warhammer-oracle 0.2.60 → 0.2.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/crusade-11e.js +1 -1
- package/dist/data/detachments-11e.js +2 -2
- package/dist/data/detachments-11e.js.map +1 -1
- package/dist/data/detachments.js +1 -1
- package/dist/data/enhancements-11e.js +1 -1
- package/dist/data/enhancements.js +1 -1
- package/dist/data/kill-team-operatives.js +1 -1
- package/dist/data/kill-team-rules.js +1 -1
- package/dist/data/rules-11e.d.ts.map +1 -1
- package/dist/data/rules-11e.js +9 -1
- package/dist/data/rules-11e.js.map +1 -1
- package/dist/data/rules.js +1 -1
- package/dist/data/units-11e.d.ts.map +1 -1
- package/dist/data/units-11e.js +318 -344
- package/dist/data/units-11e.js.map +1 -1
- package/dist/data/units.js +1 -1
- package/package.json +1 -1
package/dist/data/units-11e.js
CHANGED
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@@ -1,5 +1,5 @@
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// Auto-generated by scripts/fetch-data.ts — do not edit manually
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// Generated: 2026-08-
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// Generated: 2026-08-22T06:22:11.814Z
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// Source: https://github.com/BSData/wh40k-11e
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export const UNITS_11E = [
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{
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@@ -837,8 +837,8 @@ export const UNITS_11E = [
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],
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"points": 250,
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"unitSize": {
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840
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"min":
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"max":
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"min": 2,
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"max": 2
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},
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"gameSystem": "wh40k-11e"
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},
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@@ -1395,7 +1395,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Faolchú",
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"description": "Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability."
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1398
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"description": "Ranged weapons equipped by models in the bearer’s unit have the **[IGNORES COVER]** ability."
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},
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{
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"name": "Mistshield",
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@@ -13958,6 +13958,10 @@ export const UNITS_11E = [
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"name": "Power from Pain",
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"description": "All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below).\n\n**GAINING PAIN TOKENS**\n\nIf your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows:\n■ 1 Pain token at the start of your Command phase.\n■ 1 Pain token each time an enemy unit is destroyed.\n■ 1 Pain token each time an enemy unit fails a Battle-shock test.\n\nEach time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount.\n\n**EMPOWERED THROUGH PAIN**\n\nEach Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities."
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},
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{
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"name": "Feel No Pain 4+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Shadowfield",
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"description": "While this model has an **InSv**, this unit cannot re‑roll **save rolls**. When this model loses a wound (excluding from **mortal wounds**), this model has no **InSv** until the end of the battle."
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@@ -14224,7 +14228,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Court of the Archon [Legends]",
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"description": "This unit can be led by an ^^**Archon**^^. Alternatively, in the Declare Battle Formations step, this unit can join one ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon**^^ unit from your army that is being led by an ^^**Archon**^^ (a unit cannot have more than one ^^**Court of the Archon**^^ unit joined to it). If it does, until the end of the battle, every model in this unit counts as part of that ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon
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"description": "This unit can be led by an ^^**Archon**^^. Alternatively, in the Declare Battle Formations step, this unit can join one ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon**^^ unit from your army that is being led by an ^^**Archon**^^ (a unit cannot have more than one ^^**Court of the Archon**^^ unit joined to it). If it does, until the end of the battle, every model in this unit counts as part of that ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon**^^ unit, and its Starting Strength is increased accordingly."
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},
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{
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"name": "Power from Pain",
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@@ -17418,7 +17422,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Faolchú",
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"description": "Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability."
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"description": "Ranged weapons equipped by models in the bearer’s unit have the **[IGNORES COVER]** ability."
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},
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{
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"name": "Mistshield",
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@@ -19168,7 +19172,11 @@ export const UNITS_11E = [
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"description": "All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below).\n\n**GAINING PAIN TOKENS**\n\nIf your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows:\n■ 1 Pain token at the start of your Command phase.\n■ 1 Pain token each time an enemy unit is destroyed.\n■ 1 Pain token each time an enemy unit fails a Battle-shock test.\n\nEach time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount.\n\n**EMPOWERED THROUGH PAIN**\n\nEach Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities."
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},
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{
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"name": "Feel No Pain",
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"name": "Feel No Pain 5+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Feel No Pain 4+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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}
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],
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@@ -19425,7 +19433,7 @@ export const UNITS_11E = [
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"description": "All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below).\n\n**GAINING PAIN TOKENS**\n\nIf your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows:\n■ 1 Pain token at the start of your Command phase.\n■ 1 Pain token each time an enemy unit is destroyed.\n■ 1 Pain token each time an enemy unit fails a Battle-shock test.\n\nEach time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount.\n\n**EMPOWERED THROUGH PAIN**\n\nEach Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities."
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},
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{
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"name": "Scouts",
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"name": "Scouts 7\"",
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"description": "This ability always takes the form **Scouts X\"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: \n- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. \n- If that unit is wholly within your deployment zone, it can make a **scout move**. \n- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**."
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},
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{
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@@ -52963,7 +52971,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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},
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{
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"name": "Leader",
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@@ -84018,7 +84026,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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},
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{
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"name": "Leader",
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},
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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"name": "Leader",
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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"name": "Leader",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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},
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{
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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{
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"name": "Forwards, for Blood",
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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{
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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},
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{
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"name": "Forwards, for Blood",
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"name": "Assigned Agents",
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"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
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},
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{
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"name": "Ancient's Banner",
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"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
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{
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"name": "Narthecium",
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"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
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{
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"name": "Ancient's Banner",
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"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
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}
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],
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"points": 175,
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{
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"name": "Holy Hatred",
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"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
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"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
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{
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"name": "Nowhere to Hide",
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"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
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"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
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{
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"name": "Oracular Gifts",
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{
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"name": "Holy Hatred",
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|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
302994
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
302987
302995
|
},
|
|
302988
302996
|
{
|
|
302989
302997
|
"name": "Nowhere to Hide",
|
|
302990
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
302998
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
302991
302999
|
},
|
|
302992
303000
|
{
|
|
302993
303001
|
"name": "Oracular Gifts",
|
|
@@ -303543,11 +303551,11 @@ export const UNITS_11E = [
|
|
|
303543
303551
|
},
|
|
303544
303552
|
{
|
|
303545
303553
|
"name": "Holy Hatred",
|
|
303546
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
303554
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
303547
303555
|
},
|
|
303548
303556
|
{
|
|
303549
303557
|
"name": "Nowhere to Hide",
|
|
303550
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
303558
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
303551
303559
|
},
|
|
303552
303560
|
{
|
|
303553
303561
|
"name": "Oracular Gifts",
|
|
@@ -305038,7 +305046,7 @@ export const UNITS_11E = [
|
|
|
305038
305046
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
305039
305047
|
},
|
|
305040
305048
|
{
|
|
305041
|
-
"name": "Feel No Pain",
|
|
305049
|
+
"name": "Feel No Pain 5+",
|
|
305042
305050
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305043
305051
|
},
|
|
305044
305052
|
{
|
|
@@ -305048,6 +305056,10 @@ export const UNITS_11E = [
|
|
|
305048
305056
|
{
|
|
305049
305057
|
"name": "Fights First",
|
|
305050
305058
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
305059
|
+
},
|
|
305060
|
+
{
|
|
305061
|
+
"name": "Feel No Pain 3+*",
|
|
305062
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305051
305063
|
}
|
|
305052
305064
|
],
|
|
305053
305065
|
"points": 55,
|
|
@@ -305262,6 +305274,10 @@ export const UNITS_11E = [
|
|
|
305262
305274
|
{
|
|
305263
305275
|
"name": "Ceaseless Vigilance",
|
|
305264
305276
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
305277
|
+
},
|
|
305278
|
+
{
|
|
305279
|
+
"name": "Feel No Pain 3+*",
|
|
305280
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305265
305281
|
}
|
|
305266
305282
|
],
|
|
305267
305283
|
"points": 65,
|
|
@@ -305754,6 +305770,10 @@ export const UNITS_11E = [
|
|
|
305754
305770
|
{
|
|
305755
305771
|
"name": "Ceaseless Vigilance",
|
|
305756
305772
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
305773
|
+
},
|
|
305774
|
+
{
|
|
305775
|
+
"name": "Feel No Pain 3+*",
|
|
305776
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305757
305777
|
}
|
|
305758
305778
|
],
|
|
305759
305779
|
"points": 55,
|
|
@@ -305848,8 +305868,8 @@ export const UNITS_11E = [
|
|
|
305848
305868
|
"description": "Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the [PRECISION] and [DEVASTATING WOUNDS] abilities."
|
|
305849
305869
|
},
|
|
305850
305870
|
{
|
|
305851
|
-
"name": "
|
|
305852
|
-
"description": "
|
|
305871
|
+
"name": "Daughters of the Abyss",
|
|
305872
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
305853
305873
|
},
|
|
305854
305874
|
{
|
|
305855
305875
|
"name": "Ceaseless Vigilance",
|
|
@@ -305858,6 +305878,10 @@ export const UNITS_11E = [
|
|
|
305858
305878
|
{
|
|
305859
305879
|
"name": "Fights First",
|
|
305860
305880
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
305881
|
+
},
|
|
305882
|
+
{
|
|
305883
|
+
"name": "Feel No Pain 3+*",
|
|
305884
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305861
305885
|
}
|
|
305862
305886
|
],
|
|
305863
305887
|
"points": 45,
|
|
@@ -306168,7 +306192,6 @@ export const UNITS_11E = [
|
|
|
306168
306192
|
"Character",
|
|
306169
306193
|
"Fly",
|
|
306170
306194
|
"Shield-Captain",
|
|
306171
|
-
"Frame",
|
|
306172
306195
|
"Leader"
|
|
306173
306196
|
],
|
|
306174
306197
|
"profiles": [
|
|
@@ -306797,8 +306820,8 @@ export const UNITS_11E = [
|
|
|
306797
306820
|
"description": "Each time a melee attack targets this unit, subtract 1 from the Hit roll."
|
|
306798
306821
|
},
|
|
306799
306822
|
{
|
|
306800
|
-
"name": "
|
|
306801
|
-
"description": "
|
|
306823
|
+
"name": "Daughters of the Abyss",
|
|
306824
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
306802
306825
|
},
|
|
306803
306826
|
{
|
|
306804
306827
|
"name": "Ceaseless Vigilance",
|
|
@@ -306808,6 +306831,10 @@ export const UNITS_11E = [
|
|
|
306808
306831
|
"name": "Fights First",
|
|
306809
306832
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
306810
306833
|
},
|
|
306834
|
+
{
|
|
306835
|
+
"name": "Feel No Pain 3+*",
|
|
306836
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
306837
|
+
},
|
|
306811
306838
|
{
|
|
306812
306839
|
"name": "Devastating Wounds",
|
|
306813
306840
|
"description": "Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. \n**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. \n***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*"
|
|
@@ -306894,8 +306921,8 @@ export const UNITS_11E = [
|
|
|
306894
306921
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test."
|
|
306895
306922
|
},
|
|
306896
306923
|
{
|
|
306897
|
-
"name": "
|
|
306898
|
-
"description": "
|
|
306924
|
+
"name": "Daughters of the Abyss",
|
|
306925
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
306899
306926
|
},
|
|
306900
306927
|
{
|
|
306901
306928
|
"name": "Scouts",
|
|
@@ -306908,6 +306935,10 @@ export const UNITS_11E = [
|
|
|
306908
306935
|
{
|
|
306909
306936
|
"name": "Fights First",
|
|
306910
306937
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
306938
|
+
},
|
|
306939
|
+
{
|
|
306940
|
+
"name": "Feel No Pain 3+*",
|
|
306941
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
306911
306942
|
}
|
|
306912
306943
|
],
|
|
306913
306944
|
"points": 50,
|
|
@@ -309504,7 +309535,7 @@ export const UNITS_11E = [
|
|
|
309504
309535
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
309505
309536
|
},
|
|
309506
309537
|
{
|
|
309507
|
-
"name": "Feel No Pain",
|
|
309538
|
+
"name": "Feel No Pain 5+",
|
|
309508
309539
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309509
309540
|
},
|
|
309510
309541
|
{
|
|
@@ -309514,6 +309545,10 @@ export const UNITS_11E = [
|
|
|
309514
309545
|
{
|
|
309515
309546
|
"name": "Fights First",
|
|
309516
309547
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
309548
|
+
},
|
|
309549
|
+
{
|
|
309550
|
+
"name": "Feel No Pain 3+*",
|
|
309551
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309517
309552
|
}
|
|
309518
309553
|
],
|
|
309519
309554
|
"points": 55,
|
|
@@ -309607,6 +309642,10 @@ export const UNITS_11E = [
|
|
|
309607
309642
|
{
|
|
309608
309643
|
"name": "Ceaseless Vigilance",
|
|
309609
309644
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
309645
|
+
},
|
|
309646
|
+
{
|
|
309647
|
+
"name": "Feel No Pain 3+*",
|
|
309648
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309610
309649
|
}
|
|
309611
309650
|
],
|
|
309612
309651
|
"points": 65,
|
|
@@ -309971,6 +310010,10 @@ export const UNITS_11E = [
|
|
|
309971
310010
|
{
|
|
309972
310011
|
"name": "Ceaseless Vigilance",
|
|
309973
310012
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
310013
|
+
},
|
|
310014
|
+
{
|
|
310015
|
+
"name": "Feel No Pain 3+*",
|
|
310016
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309974
310017
|
}
|
|
309975
310018
|
],
|
|
309976
310019
|
"points": 55,
|
|
@@ -310065,8 +310108,8 @@ export const UNITS_11E = [
|
|
|
310065
310108
|
"description": "Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the [PRECISION] and [DEVASTATING WOUNDS] abilities."
|
|
310066
310109
|
},
|
|
310067
310110
|
{
|
|
310068
|
-
"name": "
|
|
310069
|
-
"description": "
|
|
310111
|
+
"name": "Daughters of the Abyss",
|
|
310112
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
310070
310113
|
},
|
|
310071
310114
|
{
|
|
310072
310115
|
"name": "Ceaseless Vigilance",
|
|
@@ -310075,6 +310118,10 @@ export const UNITS_11E = [
|
|
|
310075
310118
|
{
|
|
310076
310119
|
"name": "Fights First",
|
|
310077
310120
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
310121
|
+
},
|
|
310122
|
+
{
|
|
310123
|
+
"name": "Feel No Pain 3+*",
|
|
310124
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
310078
310125
|
}
|
|
310079
310126
|
],
|
|
310080
310127
|
"points": 45,
|
|
@@ -310385,7 +310432,6 @@ export const UNITS_11E = [
|
|
|
310385
310432
|
"Character",
|
|
310386
310433
|
"Fly",
|
|
310387
310434
|
"Shield-Captain",
|
|
310388
|
-
"Frame",
|
|
310389
310435
|
"Leader"
|
|
310390
310436
|
],
|
|
310391
310437
|
"profiles": [
|
|
@@ -311014,8 +311060,8 @@ export const UNITS_11E = [
|
|
|
311014
311060
|
"description": "Each time a melee attack targets this unit, subtract 1 from the Hit roll."
|
|
311015
311061
|
},
|
|
311016
311062
|
{
|
|
311017
|
-
"name": "
|
|
311018
|
-
"description": "
|
|
311063
|
+
"name": "Daughters of the Abyss",
|
|
311064
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
311019
311065
|
},
|
|
311020
311066
|
{
|
|
311021
311067
|
"name": "Ceaseless Vigilance",
|
|
@@ -311025,6 +311071,10 @@ export const UNITS_11E = [
|
|
|
311025
311071
|
"name": "Fights First",
|
|
311026
311072
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
311027
311073
|
},
|
|
311074
|
+
{
|
|
311075
|
+
"name": "Feel No Pain 3+*",
|
|
311076
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
311077
|
+
},
|
|
311028
311078
|
{
|
|
311029
311079
|
"name": "Devastating Wounds",
|
|
311030
311080
|
"description": "Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. \n**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. \n***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*"
|
|
@@ -311111,8 +311161,8 @@ export const UNITS_11E = [
|
|
|
311111
311161
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test."
|
|
311112
311162
|
},
|
|
311113
311163
|
{
|
|
311114
|
-
"name": "
|
|
311115
|
-
"description": "
|
|
311164
|
+
"name": "Daughters of the Abyss",
|
|
311165
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
311116
311166
|
},
|
|
311117
311167
|
{
|
|
311118
311168
|
"name": "Scouts",
|
|
@@ -311125,6 +311175,10 @@ export const UNITS_11E = [
|
|
|
311125
311175
|
{
|
|
311126
311176
|
"name": "Fights First",
|
|
311127
311177
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
311178
|
+
},
|
|
311179
|
+
{
|
|
311180
|
+
"name": "Feel No Pain 3+*",
|
|
311181
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
311128
311182
|
}
|
|
311129
311183
|
],
|
|
311130
311184
|
"points": 50,
|
|
@@ -319577,13 +319631,13 @@ export const UNITS_11E = [
|
|
|
319577
319631
|
"name": "Assigned Agents",
|
|
319578
319632
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
319579
319633
|
},
|
|
319580
|
-
{
|
|
319581
|
-
"name": "Ancient's Banner",
|
|
319582
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
319583
|
-
},
|
|
319584
319634
|
{
|
|
319585
319635
|
"name": "Narthecium",
|
|
319586
319636
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
319637
|
+
},
|
|
319638
|
+
{
|
|
319639
|
+
"name": "Ancient's Banner",
|
|
319640
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
319587
319641
|
}
|
|
319588
319642
|
],
|
|
319589
319643
|
"points": 175,
|
|
@@ -324021,11 +324075,11 @@ export const UNITS_11E = [
|
|
|
324021
324075
|
},
|
|
324022
324076
|
{
|
|
324023
324077
|
"name": "Holy Hatred",
|
|
324024
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
324078
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
324025
324079
|
},
|
|
324026
324080
|
{
|
|
324027
324081
|
"name": "Nowhere to Hide",
|
|
324028
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
324082
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
324029
324083
|
},
|
|
324030
324084
|
{
|
|
324031
324085
|
"name": "Oracular Gifts",
|
|
@@ -324586,11 +324640,11 @@ export const UNITS_11E = [
|
|
|
324586
324640
|
},
|
|
324587
324641
|
{
|
|
324588
324642
|
"name": "Holy Hatred",
|
|
324589
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
324643
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
324590
324644
|
},
|
|
324591
324645
|
{
|
|
324592
324646
|
"name": "Nowhere to Hide",
|
|
324593
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
324647
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
324594
324648
|
},
|
|
324595
324649
|
{
|
|
324596
324650
|
"name": "Oracular Gifts",
|
|
@@ -325146,11 +325200,11 @@ export const UNITS_11E = [
|
|
|
325146
325200
|
},
|
|
325147
325201
|
{
|
|
325148
325202
|
"name": "Holy Hatred",
|
|
325149
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
325203
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
325150
325204
|
},
|
|
325151
325205
|
{
|
|
325152
325206
|
"name": "Nowhere to Hide",
|
|
325153
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
325207
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
325154
325208
|
},
|
|
325155
325209
|
{
|
|
325156
325210
|
"name": "Oracular Gifts",
|
|
@@ -327166,10 +327220,6 @@ export const UNITS_11E = [
|
|
|
327166
327220
|
{
|
|
327167
327221
|
"name": "Doctrina Imperatives",
|
|
327168
327222
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
327169
|
-
},
|
|
327170
|
-
{
|
|
327171
|
-
"name": "Stealth",
|
|
327172
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
327173
327223
|
}
|
|
327174
327224
|
],
|
|
327175
327225
|
"points": 80,
|
|
@@ -328714,10 +328764,6 @@ export const UNITS_11E = [
|
|
|
328714
328764
|
"name": "Doctrina Imperatives",
|
|
328715
328765
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
328716
328766
|
},
|
|
328717
|
-
{
|
|
328718
|
-
"name": "Stealth",
|
|
328719
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
328720
|
-
},
|
|
328721
328767
|
{
|
|
328722
328768
|
"name": "Feel No Pain",
|
|
328723
328769
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -328904,10 +328950,6 @@ export const UNITS_11E = [
|
|
|
328904
328950
|
"name": "Doctrina Imperatives",
|
|
328905
328951
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
328906
328952
|
},
|
|
328907
|
-
{
|
|
328908
|
-
"name": "Stealth",
|
|
328909
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
328910
|
-
},
|
|
328911
328953
|
{
|
|
328912
328954
|
"name": "Feel No Pain",
|
|
328913
328955
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -333270,10 +333312,6 @@ export const UNITS_11E = [
|
|
|
333270
333312
|
{
|
|
333271
333313
|
"name": "Doctrina Imperatives",
|
|
333272
333314
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
333273
|
-
},
|
|
333274
|
-
{
|
|
333275
|
-
"name": "Stealth",
|
|
333276
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
333277
333315
|
}
|
|
333278
333316
|
],
|
|
333279
333317
|
"points": 80,
|
|
@@ -334818,10 +334856,6 @@ export const UNITS_11E = [
|
|
|
334818
334856
|
"name": "Doctrina Imperatives",
|
|
334819
334857
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
334820
334858
|
},
|
|
334821
|
-
{
|
|
334822
|
-
"name": "Stealth",
|
|
334823
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
334824
|
-
},
|
|
334825
334859
|
{
|
|
334826
334860
|
"name": "Feel No Pain",
|
|
334827
334861
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -335008,10 +335042,6 @@ export const UNITS_11E = [
|
|
|
335008
335042
|
"name": "Doctrina Imperatives",
|
|
335009
335043
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
335010
335044
|
},
|
|
335011
|
-
{
|
|
335012
|
-
"name": "Stealth",
|
|
335013
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
335014
|
-
},
|
|
335015
335045
|
{
|
|
335016
335046
|
"name": "Feel No Pain",
|
|
335017
335047
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -344778,13 +344808,13 @@ export const UNITS_11E = [
|
|
|
344778
344808
|
"name": "Assigned Agents",
|
|
344779
344809
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
344780
344810
|
},
|
|
344781
|
-
{
|
|
344782
|
-
"name": "Ancient's Banner",
|
|
344783
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
344784
|
-
},
|
|
344785
344811
|
{
|
|
344786
344812
|
"name": "Narthecium",
|
|
344787
344813
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
344814
|
+
},
|
|
344815
|
+
{
|
|
344816
|
+
"name": "Ancient's Banner",
|
|
344817
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
344788
344818
|
}
|
|
344789
344819
|
],
|
|
344790
344820
|
"points": 175,
|
|
@@ -349222,11 +349252,11 @@ export const UNITS_11E = [
|
|
|
349222
349252
|
},
|
|
349223
349253
|
{
|
|
349224
349254
|
"name": "Holy Hatred",
|
|
349225
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
349255
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
349226
349256
|
},
|
|
349227
349257
|
{
|
|
349228
349258
|
"name": "Nowhere to Hide",
|
|
349229
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
349259
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
349230
349260
|
},
|
|
349231
349261
|
{
|
|
349232
349262
|
"name": "Oracular Gifts",
|
|
@@ -349787,11 +349817,11 @@ export const UNITS_11E = [
|
|
|
349787
349817
|
},
|
|
349788
349818
|
{
|
|
349789
349819
|
"name": "Holy Hatred",
|
|
349790
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
349820
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
349791
349821
|
},
|
|
349792
349822
|
{
|
|
349793
349823
|
"name": "Nowhere to Hide",
|
|
349794
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
349824
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
349795
349825
|
},
|
|
349796
349826
|
{
|
|
349797
349827
|
"name": "Oracular Gifts",
|
|
@@ -350347,11 +350377,11 @@ export const UNITS_11E = [
|
|
|
350347
350377
|
},
|
|
350348
350378
|
{
|
|
350349
350379
|
"name": "Holy Hatred",
|
|
350350
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
350380
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
350351
350381
|
},
|
|
350352
350382
|
{
|
|
350353
350383
|
"name": "Nowhere to Hide",
|
|
350354
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
350384
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
350355
350385
|
},
|
|
350356
350386
|
{
|
|
350357
350387
|
"name": "Oracular Gifts",
|
|
@@ -359894,13 +359924,13 @@ export const UNITS_11E = [
|
|
|
359894
359924
|
"name": "Assigned Agents",
|
|
359895
359925
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
359896
359926
|
},
|
|
359897
|
-
{
|
|
359898
|
-
"name": "Ancient's Banner",
|
|
359899
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
359900
|
-
},
|
|
359901
359927
|
{
|
|
359902
359928
|
"name": "Narthecium",
|
|
359903
359929
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
359930
|
+
},
|
|
359931
|
+
{
|
|
359932
|
+
"name": "Ancient's Banner",
|
|
359933
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
359904
359934
|
}
|
|
359905
359935
|
],
|
|
359906
359936
|
"points": 175,
|
|
@@ -364338,11 +364368,11 @@ export const UNITS_11E = [
|
|
|
364338
364368
|
},
|
|
364339
364369
|
{
|
|
364340
364370
|
"name": "Holy Hatred",
|
|
364341
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
364371
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
364342
364372
|
},
|
|
364343
364373
|
{
|
|
364344
364374
|
"name": "Nowhere to Hide",
|
|
364345
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
364375
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
364346
364376
|
},
|
|
364347
364377
|
{
|
|
364348
364378
|
"name": "Oracular Gifts",
|
|
@@ -364903,11 +364933,11 @@ export const UNITS_11E = [
|
|
|
364903
364933
|
},
|
|
364904
364934
|
{
|
|
364905
364935
|
"name": "Holy Hatred",
|
|
364906
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
364936
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
364907
364937
|
},
|
|
364908
364938
|
{
|
|
364909
364939
|
"name": "Nowhere to Hide",
|
|
364910
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
364940
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
364911
364941
|
},
|
|
364912
364942
|
{
|
|
364913
364943
|
"name": "Oracular Gifts",
|
|
@@ -365463,11 +365493,11 @@ export const UNITS_11E = [
|
|
|
365463
365493
|
},
|
|
365464
365494
|
{
|
|
365465
365495
|
"name": "Holy Hatred",
|
|
365466
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
365496
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
365467
365497
|
},
|
|
365468
365498
|
{
|
|
365469
365499
|
"name": "Nowhere to Hide",
|
|
365470
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
365500
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
365471
365501
|
},
|
|
365472
365502
|
{
|
|
365473
365503
|
"name": "Oracular Gifts",
|
|
@@ -368558,13 +368588,13 @@ export const UNITS_11E = [
|
|
|
368558
368588
|
"name": "Assigned Agents",
|
|
368559
368589
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
368560
368590
|
},
|
|
368561
|
-
{
|
|
368562
|
-
"name": "Ancient's Banner",
|
|
368563
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
368564
|
-
},
|
|
368565
368591
|
{
|
|
368566
368592
|
"name": "Narthecium",
|
|
368567
368593
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
368594
|
+
},
|
|
368595
|
+
{
|
|
368596
|
+
"name": "Ancient's Banner",
|
|
368597
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
368568
368598
|
}
|
|
368569
368599
|
],
|
|
368570
368600
|
"points": 175,
|
|
@@ -373002,11 +373032,11 @@ export const UNITS_11E = [
|
|
|
373002
373032
|
},
|
|
373003
373033
|
{
|
|
373004
373034
|
"name": "Holy Hatred",
|
|
373005
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
373035
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
373006
373036
|
},
|
|
373007
373037
|
{
|
|
373008
373038
|
"name": "Nowhere to Hide",
|
|
373009
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
373039
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
373010
373040
|
},
|
|
373011
373041
|
{
|
|
373012
373042
|
"name": "Oracular Gifts",
|
|
@@ -373567,11 +373597,11 @@ export const UNITS_11E = [
|
|
|
373567
373597
|
},
|
|
373568
373598
|
{
|
|
373569
373599
|
"name": "Holy Hatred",
|
|
373570
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
373600
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
373571
373601
|
},
|
|
373572
373602
|
{
|
|
373573
373603
|
"name": "Nowhere to Hide",
|
|
373574
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
373604
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
373575
373605
|
},
|
|
373576
373606
|
{
|
|
373577
373607
|
"name": "Oracular Gifts",
|
|
@@ -374127,11 +374157,11 @@ export const UNITS_11E = [
|
|
|
374127
374157
|
},
|
|
374128
374158
|
{
|
|
374129
374159
|
"name": "Holy Hatred",
|
|
374130
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
374160
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
374131
374161
|
},
|
|
374132
374162
|
{
|
|
374133
374163
|
"name": "Nowhere to Hide",
|
|
374134
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
374164
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
374135
374165
|
},
|
|
374136
374166
|
{
|
|
374137
374167
|
"name": "Oracular Gifts",
|
|
@@ -377222,13 +377252,13 @@ export const UNITS_11E = [
|
|
|
377222
377252
|
"name": "Assigned Agents",
|
|
377223
377253
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
377224
377254
|
},
|
|
377225
|
-
{
|
|
377226
|
-
"name": "Ancient's Banner",
|
|
377227
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
377228
|
-
},
|
|
377229
377255
|
{
|
|
377230
377256
|
"name": "Narthecium",
|
|
377231
377257
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
377258
|
+
},
|
|
377259
|
+
{
|
|
377260
|
+
"name": "Ancient's Banner",
|
|
377261
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
377232
377262
|
}
|
|
377233
377263
|
],
|
|
377234
377264
|
"points": 175,
|
|
@@ -381666,11 +381696,11 @@ export const UNITS_11E = [
|
|
|
381666
381696
|
},
|
|
381667
381697
|
{
|
|
381668
381698
|
"name": "Holy Hatred",
|
|
381669
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
381699
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
381670
381700
|
},
|
|
381671
381701
|
{
|
|
381672
381702
|
"name": "Nowhere to Hide",
|
|
381673
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
381703
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
381674
381704
|
},
|
|
381675
381705
|
{
|
|
381676
381706
|
"name": "Oracular Gifts",
|
|
@@ -382231,11 +382261,11 @@ export const UNITS_11E = [
|
|
|
382231
382261
|
},
|
|
382232
382262
|
{
|
|
382233
382263
|
"name": "Holy Hatred",
|
|
382234
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
382264
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
382235
382265
|
},
|
|
382236
382266
|
{
|
|
382237
382267
|
"name": "Nowhere to Hide",
|
|
382238
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
382268
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
382239
382269
|
},
|
|
382240
382270
|
{
|
|
382241
382271
|
"name": "Oracular Gifts",
|
|
@@ -382791,11 +382821,11 @@ export const UNITS_11E = [
|
|
|
382791
382821
|
},
|
|
382792
382822
|
{
|
|
382793
382823
|
"name": "Holy Hatred",
|
|
382794
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
382824
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
382795
382825
|
},
|
|
382796
382826
|
{
|
|
382797
382827
|
"name": "Nowhere to Hide",
|
|
382798
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
382828
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
382799
382829
|
},
|
|
382800
382830
|
{
|
|
382801
382831
|
"name": "Oracular Gifts",
|
|
@@ -407696,6 +407726,10 @@ export const UNITS_11E = [
|
|
|
407696
407726
|
{
|
|
407697
407727
|
"name": "Leader",
|
|
407698
407728
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
407729
|
+
},
|
|
407730
|
+
{
|
|
407731
|
+
"name": "Feel No Pain 4+*",
|
|
407732
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
407699
407733
|
}
|
|
407700
407734
|
],
|
|
407701
407735
|
"points": 70,
|
|
@@ -413877,13 +413911,13 @@ export const UNITS_11E = [
|
|
|
413877
413911
|
"name": "Assigned Agents",
|
|
413878
413912
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
413879
413913
|
},
|
|
413880
|
-
{
|
|
413881
|
-
"name": "Ancient's Banner",
|
|
413882
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
413883
|
-
},
|
|
413884
413914
|
{
|
|
413885
413915
|
"name": "Narthecium",
|
|
413886
413916
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
413917
|
+
},
|
|
413918
|
+
{
|
|
413919
|
+
"name": "Ancient's Banner",
|
|
413920
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
413887
413921
|
}
|
|
413888
413922
|
],
|
|
413889
413923
|
"points": 175,
|
|
@@ -418321,11 +418355,11 @@ export const UNITS_11E = [
|
|
|
418321
418355
|
},
|
|
418322
418356
|
{
|
|
418323
418357
|
"name": "Holy Hatred",
|
|
418324
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
418358
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
418325
418359
|
},
|
|
418326
418360
|
{
|
|
418327
418361
|
"name": "Nowhere to Hide",
|
|
418328
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
418362
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
418329
418363
|
},
|
|
418330
418364
|
{
|
|
418331
418365
|
"name": "Oracular Gifts",
|
|
@@ -418886,11 +418920,11 @@ export const UNITS_11E = [
|
|
|
418886
418920
|
},
|
|
418887
418921
|
{
|
|
418888
418922
|
"name": "Holy Hatred",
|
|
418889
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
418923
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
418890
418924
|
},
|
|
418891
418925
|
{
|
|
418892
418926
|
"name": "Nowhere to Hide",
|
|
418893
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
418927
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
418894
418928
|
},
|
|
418895
418929
|
{
|
|
418896
418930
|
"name": "Oracular Gifts",
|
|
@@ -419446,11 +419480,11 @@ export const UNITS_11E = [
|
|
|
419446
419480
|
},
|
|
419447
419481
|
{
|
|
419448
419482
|
"name": "Holy Hatred",
|
|
419449
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
419483
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
419450
419484
|
},
|
|
419451
419485
|
{
|
|
419452
419486
|
"name": "Nowhere to Hide",
|
|
419453
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
419487
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
419454
419488
|
},
|
|
419455
419489
|
{
|
|
419456
419490
|
"name": "Oracular Gifts",
|
|
@@ -489171,13 +489205,13 @@ export const UNITS_11E = [
|
|
|
489171
489205
|
"name": "Assigned Agents",
|
|
489172
489206
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
489173
489207
|
},
|
|
489174
|
-
{
|
|
489175
|
-
"name": "Ancient's Banner",
|
|
489176
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
489177
|
-
},
|
|
489178
489208
|
{
|
|
489179
489209
|
"name": "Narthecium",
|
|
489180
489210
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
489211
|
+
},
|
|
489212
|
+
{
|
|
489213
|
+
"name": "Ancient's Banner",
|
|
489214
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
489181
489215
|
}
|
|
489182
489216
|
],
|
|
489183
489217
|
"points": 175,
|
|
@@ -493615,11 +493649,11 @@ export const UNITS_11E = [
|
|
|
493615
493649
|
},
|
|
493616
493650
|
{
|
|
493617
493651
|
"name": "Holy Hatred",
|
|
493618
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
493652
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
493619
493653
|
},
|
|
493620
493654
|
{
|
|
493621
493655
|
"name": "Nowhere to Hide",
|
|
493622
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
493656
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
493623
493657
|
},
|
|
493624
493658
|
{
|
|
493625
493659
|
"name": "Oracular Gifts",
|
|
@@ -494180,11 +494214,11 @@ export const UNITS_11E = [
|
|
|
494180
494214
|
},
|
|
494181
494215
|
{
|
|
494182
494216
|
"name": "Holy Hatred",
|
|
494183
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
494217
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
494184
494218
|
},
|
|
494185
494219
|
{
|
|
494186
494220
|
"name": "Nowhere to Hide",
|
|
494187
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
494221
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
494188
494222
|
},
|
|
494189
494223
|
{
|
|
494190
494224
|
"name": "Oracular Gifts",
|
|
@@ -494740,11 +494774,11 @@ export const UNITS_11E = [
|
|
|
494740
494774
|
},
|
|
494741
494775
|
{
|
|
494742
494776
|
"name": "Holy Hatred",
|
|
494743
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
494777
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
494744
494778
|
},
|
|
494745
494779
|
{
|
|
494746
494780
|
"name": "Nowhere to Hide",
|
|
494747
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
494781
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
494748
494782
|
},
|
|
494749
494783
|
{
|
|
494750
494784
|
"name": "Oracular Gifts",
|
|
@@ -530467,13 +530501,13 @@ export const UNITS_11E = [
|
|
|
530467
530501
|
"name": "Assigned Agents",
|
|
530468
530502
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
530469
530503
|
},
|
|
530470
|
-
{
|
|
530471
|
-
"name": "Ancient's Banner",
|
|
530472
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
530473
|
-
},
|
|
530474
530504
|
{
|
|
530475
530505
|
"name": "Narthecium",
|
|
530476
530506
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
530507
|
+
},
|
|
530508
|
+
{
|
|
530509
|
+
"name": "Ancient's Banner",
|
|
530510
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
530477
530511
|
}
|
|
530478
530512
|
],
|
|
530479
530513
|
"points": 175,
|
|
@@ -534911,11 +534945,11 @@ export const UNITS_11E = [
|
|
|
534911
534945
|
},
|
|
534912
534946
|
{
|
|
534913
534947
|
"name": "Holy Hatred",
|
|
534914
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
534948
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
534915
534949
|
},
|
|
534916
534950
|
{
|
|
534917
534951
|
"name": "Nowhere to Hide",
|
|
534918
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
534952
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
534919
534953
|
},
|
|
534920
534954
|
{
|
|
534921
534955
|
"name": "Oracular Gifts",
|
|
@@ -535476,11 +535510,11 @@ export const UNITS_11E = [
|
|
|
535476
535510
|
},
|
|
535477
535511
|
{
|
|
535478
535512
|
"name": "Holy Hatred",
|
|
535479
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
535513
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
535480
535514
|
},
|
|
535481
535515
|
{
|
|
535482
535516
|
"name": "Nowhere to Hide",
|
|
535483
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
535517
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
535484
535518
|
},
|
|
535485
535519
|
{
|
|
535486
535520
|
"name": "Oracular Gifts",
|
|
@@ -536036,11 +536070,11 @@ export const UNITS_11E = [
|
|
|
536036
536070
|
},
|
|
536037
536071
|
{
|
|
536038
536072
|
"name": "Holy Hatred",
|
|
536039
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
536073
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
536040
536074
|
},
|
|
536041
536075
|
{
|
|
536042
536076
|
"name": "Nowhere to Hide",
|
|
536043
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
536077
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
536044
536078
|
},
|
|
536045
536079
|
{
|
|
536046
536080
|
"name": "Oracular Gifts",
|
|
@@ -568269,7 +568303,7 @@ export const UNITS_11E = [
|
|
|
568269
568303
|
"abilities": [
|
|
568270
568304
|
{
|
|
568271
568305
|
"name": "Mindlock",
|
|
568272
|
-
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1"
|
|
568306
|
+
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1."
|
|
568273
568307
|
},
|
|
568274
568308
|
{
|
|
568275
568309
|
"name": "Servitor Retinue",
|
|
@@ -573692,7 +573726,7 @@ export const UNITS_11E = [
|
|
|
573692
573726
|
"abilities": [
|
|
573693
573727
|
{
|
|
573694
573728
|
"name": "Mindlock",
|
|
573695
|
-
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1"
|
|
573729
|
+
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1."
|
|
573696
573730
|
},
|
|
573697
573731
|
{
|
|
573698
573732
|
"name": "Servitor Retinue",
|
|
@@ -581829,13 +581863,13 @@ export const UNITS_11E = [
|
|
|
581829
581863
|
"name": "Assigned Agents",
|
|
581830
581864
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
581831
581865
|
},
|
|
581832
|
-
{
|
|
581833
|
-
"name": "Ancient's Banner",
|
|
581834
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
581835
|
-
},
|
|
581836
581866
|
{
|
|
581837
581867
|
"name": "Narthecium",
|
|
581838
581868
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
581869
|
+
},
|
|
581870
|
+
{
|
|
581871
|
+
"name": "Ancient's Banner",
|
|
581872
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
581839
581873
|
}
|
|
581840
581874
|
],
|
|
581841
581875
|
"points": 175,
|
|
@@ -586273,11 +586307,11 @@ export const UNITS_11E = [
|
|
|
586273
586307
|
},
|
|
586274
586308
|
{
|
|
586275
586309
|
"name": "Holy Hatred",
|
|
586276
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
586310
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
586277
586311
|
},
|
|
586278
586312
|
{
|
|
586279
586313
|
"name": "Nowhere to Hide",
|
|
586280
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
586314
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
586281
586315
|
},
|
|
586282
586316
|
{
|
|
586283
586317
|
"name": "Oracular Gifts",
|
|
@@ -586838,11 +586872,11 @@ export const UNITS_11E = [
|
|
|
586838
586872
|
},
|
|
586839
586873
|
{
|
|
586840
586874
|
"name": "Holy Hatred",
|
|
586841
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
586875
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
586842
586876
|
},
|
|
586843
586877
|
{
|
|
586844
586878
|
"name": "Nowhere to Hide",
|
|
586845
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
586879
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
586846
586880
|
},
|
|
586847
586881
|
{
|
|
586848
586882
|
"name": "Oracular Gifts",
|
|
@@ -587398,11 +587432,11 @@ export const UNITS_11E = [
|
|
|
587398
587432
|
},
|
|
587399
587433
|
{
|
|
587400
587434
|
"name": "Holy Hatred",
|
|
587401
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
587435
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
587402
587436
|
},
|
|
587403
587437
|
{
|
|
587404
587438
|
"name": "Nowhere to Hide",
|
|
587405
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
587439
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
587406
587440
|
},
|
|
587407
587441
|
{
|
|
587408
587442
|
"name": "Oracular Gifts",
|
|
@@ -594236,13 +594270,13 @@ export const UNITS_11E = [
|
|
|
594236
594270
|
"name": "Assigned Agents",
|
|
594237
594271
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
594238
594272
|
},
|
|
594239
|
-
{
|
|
594240
|
-
"name": "Ancient's Banner",
|
|
594241
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
594242
|
-
},
|
|
594243
594273
|
{
|
|
594244
594274
|
"name": "Narthecium",
|
|
594245
594275
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
594276
|
+
},
|
|
594277
|
+
{
|
|
594278
|
+
"name": "Ancient's Banner",
|
|
594279
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
594246
594280
|
}
|
|
594247
594281
|
],
|
|
594248
594282
|
"points": 175,
|
|
@@ -598680,11 +598714,11 @@ export const UNITS_11E = [
|
|
|
598680
598714
|
},
|
|
598681
598715
|
{
|
|
598682
598716
|
"name": "Holy Hatred",
|
|
598683
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
598717
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
598684
598718
|
},
|
|
598685
598719
|
{
|
|
598686
598720
|
"name": "Nowhere to Hide",
|
|
598687
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
598721
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
598688
598722
|
},
|
|
598689
598723
|
{
|
|
598690
598724
|
"name": "Oracular Gifts",
|
|
@@ -599245,11 +599279,11 @@ export const UNITS_11E = [
|
|
|
599245
599279
|
},
|
|
599246
599280
|
{
|
|
599247
599281
|
"name": "Holy Hatred",
|
|
599248
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
599282
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
599249
599283
|
},
|
|
599250
599284
|
{
|
|
599251
599285
|
"name": "Nowhere to Hide",
|
|
599252
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
599286
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
599253
599287
|
},
|
|
599254
599288
|
{
|
|
599255
599289
|
"name": "Oracular Gifts",
|
|
@@ -599805,11 +599839,11 @@ export const UNITS_11E = [
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|
|
599805
599839
|
},
|
|
599806
599840
|
{
|
|
599807
599841
|
"name": "Holy Hatred",
|
|
599808
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
599842
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
599809
599843
|
},
|
|
599810
599844
|
{
|
|
599811
599845
|
"name": "Nowhere to Hide",
|
|
599812
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
599846
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
599813
599847
|
},
|
|
599814
599848
|
{
|
|
599815
599849
|
"name": "Oracular Gifts",
|
|
@@ -624616,10 +624650,6 @@ export const UNITS_11E = [
|
|
|
624616
624650
|
"name": "Doctrina Imperatives",
|
|
624617
624651
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
624618
624652
|
},
|
|
624619
|
-
{
|
|
624620
|
-
"name": "Stealth",
|
|
624621
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
624622
|
-
},
|
|
624623
624653
|
{
|
|
624624
624654
|
"name": "Feel No Pain",
|
|
624625
624655
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -624806,10 +624836,6 @@ export const UNITS_11E = [
|
|
|
624806
624836
|
"name": "Doctrina Imperatives",
|
|
624807
624837
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
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624808
624838
|
},
|
|
624809
|
-
{
|
|
624810
|
-
"name": "Stealth",
|
|
624811
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
624812
|
-
},
|
|
624813
624839
|
{
|
|
624814
624840
|
"name": "Feel No Pain",
|
|
624815
624841
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -631134,13 +631160,13 @@ export const UNITS_11E = [
|
|
|
631134
631160
|
"name": "Assigned Agents",
|
|
631135
631161
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
631136
631162
|
},
|
|
631137
|
-
{
|
|
631138
|
-
"name": "Ancient's Banner",
|
|
631139
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
631140
|
-
},
|
|
631141
631163
|
{
|
|
631142
631164
|
"name": "Narthecium",
|
|
631143
631165
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
631166
|
+
},
|
|
631167
|
+
{
|
|
631168
|
+
"name": "Ancient's Banner",
|
|
631169
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
631144
631170
|
}
|
|
631145
631171
|
],
|
|
631146
631172
|
"points": 175,
|
|
@@ -635578,11 +635604,11 @@ export const UNITS_11E = [
|
|
|
635578
635604
|
},
|
|
635579
635605
|
{
|
|
635580
635606
|
"name": "Holy Hatred",
|
|
635581
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
635607
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
635582
635608
|
},
|
|
635583
635609
|
{
|
|
635584
635610
|
"name": "Nowhere to Hide",
|
|
635585
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
635611
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
635586
635612
|
},
|
|
635587
635613
|
{
|
|
635588
635614
|
"name": "Oracular Gifts",
|
|
@@ -636143,11 +636169,11 @@ export const UNITS_11E = [
|
|
|
636143
636169
|
},
|
|
636144
636170
|
{
|
|
636145
636171
|
"name": "Holy Hatred",
|
|
636146
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
636172
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
636147
636173
|
},
|
|
636148
636174
|
{
|
|
636149
636175
|
"name": "Nowhere to Hide",
|
|
636150
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
636176
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
636151
636177
|
},
|
|
636152
636178
|
{
|
|
636153
636179
|
"name": "Oracular Gifts",
|
|
@@ -636703,11 +636729,11 @@ export const UNITS_11E = [
|
|
|
636703
636729
|
},
|
|
636704
636730
|
{
|
|
636705
636731
|
"name": "Holy Hatred",
|
|
636706
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
636732
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
636707
636733
|
},
|
|
636708
636734
|
{
|
|
636709
636735
|
"name": "Nowhere to Hide",
|
|
636710
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
636736
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
636711
636737
|
},
|
|
636712
636738
|
{
|
|
636713
636739
|
"name": "Oracular Gifts",
|
|
@@ -638811,10 +638837,6 @@ export const UNITS_11E = [
|
|
|
638811
638837
|
{
|
|
638812
638838
|
"name": "Doctrina Imperatives",
|
|
638813
638839
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
638814
|
-
},
|
|
638815
|
-
{
|
|
638816
|
-
"name": "Stealth",
|
|
638817
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
638818
638840
|
}
|
|
638819
638841
|
],
|
|
638820
638842
|
"points": 80,
|
|
@@ -640359,10 +640381,6 @@ export const UNITS_11E = [
|
|
|
640359
640381
|
"name": "Doctrina Imperatives",
|
|
640360
640382
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
640361
640383
|
},
|
|
640362
|
-
{
|
|
640363
|
-
"name": "Stealth",
|
|
640364
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
640365
|
-
},
|
|
640366
640384
|
{
|
|
640367
640385
|
"name": "Feel No Pain",
|
|
640368
640386
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -640549,10 +640567,6 @@ export const UNITS_11E = [
|
|
|
640549
640567
|
"name": "Doctrina Imperatives",
|
|
640550
640568
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
640551
640569
|
},
|
|
640552
|
-
{
|
|
640553
|
-
"name": "Stealth",
|
|
640554
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
640555
|
-
},
|
|
640556
640570
|
{
|
|
640557
640571
|
"name": "Feel No Pain",
|
|
640558
640572
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -677017,13 +677031,13 @@ export const UNITS_11E = [
|
|
|
677017
677031
|
"name": "Assigned Agents",
|
|
677018
677032
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
677019
677033
|
},
|
|
677020
|
-
{
|
|
677021
|
-
"name": "Ancient's Banner",
|
|
677022
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
677023
|
-
},
|
|
677024
677034
|
{
|
|
677025
677035
|
"name": "Narthecium",
|
|
677026
677036
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
677037
|
+
},
|
|
677038
|
+
{
|
|
677039
|
+
"name": "Ancient's Banner",
|
|
677040
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
677027
677041
|
}
|
|
677028
677042
|
],
|
|
677029
677043
|
"points": 175,
|
|
@@ -681461,11 +681475,11 @@ export const UNITS_11E = [
|
|
|
681461
681475
|
},
|
|
681462
681476
|
{
|
|
681463
681477
|
"name": "Holy Hatred",
|
|
681464
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
681478
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
681465
681479
|
},
|
|
681466
681480
|
{
|
|
681467
681481
|
"name": "Nowhere to Hide",
|
|
681468
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
681482
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
681469
681483
|
},
|
|
681470
681484
|
{
|
|
681471
681485
|
"name": "Oracular Gifts",
|
|
@@ -682026,11 +682040,11 @@ export const UNITS_11E = [
|
|
|
682026
682040
|
},
|
|
682027
682041
|
{
|
|
682028
682042
|
"name": "Holy Hatred",
|
|
682029
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
682043
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
682030
682044
|
},
|
|
682031
682045
|
{
|
|
682032
682046
|
"name": "Nowhere to Hide",
|
|
682033
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
682047
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
682034
682048
|
},
|
|
682035
682049
|
{
|
|
682036
682050
|
"name": "Oracular Gifts",
|
|
@@ -682586,11 +682600,11 @@ export const UNITS_11E = [
|
|
|
682586
682600
|
},
|
|
682587
682601
|
{
|
|
682588
682602
|
"name": "Holy Hatred",
|
|
682589
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
682603
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
682590
682604
|
},
|
|
682591
682605
|
{
|
|
682592
682606
|
"name": "Nowhere to Hide",
|
|
682593
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
682607
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
682594
682608
|
},
|
|
682595
682609
|
{
|
|
682596
682610
|
"name": "Oracular Gifts",
|
|
@@ -713613,13 +713627,13 @@ export const UNITS_11E = [
|
|
|
713613
713627
|
"name": "Assigned Agents",
|
|
713614
713628
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
713615
713629
|
},
|
|
713616
|
-
{
|
|
713617
|
-
"name": "Ancient's Banner",
|
|
713618
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
713619
|
-
},
|
|
713620
713630
|
{
|
|
713621
713631
|
"name": "Narthecium",
|
|
713622
713632
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
713633
|
+
},
|
|
713634
|
+
{
|
|
713635
|
+
"name": "Ancient's Banner",
|
|
713636
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
713623
713637
|
}
|
|
713624
713638
|
],
|
|
713625
713639
|
"points": 175,
|
|
@@ -718057,11 +718071,11 @@ export const UNITS_11E = [
|
|
|
718057
718071
|
},
|
|
718058
718072
|
{
|
|
718059
718073
|
"name": "Holy Hatred",
|
|
718060
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
718074
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
718061
718075
|
},
|
|
718062
718076
|
{
|
|
718063
718077
|
"name": "Nowhere to Hide",
|
|
718064
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
718078
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
718065
718079
|
},
|
|
718066
718080
|
{
|
|
718067
718081
|
"name": "Oracular Gifts",
|
|
@@ -718622,11 +718636,11 @@ export const UNITS_11E = [
|
|
|
718622
718636
|
},
|
|
718623
718637
|
{
|
|
718624
718638
|
"name": "Holy Hatred",
|
|
718625
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
718639
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
718626
718640
|
},
|
|
718627
718641
|
{
|
|
718628
718642
|
"name": "Nowhere to Hide",
|
|
718629
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
718643
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
718630
718644
|
},
|
|
718631
718645
|
{
|
|
718632
718646
|
"name": "Oracular Gifts",
|
|
@@ -719182,11 +719196,11 @@ export const UNITS_11E = [
|
|
|
719182
719196
|
},
|
|
719183
719197
|
{
|
|
719184
719198
|
"name": "Holy Hatred",
|
|
719185
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
719199
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
719186
719200
|
},
|
|
719187
719201
|
{
|
|
719188
719202
|
"name": "Nowhere to Hide",
|
|
719189
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
719203
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
719190
719204
|
},
|
|
719191
719205
|
{
|
|
719192
719206
|
"name": "Oracular Gifts",
|
|
@@ -750193,13 +750207,13 @@ export const UNITS_11E = [
|
|
|
750193
750207
|
"name": "Assigned Agents",
|
|
750194
750208
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
750195
750209
|
},
|
|
750196
|
-
{
|
|
750197
|
-
"name": "Ancient's Banner",
|
|
750198
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
750199
|
-
},
|
|
750200
750210
|
{
|
|
750201
750211
|
"name": "Narthecium",
|
|
750202
750212
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
750213
|
+
},
|
|
750214
|
+
{
|
|
750215
|
+
"name": "Ancient's Banner",
|
|
750216
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
750203
750217
|
}
|
|
750204
750218
|
],
|
|
750205
750219
|
"points": 175,
|
|
@@ -754637,11 +754651,11 @@ export const UNITS_11E = [
|
|
|
754637
754651
|
},
|
|
754638
754652
|
{
|
|
754639
754653
|
"name": "Holy Hatred",
|
|
754640
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
754654
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
754641
754655
|
},
|
|
754642
754656
|
{
|
|
754643
754657
|
"name": "Nowhere to Hide",
|
|
754644
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
754658
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
754645
754659
|
},
|
|
754646
754660
|
{
|
|
754647
754661
|
"name": "Oracular Gifts",
|
|
@@ -755202,11 +755216,11 @@ export const UNITS_11E = [
|
|
|
755202
755216
|
},
|
|
755203
755217
|
{
|
|
755204
755218
|
"name": "Holy Hatred",
|
|
755205
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
755219
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
755206
755220
|
},
|
|
755207
755221
|
{
|
|
755208
755222
|
"name": "Nowhere to Hide",
|
|
755209
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
755223
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
755210
755224
|
},
|
|
755211
755225
|
{
|
|
755212
755226
|
"name": "Oracular Gifts",
|
|
@@ -755762,11 +755776,11 @@ export const UNITS_11E = [
|
|
|
755762
755776
|
},
|
|
755763
755777
|
{
|
|
755764
755778
|
"name": "Holy Hatred",
|
|
755765
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
755779
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
755766
755780
|
},
|
|
755767
755781
|
{
|
|
755768
755782
|
"name": "Nowhere to Hide",
|
|
755769
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
755783
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
755770
755784
|
},
|
|
755771
755785
|
{
|
|
755772
755786
|
"name": "Oracular Gifts",
|
|
@@ -803447,13 +803461,13 @@ export const UNITS_11E = [
|
|
|
803447
803461
|
"name": "Assigned Agents",
|
|
803448
803462
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
803449
803463
|
},
|
|
803450
|
-
{
|
|
803451
|
-
"name": "Ancient's Banner",
|
|
803452
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
803453
|
-
},
|
|
803454
803464
|
{
|
|
803455
803465
|
"name": "Narthecium",
|
|
803456
803466
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
803467
|
+
},
|
|
803468
|
+
{
|
|
803469
|
+
"name": "Ancient's Banner",
|
|
803470
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
803457
803471
|
}
|
|
803458
803472
|
],
|
|
803459
803473
|
"points": 175,
|
|
@@ -807891,11 +807905,11 @@ export const UNITS_11E = [
|
|
|
807891
807905
|
},
|
|
807892
807906
|
{
|
|
807893
807907
|
"name": "Holy Hatred",
|
|
807894
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
807908
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
807895
807909
|
},
|
|
807896
807910
|
{
|
|
807897
807911
|
"name": "Nowhere to Hide",
|
|
807898
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
807912
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
807899
807913
|
},
|
|
807900
807914
|
{
|
|
807901
807915
|
"name": "Oracular Gifts",
|
|
@@ -808456,11 +808470,11 @@ export const UNITS_11E = [
|
|
|
808456
808470
|
},
|
|
808457
808471
|
{
|
|
808458
808472
|
"name": "Holy Hatred",
|
|
808459
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
808473
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
808460
808474
|
},
|
|
808461
808475
|
{
|
|
808462
808476
|
"name": "Nowhere to Hide",
|
|
808463
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
808477
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
808464
808478
|
},
|
|
808465
808479
|
{
|
|
808466
808480
|
"name": "Oracular Gifts",
|
|
@@ -809016,11 +809030,11 @@ export const UNITS_11E = [
|
|
|
809016
809030
|
},
|
|
809017
809031
|
{
|
|
809018
809032
|
"name": "Holy Hatred",
|
|
809019
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
809033
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
809020
809034
|
},
|
|
809021
809035
|
{
|
|
809022
809036
|
"name": "Nowhere to Hide",
|
|
809023
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
809037
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
809024
809038
|
},
|
|
809025
809039
|
{
|
|
809026
809040
|
"name": "Oracular Gifts",
|
|
@@ -855966,13 +855980,13 @@ export const UNITS_11E = [
|
|
|
855966
855980
|
"name": "Assigned Agents",
|
|
855967
855981
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
855968
855982
|
},
|
|
855969
|
-
{
|
|
855970
|
-
"name": "Ancient's Banner",
|
|
855971
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
855972
|
-
},
|
|
855973
855983
|
{
|
|
855974
855984
|
"name": "Narthecium",
|
|
855975
855985
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
855986
|
+
},
|
|
855987
|
+
{
|
|
855988
|
+
"name": "Ancient's Banner",
|
|
855989
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
855976
855990
|
}
|
|
855977
855991
|
],
|
|
855978
855992
|
"points": 175,
|
|
@@ -860410,11 +860424,11 @@ export const UNITS_11E = [
|
|
|
860410
860424
|
},
|
|
860411
860425
|
{
|
|
860412
860426
|
"name": "Holy Hatred",
|
|
860413
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
860427
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
860414
860428
|
},
|
|
860415
860429
|
{
|
|
860416
860430
|
"name": "Nowhere to Hide",
|
|
860417
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
860431
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
860418
860432
|
},
|
|
860419
860433
|
{
|
|
860420
860434
|
"name": "Oracular Gifts",
|
|
@@ -860975,11 +860989,11 @@ export const UNITS_11E = [
|
|
|
860975
860989
|
},
|
|
860976
860990
|
{
|
|
860977
860991
|
"name": "Holy Hatred",
|
|
860978
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
860992
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
860979
860993
|
},
|
|
860980
860994
|
{
|
|
860981
860995
|
"name": "Nowhere to Hide",
|
|
860982
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
860996
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
860983
860997
|
},
|
|
860984
860998
|
{
|
|
860985
860999
|
"name": "Oracular Gifts",
|
|
@@ -861535,11 +861549,11 @@ export const UNITS_11E = [
|
|
|
861535
861549
|
},
|
|
861536
861550
|
{
|
|
861537
861551
|
"name": "Holy Hatred",
|
|
861538
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
861552
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
861539
861553
|
},
|
|
861540
861554
|
{
|
|
861541
861555
|
"name": "Nowhere to Hide",
|
|
861542
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
861556
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
861543
861557
|
},
|
|
861544
861558
|
{
|
|
861545
861559
|
"name": "Oracular Gifts",
|
|
@@ -894754,13 +894768,13 @@ export const UNITS_11E = [
|
|
|
894754
894768
|
"name": "Assigned Agents",
|
|
894755
894769
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
894756
894770
|
},
|
|
894757
|
-
{
|
|
894758
|
-
"name": "Ancient's Banner",
|
|
894759
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
894760
|
-
},
|
|
894761
894771
|
{
|
|
894762
894772
|
"name": "Narthecium",
|
|
894763
894773
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
894774
|
+
},
|
|
894775
|
+
{
|
|
894776
|
+
"name": "Ancient's Banner",
|
|
894777
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
894764
894778
|
}
|
|
894765
894779
|
],
|
|
894766
894780
|
"points": 175,
|
|
@@ -899198,11 +899212,11 @@ export const UNITS_11E = [
|
|
|
899198
899212
|
},
|
|
899199
899213
|
{
|
|
899200
899214
|
"name": "Holy Hatred",
|
|
899201
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
899215
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
899202
899216
|
},
|
|
899203
899217
|
{
|
|
899204
899218
|
"name": "Nowhere to Hide",
|
|
899205
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
899219
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
899206
899220
|
},
|
|
899207
899221
|
{
|
|
899208
899222
|
"name": "Oracular Gifts",
|
|
@@ -899763,11 +899777,11 @@ export const UNITS_11E = [
|
|
|
899763
899777
|
},
|
|
899764
899778
|
{
|
|
899765
899779
|
"name": "Holy Hatred",
|
|
899766
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
899780
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
899767
899781
|
},
|
|
899768
899782
|
{
|
|
899769
899783
|
"name": "Nowhere to Hide",
|
|
899770
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
899784
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
899771
899785
|
},
|
|
899772
899786
|
{
|
|
899773
899787
|
"name": "Oracular Gifts",
|
|
@@ -900323,11 +900337,11 @@ export const UNITS_11E = [
|
|
|
900323
900337
|
},
|
|
900324
900338
|
{
|
|
900325
900339
|
"name": "Holy Hatred",
|
|
900326
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
900340
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
900327
900341
|
},
|
|
900328
900342
|
{
|
|
900329
900343
|
"name": "Nowhere to Hide",
|
|
900330
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
900344
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
900331
900345
|
},
|
|
900332
900346
|
{
|
|
900333
900347
|
"name": "Oracular Gifts",
|
|
@@ -931350,13 +931364,13 @@ export const UNITS_11E = [
|
|
|
931350
931364
|
"name": "Assigned Agents",
|
|
931351
931365
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
931352
931366
|
},
|
|
931353
|
-
{
|
|
931354
|
-
"name": "Ancient's Banner",
|
|
931355
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
931356
|
-
},
|
|
931357
931367
|
{
|
|
931358
931368
|
"name": "Narthecium",
|
|
931359
931369
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
931370
|
+
},
|
|
931371
|
+
{
|
|
931372
|
+
"name": "Ancient's Banner",
|
|
931373
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
931360
931374
|
}
|
|
931361
931375
|
],
|
|
931362
931376
|
"points": 175,
|
|
@@ -935794,11 +935808,11 @@ export const UNITS_11E = [
|
|
|
935794
935808
|
},
|
|
935795
935809
|
{
|
|
935796
935810
|
"name": "Holy Hatred",
|
|
935797
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
935811
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
935798
935812
|
},
|
|
935799
935813
|
{
|
|
935800
935814
|
"name": "Nowhere to Hide",
|
|
935801
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
935815
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
935802
935816
|
},
|
|
935803
935817
|
{
|
|
935804
935818
|
"name": "Oracular Gifts",
|
|
@@ -936359,11 +936373,11 @@ export const UNITS_11E = [
|
|
|
936359
936373
|
},
|
|
936360
936374
|
{
|
|
936361
936375
|
"name": "Holy Hatred",
|
|
936362
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
936376
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
936363
936377
|
},
|
|
936364
936378
|
{
|
|
936365
936379
|
"name": "Nowhere to Hide",
|
|
936366
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
936380
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
936367
936381
|
},
|
|
936368
936382
|
{
|
|
936369
936383
|
"name": "Oracular Gifts",
|
|
@@ -936919,11 +936933,11 @@ export const UNITS_11E = [
|
|
|
936919
936933
|
},
|
|
936920
936934
|
{
|
|
936921
936935
|
"name": "Holy Hatred",
|
|
936922
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
936936
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
936923
936937
|
},
|
|
936924
936938
|
{
|
|
936925
936939
|
"name": "Nowhere to Hide",
|
|
936926
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
936940
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
936927
936941
|
},
|
|
936928
936942
|
{
|
|
936929
936943
|
"name": "Oracular Gifts",
|
|
@@ -937502,7 +937516,7 @@ export const UNITS_11E = [
|
|
|
937502
937516
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
937503
937517
|
},
|
|
937504
937518
|
{
|
|
937505
|
-
"name": "Feel No Pain",
|
|
937519
|
+
"name": "Feel No Pain 6+",
|
|
937506
937520
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
937507
937521
|
},
|
|
937508
937522
|
{
|
|
@@ -937998,7 +938012,7 @@ export const UNITS_11E = [
|
|
|
937998
938012
|
},
|
|
937999
938013
|
{
|
|
938000
938014
|
"name": "Leader",
|
|
938001
|
-
"description": "This model can be attached to the following
|
|
938015
|
+
"description": "This model can be attached to the following units:\n- HEARTHKYN WARRIORS\n- BRÔKHYR THUNDERKYN"
|
|
938002
938016
|
},
|
|
938003
938017
|
{
|
|
938004
938018
|
"name": "Unit Composition",
|
|
@@ -938301,10 +938315,6 @@ export const UNITS_11E = [
|
|
|
938301
938315
|
"name": "Guerrilla Adepts",
|
|
938302
938316
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
938303
938317
|
},
|
|
938304
|
-
{
|
|
938305
|
-
"name": "Deep Strike",
|
|
938306
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
938307
|
-
},
|
|
938308
938318
|
{
|
|
938309
938319
|
"name": "Subterranean Explosives",
|
|
938310
938320
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit (excluding ^^**Monsters**^^ and ^^**Vehicles^^**) that was hit by one or more of those attacks made with a mole grenade launcher. Until the start of your next Shooting phase, that enemy unit cannot be targeted with the Fire Overwatch Stratagem."
|
|
@@ -941608,7 +941618,7 @@ export const UNITS_11E = [
|
|
|
941608
941618
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
941609
941619
|
},
|
|
941610
941620
|
{
|
|
941611
|
-
"name": "Feel No Pain",
|
|
941621
|
+
"name": "Feel No Pain 6+",
|
|
941612
941622
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
941613
941623
|
},
|
|
941614
941624
|
{
|
|
@@ -942192,7 +942202,7 @@ export const UNITS_11E = [
|
|
|
942192
942202
|
},
|
|
942193
942203
|
{
|
|
942194
942204
|
"name": "Leader",
|
|
942195
|
-
"description": "This model can be attached to the following
|
|
942205
|
+
"description": "This model can be attached to the following units:\n- HEARTHKYN WARRIORS\n- BRÔKHYR THUNDERKYN"
|
|
942196
942206
|
},
|
|
942197
942207
|
{
|
|
942198
942208
|
"name": "Unit Composition",
|
|
@@ -942495,10 +942505,6 @@ export const UNITS_11E = [
|
|
|
942495
942505
|
"name": "Guerrilla Adepts",
|
|
942496
942506
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
942497
942507
|
},
|
|
942498
|
-
{
|
|
942499
|
-
"name": "Deep Strike",
|
|
942500
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
942501
|
-
},
|
|
942502
942508
|
{
|
|
942503
942509
|
"name": "Subterranean Explosives",
|
|
942504
942510
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit (excluding ^^**Monsters**^^ and ^^**Vehicles^^**) that was hit by one or more of those attacks made with a mole grenade launcher. Until the start of your next Shooting phase, that enemy unit cannot be targeted with the Fire Overwatch Stratagem."
|
|
@@ -948186,7 +948192,7 @@ export const UNITS_11E = [
|
|
|
948186
948192
|
},
|
|
948187
948193
|
{
|
|
948188
948194
|
"name": "Resurrection orb",
|
|
948189
|
-
"description": "
|
|
948195
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
948190
948196
|
},
|
|
948191
948197
|
{
|
|
948192
948198
|
"name": "Nanoscarab amulet",
|
|
@@ -948274,7 +948280,7 @@ export const UNITS_11E = [
|
|
|
948274
948280
|
},
|
|
948275
948281
|
{
|
|
948276
948282
|
"name": "Resurrection orb",
|
|
948277
|
-
"description": "
|
|
948283
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
948278
948284
|
}
|
|
948279
948285
|
],
|
|
948280
948286
|
"points": 65,
|
|
@@ -948495,7 +948501,7 @@ export const UNITS_11E = [
|
|
|
948495
948501
|
},
|
|
948496
948502
|
{
|
|
948497
948503
|
"name": "Resurrection orb",
|
|
948498
|
-
"description": "
|
|
948504
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
948499
948505
|
}
|
|
948500
948506
|
],
|
|
948501
948507
|
"points": 90,
|
|
@@ -950184,7 +950190,7 @@ export const UNITS_11E = [
|
|
|
950184
950190
|
"abilities": [
|
|
950185
950191
|
{
|
|
950186
950192
|
"name": "Tunnelling Horrors",
|
|
950187
|
-
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)
|
|
950193
|
+
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)."
|
|
950188
950194
|
},
|
|
950189
950195
|
{
|
|
950190
950196
|
"name": "Reanimation Protocols",
|
|
@@ -952364,7 +952370,7 @@ export const UNITS_11E = [
|
|
|
952364
952370
|
},
|
|
952365
952371
|
{
|
|
952366
952372
|
"name": "Resurrection orb",
|
|
952367
|
-
"description": "
|
|
952373
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
952368
952374
|
}
|
|
952369
952375
|
],
|
|
952370
952376
|
"points": 90,
|
|
@@ -952652,6 +952658,10 @@ export const UNITS_11E = [
|
|
|
952652
952658
|
"name": "Support",
|
|
952653
952659
|
"description": "This model can be attached to the following units: ^^**Canoptek Macrocytes, Immortals, Necron Warriors^^**. \n"
|
|
952654
952660
|
},
|
|
952661
|
+
{
|
|
952662
|
+
"name": "Vanguard Protocols",
|
|
952663
|
+
"description": "If this model is attached to a ^^**Canoptek Macrocytes^^** unit during the Declare Battle Formations step, this model has the Scouts 8\" ability."
|
|
952664
|
+
},
|
|
952655
952665
|
{
|
|
952656
952666
|
"name": "Support",
|
|
952657
952667
|
"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
|
|
@@ -955056,7 +955066,7 @@ export const UNITS_11E = [
|
|
|
955056
955066
|
},
|
|
955057
955067
|
{
|
|
955058
955068
|
"name": "Resurrection orb",
|
|
955059
|
-
"description": "
|
|
955069
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
955060
955070
|
},
|
|
955061
955071
|
{
|
|
955062
955072
|
"name": "Nanoscarab amulet",
|
|
@@ -955144,7 +955154,7 @@ export const UNITS_11E = [
|
|
|
955144
955154
|
},
|
|
955145
955155
|
{
|
|
955146
955156
|
"name": "Resurrection orb",
|
|
955147
|
-
"description": "
|
|
955157
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
955148
955158
|
}
|
|
955149
955159
|
],
|
|
955150
955160
|
"points": 65,
|
|
@@ -955365,7 +955375,7 @@ export const UNITS_11E = [
|
|
|
955365
955375
|
},
|
|
955366
955376
|
{
|
|
955367
955377
|
"name": "Resurrection orb",
|
|
955368
|
-
"description": "
|
|
955378
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
955369
955379
|
}
|
|
955370
955380
|
],
|
|
955371
955381
|
"points": 90,
|
|
@@ -957054,7 +957064,7 @@ export const UNITS_11E = [
|
|
|
957054
957064
|
"abilities": [
|
|
957055
957065
|
{
|
|
957056
957066
|
"name": "Tunnelling Horrors",
|
|
957057
|
-
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)
|
|
957067
|
+
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)."
|
|
957058
957068
|
},
|
|
957059
957069
|
{
|
|
957060
957070
|
"name": "Reanimation Protocols",
|
|
@@ -959234,7 +959244,7 @@ export const UNITS_11E = [
|
|
|
959234
959244
|
},
|
|
959235
959245
|
{
|
|
959236
959246
|
"name": "Resurrection orb",
|
|
959237
|
-
"description": "
|
|
959247
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
959238
959248
|
}
|
|
959239
959249
|
],
|
|
959240
959250
|
"points": 90,
|
|
@@ -959522,6 +959532,10 @@ export const UNITS_11E = [
|
|
|
959522
959532
|
"name": "Support",
|
|
959523
959533
|
"description": "This model can be attached to the following units: ^^**Canoptek Macrocytes, Immortals, Necron Warriors^^**. \n"
|
|
959524
959534
|
},
|
|
959535
|
+
{
|
|
959536
|
+
"name": "Vanguard Protocols",
|
|
959537
|
+
"description": "If this model is attached to a ^^**Canoptek Macrocytes^^** unit during the Declare Battle Formations step, this model has the Scouts 8\" ability."
|
|
959538
|
+
},
|
|
959525
959539
|
{
|
|
959526
959540
|
"name": "Support",
|
|
959527
959541
|
"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
|
|
@@ -966527,7 +966541,7 @@ export const UNITS_11E = [
|
|
|
966527
966541
|
"description": "This model can be attached to the following units:\n- **^^Boyz^^**\n- **^^Burna Boyz^^**\n- **^^Tankbustas^^**\n- **^^Lootas^^**\n- **^^Nobz^^**"
|
|
966528
966542
|
},
|
|
966529
966543
|
{
|
|
966530
|
-
"name": "Feel No Pain",
|
|
966544
|
+
"name": "Feel No Pain 5+",
|
|
966531
966545
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
966532
966546
|
},
|
|
966533
966547
|
{
|
|
@@ -967416,7 +967430,7 @@ export const UNITS_11E = [
|
|
|
967416
967430
|
"description": "This model can be attached to the following unit:\n- **BEAST SNAGGA BOYZ**"
|
|
967417
967431
|
},
|
|
967418
967432
|
{
|
|
967419
|
-
"name": "Feel No Pain",
|
|
967433
|
+
"name": "Feel No Pain 5+",
|
|
967420
967434
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
967421
967435
|
},
|
|
967422
967436
|
{
|
|
@@ -970491,10 +970505,6 @@ export const UNITS_11E = [
|
|
|
970491
970505
|
"name": "Waaagh!",
|
|
970492
970506
|
"description": "If your Army Faction is **ORKS**, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:\n- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.\n- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.\n- Models from your army with this ability have a 5+ invulnerable save."
|
|
970493
970507
|
},
|
|
970494
|
-
{
|
|
970495
|
-
"name": "Feel No Pain",
|
|
970496
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
970497
|
-
},
|
|
970498
970508
|
{
|
|
970499
970509
|
"name": "Leader",
|
|
970500
970510
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
@@ -972112,10 +972122,6 @@ export const UNITS_11E = [
|
|
|
972112
972122
|
{
|
|
972113
972123
|
"name": "Leader",
|
|
972114
972124
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
972115
|
-
},
|
|
972116
|
-
{
|
|
972117
|
-
"name": "Deep Strike",
|
|
972118
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
972119
972125
|
}
|
|
972120
972126
|
],
|
|
972121
972127
|
"points": 70,
|
|
@@ -977474,7 +977480,7 @@ export const UNITS_11E = [
|
|
|
977474
977480
|
"description": "This model can be attached to the following units:\n- **^^Boyz^^**\n- **^^Burna Boyz^^**\n- **^^Tankbustas^^**\n- **^^Lootas^^**\n- **^^Nobz^^**"
|
|
977475
977481
|
},
|
|
977476
977482
|
{
|
|
977477
|
-
"name": "Feel No Pain",
|
|
977483
|
+
"name": "Feel No Pain 5+",
|
|
977478
977484
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
977479
977485
|
},
|
|
977480
977486
|
{
|
|
@@ -978363,7 +978369,7 @@ export const UNITS_11E = [
|
|
|
978363
978369
|
"description": "This model can be attached to the following unit:\n- **BEAST SNAGGA BOYZ**"
|
|
978364
978370
|
},
|
|
978365
978371
|
{
|
|
978366
|
-
"name": "Feel No Pain",
|
|
978372
|
+
"name": "Feel No Pain 5+",
|
|
978367
978373
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
978368
978374
|
},
|
|
978369
978375
|
{
|
|
@@ -981438,10 +981444,6 @@ export const UNITS_11E = [
|
|
|
981438
981444
|
"name": "Waaagh!",
|
|
981439
981445
|
"description": "If your Army Faction is **ORKS**, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:\n- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.\n- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.\n- Models from your army with this ability have a 5+ invulnerable save."
|
|
981440
981446
|
},
|
|
981441
|
-
{
|
|
981442
|
-
"name": "Feel No Pain",
|
|
981443
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
981444
|
-
},
|
|
981445
981447
|
{
|
|
981446
981448
|
"name": "Leader",
|
|
981447
981449
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
@@ -983071,10 +983073,6 @@ export const UNITS_11E = [
|
|
|
983071
983073
|
{
|
|
983072
983074
|
"name": "Leader",
|
|
983073
983075
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
983074
|
-
},
|
|
983075
|
-
{
|
|
983076
|
-
"name": "Deep Strike",
|
|
983077
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
983078
983076
|
}
|
|
983079
983077
|
],
|
|
983080
983078
|
"points": 70,
|
|
@@ -988699,10 +988697,6 @@ export const UNITS_11E = [
|
|
|
988699
988697
|
"name": "Leader",
|
|
988700
988698
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
988701
988699
|
},
|
|
988702
|
-
{
|
|
988703
|
-
"name": "Feel No Pain",
|
|
988704
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
988705
|
-
},
|
|
988706
988700
|
{
|
|
988707
988701
|
"name": "Marker Drone",
|
|
988708
988702
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -990953,10 +990947,6 @@ export const UNITS_11E = [
|
|
|
990953
990947
|
"name": "For The Greater Good",
|
|
990954
990948
|
"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
|
|
990955
990949
|
},
|
|
990956
|
-
{
|
|
990957
|
-
"name": "Feel No Pain",
|
|
990958
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
990959
|
-
},
|
|
990960
990950
|
{
|
|
990961
990951
|
"name": "Marker Drone",
|
|
990962
990952
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -994811,7 +994801,7 @@ export const UNITS_11E = [
|
|
|
994811
994801
|
},
|
|
994812
994802
|
{
|
|
994813
994803
|
"name": "Leader",
|
|
994814
|
-
"description": "This model can be attached to the following
|
|
994804
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
994815
994805
|
},
|
|
994816
994806
|
{
|
|
994817
994807
|
"name": "Infiltrators",
|
|
@@ -994924,7 +994914,7 @@ export const UNITS_11E = [
|
|
|
994924
994914
|
},
|
|
994925
994915
|
{
|
|
994926
994916
|
"name": "Leader",
|
|
994927
|
-
"description": "This model can be attached to the following
|
|
994917
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
994928
994918
|
},
|
|
994929
994919
|
{
|
|
994930
994920
|
"name": "Infiltrators",
|
|
@@ -995013,7 +995003,7 @@ export const UNITS_11E = [
|
|
|
995013
995003
|
"abilities": [
|
|
995014
995004
|
{
|
|
995015
995005
|
"name": "Leader",
|
|
995016
|
-
"description": "This model can be attached to the following
|
|
995006
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
995017
995007
|
},
|
|
995018
995008
|
{
|
|
995019
995009
|
"name": "Rites of Feasting",
|
|
@@ -995039,10 +995029,6 @@ export const UNITS_11E = [
|
|
|
995039
995029
|
"name": "Leader",
|
|
995040
995030
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
995041
995031
|
},
|
|
995042
|
-
{
|
|
995043
|
-
"name": "Feel No Pain",
|
|
995044
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
995045
|
-
},
|
|
995046
995032
|
{
|
|
995047
995033
|
"name": "Sustained Hits",
|
|
995048
995034
|
"description": "This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.\n***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*"
|
|
@@ -998021,10 +998007,6 @@ export const UNITS_11E = [
|
|
|
998021
998007
|
"name": "Leader",
|
|
998022
998008
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
998023
998009
|
},
|
|
998024
|
-
{
|
|
998025
|
-
"name": "Feel No Pain",
|
|
998026
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
998027
|
-
},
|
|
998028
998010
|
{
|
|
998029
998011
|
"name": "Marker Drone",
|
|
998030
998012
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -1000275,10 +1000257,6 @@ export const UNITS_11E = [
|
|
|
1000275
1000257
|
"name": "For The Greater Good",
|
|
1000276
1000258
|
"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
|
|
1000277
1000259
|
},
|
|
1000278
|
-
{
|
|
1000279
|
-
"name": "Feel No Pain",
|
|
1000280
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
1000281
|
-
},
|
|
1000282
1000260
|
{
|
|
1000283
1000261
|
"name": "Marker Drone",
|
|
1000284
1000262
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -1004133,7 +1004111,7 @@ export const UNITS_11E = [
|
|
|
1004133
1004111
|
},
|
|
1004134
1004112
|
{
|
|
1004135
1004113
|
"name": "Leader",
|
|
1004136
|
-
"description": "This model can be attached to the following
|
|
1004114
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
1004137
1004115
|
},
|
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1004138
1004116
|
{
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1004139
1004117
|
"name": "Infiltrators",
|
|
@@ -1004246,7 +1004224,7 @@ export const UNITS_11E = [
|
|
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1004246
1004224
|
},
|
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1004247
1004225
|
{
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1004248
1004226
|
"name": "Leader",
|
|
1004249
|
-
"description": "This model can be attached to the following
|
|
1004227
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
1004250
1004228
|
},
|
|
1004251
1004229
|
{
|
|
1004252
1004230
|
"name": "Infiltrators",
|
|
@@ -1004335,7 +1004313,7 @@ export const UNITS_11E = [
|
|
|
1004335
1004313
|
"abilities": [
|
|
1004336
1004314
|
{
|
|
1004337
1004315
|
"name": "Leader",
|
|
1004338
|
-
"description": "This model can be attached to the following
|
|
1004316
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
1004339
1004317
|
},
|
|
1004340
1004318
|
{
|
|
1004341
1004319
|
"name": "Rites of Feasting",
|
|
@@ -1004361,10 +1004339,6 @@ export const UNITS_11E = [
|
|
|
1004361
1004339
|
"name": "Leader",
|
|
1004362
1004340
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
1004363
1004341
|
},
|
|
1004364
|
-
{
|
|
1004365
|
-
"name": "Feel No Pain",
|
|
1004366
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
1004367
|
-
},
|
|
1004368
1004342
|
{
|
|
1004369
1004343
|
"name": "Sustained Hits",
|
|
1004370
1004344
|
"description": "This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.\n***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*"
|
|
@@ -1009125,7 +1009099,7 @@ export const UNITS_11E = [
|
|
|
1009125
1009099
|
"abilities": [
|
|
1009126
1009100
|
{
|
|
1009127
1009101
|
"name": "Guardian Organism",
|
|
1009128
|
-
"description": "While a
|
|
1009102
|
+
"description": "While a **^^Character^^** model is leading this unit, that **^^Character^^** has the Feel No Pain 5+ ability."
|
|
1009129
1009103
|
},
|
|
1009130
1009104
|
{
|
|
1009131
1009105
|
"name": "Synapse",
|
|
@@ -1013070,7 +1013044,7 @@ export const UNITS_11E = [
|
|
|
1013070
1013044
|
"abilities": [
|
|
1013071
1013045
|
{
|
|
1013072
1013046
|
"name": "Guardian Organism",
|
|
1013073
|
-
"description": "While a
|
|
1013047
|
+
"description": "While a **^^Character^^** model is leading this unit, that **^^Character^^** has the Feel No Pain 5+ ability."
|
|
1013074
1013048
|
},
|
|
1013075
1013049
|
{
|
|
1013076
1013050
|
"name": "Synapse",
|