warhammer-oracle 0.2.72 → 0.2.74
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/crusade-11e.js +1 -1
- package/dist/data/detachments-11e.js +1 -1
- package/dist/data/detachments.js +1 -1
- package/dist/data/enhancements-11e.js +1 -1
- package/dist/data/enhancements.js +1 -1
- package/dist/data/kill-team-operatives.d.ts.map +1 -1
- package/dist/data/kill-team-operatives.js +24 -19
- package/dist/data/kill-team-operatives.js.map +1 -1
- package/dist/data/kill-team-rules.js +1 -1
- package/dist/data/rules-11e.js +1 -1
- package/dist/data/rules.js +1 -1
- package/dist/data/units-11e.d.ts.map +1 -1
- package/dist/data/units-11e.js +2595 -191
- package/dist/data/units-11e.js.map +1 -1
- package/dist/data/units.js +1 -1
- package/package.json +1 -1
package/dist/data/crusade-11e.js
CHANGED
package/dist/data/detachments.js
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"kill-team-operatives.d.ts","sourceRoot":"","sources":["../../src/data/kill-team-operatives.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,eAAO,MAAM,oBAAoB,EAAE,iBAAiB,
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{"version":3,"file":"kill-team-operatives.d.ts","sourceRoot":"","sources":["../../src/data/kill-team-operatives.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,eAAO,MAAM,oBAAoB,EAAE,iBAAiB,EA412BnD,CAAC"}
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// Auto-generated by scripts/fetch-data.ts — do not edit manually
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// Generated: 2026-09-
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// Generated: 2026-09-04T10:15:18.351Z
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// Source: https://github.com/BSData/wh40k-killteam
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export const KILL_TEAM_OPERATIVES = [
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{
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@@ -654,7 +654,7 @@ export const KILL_TEAM_OPERATIVES = [
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{
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"name": "Servo-arc claw",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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658
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"damage": "3/4",
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"weaponRules": "Severe, Shock",
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"type": "melee"
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@@ -3196,7 +3196,7 @@ export const KILL_TEAM_OPERATIVES = [
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"abilities": [
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{
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"name": "Obelisk Node Control",
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"description": "Whenever this operative would perform a mission action (excluding **Retrieve**, Approved Ops 2025), if it requires this operative to control and objective marker, you can instead determine control from one of your **OBELISK NODE** markers (see Obelisk Node Matrix faction rule). Whenever this operative would perform the **Operate Hatch** action, you can open or close a hatchway thats access point is within 1\" of one of your **OBELISK NODE** markers instead. Note that you must still fulfil the **Operate Hatch** action's conditions."
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"description": "Whenever this operative would perform a mission action (excluding **Pick up Marker** or **Retrieve**, Approved Ops 2025), if it requires this operative to control and objective marker, you can instead determine control from one of your **OBELISK NODE** markers (see Obelisk Node Matrix faction rule). Whenever this operative would perform the **Operate Hatch** action, you can open or close a hatchway thats access point is within 1\" of one of your **OBELISK NODE** markers instead. Note that you must still fulfil the **Operate Hatch** action's conditions."
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}
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],
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"uniqueActions": [],
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@@ -7704,7 +7704,7 @@ export const KILL_TEAM_OPERATIVES = [
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{
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"name": "Vicious claws",
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"attacks": "4",
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"hit": "
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"hit": "4+",
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"damage": "4/6",
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"weaponRules": "Ceaseless, Tactual Hunter*",
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"type": "melee"
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@@ -8489,7 +8489,7 @@ export const KILL_TEAM_OPERATIVES = [
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"abilities": [
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{
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"name": "Obsessive Bloodlust",
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"description": "Once
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"description": "Once per turning point, when an operative with this rule ends the **Fight** action, if it's no longer within control range of enemy operatives, you can use this rule. If you do, it can immediately perform a free **Charge** action (even if it's already performed the **Charge** action during that activation), but cannot move more than 2\" during that action. Doing so doesn't prevent it from performing the **Charge**, **Dash** or **Reposition** action afterwards during that activation."
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}
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],
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"uniqueActions": [],
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@@ -8557,7 +8557,7 @@ export const KILL_TEAM_OPERATIVES = [
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"attacks": "4",
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"hit": "3+",
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"damage": "4/5",
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"weaponRules": "Range 8\", Stun, Drag
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"weaponRules": "Range 8\", Piercing Crits 1, Stun, Drag*",
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"type": "ranged"
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},
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{
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@@ -9807,7 +9807,7 @@ export const KILL_TEAM_OPERATIVES = [
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"name": "Bolt shotgun (long range)",
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"attacks": "4",
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"hit": "5+",
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"damage": "2/
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"damage": "2/3",
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"weaponRules": "-",
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"type": "ranged"
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},
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@@ -10203,7 +10203,7 @@ export const KILL_TEAM_OPERATIVES = [
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"name": "Bolt shotgun (long range)",
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"attacks": "4",
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"hit": "5+",
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"damage": "2/
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"damage": "2/3",
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"weaponRules": "-",
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"type": "ranged"
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},
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@@ -12053,7 +12053,7 @@ export const KILL_TEAM_OPERATIVES = [
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"abilities": [
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{
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"name": "Inquisitorial Tomes",
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"description": "STRATEGIC GAMBIT
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"description": "STRATEGIC GAMBIT if this operative is in the killzone. Select one of the following INQUISITORIAL TOME rules for this operative to have, and one for a friendly INQUISITORIAL AGENT TOME-SKULL operative to have (they cannot be the same, and ignore the rule you didn’t select for each operative): \n- **Denunciation**: Whenever a friendly INQUISITORIAL AGENT operative is shooting against, fighting against or retaliating against an enemy operative within 2\" of friendly operatives with this rule, add 1 to the Atk stat of that friendly operative’s weapons.\n\n- **Sanctification**: Whenever an enemy operative is shooting against, fighting against or retaliating against a friendly INQUISITORIAL AGENT operative within 2\" of friendly operatives with this rule, subtract 1 from the Atk stat of that enemy operative’s weapons."
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}
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],
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"uniqueActions": [],
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@@ -22915,7 +22915,7 @@ export const KILL_TEAM_OPERATIVES = [
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"apl": "3",
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"movement": "7\"",
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"save": "5+",
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"wounds": "
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"wounds": "19"
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},
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"weapons": [
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{
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"apl": "3",
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"movement": "7\"",
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"save": "5+",
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"wounds": "
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"wounds": "18"
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},
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"weapons": [
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},
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{
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"name": "Dynamic",
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"description": "Whenever this operative performs the **Fight** or **Shoot** action, it can immediately perform a free **Dash** action afterwards. It can do so even if it performed the **Charge** action during this activation
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"description": "Whenever this operative performs the **Fight** or **Shoot** action, it can immediately perform a free **Dash** action afterwards. It can do so even if it performed the **Charge** action during this activation."
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}
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],
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"uniqueActions": [],
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"abilities": [
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{
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"name": "Communion Helm",
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"description": "Once during each of this operative's activations, you can
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"description": "Once during each of this operative's activations, you can do one of the following:\n- Spend 1 Communion point for free.\n- Spend 1 Communion point and select one friendly VESPID STINGWING operative within 3\" of this operative. That other friendly operative can immediately perform a free 1AP mission action (you must still spend a Communion point for it to perform that action as normal, and this cannot be ignored using the Convergence Stimulant equipment)."
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},
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{
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"name": "Commune",
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"weapons": [
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{
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"name": "Fangs",
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"attacks": "
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"attacks": "4",
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"hit": "3+",
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"damage": "4/5",
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"weaponRules": "Rending",
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"attacks": "4",
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"hit": "3+",
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"damage": "4/5",
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"weaponRules": "Range
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"type": "
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"weaponRules": "Range 8\", Piercing Crits 1",
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"type": "ranged"
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},
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{
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"name": "Combat blade",
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},
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{
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"name": "Jaws of the World Wolf",
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"attacks": "
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"attacks": "4",
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"hit": "3+",
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"damage": "3/5",
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"weaponRules": "PSYCHIC, Blast 2\", Severe",
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"type": "melee"
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}
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],
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"abilities": [
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"abilities": [
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{
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"name": "Cast the Runes",
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"description": "After selecting this operative, before the battle, roll three D6 and put them to one side. For each result of 1-4, you can use the Command Re-roll firefight ploy for OCP once during the turning point that matches the result. If one or more results are 5-6, you gain 1CP. For example, if you roll 2, 2 and 5, you gain 1CP and twice during the second turning point you can use Command Re-roll for 0CP."
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}
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],
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"uniqueActions": [],
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"gameSystem": "wh40k-killteam"
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},
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},
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{
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"name": "Homing Beacon",
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"description": "This operative is carrying a Homing Beacon marker. Operatives (excluding DRONE) can perform the **Pick Up Marker** action on that marker. The first time an enemy operative performs the **Pick Up Marker** action on your Homing Beacon marker, discard that marker (remove it from the battle).\n\n\nIn the Ready step of each Strategy phase, when you gain CP, if you Homing Beacon marker is in the killzone, roll one D6
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"description": "This operative is carrying a Homing Beacon marker. Operatives (excluding DRONE) can perform the **Pick Up Marker** action on that marker. The first time an enemy operative performs the **Pick Up Marker** action on your Homing Beacon marker, discard that marker (remove it from the battle).\n\n\nIn the Ready step of each Strategy phase, when you gain CP, if you Homing Beacon marker is placed in the killzone, roll one D6, adding 1 to the result for each objective marker your Homing Beacon marker is within 6\" of. If the result is 5+, you gain 1CP."
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}
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],
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"uniqueActions": [],
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