123 -5
  17. package/core/types/playerColor.lua +4 -3
  18. package/core/types/sound.d.ts +18 -25
  19. package/core/types/sound.lua +113 -33
  20. package/core/types/tileCell.d.ts +11 -1
  21. package/core/types/tileCell.lua +97 -0
  22. package/core/types/timer.d.ts +9 -8
  23. package/core/types/timer.lua +45 -23
  24. package/core/types/unit.d.ts +5 -0
  25. package/core/types/unit.lua +5 -0
  26. package/core/util.d.ts +3 -1
  27. package/core/util.lua +121 -4
  28. package/decl/native.d.ts +1718 -964
  29. package/destroyable.d.ts +1 -0
  30. package/destroyable.lua +9 -0
  31. package/engine/behavior.d.ts +14 -1
  32. package/engine/behavior.lua +230 -70
  33. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  34. package/engine/behaviour/ability/always-enabled.lua +31 -0
  35. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  36. package/engine/behaviour/ability/apply-buff.lua +36 -4
  37. package/engine/behaviour/ability/apply-unit-behavior.lua +6 -0
  38. package/engine/behaviour/ability/damage.d.ts +13 -3
  39. package/engine/behaviour/ability/damage.lua +41 -49
  40. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  41. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  42. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  43. package/engine/behaviour/ability/instant-impact.lua +4 -19
  44. package/engine/behaviour/ability/on-command-impact.d.ts +9 -0
  45. package/engine/behaviour/ability/on-command-impact.lua +26 -0
  46. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  47. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  48. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  49. package/engine/behaviour/ability/restore-mana.lua +6 -6
  50. package/engine/behaviour/ability.d.ts +30 -7
  51. package/engine/behaviour/ability.lua +162 -43
  52. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  53. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  54. package/engine/behaviour/unit.d.ts +41 -2
  55. package/engine/behaviour/unit.lua +270 -6
  56. package/engine/buff.d.ts +127 -60
  57. package/engine/buff.lua +627 -312
  58. package/engine/index.d.ts +2 -1
  59. package/engine/internal/ability.d.ts +27 -3
  60. package/engine/internal/ability.lua +174 -32
  61. package/engine/internal/item/ability.lua +162 -4
  62. package/engine/internal/item/fields.d.ts +12 -0
  63. package/engine/internal/item/fields.lua +33 -0
  64. package/engine/internal/item/owner-cache.d.ts +5 -0
  65. package/engine/internal/item/owner-cache.lua +4 -0
  66. package/engine/internal/item+owner.d.ts +2 -0
  67. package/engine/internal/item+owner.lua +37 -8
  68. package/engine/internal/item.d.ts +34 -18
  69. package/engine/internal/item.lua +308 -102
  70. package/engine/internal/mechanics/ability-duration.lua +1 -1
  71. package/engine/internal/mechanics/cast-ability.lua +6 -3
  72. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  73. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  74. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  75. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  76. package/engine/internal/misc/frame-coordinates.lua +21 -0
  77. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  78. package/engine/internal/misc/get-terrain-z.lua +11 -0
  79. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  80. package/engine/internal/misc/player-local-handle.lua +5 -0
  81. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  82. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  83. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  84. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  85. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  86. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  87. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  88. package/engine/internal/object-data/evasion-probability.lua +16 -0
  89. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  90. package/engine/internal/object-data/health-bonus.lua +16 -0
  91. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  92. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  93. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  94. package/engine/internal/object-data/mana-bonus.lua +16 -0
  95. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  96. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  97. package/engine/internal/unit/ability.d.ts +45 -1
  98. package/engine/internal/unit/ability.lua +142 -5
  99. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  100. package/engine/internal/unit/add-item-to-slot-init.lua +12 -0
  101. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  102. package/engine/internal/unit/add-item-to-slot.lua +93 -0
  103. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  104. package/engine/internal/unit/allowed-targets.lua +9 -1
  105. package/engine/internal/unit/appearance.d.ts +15 -0
  106. package/engine/internal/unit/appearance.lua +85 -0
  107. package/engine/internal/unit/attributes.d.ts +17 -0
  108. package/engine/internal/unit/attributes.lua +46 -0
  109. package/engine/internal/unit/bonus.d.ts +16 -0
  110. package/engine/internal/unit/bonus.lua +119 -8
  111. package/engine/internal/unit/buff.d.ts +2 -2
  112. package/engine/internal/unit/buff.lua +34 -19
  113. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  114. package/engine/internal/unit/equipment-inventory.lua +233 -0
  115. package/engine/internal/unit/expiration-timer.lua +1 -1
  116. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  117. package/engine/internal/unit/extended-inventory.lua +99 -0
  118. package/engine/internal/unit/fly-height.d.ts +7 -0
  119. package/engine/internal/unit/fly-height.lua +20 -0
  120. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  121. package/engine/internal/unit/ignore-events-items.lua +14 -0
  122. package/engine/internal/unit/interrupts.d.ts +12 -0
  123. package/engine/internal/unit/interrupts.lua +28 -0
  124. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  125. package/engine/internal/unit/inventory.lua +87 -0
  126. package/engine/internal/unit/item-container.d.ts +25 -0
  127. package/engine/internal/unit/item-container.lua +11 -0
  128. package/engine/internal/unit/item-order-events.d.ts +17 -0
  129. package/engine/internal/unit/item-order-events.lua +67 -0
  130. package/engine/internal/unit/item-slot.d.ts +27 -0
  131. package/engine/internal/unit/item-slot.lua +92 -0
  132. package/engine/internal/unit/main-selected.lua +12 -27
  133. package/engine/internal/unit/order.d.ts +20 -0
  134. package/engine/internal/unit/order.lua +136 -0
  135. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  136. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  137. package/engine/internal/unit/range-event.d.ts +12 -0
  138. package/engine/internal/unit/range-event.lua +90 -0
  139. package/engine/internal/unit/scale.d.ts +7 -0
  140. package/engine/internal/unit/scale.lua +20 -0
  141. package/engine/internal/unit+ability.d.ts +2 -1
  142. package/engine/internal/unit+ability.lua +73 -3
  143. package/engine/internal/unit+bonus.lua +3 -3
  144. package/engine/internal/unit+damage.d.ts +11 -11
  145. package/engine/internal/unit+damage.lua +43 -14
  146. package/engine/internal/unit+rally.lua +9 -31
  147. package/engine/internal/unit+spellSteal.lua +1 -2
  148. package/engine/internal/unit-missile-data.lua +58 -32
  149. package/engine/internal/unit-missile-launch.lua +65 -27
  150. package/engine/internal/unit.d.ts +44 -32
  151. package/engine/internal/unit.lua +425 -307
  152. package/engine/internal/utility.lua +12 -0
  153. package/engine/lightning.d.ts +12 -5
  154. package/engine/lightning.lua +48 -14
  155. package/engine/local-client.d.ts +28 -0
  156. package/engine/local-client.lua +324 -54
  157. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  158. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  159. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  160. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  161. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -2
  162. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  163. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  164. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  165. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  166. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  167. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  168. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  169. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  170. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  171. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  172. package/engine/object-data/auxiliary/item-class.lua +2 -0
  173. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  174. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  175. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  176. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  177. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  178. package/engine/object-data/auxiliary/order-type.lua +2 -0
  179. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  180. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  181. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  182. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  183. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  184. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  185. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  186. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  187. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  188. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  189. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  190. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  191. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  192. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  193. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  194. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  195. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  196. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  197. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  198. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  199. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  200. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  201. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  202. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  203. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  204. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  205. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  206. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  207. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  208. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  209. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  210. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  211. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  212. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  213. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  214. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  215. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  216. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  217. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  218. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  219. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  220. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  221. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  222. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  223. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  224. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  225. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  226. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  227. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  228. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  229. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  230. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  231. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  232. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  233. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  234. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  235. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  236. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  237. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  238. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  239. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  240. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  241. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  242. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  243. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  244. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  245. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  246. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  247. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  248. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  249. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  250. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  251. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  252. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  253. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  254. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  255. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  256. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  257. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  258. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  259. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  260. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  261. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  262. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  263. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  264. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  265. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  266. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  267. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  268. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  269. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  270. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  271. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  272. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  273. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  274. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  275. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  276. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  277. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  278. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  279. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  280. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  281. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  282. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  283. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  284. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  285. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  286. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  287. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  288. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  289. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  290. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  291. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  292. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  293. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  294. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  295. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  296. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  297. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  298. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  299. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  300. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  301. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  302. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  303. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  304. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  305. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  306. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  307. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  308. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  309. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  310. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  311. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  312. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  313. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  314. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  315. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  316. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  317. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  318. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  319. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  320. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  321. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  322. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  323. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  324. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  325. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  326. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  327. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  328. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  329. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  330. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  331. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  332. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  333. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  334. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  335. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  336. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  337. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  338. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  339. package/engine/object-data/entry/ability-type/web.lua +52 -0
  340. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  341. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  342. package/engine/object-data/entry/ability-type.d.ts +41 -20
  343. package/engine/object-data/entry/ability-type.lua +337 -44
  344. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  345. package/engine/object-data/entry/buff-type.d.ts +10 -12
  346. package/engine/object-data/entry/buff-type.lua +39 -29
  347. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  348. package/engine/object-data/entry/destructible-type.lua +181 -0
  349. package/engine/object-data/entry/item-type.d.ts +20 -3
  350. package/engine/object-data/entry/item-type.lua +99 -2
  351. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  352. package/engine/object-data/entry/lightning-type.lua +1 -1
  353. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  354. package/engine/object-data/entry/sound-preset.lua +140 -0
  355. package/engine/object-data/entry/unit-type.d.ts +71 -6
  356. package/engine/object-data/entry/unit-type.lua +592 -93
  357. package/engine/object-data/entry/upgrade.d.ts +2 -2
  358. package/engine/object-data/entry/upgrade.lua +4 -4
  359. package/engine/object-data/entry.d.ts +21 -14
  360. package/engine/object-data/entry.lua +68 -32
  361. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  362. package/engine/object-field/ability.d.ts +12 -6
  363. package/engine/object-field/ability.lua +10 -6
  364. package/engine/object-field/item.d.ts +22 -0
  365. package/engine/object-field/item.lua +118 -0
  366. package/engine/object-field/unit.d.ts +72 -3
  367. package/engine/object-field/unit.lua +268 -7
  368. package/engine/object-field.d.ts +26 -7
  369. package/engine/object-field.lua +362 -117
  370. package/engine/random.d.ts +10 -0
  371. package/engine/random.lua +21 -0
  372. package/engine/standard/entries/ability-type.d.ts +3102 -7
  373. package/engine/standard/entries/ability-type.lua +0 -6
  374. package/engine/standard/entries/buff-type.d.ts +48 -0
  375. package/engine/standard/entries/buff-type.lua +46 -0
  376. package/engine/standard/entries/item-type.d.ts +1299 -0
  377. package/engine/standard/entries/item-type.lua +2 -0
  378. package/engine/standard/entries/lightning-type.d.ts +42 -15
  379. package/engine/standard/entries/lightning-type.lua +0 -14
  380. package/engine/standard/entries/sound-preset.d.ts +10 -0
  381. package/engine/standard/entries/sound-preset.lua +10 -0
  382. package/engine/standard/entries/unit-type.d.ts +5 -0
  383. package/engine/standard/entries/unit-type.lua +5 -0
  384. package/engine/standard/fields/ability.d.ts +4 -2
  385. package/engine/standard/fields/ability.lua +4 -2
  386. package/engine/standard/fields/item.d.ts +4 -0
  387. package/engine/standard/fields/item.lua +6 -0
  388. package/engine/standard/fields/unit.d.ts +12 -0
  389. package/engine/standard/fields/unit.lua +20 -0
  390. package/engine/synchronization.d.ts +11 -0
  391. package/engine/synchronization.lua +77 -0
  392. package/engine/text-tag.d.ts +36 -2
  393. package/engine/text-tag.lua +250 -10
  394. package/engine/unit.d.ts +12 -1
  395. package/engine/unit.lua +12 -1
  396. package/event.d.ts +1 -1
  397. package/lualib_bundle.lua +1 -1
  398. package/math.d.ts +2 -0
  399. package/math.lua +14 -0
  400. package/net/socket.lua +1 -1
  401. package/network.lua +25 -1
  402. package/objutil/buff.lua +12 -11
  403. package/objutil/object.lua +1 -1
  404. package/objutil/unit.lua +8 -0
  405. package/operation.d.ts +8 -1
  406. package/operation.lua +38 -18
  407. package/package.json +3 -23
  408. package/patch-lua.lua +15 -0
  409. package/patch-lualib.lua +1 -1
  410. package/utility/arrays.d.ts +7 -0
  411. package/utility/arrays.lua +47 -0
  412. package/utility/callback-array.d.ts +17 -0
  413. package/utility/callback-array.lua +61 -0
  414. package/utility/functions.d.ts +8 -0
  415. package/utility/functions.lua +13 -0
  416. package/utility/lazy.d.ts +2 -0
  417. package/utility/lazy.lua +14 -0
  418. package/utility/linked-map.d.ts +35 -0
  419. package/utility/linked-map.lua +107 -0
  420. package/utility/linked-set.d.ts +5 -1
  421. package/utility/linked-set.lua +49 -1
  422. package/utility/lua-maps.d.ts +15 -2
  423. package/utility/lua-maps.lua +53 -2
  424. package/utility/lua-sets.d.ts +2 -0
  425. package/utility/lua-sets.lua +7 -0
  426. package/utility/random.d.ts +102 -0
  427. package/utility/random.lua +273 -0
  428. package/utility/records.lua +20 -1
  429. package/utility/reflection.lua +11 -7
  430. package/utility/types.d.ts +3 -0
  431. package/utility/unordered-map.d.ts +27 -0
  432. package/utility/unordered-map.lua +99 -0
  433. package/core/types/order.d.ts +0 -25
  434. package/core/types/order.lua +0 -55
  435. package/engine/internal/unit/item.lua +0 -84
  436. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  437. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  438. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  439. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -47,37 +47,44 @@ local checkNotNull = ____preconditions.checkNotNull
47
47
  local ____constants = require("engine.constants")
48
48
  local HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT = ____constants.HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT
49
49
  local MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT = ____constants.MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT
50
- local ____arrays = require("utility.arrays")
51
- local forEach = ____arrays.forEach
52
- local ____math = require("math")
53
- local min = ____math.min
50
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
51
+ local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
52
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
53
+ local ownerByItem = ____owner_2Dcache.ownerByItem
54
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
55
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
56
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
57
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
58
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
59
+ local ____attributes = require("attributes")
60
+ local isAttribute = ____attributes.isAttribute
61
+ local ____ability = require("engine.internal.item.ability")
62
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
63
+ local ____synchronization = require("engine.synchronization")
64
+ local synchronizer = ____synchronization.synchronizer
65
+ local ____linked_2Dmap = require("utility.linked-map")
66
+ local LinkedMap = ____linked_2Dmap.LinkedMap
54
67
  local match = string.match
55
68
  local ____tostring = _G.tostring
56
69
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
70
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
71
  local getUnitIntegerField = BlzGetUnitIntegerField
61
72
  local getUnitRealField = BlzGetUnitRealField
62
73
  local getHeroStr = GetHeroStr
63
74
  local getHeroAgi = GetHeroAgi
64
75
  local getHeroInt = GetHeroInt
65
- local setHeroStr = SetHeroStr
66
- local setHeroAgi = SetHeroAgi
67
- local setHeroInt = SetHeroInt
68
76
  local getUnitBooleanField = BlzGetUnitBooleanField
69
77
  local getUnitStringField = BlzGetUnitStringField
70
78
  local setUnitIntegerField = BlzSetUnitIntegerField
71
79
  local setUnitRealField = BlzSetUnitRealField
72
80
  local setUnitBooleanField = BlzSetUnitBooleanField
73
81
  local setUnitStringField = BlzSetUnitStringField
74
- local setUnitScale = SetUnitScale
75
82
  local setUnitPosition = SetUnitPosition
76
83
  local setUnitTimeScale = SetUnitTimeScale
77
84
  local getHandleId = GetHandleId
85
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
86
  local createUnit = CreateUnit
79
87
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
88
  local removeUnit = RemoveUnit
82
89
  local getUnitTypeId = GetUnitTypeId
83
90
  local isHeroUnitId = IsHeroUnitId
@@ -93,15 +100,12 @@ local getSpellTargetItem = GetSpellTargetItem
93
100
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
101
  local isUnitInRangeXY = IsUnitInRangeXY
95
102
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
103
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
104
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
105
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
101
106
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
102
107
  local getUnitAbilityLevel = GetUnitAbilityLevel
103
108
  local unitDisableAbility = BlzUnitDisableAbility
104
- local unitInterruptAttack = BlzUnitInterruptAttack
105
109
  local isUnitInvisible = IsUnitInvisible
106
110
  local isUnitVisible = IsUnitVisible
107
111
  local getUnitX = GetUnitX
@@ -118,15 +122,9 @@ local getOrderedUnit = GetOrderedUnit
118
122
  local getIssuedOrderId = GetIssuedOrderId
119
123
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
124
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
125
  local isUnitAlly = IsUnitAlly
126
126
  local isUnitEnemy = IsUnitEnemy
127
127
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
128
  ____exports.UnitClassification = {}
131
129
  local UnitClassification = ____exports.UnitClassification
132
130
  do
@@ -136,6 +134,7 @@ do
136
134
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
135
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
136
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
137
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
138
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
139
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
140
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +342,9 @@ local function dispatchAbility(event)
343
342
  }
344
343
  )
345
344
  end
345
+ local function damagingEventPreventRetaliation(self)
346
+ self[0] = true
347
+ end
346
348
  local function damageEventPreventDeath(self, callback, ...)
347
349
  if self[0] ~= nil then
348
350
  return
@@ -354,7 +356,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
356
  rawset(self, 1 + i, (select(i, ...)))
355
357
  end
356
358
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
359
+ local damageSetters = {
360
+ amount = BlzSetEventDamage,
361
+ attackType = function(attackType)
362
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
363
+ end,
364
+ damageType = BlzSetEventDamageType,
365
+ weaponType = BlzSetEventWeaponType
366
+ }
358
367
  local jlimitopByOperator = {
359
368
  [0] = LESS_THAN_OR_EQUAL,
360
369
  [1] = LESS_THAN_OR_EQUAL,
@@ -372,15 +381,27 @@ local modifiers = {
372
381
  end,
373
382
  armor = function(unit, value)
374
383
  if UnitAddAbility(unit, armorBonusAbilityId) then
375
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
384
+ assert(
385
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
386
+ "armor bonus ability must be made permanent",
387
+ unit
388
+ )
376
389
  end
377
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
378
- assert(BlzSetAbilityRealLevelField(
379
- ability,
380
- armorBonusField,
381
- 0,
382
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
383
- ))
390
+ local ability = assert(
391
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
392
+ "armor bonus ability must be existing",
393
+ unit
394
+ )
395
+ assert(
396
+ BlzSetAbilityRealLevelField(
397
+ ability,
398
+ armorBonusField,
399
+ 0,
400
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
401
+ ),
402
+ "armor bonus ability field must be set",
403
+ unit
404
+ )
384
405
  end
385
406
  }
386
407
  local getters = {
@@ -398,6 +419,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
419
  self.unit = unit
399
420
  self.index = index
400
421
  end
422
+ __TS__SetDescriptor(
423
+ UnitWeapon.prototype,
424
+ "isEnabled",
425
+ {
426
+ get = function(self)
427
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
428
+ end,
429
+ set = function(self, isEnabled)
430
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
431
+ end
432
+ },
433
+ true
434
+ )
401
435
  __TS__SetDescriptor(
402
436
  UnitWeapon.prototype,
403
437
  "cooldown",
@@ -432,6 +466,19 @@ __TS__SetDescriptor(
432
466
  },
433
467
  true
434
468
  )
469
+ __TS__SetDescriptor(
470
+ UnitWeapon.prototype,
471
+ "allowedTargetCombatClassifications",
472
+ {
473
+ get = function(self)
474
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
475
+ end,
476
+ set = function(self, allowedTargetCombatClassifications)
477
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
478
+ end
479
+ },
480
+ true
481
+ )
435
482
  __TS__SetDescriptor(
436
483
  UnitWeapon.prototype,
437
484
  "damageBase",
@@ -543,8 +590,6 @@ __TS__SetDescriptor(
543
590
  },
544
591
  true
545
592
  )
546
- local unitInventorySize = UnitInventorySize
547
- local unitItemInSlot = UnitItemInSlot
548
593
  local getItemAbility = BlzGetItemAbility
549
594
  local getUnitAbility = BlzGetUnitAbility
550
595
  local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
@@ -562,8 +607,8 @@ local function retrieveAbility(unit, ability, abilityId)
562
607
  ____exports.Unit:of(unit)
563
608
  )
564
609
  end
565
- for i = 0, unitInventorySize(unit) - 1 do
566
- local item = unitItemInSlot(unit, i)
610
+ for i = 0, UnitInventorySize(unit) - 1 do
611
+ local item = UnitItemInSlot(unit, i)
567
612
  if getItemAbility(item, abilityId) == ability then
568
613
  return ItemAbility:of(
569
614
  ability,
@@ -608,26 +653,30 @@ local fieldSetters = {
608
653
  }
609
654
  local dummies = {}
610
655
  for ____, player in ipairs(Player.all) do
611
- local dummy = assert(createUnit(
612
- player.handle,
613
- dummyUnitId,
614
- 0,
615
- 0,
616
- 270
617
- ))
656
+ local dummy = assert(
657
+ createUnit(
658
+ player.handle,
659
+ dummyUnitId,
660
+ 0,
661
+ 0,
662
+ 270
663
+ ),
664
+ "dummy must be created",
665
+ player
666
+ )
618
667
  ShowUnit(dummy, false)
619
668
  dummies[player] = dummy
620
669
  end
621
670
  local function delayHealthChecksCallback(unit)
622
- local counter = (unit[103] or 0) - 1
671
+ local counter = (unit[104] or 0) - 1
623
672
  if counter ~= 0 then
624
- unit[103] = counter
673
+ unit[104] = counter
625
674
  return
626
675
  end
627
- unit[103] = nil
628
- local healthBonus = unit[104]
676
+ unit[104] = nil
677
+ local healthBonus = unit[105]
629
678
  if healthBonus ~= nil then
630
- unit[104] = nil
679
+ unit[105] = nil
631
680
  local handle = unit.handle
632
681
  BlzSetUnitMaxHP(
633
682
  handle,
@@ -636,50 +685,78 @@ local function delayHealthChecksCallback(unit)
636
685
  end
637
686
  end
638
687
  local nextSyncId = 1
639
- local unitBySyncId = setmetatable({}, {__mode = "k"})
688
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
689
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
690
+ local function addAbility(unit, abilityTypeId)
691
+ local ____unitAddAbility_result_0
692
+ if unitAddAbility(unit, abilityTypeId) then
693
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
694
+ else
695
+ ____unitAddAbility_result_0 = nil
696
+ end
697
+ return ____unitAddAbility_result_0
698
+ end
640
699
  ____exports.Unit = __TS__Class()
641
700
  local Unit = ____exports.Unit
642
701
  Unit.name = "Unit"
643
702
  __TS__ClassExtends(Unit, Handle)
644
703
  function Unit.prototype.____constructor(self, handle)
645
704
  Handle.prototype.____constructor(self, handle)
646
- local ____nextSyncId_0 = nextSyncId
647
- nextSyncId = ____nextSyncId_0 + 1
648
- self.syncId = ____nextSyncId_0
705
+ local ____nextSyncId_1 = nextSyncId
706
+ nextSyncId = ____nextSyncId_1 + 1
707
+ self.syncId = ____nextSyncId_1
649
708
  self._owner = Player:of(getOwningPlayer(handle))
650
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
651
- assert(unitAddAbility(handle, morphDetectAbilityId))
709
+ assert(
710
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
711
+ "leave detection ability must be added",
712
+ self
713
+ )
714
+ assert(
715
+ unitAddAbility(handle, morphDetectAbilityId),
716
+ "morph detection ability must be added",
717
+ self
718
+ )
652
719
  if unitAddAbility(
653
720
  handle,
654
721
  fourCC("Amrf")
655
722
  ) then
656
- assert(unitRemoveAbility(
657
- handle,
658
- fourCC("Amrf")
659
- ))
723
+ assert(
724
+ unitRemoveAbility(
725
+ handle,
726
+ fourCC("Amrf")
727
+ ),
728
+ "fly ability must be removed after addition",
729
+ self
730
+ )
660
731
  end
661
732
  unitBySyncId[self.syncId] = self
662
733
  local ____ = self.abilities
663
734
  end
664
- function Unit.prototype.getEvent(self, event, collector)
665
- self.events = self.events or ({})
666
- local eventId = GetHandleId(event)
667
- if not self.events[eventId] then
668
- self.events[eventId] = __TS__New(
735
+ function Unit.prototype.getEvent(self, jevent, collector)
736
+ self.events = self.events or __TS__New(LinkedMap)
737
+ local eventId = GetHandleId(jevent)
738
+ local event = self.events:get(eventId)
739
+ if event == nil then
740
+ event = __TS__New(
669
741
  TriggerEvent,
670
742
  function(trigger)
671
- TriggerRegisterUnitEvent(trigger, self.handle, event)
743
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
672
744
  end,
673
745
  collector or (function() return {} end)
674
746
  )
747
+ self.events:put(eventId, event)
675
748
  end
676
- return self.events[eventId]
749
+ return event
750
+ end
751
+ function Unit.prototype.saveData(self)
752
+ local handle = self.handle
753
+ self[108] = self[108] or getUnitX(handle)
754
+ self[109] = self[109] or getUnitY(handle)
755
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
677
756
  end
678
757
  function Unit.prototype.onDestroy(self)
679
758
  local handle = self.handle
680
- if not self._owner then
681
- self._owner = Player:of(getOwningPlayer(handle))
682
- end
759
+ self:saveData()
683
760
  local abilities = self.abilities
684
761
  for ____, ability in ipairs(abilities) do
685
762
  ability:destroy()
@@ -697,7 +774,9 @@ function Unit.prototype.onDestroy(self)
697
774
  end
698
775
  local eventsToDestroy = self._eventsToDestroy
699
776
  if eventsToDestroy ~= nil then
700
- forEach(eventsToDestroy, "destroy")
777
+ for ____, event in ipairs(eventsToDestroy) do
778
+ event:destroy()
779
+ end
701
780
  end
702
781
  if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
703
782
  unitRemoveAbility(handle, leaveDetectAbilityId)
@@ -715,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
715
794
  self._attackHandlers = handlers
716
795
  if #handlers == 1 then
717
796
  local handle = self.handle
718
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
719
802
  end
720
803
  return handler
721
804
  end
@@ -744,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
744
827
  end}
745
828
  end
746
829
  function Unit.prototype.hasCombatClassification(self, combatClassification)
747
- local ____combatClassification_1 = combatClassification
748
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
830
+ local ____combatClassification_2 = combatClassification
831
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
749
832
  end
750
833
  function Unit.prototype.addClassification(self, classification)
751
- return unitAddType(self.handle, classification)
834
+ return UnitAddType(self.handle, classification)
752
835
  end
753
836
  function Unit.prototype.removeClassification(self, classification)
754
- return unitRemoveType(self.handle, classification)
837
+ return UnitRemoveType(self.handle, classification)
755
838
  end
756
839
  function Unit.prototype.hasClassification(self, classification)
757
- return isUnitType(self.handle, classification)
840
+ return IsUnitType(self.handle, classification)
758
841
  end
759
842
  function Unit.prototype.isVisibleTo(self, player)
760
843
  return isUnitVisible(self.handle, player.handle)
@@ -763,13 +846,13 @@ function Unit.prototype.isInvisibleTo(self, player)
763
846
  return isUnitInvisible(self.handle, player.handle)
764
847
  end
765
848
  function Unit.prototype.isInRangeOf(self, x, y, range)
766
- local ____temp_2
849
+ local ____temp_3
767
850
  if type(x) == "number" then
768
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
851
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
769
852
  else
770
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
853
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
771
854
  end
772
- return ____temp_2
855
+ return ____temp_3
773
856
  end
774
857
  function Unit.prototype.isAllyOf(self, unit)
775
858
  return isUnitAlly(
@@ -787,16 +870,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
787
870
  if type(animation) == "number" then
788
871
  setUnitAnimationByIndex(self.handle, animation)
789
872
  elseif rarity then
790
- setUnitAnimationWithRarity(self.handle, animation, rarity)
873
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
791
874
  else
792
875
  setUnitAnimation(self.handle, animation)
793
876
  end
794
877
  end
878
+ function Unit.prototype.resetAnimation(self)
879
+ ResetUnitAnimation(self.handle)
880
+ end
795
881
  function Unit.prototype.queueAnimation(self, animation)
796
- queueUnitAnimation(self.handle, animation)
882
+ QueueUnitAnimation(self.handle, animation)
883
+ end
884
+ function Unit.prototype.chooseWeapon(self, target)
885
+ local firstWeapon = self.firstWeapon
886
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
887
+ return firstWeapon
888
+ end
889
+ local secondWeapon = self.secondWeapon
890
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
891
+ return secondWeapon
892
+ end
893
+ return nil
797
894
  end
798
895
  function Unit.prototype.delayHealthChecks(self)
799
- self[103] = (self[103] or 0) + 1
896
+ self[104] = (self[104] or 0) + 1
800
897
  Timer:run(delayHealthChecksCallback, self)
801
898
  end
802
899
  function Unit.prototype.setPosition(self, x, y)
@@ -806,21 +903,21 @@ function Unit.prototype.isSelected(self, player)
806
903
  return IsUnitSelected(self.handle, player.handle)
807
904
  end
808
905
  function Unit.prototype.explode(self)
809
- setUnitExploded(self.handle, true)
906
+ SetUnitExploded(self.handle, true)
810
907
  killUnit(self.handle)
811
908
  end
812
909
  function Unit.prototype.kill(self)
813
910
  killUnit(self.handle)
814
911
  end
815
912
  function Unit.prototype.revive(self, x, y, doEffect)
816
- local ____ReviveHero_5 = ReviveHero
817
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
818
- local ____doEffect_3 = doEffect
819
- if ____doEffect_3 == nil then
820
- ____doEffect_3 = false
913
+ local ____ReviveHero_6 = ReviveHero
914
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
915
+ local ____doEffect_4 = doEffect
916
+ if ____doEffect_4 == nil then
917
+ ____doEffect_4 = false
821
918
  end
822
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
823
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
919
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
920
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
824
921
  end
825
922
  function Unit.prototype.healTarget(self, target, amount)
826
923
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -860,20 +957,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
860
957
  return UnitDropItemSlot(self.handle, item.handle, slot)
861
958
  end
862
959
  function Unit.prototype.itemInSlot(self, slot)
863
- return Item:of(unitItemInSlot(self.handle, slot))
960
+ return Item:of(UnitItemInSlot(self.handle, slot))
864
961
  end
865
962
  function Unit.prototype.addAbility(self, abilityId)
866
- if unitAddAbility(self.handle, abilityId) then
867
- local ability = UnitAbility:of(
868
- checkNotNull(getUnitAbility(self.handle, abilityId)),
869
- abilityId,
870
- self
871
- )
963
+ local ability = UnitAbility:of(
964
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
965
+ abilityId,
966
+ self
967
+ )
968
+ if ability ~= nil then
872
969
  local abilities = self.abilities
873
970
  abilities[#abilities + 1] = ability
874
- return ability
875
971
  end
876
- return nil
972
+ return ability
877
973
  end
878
974
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
879
975
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -887,31 +983,21 @@ end
887
983
  function Unit.prototype.hasAbility(self, abilityId)
888
984
  return getUnitAbilityLevel(self.handle, abilityId) > 0
889
985
  end
890
- function Unit.prototype.getAbilityById(self, abilityId)
891
- local handle = self.handle
892
- if unitAddAbility(handle, abilityId) then
893
- assert(unitRemoveAbility(handle, abilityId))
894
- return nil
895
- end
896
- return UnitAbility:of(
897
- getUnitAbility(self.handle, abilityId),
898
- abilityId,
899
- self
900
- )
986
+ function Unit.prototype.getAbility(self, abilityId)
987
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
988
+ return UnitAbility:of(ability, abilityId, self)
901
989
  end
902
- function Unit.prototype.removeAbility(self, abilityId)
903
- if unitRemoveAbility(self.handle, abilityId) then
904
- local abilities = self.abilities
905
- for i = 1, #abilities do
906
- if abilities[i].typeId == abilityId then
907
- abilities[i]:destroy()
908
- tremove(abilities, i)
909
- return true
910
- end
990
+ function Unit.prototype.removeAbility(self, abilityTypeId)
991
+ local abilities = self.abilities
992
+ for i = 1, #abilities do
993
+ if abilities[i].typeId == abilityTypeId then
994
+ local ability = abilities[i]
995
+ tremove(abilities, i)
996
+ ability:destroy()
997
+ return true
911
998
  end
912
- return true
913
999
  end
914
- return false
1000
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
915
1001
  end
916
1002
  function Unit.prototype.hideAbility(self, abilityId, flag)
917
1003
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -925,12 +1011,16 @@ end
925
1011
  function Unit.prototype.endAbilityCooldown(self, abilityId)
926
1012
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
927
1013
  end
928
- function Unit.prototype.interruptAttack(self)
929
- unitInterruptAttack(self.handle)
930
- end
931
1014
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
1015
+ local handle = self.handle
1016
+ unitDisableAbility(handle, abilityId, true, false)
1017
+ Timer:run(
1018
+ unitDisableAbility,
1019
+ handle,
1020
+ abilityId,
1021
+ false,
1022
+ false
1023
+ )
934
1024
  end
935
1025
  function Unit.prototype.getDistanceTo(self, target)
936
1026
  local handle = self.handle
@@ -991,18 +1081,44 @@ function Unit.prototype.unpauseEx(self)
991
1081
  end
992
1082
  function Unit.prototype.incrementStunCounter(self)
993
1083
  local stunCounter = self[102] or 0
994
- if not self[101] or stunCounter >= 0 then
1084
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
995
1085
  BlzPauseUnitEx(self.handle, true)
996
1086
  end
997
1087
  self[102] = stunCounter + 1
998
1088
  end
999
1089
  function Unit.prototype.decrementStunCounter(self)
1000
1090
  local stunCounter = self[102] or 0
1001
- if not self[101] or stunCounter >= 1 then
1091
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1002
1092
  BlzPauseUnitEx(self.handle, false)
1003
1093
  end
1004
1094
  self[102] = stunCounter - 1
1005
1095
  end
1096
+ function Unit.prototype.incrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 0 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, true)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, true)
1106
+ end
1107
+ self[103] = forceStunCounter + 1
1108
+ end
1109
+ function Unit.prototype.decrementForceStunCounter(self)
1110
+ local forceStunCounter = self[103] or 0
1111
+ if forceStunCounter == 1 then
1112
+ local handle = self.handle
1113
+ if not self[101] then
1114
+ for _ = self[102] or 0, -1 do
1115
+ BlzPauseUnitEx(handle, false)
1116
+ end
1117
+ end
1118
+ BlzPauseUnitEx(handle, false)
1119
+ end
1120
+ self[103] = forceStunCounter - 1
1121
+ end
1006
1122
  function Unit.create(self, owner, id, x, y, facing, skinId)
1007
1123
  local handle = skinId and BlzCreateUnitWithSkin(
1008
1124
  owner.handle,
@@ -1191,7 +1307,15 @@ __TS__SetDescriptor(
1191
1307
  Unit.prototype,
1192
1308
  "isIllusion",
1193
1309
  {get = function(self)
1194
- return isUnitIllusion(self.handle)
1310
+ return IsUnitIllusion(self.handle)
1311
+ end},
1312
+ true
1313
+ )
1314
+ __TS__SetDescriptor(
1315
+ Unit.prototype,
1316
+ "isStunned",
1317
+ {get = function(self)
1318
+ return getUnitCurrentOrder(self.handle) == 851973
1195
1319
  end},
1196
1320
  true
1197
1321
  )
@@ -1270,13 +1394,13 @@ __TS__SetDescriptor(
1270
1394
  )
1271
1395
  __TS__SetDescriptor(
1272
1396
  Unit.prototype,
1273
- "strengthBase",
1397
+ "primaryAttribute",
1274
1398
  {
1275
1399
  get = function(self)
1276
- return getHeroStr(self.handle, false)
1400
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1277
1401
  end,
1278
- set = function(self, strengthBase)
1279
- setHeroStr(self.handle, strengthBase, true)
1402
+ set = function(self, primaryAttribute)
1403
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1280
1404
  end
1281
1405
  },
1282
1406
  true
@@ -1298,19 +1422,6 @@ __TS__SetDescriptor(
1298
1422
  end},
1299
1423
  true
1300
1424
  )
1301
- __TS__SetDescriptor(
1302
- Unit.prototype,
1303
- "agilityBase",
1304
- {
1305
- get = function(self)
1306
- return getHeroAgi(self.handle, false)
1307
- end,
1308
- set = function(self, agilityBase)
1309
- setHeroAgi(self.handle, agilityBase, true)
1310
- end
1311
- },
1312
- true
1313
- )
1314
1425
  __TS__SetDescriptor(
1315
1426
  Unit.prototype,
1316
1427
  "agilityBonus",
@@ -1328,19 +1439,6 @@ __TS__SetDescriptor(
1328
1439
  end},
1329
1440
  true
1330
1441
  )
1331
- __TS__SetDescriptor(
1332
- Unit.prototype,
1333
- "intelligenceBase",
1334
- {
1335
- get = function(self)
1336
- return getHeroInt(self.handle, false)
1337
- end,
1338
- set = function(self, intelligenceBase)
1339
- setHeroInt(self.handle, intelligenceBase, true)
1340
- end
1341
- },
1342
- true
1343
- )
1344
1442
  __TS__SetDescriptor(
1345
1443
  Unit.prototype,
1346
1444
  "intelligenceBonus",
@@ -1389,17 +1487,17 @@ __TS__SetDescriptor(
1389
1487
  "isTeamGlowVisible",
1390
1488
  {
1391
1489
  get = function(self)
1392
- return not self[106]
1490
+ return not self[107]
1393
1491
  end,
1394
1492
  set = function(self, isTeamGlowVisible)
1395
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1396
- local ____temp_6
1493
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1494
+ local ____temp_7
1397
1495
  if not isTeamGlowVisible then
1398
- ____temp_6 = true
1496
+ ____temp_7 = true
1399
1497
  else
1400
- ____temp_6 = nil
1498
+ ____temp_7 = nil
1401
1499
  end
1402
- self[106] = ____temp_6
1500
+ self[107] = ____temp_7
1403
1501
  end
1404
1502
  },
1405
1503
  true
@@ -1408,9 +1506,9 @@ __TS__SetDescriptor(
1408
1506
  Unit.prototype,
1409
1507
  "color",
1410
1508
  {set = function(self, color)
1411
- setUnitColor(self.handle, color.handle)
1412
- if self[106] then
1413
- showUnitTeamGlow(self.handle, false)
1509
+ SetUnitColor(self.handle, color.handle)
1510
+ if self[107] then
1511
+ BlzShowUnitTeamGlow(self.handle, false)
1414
1512
  end
1415
1513
  end},
1416
1514
  true
@@ -1433,14 +1531,14 @@ __TS__SetDescriptor(
1433
1531
  "maxHealth",
1434
1532
  {
1435
1533
  get = function(self)
1436
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1534
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1437
1535
  end,
1438
1536
  set = function(self, maxHealth)
1439
- if maxHealth < 1 and self[103] ~= nil then
1440
- self[104] = (self[104] or 0) + (1 - maxHealth)
1537
+ if maxHealth < 1 and self[104] ~= nil then
1538
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1441
1539
  maxHealth = 1
1442
1540
  end
1443
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1541
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1444
1542
  end
1445
1543
  },
1446
1544
  true
@@ -1482,10 +1580,10 @@ __TS__SetDescriptor(
1482
1580
  "health",
1483
1581
  {
1484
1582
  get = function(self)
1485
- return GetWidgetLife(self.handle) - (self[105] or 0)
1583
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1486
1584
  end,
1487
1585
  set = function(self, health)
1488
- SetWidgetLife(self.handle, health + (self[105] or 0))
1586
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1489
1587
  end
1490
1588
  },
1491
1589
  true
@@ -1561,25 +1659,12 @@ __TS__SetDescriptor(
1561
1659
  },
1562
1660
  true
1563
1661
  )
1564
- __TS__SetDescriptor(
1565
- Unit.prototype,
1566
- "flyHeight",
1567
- {
1568
- get = function(self)
1569
- return getUnitFlyHeight(self.handle)
1570
- end,
1571
- set = function(self, v)
1572
- SetUnitFlyHeight(self.handle, v, 100000)
1573
- end
1574
- },
1575
- true
1576
- )
1577
1662
  __TS__SetDescriptor(
1578
1663
  Unit.prototype,
1579
1664
  "x",
1580
1665
  {
1581
1666
  get = function(self)
1582
- return getUnitX(self.handle)
1667
+ return self[108] or getUnitX(self.handle)
1583
1668
  end,
1584
1669
  set = function(self, v)
1585
1670
  SetUnitX(self.handle, v)
@@ -1592,7 +1677,7 @@ __TS__SetDescriptor(
1592
1677
  "y",
1593
1678
  {
1594
1679
  get = function(self)
1595
- return getUnitY(self.handle)
1680
+ return self[109] or getUnitY(self.handle)
1596
1681
  end,
1597
1682
  set = function(self, v)
1598
1683
  SetUnitY(self.handle, v)
@@ -1678,10 +1763,10 @@ __TS__SetDescriptor(
1678
1763
  "gold",
1679
1764
  {
1680
1765
  get = function(self)
1681
- return getResourceAmount(self.handle)
1766
+ return GetResourceAmount(self.handle)
1682
1767
  end,
1683
1768
  set = function(self, gold)
1684
- setResourceAmount(self.handle, gold)
1769
+ SetResourceAmount(self.handle, gold)
1685
1770
  end
1686
1771
  },
1687
1772
  true
@@ -1697,14 +1782,18 @@ __TS__SetDescriptor(
1697
1782
  local handle = self.handle
1698
1783
  if isPaused and not IsUnitPaused(handle) then
1699
1784
  self[101] = true
1700
- for _ = self[102] or 0, -1 do
1701
- BlzPauseUnitEx(handle, true)
1785
+ if (self[103] or 0) <= 0 then
1786
+ for _ = self[102] or 0, -1 do
1787
+ BlzPauseUnitEx(handle, true)
1788
+ end
1702
1789
  end
1703
1790
  PauseUnit(handle, true)
1704
1791
  elseif not isPaused and IsUnitPaused(handle) then
1705
1792
  PauseUnit(handle, false)
1706
- for _ = self[102] or 0, -1 do
1707
- BlzPauseUnitEx(handle, false)
1793
+ if (self[103] or 0) <= 0 then
1794
+ for _ = self[102] or 0, -1 do
1795
+ BlzPauseUnitEx(handle, false)
1796
+ end
1708
1797
  end
1709
1798
  self[101] = nil
1710
1799
  end
@@ -1762,20 +1851,6 @@ __TS__SetDescriptor(
1762
1851
  },
1763
1852
  true
1764
1853
  )
1765
- __TS__SetDescriptor(
1766
- Unit.prototype,
1767
- "scale",
1768
- {
1769
- get = function(self)
1770
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1771
- end,
1772
- set = function(self, v)
1773
- setUnitScale(self.handle, v, v, v)
1774
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1775
- end
1776
- },
1777
- true
1778
- )
1779
1854
  __TS__SetDescriptor(
1780
1855
  Unit.prototype,
1781
1856
  "timeScale",
@@ -1802,13 +1877,26 @@ __TS__SetDescriptor(
1802
1877
  Unit.prototype,
1803
1878
  "pathingCollisionRange",
1804
1879
  {get = function(self)
1805
- return 16 * (min(
1880
+ return 16 * (math.min(
1806
1881
  getUnitCollisionSize(self.handle) // 16,
1807
1882
  3
1808
1883
  ) + 1)
1809
1884
  end},
1810
1885
  true
1811
1886
  )
1887
+ __TS__SetDescriptor(
1888
+ Unit.prototype,
1889
+ "movementType",
1890
+ {
1891
+ get = function(self)
1892
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1893
+ end,
1894
+ set = function(self, movementType)
1895
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1896
+ end
1897
+ },
1898
+ true
1899
+ )
1812
1900
  __TS__SetDescriptor(
1813
1901
  Unit.prototype,
1814
1902
  "pathing",
@@ -1899,30 +1987,6 @@ __TS__SetDescriptor(
1899
1987
  end},
1900
1988
  true
1901
1989
  )
1902
- __TS__SetDescriptor(
1903
- Unit.prototype,
1904
- "onUnitInRange",
1905
- {get = function(self)
1906
- local handle = self.handle
1907
- local onUnitInRange = setmetatable(
1908
- {},
1909
- {__index = function(self, value)
1910
- local event = __TS__New(
1911
- TriggerEvent,
1912
- function(trigger)
1913
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1914
- end,
1915
- function() return ____exports.Unit:of(handle) end
1916
- )
1917
- rawset(self, value, event)
1918
- return event
1919
- end}
1920
- )
1921
- rawset(self, "onUnitInRange", onUnitInRange)
1922
- return onUnitInRange
1923
- end},
1924
- true
1925
- )
1926
1990
  __TS__SetDescriptor(
1927
1991
  Unit.prototype,
1928
1992
  "onManaEqual",
@@ -1990,6 +2054,14 @@ __TS__SetDescriptor(
1990
2054
  end},
1991
2055
  true
1992
2056
  )
2057
+ __TS__SetDescriptor(
2058
+ Unit.prototype,
2059
+ "targetAcquiredEvent",
2060
+ {get = function(self)
2061
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2062
+ end},
2063
+ true
2064
+ )
1993
2065
  __TS__SetDescriptor(
1994
2066
  Unit.prototype,
1995
2067
  "onSelect",
@@ -2050,6 +2122,11 @@ __TS__SetDescriptor(
2050
2122
  end},
2051
2123
  true
2052
2124
  )
2125
+ Unit.levelChangedEvent = __TS__New(
2126
+ ____exports.UnitTriggerEvent,
2127
+ EVENT_PLAYER_HERO_LEVEL,
2128
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2129
+ )
2053
2130
  Unit.deathEvent = __TS__New(
2054
2131
  ____exports.UnitTriggerEvent,
2055
2132
  EVENT_PLAYER_UNIT_DEATH,
@@ -2067,7 +2144,7 @@ Unit.onResurrect = __TS__New(
2067
2144
  ____exports.Unit.deathEvent:addListener(function(unit)
2068
2145
  dead[unit] = true
2069
2146
  end)
2070
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2147
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2071
2148
  if dead[unit] and not IsUnitType(unit.handle, UNIT_TYPE_DEAD) then
2072
2149
  dead[unit] = false
2073
2150
  invoke(event, unit)
@@ -2084,7 +2161,7 @@ Unit.morphEvent = __TS__New(
2084
2161
  invoke(event, unit)
2085
2162
  end
2086
2163
  end
2087
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2164
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2088
2165
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2089
2166
  Timer:run(ifNotLeft, unit)
2090
2167
  end
@@ -2125,25 +2202,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2125
2202
  InitializingEvent,
2126
2203
  function(event)
2127
2204
  local function listener(unit, id)
2128
- local ____GetSpellTargetUnit_result_9
2205
+ local ____GetSpellTargetUnit_result_10
2129
2206
  if GetSpellTargetUnit() then
2130
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2207
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2131
2208
  else
2132
- local ____GetSpellTargetItem_result_8
2209
+ local ____GetSpellTargetItem_result_9
2133
2210
  if GetSpellTargetItem() then
2134
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2211
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2135
2212
  else
2136
- local ____GetSpellTargetDestructable_result_7
2213
+ local ____GetSpellTargetDestructable_result_8
2137
2214
  if GetSpellTargetDestructable() then
2138
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2215
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2139
2216
  else
2140
- ____GetSpellTargetDestructable_result_7 = nil
2217
+ ____GetSpellTargetDestructable_result_8 = nil
2141
2218
  end
2142
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2219
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2143
2220
  end
2144
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2221
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2145
2222
  end
2146
- local target = ____GetSpellTargetUnit_result_9
2223
+ local target = ____GetSpellTargetUnit_result_10
2147
2224
  if target then
2148
2225
  invoke(event, unit, id, target)
2149
2226
  end
@@ -2315,10 +2392,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2392
  ____exports.UnitTriggerEvent,
2316
2393
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2394
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2395
+ local handle = getOrderedUnit()
2396
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2397
+ local unit = ____exports.Unit:of(handle)
2398
+ if unit.state == 1 then
2399
+ return unit, getIssuedOrderId()
2400
+ end
2322
2401
  end
2323
2402
  return IgnoreEvent
2324
2403
  end
@@ -2349,38 +2428,57 @@ Unit.onDamaging = (function()
2349
2428
  if source and source.typeId == dummyUnitId then
2350
2429
  source = nil
2351
2430
  end
2352
- local target = BlzGetEventDamageTarget()
2431
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2432
+ local metadata = damageMetadataByTarget[target]
2433
+ damageMetadataByTarget[target] = nil
2353
2434
  local data = {
2354
2435
  amount = GetEventDamage(),
2355
- attackType = BlzGetEventAttackType(),
2436
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2356
2437
  damageType = BlzGetEventDamageType(),
2357
2438
  weaponType = BlzGetEventWeaponType(),
2358
- isAttack = BlzGetEventIsAttack()
2439
+ metadata = metadata,
2440
+ isAttack = BlzGetEventIsAttack(),
2441
+ originalAmount = GetEventDamage(),
2442
+ originalMetadata = metadata,
2443
+ preventRetaliation = damagingEventPreventRetaliation
2359
2444
  }
2360
2445
  if data.isAttack and source then
2361
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2362
- if weapon == -1 then
2363
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2364
- weapon = 0
2365
- end
2366
- data.weapon = assert(source.weapons[weapon + 1])
2446
+ data.weapon = source:chooseWeapon(target)
2367
2447
  end
2368
2448
  if not data.isAttack or not source or not source._attackHandlers then
2369
2449
  invoke(
2370
2450
  event,
2371
2451
  source,
2372
- ____exports.Unit:of(target),
2452
+ target,
2373
2453
  setmetatable(
2374
2454
  {},
2375
2455
  {
2376
2456
  __index = data,
2377
2457
  __newindex = function(self, key, value)
2378
- damageSetters[key](value)
2458
+ local damageSetter = damageSetters[key]
2459
+ if damageSetter ~= nil then
2460
+ damageSetter(value)
2461
+ end
2379
2462
  data[key] = value
2380
2463
  end
2381
2464
  }
2382
2465
  )
2383
2466
  )
2467
+ if data[0] and source then
2468
+ local sourceOwner = source.owner.handle
2469
+ data[1] = sourceOwner
2470
+ local targetOwner = target.owner.handle
2471
+ data[2] = targetOwner
2472
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2473
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2474
+ data[3] = true
2475
+ end
2476
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2477
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2478
+ data[4] = true
2479
+ end
2480
+ end
2481
+ damagingEventByTarget[target] = data
2384
2482
  return
2385
2483
  end
2386
2484
  BlzSetEventDamage(0)
@@ -2388,7 +2486,7 @@ Unit.onDamaging = (function()
2388
2486
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2389
2487
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2390
2488
  local sourceOwner = source.owner.handle
2391
- local targetOwner = GetOwningPlayer(target)
2489
+ local targetOwner = target.owner.handle
2392
2490
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2393
2491
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2394
2492
  Timer:run(function()
@@ -2404,23 +2502,19 @@ Unit.onDamaging = (function()
2404
2502
  for ____, ____value in ipairs(source._attackHandlers) do
2405
2503
  local condition = ____value[1]
2406
2504
  local action = ____value[2]
2407
- if condition(
2408
- source,
2409
- ____exports.Unit:of(target),
2410
- data
2411
- ) then
2505
+ if condition(source, target, data) then
2412
2506
  action(
2413
2507
  source,
2414
- ____exports.Unit:of(target),
2508
+ target,
2415
2509
  setmetatable(
2416
2510
  {fire = function()
2417
2511
  UnitDamageTarget(
2418
2512
  source.handle,
2419
- target,
2513
+ target.handle,
2420
2514
  data.amount,
2421
2515
  true,
2422
2516
  true,
2423
- data.attackType,
2517
+ attackTypeToNative(data.attackType),
2424
2518
  data.damageType,
2425
2519
  data.weaponType
2426
2520
  )
@@ -2447,30 +2541,54 @@ Unit.onDamage = __TS__New(
2447
2541
  if source and source.typeId == dummyUnitId then
2448
2542
  source = nil
2449
2543
  end
2544
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2545
+ local damagingEvent = damagingEventByTarget[target]
2546
+ damagingEventByTarget[target] = nil
2450
2547
  local data = {
2451
2548
  amount = GetEventDamage(),
2452
- attackType = BlzGetEventAttackType(),
2549
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2453
2550
  damageType = BlzGetEventDamageType(),
2454
2551
  weaponType = BlzGetEventWeaponType(),
2552
+ metadata = damagingEvent and damagingEvent.metadata,
2455
2553
  isAttack = BlzGetEventIsAttack(),
2456
- originalAmount = GetEventDamage(),
2554
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2555
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2457
2556
  preventDeath = damageEventPreventDeath
2458
2557
  }
2558
+ if damagingEvent then
2559
+ for key, value in pairs(damagingEvent) do
2560
+ if isAttribute(key) then
2561
+ data[key] = value
2562
+ end
2563
+ end
2564
+ local sourceOwner = damagingEvent[1]
2565
+ if sourceOwner then
2566
+ local targetOwner = damagingEvent[2]
2567
+ if damagingEvent[3] then
2568
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2569
+ end
2570
+ if damagingEvent[4] then
2571
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2572
+ end
2573
+ end
2574
+ end
2459
2575
  local evData = setmetatable(
2460
2576
  {},
2461
2577
  {
2462
2578
  __index = data,
2463
2579
  __newindex = function(self, key, value)
2464
- damageSetters[key](value)
2580
+ local damageSetter = damageSetters[key]
2581
+ if damageSetter ~= nil then
2582
+ damageSetter(value)
2583
+ end
2465
2584
  data[key] = value
2466
2585
  end
2467
2586
  }
2468
2587
  )
2469
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2470
2588
  invoke(event, source, target, evData)
2471
2589
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2472
2590
  local bonusHealth = math.ceil(evData.amount)
2473
- target[105] = (target[105] or 0) + bonusHealth
2591
+ target[106] = (target[106] or 0) + bonusHealth
2474
2592
  BlzSetUnitMaxHP(
2475
2593
  target.handle,
2476
2594
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2484,7 +2602,7 @@ Unit.onDamage = __TS__New(
2484
2602
  evData[0],
2485
2603
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2486
2604
  )
2487
- target[105] = (target[105] or 0) - bonusHealth
2605
+ target[106] = (target[106] or 0) - bonusHealth
2488
2606
  SetWidgetLife(
2489
2607
  target.handle,
2490
2608
  GetWidgetLife(target.handle) - bonusHealth
@@ -2509,8 +2627,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2627
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2628
  function()
2511
2629
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2630
+ local item = getManipulatedItem()
2631
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2632
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2633
  end
2515
2634
  return IgnoreEvent
2516
2635
  end
@@ -2519,9 +2638,14 @@ Unit.itemPickedUpEvent = __TS__New(
2519
2638
  ____exports.UnitTriggerEvent,
2520
2639
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2640
  function()
2522
- local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2641
+ local unitHandle = getTriggerUnit()
2642
+ local itemHandle = getManipulatedItem()
2643
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not isItemIgnoredInEvents(itemHandle) then
2644
+ local unit = ____exports.Unit:of(unitHandle)
2645
+ local item = Item:of(itemHandle)
2646
+ if ownerByItem[item] ~= unit then
2647
+ return unit, item
2648
+ end
2525
2649
  end
2526
2650
  return IgnoreEvent
2527
2651
  end
@@ -2529,34 +2653,27 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2653
  Unit.itemUsedEvent = __TS__New(
2530
2654
  ____exports.UnitTriggerEvent,
2531
2655
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2533
- )
2534
- Unit.itemStackedEvent = __TS__New(
2535
- ____exports.UnitTriggerEvent,
2536
- EVENT_PLAYER_UNIT_STACK_ITEM,
2537
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2656
+ function()
2657
+ local unit = getTriggerUnit()
2658
+ local item = getManipulatedItem()
2659
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2660
+ return ____exports.Unit:of(unit), Item:of(item)
2661
+ end
2662
+ return IgnoreEvent
2663
+ end
2538
2664
  )
2539
2665
  __TS__ObjectDefineProperty(
2540
2666
  Unit,
2541
- "itemMovedEvent",
2667
+ "itemChargesChangedEvent",
2542
2668
  {get = function(self)
2543
2669
  local event = __TS__New(Event)
2544
- for order = orderId("moveslot0"), orderId("moveslot5") do
2545
- local slotTo = order - orderId("moveslot0")
2546
- self.onTargetOrder[order]:addListener(function(unit, item)
2547
- local slotFrom = unit.items:findSlot(item)
2548
- if slotFrom ~= nil then
2549
- invoke(
2550
- event,
2551
- unit,
2552
- item,
2553
- slotFrom,
2554
- slotTo
2555
- )
2556
- end
2557
- end)
2558
- end
2559
- rawset(self, "itemMovedEvent", event)
2670
+ Item.chargesChangedEvent:addListener(function(item)
2671
+ local unit = item.owner
2672
+ if unit ~= nil then
2673
+ invoke(event, unit, item)
2674
+ end
2675
+ end)
2676
+ rawset(self, "itemChargesChangedEvent", event)
2560
2677
  return event
2561
2678
  end}
2562
2679
  )
@@ -2585,6 +2702,10 @@ __TS__ObjectDefineProperty(
2585
2702
  rawset(self, "destroyEvent", destroyEvent)
2586
2703
  return destroyEvent
2587
2704
  end}
2705
+ )
2706
+ Unit.synchronize = synchronizer(
2707
+ function(unit) return unit.syncId end,
2708
+ function(syncId) return unitBySyncId[syncId] end
2588
2709
  );
2589
2710
  (function(self)
2590
2711
  local leaveAbilityIds = postcompile(function()
@@ -2602,11 +2723,7 @@ __TS__ObjectDefineProperty(
2602
2723
  function(____, id) return fourCC(id) end
2603
2724
  )
2604
2725
  end)
2605
- for ____, leaveOrderId in ipairs({
2606
- orderId("undefend"),
2607
- orderId("magicundefense"),
2608
- orderId("unimmolation")
2609
- }) do
2726
+ for ____, leaveOrderId in ipairs({852056, 852479, 852178}) do
2610
2727
  ____exports.Unit.onImmediateOrder[leaveOrderId]:addListener(function(unit)
2611
2728
  local handle = unit.handle
2612
2729
  for i = 1, #leaveAbilityIds do
@@ -2614,7 +2731,8 @@ __TS__ObjectDefineProperty(
2614
2731
  return
2615
2732
  end
2616
2733
  end
2617
- unit:destroy()
2734
+ unit:saveData()
2735
+ Timer:run(unit, "destroy")
2618
2736
  end)
2619
2737
  end
2620
2738
  end)(Unit)