warhammer-oracle 0.2.59 → 0.2.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/crusade-11e.js +1 -1
- package/dist/data/detachments-11e.js +2 -2
- package/dist/data/detachments-11e.js.map +1 -1
- package/dist/data/detachments.js +1 -1
- package/dist/data/enhancements-11e.js +1 -1
- package/dist/data/enhancements.js +1 -1
- package/dist/data/kill-team-operatives.js +1 -1
- package/dist/data/kill-team-rules.js +1 -1
- package/dist/data/rules-11e.d.ts.map +1 -1
- package/dist/data/rules-11e.js +9 -1
- package/dist/data/rules-11e.js.map +1 -1
- package/dist/data/rules.js +1 -1
- package/dist/data/units-11e.d.ts.map +1 -1
- package/dist/data/units-11e.js +348 -350
- package/dist/data/units-11e.js.map +1 -1
- package/dist/data/units.js +1 -1
- package/package.json +1 -1
package/dist/data/units-11e.js
CHANGED
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@@ -1,5 +1,5 @@
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// Auto-generated by scripts/fetch-data.ts — do not edit manually
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// Generated: 2026-08-
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// Generated: 2026-08-22T06:22:11.814Z
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// Source: https://github.com/BSData/wh40k-11e
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export const UNITS_11E = [
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{
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@@ -837,8 +837,8 @@ export const UNITS_11E = [
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],
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"points": 250,
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"unitSize": {
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840
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"min":
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"max":
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"min": 2,
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"max": 2
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},
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"gameSystem": "wh40k-11e"
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},
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@@ -1395,7 +1395,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Faolchú",
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"description": "Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability."
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1398
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"description": "Ranged weapons equipped by models in the bearer’s unit have the **[IGNORES COVER]** ability."
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},
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{
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"name": "Mistshield",
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@@ -13958,6 +13958,10 @@ export const UNITS_11E = [
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"name": "Power from Pain",
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"description": "All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below).\n\n**GAINING PAIN TOKENS**\n\nIf your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows:\n■ 1 Pain token at the start of your Command phase.\n■ 1 Pain token each time an enemy unit is destroyed.\n■ 1 Pain token each time an enemy unit fails a Battle-shock test.\n\nEach time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount.\n\n**EMPOWERED THROUGH PAIN**\n\nEach Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities."
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},
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{
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"name": "Feel No Pain 4+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Shadowfield",
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"description": "While this model has an **InSv**, this unit cannot re‑roll **save rolls**. When this model loses a wound (excluding from **mortal wounds**), this model has no **InSv** until the end of the battle."
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@@ -14224,7 +14228,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Court of the Archon [Legends]",
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"description": "This unit can be led by an ^^**Archon**^^. Alternatively, in the Declare Battle Formations step, this unit can join one ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon**^^ unit from your army that is being led by an ^^**Archon**^^ (a unit cannot have more than one ^^**Court of the Archon**^^ unit joined to it). If it does, until the end of the battle, every model in this unit counts as part of that ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon
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"description": "This unit can be led by an ^^**Archon**^^. Alternatively, in the Declare Battle Formations step, this unit can join one ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon**^^ unit from your army that is being led by an ^^**Archon**^^ (a unit cannot have more than one ^^**Court of the Archon**^^ unit joined to it). If it does, until the end of the battle, every model in this unit counts as part of that ^^**Kabalite Warriors**^^ or ^^**Hand of the Archon**^^ unit, and its Starting Strength is increased accordingly."
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},
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{
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"name": "Power from Pain",
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@@ -17418,7 +17422,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Faolchú",
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"description": "Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability."
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"description": "Ranged weapons equipped by models in the bearer’s unit have the **[IGNORES COVER]** ability."
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},
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{
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"name": "Mistshield",
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@@ -19168,7 +19172,11 @@ export const UNITS_11E = [
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"description": "All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below).\n\n**GAINING PAIN TOKENS**\n\nIf your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows:\n■ 1 Pain token at the start of your Command phase.\n■ 1 Pain token each time an enemy unit is destroyed.\n■ 1 Pain token each time an enemy unit fails a Battle-shock test.\n\nEach time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount.\n\n**EMPOWERED THROUGH PAIN**\n\nEach Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities."
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},
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{
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"name": "Feel No Pain",
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"name": "Feel No Pain 5+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Feel No Pain 4+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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}
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],
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@@ -19425,7 +19433,7 @@ export const UNITS_11E = [
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"description": "All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below).\n\n**GAINING PAIN TOKENS**\n\nIf your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows:\n■ 1 Pain token at the start of your Command phase.\n■ 1 Pain token each time an enemy unit is destroyed.\n■ 1 Pain token each time an enemy unit fails a Battle-shock test.\n\nEach time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount.\n\n**EMPOWERED THROUGH PAIN**\n\nEach Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities."
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},
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{
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"name": "Scouts",
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"name": "Scouts 7\"",
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"description": "This ability always takes the form **Scouts X\"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: \n- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. \n- If that unit is wholly within your deployment zone, it can make a **scout move**. \n- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**."
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},
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{
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@@ -52963,7 +52971,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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},
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{
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"name": "Leader",
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@@ -84018,7 +84026,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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},
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{
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"name": "Leader",
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@@ -96293,7 +96301,7 @@ export const UNITS_11E = [
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},
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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{
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"name": "Leader",
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{
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"name": "Gift of Chaos (Psychic)",
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^
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"description": "Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [^^PSYCHIC^^] ability. That unit must take a Leadership test. If it fails, it suffers D3 mortal wounds."
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{
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"name": "Leader",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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},
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{
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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},
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{
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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},
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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{
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"name": "Forwards, for Blood",
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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{
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"name": "Forwards, for Blood",
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{
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"name": "Bellowed Challenge",
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^
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"description": "Melee weapons (excluding Devastating Wounds weapons) equipped by models in this unit gain the [^^ANTI-MONSTER^^ 4+] and [^^ANTI-VEHICLE^^ 4+] abilities."
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},
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{
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"name": "Forwards, for Blood",
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@@ -280579,7 +280587,7 @@ export const UNITS_11E = [
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{
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"name": "Auto-Tapestry of the Emperor's Judgement",
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"description": "While this unit is leading a unit and contains an Aestred Thurga model, weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability"
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"description": "While this unit is leading a unit and contains an Aestred Thurga model, weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability."
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},
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{
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"name": "Recount the Deeds of the Saints",
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"name": "Rapturous Blows",
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"description": "Each time this model’s unit is selected to fight, you can discard 1 Miracle dice. If you do, then until the end of the phase, each time a melee attack made by this model scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage."
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},
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{
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"name": "Leader",
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"description": "This model can be attached to the following units:\n■ Battle Sisters Squad\n■ Celestian Sacresants\n■ Dominion Squad\n■ Retributor Squad\n■ Sisters Novitiate Squad"
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},
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{
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"name": "Acts of Faith",
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"description": "If your Army Faction is ^^**Adepta Sororitas**^^, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.\n\nGAINING MIRACLE DICE\nIf your Army Faction is ^^**Adepta Sororitas**^^, you gain 1 Miracle dice:\n- At the start of each battle round.\n- Each time an ^^**Adepta Sororitas**^^ unit from your army is destroyed.\n\nEach time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.\n\nPERFORMING AN ACT OF FAITH\nBefore making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can\nbe substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll:\n■ Advance roll\n■ Battle-shock test\n■ Charge roll\n■ Damage roll\n■ Hit roll\n■ Saving throw\n■ Wound roll"
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},
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{
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"name": "Leader",
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|
+
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
282519
282535
|
}
|
|
282520
282536
|
],
|
|
282521
282537
|
"points": 50,
|
|
@@ -286215,7 +286231,7 @@ export const UNITS_11E = [
|
|
|
286215
286231
|
},
|
|
286216
286232
|
{
|
|
286217
286233
|
"name": "Auto-Tapestry of the Emperor's Judgement",
|
|
286218
|
-
"description": "While this unit is leading a unit and contains an Aestred Thurga model, weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability"
|
|
286234
|
+
"description": "While this unit is leading a unit and contains an Aestred Thurga model, weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability."
|
|
286219
286235
|
},
|
|
286220
286236
|
{
|
|
286221
286237
|
"name": "Recount the Deeds of the Saints",
|
|
@@ -288054,9 +288070,17 @@ export const UNITS_11E = [
|
|
|
288054
288070
|
"name": "Rapturous Blows",
|
|
288055
288071
|
"description": "Each time this model’s unit is selected to fight, you can discard 1 Miracle dice. If you do, then until the end of the phase, each time a melee attack made by this model scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage."
|
|
288056
288072
|
},
|
|
288073
|
+
{
|
|
288074
|
+
"name": "Leader",
|
|
288075
|
+
"description": "This model can be attached to the following units:\n■ Battle Sisters Squad\n■ Celestian Sacresants\n■ Dominion Squad\n■ Retributor Squad\n■ Sisters Novitiate Squad"
|
|
288076
|
+
},
|
|
288057
288077
|
{
|
|
288058
288078
|
"name": "Acts of Faith",
|
|
288059
288079
|
"description": "If your Army Faction is ^^**Adepta Sororitas**^^, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.\n\nGAINING MIRACLE DICE\nIf your Army Faction is ^^**Adepta Sororitas**^^, you gain 1 Miracle dice:\n- At the start of each battle round.\n- Each time an ^^**Adepta Sororitas**^^ unit from your army is destroyed.\n\nEach time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.\n\nPERFORMING AN ACT OF FAITH\nBefore making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can\nbe substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll:\n■ Advance roll\n■ Battle-shock test\n■ Charge roll\n■ Damage roll\n■ Hit roll\n■ Saving throw\n■ Wound roll"
|
|
288080
|
+
},
|
|
288081
|
+
{
|
|
288082
|
+
"name": "Leader",
|
|
288083
|
+
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
288060
288084
|
}
|
|
288061
288085
|
],
|
|
288062
288086
|
"points": 50,
|
|
@@ -297958,13 +297982,13 @@ export const UNITS_11E = [
|
|
|
297958
297982
|
"name": "Assigned Agents",
|
|
297959
297983
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
297960
297984
|
},
|
|
297961
|
-
{
|
|
297962
|
-
"name": "Ancient's Banner",
|
|
297963
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
297964
|
-
},
|
|
297965
297985
|
{
|
|
297966
297986
|
"name": "Narthecium",
|
|
297967
297987
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
297988
|
+
},
|
|
297989
|
+
{
|
|
297990
|
+
"name": "Ancient's Banner",
|
|
297991
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
297968
297992
|
}
|
|
297969
297993
|
],
|
|
297970
297994
|
"points": 175,
|
|
@@ -302402,11 +302426,11 @@ export const UNITS_11E = [
|
|
|
302402
302426
|
},
|
|
302403
302427
|
{
|
|
302404
302428
|
"name": "Holy Hatred",
|
|
302405
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
302429
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
302406
302430
|
},
|
|
302407
302431
|
{
|
|
302408
302432
|
"name": "Nowhere to Hide",
|
|
302409
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
302433
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
302410
302434
|
},
|
|
302411
302435
|
{
|
|
302412
302436
|
"name": "Oracular Gifts",
|
|
@@ -302967,11 +302991,11 @@ export const UNITS_11E = [
|
|
|
302967
302991
|
},
|
|
302968
302992
|
{
|
|
302969
302993
|
"name": "Holy Hatred",
|
|
302970
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
302994
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
302971
302995
|
},
|
|
302972
302996
|
{
|
|
302973
302997
|
"name": "Nowhere to Hide",
|
|
302974
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
302998
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
302975
302999
|
},
|
|
302976
303000
|
{
|
|
302977
303001
|
"name": "Oracular Gifts",
|
|
@@ -303527,11 +303551,11 @@ export const UNITS_11E = [
|
|
|
303527
303551
|
},
|
|
303528
303552
|
{
|
|
303529
303553
|
"name": "Holy Hatred",
|
|
303530
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
303554
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
303531
303555
|
},
|
|
303532
303556
|
{
|
|
303533
303557
|
"name": "Nowhere to Hide",
|
|
303534
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
303558
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
303535
303559
|
},
|
|
303536
303560
|
{
|
|
303537
303561
|
"name": "Oracular Gifts",
|
|
@@ -305022,7 +305046,7 @@ export const UNITS_11E = [
|
|
|
305022
305046
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
305023
305047
|
},
|
|
305024
305048
|
{
|
|
305025
|
-
"name": "Feel No Pain",
|
|
305049
|
+
"name": "Feel No Pain 5+",
|
|
305026
305050
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305027
305051
|
},
|
|
305028
305052
|
{
|
|
@@ -305032,6 +305056,10 @@ export const UNITS_11E = [
|
|
|
305032
305056
|
{
|
|
305033
305057
|
"name": "Fights First",
|
|
305034
305058
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
305059
|
+
},
|
|
305060
|
+
{
|
|
305061
|
+
"name": "Feel No Pain 3+*",
|
|
305062
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305035
305063
|
}
|
|
305036
305064
|
],
|
|
305037
305065
|
"points": 55,
|
|
@@ -305246,6 +305274,10 @@ export const UNITS_11E = [
|
|
|
305246
305274
|
{
|
|
305247
305275
|
"name": "Ceaseless Vigilance",
|
|
305248
305276
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
305277
|
+
},
|
|
305278
|
+
{
|
|
305279
|
+
"name": "Feel No Pain 3+*",
|
|
305280
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305249
305281
|
}
|
|
305250
305282
|
],
|
|
305251
305283
|
"points": 65,
|
|
@@ -305738,6 +305770,10 @@ export const UNITS_11E = [
|
|
|
305738
305770
|
{
|
|
305739
305771
|
"name": "Ceaseless Vigilance",
|
|
305740
305772
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
305773
|
+
},
|
|
305774
|
+
{
|
|
305775
|
+
"name": "Feel No Pain 3+*",
|
|
305776
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305741
305777
|
}
|
|
305742
305778
|
],
|
|
305743
305779
|
"points": 55,
|
|
@@ -305832,8 +305868,8 @@ export const UNITS_11E = [
|
|
|
305832
305868
|
"description": "Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the [PRECISION] and [DEVASTATING WOUNDS] abilities."
|
|
305833
305869
|
},
|
|
305834
305870
|
{
|
|
305835
|
-
"name": "
|
|
305836
|
-
"description": "
|
|
305871
|
+
"name": "Daughters of the Abyss",
|
|
305872
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
305837
305873
|
},
|
|
305838
305874
|
{
|
|
305839
305875
|
"name": "Ceaseless Vigilance",
|
|
@@ -305842,6 +305878,10 @@ export const UNITS_11E = [
|
|
|
305842
305878
|
{
|
|
305843
305879
|
"name": "Fights First",
|
|
305844
305880
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
305881
|
+
},
|
|
305882
|
+
{
|
|
305883
|
+
"name": "Feel No Pain 3+*",
|
|
305884
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
305845
305885
|
}
|
|
305846
305886
|
],
|
|
305847
305887
|
"points": 45,
|
|
@@ -306152,7 +306192,6 @@ export const UNITS_11E = [
|
|
|
306152
306192
|
"Character",
|
|
306153
306193
|
"Fly",
|
|
306154
306194
|
"Shield-Captain",
|
|
306155
|
-
"Frame",
|
|
306156
306195
|
"Leader"
|
|
306157
306196
|
],
|
|
306158
306197
|
"profiles": [
|
|
@@ -306781,8 +306820,8 @@ export const UNITS_11E = [
|
|
|
306781
306820
|
"description": "Each time a melee attack targets this unit, subtract 1 from the Hit roll."
|
|
306782
306821
|
},
|
|
306783
306822
|
{
|
|
306784
|
-
"name": "
|
|
306785
|
-
"description": "
|
|
306823
|
+
"name": "Daughters of the Abyss",
|
|
306824
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
306786
306825
|
},
|
|
306787
306826
|
{
|
|
306788
306827
|
"name": "Ceaseless Vigilance",
|
|
@@ -306792,6 +306831,10 @@ export const UNITS_11E = [
|
|
|
306792
306831
|
"name": "Fights First",
|
|
306793
306832
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
306794
306833
|
},
|
|
306834
|
+
{
|
|
306835
|
+
"name": "Feel No Pain 3+*",
|
|
306836
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
306837
|
+
},
|
|
306795
306838
|
{
|
|
306796
306839
|
"name": "Devastating Wounds",
|
|
306797
306840
|
"description": "Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. \n**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. \n***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*"
|
|
@@ -306878,8 +306921,8 @@ export const UNITS_11E = [
|
|
|
306878
306921
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test."
|
|
306879
306922
|
},
|
|
306880
306923
|
{
|
|
306881
|
-
"name": "
|
|
306882
|
-
"description": "
|
|
306924
|
+
"name": "Daughters of the Abyss",
|
|
306925
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
306883
306926
|
},
|
|
306884
306927
|
{
|
|
306885
306928
|
"name": "Scouts",
|
|
@@ -306892,6 +306935,10 @@ export const UNITS_11E = [
|
|
|
306892
306935
|
{
|
|
306893
306936
|
"name": "Fights First",
|
|
306894
306937
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
306938
|
+
},
|
|
306939
|
+
{
|
|
306940
|
+
"name": "Feel No Pain 3+*",
|
|
306941
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
306895
306942
|
}
|
|
306896
306943
|
],
|
|
306897
306944
|
"points": 50,
|
|
@@ -309488,7 +309535,7 @@ export const UNITS_11E = [
|
|
|
309488
309535
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
309489
309536
|
},
|
|
309490
309537
|
{
|
|
309491
|
-
"name": "Feel No Pain",
|
|
309538
|
+
"name": "Feel No Pain 5+",
|
|
309492
309539
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309493
309540
|
},
|
|
309494
309541
|
{
|
|
@@ -309498,6 +309545,10 @@ export const UNITS_11E = [
|
|
|
309498
309545
|
{
|
|
309499
309546
|
"name": "Fights First",
|
|
309500
309547
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
309548
|
+
},
|
|
309549
|
+
{
|
|
309550
|
+
"name": "Feel No Pain 3+*",
|
|
309551
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309501
309552
|
}
|
|
309502
309553
|
],
|
|
309503
309554
|
"points": 55,
|
|
@@ -309591,6 +309642,10 @@ export const UNITS_11E = [
|
|
|
309591
309642
|
{
|
|
309592
309643
|
"name": "Ceaseless Vigilance",
|
|
309593
309644
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
309645
|
+
},
|
|
309646
|
+
{
|
|
309647
|
+
"name": "Feel No Pain 3+*",
|
|
309648
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309594
309649
|
}
|
|
309595
309650
|
],
|
|
309596
309651
|
"points": 65,
|
|
@@ -309955,6 +310010,10 @@ export const UNITS_11E = [
|
|
|
309955
310010
|
{
|
|
309956
310011
|
"name": "Ceaseless Vigilance",
|
|
309957
310012
|
"description": "In your Shooting phase, this unit can select one **visible** enemy unit within 12\". That enemy unit is **nulled**: \n- While a unit is **nulled**, that unit has +3\" **detection range**."
|
|
310013
|
+
},
|
|
310014
|
+
{
|
|
310015
|
+
"name": "Feel No Pain 3+*",
|
|
310016
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
309958
310017
|
}
|
|
309959
310018
|
],
|
|
309960
310019
|
"points": 55,
|
|
@@ -310049,8 +310108,8 @@ export const UNITS_11E = [
|
|
|
310049
310108
|
"description": "Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the [PRECISION] and [DEVASTATING WOUNDS] abilities."
|
|
310050
310109
|
},
|
|
310051
310110
|
{
|
|
310052
|
-
"name": "
|
|
310053
|
-
"description": "
|
|
310111
|
+
"name": "Daughters of the Abyss",
|
|
310112
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
310054
310113
|
},
|
|
310055
310114
|
{
|
|
310056
310115
|
"name": "Ceaseless Vigilance",
|
|
@@ -310059,6 +310118,10 @@ export const UNITS_11E = [
|
|
|
310059
310118
|
{
|
|
310060
310119
|
"name": "Fights First",
|
|
310061
310120
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
310121
|
+
},
|
|
310122
|
+
{
|
|
310123
|
+
"name": "Feel No Pain 3+*",
|
|
310124
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
310062
310125
|
}
|
|
310063
310126
|
],
|
|
310064
310127
|
"points": 45,
|
|
@@ -310369,7 +310432,6 @@ export const UNITS_11E = [
|
|
|
310369
310432
|
"Character",
|
|
310370
310433
|
"Fly",
|
|
310371
310434
|
"Shield-Captain",
|
|
310372
|
-
"Frame",
|
|
310373
310435
|
"Leader"
|
|
310374
310436
|
],
|
|
310375
310437
|
"profiles": [
|
|
@@ -310998,8 +311060,8 @@ export const UNITS_11E = [
|
|
|
310998
311060
|
"description": "Each time a melee attack targets this unit, subtract 1 from the Hit roll."
|
|
310999
311061
|
},
|
|
311000
311062
|
{
|
|
311001
|
-
"name": "
|
|
311002
|
-
"description": "
|
|
311063
|
+
"name": "Daughters of the Abyss",
|
|
311064
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
311003
311065
|
},
|
|
311004
311066
|
{
|
|
311005
311067
|
"name": "Ceaseless Vigilance",
|
|
@@ -311009,6 +311071,10 @@ export const UNITS_11E = [
|
|
|
311009
311071
|
"name": "Fights First",
|
|
311010
311072
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
311011
311073
|
},
|
|
311074
|
+
{
|
|
311075
|
+
"name": "Feel No Pain 3+*",
|
|
311076
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
311077
|
+
},
|
|
311012
311078
|
{
|
|
311013
311079
|
"name": "Devastating Wounds",
|
|
311014
311080
|
"description": "Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. \n**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. \n***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*"
|
|
@@ -311095,8 +311161,8 @@ export const UNITS_11E = [
|
|
|
311095
311161
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test."
|
|
311096
311162
|
},
|
|
311097
311163
|
{
|
|
311098
|
-
"name": "
|
|
311099
|
-
"description": "
|
|
311164
|
+
"name": "Daughters of the Abyss",
|
|
311165
|
+
"description": "Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds."
|
|
311100
311166
|
},
|
|
311101
311167
|
{
|
|
311102
311168
|
"name": "Scouts",
|
|
@@ -311109,6 +311175,10 @@ export const UNITS_11E = [
|
|
|
311109
311175
|
{
|
|
311110
311176
|
"name": "Fights First",
|
|
311111
311177
|
"description": "While every model in a unit has this ability, that unit is a **Fights First** unit. \nSee the Resolve Fights First Combats step in the Fight phase (12.04)."
|
|
311178
|
+
},
|
|
311179
|
+
{
|
|
311180
|
+
"name": "Feel No Pain 3+*",
|
|
311181
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
311112
311182
|
}
|
|
311113
311183
|
],
|
|
311114
311184
|
"points": 50,
|
|
@@ -319561,13 +319631,13 @@ export const UNITS_11E = [
|
|
|
319561
319631
|
"name": "Assigned Agents",
|
|
319562
319632
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
319563
319633
|
},
|
|
319564
|
-
{
|
|
319565
|
-
"name": "Ancient's Banner",
|
|
319566
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
319567
|
-
},
|
|
319568
319634
|
{
|
|
319569
319635
|
"name": "Narthecium",
|
|
319570
319636
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
319637
|
+
},
|
|
319638
|
+
{
|
|
319639
|
+
"name": "Ancient's Banner",
|
|
319640
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
319571
319641
|
}
|
|
319572
319642
|
],
|
|
319573
319643
|
"points": 175,
|
|
@@ -324005,11 +324075,11 @@ export const UNITS_11E = [
|
|
|
324005
324075
|
},
|
|
324006
324076
|
{
|
|
324007
324077
|
"name": "Holy Hatred",
|
|
324008
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
324078
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
324009
324079
|
},
|
|
324010
324080
|
{
|
|
324011
324081
|
"name": "Nowhere to Hide",
|
|
324012
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
324082
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
324013
324083
|
},
|
|
324014
324084
|
{
|
|
324015
324085
|
"name": "Oracular Gifts",
|
|
@@ -324570,11 +324640,11 @@ export const UNITS_11E = [
|
|
|
324570
324640
|
},
|
|
324571
324641
|
{
|
|
324572
324642
|
"name": "Holy Hatred",
|
|
324573
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
324643
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
324574
324644
|
},
|
|
324575
324645
|
{
|
|
324576
324646
|
"name": "Nowhere to Hide",
|
|
324577
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
324647
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
324578
324648
|
},
|
|
324579
324649
|
{
|
|
324580
324650
|
"name": "Oracular Gifts",
|
|
@@ -325130,11 +325200,11 @@ export const UNITS_11E = [
|
|
|
325130
325200
|
},
|
|
325131
325201
|
{
|
|
325132
325202
|
"name": "Holy Hatred",
|
|
325133
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
325203
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
325134
325204
|
},
|
|
325135
325205
|
{
|
|
325136
325206
|
"name": "Nowhere to Hide",
|
|
325137
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
325207
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
325138
325208
|
},
|
|
325139
325209
|
{
|
|
325140
325210
|
"name": "Oracular Gifts",
|
|
@@ -327150,10 +327220,6 @@ export const UNITS_11E = [
|
|
|
327150
327220
|
{
|
|
327151
327221
|
"name": "Doctrina Imperatives",
|
|
327152
327222
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
327153
|
-
},
|
|
327154
|
-
{
|
|
327155
|
-
"name": "Stealth",
|
|
327156
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
327157
327223
|
}
|
|
327158
327224
|
],
|
|
327159
327225
|
"points": 80,
|
|
@@ -328698,10 +328764,6 @@ export const UNITS_11E = [
|
|
|
328698
328764
|
"name": "Doctrina Imperatives",
|
|
328699
328765
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
328700
328766
|
},
|
|
328701
|
-
{
|
|
328702
|
-
"name": "Stealth",
|
|
328703
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
328704
|
-
},
|
|
328705
328767
|
{
|
|
328706
328768
|
"name": "Feel No Pain",
|
|
328707
328769
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -328888,10 +328950,6 @@ export const UNITS_11E = [
|
|
|
328888
328950
|
"name": "Doctrina Imperatives",
|
|
328889
328951
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
328890
328952
|
},
|
|
328891
|
-
{
|
|
328892
|
-
"name": "Stealth",
|
|
328893
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
328894
|
-
},
|
|
328895
328953
|
{
|
|
328896
328954
|
"name": "Feel No Pain",
|
|
328897
328955
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -333254,10 +333312,6 @@ export const UNITS_11E = [
|
|
|
333254
333312
|
{
|
|
333255
333313
|
"name": "Doctrina Imperatives",
|
|
333256
333314
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
333257
|
-
},
|
|
333258
|
-
{
|
|
333259
|
-
"name": "Stealth",
|
|
333260
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
333261
333315
|
}
|
|
333262
333316
|
],
|
|
333263
333317
|
"points": 80,
|
|
@@ -334802,10 +334856,6 @@ export const UNITS_11E = [
|
|
|
334802
334856
|
"name": "Doctrina Imperatives",
|
|
334803
334857
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
334804
334858
|
},
|
|
334805
|
-
{
|
|
334806
|
-
"name": "Stealth",
|
|
334807
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
334808
|
-
},
|
|
334809
334859
|
{
|
|
334810
334860
|
"name": "Feel No Pain",
|
|
334811
334861
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -334992,10 +335042,6 @@ export const UNITS_11E = [
|
|
|
334992
335042
|
"name": "Doctrina Imperatives",
|
|
334993
335043
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
334994
335044
|
},
|
|
334995
|
-
{
|
|
334996
|
-
"name": "Stealth",
|
|
334997
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
334998
|
-
},
|
|
334999
335045
|
{
|
|
335000
335046
|
"name": "Feel No Pain",
|
|
335001
335047
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -344762,13 +344808,13 @@ export const UNITS_11E = [
|
|
|
344762
344808
|
"name": "Assigned Agents",
|
|
344763
344809
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
344764
344810
|
},
|
|
344765
|
-
{
|
|
344766
|
-
"name": "Ancient's Banner",
|
|
344767
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
344768
|
-
},
|
|
344769
344811
|
{
|
|
344770
344812
|
"name": "Narthecium",
|
|
344771
344813
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
344814
|
+
},
|
|
344815
|
+
{
|
|
344816
|
+
"name": "Ancient's Banner",
|
|
344817
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
344772
344818
|
}
|
|
344773
344819
|
],
|
|
344774
344820
|
"points": 175,
|
|
@@ -349206,11 +349252,11 @@ export const UNITS_11E = [
|
|
|
349206
349252
|
},
|
|
349207
349253
|
{
|
|
349208
349254
|
"name": "Holy Hatred",
|
|
349209
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
349255
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
349210
349256
|
},
|
|
349211
349257
|
{
|
|
349212
349258
|
"name": "Nowhere to Hide",
|
|
349213
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
349259
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
349214
349260
|
},
|
|
349215
349261
|
{
|
|
349216
349262
|
"name": "Oracular Gifts",
|
|
@@ -349771,11 +349817,11 @@ export const UNITS_11E = [
|
|
|
349771
349817
|
},
|
|
349772
349818
|
{
|
|
349773
349819
|
"name": "Holy Hatred",
|
|
349774
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
349820
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
349775
349821
|
},
|
|
349776
349822
|
{
|
|
349777
349823
|
"name": "Nowhere to Hide",
|
|
349778
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
349824
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
349779
349825
|
},
|
|
349780
349826
|
{
|
|
349781
349827
|
"name": "Oracular Gifts",
|
|
@@ -350331,11 +350377,11 @@ export const UNITS_11E = [
|
|
|
350331
350377
|
},
|
|
350332
350378
|
{
|
|
350333
350379
|
"name": "Holy Hatred",
|
|
350334
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
350380
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
350335
350381
|
},
|
|
350336
350382
|
{
|
|
350337
350383
|
"name": "Nowhere to Hide",
|
|
350338
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
350384
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
350339
350385
|
},
|
|
350340
350386
|
{
|
|
350341
350387
|
"name": "Oracular Gifts",
|
|
@@ -359878,13 +359924,13 @@ export const UNITS_11E = [
|
|
|
359878
359924
|
"name": "Assigned Agents",
|
|
359879
359925
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
359880
359926
|
},
|
|
359881
|
-
{
|
|
359882
|
-
"name": "Ancient's Banner",
|
|
359883
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
359884
|
-
},
|
|
359885
359927
|
{
|
|
359886
359928
|
"name": "Narthecium",
|
|
359887
359929
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
359930
|
+
},
|
|
359931
|
+
{
|
|
359932
|
+
"name": "Ancient's Banner",
|
|
359933
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
359888
359934
|
}
|
|
359889
359935
|
],
|
|
359890
359936
|
"points": 175,
|
|
@@ -364322,11 +364368,11 @@ export const UNITS_11E = [
|
|
|
364322
364368
|
},
|
|
364323
364369
|
{
|
|
364324
364370
|
"name": "Holy Hatred",
|
|
364325
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
364371
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
364326
364372
|
},
|
|
364327
364373
|
{
|
|
364328
364374
|
"name": "Nowhere to Hide",
|
|
364329
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
364375
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
364330
364376
|
},
|
|
364331
364377
|
{
|
|
364332
364378
|
"name": "Oracular Gifts",
|
|
@@ -364887,11 +364933,11 @@ export const UNITS_11E = [
|
|
|
364887
364933
|
},
|
|
364888
364934
|
{
|
|
364889
364935
|
"name": "Holy Hatred",
|
|
364890
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
364936
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
364891
364937
|
},
|
|
364892
364938
|
{
|
|
364893
364939
|
"name": "Nowhere to Hide",
|
|
364894
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
364940
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
364895
364941
|
},
|
|
364896
364942
|
{
|
|
364897
364943
|
"name": "Oracular Gifts",
|
|
@@ -365447,11 +365493,11 @@ export const UNITS_11E = [
|
|
|
365447
365493
|
},
|
|
365448
365494
|
{
|
|
365449
365495
|
"name": "Holy Hatred",
|
|
365450
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
365496
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
365451
365497
|
},
|
|
365452
365498
|
{
|
|
365453
365499
|
"name": "Nowhere to Hide",
|
|
365454
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
365500
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
365455
365501
|
},
|
|
365456
365502
|
{
|
|
365457
365503
|
"name": "Oracular Gifts",
|
|
@@ -368542,13 +368588,13 @@ export const UNITS_11E = [
|
|
|
368542
368588
|
"name": "Assigned Agents",
|
|
368543
368589
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
368544
368590
|
},
|
|
368545
|
-
{
|
|
368546
|
-
"name": "Ancient's Banner",
|
|
368547
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
368548
|
-
},
|
|
368549
368591
|
{
|
|
368550
368592
|
"name": "Narthecium",
|
|
368551
368593
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
368594
|
+
},
|
|
368595
|
+
{
|
|
368596
|
+
"name": "Ancient's Banner",
|
|
368597
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
368552
368598
|
}
|
|
368553
368599
|
],
|
|
368554
368600
|
"points": 175,
|
|
@@ -372986,11 +373032,11 @@ export const UNITS_11E = [
|
|
|
372986
373032
|
},
|
|
372987
373033
|
{
|
|
372988
373034
|
"name": "Holy Hatred",
|
|
372989
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
373035
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
372990
373036
|
},
|
|
372991
373037
|
{
|
|
372992
373038
|
"name": "Nowhere to Hide",
|
|
372993
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
373039
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
372994
373040
|
},
|
|
372995
373041
|
{
|
|
372996
373042
|
"name": "Oracular Gifts",
|
|
@@ -373551,11 +373597,11 @@ export const UNITS_11E = [
|
|
|
373551
373597
|
},
|
|
373552
373598
|
{
|
|
373553
373599
|
"name": "Holy Hatred",
|
|
373554
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
373600
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
373555
373601
|
},
|
|
373556
373602
|
{
|
|
373557
373603
|
"name": "Nowhere to Hide",
|
|
373558
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
373604
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
373559
373605
|
},
|
|
373560
373606
|
{
|
|
373561
373607
|
"name": "Oracular Gifts",
|
|
@@ -374111,11 +374157,11 @@ export const UNITS_11E = [
|
|
|
374111
374157
|
},
|
|
374112
374158
|
{
|
|
374113
374159
|
"name": "Holy Hatred",
|
|
374114
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
374160
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
374115
374161
|
},
|
|
374116
374162
|
{
|
|
374117
374163
|
"name": "Nowhere to Hide",
|
|
374118
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
374164
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
374119
374165
|
},
|
|
374120
374166
|
{
|
|
374121
374167
|
"name": "Oracular Gifts",
|
|
@@ -377206,13 +377252,13 @@ export const UNITS_11E = [
|
|
|
377206
377252
|
"name": "Assigned Agents",
|
|
377207
377253
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
377208
377254
|
},
|
|
377209
|
-
{
|
|
377210
|
-
"name": "Ancient's Banner",
|
|
377211
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
377212
|
-
},
|
|
377213
377255
|
{
|
|
377214
377256
|
"name": "Narthecium",
|
|
377215
377257
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
377258
|
+
},
|
|
377259
|
+
{
|
|
377260
|
+
"name": "Ancient's Banner",
|
|
377261
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
377216
377262
|
}
|
|
377217
377263
|
],
|
|
377218
377264
|
"points": 175,
|
|
@@ -381650,11 +381696,11 @@ export const UNITS_11E = [
|
|
|
381650
381696
|
},
|
|
381651
381697
|
{
|
|
381652
381698
|
"name": "Holy Hatred",
|
|
381653
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
381699
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
381654
381700
|
},
|
|
381655
381701
|
{
|
|
381656
381702
|
"name": "Nowhere to Hide",
|
|
381657
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
381703
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
381658
381704
|
},
|
|
381659
381705
|
{
|
|
381660
381706
|
"name": "Oracular Gifts",
|
|
@@ -382215,11 +382261,11 @@ export const UNITS_11E = [
|
|
|
382215
382261
|
},
|
|
382216
382262
|
{
|
|
382217
382263
|
"name": "Holy Hatred",
|
|
382218
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
382264
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
382219
382265
|
},
|
|
382220
382266
|
{
|
|
382221
382267
|
"name": "Nowhere to Hide",
|
|
382222
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
382268
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
382223
382269
|
},
|
|
382224
382270
|
{
|
|
382225
382271
|
"name": "Oracular Gifts",
|
|
@@ -382775,11 +382821,11 @@ export const UNITS_11E = [
|
|
|
382775
382821
|
},
|
|
382776
382822
|
{
|
|
382777
382823
|
"name": "Holy Hatred",
|
|
382778
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
382824
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
382779
382825
|
},
|
|
382780
382826
|
{
|
|
382781
382827
|
"name": "Nowhere to Hide",
|
|
382782
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
382828
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
382783
382829
|
},
|
|
382784
382830
|
{
|
|
382785
382831
|
"name": "Oracular Gifts",
|
|
@@ -407680,6 +407726,10 @@ export const UNITS_11E = [
|
|
|
407680
407726
|
{
|
|
407681
407727
|
"name": "Leader",
|
|
407682
407728
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
407729
|
+
},
|
|
407730
|
+
{
|
|
407731
|
+
"name": "Feel No Pain 4+*",
|
|
407732
|
+
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
407683
407733
|
}
|
|
407684
407734
|
],
|
|
407685
407735
|
"points": 70,
|
|
@@ -413861,13 +413911,13 @@ export const UNITS_11E = [
|
|
|
413861
413911
|
"name": "Assigned Agents",
|
|
413862
413912
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
413863
413913
|
},
|
|
413864
|
-
{
|
|
413865
|
-
"name": "Ancient's Banner",
|
|
413866
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
413867
|
-
},
|
|
413868
413914
|
{
|
|
413869
413915
|
"name": "Narthecium",
|
|
413870
413916
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
413917
|
+
},
|
|
413918
|
+
{
|
|
413919
|
+
"name": "Ancient's Banner",
|
|
413920
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
413871
413921
|
}
|
|
413872
413922
|
],
|
|
413873
413923
|
"points": 175,
|
|
@@ -418305,11 +418355,11 @@ export const UNITS_11E = [
|
|
|
418305
418355
|
},
|
|
418306
418356
|
{
|
|
418307
418357
|
"name": "Holy Hatred",
|
|
418308
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
418358
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
418309
418359
|
},
|
|
418310
418360
|
{
|
|
418311
418361
|
"name": "Nowhere to Hide",
|
|
418312
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
418362
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
418313
418363
|
},
|
|
418314
418364
|
{
|
|
418315
418365
|
"name": "Oracular Gifts",
|
|
@@ -418870,11 +418920,11 @@ export const UNITS_11E = [
|
|
|
418870
418920
|
},
|
|
418871
418921
|
{
|
|
418872
418922
|
"name": "Holy Hatred",
|
|
418873
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
418923
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
418874
418924
|
},
|
|
418875
418925
|
{
|
|
418876
418926
|
"name": "Nowhere to Hide",
|
|
418877
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
418927
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
418878
418928
|
},
|
|
418879
418929
|
{
|
|
418880
418930
|
"name": "Oracular Gifts",
|
|
@@ -419430,11 +419480,11 @@ export const UNITS_11E = [
|
|
|
419430
419480
|
},
|
|
419431
419481
|
{
|
|
419432
419482
|
"name": "Holy Hatred",
|
|
419433
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
419483
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
419434
419484
|
},
|
|
419435
419485
|
{
|
|
419436
419486
|
"name": "Nowhere to Hide",
|
|
419437
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
419487
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
419438
419488
|
},
|
|
419439
419489
|
{
|
|
419440
419490
|
"name": "Oracular Gifts",
|
|
@@ -422892,12 +422942,16 @@ export const UNITS_11E = [
|
|
|
422892
422942
|
},
|
|
422893
422943
|
{
|
|
422894
422944
|
"name": "Temple Relics",
|
|
422895
|
-
"description": "In your Command phase, if this unit contains one or more Cenobyte Servitor models, select one Temple Relics ability (see left). Until the start of your next Command phase, this unit’s Chaplain Grimaldus model has that ability.\n\n\nBanner of the Emperor Victorious: Add 1 to Advance and Charge rolls for this unit
|
|
422945
|
+
"description": "In your Command phase, if this unit contains one or more Cenobyte Servitor models, select one Temple Relics ability (see left). Until the start of your next Command phase, this unit’s Chaplain Grimaldus model has that ability.\n\n\nBanner of the Emperor Victorious: Add 1 to Advance and Charge rolls for this unit.\n\n\nColumn of the Major Alter: Add 1 to the Toughness characteristic of models in this unit.\n\n\nWater from the Stoup of Elucidation: Improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1."
|
|
422896
422946
|
},
|
|
422897
422947
|
{
|
|
422898
422948
|
"name": "Leader",
|
|
422899
422949
|
"description": "This unit can be attached to the following units:\n\n■ Assault Intercessor Squad\n■ Infernus Squad\n■ Intercessor Squad\n■ Crusader Squad\n■ Sword Brethren"
|
|
422900
422950
|
},
|
|
422951
|
+
{
|
|
422952
|
+
"name": "Servitors",
|
|
422953
|
+
"description": "If this unit's Chaplain Grimaldus model is ever destroyed, all of this units remaining Cenobyte Servitor models are also destroyed. While embarking within a TRANSPORT and while embarked within a TRANSPORT, each Cenobyte Servitor model in this unit takes up the space of 0 models. "
|
|
422954
|
+
},
|
|
422901
422955
|
{
|
|
422902
422956
|
"name": "Feel No Pain",
|
|
422903
422957
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -425284,12 +425338,16 @@ export const UNITS_11E = [
|
|
|
425284
425338
|
},
|
|
425285
425339
|
{
|
|
425286
425340
|
"name": "Temple Relics",
|
|
425287
|
-
"description": "In your Command phase, if this unit contains one or more Cenobyte Servitor models, select one Temple Relics ability (see left). Until the start of your next Command phase, this unit’s Chaplain Grimaldus model has that ability.\n\n\nBanner of the Emperor Victorious: Add 1 to Advance and Charge rolls for this unit
|
|
425341
|
+
"description": "In your Command phase, if this unit contains one or more Cenobyte Servitor models, select one Temple Relics ability (see left). Until the start of your next Command phase, this unit’s Chaplain Grimaldus model has that ability.\n\n\nBanner of the Emperor Victorious: Add 1 to Advance and Charge rolls for this unit.\n\n\nColumn of the Major Alter: Add 1 to the Toughness characteristic of models in this unit.\n\n\nWater from the Stoup of Elucidation: Improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1."
|
|
425288
425342
|
},
|
|
425289
425343
|
{
|
|
425290
425344
|
"name": "Leader",
|
|
425291
425345
|
"description": "This unit can be attached to the following units:\n\n■ Assault Intercessor Squad\n■ Infernus Squad\n■ Intercessor Squad\n■ Crusader Squad\n■ Sword Brethren"
|
|
425292
425346
|
},
|
|
425347
|
+
{
|
|
425348
|
+
"name": "Servitors",
|
|
425349
|
+
"description": "If this unit's Chaplain Grimaldus model is ever destroyed, all of this units remaining Cenobyte Servitor models are also destroyed. While embarking within a TRANSPORT and while embarked within a TRANSPORT, each Cenobyte Servitor model in this unit takes up the space of 0 models. "
|
|
425350
|
+
},
|
|
425293
425351
|
{
|
|
425294
425352
|
"name": "Feel No Pain",
|
|
425295
425353
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -489147,13 +489205,13 @@ export const UNITS_11E = [
|
|
|
489147
489205
|
"name": "Assigned Agents",
|
|
489148
489206
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
489149
489207
|
},
|
|
489150
|
-
{
|
|
489151
|
-
"name": "Ancient's Banner",
|
|
489152
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
489153
|
-
},
|
|
489154
489208
|
{
|
|
489155
489209
|
"name": "Narthecium",
|
|
489156
489210
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
489211
|
+
},
|
|
489212
|
+
{
|
|
489213
|
+
"name": "Ancient's Banner",
|
|
489214
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
489157
489215
|
}
|
|
489158
489216
|
],
|
|
489159
489217
|
"points": 175,
|
|
@@ -493591,11 +493649,11 @@ export const UNITS_11E = [
|
|
|
493591
493649
|
},
|
|
493592
493650
|
{
|
|
493593
493651
|
"name": "Holy Hatred",
|
|
493594
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
493652
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
493595
493653
|
},
|
|
493596
493654
|
{
|
|
493597
493655
|
"name": "Nowhere to Hide",
|
|
493598
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
493656
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
493599
493657
|
},
|
|
493600
493658
|
{
|
|
493601
493659
|
"name": "Oracular Gifts",
|
|
@@ -494156,11 +494214,11 @@ export const UNITS_11E = [
|
|
|
494156
494214
|
},
|
|
494157
494215
|
{
|
|
494158
494216
|
"name": "Holy Hatred",
|
|
494159
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
494217
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
494160
494218
|
},
|
|
494161
494219
|
{
|
|
494162
494220
|
"name": "Nowhere to Hide",
|
|
494163
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
494221
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
494164
494222
|
},
|
|
494165
494223
|
{
|
|
494166
494224
|
"name": "Oracular Gifts",
|
|
@@ -494716,11 +494774,11 @@ export const UNITS_11E = [
|
|
|
494716
494774
|
},
|
|
494717
494775
|
{
|
|
494718
494776
|
"name": "Holy Hatred",
|
|
494719
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
494777
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
494720
494778
|
},
|
|
494721
494779
|
{
|
|
494722
494780
|
"name": "Nowhere to Hide",
|
|
494723
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
494781
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
494724
494782
|
},
|
|
494725
494783
|
{
|
|
494726
494784
|
"name": "Oracular Gifts",
|
|
@@ -530443,13 +530501,13 @@ export const UNITS_11E = [
|
|
|
530443
530501
|
"name": "Assigned Agents",
|
|
530444
530502
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
530445
530503
|
},
|
|
530446
|
-
{
|
|
530447
|
-
"name": "Ancient's Banner",
|
|
530448
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
530449
|
-
},
|
|
530450
530504
|
{
|
|
530451
530505
|
"name": "Narthecium",
|
|
530452
530506
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
530507
|
+
},
|
|
530508
|
+
{
|
|
530509
|
+
"name": "Ancient's Banner",
|
|
530510
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
530453
530511
|
}
|
|
530454
530512
|
],
|
|
530455
530513
|
"points": 175,
|
|
@@ -534887,11 +534945,11 @@ export const UNITS_11E = [
|
|
|
534887
534945
|
},
|
|
534888
534946
|
{
|
|
534889
534947
|
"name": "Holy Hatred",
|
|
534890
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
534948
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
534891
534949
|
},
|
|
534892
534950
|
{
|
|
534893
534951
|
"name": "Nowhere to Hide",
|
|
534894
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
534952
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
534895
534953
|
},
|
|
534896
534954
|
{
|
|
534897
534955
|
"name": "Oracular Gifts",
|
|
@@ -535452,11 +535510,11 @@ export const UNITS_11E = [
|
|
|
535452
535510
|
},
|
|
535453
535511
|
{
|
|
535454
535512
|
"name": "Holy Hatred",
|
|
535455
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
535513
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
535456
535514
|
},
|
|
535457
535515
|
{
|
|
535458
535516
|
"name": "Nowhere to Hide",
|
|
535459
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
535517
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
535460
535518
|
},
|
|
535461
535519
|
{
|
|
535462
535520
|
"name": "Oracular Gifts",
|
|
@@ -536012,11 +536070,11 @@ export const UNITS_11E = [
|
|
|
536012
536070
|
},
|
|
536013
536071
|
{
|
|
536014
536072
|
"name": "Holy Hatred",
|
|
536015
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
536073
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
536016
536074
|
},
|
|
536017
536075
|
{
|
|
536018
536076
|
"name": "Nowhere to Hide",
|
|
536019
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
536077
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
536020
536078
|
},
|
|
536021
536079
|
{
|
|
536022
536080
|
"name": "Oracular Gifts",
|
|
@@ -568245,7 +568303,7 @@ export const UNITS_11E = [
|
|
|
568245
568303
|
"abilities": [
|
|
568246
568304
|
{
|
|
568247
568305
|
"name": "Mindlock",
|
|
568248
|
-
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1"
|
|
568306
|
+
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1."
|
|
568249
568307
|
},
|
|
568250
568308
|
{
|
|
568251
568309
|
"name": "Servitor Retinue",
|
|
@@ -573668,7 +573726,7 @@ export const UNITS_11E = [
|
|
|
573668
573726
|
"abilities": [
|
|
573669
573727
|
{
|
|
573670
573728
|
"name": "Mindlock",
|
|
573671
|
-
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1"
|
|
573729
|
+
"description": "While a **^^Brotherhood Techmarine^^** model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by **^^Servitor^^** models in this unit by 1."
|
|
573672
573730
|
},
|
|
573673
573731
|
{
|
|
573674
573732
|
"name": "Servitor Retinue",
|
|
@@ -581805,13 +581863,13 @@ export const UNITS_11E = [
|
|
|
581805
581863
|
"name": "Assigned Agents",
|
|
581806
581864
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
581807
581865
|
},
|
|
581808
|
-
{
|
|
581809
|
-
"name": "Ancient's Banner",
|
|
581810
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
581811
|
-
},
|
|
581812
581866
|
{
|
|
581813
581867
|
"name": "Narthecium",
|
|
581814
581868
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
581869
|
+
},
|
|
581870
|
+
{
|
|
581871
|
+
"name": "Ancient's Banner",
|
|
581872
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
581815
581873
|
}
|
|
581816
581874
|
],
|
|
581817
581875
|
"points": 175,
|
|
@@ -586249,11 +586307,11 @@ export const UNITS_11E = [
|
|
|
586249
586307
|
},
|
|
586250
586308
|
{
|
|
586251
586309
|
"name": "Holy Hatred",
|
|
586252
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
586310
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
586253
586311
|
},
|
|
586254
586312
|
{
|
|
586255
586313
|
"name": "Nowhere to Hide",
|
|
586256
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
586314
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
586257
586315
|
},
|
|
586258
586316
|
{
|
|
586259
586317
|
"name": "Oracular Gifts",
|
|
@@ -586814,11 +586872,11 @@ export const UNITS_11E = [
|
|
|
586814
586872
|
},
|
|
586815
586873
|
{
|
|
586816
586874
|
"name": "Holy Hatred",
|
|
586817
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
586875
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
586818
586876
|
},
|
|
586819
586877
|
{
|
|
586820
586878
|
"name": "Nowhere to Hide",
|
|
586821
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
586879
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
586822
586880
|
},
|
|
586823
586881
|
{
|
|
586824
586882
|
"name": "Oracular Gifts",
|
|
@@ -587374,11 +587432,11 @@ export const UNITS_11E = [
|
|
|
587374
587432
|
},
|
|
587375
587433
|
{
|
|
587376
587434
|
"name": "Holy Hatred",
|
|
587377
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
587435
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
587378
587436
|
},
|
|
587379
587437
|
{
|
|
587380
587438
|
"name": "Nowhere to Hide",
|
|
587381
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
587439
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
587382
587440
|
},
|
|
587383
587441
|
{
|
|
587384
587442
|
"name": "Oracular Gifts",
|
|
@@ -590800,7 +590858,7 @@ export const UNITS_11E = [
|
|
|
590800
590858
|
},
|
|
590801
590859
|
{
|
|
590802
590860
|
"name": "Inspiring Commander",
|
|
590803
|
-
"description": "
|
|
590861
|
+
"description": "If you include this model in your army, until the end of the battle, non-Character models in Terminator Assault Squad and Terminator Squad units from your army have an Objective Control characteristic of 2 while they are not Battle-shocked."
|
|
590804
590862
|
},
|
|
590805
590863
|
{
|
|
590806
590864
|
"name": "Leader",
|
|
@@ -591052,7 +591110,7 @@ export const UNITS_11E = [
|
|
|
591052
591110
|
},
|
|
591053
591111
|
{
|
|
591054
591112
|
"name": "Inspiring Commander",
|
|
591055
|
-
"description": "
|
|
591113
|
+
"description": "If you include this model in your army, until the end of the battle, non-Character models in Terminator Assault Squad and Terminator Squad units from your army have an Objective Control characteristic of 2 while they are not Battle-shocked."
|
|
591056
591114
|
},
|
|
591057
591115
|
{
|
|
591058
591116
|
"name": "Leader",
|
|
@@ -594212,13 +594270,13 @@ export const UNITS_11E = [
|
|
|
594212
594270
|
"name": "Assigned Agents",
|
|
594213
594271
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
594214
594272
|
},
|
|
594215
|
-
{
|
|
594216
|
-
"name": "Ancient's Banner",
|
|
594217
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
594218
|
-
},
|
|
594219
594273
|
{
|
|
594220
594274
|
"name": "Narthecium",
|
|
594221
594275
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
594276
|
+
},
|
|
594277
|
+
{
|
|
594278
|
+
"name": "Ancient's Banner",
|
|
594279
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
594222
594280
|
}
|
|
594223
594281
|
],
|
|
594224
594282
|
"points": 175,
|
|
@@ -598656,11 +598714,11 @@ export const UNITS_11E = [
|
|
|
598656
598714
|
},
|
|
598657
598715
|
{
|
|
598658
598716
|
"name": "Holy Hatred",
|
|
598659
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
598717
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
598660
598718
|
},
|
|
598661
598719
|
{
|
|
598662
598720
|
"name": "Nowhere to Hide",
|
|
598663
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
598721
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
598664
598722
|
},
|
|
598665
598723
|
{
|
|
598666
598724
|
"name": "Oracular Gifts",
|
|
@@ -599221,11 +599279,11 @@ export const UNITS_11E = [
|
|
|
599221
599279
|
},
|
|
599222
599280
|
{
|
|
599223
599281
|
"name": "Holy Hatred",
|
|
599224
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
599282
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
599225
599283
|
},
|
|
599226
599284
|
{
|
|
599227
599285
|
"name": "Nowhere to Hide",
|
|
599228
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
599286
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
599229
599287
|
},
|
|
599230
599288
|
{
|
|
599231
599289
|
"name": "Oracular Gifts",
|
|
@@ -599781,11 +599839,11 @@ export const UNITS_11E = [
|
|
|
599781
599839
|
},
|
|
599782
599840
|
{
|
|
599783
599841
|
"name": "Holy Hatred",
|
|
599784
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
599842
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
599785
599843
|
},
|
|
599786
599844
|
{
|
|
599787
599845
|
"name": "Nowhere to Hide",
|
|
599788
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
599846
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
599789
599847
|
},
|
|
599790
599848
|
{
|
|
599791
599849
|
"name": "Oracular Gifts",
|
|
@@ -624592,10 +624650,6 @@ export const UNITS_11E = [
|
|
|
624592
624650
|
"name": "Doctrina Imperatives",
|
|
624593
624651
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
624594
624652
|
},
|
|
624595
|
-
{
|
|
624596
|
-
"name": "Stealth",
|
|
624597
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
624598
|
-
},
|
|
624599
624653
|
{
|
|
624600
624654
|
"name": "Feel No Pain",
|
|
624601
624655
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -624782,10 +624836,6 @@ export const UNITS_11E = [
|
|
|
624782
624836
|
"name": "Doctrina Imperatives",
|
|
624783
624837
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
624784
624838
|
},
|
|
624785
|
-
{
|
|
624786
|
-
"name": "Stealth",
|
|
624787
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
624788
|
-
},
|
|
624789
624839
|
{
|
|
624790
624840
|
"name": "Feel No Pain",
|
|
624791
624841
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -631110,13 +631160,13 @@ export const UNITS_11E = [
|
|
|
631110
631160
|
"name": "Assigned Agents",
|
|
631111
631161
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
631112
631162
|
},
|
|
631113
|
-
{
|
|
631114
|
-
"name": "Ancient's Banner",
|
|
631115
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
631116
|
-
},
|
|
631117
631163
|
{
|
|
631118
631164
|
"name": "Narthecium",
|
|
631119
631165
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
631166
|
+
},
|
|
631167
|
+
{
|
|
631168
|
+
"name": "Ancient's Banner",
|
|
631169
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
631120
631170
|
}
|
|
631121
631171
|
],
|
|
631122
631172
|
"points": 175,
|
|
@@ -635554,11 +635604,11 @@ export const UNITS_11E = [
|
|
|
635554
635604
|
},
|
|
635555
635605
|
{
|
|
635556
635606
|
"name": "Holy Hatred",
|
|
635557
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
635607
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
635558
635608
|
},
|
|
635559
635609
|
{
|
|
635560
635610
|
"name": "Nowhere to Hide",
|
|
635561
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
635611
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
635562
635612
|
},
|
|
635563
635613
|
{
|
|
635564
635614
|
"name": "Oracular Gifts",
|
|
@@ -636119,11 +636169,11 @@ export const UNITS_11E = [
|
|
|
636119
636169
|
},
|
|
636120
636170
|
{
|
|
636121
636171
|
"name": "Holy Hatred",
|
|
636122
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
636172
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
636123
636173
|
},
|
|
636124
636174
|
{
|
|
636125
636175
|
"name": "Nowhere to Hide",
|
|
636126
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
636176
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
636127
636177
|
},
|
|
636128
636178
|
{
|
|
636129
636179
|
"name": "Oracular Gifts",
|
|
@@ -636679,11 +636729,11 @@ export const UNITS_11E = [
|
|
|
636679
636729
|
},
|
|
636680
636730
|
{
|
|
636681
636731
|
"name": "Holy Hatred",
|
|
636682
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
636732
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
636683
636733
|
},
|
|
636684
636734
|
{
|
|
636685
636735
|
"name": "Nowhere to Hide",
|
|
636686
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
636736
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
636687
636737
|
},
|
|
636688
636738
|
{
|
|
636689
636739
|
"name": "Oracular Gifts",
|
|
@@ -638787,10 +638837,6 @@ export const UNITS_11E = [
|
|
|
638787
638837
|
{
|
|
638788
638838
|
"name": "Doctrina Imperatives",
|
|
638789
638839
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
638790
|
-
},
|
|
638791
|
-
{
|
|
638792
|
-
"name": "Stealth",
|
|
638793
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
638794
638840
|
}
|
|
638795
638841
|
],
|
|
638796
638842
|
"points": 80,
|
|
@@ -640335,10 +640381,6 @@ export const UNITS_11E = [
|
|
|
640335
640381
|
"name": "Doctrina Imperatives",
|
|
640336
640382
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
640337
640383
|
},
|
|
640338
|
-
{
|
|
640339
|
-
"name": "Stealth",
|
|
640340
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
640341
|
-
},
|
|
640342
640384
|
{
|
|
640343
640385
|
"name": "Feel No Pain",
|
|
640344
640386
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -640525,10 +640567,6 @@ export const UNITS_11E = [
|
|
|
640525
640567
|
"name": "Doctrina Imperatives",
|
|
640526
640568
|
"description": "At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."
|
|
640527
640569
|
},
|
|
640528
|
-
{
|
|
640529
|
-
"name": "Stealth",
|
|
640530
|
-
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
|
|
640531
|
-
},
|
|
640532
640570
|
{
|
|
640533
640571
|
"name": "Feel No Pain",
|
|
640534
640572
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
@@ -676993,13 +677031,13 @@ export const UNITS_11E = [
|
|
|
676993
677031
|
"name": "Assigned Agents",
|
|
676994
677032
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
676995
677033
|
},
|
|
676996
|
-
{
|
|
676997
|
-
"name": "Ancient's Banner",
|
|
676998
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
676999
|
-
},
|
|
677000
677034
|
{
|
|
677001
677035
|
"name": "Narthecium",
|
|
677002
677036
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
677037
|
+
},
|
|
677038
|
+
{
|
|
677039
|
+
"name": "Ancient's Banner",
|
|
677040
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
677003
677041
|
}
|
|
677004
677042
|
],
|
|
677005
677043
|
"points": 175,
|
|
@@ -681437,11 +681475,11 @@ export const UNITS_11E = [
|
|
|
681437
681475
|
},
|
|
681438
681476
|
{
|
|
681439
681477
|
"name": "Holy Hatred",
|
|
681440
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
681478
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
681441
681479
|
},
|
|
681442
681480
|
{
|
|
681443
681481
|
"name": "Nowhere to Hide",
|
|
681444
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
681482
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
681445
681483
|
},
|
|
681446
681484
|
{
|
|
681447
681485
|
"name": "Oracular Gifts",
|
|
@@ -682002,11 +682040,11 @@ export const UNITS_11E = [
|
|
|
682002
682040
|
},
|
|
682003
682041
|
{
|
|
682004
682042
|
"name": "Holy Hatred",
|
|
682005
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
682043
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
682006
682044
|
},
|
|
682007
682045
|
{
|
|
682008
682046
|
"name": "Nowhere to Hide",
|
|
682009
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
682047
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
682010
682048
|
},
|
|
682011
682049
|
{
|
|
682012
682050
|
"name": "Oracular Gifts",
|
|
@@ -682562,11 +682600,11 @@ export const UNITS_11E = [
|
|
|
682562
682600
|
},
|
|
682563
682601
|
{
|
|
682564
682602
|
"name": "Holy Hatred",
|
|
682565
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
682603
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
682566
682604
|
},
|
|
682567
682605
|
{
|
|
682568
682606
|
"name": "Nowhere to Hide",
|
|
682569
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
682607
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
682570
682608
|
},
|
|
682571
682609
|
{
|
|
682572
682610
|
"name": "Oracular Gifts",
|
|
@@ -713589,13 +713627,13 @@ export const UNITS_11E = [
|
|
|
713589
713627
|
"name": "Assigned Agents",
|
|
713590
713628
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
713591
713629
|
},
|
|
713592
|
-
{
|
|
713593
|
-
"name": "Ancient's Banner",
|
|
713594
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
713595
|
-
},
|
|
713596
713630
|
{
|
|
713597
713631
|
"name": "Narthecium",
|
|
713598
713632
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
713633
|
+
},
|
|
713634
|
+
{
|
|
713635
|
+
"name": "Ancient's Banner",
|
|
713636
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
713599
713637
|
}
|
|
713600
713638
|
],
|
|
713601
713639
|
"points": 175,
|
|
@@ -718033,11 +718071,11 @@ export const UNITS_11E = [
|
|
|
718033
718071
|
},
|
|
718034
718072
|
{
|
|
718035
718073
|
"name": "Holy Hatred",
|
|
718036
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
718074
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
718037
718075
|
},
|
|
718038
718076
|
{
|
|
718039
718077
|
"name": "Nowhere to Hide",
|
|
718040
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
718078
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
718041
718079
|
},
|
|
718042
718080
|
{
|
|
718043
718081
|
"name": "Oracular Gifts",
|
|
@@ -718598,11 +718636,11 @@ export const UNITS_11E = [
|
|
|
718598
718636
|
},
|
|
718599
718637
|
{
|
|
718600
718638
|
"name": "Holy Hatred",
|
|
718601
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
718639
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
718602
718640
|
},
|
|
718603
718641
|
{
|
|
718604
718642
|
"name": "Nowhere to Hide",
|
|
718605
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
718643
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
718606
718644
|
},
|
|
718607
718645
|
{
|
|
718608
718646
|
"name": "Oracular Gifts",
|
|
@@ -719158,11 +719196,11 @@ export const UNITS_11E = [
|
|
|
719158
719196
|
},
|
|
719159
719197
|
{
|
|
719160
719198
|
"name": "Holy Hatred",
|
|
719161
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
719199
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
719162
719200
|
},
|
|
719163
719201
|
{
|
|
719164
719202
|
"name": "Nowhere to Hide",
|
|
719165
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
719203
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
719166
719204
|
},
|
|
719167
719205
|
{
|
|
719168
719206
|
"name": "Oracular Gifts",
|
|
@@ -750169,13 +750207,13 @@ export const UNITS_11E = [
|
|
|
750169
750207
|
"name": "Assigned Agents",
|
|
750170
750208
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
750171
750209
|
},
|
|
750172
|
-
{
|
|
750173
|
-
"name": "Ancient's Banner",
|
|
750174
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
750175
|
-
},
|
|
750176
750210
|
{
|
|
750177
750211
|
"name": "Narthecium",
|
|
750178
750212
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
750213
|
+
},
|
|
750214
|
+
{
|
|
750215
|
+
"name": "Ancient's Banner",
|
|
750216
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
750179
750217
|
}
|
|
750180
750218
|
],
|
|
750181
750219
|
"points": 175,
|
|
@@ -754613,11 +754651,11 @@ export const UNITS_11E = [
|
|
|
754613
754651
|
},
|
|
754614
754652
|
{
|
|
754615
754653
|
"name": "Holy Hatred",
|
|
754616
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
754654
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
754617
754655
|
},
|
|
754618
754656
|
{
|
|
754619
754657
|
"name": "Nowhere to Hide",
|
|
754620
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
754658
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
754621
754659
|
},
|
|
754622
754660
|
{
|
|
754623
754661
|
"name": "Oracular Gifts",
|
|
@@ -755178,11 +755216,11 @@ export const UNITS_11E = [
|
|
|
755178
755216
|
},
|
|
755179
755217
|
{
|
|
755180
755218
|
"name": "Holy Hatred",
|
|
755181
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
755219
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
755182
755220
|
},
|
|
755183
755221
|
{
|
|
755184
755222
|
"name": "Nowhere to Hide",
|
|
755185
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
755223
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
755186
755224
|
},
|
|
755187
755225
|
{
|
|
755188
755226
|
"name": "Oracular Gifts",
|
|
@@ -755738,11 +755776,11 @@ export const UNITS_11E = [
|
|
|
755738
755776
|
},
|
|
755739
755777
|
{
|
|
755740
755778
|
"name": "Holy Hatred",
|
|
755741
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
755779
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
755742
755780
|
},
|
|
755743
755781
|
{
|
|
755744
755782
|
"name": "Nowhere to Hide",
|
|
755745
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
755783
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
755746
755784
|
},
|
|
755747
755785
|
{
|
|
755748
755786
|
"name": "Oracular Gifts",
|
|
@@ -803423,13 +803461,13 @@ export const UNITS_11E = [
|
|
|
803423
803461
|
"name": "Assigned Agents",
|
|
803424
803462
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
803425
803463
|
},
|
|
803426
|
-
{
|
|
803427
|
-
"name": "Ancient's Banner",
|
|
803428
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
803429
|
-
},
|
|
803430
803464
|
{
|
|
803431
803465
|
"name": "Narthecium",
|
|
803432
803466
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
803467
|
+
},
|
|
803468
|
+
{
|
|
803469
|
+
"name": "Ancient's Banner",
|
|
803470
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
803433
803471
|
}
|
|
803434
803472
|
],
|
|
803435
803473
|
"points": 175,
|
|
@@ -807867,11 +807905,11 @@ export const UNITS_11E = [
|
|
|
807867
807905
|
},
|
|
807868
807906
|
{
|
|
807869
807907
|
"name": "Holy Hatred",
|
|
807870
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
807908
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
807871
807909
|
},
|
|
807872
807910
|
{
|
|
807873
807911
|
"name": "Nowhere to Hide",
|
|
807874
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
807912
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
807875
807913
|
},
|
|
807876
807914
|
{
|
|
807877
807915
|
"name": "Oracular Gifts",
|
|
@@ -808432,11 +808470,11 @@ export const UNITS_11E = [
|
|
|
808432
808470
|
},
|
|
808433
808471
|
{
|
|
808434
808472
|
"name": "Holy Hatred",
|
|
808435
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
808473
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
808436
808474
|
},
|
|
808437
808475
|
{
|
|
808438
808476
|
"name": "Nowhere to Hide",
|
|
808439
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
808477
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
808440
808478
|
},
|
|
808441
808479
|
{
|
|
808442
808480
|
"name": "Oracular Gifts",
|
|
@@ -808992,11 +809030,11 @@ export const UNITS_11E = [
|
|
|
808992
809030
|
},
|
|
808993
809031
|
{
|
|
808994
809032
|
"name": "Holy Hatred",
|
|
808995
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
809033
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
808996
809034
|
},
|
|
808997
809035
|
{
|
|
808998
809036
|
"name": "Nowhere to Hide",
|
|
808999
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
809037
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
809000
809038
|
},
|
|
809001
809039
|
{
|
|
809002
809040
|
"name": "Oracular Gifts",
|
|
@@ -855942,13 +855980,13 @@ export const UNITS_11E = [
|
|
|
855942
855980
|
"name": "Assigned Agents",
|
|
855943
855981
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
855944
855982
|
},
|
|
855945
|
-
{
|
|
855946
|
-
"name": "Ancient's Banner",
|
|
855947
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
855948
|
-
},
|
|
855949
855983
|
{
|
|
855950
855984
|
"name": "Narthecium",
|
|
855951
855985
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
855986
|
+
},
|
|
855987
|
+
{
|
|
855988
|
+
"name": "Ancient's Banner",
|
|
855989
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
855952
855990
|
}
|
|
855953
855991
|
],
|
|
855954
855992
|
"points": 175,
|
|
@@ -860386,11 +860424,11 @@ export const UNITS_11E = [
|
|
|
860386
860424
|
},
|
|
860387
860425
|
{
|
|
860388
860426
|
"name": "Holy Hatred",
|
|
860389
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
860427
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
860390
860428
|
},
|
|
860391
860429
|
{
|
|
860392
860430
|
"name": "Nowhere to Hide",
|
|
860393
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
860431
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
860394
860432
|
},
|
|
860395
860433
|
{
|
|
860396
860434
|
"name": "Oracular Gifts",
|
|
@@ -860951,11 +860989,11 @@ export const UNITS_11E = [
|
|
|
860951
860989
|
},
|
|
860952
860990
|
{
|
|
860953
860991
|
"name": "Holy Hatred",
|
|
860954
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
860992
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
860955
860993
|
},
|
|
860956
860994
|
{
|
|
860957
860995
|
"name": "Nowhere to Hide",
|
|
860958
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
860996
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
860959
860997
|
},
|
|
860960
860998
|
{
|
|
860961
860999
|
"name": "Oracular Gifts",
|
|
@@ -861511,11 +861549,11 @@ export const UNITS_11E = [
|
|
|
861511
861549
|
},
|
|
861512
861550
|
{
|
|
861513
861551
|
"name": "Holy Hatred",
|
|
861514
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
861552
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
861515
861553
|
},
|
|
861516
861554
|
{
|
|
861517
861555
|
"name": "Nowhere to Hide",
|
|
861518
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
861556
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
861519
861557
|
},
|
|
861520
861558
|
{
|
|
861521
861559
|
"name": "Oracular Gifts",
|
|
@@ -894730,13 +894768,13 @@ export const UNITS_11E = [
|
|
|
894730
894768
|
"name": "Assigned Agents",
|
|
894731
894769
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
894732
894770
|
},
|
|
894733
|
-
{
|
|
894734
|
-
"name": "Ancient's Banner",
|
|
894735
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
894736
|
-
},
|
|
894737
894771
|
{
|
|
894738
894772
|
"name": "Narthecium",
|
|
894739
894773
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
894774
|
+
},
|
|
894775
|
+
{
|
|
894776
|
+
"name": "Ancient's Banner",
|
|
894777
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
894740
894778
|
}
|
|
894741
894779
|
],
|
|
894742
894780
|
"points": 175,
|
|
@@ -899174,11 +899212,11 @@ export const UNITS_11E = [
|
|
|
899174
899212
|
},
|
|
899175
899213
|
{
|
|
899176
899214
|
"name": "Holy Hatred",
|
|
899177
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
899215
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
899178
899216
|
},
|
|
899179
899217
|
{
|
|
899180
899218
|
"name": "Nowhere to Hide",
|
|
899181
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
899219
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
899182
899220
|
},
|
|
899183
899221
|
{
|
|
899184
899222
|
"name": "Oracular Gifts",
|
|
@@ -899739,11 +899777,11 @@ export const UNITS_11E = [
|
|
|
899739
899777
|
},
|
|
899740
899778
|
{
|
|
899741
899779
|
"name": "Holy Hatred",
|
|
899742
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
899780
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
899743
899781
|
},
|
|
899744
899782
|
{
|
|
899745
899783
|
"name": "Nowhere to Hide",
|
|
899746
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
899784
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
899747
899785
|
},
|
|
899748
899786
|
{
|
|
899749
899787
|
"name": "Oracular Gifts",
|
|
@@ -900299,11 +900337,11 @@ export const UNITS_11E = [
|
|
|
900299
900337
|
},
|
|
900300
900338
|
{
|
|
900301
900339
|
"name": "Holy Hatred",
|
|
900302
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
900340
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
900303
900341
|
},
|
|
900304
900342
|
{
|
|
900305
900343
|
"name": "Nowhere to Hide",
|
|
900306
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
900344
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
900307
900345
|
},
|
|
900308
900346
|
{
|
|
900309
900347
|
"name": "Oracular Gifts",
|
|
@@ -931326,13 +931364,13 @@ export const UNITS_11E = [
|
|
|
931326
931364
|
"name": "Assigned Agents",
|
|
931327
931365
|
"description": "If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."
|
|
931328
931366
|
},
|
|
931329
|
-
{
|
|
931330
|
-
"name": "Ancient's Banner",
|
|
931331
|
-
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
931332
|
-
},
|
|
931333
931367
|
{
|
|
931334
931368
|
"name": "Narthecium",
|
|
931335
931369
|
"description": "In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit."
|
|
931370
|
+
},
|
|
931371
|
+
{
|
|
931372
|
+
"name": "Ancient's Banner",
|
|
931373
|
+
"description": "Add 1 to the Objective Control characteristic of models in the bearer's unit."
|
|
931336
931374
|
}
|
|
931337
931375
|
],
|
|
931338
931376
|
"points": 175,
|
|
@@ -935770,11 +935808,11 @@ export const UNITS_11E = [
|
|
|
935770
935808
|
},
|
|
935771
935809
|
{
|
|
935772
935810
|
"name": "Holy Hatred",
|
|
935773
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
935811
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
935774
935812
|
},
|
|
935775
935813
|
{
|
|
935776
935814
|
"name": "Nowhere to Hide",
|
|
935777
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
935815
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
935778
935816
|
},
|
|
935779
935817
|
{
|
|
935780
935818
|
"name": "Oracular Gifts",
|
|
@@ -936335,11 +936373,11 @@ export const UNITS_11E = [
|
|
|
936335
936373
|
},
|
|
936336
936374
|
{
|
|
936337
936375
|
"name": "Holy Hatred",
|
|
936338
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
936376
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
936339
936377
|
},
|
|
936340
936378
|
{
|
|
936341
936379
|
"name": "Nowhere to Hide",
|
|
936342
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
936380
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
936343
936381
|
},
|
|
936344
936382
|
{
|
|
936345
936383
|
"name": "Oracular Gifts",
|
|
@@ -936895,11 +936933,11 @@ export const UNITS_11E = [
|
|
|
936895
936933
|
},
|
|
936896
936934
|
{
|
|
936897
936935
|
"name": "Holy Hatred",
|
|
936898
|
-
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability"
|
|
936936
|
+
"description": "Melee weapons equipped by models in this unit have the [Sustained Hits 1] ability."
|
|
936899
936937
|
},
|
|
936900
936938
|
{
|
|
936901
936939
|
"name": "Nowhere to Hide",
|
|
936902
|
-
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability"
|
|
936940
|
+
"description": "Ranged weapons equipped by models in this unit have the [Lethal Hits] ability."
|
|
936903
936941
|
},
|
|
936904
936942
|
{
|
|
936905
936943
|
"name": "Oracular Gifts",
|
|
@@ -937478,7 +937516,7 @@ export const UNITS_11E = [
|
|
|
937478
937516
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
937479
937517
|
},
|
|
937480
937518
|
{
|
|
937481
|
-
"name": "Feel No Pain",
|
|
937519
|
+
"name": "Feel No Pain 6+",
|
|
937482
937520
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
937483
937521
|
},
|
|
937484
937522
|
{
|
|
@@ -937974,7 +938012,7 @@ export const UNITS_11E = [
|
|
|
937974
938012
|
},
|
|
937975
938013
|
{
|
|
937976
938014
|
"name": "Leader",
|
|
937977
|
-
"description": "This model can be attached to the following
|
|
938015
|
+
"description": "This model can be attached to the following units:\n- HEARTHKYN WARRIORS\n- BRÔKHYR THUNDERKYN"
|
|
937978
938016
|
},
|
|
937979
938017
|
{
|
|
937980
938018
|
"name": "Unit Composition",
|
|
@@ -938277,10 +938315,6 @@ export const UNITS_11E = [
|
|
|
938277
938315
|
"name": "Guerrilla Adepts",
|
|
938278
938316
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
938279
938317
|
},
|
|
938280
|
-
{
|
|
938281
|
-
"name": "Deep Strike",
|
|
938282
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
938283
|
-
},
|
|
938284
938318
|
{
|
|
938285
938319
|
"name": "Subterranean Explosives",
|
|
938286
938320
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit (excluding ^^**Monsters**^^ and ^^**Vehicles^^**) that was hit by one or more of those attacks made with a mole grenade launcher. Until the start of your next Shooting phase, that enemy unit cannot be targeted with the Fire Overwatch Stratagem."
|
|
@@ -941584,7 +941618,7 @@ export const UNITS_11E = [
|
|
|
941584
941618
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
941585
941619
|
},
|
|
941586
941620
|
{
|
|
941587
|
-
"name": "Feel No Pain",
|
|
941621
|
+
"name": "Feel No Pain 6+",
|
|
941588
941622
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
941589
941623
|
},
|
|
941590
941624
|
{
|
|
@@ -942168,7 +942202,7 @@ export const UNITS_11E = [
|
|
|
942168
942202
|
},
|
|
942169
942203
|
{
|
|
942170
942204
|
"name": "Leader",
|
|
942171
|
-
"description": "This model can be attached to the following
|
|
942205
|
+
"description": "This model can be attached to the following units:\n- HEARTHKYN WARRIORS\n- BRÔKHYR THUNDERKYN"
|
|
942172
942206
|
},
|
|
942173
942207
|
{
|
|
942174
942208
|
"name": "Unit Composition",
|
|
@@ -942471,10 +942505,6 @@ export const UNITS_11E = [
|
|
|
942471
942505
|
"name": "Guerrilla Adepts",
|
|
942472
942506
|
"description": "In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."
|
|
942473
942507
|
},
|
|
942474
|
-
{
|
|
942475
|
-
"name": "Deep Strike",
|
|
942476
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
942477
|
-
},
|
|
942478
942508
|
{
|
|
942479
942509
|
"name": "Subterranean Explosives",
|
|
942480
942510
|
"description": "In your Shooting phase, after this unit has shot, select one enemy unit (excluding ^^**Monsters**^^ and ^^**Vehicles^^**) that was hit by one or more of those attacks made with a mole grenade launcher. Until the start of your next Shooting phase, that enemy unit cannot be targeted with the Fire Overwatch Stratagem."
|
|
@@ -948162,7 +948192,7 @@ export const UNITS_11E = [
|
|
|
948162
948192
|
},
|
|
948163
948193
|
{
|
|
948164
948194
|
"name": "Resurrection orb",
|
|
948165
|
-
"description": "
|
|
948195
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
948166
948196
|
},
|
|
948167
948197
|
{
|
|
948168
948198
|
"name": "Nanoscarab amulet",
|
|
@@ -948250,7 +948280,7 @@ export const UNITS_11E = [
|
|
|
948250
948280
|
},
|
|
948251
948281
|
{
|
|
948252
948282
|
"name": "Resurrection orb",
|
|
948253
|
-
"description": "
|
|
948283
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
948254
948284
|
}
|
|
948255
948285
|
],
|
|
948256
948286
|
"points": 65,
|
|
@@ -948471,7 +948501,7 @@ export const UNITS_11E = [
|
|
|
948471
948501
|
},
|
|
948472
948502
|
{
|
|
948473
948503
|
"name": "Resurrection orb",
|
|
948474
|
-
"description": "
|
|
948504
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
948475
948505
|
}
|
|
948476
948506
|
],
|
|
948477
948507
|
"points": 90,
|
|
@@ -950160,7 +950190,7 @@ export const UNITS_11E = [
|
|
|
950160
950190
|
"abilities": [
|
|
950161
950191
|
{
|
|
950162
950192
|
"name": "Tunnelling Horrors",
|
|
950163
|
-
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)
|
|
950193
|
+
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)."
|
|
950164
950194
|
},
|
|
950165
950195
|
{
|
|
950166
950196
|
"name": "Reanimation Protocols",
|
|
@@ -952340,7 +952370,7 @@ export const UNITS_11E = [
|
|
|
952340
952370
|
},
|
|
952341
952371
|
{
|
|
952342
952372
|
"name": "Resurrection orb",
|
|
952343
|
-
"description": "
|
|
952373
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
952344
952374
|
}
|
|
952345
952375
|
],
|
|
952346
952376
|
"points": 90,
|
|
@@ -952628,6 +952658,10 @@ export const UNITS_11E = [
|
|
|
952628
952658
|
"name": "Support",
|
|
952629
952659
|
"description": "This model can be attached to the following units: ^^**Canoptek Macrocytes, Immortals, Necron Warriors^^**. \n"
|
|
952630
952660
|
},
|
|
952661
|
+
{
|
|
952662
|
+
"name": "Vanguard Protocols",
|
|
952663
|
+
"description": "If this model is attached to a ^^**Canoptek Macrocytes^^** unit during the Declare Battle Formations step, this model has the Scouts 8\" ability."
|
|
952664
|
+
},
|
|
952631
952665
|
{
|
|
952632
952666
|
"name": "Support",
|
|
952633
952667
|
"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
|
|
@@ -955032,7 +955066,7 @@ export const UNITS_11E = [
|
|
|
955032
955066
|
},
|
|
955033
955067
|
{
|
|
955034
955068
|
"name": "Resurrection orb",
|
|
955035
|
-
"description": "
|
|
955069
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
955036
955070
|
},
|
|
955037
955071
|
{
|
|
955038
955072
|
"name": "Nanoscarab amulet",
|
|
@@ -955120,7 +955154,7 @@ export const UNITS_11E = [
|
|
|
955120
955154
|
},
|
|
955121
955155
|
{
|
|
955122
955156
|
"name": "Resurrection orb",
|
|
955123
|
-
"description": "
|
|
955157
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
955124
955158
|
}
|
|
955125
955159
|
],
|
|
955126
955160
|
"points": 65,
|
|
@@ -955341,7 +955375,7 @@ export const UNITS_11E = [
|
|
|
955341
955375
|
},
|
|
955342
955376
|
{
|
|
955343
955377
|
"name": "Resurrection orb",
|
|
955344
|
-
"description": "
|
|
955378
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
955345
955379
|
}
|
|
955346
955380
|
],
|
|
955347
955381
|
"points": 90,
|
|
@@ -957030,7 +957064,7 @@ export const UNITS_11E = [
|
|
|
957030
957064
|
"abilities": [
|
|
957031
957065
|
{
|
|
957032
957066
|
"name": "Tunnelling Horrors",
|
|
957033
|
-
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)
|
|
957067
|
+
"description": "At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)."
|
|
957034
957068
|
},
|
|
957035
957069
|
{
|
|
957036
957070
|
"name": "Reanimation Protocols",
|
|
@@ -959210,7 +959244,7 @@ export const UNITS_11E = [
|
|
|
959210
959244
|
},
|
|
959211
959245
|
{
|
|
959212
959246
|
"name": "Resurrection orb",
|
|
959213
|
-
"description": "
|
|
959247
|
+
"description": "(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects: \n- When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn."
|
|
959214
959248
|
}
|
|
959215
959249
|
],
|
|
959216
959250
|
"points": 90,
|
|
@@ -959498,6 +959532,10 @@ export const UNITS_11E = [
|
|
|
959498
959532
|
"name": "Support",
|
|
959499
959533
|
"description": "This model can be attached to the following units: ^^**Canoptek Macrocytes, Immortals, Necron Warriors^^**. \n"
|
|
959500
959534
|
},
|
|
959535
|
+
{
|
|
959536
|
+
"name": "Vanguard Protocols",
|
|
959537
|
+
"description": "If this model is attached to a ^^**Canoptek Macrocytes^^** unit during the Declare Battle Formations step, this model has the Scouts 8\" ability."
|
|
959538
|
+
},
|
|
959501
959539
|
{
|
|
959502
959540
|
"name": "Support",
|
|
959503
959541
|
"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
|
|
@@ -966503,7 +966541,7 @@ export const UNITS_11E = [
|
|
|
966503
966541
|
"description": "This model can be attached to the following units:\n- **^^Boyz^^**\n- **^^Burna Boyz^^**\n- **^^Tankbustas^^**\n- **^^Lootas^^**\n- **^^Nobz^^**"
|
|
966504
966542
|
},
|
|
966505
966543
|
{
|
|
966506
|
-
"name": "Feel No Pain",
|
|
966544
|
+
"name": "Feel No Pain 5+",
|
|
966507
966545
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
966508
966546
|
},
|
|
966509
966547
|
{
|
|
@@ -967392,7 +967430,7 @@ export const UNITS_11E = [
|
|
|
967392
967430
|
"description": "This model can be attached to the following unit:\n- **BEAST SNAGGA BOYZ**"
|
|
967393
967431
|
},
|
|
967394
967432
|
{
|
|
967395
|
-
"name": "Feel No Pain",
|
|
967433
|
+
"name": "Feel No Pain 5+",
|
|
967396
967434
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
967397
967435
|
},
|
|
967398
967436
|
{
|
|
@@ -970467,10 +970505,6 @@ export const UNITS_11E = [
|
|
|
970467
970505
|
"name": "Waaagh!",
|
|
970468
970506
|
"description": "If your Army Faction is **ORKS**, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:\n- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.\n- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.\n- Models from your army with this ability have a 5+ invulnerable save."
|
|
970469
970507
|
},
|
|
970470
|
-
{
|
|
970471
|
-
"name": "Feel No Pain",
|
|
970472
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
970473
|
-
},
|
|
970474
970508
|
{
|
|
970475
970509
|
"name": "Leader",
|
|
970476
970510
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
@@ -972088,10 +972122,6 @@ export const UNITS_11E = [
|
|
|
972088
972122
|
{
|
|
972089
972123
|
"name": "Leader",
|
|
972090
972124
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
972091
|
-
},
|
|
972092
|
-
{
|
|
972093
|
-
"name": "Deep Strike",
|
|
972094
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
972095
972125
|
}
|
|
972096
972126
|
],
|
|
972097
972127
|
"points": 70,
|
|
@@ -977450,7 +977480,7 @@ export const UNITS_11E = [
|
|
|
977450
977480
|
"description": "This model can be attached to the following units:\n- **^^Boyz^^**\n- **^^Burna Boyz^^**\n- **^^Tankbustas^^**\n- **^^Lootas^^**\n- **^^Nobz^^**"
|
|
977451
977481
|
},
|
|
977452
977482
|
{
|
|
977453
|
-
"name": "Feel No Pain",
|
|
977483
|
+
"name": "Feel No Pain 5+",
|
|
977454
977484
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
977455
977485
|
},
|
|
977456
977486
|
{
|
|
@@ -978339,7 +978369,7 @@ export const UNITS_11E = [
|
|
|
978339
978369
|
"description": "This model can be attached to the following unit:\n- **BEAST SNAGGA BOYZ**"
|
|
978340
978370
|
},
|
|
978341
978371
|
{
|
|
978342
|
-
"name": "Feel No Pain",
|
|
978372
|
+
"name": "Feel No Pain 5+",
|
|
978343
978373
|
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
978344
978374
|
},
|
|
978345
978375
|
{
|
|
@@ -981414,10 +981444,6 @@ export const UNITS_11E = [
|
|
|
981414
981444
|
"name": "Waaagh!",
|
|
981415
981445
|
"description": "If your Army Faction is **ORKS**, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:\n- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.\n- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.\n- Models from your army with this ability have a 5+ invulnerable save."
|
|
981416
981446
|
},
|
|
981417
|
-
{
|
|
981418
|
-
"name": "Feel No Pain",
|
|
981419
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
981420
|
-
},
|
|
981421
981447
|
{
|
|
981422
981448
|
"name": "Leader",
|
|
981423
981449
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
@@ -983047,10 +983073,6 @@ export const UNITS_11E = [
|
|
|
983047
983073
|
{
|
|
983048
983074
|
"name": "Leader",
|
|
983049
983075
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
983050
|
-
},
|
|
983051
|
-
{
|
|
983052
|
-
"name": "Deep Strike",
|
|
983053
|
-
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
983054
983076
|
}
|
|
983055
983077
|
],
|
|
983056
983078
|
"points": 70,
|
|
@@ -988675,10 +988697,6 @@ export const UNITS_11E = [
|
|
|
988675
988697
|
"name": "Leader",
|
|
988676
988698
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
988677
988699
|
},
|
|
988678
|
-
{
|
|
988679
|
-
"name": "Feel No Pain",
|
|
988680
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
988681
|
-
},
|
|
988682
988700
|
{
|
|
988683
988701
|
"name": "Marker Drone",
|
|
988684
988702
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -990929,10 +990947,6 @@ export const UNITS_11E = [
|
|
|
990929
990947
|
"name": "For The Greater Good",
|
|
990930
990948
|
"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
|
|
990931
990949
|
},
|
|
990932
|
-
{
|
|
990933
|
-
"name": "Feel No Pain",
|
|
990934
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
990935
|
-
},
|
|
990936
990950
|
{
|
|
990937
990951
|
"name": "Marker Drone",
|
|
990938
990952
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -994787,7 +994801,7 @@ export const UNITS_11E = [
|
|
|
994787
994801
|
},
|
|
994788
994802
|
{
|
|
994789
994803
|
"name": "Leader",
|
|
994790
|
-
"description": "This model can be attached to the following
|
|
994804
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
994791
994805
|
},
|
|
994792
994806
|
{
|
|
994793
994807
|
"name": "Infiltrators",
|
|
@@ -994900,7 +994914,7 @@ export const UNITS_11E = [
|
|
|
994900
994914
|
},
|
|
994901
994915
|
{
|
|
994902
994916
|
"name": "Leader",
|
|
994903
|
-
"description": "This model can be attached to the following
|
|
994917
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
994904
994918
|
},
|
|
994905
994919
|
{
|
|
994906
994920
|
"name": "Infiltrators",
|
|
@@ -994989,7 +995003,7 @@ export const UNITS_11E = [
|
|
|
994989
995003
|
"abilities": [
|
|
994990
995004
|
{
|
|
994991
995005
|
"name": "Leader",
|
|
994992
|
-
"description": "This model can be attached to the following
|
|
995006
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
994993
995007
|
},
|
|
994994
995008
|
{
|
|
994995
995009
|
"name": "Rites of Feasting",
|
|
@@ -995015,10 +995029,6 @@ export const UNITS_11E = [
|
|
|
995015
995029
|
"name": "Leader",
|
|
995016
995030
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
995017
995031
|
},
|
|
995018
|
-
{
|
|
995019
|
-
"name": "Feel No Pain",
|
|
995020
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
995021
|
-
},
|
|
995022
995032
|
{
|
|
995023
995033
|
"name": "Sustained Hits",
|
|
995024
995034
|
"description": "This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.\n***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*"
|
|
@@ -997997,10 +998007,6 @@ export const UNITS_11E = [
|
|
|
997997
998007
|
"name": "Leader",
|
|
997998
998008
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
997999
998009
|
},
|
|
998000
|
-
{
|
|
998001
|
-
"name": "Feel No Pain",
|
|
998002
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
998003
|
-
},
|
|
998004
998010
|
{
|
|
998005
998011
|
"name": "Marker Drone",
|
|
998006
998012
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -1000251,10 +1000257,6 @@ export const UNITS_11E = [
|
|
|
1000251
1000257
|
"name": "For The Greater Good",
|
|
1000252
1000258
|
"description": "If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.\n\nDuring your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.\n\nUnits from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.\n\nUntil the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability."
|
|
1000253
1000259
|
},
|
|
1000254
|
-
{
|
|
1000255
|
-
"name": "Feel No Pain",
|
|
1000256
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
1000257
|
-
},
|
|
1000258
1000260
|
{
|
|
1000259
1000261
|
"name": "Marker Drone",
|
|
1000260
1000262
|
"description": "The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn."
|
|
@@ -1004109,7 +1004111,7 @@ export const UNITS_11E = [
|
|
|
1004109
1004111
|
},
|
|
1004110
1004112
|
{
|
|
1004111
1004113
|
"name": "Leader",
|
|
1004112
|
-
"description": "This model can be attached to the following
|
|
1004114
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
1004113
1004115
|
},
|
|
1004114
1004116
|
{
|
|
1004115
1004117
|
"name": "Infiltrators",
|
|
@@ -1004222,7 +1004224,7 @@ export const UNITS_11E = [
|
|
|
1004222
1004224
|
},
|
|
1004223
1004225
|
{
|
|
1004224
1004226
|
"name": "Leader",
|
|
1004225
|
-
"description": "This model can be attached to the following
|
|
1004227
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
1004226
1004228
|
},
|
|
1004227
1004229
|
{
|
|
1004228
1004230
|
"name": "Infiltrators",
|
|
@@ -1004311,7 +1004313,7 @@ export const UNITS_11E = [
|
|
|
1004311
1004313
|
"abilities": [
|
|
1004312
1004314
|
{
|
|
1004313
1004315
|
"name": "Leader",
|
|
1004314
|
-
"description": "This model can be attached to the following
|
|
1004316
|
+
"description": "This model can be attached to the following units:\n- **^^Kroot Carnivores^^**\n- **^^Kroot Farstalkers^^**"
|
|
1004315
1004317
|
},
|
|
1004316
1004318
|
{
|
|
1004317
1004319
|
"name": "Rites of Feasting",
|
|
@@ -1004337,10 +1004339,6 @@ export const UNITS_11E = [
|
|
|
1004337
1004339
|
"name": "Leader",
|
|
1004338
1004340
|
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
1004339
1004341
|
},
|
|
1004340
|
-
{
|
|
1004341
|
-
"name": "Feel No Pain",
|
|
1004342
|
-
"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
|
|
1004343
|
-
},
|
|
1004344
1004342
|
{
|
|
1004345
1004343
|
"name": "Sustained Hits",
|
|
1004346
1004344
|
"description": "This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.\n***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*"
|
|
@@ -1009101,7 +1009099,7 @@ export const UNITS_11E = [
|
|
|
1009101
1009099
|
"abilities": [
|
|
1009102
1009100
|
{
|
|
1009103
1009101
|
"name": "Guardian Organism",
|
|
1009104
|
-
"description": "While a
|
|
1009102
|
+
"description": "While a **^^Character^^** model is leading this unit, that **^^Character^^** has the Feel No Pain 5+ ability."
|
|
1009105
1009103
|
},
|
|
1009106
1009104
|
{
|
|
1009107
1009105
|
"name": "Synapse",
|
|
@@ -1013046,7 +1013044,7 @@ export const UNITS_11E = [
|
|
|
1013046
1013044
|
"abilities": [
|
|
1013047
1013045
|
{
|
|
1013048
1013046
|
"name": "Guardian Organism",
|
|
1013049
|
-
"description": "While a
|
|
1013047
|
+
"description": "While a **^^Character^^** model is leading this unit, that **^^Character^^** has the Feel No Pain 5+ ability."
|
|
1013050
1013048
|
},
|
|
1013051
1013049
|
{
|
|
1013052
1013050
|
"name": "Synapse",
|