warhammer-oracle 0.2.61 → 0.2.62
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/crusade-11e.js +1 -1
- package/dist/data/detachments-11e.js +1 -1
- package/dist/data/detachments.js +1 -1
- package/dist/data/enhancements-11e.js +1 -1
- package/dist/data/enhancements.js +1 -1
- package/dist/data/kill-team-operatives.js +1 -1
- package/dist/data/kill-team-rules.js +1 -1
- package/dist/data/rules-11e.js +1 -1
- package/dist/data/rules.js +1 -1
- package/dist/data/units-11e.d.ts.map +1 -1
- package/dist/data/units-11e.js +9 -49
- package/dist/data/units-11e.js.map +1 -1
- package/dist/data/units.js +1 -1
- package/package.json +1 -1
package/dist/data/crusade-11e.js
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package/dist/data/detachments.js
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package/dist/data/rules-11e.js
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package/dist/data/rules.js
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@@ -1 +1 @@
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1
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{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,
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{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,EAyuo+B3B,CAAC"}
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package/dist/data/units-11e.js
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@@ -1,5 +1,5 @@
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// Auto-generated by scripts/fetch-data.ts — do not edit manually
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// Generated: 2026-08-
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// Generated: 2026-08-23T06:23:59.198Z
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// Source: https://github.com/BSData/wh40k-11e
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export const UNITS_11E = [
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{
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@@ -990361,16 +990361,6 @@ export const UNITS_11E = [
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990361
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"damage": "3",
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"keywords": []
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990363
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},
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990364
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{
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990365
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"name": "Pulse carbine",
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"range": "20\"",
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"attacks": "2",
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"ballisticSkill": "4+",
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"strength": "5",
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"armourPenetration": "0",
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990371
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"damage": "1",
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"keywords": []
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},
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990374
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{
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"name": "➤ Ion rifle - standard",
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"range": "30\"",
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@@ -990432,16 +990422,6 @@ export const UNITS_11E = [
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"Twin-linked"
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]
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},
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{
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"name": "Pulse carbine",
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"range": "20\"",
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"attacks": "2",
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"ballisticSkill": "4+",
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"strength": "5",
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"armourPenetration": "0",
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"damage": "1",
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"keywords": []
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},
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{
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"name": "Drone burst cannon",
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"range": "18\"",
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@@ -990478,10 +990458,6 @@ export const UNITS_11E = [
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"name": "For The Greater Good",
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"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
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},
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{
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"name": "Infiltrators",
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"description": "During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from your opponent’s deployment zone and all enemy units."
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},
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{
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"name": "Ignores Cover",
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"description": "Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**)."
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{
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"name": "Harnessed Alien Instincts",
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"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **prey‑marked**:\n- While a unit is **prey‑marked**, that unit has +3\" **detection range**."
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},
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{
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"name": "Pech'ra",
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"description": "Ranged weapons equipped by the bearer’s unit have the **[IGNORES COVER]** ability."
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}
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],
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"points": 75,
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"damage": "3",
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"keywords": []
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},
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{
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"name": "Pulse carbine",
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"range": "20\"",
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"attacks": "2",
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"ballisticSkill": "4+",
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"strength": "5",
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"armourPenetration": "0",
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"damage": "1",
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"keywords": []
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},
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{
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"name": "➤ Ion rifle - standard",
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"range": "30\"",
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@@ -999742,16 +999712,6 @@ export const UNITS_11E = [
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"Twin-linked"
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]
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},
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{
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"name": "Pulse carbine",
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"range": "20\"",
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"attacks": "2",
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"ballisticSkill": "4+",
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"strength": "5",
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"armourPenetration": "0",
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"damage": "1",
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"keywords": []
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},
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{
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"name": "Drone burst cannon",
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"range": "18\"",
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@@ -999788,10 +999748,6 @@ export const UNITS_11E = [
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"name": "For The Greater Good",
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"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
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},
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{
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"name": "Infiltrators",
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"description": "During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from your opponent’s deployment zone and all enemy units."
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},
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{
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"name": "Ignores Cover",
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"description": "Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**)."
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@@ -1001637,6 +1001593,10 @@ export const UNITS_11E = [
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{
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"name": "Harnessed Alien Instincts",
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"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **prey‑marked**:\n- While a unit is **prey‑marked**, that unit has +3\" **detection range**."
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},
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{
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"name": "Pech'ra",
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"description": "Ranged weapons equipped by the bearer’s unit have the **[IGNORES COVER]** ability."
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}
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],
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"points": 75,
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