warhammer-oracle 0.2.57 → 0.2.58
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/crusade-11e.js +1 -1
- package/dist/data/detachments-11e.js +1 -1
- package/dist/data/detachments.js +1 -1
- package/dist/data/enhancements-11e.js +1 -1
- package/dist/data/enhancements.js +1 -1
- package/dist/data/kill-team-operatives.js +1 -1
- package/dist/data/kill-team-rules.js +1 -1
- package/dist/data/rules-11e.d.ts.map +1 -1
- package/dist/data/rules-11e.js +41 -1
- package/dist/data/rules-11e.js.map +1 -1
- package/dist/data/rules.js +1 -1
- package/dist/data/units-11e.d.ts.map +1 -1
- package/dist/data/units-11e.js +547 -26
- package/dist/data/units-11e.js.map +1 -1
- package/dist/data/units.js +1 -1
- package/package.json +1 -1
package/dist/data/crusade-11e.js
CHANGED
package/dist/data/detachments.js
CHANGED
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@@ -1 +1 @@
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1
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{"version":3,"file":"rules-11e.d.ts","sourceRoot":"","sources":["../../src/data/rules-11e.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,gBAAgB,EAAE;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAA;CAAE,
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{"version":3,"file":"rules-11e.d.ts","sourceRoot":"","sources":["../../src/data/rules-11e.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,gBAAgB,EAAE;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAA;CAAE,EAyLnE,CAAC"}
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package/dist/data/rules-11e.js
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@@ -1,5 +1,5 @@
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// Auto-generated by scripts/fetch-data.ts — do not edit manually
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-
// Generated: 2026-08-
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// Generated: 2026-08-19T06:26:12.886Z
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// Source: https://github.com/BSData/wh40k-11e
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export const SHARED_RULES_11E = [
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{
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@@ -145,6 +145,46 @@ export const SHARED_RULES_11E = [
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{
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"name": "Support",
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"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
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148
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},
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{
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"name": "Feel No Pain 6+*",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Feel No Pain 5+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Feel No Pain 4+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Feel No Pain 4+*",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Feel No Pain 5+*",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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168
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},
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{
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"name": "Feel No Pain 6+",
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"description": "This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. "
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},
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{
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"name": "Scouts 6\"",
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"description": "This ability always takes the form **Scouts X\"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: \n- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. \n- If that unit is wholly within your deployment zone, it can make a **scout move**. \n- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**."
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},
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{
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"name": "Scouts 9\"",
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"description": "This ability always takes the form **Scouts X\"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: \n- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. \n- If that unit is wholly within your deployment zone, it can make a **scout move**. \n- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**."
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},
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{
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"name": "Scouts 7\"",
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"description": "This ability always takes the form **Scouts X\"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: \n- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. \n- If that unit is wholly within your deployment zone, it can make a **scout move**. \n- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**."
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},
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{
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"name": "Scouts 8\"",
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"description": "This ability always takes the form **Scouts X\"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: \n- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. \n- If that unit is wholly within your deployment zone, it can make a **scout move**. \n- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**."
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}
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];
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//# sourceMappingURL=rules-11e.js.map
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1
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{"version":3,"file":"rules-11e.js","sourceRoot":"","sources":["../../src/data/rules-11e.ts"],"names":[],"mappings":"AAAA,iEAAiE;AACjE,sCAAsC;AACtC,8CAA8C;AAE9C,MAAM,CAAC,MAAM,gBAAgB,GAA4C;IACvE;QACE,MAAM,EAAE,QAAQ;QAChB,aAAa,EAAE,wdAAwd;KACxe;IACD;QACE,MAAM,EAAE,WAAW;QACnB,aAAa,EAAE,sQAAsQ;KACtR;IACD;QACE,MAAM,EAAE,QAAQ;QAChB,aAAa,EAAE,4WAA4W;KAC5X;IACD;QACE,MAAM,EAAE,oBAAoB;QAC5B,aAAa,EAAE,g1BAAg1B;KACh2B;IACD;QACE,MAAM,EAAE,SAAS;QACjB,aAAa,EAAE,gHAAgH;KAChI;IACD;QACE,MAAM,EAAE,eAAe;QACvB,aAAa,EAAE,sWAAsW;KACtX;IACD;QACE,MAAM,EAAE,aAAa;QACrB,aAAa,EAAE,kGAAkG;KAClH;IACD;QACE,MAAM,EAAE,MAAM;QACd,aAAa,EAAE,ijBAAijB;KACjkB;IACD;QACE,MAAM,EAAE,gBAAgB;QACxB,aAAa,EAAE,4dAA4d;KAC5e;IACD;QACE,MAAM,EAAE,OAAO;QACf,aAAa,EAAE,uTAAuT;KACvU;IACD;QACE,MAAM,EAAE,OAAO;QACf,aAAa,EAAE,8fAA8f;KAC9gB;IACD;QACE,MAAM,EAAE,cAAc;QACtB,aAAa,EAAE,qKAAqK;KACrL;IACD;QACE,MAAM,EAAE,OAAO;QACf,aAAa,EAAE,2oBAA2oB;KAC3pB;IACD;QACE,MAAM,EAAE,WAAW;QACnB,aAAa,EAAE,6gBAA6gB;KAC7hB;IACD;QACE,MAAM,EAAE,eAAe;QACvB,aAAa,EAAE,mHAAmH;KACnI;IACD;QACE,MAAM,EAAE,OAAO;QACf,aAAa,EAAE,qJAAqJ;KACrK;IACD;QACE,MAAM,EAAE,aAAa;QACrB,aAAa,EAAE,obAAob;KACpc;IACD;QACE,MAAM,EAAE,eAAe;QACvB,aAAa,EAAE,0OAA0O;KAC1P;IACD;QACE,MAAM,EAAE,YAAY;QACpB,aAAa,EAAE,udAAud;KACve;IACD;QACE,MAAM,EAAE,SAAS;QACjB,aAAa,EAAE,qGAAqG;KACrH;IACD;QACE,MAAM,EAAE,QAAQ;QAChB,aAAa,EAAE,unBAAunB;KACvoB;IACD;QACE,MAAM,EAAE,cAAc;QACtB,aAAa,EAAE,yMAAyM;KACzN;IACD;QACE,MAAM,EAAE,aAAa;QACrB,aAAa,EAAE,oQAAoQ;KACpR;IACD;QACE,MAAM,EAAE,eAAe;QACvB,aAAa,EAAE,6yBAA6yB;KAC7zB;IACD;QACE,MAAM,EAAE,SAAS;QACjB,aAAa,EAAE,6JAA6J;KAC7K;IACD;QACE,MAAM,EAAE,oBAAoB;QAC5B,aAAa,EAAE,4rBAA4rB;KAC5sB;IACD;QACE,MAAM,EAAE,gBAAgB;QACxB,aAAa,EAAE,0hBAA0hB;KAC1iB;IACD;QACE,MAAM,EAAE,OAAO;QACf,aAAa,EAAE,wGAAwG;KACxH;IACD;QACE,MAAM,EAAE,cAAc;QACtB,aAAa,EAAE,6JAA6J;KAC7K;IACD;QACE,MAAM,EAAE,SAAS;QACjB,aAAa,EAAE,iUAAiU;KACjV;IACD;QACE,MAAM,EAAE,aAAa;QACrB,aAAa,EAAE,srBAAsrB;KACtsB;IACD;QACE,MAAM,EAAE,UAAU;QAClB,aAAa,EAAE,uaAAua;KACvb;IACD;QACE,MAAM,EAAE,UAAU;QAClB,aAAa,EAAE,4LAA4L;KAC5M;IACD;QACE,MAAM,EAAE,QAAQ;QAChB,aAAa,EAAE,qhBAAqhB;KACriB;IACD;QACE,MAAM,EAAE,gBAAgB;QACxB,aAAa,EAAE,wYAAwY;KACxZ;IACD;QACE,MAAM,EAAE,SAAS;QACjB,aAAa,EAAE,8YAA8Y;KAC9Z;IACD;QACE,MAAM,EAAE,kBAAkB;QAC1B,aAAa,EAAE,qKAAqK;KACrL;IACD;QACE,MAAM,EAAE,iBAAiB;QACzB,aAAa,EAAE,qKAAqK;KACrL;IACD;QACE,MAAM,EAAE,iBAAiB;QACzB,aAAa,EAAE,qKAAqK;KACrL;IACD;QACE,MAAM,EAAE,kBAAkB;QAC1B,aAAa,EAAE,qKAAqK;KACrL;IACD;QACE,MAAM,EAAE,kBAAkB;QAC1B,aAAa,EAAE,qKAAqK;KACrL;IACD;QACE,MAAM,EAAE,iBAAiB;QACzB,aAAa,EAAE,qKAAqK;KACrL;IACD;QACE,MAAM,EAAE,YAAY;QACpB,aAAa,EAAE,unBAAunB;KACvoB;IACD;QACE,MAAM,EAAE,YAAY;QACpB,aAAa,EAAE,unBAAunB;KACvoB;IACD;QACE,MAAM,EAAE,YAAY;QACpB,aAAa,EAAE,unBAAunB;KACvoB;IACD;QACE,MAAM,EAAE,YAAY;QACpB,aAAa,EAAE,unBAAunB;KACvoB;CACF,CAAC"}
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package/dist/data/rules.js
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{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,
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{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,EA6qq+B3B,CAAC"}
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