warhammer-oracle 0.1.48 → 0.1.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{"version":3,"file":"kill-team-operatives.d.ts","sourceRoot":"","sources":["../../src/data/kill-team-operatives.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,eAAO,MAAM,oBAAoB,EAAE,iBAAiB,
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{"version":3,"file":"kill-team-operatives.d.ts","sourceRoot":"","sources":["../../src/data/kill-team-operatives.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,aAAa,CAAC;AAErD,eAAO,MAAM,oBAAoB,EAAE,iBAAiB,EAy6wBnD,CAAC"}
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@@ -1,5 +1,5 @@
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// Auto-generated by scripts/fetch-data.ts — do not edit manually
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// Generated: 2026-04-
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// Generated: 2026-04-30T06:48:18.331Z
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// Source: https://github.com/BSData/wh40k-killteam
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export const KILL_TEAM_OPERATIVES = [
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{
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@@ -1089,7 +1089,7 @@ export const KILL_TEAM_OPERATIVES = [
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"name": "Striking Scorpion Warrior",
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"apl": "3",
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"movement": "7\"",
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"save": "
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"save": "3+",
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"wounds": "8"
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},
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"weapons": [
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@@ -2824,7 +2824,7 @@ export const KILL_TEAM_OPERATIVES = [
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"apl": "2",
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"movement": "5\"",
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"save": "3+",
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"wounds": "
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"wounds": "18"
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},
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"weapons": [
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{
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@@ -9303,7 +9303,7 @@ export const KILL_TEAM_OPERATIVES = [
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"profile": {
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"name": "Jump Pack Warrior",
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"apl": "2",
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"movement": "
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"movement": "8\"",
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"save": "3+",
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"wounds": "8"
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},
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@@ -9466,7 +9466,7 @@ export const KILL_TEAM_OPERATIVES = [
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"abilities": [
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{
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"name": "Well Supplied",
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"description": "You can select one additional equipment option."
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"description": "You can select one additional equipment option, and in the Ready step of the first Strategy phase, you gain 1 additional CP."
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},
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{
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"name": "I’ve Got It",
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@@ -14219,7 +14219,7 @@ export const KILL_TEAM_OPERATIVES = [
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"abilities": [
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{
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"name": "Veteran Leadership",
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"description": "Whenever this operative is in the killzone and you use the SKILL AT ARMS STRATEGIC GAMBIT, you can select one additional SKILL AT ARMS."
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"description": "Whenever this operative is in the killzone and you use the SKILL AT ARMS STRATEGIC GAMBIT, you can select one additional SKILL AT ARMS but they cannot be the same."
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}
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],
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"uniqueActions": [],
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@@ -14777,7 +14777,7 @@ export const KILL_TEAM_OPERATIVES = [
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"attacks": "4",
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"hit": "2+",
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"damage": "3/3",
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"weaponRules": "Range 4\", Saturate, Seek
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"weaponRules": "Range 4\", Saturate, Seek, Torrent 0\"*",
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"type": "ranged"
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},
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{
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@@ -16338,7 +16338,7 @@ export const KILL_TEAM_OPERATIVES = [
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"abilities": [
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{
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"name": "Slice the Veil",
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"description": "When setting up this operative before the battle, you can set it up in the warp instead: place it to one side instead of in the killzone. In the first Firefight phase, when this operative is activated, place one of your Warp markers wholly within your territory, then expend this operative.\n\n\nIn the second Firefight phase, when this operative is activated, set it up with an order of your choice in a location it can be placed either wholly within your drop zone, or wholly within your territory contesting your Warp marker. Continue its activation as normal, but during that activation
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"description": "When setting up this operative before the battle, you can set it up in the warp instead: place it to one side instead of in the killzone. In the first Firefight phase, when this operative is activated, place one of your Warp markers wholly within your territory, then expend this operative.\n\n\nIn the second Firefight phase, when this operative is activated, set it up with an order of your choice in a location it can be placed either wholly within your drop zone, or wholly within your territory contesting your Warp marker. Continue its activation as normal, but during that activation you cannot spend more than 2AP for it and it cannot use more than 4\" of move distance.\n\n\nWhenever this operative is in the warp, it cannot be the ready friendly MURDERWING operative for the Malicious Narcissism firefight ploy."
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}
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],
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"uniqueActions": [],
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},
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{
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"name": "*Terrorchem",
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"description": "*Terrorchem: In the Resolve Attack Dice step, if you inflict damage with any critical successes, the operative this weapon is being used against gains one of your Terrorchem tokens (if it doesn’t already have one)."
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"description": "*Terrorchem: In the Resolve Attack Dice step, if you inflict damage with any critical successes (including as a result of the Devastating weapon rule), the operative this weapon is being used against gains one of your Terrorchem tokens (if it doesn’t already have one)."
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}
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],
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"uniqueActions": [],
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{
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"name": "Sniper rifle (mobile)",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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"damage": "3/4",
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"weaponRules": "-",
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"type": "ranged"
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{
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"name": "Suppressed sniper rifle (mobile)",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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"damage": "3/4",
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"weaponRules": "Silent",
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"type": "ranged"
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{
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"name": "Suppressed sniper rifle (mobile)",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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"damage": "3/4",
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"weaponRules": "Silent",
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"type": "ranged"
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{
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"name": "Sniper rifle (mobile)",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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"damage": "3/4",
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"weaponRules": "-",
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"type": "ranged"
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{
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"name": "Sniper rifle (mobile)",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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"damage": "3/4",
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"weaponRules": "-",
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"type": "ranged"
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{
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"name": "Sniper rifle (mobile)",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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"damage": "3/4",
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"weaponRules": "-",
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"type": "ranged"
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{
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"name": "Sniper rifle (mobile)",
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"attacks": "4",
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"hit": "
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"hit": "3+",
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"damage": "3/4",
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"weaponRules": "-",
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"type": "ranged"
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"abilities": [
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{
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"name": "Guidance and Experience",
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"description": "Once during each of this operative’s activations, you can select one other friendly **SCOUT SQUAD** operative
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"description": "Once during each of this operative’s activations, you can select one other friendly **SCOUT SQUAD** operative in the killzone. Until the end of that operative’s next activation, add 1 to its APL stat."
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},
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{
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"name": "Astartes",
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"type": "ranged"
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],
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"abilities": [
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"abilities": [
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{
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"name": "Heavy Weapon Bipod",
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"description": "Whenever this operative is shooting with a weapon from its datacard, if it hasn’t moved during the activation, or if it’s a counteraction, that weapon has the Ceaseless weapon rule; if the weapon already has that weapon rule (i.e. from the Ambush strategy ploy), it has the Relentless weapon rule instead. Note that this operative isn’t restricted from moving after shooting."
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}
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],
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"uniqueActions": [],
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"gameSystem": "wh40k-killteam"
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},
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@@ -23155,7 +23160,7 @@ export const KILL_TEAM_OPERATIVES = [
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"name": "Rubric Marine Gunner",
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"apl": "3",
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"movement": "5\"",
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"save": "
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"save": "2+",
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"wounds": "14"
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"weapons": [
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"name": "Rubric Marine Icon Bearer",
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"apl": "3",
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"movement": "5\"",
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"save": "2+",
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"wounds": "14"
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"weapons": [
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"name": "Rubric Marine Warrior",
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"apl": "3",
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"movement": "5\"",
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"save": "2+",
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"wounds": "14"
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"weapons": [
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"apl": "3",
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"movement": "7\"",
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"save": "3+",
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"wounds": "
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"wounds": "13"
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},
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"weapons": [
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{
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"abilities": [
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{
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"name": "Spiritual Chirurgy",
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"description": "You can ignore any changes to the stats of friendly WOLF SCOUT operatives (excluding FENRISIAN WOLF) from being injured (including their weapons' stats).
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"description": "You can ignore any changes to the stats of friendly WOLF SCOUT operatives (excluding FENRISIAN WOLF) from being injured (including their weapons' stats). Note that friendly operatives have this rule if you select this operative for the battle (even if it's incapacitated later)."
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}
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],
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"uniqueActions": [],
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},
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"weapons": [
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{
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"name": "Instigator bolt carbine
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"attacks": "4",
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"hit": "2+",
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"damage": "3/4",
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"weaponRules": "Heavy (Dash only), Piercing Crits 1, Silent",
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"type": "ranged"
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},
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{
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"name": "Instigator bolt carbine (mobile)",
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"name": "Instigator bolt carbine",
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"attacks": "4",
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"hit": "3+",
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"damage": "3/4",
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@@ -24838,7 +24835,7 @@ export const KILL_TEAM_OPERATIVES = [
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"abilities": [
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{
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"name": "Multispectrum Sensor Package",
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"description": "**SUPPORT**. Once per turning point, when an enemy operative
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"description": "**SUPPORT**. Once per turning point, when an enemy operative within 8\" of this operative is activated, you can use this rule. If you do, each friendly XV26 STEALTH BATTLESUIT operative within 3\" of this operative can immediately do one of the following:\n- Perform a free **Dash** action (in an order of your choice).\n- Change its order.\n\n\nEach friendly operative that performs the **Dash** action cannot end that move within 3\" of an enemy operative. Note that a Comms Device from universal equipment only affects the second distance of this rule."
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}
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],
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"uniqueActions": [],
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