warplab 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +163 -0
- package/dist-server/cli.js +1276 -0
- package/dist-server/mcp.js +1600 -0
- package/package.json +49 -0
- package/src/core/catalog.ts +134 -0
- package/src/core/export.ts +454 -0
- package/src/core/geodesic.ts +223 -0
- package/src/core/index.ts +53 -0
- package/src/core/multi-messenger.ts +77 -0
- package/src/core/noise-curve.ts +162 -0
- package/src/core/qnm.ts +97 -0
- package/src/core/types.ts +86 -0
- package/src/core/vec3.ts +65 -0
- package/src/core/waveform.ts +156 -0
package/LICENSE
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
MIT License
|
|
2
|
+
|
|
3
|
+
Copyright (c) 2026 Daniel Canton
|
|
4
|
+
|
|
5
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
+
in the Software without restriction, including without limitation the rights
|
|
8
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
+
furnished to do so, subject to the following conditions:
|
|
11
|
+
|
|
12
|
+
The above copyright notice and this permission notice shall be included in all
|
|
13
|
+
copies or substantial portions of the Software.
|
|
14
|
+
|
|
15
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
+
SOFTWARE.
|
package/README.md
ADDED
|
@@ -0,0 +1,163 @@
|
|
|
1
|
+
# WarpLab
|
|
2
|
+
|
|
3
|
+
**Feel spacetime bend.**
|
|
4
|
+
|
|
5
|
+
An interactive gravitational wave visualizer built with Three.js and WebGL. Every event shown is real — detected by [LIGO](https://www.ligo.caltech.edu/), [Virgo](https://www.virgo-gw.eu/), and [KAGRA](https://gwcenter.icrr.u-tokyo.ac.jp/en/).
|
|
6
|
+
|
|
7
|
+
**[Try it live at warplab.app](https://warplab.app)**
|
|
8
|
+
|
|
9
|
+
## What is this?
|
|
10
|
+
|
|
11
|
+
WarpLab lets you explore gravitational wave events — the ripples in spacetime produced when black holes and neutron stars collide. Four interactive scenes cover different aspects of gravitational physics:
|
|
12
|
+
|
|
13
|
+
- **Merger** — watch real binary mergers on a deforming spacetime grid with audio sonification
|
|
14
|
+
- **Sandbox** — build your own binary system, tweak masses and spins, and trigger a custom merger
|
|
15
|
+
- **Black Hole** — orbit a ray-traced Schwarzschild black hole with accretion disk and AR mode
|
|
16
|
+
- **N-Body** — gravitational simulator with presets, collision detection, and orbit trails
|
|
17
|
+
|
|
18
|
+
## Features
|
|
19
|
+
|
|
20
|
+
### Merger scene
|
|
21
|
+
- 90+ real events from GWTC-1, GWTC-2, GWTC-2.1, and GWTC-3 catalogs
|
|
22
|
+
- Real-time spacetime deformation with custom GLSL vertex shaders
|
|
23
|
+
- Audio sonification mapping gravitational wave frequency to sound
|
|
24
|
+
- 3D universe map showing all events at cosmological distances
|
|
25
|
+
- Guided tours ("Greatest Hits", "Record Breakers", "Neutron Stars")
|
|
26
|
+
- Event filtering (BBH / BNS / NSBH), sorting, and search
|
|
27
|
+
- URL deep links (`?event=GW150914&mode=researcher`)
|
|
28
|
+
|
|
29
|
+
### Black hole scene
|
|
30
|
+
- Full-screen ray-marched Schwarzschild black hole
|
|
31
|
+
- Togglable accretion disk and AR camera mode
|
|
32
|
+
- Independent orbit camera with smooth interpolation
|
|
33
|
+
- **VR passthrough (Quest 3)** — black hole floats in your real room via mixed reality
|
|
34
|
+
- Two-tier architecture: Tier 1 (dark void + Einstein ring glow over passthrough), Tier 2 (gravitational lensing of camera feed — activates automatically when WebXR camera-access ships)
|
|
35
|
+
- Grab & drag to reposition the black hole with controllers or hand tracking
|
|
36
|
+
- Localized 2m sphere with early ray termination for Quest 3 performance
|
|
37
|
+
|
|
38
|
+
### Sandbox & N-Body
|
|
39
|
+
- Custom binary parameters with live waveform preview
|
|
40
|
+
- N-body gravitational simulator with presets and placement tools
|
|
41
|
+
- Orbit trails, reference grid, and collision physics
|
|
42
|
+
|
|
43
|
+
### Three view modes
|
|
44
|
+
- **Explorer** — clean, minimal interface for casual browsing
|
|
45
|
+
- **Student** — parameter labels, KaTeX-rendered physics equations, and pedagogical detail
|
|
46
|
+
- **Researcher** — full data with 90% confidence intervals, computed equation values, and data export
|
|
47
|
+
|
|
48
|
+
### Export (researcher mode)
|
|
49
|
+
Downloads a ZIP bundle containing:
|
|
50
|
+
- `parameters.json` / `parameters.csv` — full event data with uncertainties
|
|
51
|
+
- `waveform_template.csv` — synthetic IMRPhenom waveform arrays
|
|
52
|
+
- `notebook.ipynb` — Jupyter notebook that fetches real strain from GWOSC
|
|
53
|
+
- `CITATION.bib` — BibTeX for GWOSC, catalog paper, and WarpLab
|
|
54
|
+
|
|
55
|
+
### Platform support
|
|
56
|
+
- WebXR / VR ready (Merger, Sandbox, Black Hole, N-Body scenes)
|
|
57
|
+
- Quest 3 mixed reality passthrough (Black Hole scene)
|
|
58
|
+
- Embeddable via iframe (`?embed=true`)
|
|
59
|
+
- Responsive mobile layout
|
|
60
|
+
- First-visit onboarding hints
|
|
61
|
+
- PWA with offline support
|
|
62
|
+
|
|
63
|
+
## Keyboard shortcuts
|
|
64
|
+
|
|
65
|
+
| Key | Action |
|
|
66
|
+
|-----|--------|
|
|
67
|
+
| `Space` | Play / Pause |
|
|
68
|
+
| `S` | Cycle playback speed |
|
|
69
|
+
| `M` | Toggle universe map |
|
|
70
|
+
| `H` | Toggle help overlay |
|
|
71
|
+
| `P` | Take screenshot |
|
|
72
|
+
| `/` | Focus search input |
|
|
73
|
+
| `Esc` | Close overlay |
|
|
74
|
+
|
|
75
|
+
## Tech stack
|
|
76
|
+
|
|
77
|
+
- **Three.js** — 3D rendering, orbit controls, universe map
|
|
78
|
+
- **Custom GLSL** — spacetime grid deformation, black hole ray marching
|
|
79
|
+
- **Web Audio API** — real-time chirp synthesis
|
|
80
|
+
- **KaTeX** — LaTeX equation rendering (lazy-loaded)
|
|
81
|
+
- **postprocessing** — bloom and ACES tone mapping
|
|
82
|
+
- **React** — landing page only (Vite multi-page app)
|
|
83
|
+
- **Tailwind CSS v4** — landing page styling
|
|
84
|
+
- **TypeScript** — end to end
|
|
85
|
+
- **Vite** — build tooling, code splitting, PWA plugin
|
|
86
|
+
|
|
87
|
+
## Project structure
|
|
88
|
+
|
|
89
|
+
```
|
|
90
|
+
src/
|
|
91
|
+
├── main.ts # App entry — renderer, controls, UI, render loop
|
|
92
|
+
├── landing.tsx # React landing page
|
|
93
|
+
├── lib/
|
|
94
|
+
│ ├── waveform.ts # GWOSC API client, waveform generation
|
|
95
|
+
│ ├── waveform-generator.ts # IMRPhenom waveform synthesis
|
|
96
|
+
│ ├── binary.ts # Binary orbit system (inspiral + merger)
|
|
97
|
+
│ ├── audio.ts # Gravitational wave sonification
|
|
98
|
+
│ ├── universe-map.ts # 3D event scatter plot
|
|
99
|
+
│ ├── view-mode.ts # Explorer / Student / Researcher system
|
|
100
|
+
│ ├── equations.ts # Lazy KaTeX loader + equation DOM builder
|
|
101
|
+
│ ├── equation-data.ts # Physics equation definitions per scene
|
|
102
|
+
│ ├── export.ts # ZIP export (JSON, CSV, notebook, BibTeX)
|
|
103
|
+
│ ├── SceneManager.ts # Scene lifecycle + tab switching
|
|
104
|
+
│ └── tours.ts # Guided tour sequences
|
|
105
|
+
├── scenes/
|
|
106
|
+
│ ├── merger/MergerScene.ts # Binary merger visualization
|
|
107
|
+
│ ├── sandbox/SandboxPanel.ts # Custom binary parameter panel
|
|
108
|
+
│ ├── blackhole/BlackHoleScene.ts # Ray-traced black hole
|
|
109
|
+
│ └── nbody/NBodyScene.ts # N-body gravitational simulator
|
|
110
|
+
├── shaders/
|
|
111
|
+
│ ├── spacetime.vert.glsl # Grid deformation from binary masses
|
|
112
|
+
│ ├── spacetime.frag.glsl # Grid lines, glow, distance fade
|
|
113
|
+
│ ├── blackhole.vert.glsl # Fullscreen quad vertex shader
|
|
114
|
+
│ ├── blackhole.frag.glsl # Schwarzschild ray marching
|
|
115
|
+
│ ├── blackhole-vr.vert.glsl # VR stereo vertex shader (per-eye parallax)
|
|
116
|
+
│ └── blackhole-vr.frag.glsl # VR ray marching + passthrough lensing
|
|
117
|
+
└── components/ # React components (landing page)
|
|
118
|
+
├── SplashCursor.tsx
|
|
119
|
+
├── DecryptedText.tsx
|
|
120
|
+
└── GlassCTA.tsx
|
|
121
|
+
```
|
|
122
|
+
|
|
123
|
+
## Getting started
|
|
124
|
+
|
|
125
|
+
```bash
|
|
126
|
+
git clone https://github.com/danielcanton/warplab.git
|
|
127
|
+
cd warplab
|
|
128
|
+
npm install
|
|
129
|
+
npm run dev # Dev server at localhost:5173
|
|
130
|
+
npm run build # Production build to dist/
|
|
131
|
+
```
|
|
132
|
+
|
|
133
|
+
## URL parameters
|
|
134
|
+
|
|
135
|
+
| Parameter | Values | Default |
|
|
136
|
+
|-----------|--------|---------|
|
|
137
|
+
| `scene` | `merger`, `sandbox`, `blackhole`, `nbody` | `merger` |
|
|
138
|
+
| `mode` | `explorer`, `student`, `researcher` | `explorer` |
|
|
139
|
+
| `embed` | `true` | `false` |
|
|
140
|
+
| `event` | any event name (e.g. `GW150914`) | first by SNR |
|
|
141
|
+
|
|
142
|
+
## Data source
|
|
143
|
+
|
|
144
|
+
All event data is fetched live from the [Gravitational Wave Open Science Center (GWOSC)](https://gwosc.org/) API. The waveforms are synthetic IMRPhenom approximations based on detected parameters — not raw detector strain.
|
|
145
|
+
|
|
146
|
+
## Contributing
|
|
147
|
+
|
|
148
|
+
Contributions welcome! Some areas that could use help:
|
|
149
|
+
|
|
150
|
+
- **Tidal deformation** — neutron star matter effects during BNS mergers
|
|
151
|
+
- **Accessibility** — screen reader support, keyboard navigation improvements
|
|
152
|
+
- **Mobile UX** — touch gesture refinements, responsive panel layouts
|
|
153
|
+
- **New scenes** — pulsar timing arrays, cosmic web structure
|
|
154
|
+
|
|
155
|
+
Open an issue or submit a PR.
|
|
156
|
+
|
|
157
|
+
## License
|
|
158
|
+
|
|
159
|
+
MIT
|
|
160
|
+
|
|
161
|
+
## Author
|
|
162
|
+
|
|
163
|
+
**Daniel Canton** — [dancanton.com](https://dancanton.com) · [X](https://x.com/coco_canton) · [LinkedIn](https://www.linkedin.com/in/danielcantonarg/)
|