waa-play 0.2.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +41 -89
- package/dist/adapters.cjs +6 -6
- package/dist/adapters.d.cts +1 -1
- package/dist/adapters.d.ts +1 -1
- package/dist/adapters.js +1 -1
- package/dist/buffer.cjs +5 -5
- package/dist/buffer.d.cts +1 -1
- package/dist/buffer.d.ts +1 -1
- package/dist/buffer.js +1 -1
- package/dist/{chunk-T74FBKTY.js → chunk-2FGUFHZM.js} +2 -2
- package/dist/chunk-2FGUFHZM.js.map +1 -0
- package/dist/{chunk-CPAT75WD.cjs → chunk-3VTU5OX5.cjs} +2 -2
- package/dist/chunk-3VTU5OX5.cjs.map +1 -0
- package/dist/{chunk-2DL7CAEP.js → chunk-7JUVBZ6B.js} +2 -2
- package/dist/chunk-7JUVBZ6B.js.map +1 -0
- package/dist/{chunk-D5CD5KQZ.cjs → chunk-BRS7LZVH.cjs} +2 -2
- package/dist/chunk-BRS7LZVH.cjs.map +1 -0
- package/dist/{chunk-QWNV2BZ5.cjs → chunk-F6WXD3XW.cjs} +2 -2
- package/dist/chunk-F6WXD3XW.cjs.map +1 -0
- package/dist/{chunk-C2ASIYN5.js → chunk-FESPIMZM.js} +3 -7
- package/dist/chunk-FESPIMZM.js.map +1 -0
- package/dist/{chunk-GYH2JSCY.js → chunk-FY273Z3I.js} +2 -2
- package/dist/chunk-FY273Z3I.js.map +1 -0
- package/dist/{chunk-SIMLANWE.cjs → chunk-G37HMZEX.cjs} +1028 -955
- package/dist/chunk-G37HMZEX.cjs.map +1 -0
- package/dist/{chunk-2FFORBOP.js → chunk-GDBOHOGF.js} +1027 -955
- package/dist/chunk-GDBOHOGF.js.map +1 -0
- package/dist/{chunk-5J7S6QV3.cjs → chunk-HIF3UAF3.cjs} +2 -2
- package/dist/chunk-HIF3UAF3.cjs.map +1 -0
- package/dist/{chunk-CRODJ4KS.js → chunk-HTN52U23.js} +13 -6
- package/dist/chunk-HTN52U23.js.map +1 -0
- package/dist/{chunk-X4IFO7U7.js → chunk-HYRDCTBO.js} +143 -116
- package/dist/chunk-HYRDCTBO.js.map +1 -0
- package/dist/{chunk-VKT7YCWK.js → chunk-JIHPQAEA.js} +6 -3
- package/dist/chunk-JIHPQAEA.js.map +1 -0
- package/dist/chunk-KVKW7W66.cjs +148 -0
- package/dist/chunk-KVKW7W66.cjs.map +1 -0
- package/dist/{chunk-4LNVRSTM.cjs → chunk-OIY6I4TU.cjs} +3 -7
- package/dist/chunk-OIY6I4TU.cjs.map +1 -0
- package/dist/{chunk-7S5KWTZ6.cjs → chunk-OZN5X4N6.cjs} +6 -3
- package/dist/chunk-OZN5X4N6.cjs.map +1 -0
- package/dist/{chunk-CJJC6ASU.js → chunk-PL4J3NR7.js} +2 -2
- package/dist/chunk-PL4J3NR7.js.map +1 -0
- package/dist/{chunk-IMNRPYBM.js → chunk-QFJQU7TQ.js} +10 -10
- package/dist/chunk-QFJQU7TQ.js.map +1 -0
- package/dist/{chunk-M5PDY5EZ.cjs → chunk-QGZGERGK.cjs} +2 -2
- package/dist/chunk-QGZGERGK.cjs.map +1 -0
- package/dist/{chunk-QFFQQMU4.cjs → chunk-VOSIA3GF.cjs} +13 -6
- package/dist/chunk-VOSIA3GF.cjs.map +1 -0
- package/dist/{chunk-CTUCTTIE.cjs → chunk-VY4UMZMJ.cjs} +145 -118
- package/dist/chunk-VY4UMZMJ.cjs.map +1 -0
- package/dist/{chunk-LETS7FKB.js → chunk-YFK7ETCF.js} +2 -2
- package/dist/chunk-YFK7ETCF.js.map +1 -0
- package/dist/context.d.cts +1 -1
- package/dist/context.d.ts +1 -1
- package/dist/emitter.cjs +2 -2
- package/dist/emitter.js +1 -1
- package/dist/engine-7DCOERRN.js +4 -0
- package/dist/{engine-TYI7OX7O.js.map → engine-7DCOERRN.js.map} +1 -1
- package/dist/engine-ALWPAIX6.cjs +17 -0
- package/dist/{engine-QUMYW73L.cjs.map → engine-ALWPAIX6.cjs.map} +1 -1
- package/dist/fade.cjs +5 -5
- package/dist/fade.d.cts +1 -1
- package/dist/fade.d.ts +1 -1
- package/dist/fade.js +1 -1
- package/dist/index.cjs +44 -44
- package/dist/index.d.cts +7 -7
- package/dist/index.d.ts +7 -7
- package/dist/index.js +10 -10
- package/dist/nodes.cjs +11 -11
- package/dist/nodes.js +1 -1
- package/dist/play.cjs +3 -3
- package/dist/play.d.cts +1 -1
- package/dist/play.d.ts +1 -1
- package/dist/play.js +2 -2
- package/dist/player.cjs +11 -11
- package/dist/player.d.cts +1 -1
- package/dist/player.d.ts +1 -1
- package/dist/player.js +10 -10
- package/dist/scheduler.cjs +3 -3
- package/dist/scheduler.d.cts +1 -1
- package/dist/scheduler.d.ts +1 -1
- package/dist/scheduler.js +1 -1
- package/dist/stretcher.cjs +3 -3
- package/dist/stretcher.d.cts +4 -4
- package/dist/stretcher.d.ts +4 -4
- package/dist/stretcher.js +2 -2
- package/dist/synth.cjs +4 -4
- package/dist/synth.js +1 -1
- package/dist/{types-DUrbEbPl.d.cts → types-BYC6m7Q0.d.cts} +6 -6
- package/dist/{types-DUrbEbPl.d.ts → types-BYC6m7Q0.d.ts} +6 -6
- package/dist/waveform.cjs +4 -4
- package/dist/waveform.d.cts +1 -1
- package/dist/waveform.d.ts +1 -1
- package/dist/waveform.js +1 -1
- package/package.json +12 -5
- package/dist/chunk-2DL7CAEP.js.map +0 -1
- package/dist/chunk-2FFORBOP.js.map +0 -1
- package/dist/chunk-4LNVRSTM.cjs.map +0 -1
- package/dist/chunk-5J7S6QV3.cjs.map +0 -1
- package/dist/chunk-7S5KWTZ6.cjs.map +0 -1
- package/dist/chunk-C2ASIYN5.js.map +0 -1
- package/dist/chunk-CJJC6ASU.js.map +0 -1
- package/dist/chunk-CPAT75WD.cjs.map +0 -1
- package/dist/chunk-CRODJ4KS.js.map +0 -1
- package/dist/chunk-CTUCTTIE.cjs.map +0 -1
- package/dist/chunk-D5CD5KQZ.cjs.map +0 -1
- package/dist/chunk-GYH2JSCY.js.map +0 -1
- package/dist/chunk-IMNRPYBM.js.map +0 -1
- package/dist/chunk-LETS7FKB.js.map +0 -1
- package/dist/chunk-M5PDY5EZ.cjs.map +0 -1
- package/dist/chunk-QFFQQMU4.cjs.map +0 -1
- package/dist/chunk-QWNV2BZ5.cjs.map +0 -1
- package/dist/chunk-SIMLANWE.cjs.map +0 -1
- package/dist/chunk-T74FBKTY.js.map +0 -1
- package/dist/chunk-VKT7YCWK.js.map +0 -1
- package/dist/chunk-X4IFO7U7.js.map +0 -1
- package/dist/chunk-XZBMBZA3.cjs +0 -148
- package/dist/chunk-XZBMBZA3.cjs.map +0 -1
- package/dist/engine-QUMYW73L.cjs +0 -13
- package/dist/engine-TYI7OX7O.js +0 -4
package/README.md
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# waa-play
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[](https://www.npmjs.com/package/waa-play)
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[](https://opensource.org/licenses/MIT)
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[](https://www.typescriptlang.org/)
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Web Audio API modules with WSOLA time-stretching, chunk-based streaming, and waveform extraction
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waa-play は Web Audio API を用いた音声操作のためのモジュール群です。ピッチ保持タイムストレッチ、ストリーミング再生、波形抽出、AudioNode チェーン接続などの機能を提供します。
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Web Audio API の `playbackRate` で再生速度を変更するとピッチも連動して変化します。waa-play は、ピッチを保持したまま再生速度を変えたいユースケースのために作成しました。
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この実装は完璧なものではなく、すべてのユースケースに対応するわけではないことに注意してください。
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npm install waa-play
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```
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## Features
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## Documentation & Demo
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再生速度を変えてもピッチが変わりません。処理は別スレッドで実行されるため、UI をブロックしません。
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https://ivgtr.github.io/waa/
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音声を段階的に処理し、バッファリング状態をイベントで通知します。ローディング UI を簡単に実装できます。
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## ピッチ保持タイムストレッチ(WSOLA)
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waa-play は WSOLA (Waveform Similarity Overlap-Add) アルゴリズムを採用しています。
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音声信号を小さなフレームに分割し、類似した波形を重ね合わせて再構築することで、ピッチを変えずに時間的な伸縮を実現します。
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HTML5 Audio 要素の `preservePitch` オプションと同様の効果を目指していますが、いくつかの制約があります。
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WSOLA の処理はクライアントサイドで行われるため、CPU リソースを多く消費する可能性があります。
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また、AudioBuffer 全体を事前に読み込む必要があるため、長い音声ファイルでは変換に時間がかかる場合があります。
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波形データを取得し、プログレスバーや波形ビジュアライザーを構築できます。
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### Background-tab safe
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バックグラウンドタブでも再生位置の追跡が継続します。
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## Quick Start
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これらの制約に対して、Worker による並列処理やチャンクベースのストリーミングで対処しています。
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###
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### Worker ベースの変換
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WSOLA 変換は Web Worker 内で実行され、メインスレッドのパフォーマンスへの影響を最小限に抑えています。
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Worker は複数生成され、変換タスクがキューイングされて効率的に処理されます。
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import { WaaPlayer } from "waa-play";
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### チャンクベースのストリーミング再生
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変換済みの音声がチャンク単位で順次再生されます。
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これにより、長時間の音声でもすべての変換を待つことなく、スムーズな再生が可能です。
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const playback = player.play(buffer, { through: [gain] });
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### イベント通知
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```
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再生位置の更新や再生終了などのイベントが通知され、UI の更新や他の処理に利用できます。
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## Quick Start
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```
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```bash
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npm install waa-play
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```
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###
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### 最も簡単な使い方(WaaPlayer)
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`WaaPlayer` が `AudioContext` を内部管理し、全モジュールの機能を統合して提供します。
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```ts
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import {
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import { WaaPlayer } from "waa-play";
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const player = new WaaPlayer();
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const buffer = await player.load("/audio/track.mp3");
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const
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const
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const gain = player.createGain(0.8);
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const playback = player.play(buffer, { through: [gain] }); // 再生
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const playback = play(ctx, buffer, { through: [gain] });
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playback.setPlaybackRate(1.5); // 再生速度を 1.5 倍に変更(リアルタイム反映)
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playback.on("timeupdate", ({ position, duration }) => {
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console.log(`${position.toFixed(
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console.log(`${position.toFixed(2)}s / ${duration.toFixed(2)}s`);
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});
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```
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playback.dispose(); // 再生停止・リソース解放
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```
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既存の `AudioContext` を渡すこともできます。これは例えば、他の AudioNode と接続したい場合に有用です。
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```ts
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import { loadBuffer } from "waa-play/buffer";
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import { WaaPlayer } from "waa-play/player";
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const player = new WaaPlayer(existingAudioContext);
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```
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| Module | 概要 |
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|--------|------|
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| `player` | 全モジュールを統合するクラスベース API |
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| `context` | AudioContext のライフサイクル管理 |
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| `buffer` | 音声ファイルのロード・デコード |
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| `play` | 再生制御(play / pause / seek / loop / preservePitch) |
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| `emitter` | 型安全なイベントエミッター |
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| `nodes` | AudioNode のファクトリとチェーン接続 |
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| `waveform` | 波形データの抽出(ピーク・RMS) |
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| `fade` | フェード処理(in / out / crossfade) |
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| `scheduler` | スケジューリングと BPM ベースのクロック |
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| `synth` | 波形バッファの生成(sin / noise / click) |
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| `adapters` | フレームワーク統合(React / Vue / Svelte) |
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| `stretcher` | ピッチ保持タイムストレッチ(WSOLA) |
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## API
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詳細な使い方・API リファレンスは [Documentation & Demo](https://ivgtr.github.io/waa/) をご覧ください。
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### WaaPlayer
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| メソッド | 概要 |
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| `resume()` / `ensureRunning()` / `now()` | AudioContext 制御 |
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| `load(url)` / `loadFromBlob(blob)` / `loadAll(map)` | 音声ロード |
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| `play(buffer, options?)` | 再生(`Playback` を返す) |
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| `createGain()` / `createFilter()` / `createPanner()` / `createCompressor()` / `createAnalyser()` | ノード生成 |
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| `chain(...nodes)` / `disconnectChain(...nodes)` | グラフ接続 |
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| `fadeIn()` / `fadeOut()` / `crossfade()` / `autoFade()` | フェード |
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| `extractPeaks()` / `extractPeakPairs()` / `extractRMS()` | 波形抽出 |
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| `createScheduler()` / `createClock()` | スケジューリング |
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| `createSineBuffer()` / `createNoiseBuffer()` / `createClickBuffer()` | バッファ合成 |
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| `getSnapshot()` / `subscribeSnapshot()` / `onFrame()` / `whenEnded()` / `whenPosition()` | アダプター |
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| `dispose()` | リソース解放 |
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## License
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MIT
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MIT © [ivgtr](https://github.com/ivgtr)
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[](https://twitter.com/ivgtr) [](LICENSE)
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package/dist/adapters.cjs
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'use strict';
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var chunkOZN5X4N6_cjs = require('./chunk-OZN5X4N6.cjs');
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Object.defineProperty(exports, "getSnapshot", {
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enumerable: true,
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get: function () { return
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get: function () { return chunkOZN5X4N6_cjs.getSnapshot; }
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});
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Object.defineProperty(exports, "onFrame", {
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enumerable: true,
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get: function () { return
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get: function () { return chunkOZN5X4N6_cjs.onFrame; }
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});
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Object.defineProperty(exports, "subscribeSnapshot", {
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{"version":3,"sources":["../src/buffer.ts"],"names":[],"mappings":";AAeA,eAAsB,UAAA,CACpB,GAAA,EACA,GAAA,EACA,OAAA,EACsB;AACtB,EAAA,MAAM,QAAA,GAAW,MAAM,KAAA,CAAM,GAAG,CAAA;AAChC,EAAA,IAAI,CAAC,SAAS,EAAA,EAAI;AAChB,IAAA,MAAM,IAAI,MAAM,CAAA,uBAAA,EAA0B,QAAA,CAAS,MAAM,CAAA,CAAA,EAAI,QAAA,CAAS,UAAU,CAAA,CAAE,CAAA;AAAA,EACpF;AAEA,EAAA,IAAI,OAAA,EAAS,cAAc,QAAA,CAAS,IAAA,IAAQ,SAAS,OAAA,CAAQ,GAAA,CAAI,gBAAgB,CAAA,EAAG;AAClF,IAAA,MAAM,QAAQ,MAAA,CAAO,QAAA,CAAS,OAAA,CAAQ,GAAA,CAAI,gBAAgB,CAAC,CAAA;AAC3D,IAAA,MAAM,MAAA,GAAS,QAAA,CAAS,IAAA,CAAK,SAAA,EAAU;AACvC,IAAA,MAAM,SAAuB,EAAC;AAC9B,IAAA,IAAI,QAAA,GAAW,CAAA;AAEf,IAAA,WAAS;AACP,MAAA,MAAM,EAAE,IAAA,EAAM,KAAA,EAAM,GAAI,MAAM,OAAO,IAAA,EAAK;AAC1C,MAAA,IAAI,IAAA,EAAM;AACV,MAAA,MAAA,CAAO,KAAK,KAAK,CAAA;AACjB,MAAA,QAAA,IAAY,KAAA,CAAM,UAAA;AAClB,MAAA,OAAA,CAAQ,UAAA,CAAW,KAAA,GAAQ,CAAA,GAAI,QAAA,GAAW,QAAQ,CAAC,CAAA;AAAA,IACrD;AAEA,IAAA,MAAM,MAAA,GAAS,IAAI,UAAA,CAAW,QAAQ,CAAA;AACtC,IAAA,IAAI,MAAA,GAAS,CAAA;AACb,IAAA,KAAA,MAAW,SAAS,MAAA,EAAQ;AAC1B,MAAA,MAAA,CAAO,GAAA,CAAI,OAAO,MAAM,CAAA;AACxB,MAAA,MAAA,IAAU,KAAA,CAAM,UAAA;AAAA,IAClB;AAEA,IAAA,OAAO,GAAA,CAAI,eAAA,CAAgB,MAAA,CAAO,MAAM,CAAA;AAAA,EAC1C;AAEA,EAAA,MAAM,WAAA,GAAc,MAAM,QAAA,CAAS,WAAA,EAAY;AAC/C,EAAA,OAAO,GAAA,CAAI,gBAAgB,WAAW,CAAA;AACxC;AAKA,eAAsB,kBAAA,CAAmB,KAAmB,IAAA,EAAkC;AAC5F,EAAA,MAAM,WAAA,GAAc,MAAM,IAAA,CAAK,WAAA,EAAY;AAC3C,EAAA,OAAO,GAAA,CAAI,gBAAgB,WAAW,CAAA;AACxC;AAaA,eAAsB,WAAA,CACpB,KACA,GAAA,EACmC;AACnC,EAAA,MAAM,OAAA,GAAU,MAAA,CAAO,OAAA,CAAQ,GAAG,CAAA;AAClC,EAAA,MAAM,OAAA,GAAU,MAAM,OAAA,CAAQ,GAAA;AAAA,IAC5B,QAAQ,GAAA,CAAI,OAAO,CAAC,GAAA,EAAK,GAAG,CAAA,KAAM;AAChC,MAAA,MAAM,MAAA,GAAS,MAAM,UAAA,CAAW,GAAA,EAAK,GAAG,CAAA;AACxC,MAAA,OAAO,CAAC,KAAK,MAAM,CAAA;AAAA,IACrB,CAAC;AAAA,GACH;AACA,EAAA,OAAO,IAAI,IAAI,OAAO,CAAA;AACxB;AAKO,SAAS,cAAc,MAAA,EAAiC;AAC7D,EAAA,OAAO;AAAA,IACL,UAAU,MAAA,CAAO,QAAA;AAAA,IACjB,kBAAkB,MAAA,CAAO,gBAAA;AAAA,IACzB,YAAY,MAAA,CAAO,UAAA;AAAA,IACnB,QAAQ,MAAA,CAAO;AAAA,GACjB;AACF","file":"chunk-2FGUFHZM.js","sourcesContent":["// ---------------------------------------------------------------------------\n// M2: Audio buffer loading utilities\n// ---------------------------------------------------------------------------\n\nimport type { BufferInfo, LoadBufferOptions } from \"./types.js\";\n\n/**\n * Fetch an audio file from a URL and decode it into an `AudioBuffer`.\n *\n * ```ts\n * const buffer = await loadBuffer(ctx, \"/audio/track.mp3\", {\n * onProgress: (p) => console.log(`${(p * 100).toFixed(0)}%`),\n * });\n * ```\n */\nexport async function loadBuffer(\n ctx: AudioContext,\n url: string,\n options?: LoadBufferOptions,\n): Promise<AudioBuffer> {\n const response = await fetch(url);\n if (!response.ok) {\n throw new Error(`Failed to fetch audio: ${response.status} ${response.statusText}`);\n }\n\n if (options?.onProgress && response.body && response.headers.get(\"content-length\")) {\n const total = Number(response.headers.get(\"content-length\"));\n const reader = response.body.getReader();\n const chunks: Uint8Array[] = [];\n let received = 0;\n\n for (;;) {\n const { done, value } = await reader.read();\n if (done) break;\n chunks.push(value);\n received += value.byteLength;\n options.onProgress(total > 0 ? received / total : 0);\n }\n\n const merged = new Uint8Array(received);\n let offset = 0;\n for (const chunk of chunks) {\n merged.set(chunk, offset);\n offset += chunk.byteLength;\n }\n\n return ctx.decodeAudioData(merged.buffer);\n }\n\n const arrayBuffer = await response.arrayBuffer();\n return ctx.decodeAudioData(arrayBuffer);\n}\n\n/**\n * Decode an `AudioBuffer` from a `Blob` or `File`.\n */\nexport async function loadBufferFromBlob(ctx: AudioContext, blob: Blob): Promise<AudioBuffer> {\n const arrayBuffer = await blob.arrayBuffer();\n return ctx.decodeAudioData(arrayBuffer);\n}\n\n/**\n * Load multiple audio files in parallel.\n *\n * ```ts\n * const buffers = await loadBuffers(ctx, {\n * kick: \"/samples/kick.wav\",\n * snare: \"/samples/snare.wav\",\n * });\n * buffers.get(\"kick\"); // AudioBuffer\n * ```\n */\nexport async function loadBuffers(\n ctx: AudioContext,\n map: Record<string, string>,\n): Promise<Map<string, AudioBuffer>> {\n const entries = Object.entries(map);\n const results = await Promise.all(\n entries.map(async ([key, url]) => {\n const buffer = await loadBuffer(ctx, url);\n return [key, buffer] as const;\n }),\n );\n return new Map(results);\n}\n\n/**\n * Return metadata about an `AudioBuffer`.\n */\nexport function getBufferInfo(buffer: AudioBuffer): BufferInfo {\n return {\n duration: buffer.duration,\n numberOfChannels: buffer.numberOfChannels,\n sampleRate: buffer.sampleRate,\n length: buffer.length,\n };\n}\n"]}
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{"version":3,"sources":["../src/scheduler.ts"],"names":[],"mappings":";AA6BO,SAAS,eAAA,CAAgB,KAAmB,OAAA,EAAuC;AACxF,EAAA,MAAM,EAAE,SAAA,GAAY,GAAA,EAAK,WAAW,EAAA,EAAG,GAAI,WAAW,EAAC;AAEvD,EAAA,MAAM,SAA2B,EAAC;AAClC,EAAA,IAAI,OAAA,GAAiD,IAAA;AAErD,EAAA,SAAS,IAAA,GAAO;AACd,IAAA,MAAM,OAAA,GAAU,IAAI,WAAA,GAAc,SAAA;AAClC,IAAA,KAAA,IAAS,IAAI,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG,CAAA,IAAK,GAAG,CAAA,EAAA,EAAK;AAC3C,MAAA,MAAM,GAAA,GAAM,OAAO,CAAC,CAAA;AACpB,MAAA,IAAI,GAAA,CAAI,QAAQ,OAAA,EAAS;AACvB,QAAA,GAAA,CAAI,QAAA,CAAS,IAAI,IAAI,CAAA;AACrB,QAAA,MAAA,CAAO,MAAA,CAAO,GAAG,CAAC,CAAA;AAAA,MACpB;AAAA,IACF;AAAA,EACF;AAEA,EAAA,OAAO;AAAA,IACL,QAAA,CAAS,EAAA,EAAI,IAAA,EAAM,QAAA,EAAU;AAC3B,MAAA,MAAA,CAAO,IAAA,CAAK,EAAE,EAAA,EAAI,IAAA,EAAM,UAAU,CAAA;AAAA,IACpC,CAAA;AAAA,IACA,OAAO,EAAA,EAAI;AACT,MAAA,MAAM,MAAM,MAAA,CAAO,SAAA,CAAU,CAAC,CAAA,KAAM,CAAA,CAAE,OAAO,EAAE,CAAA;AAC/C,MAAA,IAAI,GAAA,KAAQ,EAAA,EAAI,MAAA,CAAO,MAAA,CAAO,KAAK,CAAC,CAAA;AAAA,IACtC,CAAA;AAAA,IACA,KAAA,GAAQ;AACN,MAAA,IAAI,YAAY,IAAA,EAAM;AACtB,MAAA,OAAA,GAAU,WAAA,CAAY,MAAM,QAAQ,CAAA;AAAA,IACtC,CAAA;AAAA,IACA,IAAA,GAAO;AACL,MAAA,IAAI,YAAY,IAAA,EAAM;AACpB,QAAA,aAAA,CAAc,OAAO,CAAA;AACrB,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AAAA,IACF,CAAA;AAAA,IACA,OAAA,GAAU;AACR,MAAA,IAAA,CAAK,IAAA,EAAK;AACV,MAAA,MAAA,CAAO,MAAA,GAAS,CAAA;AAAA,IAClB;AAAA,GACF;AACF;AAsBO,SAAS,WAAA,CAAY,KAAmB,OAAA,EAA+B;AAC5E,EAAA,IAAI,GAAA,GAAM,SAAS,GAAA,IAAO,GAAA;AAC1B,EAAA,MAAM,YAAY,GAAA,CAAI,WAAA;AAEtB,EAAA,SAAS,cAAA,GAAiB;AACxB,IAAA,OAAO,EAAA,GAAK,GAAA;AAAA,EACd;AAEA,EAAA,OAAO;AAAA,IACL,WAAW,IAAA,EAAsB;AAC/B,MAAA,OAAO,SAAA,GAAY,OAAO,cAAA,EAAe;AAAA,IAC3C,CAAA;AAAA,IACA,cAAA,GAAyB;AACvB,MAAA,OAAA,CAAQ,GAAA,CAAI,WAAA,GAAc,SAAA,IAAa,cAAA,EAAe;AAAA,IACxD,CAAA;AAAA,IACA,eAAA,GAA0B;AACxB,MAAA,MAAM,OAAA,GAAU,KAAK,cAAA,EAAe;AACpC,MAAA,MAAM,IAAA,GAAO,IAAA,CAAK,IAAA,CAAK,OAAO,CAAA;AAC9B,MAAA,OAAO,KAAK,UAAA,CAAW,IAAA,KAAS,OAAA,GAAU,IAAA,GAAO,IAAI,IAAI,CAAA;AAAA,IAC3D,CAAA;AAAA,IACA,OAAO,KAAA,EAAe;AACpB,MAAA,GAAA,GAAM,KAAA;AAAA,IACR,CAAA;AAAA,IACA,MAAA,GAAiB;AACf,MAAA,OAAO,GAAA;AAAA,IACT;AAAA,GACF;AACF","file":"chunk-7JUVBZ6B.js","sourcesContent":["// ---------------------------------------------------------------------------\n// M8: Scheduler & Clock\n// ---------------------------------------------------------------------------\n\nimport type { ClockOptions, ScheduledEvent, SchedulerOptions } from \"./types.js\";\n\n// ---------------------------------------------------------------------------\n// Scheduler\n// ---------------------------------------------------------------------------\n\nexport interface Scheduler {\n /** Schedule a callback at a specific AudioContext time. */\n schedule(id: string, time: number, callback: (time: number) => void): void;\n /** Remove a scheduled event by id. */\n cancel(id: string): void;\n /** Start the scheduler loop. */\n start(): void;\n /** Stop the scheduler loop. */\n stop(): void;\n /** Dispose of all resources. */\n dispose(): void;\n}\n\n/**\n * Create a lookahead-based event scheduler.\n *\n * Uses `setInterval` to check upcoming events and fire callbacks\n * slightly before their scheduled time, enabling sample-accurate timing.\n */\nexport function createScheduler(ctx: AudioContext, options?: SchedulerOptions): Scheduler {\n const { lookahead = 0.1, interval = 25 } = options ?? {};\n\n const events: ScheduledEvent[] = [];\n let timerId: ReturnType<typeof setInterval> | null = null;\n\n function tick() {\n const horizon = ctx.currentTime + lookahead;\n for (let i = events.length - 1; i >= 0; i--) {\n const evt = events[i]!;\n if (evt.time <= horizon) {\n evt.callback(evt.time);\n events.splice(i, 1);\n }\n }\n }\n\n return {\n schedule(id, time, callback) {\n events.push({ id, time, callback });\n },\n cancel(id) {\n const idx = events.findIndex((e) => e.id === id);\n if (idx !== -1) events.splice(idx, 1);\n },\n start() {\n if (timerId !== null) return;\n timerId = setInterval(tick, interval);\n },\n stop() {\n if (timerId !== null) {\n clearInterval(timerId);\n timerId = null;\n }\n },\n dispose() {\n this.stop();\n events.length = 0;\n },\n };\n}\n\n// ---------------------------------------------------------------------------\n// Clock\n// ---------------------------------------------------------------------------\n\nexport interface Clock {\n /** Convert a beat number to AudioContext time (seconds). */\n beatToTime(beat: number): number;\n /** Get the current beat based on AudioContext time. */\n getCurrentBeat(): number;\n /** Get the AudioContext time of the next beat boundary. */\n getNextBeatTime(): number;\n /** Update BPM. */\n setBpm(bpm: number): void;\n /** Get current BPM. */\n getBpm(): number;\n}\n\n/**\n * Create a BPM-based clock tied to an `AudioContext`.\n */\nexport function createClock(ctx: AudioContext, options?: ClockOptions): Clock {\n let bpm = options?.bpm ?? 120;\n const startTime = ctx.currentTime;\n\n function secondsPerBeat() {\n return 60 / bpm;\n }\n\n return {\n beatToTime(beat: number): number {\n return startTime + beat * secondsPerBeat();\n },\n getCurrentBeat(): number {\n return (ctx.currentTime - startTime) / secondsPerBeat();\n },\n getNextBeatTime(): number {\n const current = this.getCurrentBeat();\n const next = Math.ceil(current);\n return this.beatToTime(next === current ? next + 1 : next);\n },\n setBpm(value: number) {\n bpm = value;\n },\n getBpm(): number {\n return bpm;\n },\n };\n}\n"]}
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@@ -68,5 +68,5 @@ function createClock(ctx, options) {
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68
68
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69
69
|
exports.createClock = createClock;
|
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70
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exports.createScheduler = createScheduler;
|
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-
//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-BRS7LZVH.cjs.map
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@@ -0,0 +1 @@
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+
{"version":3,"sources":["../src/scheduler.ts"],"names":[],"mappings":";;;AA6BO,SAAS,eAAA,CAAgB,KAAmB,OAAA,EAAuC;AACxF,EAAA,MAAM,EAAE,SAAA,GAAY,GAAA,EAAK,WAAW,EAAA,EAAG,GAAI,WAAW,EAAC;AAEvD,EAAA,MAAM,SAA2B,EAAC;AAClC,EAAA,IAAI,OAAA,GAAiD,IAAA;AAErD,EAAA,SAAS,IAAA,GAAO;AACd,IAAA,MAAM,OAAA,GAAU,IAAI,WAAA,GAAc,SAAA;AAClC,IAAA,KAAA,IAAS,IAAI,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG,CAAA,IAAK,GAAG,CAAA,EAAA,EAAK;AAC3C,MAAA,MAAM,GAAA,GAAM,OAAO,CAAC,CAAA;AACpB,MAAA,IAAI,GAAA,CAAI,QAAQ,OAAA,EAAS;AACvB,QAAA,GAAA,CAAI,QAAA,CAAS,IAAI,IAAI,CAAA;AACrB,QAAA,MAAA,CAAO,MAAA,CAAO,GAAG,CAAC,CAAA;AAAA,MACpB;AAAA,IACF;AAAA,EACF;AAEA,EAAA,OAAO;AAAA,IACL,QAAA,CAAS,EAAA,EAAI,IAAA,EAAM,QAAA,EAAU;AAC3B,MAAA,MAAA,CAAO,IAAA,CAAK,EAAE,EAAA,EAAI,IAAA,EAAM,UAAU,CAAA;AAAA,IACpC,CAAA;AAAA,IACA,OAAO,EAAA,EAAI;AACT,MAAA,MAAM,MAAM,MAAA,CAAO,SAAA,CAAU,CAAC,CAAA,KAAM,CAAA,CAAE,OAAO,EAAE,CAAA;AAC/C,MAAA,IAAI,GAAA,KAAQ,EAAA,EAAI,MAAA,CAAO,MAAA,CAAO,KAAK,CAAC,CAAA;AAAA,IACtC,CAAA;AAAA,IACA,KAAA,GAAQ;AACN,MAAA,IAAI,YAAY,IAAA,EAAM;AACtB,MAAA,OAAA,GAAU,WAAA,CAAY,MAAM,QAAQ,CAAA;AAAA,IACtC,CAAA;AAAA,IACA,IAAA,GAAO;AACL,MAAA,IAAI,YAAY,IAAA,EAAM;AACpB,QAAA,aAAA,CAAc,OAAO,CAAA;AACrB,QAAA,OAAA,GAAU,IAAA;AAAA,MACZ;AAAA,IACF,CAAA;AAAA,IACA,OAAA,GAAU;AACR,MAAA,IAAA,CAAK,IAAA,EAAK;AACV,MAAA,MAAA,CAAO,MAAA,GAAS,CAAA;AAAA,IAClB;AAAA,GACF;AACF;AAsBO,SAAS,WAAA,CAAY,KAAmB,OAAA,EAA+B;AAC5E,EAAA,IAAI,GAAA,GAAM,SAAS,GAAA,IAAO,GAAA;AAC1B,EAAA,MAAM,YAAY,GAAA,CAAI,WAAA;AAEtB,EAAA,SAAS,cAAA,GAAiB;AACxB,IAAA,OAAO,EAAA,GAAK,GAAA;AAAA,EACd;AAEA,EAAA,OAAO;AAAA,IACL,WAAW,IAAA,EAAsB;AAC/B,MAAA,OAAO,SAAA,GAAY,OAAO,cAAA,EAAe;AAAA,IAC3C,CAAA;AAAA,IACA,cAAA,GAAyB;AACvB,MAAA,OAAA,CAAQ,GAAA,CAAI,WAAA,GAAc,SAAA,IAAa,cAAA,EAAe;AAAA,IACxD,CAAA;AAAA,IACA,eAAA,GAA0B;AACxB,MAAA,MAAM,OAAA,GAAU,KAAK,cAAA,EAAe;AACpC,MAAA,MAAM,IAAA,GAAO,IAAA,CAAK,IAAA,CAAK,OAAO,CAAA;AAC9B,MAAA,OAAO,KAAK,UAAA,CAAW,IAAA,KAAS,OAAA,GAAU,IAAA,GAAO,IAAI,IAAI,CAAA;AAAA,IAC3D,CAAA;AAAA,IACA,OAAO,KAAA,EAAe;AACpB,MAAA,GAAA,GAAM,KAAA;AAAA,IACR,CAAA;AAAA,IACA,MAAA,GAAiB;AACf,MAAA,OAAO,GAAA;AAAA,IACT;AAAA,GACF;AACF","file":"chunk-BRS7LZVH.cjs","sourcesContent":["// ---------------------------------------------------------------------------\n// M8: Scheduler & Clock\n// ---------------------------------------------------------------------------\n\nimport type { ClockOptions, ScheduledEvent, SchedulerOptions } from \"./types.js\";\n\n// ---------------------------------------------------------------------------\n// Scheduler\n// ---------------------------------------------------------------------------\n\nexport interface Scheduler {\n /** Schedule a callback at a specific AudioContext time. */\n schedule(id: string, time: number, callback: (time: number) => void): void;\n /** Remove a scheduled event by id. */\n cancel(id: string): void;\n /** Start the scheduler loop. */\n start(): void;\n /** Stop the scheduler loop. */\n stop(): void;\n /** Dispose of all resources. */\n dispose(): void;\n}\n\n/**\n * Create a lookahead-based event scheduler.\n *\n * Uses `setInterval` to check upcoming events and fire callbacks\n * slightly before their scheduled time, enabling sample-accurate timing.\n */\nexport function createScheduler(ctx: AudioContext, options?: SchedulerOptions): Scheduler {\n const { lookahead = 0.1, interval = 25 } = options ?? {};\n\n const events: ScheduledEvent[] = [];\n let timerId: ReturnType<typeof setInterval> | null = null;\n\n function tick() {\n const horizon = ctx.currentTime + lookahead;\n for (let i = events.length - 1; i >= 0; i--) {\n const evt = events[i]!;\n if (evt.time <= horizon) {\n evt.callback(evt.time);\n events.splice(i, 1);\n }\n }\n }\n\n return {\n schedule(id, time, callback) {\n events.push({ id, time, callback });\n },\n cancel(id) {\n const idx = events.findIndex((e) => e.id === id);\n if (idx !== -1) events.splice(idx, 1);\n },\n start() {\n if (timerId !== null) return;\n timerId = setInterval(tick, interval);\n },\n stop() {\n if (timerId !== null) {\n clearInterval(timerId);\n timerId = null;\n }\n },\n dispose() {\n this.stop();\n events.length = 0;\n },\n };\n}\n\n// ---------------------------------------------------------------------------\n// Clock\n// ---------------------------------------------------------------------------\n\nexport interface Clock {\n /** Convert a beat number to AudioContext time (seconds). */\n beatToTime(beat: number): number;\n /** Get the current beat based on AudioContext time. */\n getCurrentBeat(): number;\n /** Get the AudioContext time of the next beat boundary. */\n getNextBeatTime(): number;\n /** Update BPM. */\n setBpm(bpm: number): void;\n /** Get current BPM. */\n getBpm(): number;\n}\n\n/**\n * Create a BPM-based clock tied to an `AudioContext`.\n */\nexport function createClock(ctx: AudioContext, options?: ClockOptions): Clock {\n let bpm = options?.bpm ?? 120;\n const startTime = ctx.currentTime;\n\n function secondsPerBeat() {\n return 60 / bpm;\n }\n\n return {\n beatToTime(beat: number): number {\n return startTime + beat * secondsPerBeat();\n },\n getCurrentBeat(): number {\n return (ctx.currentTime - startTime) / secondsPerBeat();\n },\n getNextBeatTime(): number {\n const current = this.getCurrentBeat();\n const next = Math.ceil(current);\n return this.beatToTime(next === current ? next + 1 : next);\n },\n setBpm(value: number) {\n bpm = value;\n },\n getBpm(): number {\n return bpm;\n },\n };\n}\n"]}
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@@ -33,5 +33,5 @@ function createClickBuffer(ctx, frequency, duration) {
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33
33
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exports.createClickBuffer = createClickBuffer;
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34
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exports.createNoiseBuffer = createNoiseBuffer;
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35
35
|
exports.createSineBuffer = createSineBuffer;
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@@ -0,0 +1 @@
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1
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+
{"version":3,"sources":["../src/synth.ts"],"names":[],"mappings":";;;AAQO,SAAS,gBAAA,CACd,GAAA,EACA,SAAA,EACA,QAAA,EACa;AACb,EAAA,MAAM,MAAA,GAAS,IAAA,CAAK,IAAA,CAAK,GAAA,CAAI,aAAa,QAAQ,CAAA;AAClD,EAAA,MAAM,SAAS,GAAA,CAAI,YAAA,CAAa,CAAA,EAAG,MAAA,EAAQ,IAAI,UAAU,CAAA;AACzD,EAAA,MAAM,IAAA,GAAO,MAAA,CAAO,cAAA,CAAe,CAAC,CAAA;AAEpC,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,EAAQ,CAAA,EAAA,EAAK;AAC/B,IAAA,IAAA,CAAK,CAAC,CAAA,GAAI,IAAA,CAAK,GAAA,CAAK,CAAA,GAAI,KAAK,EAAA,GAAK,SAAA,GAAY,CAAA,GAAK,GAAA,CAAI,UAAU,CAAA;AAAA,EACnE;AAEA,EAAA,OAAO,MAAA;AACT;AAKO,SAAS,iBAAA,CAAkB,KAAmB,QAAA,EAA+B;AAClF,EAAA,MAAM,MAAA,GAAS,IAAA,CAAK,IAAA,CAAK,GAAA,CAAI,aAAa,QAAQ,CAAA;AAClD,EAAA,MAAM,SAAS,GAAA,CAAI,YAAA,CAAa,CAAA,EAAG,MAAA,EAAQ,IAAI,UAAU,CAAA;AACzD,EAAA,MAAM,IAAA,GAAO,MAAA,CAAO,cAAA,CAAe,CAAC,CAAA;AAEpC,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,EAAQ,CAAA,EAAA,EAAK;AAC/B,IAAA,IAAA,CAAK,CAAC,CAAA,GAAI,IAAA,CAAK,MAAA,KAAW,CAAA,GAAI,CAAA;AAAA,EAChC;AAEA,EAAA,OAAO,MAAA;AACT;AAKO,SAAS,iBAAA,CACd,GAAA,EACA,SAAA,EACA,QAAA,EACa;AACb,EAAA,MAAM,MAAA,GAAS,IAAA,CAAK,IAAA,CAAK,GAAA,CAAI,aAAa,QAAQ,CAAA;AAClD,EAAA,MAAM,SAAS,GAAA,CAAI,YAAA,CAAa,CAAA,EAAG,MAAA,EAAQ,IAAI,UAAU,CAAA;AACzD,EAAA,MAAM,IAAA,GAAO,MAAA,CAAO,cAAA,CAAe,CAAC,CAAA;AAEpC,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,EAAQ,CAAA,EAAA,EAAK;AAE/B,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,GAAA,CAAK,EAAA,GAAK,IAAK,MAAM,CAAA;AAC3C,IAAA,IAAA,CAAK,CAAC,CAAA,GAAI,QAAA,GAAW,IAAA,CAAK,GAAA,CAAK,CAAA,GAAI,IAAA,CAAK,EAAA,GAAK,SAAA,GAAY,CAAA,GAAK,GAAA,CAAI,UAAU,CAAA;AAAA,EAC9E;AAEA,EAAA,OAAO,MAAA;AACT","file":"chunk-F6WXD3XW.cjs","sourcesContent":["// ---------------------------------------------------------------------------\n// M9: Buffer synthesis\n// ---------------------------------------------------------------------------\n\n/**\n * Create an `AudioBuffer` containing a sine wave.\n * Useful for test tones and debugging.\n */\nexport function createSineBuffer(\n ctx: AudioContext,\n frequency: number,\n duration: number,\n): AudioBuffer {\n const length = Math.ceil(ctx.sampleRate * duration);\n const buffer = ctx.createBuffer(1, length, ctx.sampleRate);\n const data = buffer.getChannelData(0);\n\n for (let i = 0; i < length; i++) {\n data[i] = Math.sin((2 * Math.PI * frequency * i) / ctx.sampleRate);\n }\n\n return buffer;\n}\n\n/**\n * Create an `AudioBuffer` containing white noise.\n */\nexport function createNoiseBuffer(ctx: AudioContext, duration: number): AudioBuffer {\n const length = Math.ceil(ctx.sampleRate * duration);\n const buffer = ctx.createBuffer(1, length, ctx.sampleRate);\n const data = buffer.getChannelData(0);\n\n for (let i = 0; i < length; i++) {\n data[i] = Math.random() * 2 - 1;\n }\n\n return buffer;\n}\n\n/**\n * Create an `AudioBuffer` containing a short click/impulse.\n */\nexport function createClickBuffer(\n ctx: AudioContext,\n frequency: number,\n duration: number,\n): AudioBuffer {\n const length = Math.ceil(ctx.sampleRate * duration);\n const buffer = ctx.createBuffer(1, length, ctx.sampleRate);\n const data = buffer.getChannelData(0);\n\n for (let i = 0; i < length; i++) {\n // Exponential decay envelope.\n const envelope = Math.exp((-5 * i) / length);\n data[i] = envelope * Math.sin((2 * Math.PI * frequency * i) / ctx.sampleRate);\n }\n\n return buffer;\n}\n"]}
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@@ -7,10 +7,7 @@ function applyRamp(node, from, to, duration, curve) {
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7
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param.setValueAtTime(from, now);
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8
8
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switch (curve) {
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9
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case "exponential":
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-
param.exponentialRampToValueAtTime(
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Math.max(to, EXP_MIN),
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12
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now + duration
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13
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-
);
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10
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+
param.exponentialRampToValueAtTime(Math.max(to, EXP_MIN), now + duration);
|
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11
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break;
|
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12
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case "equal-power": {
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13
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const steps = Math.max(Math.ceil(duration * 100), 2);
|
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@@ -23,7 +20,6 @@ function applyRamp(node, from, to, duration, curve) {
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20
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param.setValueCurveAtTime(values, now, duration);
|
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24
21
|
break;
|
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25
22
|
}
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case "linear":
|
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23
|
default:
|
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24
|
param.linearRampToValueAtTime(to, now + duration);
|
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25
|
break;
|
|
@@ -63,5 +59,5 @@ function autoFade(playback, gain, options) {
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59
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}
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export { autoFade, crossfade, fadeIn, fadeOut };
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@@ -0,0 +1 @@
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{};\n applyRamp(gain, 0, target, duration, curve);\n}\n\n/**\n * Fade a `GainNode` out to 0.\n */\nexport function fadeOut(gain: GainNode, options?: FadeOptions): void {\n const { duration = 1, curve = \"linear\" } = options ?? {};\n applyRamp(gain, gain.gain.value, 0, duration, curve);\n}\n\n/**\n * Crossfade between two `GainNode`s.\n */\nexport function crossfade(gainA: GainNode, gainB: GainNode, options?: CrossfadeOptions): void {\n const { duration = 1, curve = \"linear\" } = options ?? {};\n applyRamp(gainA, gainA.gain.value, 0, duration, curve);\n applyRamp(gainB, 0, gainA.gain.value || 1, duration, curve);\n}\n\n/**\n * Automatically apply fade-in at start and/or fade-out near end of a Playback.\n * Returns a cleanup function.\n */\nexport function autoFade(\n playback: Playback,\n gain: GainNode,\n options?: AutoFadeOptions,\n): () => void {\n const {\n fadeIn: fadeInDuration = 0,\n fadeOut: fadeOutDuration = 0,\n curve = \"linear\",\n } = options ?? {};\n\n const duration = playback.getDuration();\n let fadeOutScheduled = false;\n\n // Apply fade-in immediately if playing from the start.\n if (fadeInDuration > 0) {\n applyRamp(gain, 0, 1, fadeInDuration, curve);\n }\n\n const unsub = playback.on(\"timeupdate\", ({ position }) => {\n if (fadeOutDuration > 0 && !fadeOutScheduled && position >= duration - fadeOutDuration) {\n fadeOutScheduled = true;\n applyRamp(gain, gain.gain.value, 0, fadeOutDuration, curve);\n }\n });\n\n return unsub;\n}\n"]}
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