warhammer-oracle 0.2.49 → 0.2.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/crusade-11e.js +1 -1
- package/dist/data/detachments-11e.js +1 -1
- package/dist/data/detachments.js +1 -1
- package/dist/data/enhancements-11e.js +1 -1
- package/dist/data/enhancements.js +1 -1
- package/dist/data/kill-team-operatives.js +1 -1
- package/dist/data/kill-team-rules.js +1 -1
- package/dist/data/rules-11e.js +1 -1
- package/dist/data/rules.js +1 -1
- package/dist/data/units-11e.d.ts.map +1 -1
- package/dist/data/units-11e.js +487 -7
- package/dist/data/units-11e.js.map +1 -1
- package/dist/data/units.js +1 -1
- package/package.json +1 -1
package/dist/data/crusade-11e.js
CHANGED
package/dist/data/detachments.js
CHANGED
package/dist/data/rules-11e.js
CHANGED
package/dist/data/rules.js
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,
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1
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{"version":3,"file":"units-11e.d.ts","sourceRoot":"","sources":["../../src/data/units-11e.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,eAAO,MAAM,SAAS,EAAE,IAAI,EA0z5/B3B,CAAC"}
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package/dist/data/units-11e.js
CHANGED
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@@ -1,5 +1,5 @@
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// Auto-generated by scripts/fetch-data.ts — do not edit manually
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-
// Generated: 2026-08-
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2
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+
// Generated: 2026-08-11T06:47:38.064Z
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3
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// Source: https://github.com/BSData/wh40k-11e
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4
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export const UNITS_11E = [
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{
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@@ -13763,6 +13763,406 @@ export const UNITS_11E = [
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13763
13763
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},
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13764
13764
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"gameSystem": "wh40k-11e"
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13765
13765
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},
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13766
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+
{
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13767
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"id": "826f-b283-53aa-d5e6",
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13768
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"name": "Dragon Knights",
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13769
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+
"faction": "Aeldari",
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13770
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"keywords": [
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13771
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"Asuryani",
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13772
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"Aeldari",
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13773
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+
"Mounted",
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13774
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"Exodite",
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13775
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+
"Mobile"
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13776
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],
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13777
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+
"profiles": [],
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13778
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+
"rangedWeapons": [
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13779
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+
{
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13780
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"name": "Laser Lance",
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13781
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+
"range": "6\"",
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13782
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+
"attacks": "1",
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13783
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+
"ballisticSkill": "3+",
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13784
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+
"strength": "6",
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13785
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+
"armourPenetration": "-2",
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13786
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+
"damage": "3",
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13787
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+
"keywords": [
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13788
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"Assault"
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13789
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]
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13790
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},
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13791
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{
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13792
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"name": "Solar Carbine",
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13793
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+
"range": "18\"",
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13794
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+
"attacks": "2",
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13795
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+
"ballisticSkill": "3+",
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13796
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+
"strength": "4",
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13797
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+
"armourPenetration": "0",
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13798
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+
"damage": "1",
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13799
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+
"keywords": [
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13800
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"Rapid Fire 2"
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13801
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]
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13802
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}
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13803
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],
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13804
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+
"meleeWeapons": [
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13805
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+
{
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13806
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"name": "Drakesteed Fangs and Talons",
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13807
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+
"range": "Melee",
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13808
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+
"attacks": "3",
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13809
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+
"weaponSkill": "3+",
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13810
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+
"strength": "5",
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13811
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+
"armourPenetration": "-1",
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13812
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"damage": "1",
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13813
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"keywords": [
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13814
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"Extra Attacks"
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13815
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]
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13816
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},
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13817
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{
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13818
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"name": "Laser Lance",
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13819
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"range": "Melee",
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13820
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"attacks": "3",
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13821
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+
"weaponSkill": "3+",
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13822
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+
"strength": "6",
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13823
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+
"armourPenetration": "-2",
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13824
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+
"damage": "3",
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13825
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+
"keywords": [
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13826
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"Lance"
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13827
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]
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13828
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}
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13829
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],
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13830
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+
"abilities": [
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13831
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+
{
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13832
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"name": "Agile Reach",
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13833
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"description": "When this unit is **selected to fight**, melee weapons equipped by **unengaged** models in this unit that are within 3\" of an enemy unit that is **engaged** with this unit can target that enemy unit."
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13834
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},
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13835
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{
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13836
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"name": "On the Hunt",
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13837
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"description": "When this unit is selected to make a **fall‑back move**, that **fall‑back move** does not prevent this unit from being **eligible to shoot** and **eligible to declare a charge**."
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13838
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+
},
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13839
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+
{
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13840
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+
"name": "Battle Focus",
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13841
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"description": "If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:\n\n■ Incursion - 2\n■ Strike Force - 4\n■ Onslaught - 6\n\nEach time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost."
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13842
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+
},
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13843
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+
{
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13844
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"name": "Drakolithe (Once per battle, per token)",
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13845
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"description": "When an enemy unit ends a move within 8\" of this unit, if this unit is **unengaged** or if that enemy unit ended that move **engaged** with this unit, you can use this ability. If you do, roll one D6:\n- On a 3+, that enemy unit suffers 1 **mortal wound**.\n\n*Place one Drakolithe token next to the unit for each Drakolithe the unit is equipped with, removing one each time this ability is used.*"
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13846
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}
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13847
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+
],
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13848
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+
"points": 90,
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13849
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+
"unitSize": {
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13850
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"min": 7,
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13851
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+
"max": 10
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13852
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},
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13853
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"gameSystem": "wh40k-11e"
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13854
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},
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13855
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+
{
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13856
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+
"id": "d8c9-1f70-4deb-5557",
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13857
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+
"name": "Leystalker",
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13858
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+
"faction": "Aeldari",
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13859
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+
"keywords": [
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13860
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"Character",
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13861
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"Asuryani",
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13862
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"Aeldari",
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13863
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"Mounted",
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13864
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"Exodite",
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13865
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"Mobile"
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13866
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],
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13867
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"profiles": [
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{
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"name": "Leystalker",
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13870
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"movement": "10\"",
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13871
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+
"toughness": "5",
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13872
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+
"save": "4+",
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13873
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+
"wounds": "4",
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13874
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+
"leadership": "7+",
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13875
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+
"objectiveControl": "2"
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13876
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+
}
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13877
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+
],
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13878
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+
"rangedWeapons": [
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13879
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+
{
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13880
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"name": "Long Rifle",
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13881
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+
"range": "36\"",
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13882
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+
"attacks": "2",
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13883
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+
"ballisticSkill": "2+",
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13884
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+
"strength": "6",
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13885
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+
"armourPenetration": "-2",
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13886
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+
"damage": "3",
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13887
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+
"keywords": [
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13888
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+
"Devastating Wounds: non-Monster/Vehicle",
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13889
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"Precision"
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13890
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+
]
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13891
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+
}
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13892
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+
],
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13893
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+
"meleeWeapons": [
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13894
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+
{
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13895
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"name": "Drakesteed Fangs and Talons",
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13896
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+
"range": "Melee",
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13897
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+
"attacks": "3",
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13898
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+
"weaponSkill": "3+",
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13899
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+
"strength": "5",
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13900
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+
"armourPenetration": "-1",
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13901
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+
"damage": "1",
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13902
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+
"keywords": [
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13903
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+
"Extra Attacks"
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13904
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+
]
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13905
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+
},
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13906
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+
{
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13907
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"name": "Hunting Blades",
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13908
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+
"range": "Melee",
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13909
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+
"attacks": "2",
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13910
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+
"weaponSkill": "3+",
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13911
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+
"strength": "3",
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13912
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+
"armourPenetration": "-1",
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13913
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+
"damage": "1",
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13914
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"keywords": []
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13915
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+
}
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13916
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+
],
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13917
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+
"abilities": [
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13918
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+
{
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13919
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+
"name": "Panicked Quarry",
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13920
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+
"description": "In your Shooting phase, when this unit has shot, select one enemy unit (excluding **MONSTER/VEHICLE** units) hit by those attacks. That enemy unit makes a **battle‑shock roll**, with ‑1 to that **battle‑shock roll**."
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13921
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+
},
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13922
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+
{
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13923
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+
"name": "Battle Focus",
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13924
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+
"description": "If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:\n\n■ Incursion - 2\n■ Strike Force - 4\n■ Onslaught - 6\n\nEach time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost."
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13925
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+
},
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13926
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+
{
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13927
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+
"name": "Lone Operative",
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13928
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+
"description": "Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12\" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12\" of this unit. \nIf this ability takes the form **Lone Operative X\"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X\"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X\"** of this unit."
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13929
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+
},
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13930
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+
{
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13931
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"name": "Stealth",
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13932
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+
"description": "If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08)."
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13933
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+
},
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13934
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+
{
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13935
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+
"name": "Scouts",
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13936
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+
"description": "This ability always takes the form **Scouts X\"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: \n- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. \n- If that unit is wholly within your deployment zone, it can make a **scout move**. \n- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**."
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13937
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+
},
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13938
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+
{
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13939
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+
"name": "Drakolithe (Once per battle, per token)",
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13940
|
+
"description": "When an enemy unit ends a move within 8\" of this unit, if this unit is **unengaged** or if that enemy unit ended that move **engaged** with this unit, you can use this ability. If you do, roll one D6:\n- On a 3+, that enemy unit suffers 1 **mortal wound**.\n\n*Place one Drakolithe token next to the unit for each Drakolithe the unit is equipped with, removing one each time this ability is used.*"
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13941
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+
}
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13942
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+
],
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13943
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+
"points": 80,
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13944
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+
"unitSize": {
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13945
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+
"min": 2,
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13946
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+
"max": 2
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13947
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+
},
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13948
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+
"gameSystem": "wh40k-11e"
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13949
|
+
},
|
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13950
|
+
{
|
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13951
|
+
"id": "b487-74b8-50ee-9e85",
|
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13952
|
+
"name": "Clanblade",
|
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13953
|
+
"faction": "Aeldari",
|
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13954
|
+
"keywords": [
|
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13955
|
+
"Character",
|
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13956
|
+
"Asuryani",
|
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13957
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+
"Aeldari",
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13958
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+
"Mounted",
|
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13959
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+
"Exodite",
|
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13960
|
+
"Mobile",
|
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13961
|
+
"Leader"
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13962
|
+
],
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13963
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+
"profiles": [
|
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13964
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+
{
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13965
|
+
"name": "Clanblade",
|
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13966
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+
"movement": "10\"",
|
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13967
|
+
"toughness": "5",
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13968
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+
"save": "4+",
|
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13969
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+
"wounds": "4",
|
|
13970
|
+
"leadership": "6+",
|
|
13971
|
+
"objectiveControl": "2"
|
|
13972
|
+
}
|
|
13973
|
+
],
|
|
13974
|
+
"rangedWeapons": [
|
|
13975
|
+
{
|
|
13976
|
+
"name": "Solar Carbine",
|
|
13977
|
+
"range": "18\"",
|
|
13978
|
+
"attacks": "2",
|
|
13979
|
+
"ballisticSkill": "3+",
|
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13980
|
+
"strength": "4",
|
|
13981
|
+
"armourPenetration": "0",
|
|
13982
|
+
"damage": "1",
|
|
13983
|
+
"keywords": [
|
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13984
|
+
"Rapid Fire 2"
|
|
13985
|
+
]
|
|
13986
|
+
}
|
|
13987
|
+
],
|
|
13988
|
+
"meleeWeapons": [
|
|
13989
|
+
{
|
|
13990
|
+
"name": "Drakesteed Fangs and Talons",
|
|
13991
|
+
"range": "Melee",
|
|
13992
|
+
"attacks": "3",
|
|
13993
|
+
"weaponSkill": "3+",
|
|
13994
|
+
"strength": "5",
|
|
13995
|
+
"armourPenetration": "-1",
|
|
13996
|
+
"damage": "1",
|
|
13997
|
+
"keywords": [
|
|
13998
|
+
"Extra Attacks"
|
|
13999
|
+
]
|
|
14000
|
+
},
|
|
14001
|
+
{
|
|
14002
|
+
"name": "Moonblades",
|
|
14003
|
+
"range": "Melee",
|
|
14004
|
+
"attacks": "5",
|
|
14005
|
+
"weaponSkill": "2+",
|
|
14006
|
+
"strength": "4",
|
|
14007
|
+
"armourPenetration": "-2",
|
|
14008
|
+
"damage": "2",
|
|
14009
|
+
"keywords": [
|
|
14010
|
+
"Lethal Hits",
|
|
14011
|
+
"Twin-linked"
|
|
14012
|
+
]
|
|
14013
|
+
}
|
|
14014
|
+
],
|
|
14015
|
+
"abilities": [
|
|
14016
|
+
{
|
|
14017
|
+
"name": "Cornered Prey",
|
|
14018
|
+
"description": "When an enemy unit **engaged** with this unit is selected to make a **fall‑back move**, that enemy unit must use the **desperate escape mode**. If that enemy unit is **battle‑shocked**, ‑1 from those **hazard rolls**."
|
|
14019
|
+
},
|
|
14020
|
+
{
|
|
14021
|
+
"name": "Blade of the Clans",
|
|
14022
|
+
"description": "This unit’s melee attacks have\n**[SUSTAINED HITS 1]**."
|
|
14023
|
+
},
|
|
14024
|
+
{
|
|
14025
|
+
"name": "Leader",
|
|
14026
|
+
"description": "This model can be attached to the following unit:\n- **DRAGON KNIGHTS**\n"
|
|
14027
|
+
},
|
|
14028
|
+
{
|
|
14029
|
+
"name": "Battle Focus",
|
|
14030
|
+
"description": "If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:\n\n■ Incursion - 2\n■ Strike Force - 4\n■ Onslaught - 6\n\nEach time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost."
|
|
14031
|
+
},
|
|
14032
|
+
{
|
|
14033
|
+
"name": "Leader",
|
|
14034
|
+
"description": "Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it."
|
|
14035
|
+
},
|
|
14036
|
+
{
|
|
14037
|
+
"name": "Sustained Hits",
|
|
14038
|
+
"description": "This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.\n***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*"
|
|
14039
|
+
}
|
|
14040
|
+
],
|
|
14041
|
+
"points": 70,
|
|
14042
|
+
"unitSize": {
|
|
14043
|
+
"min": 2,
|
|
14044
|
+
"max": 2
|
|
14045
|
+
},
|
|
14046
|
+
"gameSystem": "wh40k-11e"
|
|
14047
|
+
},
|
|
14048
|
+
{
|
|
14049
|
+
"id": "2f5a-1d78-1c4e-6138",
|
|
14050
|
+
"name": "Stonesinger",
|
|
14051
|
+
"faction": "Aeldari",
|
|
14052
|
+
"keywords": [
|
|
14053
|
+
"Character",
|
|
14054
|
+
"Asuryani",
|
|
14055
|
+
"Aeldari",
|
|
14056
|
+
"Mounted",
|
|
14057
|
+
"Exodite",
|
|
14058
|
+
"Mobile",
|
|
14059
|
+
"Psyker",
|
|
14060
|
+
"Support"
|
|
14061
|
+
],
|
|
14062
|
+
"profiles": [
|
|
14063
|
+
{
|
|
14064
|
+
"name": "Stonesinger",
|
|
14065
|
+
"movement": "10\"",
|
|
14066
|
+
"toughness": "5",
|
|
14067
|
+
"save": "4+",
|
|
14068
|
+
"wounds": "4",
|
|
14069
|
+
"leadership": "7+",
|
|
14070
|
+
"objectiveControl": "2"
|
|
14071
|
+
}
|
|
14072
|
+
],
|
|
14073
|
+
"rangedWeapons": [
|
|
14074
|
+
{
|
|
14075
|
+
"name": "Solar Carbine",
|
|
14076
|
+
"range": "18\"",
|
|
14077
|
+
"attacks": "2",
|
|
14078
|
+
"ballisticSkill": "3+",
|
|
14079
|
+
"strength": "4",
|
|
14080
|
+
"armourPenetration": "0",
|
|
14081
|
+
"damage": "1",
|
|
14082
|
+
"keywords": [
|
|
14083
|
+
"Rapid Fire 2"
|
|
14084
|
+
]
|
|
14085
|
+
},
|
|
14086
|
+
{
|
|
14087
|
+
"name": "Song of Waning",
|
|
14088
|
+
"range": "24\"",
|
|
14089
|
+
"attacks": "3",
|
|
14090
|
+
"ballisticSkill": "3+",
|
|
14091
|
+
"strength": "4",
|
|
14092
|
+
"armourPenetration": "-2",
|
|
14093
|
+
"damage": "3",
|
|
14094
|
+
"keywords": [
|
|
14095
|
+
"Anti-Monster/Vehicle 3+",
|
|
14096
|
+
"Psychic"
|
|
14097
|
+
]
|
|
14098
|
+
},
|
|
14099
|
+
{
|
|
14100
|
+
"name": "Venomcrest Spit",
|
|
14101
|
+
"range": "12\"",
|
|
14102
|
+
"attacks": "3",
|
|
14103
|
+
"ballisticSkill": "6+",
|
|
14104
|
+
"strength": "3",
|
|
14105
|
+
"armourPenetration": "-2",
|
|
14106
|
+
"damage": "2",
|
|
14107
|
+
"keywords": [
|
|
14108
|
+
"Anti-Monster/Vehicle 3+",
|
|
14109
|
+
"Blast 1",
|
|
14110
|
+
"Torrent"
|
|
14111
|
+
]
|
|
14112
|
+
}
|
|
14113
|
+
],
|
|
14114
|
+
"meleeWeapons": [
|
|
14115
|
+
{
|
|
14116
|
+
"name": "Drakesteed Fangs and Talons",
|
|
14117
|
+
"range": "Melee",
|
|
14118
|
+
"attacks": "3",
|
|
14119
|
+
"weaponSkill": "3+",
|
|
14120
|
+
"strength": "5",
|
|
14121
|
+
"armourPenetration": "-1",
|
|
14122
|
+
"damage": "1",
|
|
14123
|
+
"keywords": [
|
|
14124
|
+
"Extra Attacks"
|
|
14125
|
+
]
|
|
14126
|
+
},
|
|
14127
|
+
{
|
|
14128
|
+
"name": "Stone Stave",
|
|
14129
|
+
"range": "Melee",
|
|
14130
|
+
"attacks": "3",
|
|
14131
|
+
"weaponSkill": "3+",
|
|
14132
|
+
"strength": "3",
|
|
14133
|
+
"armourPenetration": "-1",
|
|
14134
|
+
"damage": "2",
|
|
14135
|
+
"keywords": [
|
|
14136
|
+
"ANTI-non‑MONSTER/VEHICLE 2+",
|
|
14137
|
+
"PSYCHIC"
|
|
14138
|
+
]
|
|
14139
|
+
}
|
|
14140
|
+
],
|
|
14141
|
+
"abilities": [
|
|
14142
|
+
{
|
|
14143
|
+
"name": "Elemental Ensnarement",
|
|
14144
|
+
"description": "At the end of your Fight phase, if this unit is not **battle‑shocked**, you can use this ability. If you do, roll one D6:\n- On a 1, this unit is **battle‑shocked**.\n- Select one **visible** enemy **MONSTER/VEHICLE** unit (excluding **TITANIC** units) within 18\" of this unit. That enemy unit is **ensnared** until the start of your next turn:\n-- While a unit is **ensnared**, that unit has ‑2\" **M** and cannot be **pinned**."
|
|
14145
|
+
},
|
|
14146
|
+
{
|
|
14147
|
+
"name": "Support",
|
|
14148
|
+
"description": "This model can be attached to the following unit:\n- **DRAGON KNIGHTS**\n"
|
|
14149
|
+
},
|
|
14150
|
+
{
|
|
14151
|
+
"name": "Battle Focus",
|
|
14152
|
+
"description": "If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:\n\n■ Incursion - 2\n■ Strike Force - 4\n■ Onslaught - 6\n\nEach time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost."
|
|
14153
|
+
},
|
|
14154
|
+
{
|
|
14155
|
+
"name": "Support",
|
|
14156
|
+
"description": "Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. \nUnless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it."
|
|
14157
|
+
}
|
|
14158
|
+
],
|
|
14159
|
+
"points": 60,
|
|
14160
|
+
"unitSize": {
|
|
14161
|
+
"min": 2,
|
|
14162
|
+
"max": 2
|
|
14163
|
+
},
|
|
14164
|
+
"gameSystem": "wh40k-11e"
|
|
14165
|
+
},
|
|
13766
14166
|
{
|
|
13767
14167
|
"id": "f96f-85f3-fda6-40d9",
|
|
13768
14168
|
"name": "Archon",
|
|
@@ -1033654,8 +1034054,8 @@ export const UNITS_11E = [
|
|
|
1033654
1034054
|
"description": "If one or more Neurotyrants from your army are on the battlefield when you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result."
|
|
1033655
1034055
|
},
|
|
1033656
1034056
|
{
|
|
1033657
|
-
"name": "
|
|
1033658
|
-
"description": "In your Command phase, you can select up to two friendly Tyranids units within 18\" of this model’s unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army
|
|
1034057
|
+
"name": "Neuroloids",
|
|
1034058
|
+
"description": "In your Command phase, you can select up to two friendly **^^Tyranids^^** units within 18\" of this model’s unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army.\n\n**Designer's Note:** *Place a Neuroloid token next to each select unit to remind you.*"
|
|
1033659
1034059
|
},
|
|
1033660
1034060
|
{
|
|
1033661
1034061
|
"name": "Leader",
|
|
@@ -1033689,7 +1034089,7 @@ export const UNITS_11E = [
|
|
|
1033689
1034089
|
"Monster",
|
|
1033690
1034090
|
"Psyker",
|
|
1033691
1034091
|
"Great Devourer",
|
|
1033692
|
-
"
|
|
1034092
|
+
"Maleceptor",
|
|
1033693
1034093
|
"Tyranids",
|
|
1033694
1034094
|
"Synapse"
|
|
1033695
1034095
|
],
|
|
@@ -1036364,6 +1036764,46 @@ export const UNITS_11E = [
|
|
|
1036364
1036764
|
},
|
|
1036365
1036765
|
"gameSystem": "wh40k-11e"
|
|
1036366
1036766
|
},
|
|
1036767
|
+
{
|
|
1036768
|
+
"id": "f464-429b-4606-199a",
|
|
1036769
|
+
"name": "Spore Mines (Harpy)",
|
|
1036770
|
+
"faction": "Tyranids",
|
|
1036771
|
+
"keywords": [
|
|
1036772
|
+
"Spore Mines",
|
|
1036773
|
+
"Beast",
|
|
1036774
|
+
"Fly",
|
|
1036775
|
+
"Great Devourer",
|
|
1036776
|
+
"Tyranids",
|
|
1036777
|
+
"Reference"
|
|
1036778
|
+
],
|
|
1036779
|
+
"profiles": [],
|
|
1036780
|
+
"rangedWeapons": [],
|
|
1036781
|
+
"meleeWeapons": [],
|
|
1036782
|
+
"abilities": [
|
|
1036783
|
+
{
|
|
1036784
|
+
"name": "Floating Death",
|
|
1036785
|
+
"description": "Each time this unit or an enemy unit ends a move, for each model in this unit that is within 3\" of one or more enemy units, select one of those enemy units. That model in this unit is destroyed, then roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds."
|
|
1036786
|
+
},
|
|
1036787
|
+
{
|
|
1036788
|
+
"name": "Bio-minefield",
|
|
1036789
|
+
"description": "Enemy units cannot start or end an Advance move within 6\" of this unit."
|
|
1036790
|
+
},
|
|
1036791
|
+
{
|
|
1036792
|
+
"name": "Deep Strike",
|
|
1036793
|
+
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
1036794
|
+
},
|
|
1036795
|
+
{
|
|
1036796
|
+
"name": "Synapse",
|
|
1036797
|
+
"description": "If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6\" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:\n▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.\n▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack."
|
|
1036798
|
+
}
|
|
1036799
|
+
],
|
|
1036800
|
+
"points": null,
|
|
1036801
|
+
"unitSize": {
|
|
1036802
|
+
"min": 1,
|
|
1036803
|
+
"max": 3
|
|
1036804
|
+
},
|
|
1036805
|
+
"gameSystem": "wh40k-11e"
|
|
1036806
|
+
},
|
|
1036367
1036807
|
{
|
|
1036368
1036808
|
"id": "706e-86ff-ae9f-c65f",
|
|
1036369
1036809
|
"name": "Winged Hive Tyrant",
|
|
@@ -1037824,7 +1038264,7 @@ export const UNITS_11E = [
|
|
|
1037824
1038264
|
"Monster",
|
|
1037825
1038265
|
"Psyker",
|
|
1037826
1038266
|
"Great Devourer",
|
|
1037827
|
-
"
|
|
1038267
|
+
"Maleceptor",
|
|
1037828
1038268
|
"Tyranids",
|
|
1037829
1038269
|
"Synapse"
|
|
1037830
1038270
|
],
|
|
@@ -1037975,8 +1038415,8 @@ export const UNITS_11E = [
|
|
|
1037975
1038415
|
"description": "If one or more Neurotyrants from your army are on the battlefield when you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result."
|
|
1037976
1038416
|
},
|
|
1037977
1038417
|
{
|
|
1037978
|
-
"name": "
|
|
1037979
|
-
"description": "In your Command phase, you can select up to two friendly Tyranids units within 18\" of this model’s unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army
|
|
1038418
|
+
"name": "Neuroloids",
|
|
1038419
|
+
"description": "In your Command phase, you can select up to two friendly **^^Tyranids^^** units within 18\" of this model’s unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army.\n\n**Designer's Note:** *Place a Neuroloid token next to each select unit to remind you.*"
|
|
1037980
1038420
|
},
|
|
1037981
1038421
|
{
|
|
1037982
1038422
|
"name": "Leader",
|
|
@@ -1042866,6 +1043306,46 @@ export const UNITS_11E = [
|
|
|
1042866
1043306
|
},
|
|
1042867
1043307
|
"gameSystem": "wh40k-11e"
|
|
1042868
1043308
|
},
|
|
1043309
|
+
{
|
|
1043310
|
+
"id": "ac36-7939-4242-de37",
|
|
1043311
|
+
"name": "Spore Mines (Harpy)",
|
|
1043312
|
+
"faction": "Tyranids",
|
|
1043313
|
+
"keywords": [
|
|
1043314
|
+
"Spore Mines",
|
|
1043315
|
+
"Beast",
|
|
1043316
|
+
"Fly",
|
|
1043317
|
+
"Great Devourer",
|
|
1043318
|
+
"Tyranids",
|
|
1043319
|
+
"Reference"
|
|
1043320
|
+
],
|
|
1043321
|
+
"profiles": [],
|
|
1043322
|
+
"rangedWeapons": [],
|
|
1043323
|
+
"meleeWeapons": [],
|
|
1043324
|
+
"abilities": [
|
|
1043325
|
+
{
|
|
1043326
|
+
"name": "Floating Death",
|
|
1043327
|
+
"description": "Each time this unit or an enemy unit ends a move, for each model in this unit that is within 3\" of one or more enemy units, select one of those enemy units. That model in this unit is destroyed, then roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds."
|
|
1043328
|
+
},
|
|
1043329
|
+
{
|
|
1043330
|
+
"name": "Bio-minefield",
|
|
1043331
|
+
"description": "Enemy units cannot start or end an Advance move within 6\" of this unit."
|
|
1043332
|
+
},
|
|
1043333
|
+
{
|
|
1043334
|
+
"name": "Deep Strike",
|
|
1043335
|
+
"description": "Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8\" horizontally from all enemy units, even if that is within your opponent’s deployment zone."
|
|
1043336
|
+
},
|
|
1043337
|
+
{
|
|
1043338
|
+
"name": "Synapse",
|
|
1043339
|
+
"description": "If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6\" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:\n▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.\n▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack."
|
|
1043340
|
+
}
|
|
1043341
|
+
],
|
|
1043342
|
+
"points": null,
|
|
1043343
|
+
"unitSize": {
|
|
1043344
|
+
"min": 1,
|
|
1043345
|
+
"max": 3
|
|
1043346
|
+
},
|
|
1043347
|
+
"gameSystem": "wh40k-11e"
|
|
1043348
|
+
},
|
|
1042869
1043349
|
{
|
|
1042870
1043350
|
"id": "33b3-aedd-9cc0-f799",
|
|
1042871
1043351
|
"name": "Aegis Defence Line with Weapon Emplacement [Legends]",
|