warhammer-oracle 0.2.61 → 0.2.63
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/crusade-11e.js +1 -1
- package/dist/data/detachments-11e.js +1 -1
- package/dist/data/detachments.js +1 -1
- package/dist/data/enhancements-11e.js +1 -1
- package/dist/data/enhancements.js +1 -1
- package/dist/data/kill-team-operatives.js +1 -1
- package/dist/data/kill-team-rules.js +1 -1
- package/dist/data/rules-11e.js +1 -1
- package/dist/data/rules.js +1 -1
- package/dist/data/units-11e.d.ts.map +1 -1
- package/dist/data/units-11e.js +29 -97
- package/dist/data/units-11e.js.map +1 -1
- package/dist/data/units.js +1 -1
- package/package.json +1 -1
package/dist/data/crusade-11e.js
CHANGED
package/dist/data/detachments.js
CHANGED
package/dist/data/rules-11e.js
CHANGED
package/dist/data/rules.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,
|
|
1
|
+
{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,EA6so+B3B,CAAC"}
|
package/dist/data/units-11e.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
// Auto-generated by scripts/fetch-data.ts — do not edit manually
|
|
2
|
-
// Generated: 2026-08-
|
|
2
|
+
// Generated: 2026-08-24T06:36:54.319Z
|
|
3
3
|
// Source: https://github.com/BSData/wh40k-11e
|
|
4
4
|
export const UNITS_11E = [
|
|
5
5
|
{
|
|
@@ -453957,12 +453957,12 @@ export const UNITS_11E = [
|
|
|
453957
453957
|
"description": "While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1."
|
|
453958
453958
|
},
|
|
453959
453959
|
{
|
|
453960
|
-
"name": "
|
|
453961
|
-
"description": "This model can be attached to the following units:\n\n■ Assault Squad with Jump Packs\n■ Vanguard Veteran Squad with Jump packs\n■ Assault Intercessors with Jump Packs\n
|
|
453960
|
+
"name": "Support",
|
|
453961
|
+
"description": "This model can be attached to the following units:\n\n■ Assault Squad with Jump Packs\n■ Vanguard Veteran Squad with Jump packs\n■ Assault Intercessors with Jump Packs\n"
|
|
453962
453962
|
},
|
|
453963
453963
|
{
|
|
453964
|
-
"name": "
|
|
453965
|
-
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.
|
|
453964
|
+
"name": "Support",
|
|
453965
|
+
"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
|
|
453966
453966
|
},
|
|
453967
453967
|
{
|
|
453968
453968
|
"name": "Oath of Moment",
|
|
@@ -456957,12 +456957,12 @@ export const UNITS_11E = [
|
|
|
456957
456957
|
"description": "While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1."
|
|
456958
456958
|
},
|
|
456959
456959
|
{
|
|
456960
|
-
"name": "
|
|
456961
|
-
"description": "This model can be attached to the following units:\n\n■ Assault Squad with Jump Packs\n■ Vanguard Veteran Squad with Jump packs\n■ Assault Intercessors with Jump Packs\n
|
|
456960
|
+
"name": "Support",
|
|
456961
|
+
"description": "This model can be attached to the following units:\n\n■ Assault Squad with Jump Packs\n■ Vanguard Veteran Squad with Jump packs\n■ Assault Intercessors with Jump Packs\n"
|
|
456962
456962
|
},
|
|
456963
456963
|
{
|
|
456964
|
-
"name": "
|
|
456965
|
-
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.
|
|
456964
|
+
"name": "Support",
|
|
456965
|
+
"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
|
|
456966
456966
|
},
|
|
456967
456967
|
{
|
|
456968
456968
|
"name": "Oath of Moment",
|
|
@@ -497423,10 +497423,6 @@ export const UNITS_11E = [
|
|
|
497423
497423
|
"name": "Watcher in the Dark",
|
|
497424
497424
|
"description": "Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds."
|
|
497425
497425
|
},
|
|
497426
|
-
{
|
|
497427
|
-
"name": "Invulnerable Save",
|
|
497428
|
-
"description": "4+"
|
|
497429
|
-
},
|
|
497430
497426
|
{
|
|
497431
497427
|
"name": "Astartes Banner",
|
|
497432
497428
|
"description": "While this unit contains an Ancient, add 1 to the Objective Control characteristic of its models."
|
|
@@ -499970,10 +499966,6 @@ export const UNITS_11E = [
|
|
|
499970
499966
|
"name": "Watcher in the Dark",
|
|
499971
499967
|
"description": "Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds."
|
|
499972
499968
|
},
|
|
499973
|
-
{
|
|
499974
|
-
"name": "Invulnerable Save",
|
|
499975
|
-
"description": "4+"
|
|
499976
|
-
},
|
|
499977
499969
|
{
|
|
499978
499970
|
"name": "Astartes Banner",
|
|
499979
499971
|
"description": "While this unit contains an Ancient, add 1 to the Objective Control characteristic of its models."
|
|
@@ -536831,10 +536823,6 @@ export const UNITS_11E = [
|
|
|
536831
536823
|
"name": "Teleport Homer",
|
|
536832
536824
|
"description": "At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3\" of that token and not within 9\" of any enemy models. That token is then removed."
|
|
536833
536825
|
},
|
|
536834
|
-
{
|
|
536835
|
-
"name": "Invulnerable Save",
|
|
536836
|
-
"description": "Models in this unit have a 4+ invulnerable save."
|
|
536837
|
-
},
|
|
536838
536826
|
{
|
|
536839
536827
|
"name": "Attached Unit",
|
|
536840
536828
|
"description": "If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead."
|
|
@@ -539114,10 +539102,6 @@ export const UNITS_11E = [
|
|
|
539114
539102
|
"name": "Teleport Homer",
|
|
539115
539103
|
"description": "At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3\" of that token and not within 9\" of any enemy models. That token is then removed."
|
|
539116
539104
|
},
|
|
539117
|
-
{
|
|
539118
|
-
"name": "Invulnerable Save",
|
|
539119
|
-
"description": "Models in this unit have a 4+ invulnerable save."
|
|
539120
|
-
},
|
|
539121
539105
|
{
|
|
539122
539106
|
"name": "Attached Unit",
|
|
539123
539107
|
"description": "If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead."
|
|
@@ -813751,7 +813735,7 @@ export const UNITS_11E = [
|
|
|
813751
813735
|
},
|
|
813752
813736
|
{
|
|
813753
813737
|
"name": "Guile of the Wolf (Aura)",
|
|
813754
|
-
"description": "
|
|
813738
|
+
"description": "Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP."
|
|
813755
813739
|
},
|
|
813756
813740
|
{
|
|
813757
813741
|
"name": "Embarking within Transports",
|
|
@@ -816034,7 +816018,7 @@ export const UNITS_11E = [
|
|
|
816034
816018
|
"description": "If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:\n■ You can reroll the Hit roll\n■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well."
|
|
816035
816019
|
}
|
|
816036
816020
|
],
|
|
816037
|
-
"points":
|
|
816021
|
+
"points": 95,
|
|
816038
816022
|
"unitSize": {
|
|
816039
816023
|
"min": 1,
|
|
816040
816024
|
"max": 1
|
|
@@ -818972,10 +818956,6 @@ export const UNITS_11E = [
|
|
|
818972
818956
|
"name": "Oath of Moment",
|
|
818973
818957
|
"description": "If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:\n■ You can reroll the Hit roll\n■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well."
|
|
818974
818958
|
},
|
|
818975
|
-
{
|
|
818976
|
-
"name": "Invulnerable Save",
|
|
818977
|
-
"description": "4+"
|
|
818978
|
-
},
|
|
818979
818959
|
{
|
|
818980
818960
|
"name": "Litany of Hate",
|
|
818981
818961
|
"description": "While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll."
|
|
@@ -819127,7 +819107,8 @@ export const UNITS_11E = [
|
|
|
819127
819107
|
"keywords": [
|
|
819128
819108
|
"Infantry",
|
|
819129
819109
|
"Adeptus Astartes",
|
|
819130
|
-
"Space Wolves"
|
|
819110
|
+
"Space Wolves",
|
|
819111
|
+
"Wolf Guard Headtakers"
|
|
819131
819112
|
],
|
|
819132
819113
|
"profiles": [
|
|
819133
819114
|
{
|
|
@@ -819728,7 +819709,7 @@ export const UNITS_11E = [
|
|
|
819728
819709
|
},
|
|
819729
819710
|
{
|
|
819730
819711
|
"name": "Guile of the Wolf (Aura)",
|
|
819731
|
-
"description": "
|
|
819712
|
+
"description": "Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP."
|
|
819732
819713
|
},
|
|
819733
819714
|
{
|
|
819734
819715
|
"name": "Embarking within Transports",
|
|
@@ -822011,7 +821992,7 @@ export const UNITS_11E = [
|
|
|
822011
821992
|
"description": "If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:\n■ You can reroll the Hit roll\n■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well."
|
|
822012
821993
|
}
|
|
822013
821994
|
],
|
|
822014
|
-
"points":
|
|
821995
|
+
"points": 95,
|
|
822015
821996
|
"unitSize": {
|
|
822016
821997
|
"min": 1,
|
|
822017
821998
|
"max": 1
|
|
@@ -824878,7 +824859,8 @@ export const UNITS_11E = [
|
|
|
824878
824859
|
"keywords": [
|
|
824879
824860
|
"Infantry",
|
|
824880
824861
|
"Adeptus Astartes",
|
|
824881
|
-
"Space Wolves"
|
|
824862
|
+
"Space Wolves",
|
|
824863
|
+
"Wolf Guard Headtakers"
|
|
824882
824864
|
],
|
|
824883
824865
|
"profiles": [
|
|
824884
824866
|
{
|
|
@@ -825034,10 +825016,6 @@ export const UNITS_11E = [
|
|
|
825034
825016
|
"name": "Oath of Moment",
|
|
825035
825017
|
"description": "If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:\n■ You can reroll the Hit roll\n■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well."
|
|
825036
825018
|
},
|
|
825037
|
-
{
|
|
825038
|
-
"name": "Invulnerable Save",
|
|
825039
|
-
"description": "4+"
|
|
825040
|
-
},
|
|
825041
825019
|
{
|
|
825042
825020
|
"name": "Litany of Hate",
|
|
825043
825021
|
"description": "While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll."
|
|
@@ -861752,10 +861730,6 @@ export const UNITS_11E = [
|
|
|
861752
861730
|
{
|
|
861753
861731
|
"name": "Oath of Moment",
|
|
861754
861732
|
"description": "If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:\n■ You can reroll the Hit roll\n■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well."
|
|
861755
|
-
},
|
|
861756
|
-
{
|
|
861757
|
-
"name": "Invulnerable Save",
|
|
861758
|
-
"description": "4+"
|
|
861759
861733
|
}
|
|
861760
861734
|
],
|
|
861761
861735
|
"points": 80,
|
|
@@ -862660,7 +862634,8 @@ export const UNITS_11E = [
|
|
|
862660
862634
|
"Imperium",
|
|
862661
862635
|
"Tacticus",
|
|
862662
862636
|
"Ultramarines",
|
|
862663
|
-
"Victrix Honour Guard"
|
|
862637
|
+
"Victrix Honour Guard",
|
|
862638
|
+
"Adeptus Astartes"
|
|
862664
862639
|
],
|
|
862665
862640
|
"profiles": [
|
|
862666
862641
|
{
|
|
@@ -863089,10 +863064,6 @@ export const UNITS_11E = [
|
|
|
863089
863064
|
{
|
|
863090
863065
|
"name": "Oath of Moment",
|
|
863091
863066
|
"description": "If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:\n■ You can reroll the Hit roll\n■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well."
|
|
863092
|
-
},
|
|
863093
|
-
{
|
|
863094
|
-
"name": "Invulnerable Save",
|
|
863095
|
-
"description": "4+"
|
|
863096
863067
|
}
|
|
863097
863068
|
],
|
|
863098
863069
|
"points": 80,
|
|
@@ -863909,7 +863880,8 @@ export const UNITS_11E = [
|
|
|
863909
863880
|
"Imperium",
|
|
863910
863881
|
"Tacticus",
|
|
863911
863882
|
"Ultramarines",
|
|
863912
|
-
"Victrix Honour Guard"
|
|
863883
|
+
"Victrix Honour Guard",
|
|
863884
|
+
"Adeptus Astartes"
|
|
863913
863885
|
],
|
|
863914
863886
|
"profiles": [
|
|
863915
863887
|
{
|
|
@@ -990361,16 +990333,6 @@ export const UNITS_11E = [
|
|
|
990361
990333
|
"damage": "3",
|
|
990362
990334
|
"keywords": []
|
|
990363
990335
|
},
|
|
990364
|
-
{
|
|
990365
|
-
"name": "Pulse carbine",
|
|
990366
|
-
"range": "20\"",
|
|
990367
|
-
"attacks": "2",
|
|
990368
|
-
"ballisticSkill": "4+",
|
|
990369
|
-
"strength": "5",
|
|
990370
|
-
"armourPenetration": "0",
|
|
990371
|
-
"damage": "1",
|
|
990372
|
-
"keywords": []
|
|
990373
|
-
},
|
|
990374
990336
|
{
|
|
990375
990337
|
"name": "➤ Ion rifle - standard",
|
|
990376
990338
|
"range": "30\"",
|
|
@@ -990432,16 +990394,6 @@ export const UNITS_11E = [
|
|
|
990432
990394
|
"Twin-linked"
|
|
990433
990395
|
]
|
|
990434
990396
|
},
|
|
990435
|
-
{
|
|
990436
|
-
"name": "Pulse carbine",
|
|
990437
|
-
"range": "20\"",
|
|
990438
|
-
"attacks": "2",
|
|
990439
|
-
"ballisticSkill": "4+",
|
|
990440
|
-
"strength": "5",
|
|
990441
|
-
"armourPenetration": "0",
|
|
990442
|
-
"damage": "1",
|
|
990443
|
-
"keywords": []
|
|
990444
|
-
},
|
|
990445
990397
|
{
|
|
990446
990398
|
"name": "Drone burst cannon",
|
|
990447
990399
|
"range": "18\"",
|
|
@@ -990478,10 +990430,6 @@ export const UNITS_11E = [
|
|
|
990478
990430
|
"name": "For The Greater Good",
|
|
990479
990431
|
"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
|
|
990480
990432
|
},
|
|
990481
|
-
{
|
|
990482
|
-
"name": "Infiltrators",
|
|
990483
|
-
"description": "During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from your opponent’s deployment zone and all enemy units."
|
|
990484
|
-
},
|
|
990485
990433
|
{
|
|
990486
990434
|
"name": "Ignores Cover",
|
|
990487
990435
|
"description": "Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**)."
|
|
@@ -992327,6 +992275,10 @@ export const UNITS_11E = [
|
|
|
992327
992275
|
{
|
|
992328
992276
|
"name": "Harnessed Alien Instincts",
|
|
992329
992277
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **prey‑marked**:\n- While a unit is **prey‑marked**, that unit has +3\" **detection range**."
|
|
992278
|
+
},
|
|
992279
|
+
{
|
|
992280
|
+
"name": "Pech'ra",
|
|
992281
|
+
"description": "Ranged weapons equipped by the bearer’s unit have the **[IGNORES COVER]** ability."
|
|
992330
992282
|
}
|
|
992331
992283
|
],
|
|
992332
992284
|
"points": 75,
|
|
@@ -999671,16 +999623,6 @@ export const UNITS_11E = [
|
|
|
999671
999623
|
"damage": "3",
|
|
999672
999624
|
"keywords": []
|
|
999673
999625
|
},
|
|
999674
|
-
{
|
|
999675
|
-
"name": "Pulse carbine",
|
|
999676
|
-
"range": "20\"",
|
|
999677
|
-
"attacks": "2",
|
|
999678
|
-
"ballisticSkill": "4+",
|
|
999679
|
-
"strength": "5",
|
|
999680
|
-
"armourPenetration": "0",
|
|
999681
|
-
"damage": "1",
|
|
999682
|
-
"keywords": []
|
|
999683
|
-
},
|
|
999684
999626
|
{
|
|
999685
999627
|
"name": "➤ Ion rifle - standard",
|
|
999686
999628
|
"range": "30\"",
|
|
@@ -999742,16 +999684,6 @@ export const UNITS_11E = [
|
|
|
999742
999684
|
"Twin-linked"
|
|
999743
999685
|
]
|
|
999744
999686
|
},
|
|
999745
|
-
{
|
|
999746
|
-
"name": "Pulse carbine",
|
|
999747
|
-
"range": "20\"",
|
|
999748
|
-
"attacks": "2",
|
|
999749
|
-
"ballisticSkill": "4+",
|
|
999750
|
-
"strength": "5",
|
|
999751
|
-
"armourPenetration": "0",
|
|
999752
|
-
"damage": "1",
|
|
999753
|
-
"keywords": []
|
|
999754
|
-
},
|
|
999755
999687
|
{
|
|
999756
999688
|
"name": "Drone burst cannon",
|
|
999757
999689
|
"range": "18\"",
|
|
@@ -999788,10 +999720,6 @@ export const UNITS_11E = [
|
|
|
999788
999720
|
"name": "For The Greater Good",
|
|
999789
999721
|
"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
|
|
999790
999722
|
},
|
|
999791
|
-
{
|
|
999792
|
-
"name": "Infiltrators",
|
|
999793
|
-
"description": "During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from your opponent’s deployment zone and all enemy units."
|
|
999794
|
-
},
|
|
999795
999723
|
{
|
|
999796
999724
|
"name": "Ignores Cover",
|
|
999797
999725
|
"description": "Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**)."
|
|
@@ -1001637,6 +1001565,10 @@ export const UNITS_11E = [
|
|
|
1001637
1001565
|
{
|
|
1001638
1001566
|
"name": "Harnessed Alien Instincts",
|
|
1001639
1001567
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **prey‑marked**:\n- While a unit is **prey‑marked**, that unit has +3\" **detection range**."
|
|
1001568
|
+
},
|
|
1001569
|
+
{
|
|
1001570
|
+
"name": "Pech'ra",
|
|
1001571
|
+
"description": "Ranged weapons equipped by the bearer’s unit have the **[IGNORES COVER]** ability."
|
|
1001640
1001572
|
}
|
|
1001641
1001573
|
],
|
|
1001642
1001574
|
"points": 75,
|