warscript 0.0.1-dev.05b0efd → 0.0.1-dev.07e3832
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/core/types/frame.d.ts +2 -1
- package/core/types/frame.lua +2 -0
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
- package/engine/behaviour/ability/damage.d.ts +23 -5
- package/engine/behaviour/ability/damage.lua +79 -20
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +3 -2
- package/engine/behaviour/unit.lua +7 -0
- package/engine/buff.d.ts +2 -2
- package/engine/buff.lua +8 -10
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/bonus.d.ts +5 -6
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +37 -10
- package/engine/internal/unit.lua +248 -88
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +10 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/global/vec2.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +1 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +2 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
package/attributes.d.ts
ADDED
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@@ -0,0 +1,12 @@
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/** @noSelfInFile */
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export type Attribute<T> = {
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readonly __attribute: unique symbol;
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readonly __type: T;
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} & symbol;
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export declare namespace Attribute {
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const create: <T>() => Attribute<T>;
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}
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export declare class AttributesHolder {
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readonly get: (<T>(attribute: Attribute<T>) => T | undefined) & LuaExtension<"TableGetMethod">;
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readonly set: (<T>(attribute: Attribute<T>, value: T | undefined) => void) & LuaExtension<"TableSetMethod">;
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}
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package/attributes.lua
ADDED
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@@ -0,0 +1,16 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local ____exports = {}
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____exports.Attribute = {}
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local Attribute = ____exports.Attribute
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do
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Attribute.create = function()
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return {}
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end
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end
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____exports.AttributesHolder = __TS__Class()
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local AttributesHolder = ____exports.AttributesHolder
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AttributesHolder.name = "AttributesHolder"
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function AttributesHolder.prototype.____constructor(self)
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end
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return ____exports
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package/core/types/frame.d.ts
CHANGED
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@@ -1,4 +1,3 @@
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1
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-
/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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import { Handle, HandleDestructor } from "./handle";
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import { Player } from "./player";
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@@ -26,6 +25,8 @@ export declare class Frame extends Handle<jframehandle> {
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static readonly GAME_UI: Frame;
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static readonly CONSOLE_UI: Frame;
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static readonly CONSOLE_UI_BACKDROP: Frame;
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static readonly CONSOLE_TOP_BAR: Frame;
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static readonly CONSOLE_BOTTOM_BAR: Frame;
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static readonly WORLD: Frame;
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static readonly CHAT: Frame;
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static readonly TIME_OF_DAY_CLOCK: Frame;
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package/core/types/frame.lua
CHANGED
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@@ -293,6 +293,8 @@ end
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Frame.GAME_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_GAME_UI)
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Frame.CONSOLE_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_SIMPLE_UI_PARENT)
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Frame.CONSOLE_UI_BACKDROP = ____exports.Frame:byName("ConsoleUIBackdrop")
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Frame.CONSOLE_TOP_BAR = ____exports.Frame:byName("ConsoleTopBar")
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Frame.CONSOLE_BOTTOM_BAR = ____exports.Frame:byName("ConsoleBottomBar")
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Frame.WORLD = ____exports.Frame:byOrigin(ORIGIN_FRAME_WORLD_FRAME)
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Frame.CHAT = ____exports.Frame:byOrigin(ORIGIN_FRAME_CHAT_MSG)
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Frame.TIME_OF_DAY_CLOCK = ____exports.Frame.GAME_UI:getChild(5):getChild(0)
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package/core/types/group.d.ts
CHANGED
package/core/types/handle.d.ts
CHANGED
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@@ -1,5 +1,6 @@
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1
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/** @noSelfInFile */
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import { Event } from "../../event";
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import { AttributesHolder } from "../../attributes";
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export type HandleConstructor<H extends jhandle, T extends Handle<H>, Args extends any[]> = new (handle: H, ...args: Args) => T;
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export type HandleDestructor = {
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readonly __handleDestructor: unique symbol;
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@@ -11,7 +12,7 @@ type NoOverride = {
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declare const enum HandlePropertyKey {
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STATE = 0
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}
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-
export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> implements Destroyable {
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export declare class Handle<H extends jhandle, DestroyParameters extends any[] = []> extends AttributesHolder implements Destroyable {
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readonly handle: H;
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private [HandlePropertyKey.STATE]?;
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private onDestroyEvent?;
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package/core/types/handle.lua
CHANGED
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@@ -1,5 +1,6 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__New = ____lualib.__TS__New
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local __TS__Delete = ____lualib.__TS__Delete
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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@@ -12,13 +13,17 @@ local getClass = ____reflection.getClass
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local getSuperclass = ____reflection.getSuperclass
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local ____exception = require("exception")
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local IllegalStateException = ____exception.IllegalStateException
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local ____attributes = require("attributes")
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local AttributesHolder = ____attributes.AttributesHolder
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local getHandleId = GetHandleId
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local onCreateEventByHandleConstructor = {}
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local onDestroyEventByHandleConstructor = {}
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____exports.Handle = __TS__Class()
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local Handle = ____exports.Handle
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Handle.name = "Handle"
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__TS__ClassExtends(Handle, AttributesHolder)
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function Handle.prototype.____constructor(self, handle)
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AttributesHolder.prototype.____constructor(self)
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self[0] = 0
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local id = getHandleId(handle)
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local clazz = self.constructor
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package/core/types/image.d.ts
CHANGED
package/core/types/missile.d.ts
CHANGED
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@@ -5,7 +5,7 @@ export declare class Missile implements Destroyable {
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readonly retarget: (this: void, target: Unit | Vec2) => void;
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private readonly update;
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protected constructor(effect: jeffect, retarget: (this: void, target: Unit | Vec2) => void, update: (this: Missile) => boolean);
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static launch(config: Readonly<{
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static launch<T extends any[]>(config: Readonly<{
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art: string;
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scale?: number;
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acceleration?: number;
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maxSpeed?: number;
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sourceOffset?: Vec2;
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targetOffset?: Vec2;
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}>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean) => void): Missile;
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}>, source: Unit | Vec2, target: Unit | Vec2, onArrival: (missile: Missile, success: boolean, ...parameters: T) => void, ...parameters: T): Missile;
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destroy(): void;
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}
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export declare namespace Missile {
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package/core/types/missile.lua
CHANGED
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@@ -41,7 +41,8 @@ function Missile.prototype.____constructor(self, effect, retarget, update)
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end
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head = self
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end
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function Missile.launch(self, config, source, target, onArrival)
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function Missile.launch(self, config, source, target, onArrival, ...)
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local parameters = {...}
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local ____opt_0 = config.sourceOffset
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local offsetX = ____opt_0 and ____opt_0.x or 0
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local ____opt_2 = config.sourceOffset
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@@ -142,7 +143,12 @@ function Missile.launch(self, config, source, target, onArrival)
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visualPositionArcY = currentVisualTargetY
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visualPositionArcZ = currentVisualTargetZ
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retarget = false
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-
safeCall(
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safeCall(
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onArrival,
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self,
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true,
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table.unpack(parameters)
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)
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return not retarget
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end
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if arcVSpeed ~= 0 and (currentTargetX ~= initialTargetX or currentTargetY ~= initialTargetY) then
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package/core/types/unit.lua
CHANGED
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end
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end
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end
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do
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local ____export = require("engine.internal.unit+rally")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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end
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return ____exports
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package/decl/index.d.ts
CHANGED
package/engine/ability.d.ts
CHANGED
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import { AbilityTypeId } from "./object-data/entry/ability-type";
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import { UnitAbility } from "./internal/ability";
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import { Player } from "../core/types/player";
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export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [
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export declare const castAbility: (owner: Player, abilityTypeId: AbilityTypeId, ...args: [...levelOrAbilityConsumer: [number] | [(ability: UnitAbility) => void] | [], x: number, y: number]) => void;
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package/engine/behavior.d.ts
CHANGED
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@@ -1,12 +1,12 @@
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/** @noSelfInFile */
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import { AbstractDestroyable, Destructor } from "../destroyable";
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export type BehaviorConstructor<T extends Behavior<
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export type BehaviorConstructor<T extends Behavior<AnyNotNil>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
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declare const enum BehaviorPropertyKey {
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PREVIOUS_BEHAVIOR = 0,
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NEXT_BEHAVIOR = 1,
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TIMER = 2
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}
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export declare abstract class Behavior<T, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
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export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
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protected readonly object: T;
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private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
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private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
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@@ -16,13 +16,13 @@ export declare abstract class Behavior<T, PeriodicActionParameters extends any[]
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protected onPeriod(...parameters: PeriodicActionParameters): void;
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protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
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protected stopPeriodicAction(): void;
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static count<T extends Behavior<
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static getFirst<T extends Behavior<
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static getLast<T extends Behavior<
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static getAll<T extends Behavior<
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static forFirst<T extends Behavior<
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static forFirst<T extends Behavior<
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static forAll<T extends Behavior<
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static forAll<T extends Behavior<
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static count<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
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static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
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static getLast<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
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static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
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static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
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static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
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static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
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static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
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}
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export {};
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@@ -5,13 +5,17 @@ import { UnitBehavior } from "../unit";
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import { Unit } from "../../internal/unit";
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import { MutableKeys } from "../../../utility/types";
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import { AbilityDependentValue } from "../../object-field/ability";
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+
type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
|
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[K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
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}>;
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export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
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private readonly unitBehaviorConstructor;
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private readonly parameters?;
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private readonly keys?;
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private unitBehavior?;
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constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?:
|
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constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
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update(): void;
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onUnitGainAbility(unit: Unit): void;
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onUnitLoseAbility(): void;
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}
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export {};
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@@ -4,22 +4,40 @@ import { Ability } from "../../internal/ability";
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import { Unit } from "../../internal/unit";
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import { AbilityDependentValue } from "../../object-field/ability";
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import { Widget } from "../../../core/types/widget";
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import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
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export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
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private readonly damage;
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-
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private readonly attackType?;
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private readonly damageType?;
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private readonly weaponType?;
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constructor(ability: Ability, damage: AbilityDependentValue<number>, attackType?: AttackType | undefined, damageType?: DamageType | undefined, weaponType?: WeaponType | undefined);
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onImpact(caster: Unit): void;
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}
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export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
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private readonly damage;
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-
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private readonly attackType?;
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private readonly damageType?;
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private readonly weaponType?;
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constructor(ability: Ability, damage: AbilityDependentValue<number>, attackType?: AttackType | undefined, damageType?: DamageType | undefined, weaponType?: WeaponType | undefined);
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onWidgetTargetImpact(caster: Unit, target: Widget): void;
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}
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-
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+
declare abstract class DamageAreaAbilityBehavior extends AbilityBehavior {
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private readonly damage;
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private readonly maximumDamage?;
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-
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private readonly attackType?;
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private readonly damageType?;
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private readonly weaponType?;
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+
protected constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined, attackType?: AttackType | undefined, damageType?: DamageType | undefined, weaponType?: WeaponType | undefined);
|
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+
protected damageArea(caster: Unit, x: number, y: number): void;
|
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+
}
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|
+
export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
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+
constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number>, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType);
|
|
35
|
+
onImpact(caster: Unit): void;
|
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+
}
|
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37
|
+
export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
|
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38
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+
constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number>, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType);
|
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21
39
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onNoTargetImpact(caster: Unit): void;
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22
40
|
onWidgetTargetImpact(caster: Unit, target: Widget): void;
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23
41
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onPointTargetImpact(caster: Unit, x: number, y: number): void;
|
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24
|
-
private damageArea;
|
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25
42
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}
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+
export {};
|
|
@@ -13,49 +13,58 @@ ____exports.DamageSelfAbilityBehavior = __TS__Class()
|
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13
13
|
local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
|
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14
14
|
DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
|
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15
15
|
__TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
|
|
16
|
-
function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
|
|
16
|
+
function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, attackType, damageType, weaponType)
|
|
17
17
|
AbilityBehavior.prototype.____constructor(self, ability)
|
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18
18
|
self.damage = damage
|
|
19
|
+
self.attackType = attackType
|
|
20
|
+
self.damageType = damageType
|
|
21
|
+
self.weaponType = weaponType
|
|
19
22
|
end
|
|
20
23
|
function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
|
|
21
24
|
caster:damageTarget(
|
|
22
25
|
caster,
|
|
23
|
-
self:resolveCurrentAbilityDependentValue(self.damage)
|
|
26
|
+
self:resolveCurrentAbilityDependentValue(self.damage),
|
|
27
|
+
nil,
|
|
28
|
+
nil,
|
|
29
|
+
self.attackType,
|
|
30
|
+
self.damageType,
|
|
31
|
+
self.weaponType
|
|
24
32
|
)
|
|
25
33
|
end
|
|
26
34
|
____exports.DamageTargetAbilityBehavior = __TS__Class()
|
|
27
35
|
local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
|
|
28
36
|
DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
|
|
29
37
|
__TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
|
|
30
|
-
function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
|
|
38
|
+
function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, attackType, damageType, weaponType)
|
|
31
39
|
AbilityBehavior.prototype.____constructor(self, ability)
|
|
32
40
|
self.damage = damage
|
|
41
|
+
self.attackType = attackType
|
|
42
|
+
self.damageType = damageType
|
|
43
|
+
self.weaponType = weaponType
|
|
33
44
|
end
|
|
34
45
|
function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
35
46
|
caster:damageTarget(
|
|
36
47
|
target,
|
|
37
|
-
self:resolveCurrentAbilityDependentValue(self.damage)
|
|
48
|
+
self:resolveCurrentAbilityDependentValue(self.damage),
|
|
49
|
+
nil,
|
|
50
|
+
nil,
|
|
51
|
+
self.attackType,
|
|
52
|
+
self.damageType,
|
|
53
|
+
self.weaponType
|
|
38
54
|
)
|
|
39
55
|
end
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
|
|
56
|
+
local DamageAreaAbilityBehavior = __TS__Class()
|
|
57
|
+
DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
|
|
58
|
+
__TS__ClassExtends(DamageAreaAbilityBehavior, AbilityBehavior)
|
|
59
|
+
function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage, attackType, damageType, weaponType)
|
|
45
60
|
AbilityBehavior.prototype.____constructor(self, ability)
|
|
46
61
|
self.damage = damage
|
|
47
62
|
self.maximumDamage = maximumDamage
|
|
63
|
+
self.attackType = attackType
|
|
64
|
+
self.damageType = damageType
|
|
65
|
+
self.weaponType = weaponType
|
|
48
66
|
end
|
|
49
|
-
function
|
|
50
|
-
self:damageArea(caster, caster.x, caster.y)
|
|
51
|
-
end
|
|
52
|
-
function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
53
|
-
self:damageArea(caster, target.x, target.y)
|
|
54
|
-
end
|
|
55
|
-
function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
|
|
56
|
-
self:damageArea(caster, x, y)
|
|
57
|
-
end
|
|
58
|
-
function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
|
|
67
|
+
function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
|
|
59
68
|
local targets = Unit.getAllowedTargetsInCollisionRange(
|
|
60
69
|
caster,
|
|
61
70
|
self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
|
|
@@ -69,7 +78,57 @@ function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y
|
|
|
69
78
|
damage = maximumDamage / #targets
|
|
70
79
|
end
|
|
71
80
|
for ____, target in ipairs(targets) do
|
|
72
|
-
caster:damageTarget(
|
|
81
|
+
caster:damageTarget(
|
|
82
|
+
target,
|
|
83
|
+
damage,
|
|
84
|
+
nil,
|
|
85
|
+
nil,
|
|
86
|
+
self.attackType,
|
|
87
|
+
self.damageType,
|
|
88
|
+
self.weaponType
|
|
89
|
+
)
|
|
73
90
|
end
|
|
74
91
|
end
|
|
92
|
+
____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
|
|
93
|
+
local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
|
|
94
|
+
DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
|
|
95
|
+
__TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
|
|
96
|
+
function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage, attackType, damageType, weaponType)
|
|
97
|
+
DamageAreaAbilityBehavior.prototype.____constructor(
|
|
98
|
+
self,
|
|
99
|
+
ability,
|
|
100
|
+
damage,
|
|
101
|
+
maximumDamage,
|
|
102
|
+
attackType,
|
|
103
|
+
damageType,
|
|
104
|
+
weaponType
|
|
105
|
+
)
|
|
106
|
+
end
|
|
107
|
+
function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
|
|
108
|
+
self:damageArea(caster, caster.x, caster.y)
|
|
109
|
+
end
|
|
110
|
+
____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
|
|
111
|
+
local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
|
|
112
|
+
DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
|
|
113
|
+
__TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
|
|
114
|
+
function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage, attackType, damageType, weaponType)
|
|
115
|
+
DamageAreaAbilityBehavior.prototype.____constructor(
|
|
116
|
+
self,
|
|
117
|
+
ability,
|
|
118
|
+
damage,
|
|
119
|
+
maximumDamage,
|
|
120
|
+
attackType,
|
|
121
|
+
damageType,
|
|
122
|
+
weaponType
|
|
123
|
+
)
|
|
124
|
+
end
|
|
125
|
+
function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
|
|
126
|
+
self:damageArea(caster, caster.x, caster.y)
|
|
127
|
+
end
|
|
128
|
+
function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
|
|
129
|
+
self:damageArea(caster, target.x, target.y)
|
|
130
|
+
end
|
|
131
|
+
function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
|
|
132
|
+
self:damageArea(caster, x, y)
|
|
133
|
+
end
|
|
75
134
|
return ____exports
|
|
@@ -12,8 +12,12 @@ local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
|
|
|
12
12
|
InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
|
|
13
13
|
__TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
|
|
14
14
|
function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
|
|
15
|
+
local abilityTypeId = self.ability.typeId
|
|
15
16
|
local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
|
|
16
17
|
local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
|
|
18
|
+
if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
|
|
19
|
+
return
|
|
20
|
+
end
|
|
17
21
|
caster.mana = caster.mana - manaCost
|
|
18
22
|
if cooldown == 0 then
|
|
19
23
|
caster:interruptCast(self.ability.typeId)
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Ability } from "../../internal/ability";
|
|
3
|
+
import { Unit } from "../../internal/unit";
|
|
4
|
+
import { AbilityDependentValue } from "../../object-field/ability";
|
|
5
|
+
import { AbilityBehavior } from "../ability";
|
|
6
|
+
export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
|
|
7
|
+
private readonly mana;
|
|
8
|
+
constructor(ability: Ability, mana: AbilityDependentValue<number>);
|
|
9
|
+
onImpact(caster: Unit): void;
|
|
10
|
+
}
|
|
11
|
+
export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
|
|
12
|
+
private readonly mana;
|
|
13
|
+
constructor(ability: Ability, mana: AbilityDependentValue<number>);
|
|
14
|
+
onUnitTargetImpact(caster: Unit, target: Unit): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____ability = require("engine.behaviour.ability")
|
|
6
|
+
local AbilityBehavior = ____ability.AbilityBehavior
|
|
7
|
+
____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
|
|
8
|
+
local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
|
|
9
|
+
RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
|
|
10
|
+
__TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
|
|
11
|
+
function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
|
|
12
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
13
|
+
self.mana = mana
|
|
14
|
+
end
|
|
15
|
+
function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
|
|
16
|
+
caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
|
|
17
|
+
end
|
|
18
|
+
____exports.RestoreManaAbilityBehavior = __TS__Class()
|
|
19
|
+
local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
|
|
20
|
+
RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
|
|
21
|
+
__TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
|
|
22
|
+
function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
|
|
23
|
+
AbilityBehavior.prototype.____constructor(self, ability)
|
|
24
|
+
self.mana = mana
|
|
25
|
+
end
|
|
26
|
+
function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
|
|
27
|
+
target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
|
|
28
|
+
end
|
|
29
|
+
return ____exports
|
|
@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
|
|
|
9
9
|
import { EffectParameters } from "../../core/types/effect";
|
|
10
10
|
import { AbilityDependentValue } from "../object-field/ability";
|
|
11
11
|
export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
|
|
12
|
-
export declare abstract class AbilityBehavior<
|
|
12
|
+
export declare abstract class AbilityBehavior<Parameters extends {
|
|
13
|
+
periodicActionParameters?: any[];
|
|
14
|
+
missileParameters?: any[];
|
|
15
|
+
} = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
|
|
13
16
|
constructor(ability: Ability);
|
|
14
17
|
get ability(): Ability;
|
|
15
18
|
protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
|
|
16
19
|
protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
17
20
|
protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
|
18
21
|
protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
|
|
22
|
+
private static MissileLaunchConfig;
|
|
23
|
+
private get missileLaunchConfig();
|
|
24
|
+
protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
|
|
25
|
+
onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
|
|
19
26
|
onUnitGainAbility(_unit: Unit): void;
|
|
20
27
|
onUnitLoseAbility(_unit: Unit): void;
|
|
21
28
|
onCastingStart(caster: Unit): void;
|
|
@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
|
|
|
15
15
|
local ____ability = require("engine.standard.fields.ability")
|
|
16
16
|
local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
17
17
|
local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
18
|
+
local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
|
|
19
|
+
local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
20
|
+
local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
|
|
18
21
|
local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
|
|
19
22
|
local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
|
20
23
|
local ____ability = require("engine.object-field.ability")
|
|
21
24
|
local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
|
|
22
25
|
local ____timer = require("core.types.timer")
|
|
23
26
|
local Timer = ____timer.Timer
|
|
27
|
+
local ____missile = require("core.types.missile")
|
|
28
|
+
local Missile = ____missile.Missile
|
|
24
29
|
local createBehaviorFunctionsByAbilityTypeId = {}
|
|
30
|
+
local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
|
|
31
|
+
if success then
|
|
32
|
+
abilityBehavior:onMissileArrival(...)
|
|
33
|
+
end
|
|
34
|
+
end
|
|
35
|
+
local ____class_0 = __TS__Class()
|
|
36
|
+
____class_0.name = ""
|
|
37
|
+
function ____class_0.prototype.____constructor(self, abilityBehavior)
|
|
38
|
+
self.abilityBehavior = abilityBehavior
|
|
39
|
+
end
|
|
40
|
+
__TS__SetDescriptor(
|
|
41
|
+
____class_0.prototype,
|
|
42
|
+
"art",
|
|
43
|
+
{get = function(self)
|
|
44
|
+
return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
|
|
45
|
+
end},
|
|
46
|
+
true
|
|
47
|
+
)
|
|
48
|
+
__TS__SetDescriptor(
|
|
49
|
+
____class_0.prototype,
|
|
50
|
+
"arc",
|
|
51
|
+
{get = function(self)
|
|
52
|
+
return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
|
|
53
|
+
end},
|
|
54
|
+
true
|
|
55
|
+
)
|
|
56
|
+
__TS__SetDescriptor(
|
|
57
|
+
____class_0.prototype,
|
|
58
|
+
"speed",
|
|
59
|
+
{get = function(self)
|
|
60
|
+
return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
|
|
61
|
+
end},
|
|
62
|
+
true
|
|
63
|
+
)
|
|
25
64
|
____exports.AbilityBehavior = __TS__Class()
|
|
26
65
|
local AbilityBehavior = ____exports.AbilityBehavior
|
|
27
66
|
AbilityBehavior.name = "AbilityBehavior"
|
|
@@ -65,6 +104,18 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
|
|
|
65
104
|
)
|
|
66
105
|
end
|
|
67
106
|
end
|
|
107
|
+
function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
|
|
108
|
+
Missile:launch(
|
|
109
|
+
self.missileLaunchConfig,
|
|
110
|
+
source,
|
|
111
|
+
target,
|
|
112
|
+
invokeOnMissileArrival,
|
|
113
|
+
self,
|
|
114
|
+
...
|
|
115
|
+
)
|
|
116
|
+
end
|
|
117
|
+
function AbilityBehavior.prototype.onMissileArrival(self, ...)
|
|
118
|
+
end
|
|
68
119
|
function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
|
|
69
120
|
end
|
|
70
121
|
function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
|
|
@@ -127,6 +178,17 @@ __TS__SetDescriptor(
|
|
|
127
178
|
return self.object
|
|
128
179
|
end},
|
|
129
180
|
true
|
|
181
|
+
)
|
|
182
|
+
AbilityBehavior.MissileLaunchConfig = ____class_0
|
|
183
|
+
__TS__SetDescriptor(
|
|
184
|
+
AbilityBehavior.prototype,
|
|
185
|
+
"missileLaunchConfig",
|
|
186
|
+
{get = function(self)
|
|
187
|
+
local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
|
|
188
|
+
rawset(self, "missileLaunchConfig", missileLaunchConfig)
|
|
189
|
+
return missileLaunchConfig
|
|
190
|
+
end},
|
|
191
|
+
true
|
|
130
192
|
);
|
|
131
193
|
(function(self)
|
|
132
194
|
local function createUnitEventListener(key)
|
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
import { Behavior } from "../behavior";
|
|
3
3
|
import { Ability } from "../internal/ability";
|
|
4
4
|
import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
|
|
5
|
+
import "../internal/unit+ability";
|
|
5
6
|
import "../internal/unit-missile-launch";
|
|
6
7
|
export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
|
|
7
8
|
export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
|
|
@@ -13,8 +14,8 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
|
|
|
13
14
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
14
15
|
onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
|
|
15
16
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
16
|
-
|
|
17
|
-
|
|
17
|
+
onAbilityGained(ability: Ability): void;
|
|
18
|
+
onAbilityLost(ability: Ability): void;
|
|
18
19
|
onKill(target: Unit): void;
|
|
19
20
|
onDeath(source: Unit | undefined): void;
|
|
20
21
|
}
|