warframe-worldstate-parser 2.21.0 → 2.23.1

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Files changed (39) hide show
  1. package/lib/SentientOutpost.js +3 -1
  2. package/lib/Sortie.js +6 -0
  3. package/lib/SteelPathOffering.js +1 -1
  4. package/lib/SyndicateJob.js +30 -6
  5. package/lib/SyndicateMission.js +6 -0
  6. package/lib/VoidTrader.js +9 -1
  7. package/lib/VoidTraderItem.js +1 -1
  8. package/lib/VoidTraderSchedule.js +8 -0
  9. package/lib/WorldState.js +2 -0
  10. package/package.json +22 -6
  11. package/types/lib/Alert.d.ts +3 -3
  12. package/types/lib/CetusCycle.d.ts +2 -2
  13. package/types/lib/ChallengeInstance.d.ts +1 -1
  14. package/types/lib/ConclaveChallenge.d.ts +3 -3
  15. package/types/lib/ConstructionProgress.d.ts +1 -1
  16. package/types/lib/DailyDeal.d.ts +3 -3
  17. package/types/lib/DarkSector.d.ts +8 -8
  18. package/types/lib/Fissure.d.ts +2 -2
  19. package/types/lib/FlashSale.d.ts +3 -3
  20. package/types/lib/GlobalUpgrade.d.ts +3 -3
  21. package/types/lib/Invasion.d.ts +7 -7
  22. package/types/lib/Mission.d.ts +4 -4
  23. package/types/lib/News.d.ts +1 -1
  24. package/types/lib/Nightwave.d.ts +5 -5
  25. package/types/lib/NightwaveChallenge.d.ts +2 -2
  26. package/types/lib/PersistentEnemy.d.ts +2 -2
  27. package/types/lib/Reward.d.ts +1 -1
  28. package/types/lib/SentientOutpost.d.ts +1 -1
  29. package/types/lib/Simaris.d.ts +2 -2
  30. package/types/lib/Sortie.d.ts +10 -5
  31. package/types/lib/SortieVariant.d.ts +2 -2
  32. package/types/lib/SyndicateJob.d.ts +13 -9
  33. package/types/lib/SyndicateMission.d.ts +8 -3
  34. package/types/lib/VoidTrader.d.ts +6 -3
  35. package/types/lib/VoidTraderItem.d.ts +2 -2
  36. package/types/lib/VoidTraderSchedule.d.ts +10 -0
  37. package/types/lib/WeeklyChallenge.d.ts +3 -3
  38. package/types/lib/WorldEvent.d.ts +7 -7
  39. package/types/lib/WorldState.d.ts +1 -1
@@ -40,9 +40,11 @@ const sat = () => {
40
40
  * @property {Date} previous.expiry When the mission became or becomes inactive
41
41
  */
42
42
  class SentientOutpost {
43
- constructor(data = '{\\"sfn\\":000}', {
43
+ constructor(data, {
44
44
  translator, locale, sentientData, logger,
45
45
  }) {
46
+ // eslint-disable-next-line no-param-reassign
47
+ if (!data) data = '{"sfn":000}';
46
48
  const node = (data.match(/\d{3}/g) || ['000'])[0];
47
49
  const id = `CrewBattleNode${node}`;
48
50
  if (node === '000') {
package/lib/Sortie.js CHANGED
@@ -78,6 +78,12 @@ class Sortie extends WorldstateObject {
78
78
  */
79
79
  this.faction = translator.sortieFaction(data.Boss, locale);
80
80
 
81
+ /**
82
+ * The sortie's faction
83
+ * @type {string}
84
+ */
85
+ this.factionKey = translator.sortieFaction(data.boss, 'en');
86
+
81
87
  /**
82
88
  * Whether or not this is expired (at time of object creation)
83
89
  * @type {boolean}
@@ -15,7 +15,7 @@ function getFirstDayOfWeek() {
15
15
 
16
16
  function getLastDayOfWeek() {
17
17
  const last = new Date(getFirstDayOfWeek());
18
- last.setUTCDate(last.getUTCDate() + 4);
18
+ last.setUTCDate(last.getUTCDate() + 6);
19
19
  last.setUTCHours(23);
20
20
  last.setUTCMinutes(59);
21
21
  last.setUTCSeconds(59);
@@ -5,7 +5,7 @@ const fetch = require('node-fetch');
5
5
  const WorldstateObject = require('./WorldstateObject');
6
6
 
7
7
  const apiBase = process.env.API_BASE_URL || 'https://api.warframestat.us';
8
- const bountyRewardRegex = /Tier([ABCDE])Table([ABC])Rewards/i;
8
+ const bountyRewardRegex = /(?:Tier([ABCDE])|Narmer)Table([ABC])Rewards/i;
9
9
  const ghoulRewardRegex = /GhoulBountyTable([AB])Rewards/i;
10
10
 
11
11
  /**
@@ -75,17 +75,20 @@ const getBountyRewards = async (i18n, isVault, raw) => {
75
75
  return [];
76
76
  };
77
77
 
78
+ const FIFTY_MINUTES = 3000000;
79
+
78
80
  /**
79
81
  * Represents a syndicate daily mission
80
82
  * @extends {WorldstateObject}
81
83
  */
82
84
  class SyndicateJob extends WorldstateObject {
83
85
  /**
84
- * @param {Object} data The syndicate mission data
85
- * @param {Date} expiry The syndicate job expiration
86
- * @param {Object} deps The dependencies object
87
- * @param {Translator} deps.translator The string translator
88
- * @param {string} deps.locale Locale to use for translations
86
+ * @param {Object} data The syndicate mission data
87
+ * @param {Date} expiry The syndicate job expiration
88
+ * @param {Object} deps The dependencies object
89
+ * @param {Object} timeDate Time/Date functions
90
+ * @param {Translator} translator The string translator
91
+ * @param {string} locale Locale to use for translations
89
92
  */
90
93
  constructor(data, expiry, { translator, timeDate, locale }) {
91
94
  super({ _id: { $oid: data.JobCurrentVersion ? data.JobCurrentVersion.$oid : `${(data.jobType || '').split('/').slice(-1)[0]}${expiry.getTime()}` } }, { timeDate });
@@ -141,6 +144,27 @@ class SyndicateJob extends WorldstateObject {
141
144
  * @type {string|null}
142
145
  */
143
146
  this.locationTag = data.locationTag;
147
+
148
+ /**
149
+ * End time for the syndicate mission.
150
+ * Should be inherited from the Syndicate, but some are timebound.
151
+ * @type {Date}
152
+ */
153
+ this.expiry = expiry;
154
+
155
+ /**
156
+ * What time phase this bounty is bound to
157
+ * @type {string}
158
+ */
159
+ this.timeBound = undefined;
160
+ if (data.jobType && data.jobType.toLowerCase().includes('narmer')) {
161
+ if (data.jobType.toLowerCase().includes('eidolon')) {
162
+ this.timeBound = 'day';
163
+ this.expiry = new Date(this.expiry.getTime() - FIFTY_MINUTES);
164
+ } else {
165
+ this.timeBoound = 'night';
166
+ }
167
+ }
144
168
  }
145
169
  }
146
170
 
@@ -67,6 +67,12 @@ class SyndicateMission extends WorldstateObject {
67
67
  */
68
68
  this.syndicate = translator.syndicate(data.Tag, locale);
69
69
 
70
+ /**
71
+ * The syndicate that is offering the mission
72
+ * @type {string}
73
+ */
74
+ this.syndicateKey = translator.syndicate(data.Tag, 'en');
75
+
70
76
  /**
71
77
  * The nodes on which the missions are taking place
72
78
  * @type {Array.<string>}
package/lib/VoidTrader.js CHANGED
@@ -2,6 +2,7 @@
2
2
 
3
3
  const WorldstateObject = require('./WorldstateObject');
4
4
  const VoidTraderItem = require('./VoidTraderItem');
5
+ const VoidTraderSchedule = require('./VoidTraderSchedule');
5
6
 
6
7
  /**
7
8
  * Represents a void trader
@@ -53,7 +54,7 @@ class VoidTrader extends WorldstateObject {
53
54
  * The void trader's name
54
55
  * @type {string}
55
56
  */
56
- this.character = data.Character.replace('Baro\'Ki Teel', 'Baro Ki\'Teer');
57
+ this.character = data.Character ? data.Character.replace('Baro\'Ki Teel', 'Baro Ki\'Teer') : '';
57
58
 
58
59
  /**
59
60
  * The node at which the Void Trader appears
@@ -94,6 +95,13 @@ class VoidTrader extends WorldstateObject {
94
95
  * @type {string}
95
96
  */
96
97
  this.endString = this.getEndString();
98
+
99
+ this.initialStart = timeDate.parseDate(data.InitialStartDate);
100
+ this.completed = data.Completed;
101
+ this.schedule = data.ScheduleInfo
102
+ ? data.ScheduleInfo
103
+ .map((i) => new VoidTraderSchedule(i, { timeDate, translator, locale }))
104
+ : [];
97
105
  }
98
106
 
99
107
  /**
@@ -8,7 +8,7 @@
8
8
  */
9
9
  class VoidTraderItem {
10
10
  /**
11
- * @param {Object} data The challenge instance data
11
+ * @param {Object} data The void trader item data
12
12
  * @param {string} data.ItemType Worldstate Item i18n path
13
13
  * @param {string} data.PrimePrice Ducat cost of the item
14
14
  * @param {string} data.RegularPrice Credit price of the item
@@ -0,0 +1,8 @@
1
+ 'use strict';
2
+
3
+ module.exports = class VoidTraderSchedule {
4
+ constructor(data, { timeDate, translator, locale }) {
5
+ this.expiry = timeDate.parseDate(data.Expiry);
6
+ this.item = translator.languageString(data.FeaturedItem, locale);
7
+ }
8
+ };
package/lib/WorldState.js CHANGED
@@ -301,5 +301,7 @@ module.exports = class WorldState {
301
301
  * @type {SteelPathOffering}
302
302
  */
303
303
  this.steelPath = new SteelPathOffering(deps);
304
+
305
+ [this.vaultTrader] = parseArray(deps.VoidTrader, data.PrimeVaultTraders, deps);
304
306
  }
305
307
  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "warframe-worldstate-parser",
3
- "version": "2.21.0",
3
+ "version": "2.23.1",
4
4
  "description": "An Open parser for Warframe's Worldstate in Javascript",
5
5
  "types": "./types/main.d.ts",
6
6
  "main": "main.js",
@@ -8,8 +8,10 @@
8
8
  "test": "test"
9
9
  },
10
10
  "dependencies": {
11
- "node-fetch": "^2.6.1",
12
- "warframe-worldstate-data": "^1.19.5"
11
+ "node-fetch": "^2.6.1"
12
+ },
13
+ "peerDependencies": {
14
+ "warframe-worldstate-data": ">=1.0"
13
15
  },
14
16
  "devDependencies": {
15
17
  "@types/chai": "^4.2.11",
@@ -18,15 +20,15 @@
18
20
  "@types/sinon-chai": "^3.2.5",
19
21
  "chai": "^4.2.0",
20
22
  "coveralls": "^3.1.0",
21
- "eslint": "^7.20.0",
22
- "eslint-config-airbnb-base": "^14.2.0",
23
+ "eslint": "^8.2.0",
24
+ "eslint-config-airbnb-base": "^15.0.0",
23
25
  "eslint-plugin-import": "^2.20.1",
24
26
  "greenkeeper-lockfile": "^1.15.1",
25
27
  "mocha": "^9.0.2",
26
28
  "nyc": "^15.1.0",
27
29
  "precommit-hook": "^3.0.0",
28
30
  "rewire": "^5.0.0",
29
- "sinon": "^11.1.1",
31
+ "sinon": "^12.0.1",
30
32
  "sinon-chai": "^3.5.0",
31
33
  "typescript": "^4.0.5"
32
34
  },
@@ -131,5 +133,19 @@
131
133
  "text"
132
134
  ],
133
135
  "skip-full": true
136
+ },
137
+ "clean-package": {
138
+ "remove": [
139
+ "devDependencies",
140
+ "scripts",
141
+ "release",
142
+ "eslintIgnore",
143
+ "eslintConfig",
144
+ "pre-commit",
145
+ "nyc",
146
+ "mocha",
147
+ "clean-package",
148
+ "directories"
149
+ ]
134
150
  }
135
151
  }
@@ -13,7 +13,7 @@ declare class Alert extends WorldstateObject {
13
13
  * @param {Reward} Reward The Reward parser
14
14
  * @param {string} locale Locale to use for translations
15
15
  */
16
- constructor(data: any, { mdConfig, translator, timeDate, Mission, Reward, locale, }: any);
16
+ constructor(data: any, { mdConfig, translator, timeDate, Mission, Reward, locale, }: MarkdownSettings);
17
17
  /**
18
18
  * The markdown settings
19
19
  * @type {MarkdownSettings}
@@ -24,7 +24,7 @@ declare class Alert extends WorldstateObject {
24
24
  * The mission that the players have to complete
25
25
  * @type {Mission}
26
26
  */
27
- mission: any;
27
+ mission: MarkdownSettings;
28
28
  /**
29
29
  * ETA string (at time of object creation)
30
30
  * @type {String}
@@ -49,7 +49,7 @@ declare class Alert extends WorldstateObject {
49
49
  * Get the alert's reward
50
50
  * @returns {Reward}
51
51
  */
52
- getReward(): any;
52
+ getReward(): Reward;
53
53
  /**
54
54
  * Get a string indicating how much time is left before the alert expires
55
55
  * @returns {string}
@@ -11,8 +11,8 @@ declare class CetusCycle extends WorldstateObject {
11
11
  * @param {TimeDateFunctions} deps.timeDate The time and date functions
12
12
  */
13
13
  constructor(bountiesEndDate: Date, { mdConfig, timeDate }: {
14
- mdConfig: any;
15
- timeDate: any;
14
+ mdConfig: MarkdownSettings;
15
+ timeDate: TimeDateFunctions;
16
16
  });
17
17
  /**
18
18
  * The markdown settings
@@ -9,7 +9,7 @@ declare class ChallengeInstance {
9
9
  * @param {Translator} deps.translator The string translator
10
10
  * @param {string} deps.locale Locale to use for translations
11
11
  */
12
- constructor(data: any, { translator, locale }: any);
12
+ constructor(data: any, { translator, locale }: Dependency);
13
13
  /**
14
14
  * Type of challenge
15
15
  * @type {string}
@@ -13,9 +13,9 @@ declare class ConclaveChallenge extends WorldstateObject {
13
13
  * @param {string} deps.locale Locale to use for translations
14
14
  */
15
15
  constructor(data: any, { mdConfig, translator, timeDate, locale, }: {
16
- mdConfig: any;
17
- translator: any;
18
- timeDate: any;
16
+ mdConfig: MarkdownSettings;
17
+ translator: Translator;
18
+ timeDate: TimeDateFunctions;
19
19
  locale: string;
20
20
  });
21
21
  /**
@@ -10,7 +10,7 @@ declare class ConstructionProgress extends WorldstateObject {
10
10
  * @param {MarkdownSettings} deps.mdConfig The markdown settings
11
11
  */
12
12
  constructor(data: any, { mdConfig, timeDate }: {
13
- mdConfig: any;
13
+ mdConfig: MarkdownSettings;
14
14
  });
15
15
  /**
16
16
  * The markdown settings
@@ -12,9 +12,9 @@ declare class DailyDeal {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { mdConfig, translator, timeDate, locale, }: {
15
- mdConfig: any;
16
- translator: any;
17
- timeDate: any;
15
+ mdConfig: MarkdownSettings;
16
+ translator: Translator;
17
+ timeDate: TimeDateFunctions;
18
18
  locale: string;
19
19
  });
20
20
  /**
@@ -16,12 +16,12 @@ declare class DarkSector extends WorldstateObject {
16
16
  * @param {string} deps.locale Locale to use for translations
17
17
  */
18
18
  constructor(data: any, { mdConfig, translator, timeDate, Mission, DarkSectorBattle, Reward, locale, }: {
19
- mdConfig: any;
20
- translator: any;
21
- timeDate: any;
22
- Mission: any;
23
- DarkSectorBattle: any;
24
- Reward: any;
19
+ mdConfig: MarkdownSettings;
20
+ translator: Translator;
21
+ timeDate: TimeDateFunctions;
22
+ Mission: Mission;
23
+ DarkSectorBattle: DarkSectorBattle;
24
+ Reward: Reward;
25
25
  locale: string;
26
26
  });
27
27
  /**
@@ -96,7 +96,7 @@ declare class DarkSector extends WorldstateObject {
96
96
  * The dark sector's mission
97
97
  * @type {?Mission}
98
98
  */
99
- mission: any;
99
+ mission: Mission;
100
100
  battlePayReserve: any;
101
101
  /**
102
102
  * The battle pay per mission offered to players
@@ -127,6 +127,6 @@ declare class DarkSector extends WorldstateObject {
127
127
  * The history of the dark sector
128
128
  * @type {Array.<DarkSectorBattle>}
129
129
  */
130
- history: Array<any>;
130
+ history: Array<DarkSectorBattle>;
131
131
  }
132
132
  import WorldstateObject = require("./WorldstateObject");
@@ -12,8 +12,8 @@ declare class Fissure extends WorldstateObject {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { translator, timeDate, locale }: {
15
- translator: any;
16
- timeDate: any;
15
+ translator: Translator;
16
+ timeDate: TimeDateFunctions;
17
17
  locale: string;
18
18
  });
19
19
  /**
@@ -12,9 +12,9 @@ declare class FlashSale {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { translator, mdConfig, timeDate, locale, }: {
15
- mdConfig: any;
16
- translator: any;
17
- timeDate: any;
15
+ mdConfig: MarkdownSettings;
16
+ translator: Translator;
17
+ timeDate: TimeDateFunctions;
18
18
  locale: string;
19
19
  });
20
20
  /**
@@ -12,9 +12,9 @@ declare class GlobalUpgrade {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { translator, timeDate, mdConfig, locale, }: {
15
- translator: any;
16
- timeDate: any;
17
- mdConfig: any;
15
+ translator: Translator;
16
+ timeDate: TimeDateFunctions;
17
+ mdConfig: MarkdownSettings;
18
18
  locale: string;
19
19
  });
20
20
  /**
@@ -20,10 +20,10 @@ declare class Invasion extends WorldstateObject {
20
20
  * @param {string} deps.locale Locale to use for translations
21
21
  */
22
22
  constructor(data: any, { mdConfig, translator, timeDate, Reward, locale, }: {
23
- mdConfig: any;
24
- translator: any;
25
- timeDate: any;
26
- Reward: any;
23
+ mdConfig: MarkdownSettings;
24
+ translator: Translator;
25
+ timeDate: TimeDateFunctions;
26
+ Reward: Reward;
27
27
  locale: string;
28
28
  });
29
29
  /**
@@ -51,7 +51,7 @@ declare class Invasion extends WorldstateObject {
51
51
  * The attacker's reward
52
52
  * @type {Reward}
53
53
  */
54
- attackerReward: any;
54
+ attackerReward: Reward;
55
55
  /**
56
56
  * The attacking faction
57
57
  * @type {string}
@@ -66,7 +66,7 @@ declare class Invasion extends WorldstateObject {
66
66
  * The defender's reward
67
67
  * @type {Reward}
68
68
  */
69
- defenderReward: any;
69
+ defenderReward: Reward;
70
70
  /**
71
71
  * The defending faction
72
72
  * @type {string}
@@ -76,7 +76,7 @@ declare class Invasion extends WorldstateObject {
76
76
  * Invasion defender
77
77
  * @type {Partipant}
78
78
  */
79
- defender: any;
79
+ defender: Partipant;
80
80
  /**
81
81
  * Whether this invasion is against the infestation
82
82
  * @type {boolean}
@@ -12,9 +12,9 @@ declare class Mission {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { mdConfig, translator, Reward, locale, }: {
15
- mdConfig: any;
16
- translator: any;
17
- Reward: any;
15
+ mdConfig: MarkdownSettings;
16
+ translator: Translator;
17
+ Reward: Reward;
18
18
  locale: string;
19
19
  });
20
20
  /**
@@ -47,7 +47,7 @@ declare class Mission {
47
47
  * The mission's reward
48
48
  * @type {?Reward}
49
49
  */
50
- reward: any;
50
+ reward: Reward;
51
51
  /**
52
52
  * The minimum level of the enemies in the mission
53
53
  * @type {number}
@@ -11,7 +11,7 @@ declare class News extends WorldstateObject {
11
11
  * @param {TimeDateFunctions} deps.timeDate The time and date functions
12
12
  * @param {locale} deps.locale Locale to use for determining language
13
13
  */
14
- constructor(data: any, { mdConfig, timeDate, locale }: any);
14
+ constructor(data: any, { mdConfig, timeDate, locale }: Dependency);
15
15
  /**
16
16
  * The markdown settings
17
17
  * @type {MarkdownSettings}
@@ -15,11 +15,11 @@ declare class Nightwave extends WorldstateObject {
15
15
  * @param {string} deps.locale Locale to use for translations
16
16
  */
17
17
  constructor(data: any, { mdConfig, translator, timeDate, Mission, Reward, locale, }: {
18
- mdConfig: any;
19
- translator: any;
20
- timeDate: any;
21
- Mission: any;
22
- Reward: any;
18
+ mdConfig: MarkdownSettings;
19
+ translator: Translator;
20
+ timeDate: TimeDateFunctions;
21
+ Mission: Mission;
22
+ Reward: Reward;
23
23
  locale: string;
24
24
  });
25
25
  /**
@@ -12,8 +12,8 @@ declare class NightwaveChallenge extends WorldstateObject {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { translator, timeDate, locale, }: {
15
- translator: any;
16
- timeDate: any;
15
+ translator: Translator;
16
+ timeDate: TimeDateFunctions;
17
17
  locale: string;
18
18
  });
19
19
  /**
@@ -12,8 +12,8 @@ declare class PersistentEnemy extends WorldstateObject {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { mdConfig, translator, timeDate, locale, }: {
15
- mdConfig: any;
16
- translator: any;
15
+ mdConfig: MarkdownSettings;
16
+ translator: Translator;
17
17
  locale: string;
18
18
  });
19
19
  /**
@@ -10,7 +10,7 @@ declare class Reward {
10
10
  * @param {string} deps.locale Locale to use for translations
11
11
  */
12
12
  constructor(data: any, { translator, locale }: {
13
- translator: any;
13
+ translator: Translator;
14
14
  locale: string;
15
15
  });
16
16
  /**
@@ -20,7 +20,7 @@ export = SentientOutpost;
20
20
  * @property {Date} previous.expiry When the mission became or becomes inactive
21
21
  */
22
22
  declare class SentientOutpost {
23
- constructor(data: string, { translator, locale, sentientData, logger, }: {
23
+ constructor(data: any, { translator, locale, sentientData, logger, }: {
24
24
  translator: any;
25
25
  locale: any;
26
26
  sentientData: any;
@@ -11,8 +11,8 @@ declare class Simaris {
11
11
  * @param {string} deps.locale Locale to use for translations
12
12
  */
13
13
  constructor(data: any, { mdConfig, translator, locale }: {
14
- mdConfig: any;
15
- translator: any;
14
+ mdConfig: MarkdownSettings;
15
+ translator: Translator;
16
16
  locale: string;
17
17
  });
18
18
  /**
@@ -15,11 +15,11 @@ declare class Sortie extends WorldstateObject {
15
15
  * @param {string} deps.locale Locale to use for translations
16
16
  */
17
17
  constructor(data: any, { mdConfig, translator, timeDate, sortieData, SortieVariant, locale, }: {
18
- mdConfig: any;
19
- translator: any;
20
- timeDate: any;
18
+ mdConfig: MarkdownSettings;
19
+ translator: Translator;
20
+ timeDate: TimeDateFunctions;
21
21
  sortieData: any;
22
- SortieVariant: any;
22
+ SortieVariant: SortieVariant;
23
23
  locale: string;
24
24
  });
25
25
  /**
@@ -37,7 +37,7 @@ declare class Sortie extends WorldstateObject {
37
37
  * The sortie's variants
38
38
  * @type {Array.<SortieVariant>}
39
39
  */
40
- variants: Array<any>;
40
+ variants: Array<SortieVariant>;
41
41
  /**
42
42
  * The sortie's boss
43
43
  * @type {string}
@@ -48,6 +48,11 @@ declare class Sortie extends WorldstateObject {
48
48
  * @type {string}
49
49
  */
50
50
  faction: string;
51
+ /**
52
+ * The sortie's faction
53
+ * @type {string}
54
+ */
55
+ factionKey: string;
51
56
  /**
52
57
  * Whether or not this is expired (at time of object creation)
53
58
  * @type {boolean}
@@ -12,8 +12,8 @@ declare class SortieVariant {
12
12
  * @param {string} deps.locale Locale to use for translations
13
13
  */
14
14
  constructor(data: any, { mdConfig, translator, locale, }: {
15
- mdConfig: any;
16
- translator: any;
15
+ mdConfig: MarkdownSettings;
16
+ translator: Translator;
17
17
  sortieData: any;
18
18
  locale: string;
19
19
  });
@@ -5,16 +5,14 @@ export = SyndicateJob;
5
5
  */
6
6
  declare class SyndicateJob extends WorldstateObject {
7
7
  /**
8
- * @param {Object} data The syndicate mission data
9
- * @param {Date} expiry The syndicate job expiration
10
- * @param {Object} deps The dependencies object
11
- * @param {Translator} deps.translator The string translator
12
- * @param {string} deps.locale Locale to use for translations
8
+ * @param {Object} data The syndicate mission data
9
+ * @param {Date} expiry The syndicate job expiration
10
+ * @param {Object} deps The dependencies object
11
+ * @param {Object} timeDate Time/Date functions
12
+ * @param {Translator} translator The string translator
13
+ * @param {string} locale Locale to use for translations
13
14
  */
14
- constructor(data: any, expiry: Date, { translator, timeDate, locale }: {
15
- translator: any;
16
- locale: string;
17
- });
15
+ constructor(data: any, expiry: Date, { translator, timeDate, locale }: any);
18
16
  /**
19
17
  * Array of strings describing rewards
20
18
  * @type {Array.<String>}
@@ -51,5 +49,11 @@ declare class SyndicateJob extends WorldstateObject {
51
49
  * @type {string|null}
52
50
  */
53
51
  locationTag: string | null;
52
+ /**
53
+ * What time phase this bounty is bound to
54
+ * @type {string}
55
+ */
56
+ timeBound: string;
57
+ timeBoound: string;
54
58
  }
55
59
  import WorldstateObject = require("./WorldstateObject");
@@ -13,9 +13,9 @@ declare class SyndicateMission extends WorldstateObject {
13
13
  * @param {string} deps.locale Locale to use for translations
14
14
  */
15
15
  constructor(data: any, { mdConfig, translator, timeDate, locale, }: {
16
- mdConfig: any;
17
- translator: any;
18
- timeDate: any;
16
+ mdConfig: MarkdownSettings;
17
+ translator: Translator;
18
+ timeDate: TimeDateFunctions;
19
19
  locale: string;
20
20
  });
21
21
  /**
@@ -35,6 +35,11 @@ declare class SyndicateMission extends WorldstateObject {
35
35
  * @type {string}
36
36
  */
37
37
  syndicate: string;
38
+ /**
39
+ * The syndicate that is offering the mission
40
+ * @type {string}
41
+ */
42
+ syndicateKey: string;
38
43
  /**
39
44
  * The nodes on which the missions are taking place
40
45
  * @type {Array.<string>}
@@ -13,9 +13,9 @@ declare class VoidTrader extends WorldstateObject {
13
13
  * @param {string} deps.locale Locale to use for translations
14
14
  */
15
15
  constructor(data: any, { mdConfig, translator, timeDate, locale, }: {
16
- mdConfig: any;
17
- translator: any;
18
- timeDate: any;
16
+ mdConfig: MarkdownSettings;
17
+ translator: Translator;
18
+ timeDate: TimeDateFunctions;
19
19
  locale: string;
20
20
  });
21
21
  /**
@@ -50,6 +50,9 @@ declare class VoidTrader extends WorldstateObject {
50
50
  * @type {string}
51
51
  */
52
52
  endString: string;
53
+ initialStart: any;
54
+ completed: any;
55
+ schedule: any;
53
56
  }
54
57
  import WorldstateObject = require("./WorldstateObject");
55
58
  import VoidTraderItem = require("./VoidTraderItem");
@@ -7,7 +7,7 @@ export = VoidTraderItem;
7
7
  */
8
8
  declare class VoidTraderItem {
9
9
  /**
10
- * @param {Object} data The challenge instance data
10
+ * @param {Object} data The void trader item data
11
11
  * @param {string} data.ItemType Worldstate Item i18n path
12
12
  * @param {string} data.PrimePrice Ducat cost of the item
13
13
  * @param {string} data.RegularPrice Credit price of the item
@@ -19,7 +19,7 @@ declare class VoidTraderItem {
19
19
  ItemType: string;
20
20
  PrimePrice: string;
21
21
  RegularPrice: string;
22
- }, { translator, locale }: any);
22
+ }, { translator, locale }: Dependency);
23
23
  item: any;
24
24
  ducats: number;
25
25
  credits: number;
@@ -0,0 +1,10 @@
1
+ export = VoidTraderSchedule;
2
+ declare class VoidTraderSchedule {
3
+ constructor(data: any, { timeDate, translator, locale }: {
4
+ timeDate: any;
5
+ translator: any;
6
+ locale: any;
7
+ });
8
+ expiry: any;
9
+ item: any;
10
+ }
@@ -12,9 +12,9 @@ declare class WeeklyChallenge extends WorldstateObject {
12
12
  * @param {TimeDateFunctions} deps.timeDate The time and date functions
13
13
  */
14
14
  constructor(data: any, { timeDate, translator }: {
15
- mdConfig: any;
16
- translator: any;
17
- timeDate: any;
15
+ mdConfig: MarkdownSettings;
16
+ translator: Translator;
17
+ timeDate: TimeDateFunctions;
18
18
  });
19
19
  challenges: any;
20
20
  }
@@ -31,10 +31,10 @@ declare class WorldEvent extends WorldstateObject {
31
31
  * @param {string} deps.locale Locale to use for translations
32
32
  */
33
33
  constructor(data: any, { mdConfig, translator, timeDate, Reward, locale, }: {
34
- mdConfig: any;
35
- translator: any;
36
- timeDate: any;
37
- Reward: any;
34
+ mdConfig: MarkdownSettings;
35
+ translator: Translator;
36
+ timeDate: TimeDateFunctions;
37
+ Reward: Reward;
38
38
  locale: string;
39
39
  });
40
40
  /**
@@ -102,7 +102,7 @@ declare class WorldEvent extends WorldstateObject {
102
102
  * The event's rewards
103
103
  * @type {Reward[]}
104
104
  */
105
- rewards: any[];
105
+ rewards: Reward[];
106
106
  /**
107
107
  * Whether or not this is expired (at time of object creation)
108
108
  * @type {boolean}
@@ -130,7 +130,7 @@ declare class WorldEvent extends WorldstateObject {
130
130
  * Progress Steps, if any are present
131
131
  * @type {ProgessStep[]}
132
132
  */
133
- progressSteps: any[];
133
+ progressSteps: ProgessStep[];
134
134
  /**
135
135
  * Total of all MultiProgress
136
136
  * @type {Number}
@@ -200,7 +200,7 @@ type InterimStep = {
200
200
  /**
201
201
  * Reward for reaching the step
202
202
  */
203
- reward: any;
203
+ reward: Reward;
204
204
  /**
205
205
  * Amount of players at this step
206
206
  */
@@ -90,7 +90,7 @@ declare class WorldState {
90
90
  * Cambion Drift Cycle
91
91
  * @type {CambionCycle}
92
92
  */
93
- cambionCycle: any;
93
+ cambionCycle: CambionCycle;
94
94
  /**
95
95
  * Weekly challenges
96
96
  * @type {Array.<WeeklyChallenge>}