warcraft-3-w3ts-utils 0.1.3 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -0
- package/dist/index.js +18 -0
- package/dist/utils/abilities.d.ts +35 -0
- package/dist/utils/abilities.js +125 -0
- package/dist/utils/camera.d.ts +1 -0
- package/dist/utils/camera.js +37 -0
- package/dist/utils/chat-command.d.ts +12 -0
- package/dist/utils/chat-command.js +22 -0
- package/{src/utils/color.ts → dist/utils/color.d.ts} +109 -139
- package/dist/utils/color.js +141 -0
- package/dist/utils/index.d.ts +15 -0
- package/dist/utils/index.js +32 -0
- package/dist/utils/item.d.ts +9 -0
- package/dist/utils/item.js +124 -0
- package/dist/utils/math.d.ts +13 -0
- package/dist/utils/math.js +17 -0
- package/dist/utils/minimapIcons.d.ts +13 -0
- package/dist/utils/minimapIcons.js +27 -0
- package/dist/utils/misc.d.ts +56 -0
- package/dist/utils/misc.js +175 -0
- package/dist/utils/physics.d.ts +52 -0
- package/dist/utils/physics.js +194 -0
- package/dist/utils/players.d.ts +50 -0
- package/dist/utils/players.js +189 -0
- package/dist/utils/point.d.ts +15 -0
- package/dist/utils/point.js +74 -0
- package/dist/utils/quests.d.ts +2 -0
- package/dist/utils/quests.js +30 -0
- package/dist/utils/textTag.d.ts +29 -0
- package/dist/utils/textTag.js +72 -0
- package/dist/utils/timer.d.ts +5 -0
- package/dist/utils/timer.js +16 -0
- package/dist/utils/units.d.ts +26 -0
- package/dist/utils/units.js +81 -0
- package/package.json +12 -3
- package/tsconfig.json +2 -4
- package/src/utils/abilities.ts +0 -161
- package/src/utils/camera.ts +0 -63
- package/src/utils/chat-command.ts +0 -22
- package/src/utils/item.ts +0 -155
- package/src/utils/math.ts +0 -14
- package/src/utils/minimapIcons.ts +0 -34
- package/src/utils/misc.ts +0 -179
- package/src/utils/physics.ts +0 -295
- package/src/utils/players.ts +0 -214
- package/src/utils/point.ts +0 -81
- package/src/utils/quests.ts +0 -38
- package/src/utils/textTag.ts +0 -80
- package/src/utils/timer.ts +0 -14
- package/src/utils/units.ts +0 -109
- package/tsconfig.tsbuildinfo +0 -1
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import { Effect, Unit } from "w3ts";
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interface ApplyForceConfig {
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/**
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* Default: 0
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*/
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sustainedForceDuration?: number;
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/**
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* Default: -2400 units per second
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*/
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frictionConstant?: number;
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/**
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* The unit will not phase through unpathable areas
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*/
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obeyPathing?: boolean;
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whileActive?: (currentSpeed?: number, timeElapsed?: number) => void;
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onStart?: (currentSpeed?: number, timeElapsed?: number) => void;
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onEnd?: (currentSpeed?: number, timeElapsed?: number) => void;
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/**
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*
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*/
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targetSpeed?: number;
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/**
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* In seconds
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*/
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accelerationTime?: number;
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/**
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* This will be used to decide if the unit the force is applied on is allowed to deviate from their current path.
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*/
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strictPathing?: boolean;
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animationIndexNumber?: number;
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dummyUnitPlayerIndex: number;
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dummyUnitFourCC: number;
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}
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/**
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* @param angle degrees
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* @param unit
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* @param initialSpeed meters per second
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* @param affectHeight determines whether or not to change unit height whilst force is applied
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*/
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export declare function applyForce(angle: number, unit: Unit, initialSpeed: number, config: ApplyForceConfig): {
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destroyForceEffect: (runOnEnd?: boolean) => void;
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};
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/**
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* @param angle degrees
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* @param effect
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* @param initialSpeed meters per second
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* @param affectHeight determines whether or not to change unit height whilst force is applied
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*/
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export declare function applyForceForEffect(angle: number, effect: Effect, initialSpeed: number, config?: ApplyForceConfig): {
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destroyForceEffect: () => void;
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};
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export {};
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@@ -0,0 +1,194 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.applyForce = applyForce;
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exports.applyForceForEffect = applyForceForEffect;
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// import { WTS_Units } from "src/enums/WTS_Enums";
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// import { PlayerIndex } from "src/player/player-data";
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const w3ts_1 = require("w3ts");
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const globals_1 = require("w3ts/globals");
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/**
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* @param angle degrees
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* @param unit
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* @param initialSpeed meters per second
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* @param affectHeight determines whether or not to change unit height whilst force is applied
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*/
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function applyForce(angle, unit, initialSpeed, config) {
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const timer = w3ts_1.Timer.create();
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const refreshInterval = 0.01;
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const updatesPerSecond = 1 / refreshInterval;
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const frictionConstant = 4800; //meters per second friction decay
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let currentSpeed = initialSpeed;
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let timeElapsed = 0;
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const clickMoveOrder = 851971;
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const moveOrders = [
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851986 /* OrderId.Move */,
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851984 /* OrderId.Attackground */,
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851990 /* OrderId.Patrol */,
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851983 /* OrderId.Attack */,
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clickMoveOrder,
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];
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let forceDummyUnit = undefined;
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const defaultX = 11800;
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const defaultY = -5700;
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//Cancel unit commands - if a unit already has a move command and are applied a force, they will bug out sometimes and walk in the opposite direction
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// unit.issueImmediateOrder(OrderId.Stop);
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/**
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* Prematurely end the force effect
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*/
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function destroyForceEffect(runOnEnd = false) {
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if (runOnEnd && config?.onEnd) {
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config.onEnd();
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}
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ResetUnitAnimation(unit.handle);
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forceDummyUnit?.destroy();
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timer.destroy();
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}
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/**
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* These are the positions the unit would be if there were no minor disturbances
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*/
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let theoreticalX = unit.x;
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let theoreticalY = unit.y;
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/**
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* The distance the true unit position can be from the theoretical position. Helps stop sliding against walls, etc.
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*/
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// const BREAK_DISTANCE = 100;
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if (!forceDummyUnit) {
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forceDummyUnit = w3ts_1.Unit.create(globals_1.Players[config.dummyUnitPlayerIndex], config.dummyUnitPlayerIndex, defaultX, defaultY);
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}
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// unit.issueImmediateOrder(OrderId.Stop);
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if (config?.animationIndexNumber) {
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ResetUnitAnimation(unit.handle);
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SetUnitAnimationByIndex(unit.handle, config.animationIndexNumber);
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}
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timer.start(refreshInterval, true, () => {
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//If for whatever reason the unit no longer exists.
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if (!unit) {
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destroyForceEffect();
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return destroyForceEffect;
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}
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// if (distanceBetweenPoints(unit.x, unit.y, theoreticalX, theoreticalY) > BREAK_DISTANCE) {
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// print("unit was to far away from theoretical distance");
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// const e = Effect.create("Abilities\\Spells\\Other\\TalkToMe\\TalkToMe", theoreticalX, theoreticalY);
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// e?.setScaleMatrix(2, 2, 2);
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// unit.issueImmediateOrder(OrderId.Stop);
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// destroyForceEffect(true);
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// return;
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// }
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//if the unit's move speed vector is greater than the remaining applied force vector then we may stop the applied force function; should only run while the unit has the move order
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// if (config?.obeyPathing && !config.strictPathing && currentSpeed > unit.moveSpeed) {
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// unit.issueImmediateOrder(OrderId.Stop);
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// }
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//should probably only do strict pathing so nothing else interfers with the unit moving
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if (forceDummyUnit && config?.strictPathing) {
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const isWindWalked = UnitHasBuffBJ(forceDummyUnit.handle, FourCC("BOwk"));
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if (!isWindWalked) {
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forceDummyUnit.issueImmediateOrder(852129 /* OrderId.Windwalk */);
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}
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// forceDummyUnit.issueImmediateOrder(OrderId.Stop);
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//Move dummy to the position we want the unit to be in
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forceDummyUnit.x = unit.x;
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forceDummyUnit.y = unit.y;
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forceDummyUnit.issueImmediateOrder(851972 /* OrderId.Stop */);
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//flooring values since it can be off sometimes by a thousandth
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if (Math.floor(forceDummyUnit.x) !== Math.floor(unit.x) ||
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Math.floor(forceDummyUnit.y) !== Math.floor(unit.y)) {
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// print(`Collision detected! Dummy x: ${forceDummyUnit.x} y: ${forceDummyUnit.y} Unit x: ${unit.x} y: ${unit.y}`);
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const e = w3ts_1.Effect.create("Abilities\\Spells\\Other\\TalkToMe\\TalkToMe", forceDummyUnit.x, forceDummyUnit.y);
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e?.setScaleMatrix(2, 2, 2);
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destroyForceEffect(true);
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return;
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}
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}
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const xVelocity = (currentSpeed / updatesPerSecond) * Math.cos(Deg2Rad(angle));
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const yVelocity = (currentSpeed / updatesPerSecond) * Math.sin(Deg2Rad(angle));
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//Complete execution when current speed of the initial force has decayed
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if (currentSpeed <= 0) {
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destroyForceEffect(true);
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return;
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}
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//Runs when the force is first applied
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if (config?.onStart && currentSpeed === initialSpeed) {
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config.onStart(currentSpeed, timeElapsed);
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}
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//Runs at any point while the function is executing
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if (config?.whileActive) {
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config.whileActive(currentSpeed, timeElapsed);
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}
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theoreticalX += xVelocity;
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theoreticalY += yVelocity;
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//basically the same thing now since we are no longer issuing the stop command on the unit.
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//also the moment another force is applied to the unit the previous force will stop being applied.
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if (config?.strictPathing) {
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unit.x = theoreticalX;
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unit.y = theoreticalY;
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}
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else {
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unit.x += xVelocity;
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unit.y += yVelocity;
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}
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timeElapsed += refreshInterval;
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if (config?.sustainedForceDuration &&
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timeElapsed <= config.sustainedForceDuration) {
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return;
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}
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currentSpeed -= frictionConstant / updatesPerSecond;
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});
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return { destroyForceEffect };
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}
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/**
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* @param angle degrees
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* @param effect
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* @param initialSpeed meters per second
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* @param affectHeight determines whether or not to change unit height whilst force is applied
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*/
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function applyForceForEffect(angle, effect, initialSpeed, config) {
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const timer = w3ts_1.Timer.create();
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const refreshInterval = 0.01;
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const updatesPerSecond = 1 / refreshInterval;
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const frictionConstant = 1200; //meters per second friction decay
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let currentSpeed = initialSpeed;
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let timeElapsed = 0;
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//Cancel unit commands - if a unit already has a move command and are applied a force, they will bug out sometimes and walk in the opposite direction
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timer.start(refreshInterval, true, () => {
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//if the unit's move speed vector is greater than the remaining applied force vector then we may stop the applied force function; should only run while the unit has the move order
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const xVelocity = (currentSpeed / updatesPerSecond) * Math.cos(Deg2Rad(angle));
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const yVelocity = (currentSpeed / updatesPerSecond) * Math.sin(Deg2Rad(angle));
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//On end hook runs before the timer is destroyed and the function ends
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if (config?.onEnd && currentSpeed <= 0) {
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config.onEnd(currentSpeed, timeElapsed);
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}
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//Complete execution when current speed of the initial force has decayed
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if (currentSpeed <= 0) {
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timer.destroy();
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return;
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}
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//Runs when the force is first applied
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if (config?.onStart && currentSpeed === initialSpeed) {
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config.onStart(currentSpeed, timeElapsed);
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}
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//Runs at any point while the function is executing
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if (config?.whileActive) {
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config.whileActive(currentSpeed, timeElapsed);
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}
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effect.x += xVelocity;
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effect.y += yVelocity;
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timeElapsed += refreshInterval;
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if (config?.sustainedForceDuration &&
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timeElapsed <= config.sustainedForceDuration) {
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return;
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}
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currentSpeed -= frictionConstant / updatesPerSecond;
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});
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function destroyForceEffect() {
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timer.destroy();
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}
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return { destroyForceEffect };
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}
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// const unitIsMovingVector_x = (unit.moveSpeed / updatesPerSecond) * Math.cos(Deg2Rad(unit.facing));
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// const unitIsMovingVector_y = (unit.moveSpeed / updatesPerSecond) * Math.sin(Deg2Rad(unit.facing));
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// if ((moveOrders.includes(unit.currentOrder) && unitIsMovingVector_x > xVelocity) || unitIsMovingVector_y > yVelocity) {
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// print("moving velocity exceeded applied force velocity");
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// timer.destroy();
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// return;
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// }
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//# sourceMappingURL=data:application/json;base64,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@@ -0,0 +1,50 @@
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1
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+
import { MapPlayer, Rectangle, Unit } from "w3ts";
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2
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/**
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3
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+
* Does a callback for every unit of the player that has the ability
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4
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* @param player
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5
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+
* @param abilityId
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6
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* @param cb
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7
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+
*/
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8
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+
export declare function forEachUnitOfPlayerWithAbility(player: MapPlayer, abilityId: number, cb: (unit: Unit) => void): void;
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9
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+
/**
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10
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+
* Calls a function for each player playing and is an ally of red.
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11
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* @warning specific to map
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12
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*/
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13
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+
export declare function forEachAlliedPlayer(cb: (player: MapPlayer, index: number) => void): void;
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14
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+
export declare function forEachPlayer(cb: (player: MapPlayer, index: number) => void): void;
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15
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+
/**
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16
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+
* Executes the callback function for each unit matching the unit type for the player
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17
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+
* @param unitType Unit Type Id or the Unit Type String "hcas", etc
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+
*/
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19
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+
export declare function forEachUnitTypeOfPlayer(unitType: number | string, player: MapPlayer, cb: (unit: Unit) => void): void;
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+
/**
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21
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+
* Doesn;'t appear to actually work?
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22
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+
* @broken
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23
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+
* @param unitName
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24
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+
* @param unitType
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25
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+
* @param fn
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+
*/
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27
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+
export declare function forEachUnitOfType(unitName: string, unitType: number | string, fn: (unit: Unit) => void): void;
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28
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+
/**
|
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29
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+
* @param unitType Unit Type Id or the Unit Type String "hcas", etc
|
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+
*/
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31
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+
export declare function forEachUnitOfPlayer(player: MapPlayer, cb: (unit: Unit) => void): void;
|
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32
|
+
/**
|
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33
|
+
* Executes the callback function for each unit matching the unit type for the player
|
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34
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+
* @param unitType Unit Type Id or the Unit Type String "hcas", etc
|
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35
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+
*/
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36
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+
export declare function forEachUnitInRectangle(rectangle: Rectangle, cb: (unit: Unit) => void): void;
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37
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+
export declare function isPlaying(player: MapPlayer | player): boolean;
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38
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+
export declare function isUser(player: MapPlayer | player): boolean;
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39
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+
export declare function isComputer(player: MapPlayer): boolean;
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40
|
+
export declare function isPlayingUser(player: MapPlayer | player): boolean;
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41
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+
export declare function adjustPlayerState(player: MapPlayer, whichState: playerstate, amount: number): void;
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42
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+
export declare function adjustGold(player: MapPlayer, amount: number): void;
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43
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+
export declare function adjustLumber(player: MapPlayer, amount: number): void;
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44
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+
export declare function adjustFoodCap(player: MapPlayer, amount: number): void;
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45
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+
export declare function adjustFoodUsed(player: MapPlayer, amount: number): void;
|
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46
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+
export declare function playerHasResources(player: MapPlayer, data: {
|
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47
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+
gold?: number;
|
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48
|
+
lumber?: number;
|
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49
|
+
}): boolean;
|
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50
|
+
export declare function setPlayerName(): void;
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@@ -0,0 +1,189 @@
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1
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+
"use strict";
|
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2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
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3
|
+
exports.forEachUnitOfPlayerWithAbility = forEachUnitOfPlayerWithAbility;
|
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4
|
+
exports.forEachAlliedPlayer = forEachAlliedPlayer;
|
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5
|
+
exports.forEachPlayer = forEachPlayer;
|
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6
|
+
exports.forEachUnitTypeOfPlayer = forEachUnitTypeOfPlayer;
|
|
7
|
+
exports.forEachUnitOfType = forEachUnitOfType;
|
|
8
|
+
exports.forEachUnitOfPlayer = forEachUnitOfPlayer;
|
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9
|
+
exports.forEachUnitInRectangle = forEachUnitInRectangle;
|
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10
|
+
exports.isPlaying = isPlaying;
|
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11
|
+
exports.isUser = isUser;
|
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12
|
+
exports.isComputer = isComputer;
|
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13
|
+
exports.isPlayingUser = isPlayingUser;
|
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14
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+
exports.adjustPlayerState = adjustPlayerState;
|
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15
|
+
exports.adjustGold = adjustGold;
|
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16
|
+
exports.adjustLumber = adjustLumber;
|
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17
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+
exports.adjustFoodCap = adjustFoodCap;
|
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18
|
+
exports.adjustFoodUsed = adjustFoodUsed;
|
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19
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+
exports.playerHasResources = playerHasResources;
|
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20
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+
exports.setPlayerName = setPlayerName;
|
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21
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+
const w3ts_1 = require("w3ts");
|
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22
|
+
const globals_1 = require("w3ts/globals");
|
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23
|
+
/**
|
|
24
|
+
* Does a callback for every unit of the player that has the ability
|
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25
|
+
* @param player
|
|
26
|
+
* @param abilityId
|
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27
|
+
* @param cb
|
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28
|
+
*/
|
|
29
|
+
function forEachUnitOfPlayerWithAbility(player, abilityId, cb) {
|
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30
|
+
forEachUnitOfPlayer(player, (u) => {
|
|
31
|
+
for (let x = 0; x < 12; x++) {
|
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32
|
+
const currentAbility = u.getAbilityByIndex(x);
|
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33
|
+
if (currentAbility && currentAbility === u.getAbility(abilityId) && u.isAlive()) {
|
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34
|
+
cb(u);
|
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35
|
+
}
|
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36
|
+
}
|
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37
|
+
});
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Calls a function for each player playing and is an ally of red.
|
|
41
|
+
* @warning specific to map
|
|
42
|
+
*/
|
|
43
|
+
function forEachAlliedPlayer(cb) {
|
|
44
|
+
globals_1.Players.forEach((player, index) => {
|
|
45
|
+
//For testing purposes, include player[9] (the human ally) so their units can also be included when iterating the units OR i should make a separate function for all units.
|
|
46
|
+
if (player.slotState === PLAYER_SLOT_STATE_PLAYING && player.isPlayerAlly(globals_1.Players[0]) && player != globals_1.Players[25] && player != globals_1.Players[27]) {
|
|
47
|
+
cb(player, index);
|
|
48
|
+
}
|
|
49
|
+
});
|
|
50
|
+
}
|
|
51
|
+
function forEachPlayer(cb) {
|
|
52
|
+
globals_1.Players.forEach((p, index) => {
|
|
53
|
+
cb(p, index);
|
|
54
|
+
});
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* Executes the callback function for each unit matching the unit type for the player
|
|
58
|
+
* @param unitType Unit Type Id or the Unit Type String "hcas", etc
|
|
59
|
+
*/
|
|
60
|
+
function forEachUnitTypeOfPlayer(unitType, player, cb) {
|
|
61
|
+
if (typeof unitType === "string") {
|
|
62
|
+
unitType = FourCC(unitType);
|
|
63
|
+
}
|
|
64
|
+
const g = w3ts_1.Group.create();
|
|
65
|
+
g?.enumUnitsOfPlayer(player, () => {
|
|
66
|
+
const unit = w3ts_1.Group.getFilterUnit();
|
|
67
|
+
if (unit && unit?.typeId === unitType) {
|
|
68
|
+
cb(unit);
|
|
69
|
+
}
|
|
70
|
+
return true;
|
|
71
|
+
});
|
|
72
|
+
g?.destroy();
|
|
73
|
+
}
|
|
74
|
+
/**
|
|
75
|
+
* Doesn;'t appear to actually work?
|
|
76
|
+
* @broken
|
|
77
|
+
* @param unitName
|
|
78
|
+
* @param unitType
|
|
79
|
+
* @param fn
|
|
80
|
+
*/
|
|
81
|
+
function forEachUnitOfType(unitName, unitType, fn) {
|
|
82
|
+
if (typeof unitType === "string") {
|
|
83
|
+
unitType = FourCC(unitType);
|
|
84
|
+
}
|
|
85
|
+
print(unitName);
|
|
86
|
+
const g = w3ts_1.Group.create();
|
|
87
|
+
g?.enumUnitsOfType(unitName, () => {
|
|
88
|
+
const unit = w3ts_1.Group.getFilterUnit();
|
|
89
|
+
if (unit && unit?.typeId === unitType) {
|
|
90
|
+
fn(unit);
|
|
91
|
+
}
|
|
92
|
+
return true;
|
|
93
|
+
});
|
|
94
|
+
print(`Total units of name ${unitName} found: ${g?.size}`);
|
|
95
|
+
g?.destroy();
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* @param unitType Unit Type Id or the Unit Type String "hcas", etc
|
|
99
|
+
*/
|
|
100
|
+
function forEachUnitOfPlayer(player, cb) {
|
|
101
|
+
const g = w3ts_1.Group.create();
|
|
102
|
+
g?.enumUnitsOfPlayer(player, () => {
|
|
103
|
+
const unit = w3ts_1.Group.getFilterUnit();
|
|
104
|
+
if (!unit) {
|
|
105
|
+
print("Enumerating over a unit that doesn't exist!");
|
|
106
|
+
}
|
|
107
|
+
if (unit) {
|
|
108
|
+
cb(unit);
|
|
109
|
+
}
|
|
110
|
+
return true;
|
|
111
|
+
});
|
|
112
|
+
g?.destroy();
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* Executes the callback function for each unit matching the unit type for the player
|
|
116
|
+
* @param unitType Unit Type Id or the Unit Type String "hcas", etc
|
|
117
|
+
*/
|
|
118
|
+
function forEachUnitInRectangle(rectangle, cb) {
|
|
119
|
+
const g = w3ts_1.Group.create();
|
|
120
|
+
g?.enumUnitsInRect(rectangle, () => {
|
|
121
|
+
const unit = w3ts_1.Group.getFilterUnit();
|
|
122
|
+
if (unit) {
|
|
123
|
+
cb(unit);
|
|
124
|
+
}
|
|
125
|
+
return true;
|
|
126
|
+
});
|
|
127
|
+
g?.destroy();
|
|
128
|
+
}
|
|
129
|
+
function isPlaying(player) {
|
|
130
|
+
if (player instanceof w3ts_1.MapPlayer) {
|
|
131
|
+
return player.slotState === PLAYER_SLOT_STATE_PLAYING;
|
|
132
|
+
}
|
|
133
|
+
return GetPlayerSlotState(player) === PLAYER_SLOT_STATE_PLAYING;
|
|
134
|
+
}
|
|
135
|
+
function isUser(player) {
|
|
136
|
+
if (player instanceof w3ts_1.MapPlayer) {
|
|
137
|
+
return GetPlayerController(player.handle) === MAP_CONTROL_USER;
|
|
138
|
+
}
|
|
139
|
+
return GetPlayerController(player) === MAP_CONTROL_USER;
|
|
140
|
+
}
|
|
141
|
+
function isComputer(player) {
|
|
142
|
+
if (player instanceof w3ts_1.MapPlayer) {
|
|
143
|
+
return GetPlayerController(player.handle) === MAP_CONTROL_COMPUTER;
|
|
144
|
+
}
|
|
145
|
+
return GetPlayerController(player) === MAP_CONTROL_COMPUTER;
|
|
146
|
+
}
|
|
147
|
+
function isPlayingUser(player) {
|
|
148
|
+
return isUser(player) && isPlaying(player);
|
|
149
|
+
}
|
|
150
|
+
function adjustPlayerState(player, whichState, amount) {
|
|
151
|
+
player.setState(whichState, player.getState(whichState) + amount);
|
|
152
|
+
}
|
|
153
|
+
function adjustGold(player, amount) {
|
|
154
|
+
player.setState(PLAYER_STATE_RESOURCE_GOLD, player.getState(PLAYER_STATE_RESOURCE_GOLD) + amount);
|
|
155
|
+
}
|
|
156
|
+
function adjustLumber(player, amount) {
|
|
157
|
+
player.setState(PLAYER_STATE_RESOURCE_LUMBER, player.getState(PLAYER_STATE_RESOURCE_LUMBER) + amount);
|
|
158
|
+
}
|
|
159
|
+
function adjustFoodCap(player, amount) {
|
|
160
|
+
player.setState(PLAYER_STATE_RESOURCE_FOOD_CAP, player.getState(PLAYER_STATE_RESOURCE_FOOD_CAP) + amount);
|
|
161
|
+
}
|
|
162
|
+
function adjustFoodUsed(player, amount) {
|
|
163
|
+
player.setState(PLAYER_STATE_RESOURCE_FOOD_USED, player.getState(PLAYER_STATE_RESOURCE_FOOD_USED) + amount);
|
|
164
|
+
}
|
|
165
|
+
function playerHasResources(player, data) {
|
|
166
|
+
let hasGold = true;
|
|
167
|
+
let hasLumber = true;
|
|
168
|
+
if (data.gold && data.gold != 0) {
|
|
169
|
+
hasGold = player.getState(PLAYER_STATE_RESOURCE_GOLD) >= data.gold;
|
|
170
|
+
}
|
|
171
|
+
if (data.lumber && data.lumber != 0) {
|
|
172
|
+
hasLumber = player.getState(PLAYER_STATE_RESOURCE_LUMBER) >= data.lumber;
|
|
173
|
+
}
|
|
174
|
+
return hasGold && hasLumber;
|
|
175
|
+
}
|
|
176
|
+
function setPlayerName() {
|
|
177
|
+
const t = w3ts_1.Trigger.create();
|
|
178
|
+
forEachPlayer((p) => {
|
|
179
|
+
t.registerPlayerChatEvent(p, "-playername ", false);
|
|
180
|
+
t.addAction(() => {
|
|
181
|
+
const str = GetEventPlayerChatString();
|
|
182
|
+
const newName = str?.replace("-playername", "");
|
|
183
|
+
if (newName) {
|
|
184
|
+
SetPlayerName(p.handle, newName);
|
|
185
|
+
}
|
|
186
|
+
});
|
|
187
|
+
});
|
|
188
|
+
}
|
|
189
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Point } from "w3ts";
|
|
2
|
+
export declare function createValidPoint(maxAttempts: number, validatorFn: (p: Point) => {}): Point | undefined;
|
|
3
|
+
export declare function getRandomCoordinatesInCircularArea(relativeX: number, relativeY: number, radius: number): {
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
};
|
|
7
|
+
export declare function getRandomCoordinatesOnCircle(relativeX: number, relativeY: number, radius: number): {
|
|
8
|
+
x: number;
|
|
9
|
+
y: number;
|
|
10
|
+
};
|
|
11
|
+
/**
|
|
12
|
+
* Returns degrees or radians?
|
|
13
|
+
*/
|
|
14
|
+
export declare function getAngleBetweenPoints(x1: number, y1: number, x2: number, y2: number): number;
|
|
15
|
+
export declare function distanceBetweenPoints(x1: number, y1: number, x2: number, y2: number): number;
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.createValidPoint = createValidPoint;
|
|
4
|
+
exports.getRandomCoordinatesInCircularArea = getRandomCoordinatesInCircularArea;
|
|
5
|
+
exports.getRandomCoordinatesOnCircle = getRandomCoordinatesOnCircle;
|
|
6
|
+
exports.getAngleBetweenPoints = getAngleBetweenPoints;
|
|
7
|
+
exports.distanceBetweenPoints = distanceBetweenPoints;
|
|
8
|
+
const w3ts_1 = require("w3ts");
|
|
9
|
+
const MAP_EDGE_BUFFER_DIST = 300;
|
|
10
|
+
function createValidPoint(maxAttempts, validatorFn) {
|
|
11
|
+
const MAX_ATTEMPTS = 65000; // 100 was about 10 seconds; 1000 gets good coverage
|
|
12
|
+
let currentAttempts = 0;
|
|
13
|
+
const worldBounds = w3ts_1.Rectangle.fromHandle(GetWorldBounds());
|
|
14
|
+
if (!worldBounds)
|
|
15
|
+
return;
|
|
16
|
+
const [maxX, maxY] = [GetCameraBoundMaxX(), GetCameraBoundMaxY()];
|
|
17
|
+
while (currentAttempts <= MAX_ATTEMPTS) {
|
|
18
|
+
const dirX = Math.floor(Math.random() * 100) >= 50 ? 1 : -1;
|
|
19
|
+
const dirY = Math.floor(Math.random() * 100) >= 50 ? 1 : -1;
|
|
20
|
+
//multiply dir by the buffer distance from max bounds since we can get a negative number
|
|
21
|
+
const randX = dirX * Math.ceil(Math.random() * maxX) - dirX * MAP_EDGE_BUFFER_DIST;
|
|
22
|
+
const randY = dirY * Math.ceil(Math.random() * maxY) - dirY * MAP_EDGE_BUFFER_DIST;
|
|
23
|
+
const p = w3ts_1.Point.create(randX, randY);
|
|
24
|
+
const isValidPoint = validatorFn(p);
|
|
25
|
+
if (isValidPoint) {
|
|
26
|
+
// pointsChosen.push(p);
|
|
27
|
+
return p;
|
|
28
|
+
}
|
|
29
|
+
else {
|
|
30
|
+
//well add it here later, just testing for now
|
|
31
|
+
currentAttempts++;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
function getRandomCoordinatesInCircularArea(relativeX, relativeY, radius) {
|
|
36
|
+
const randomTheta = Math.random() * 360;
|
|
37
|
+
const randomRadius = Math.random() * radius;
|
|
38
|
+
const randomX = relativeX + randomRadius * Cos(randomTheta);
|
|
39
|
+
const randomY = relativeY + randomRadius * Sin(randomTheta);
|
|
40
|
+
return {
|
|
41
|
+
x: randomX,
|
|
42
|
+
y: randomY,
|
|
43
|
+
};
|
|
44
|
+
}
|
|
45
|
+
function getRandomCoordinatesOnCircle(relativeX, relativeY, radius) {
|
|
46
|
+
const randomTheta = Math.random() * 360;
|
|
47
|
+
const randomX = relativeX + radius * Cos(randomTheta);
|
|
48
|
+
const randomY = relativeY + radius * Sin(randomTheta);
|
|
49
|
+
return {
|
|
50
|
+
x: randomX,
|
|
51
|
+
y: randomY,
|
|
52
|
+
};
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Returns degrees or radians?
|
|
56
|
+
*/
|
|
57
|
+
function getAngleBetweenPoints(x1, y1, x2, y2) {
|
|
58
|
+
const locA = Location(x1, y1);
|
|
59
|
+
const locB = Location(x2, y2);
|
|
60
|
+
const angle = AngleBetweenPoints(locA, locB);
|
|
61
|
+
//arc tan
|
|
62
|
+
RemoveLocation(locA);
|
|
63
|
+
RemoveLocation(locB);
|
|
64
|
+
return angle;
|
|
65
|
+
}
|
|
66
|
+
function distanceBetweenPoints(x1, y1, x2, y2) {
|
|
67
|
+
const deltaX = x1 - x2;
|
|
68
|
+
const deltaY = y1 - y2;
|
|
69
|
+
const squaredDist = deltaX * deltaX + deltaY * deltaY;
|
|
70
|
+
// const squaredDist = Math.pow(deltaX, 2) + Math.pow(deltaY, 2);
|
|
71
|
+
const dist = Math.sqrt(squaredDist);
|
|
72
|
+
return dist;
|
|
73
|
+
}
|
|
74
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.setup_quests = setup_quests;
|
|
4
|
+
exports.addQuest = addQuest;
|
|
5
|
+
const w3ts_1 = require("w3ts");
|
|
6
|
+
const misc_1 = require("./misc");
|
|
7
|
+
function setup_quests() {
|
|
8
|
+
w3ts_1.Timer.create().start(1, false, () => {
|
|
9
|
+
addQuest("Basic Game Info", `\nA roguelite base assault game. \nChoose from a wide variety of units that are trained in various schools of magic and skills.\n Outsmart and counter your opponent..
|
|
10
|
+
`, "ReplaceableTextures\\CommandButtons\\BTNPeasant.blp");
|
|
11
|
+
// \n${tColor("-fixSpawns", "goldenrod")}: Player 1 can only use this. This will fix add all player's spawn units to their corresponding spawn pool.
|
|
12
|
+
addQuest("Commands", `
|
|
13
|
+
\n${(0, misc_1.tColor)("-cam ####", "goldenrod")}: Sets the camera distance.
|
|
14
|
+
\n-playername xxxx This will change your name.
|
|
15
|
+
`, "ReplaceableTextures\\WorldEditUI\\Doodad-Cinematic.blp", false);
|
|
16
|
+
addQuest("|cffffcc00Evolution Castle Assault v0.01|r", "Created by JediMindTrix/NihilismIsDeath", "ReplaceableTextures\\CommandButtons\\BTNClayFigurine.blp", false);
|
|
17
|
+
});
|
|
18
|
+
}
|
|
19
|
+
function addQuest(title, description, iconPath, required = true) {
|
|
20
|
+
const q = w3ts_1.Quest.create();
|
|
21
|
+
if (q) {
|
|
22
|
+
q.setTitle(title);
|
|
23
|
+
q.required = required;
|
|
24
|
+
q.setDescription(description);
|
|
25
|
+
if (iconPath) {
|
|
26
|
+
q.setIcon(iconPath);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoicXVlc3RzLmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vc3JjL3V0aWxzL3F1ZXN0cy50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiOztBQUdBLG9DQXNCQztBQUVELDRCQVVDO0FBckNELCtCQUFvQztBQUNwQyxpQ0FBZ0M7QUFFaEMsU0FBZ0IsWUFBWTtJQUN4QixZQUFLLENBQUMsTUFBTSxFQUFFLENBQUMsS0FBSyxDQUFDLENBQUMsRUFBRSxLQUFLLEVBQUUsR0FBRyxFQUFFO1FBQ2hDLFFBQVEsQ0FDSixpQkFBaUIsRUFDakI7U0FDSCxFQUNHLHFEQUFxRCxDQUN4RCxDQUFDO1FBRUYsb0pBQW9KO1FBQ3BKLFFBQVEsQ0FDSixVQUFVLEVBQ1Y7Z0JBQ0ksSUFBQSxhQUFNLEVBQUMsV0FBVyxFQUFFLFdBQVcsQ0FBQzs7U0FFdkMsRUFDRyx3REFBd0QsRUFDeEQsS0FBSyxDQUNSLENBQUM7UUFFRixRQUFRLENBQUMsNENBQTRDLEVBQUUseUNBQXlDLEVBQUUsMERBQTBELEVBQUUsS0FBSyxDQUFDLENBQUM7SUFDekssQ0FBQyxDQUFDLENBQUM7QUFDUCxDQUFDO0FBRUQsU0FBZ0IsUUFBUSxDQUFDLEtBQWEsRUFBRSxXQUFtQixFQUFFLFFBQWlCLEVBQUUsV0FBb0IsSUFBSTtJQUNwRyxNQUFNLENBQUMsR0FBRyxZQUFLLENBQUMsTUFBTSxFQUFFLENBQUM7SUFDekIsSUFBSSxDQUFDLEVBQUUsQ0FBQztRQUNKLENBQUMsQ0FBQyxRQUFRLENBQUMsS0FBSyxDQUFDLENBQUM7UUFDbEIsQ0FBQyxDQUFDLFFBQVEsR0FBRyxRQUFRLENBQUM7UUFDdEIsQ0FBQyxDQUFDLGNBQWMsQ0FBQyxXQUFXLENBQUMsQ0FBQztRQUM5QixJQUFJLFFBQVEsRUFBRSxDQUFDO1lBQ1gsQ0FBQyxDQUFDLE9BQU8sQ0FBQyxRQUFRLENBQUMsQ0FBQztRQUN4QixDQUFDO0lBQ0wsQ0FBQztBQUNMLENBQUMifQ==
|