vue2-client 1.15.93 → 1.15.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (458) hide show
  1. package/.cursorrules +19 -19
  2. package/.env.apply +19 -19
  3. package/.env.gaslink +19 -19
  4. package/.env.his +19 -19
  5. package/.env.liuli +20 -20
  6. package/.env.scada +19 -19
  7. package/.eslintrc.js +90 -90
  8. package/CHANGELOG.md +824 -824
  9. package/Components.md +60 -60
  10. package/docs/LowCode/lowcode.md +155 -155
  11. package/docs/LowCode/lowcodeForDeveloper.md +230 -230
  12. package/docs/index.md +30 -30
  13. package/docs//345/207/275/346/225/260/344/275/277/347/224/250/347/233/270/345/205/263.md +0 -6
  14. package/index.js +31 -31
  15. package/jest-transform-stub.js +8 -8
  16. package/jest.setup.js +7 -7
  17. package/jsconfig.json +19 -19
  18. package/package.json +1 -1
  19. package/public/his/editor/editor.html +51 -51
  20. package/public/his/editor/mock/bind_data.html +779 -779
  21. package/public/his/editor/mock/data_table.html +40 -40
  22. package/public/his/editor/mock/sign.html +75 -75
  23. package/public/his/editor/vender/JsBarcode.all.js +3669 -3669
  24. package/public/his/editor/vender/date97/My97DatePicker.htm +65 -65
  25. package/public/his/editor/vender/date97/WdatePicker.js +677 -677
  26. package/public/his/editor/vender/date97/calendar.js +4 -4
  27. package/public/his/editor/vender/date97/lang/en.js +13 -13
  28. package/public/his/editor/vender/date97/lang/zh-cn.js +13 -13
  29. package/public/his/editor/vender/date97/lang/zh-tw.js +13 -13
  30. package/public/his/editor/vender/date97/skin/WdatePicker.css +10 -10
  31. package/public/his/editor/vender/date97/skin/default/datepicker.css +328 -328
  32. package/public/his/editor/vender/date97/skin/ext/datepicker.css +308 -308
  33. package/public/his/editor/vender/date97/skin/whyGreen/datepicker.css +255 -255
  34. package/public/his/editor/vender/diff.js +1627 -1627
  35. package/public/his/editor/vender/editor.js +1 -1
  36. package/public/his/editor/vender/fabric.js +31187 -31187
  37. package/public/his/editor/vender/jquery/jquery.base64.js +190 -190
  38. package/public/his/editor/vender/jquery/jquery.js +10872 -10872
  39. package/public/his/editor/vender/jquery/jquery.print.js +255 -255
  40. package/public/his/editor/vender/jquery/zTreeStyle/zTreeStyle.css +96 -96
  41. package/public/his/editor/vender/mui/mui.min.css +4 -4
  42. package/public/his/editor/vender/mui/mui.min.js +5 -5
  43. package/public/his/editor/vender/mui/mui.picker.min.css +6 -6
  44. package/public/his/editor/vender/mui/mui.picker.min.js +6 -6
  45. package/public/his/editor/vender/qrcode.js +7 -7
  46. package/public/his/editor/vender/requirejs/require.js +2145 -2145
  47. package/public/his/editor/vender/signature/jSignature.CompressorSVG.js +518 -518
  48. package/public/his/editor/vender/signature/jSignature.UndoButton.js +164 -164
  49. package/public/his/editor/vender/signature/jSignature.js +1486 -1486
  50. package/public/his/editor/vender/validator.js +5094 -5094
  51. package/public/his/editor/vender/weui/weui.css +5659 -5659
  52. package/public/his/editor/vender/weui/weui.min.css +4 -4
  53. package/public/his/editor/vender/weui/weui.min.js +11 -11
  54. package/public/index.html +27 -27
  55. package/src/assets/img/querySlotDemo.svg +15 -15
  56. package/src/assets/svg/badtwo.svg +1 -1
  57. package/src/assets/svg/goodtwo.svg +1 -1
  58. package/src/base-client/components/AI/AskAiBtn.vue +136 -136
  59. package/src/base-client/components/AI/demo.vue +31 -31
  60. package/src/base-client/components/common/AddressSearchCombobox/IcMapIcon.vue +16 -16
  61. package/src/base-client/components/common/AddressSearchCombobox/demo.vue +36 -36
  62. package/src/base-client/components/common/AddressSearchCombobox/ic_map.svg +6 -6
  63. package/src/base-client/components/common/AmapMarker/AmapPointRendering.vue +120 -120
  64. package/src/base-client/components/common/CitySelect/index.js +3 -3
  65. package/src/base-client/components/common/CitySelect/index.md +109 -109
  66. package/src/base-client/components/common/CreateQuery/CreateQuery.vue +669 -669
  67. package/src/base-client/components/common/CreateQuery/CreateQueryItem.vue +1014 -1014
  68. package/src/base-client/components/common/CreateQuery/index.js +3 -3
  69. package/src/base-client/components/common/CreateQuery/index.md +42 -42
  70. package/src/base-client/components/common/CreateSimpleFormQuery/CreateSimpleFormQuery.vue +452 -452
  71. package/src/base-client/components/common/CreateSimpleFormQuery/CreateSimpleFormQueryItem.vue +511 -511
  72. package/src/base-client/components/common/CreateSimpleFormQuery/index.js +3 -3
  73. package/src/base-client/components/common/CreateSimpleFormQuery/index.md +42 -42
  74. package/src/base-client/components/common/FormGroupEdit/index.js +3 -3
  75. package/src/base-client/components/common/FormGroupEdit/index.md +43 -43
  76. package/src/base-client/components/common/FormGroupQuery/FormGroupQuery.vue +166 -166
  77. package/src/base-client/components/common/FormGroupQuery/index.js +3 -3
  78. package/src/base-client/components/common/FormGroupQuery/index.md +43 -43
  79. package/src/base-client/components/common/JSONToTree/jsontotree.vue +271 -271
  80. package/src/base-client/components/common/LowCodeComponent/LowCodeEditorModal.vue +108 -108
  81. package/src/base-client/components/common/LowCodeComponent/LowCodeEditorPanel.vue +413 -413
  82. package/src/base-client/components/common/LowCodeComponent/LowCodePageOrganization.vue +502 -502
  83. package/src/base-client/components/common/LowCodeComponent/LowCodeRender.vue +728 -728
  84. package/src/base-client/components/common/LowCodeComponent/LowCodeRenderEnter.vue +29 -29
  85. package/src/base-client/components/common/LowCodeComponent/LowCodeUIStore.vue +219 -219
  86. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeAddPageModal.vue +117 -117
  87. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeCustomJSModal.vue +80 -80
  88. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeEventEditorModal.vue +398 -398
  89. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeLifeCycleModal.vue +65 -65
  90. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeLogicCallbackModal.vue +64 -64
  91. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeLogicParamModal.vue +73 -73
  92. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeRunFunctionParamModal.vue +76 -76
  93. package/src/base-client/components/common/PersonSetting/PersonSetting.vue +208 -208
  94. package/src/base-client/components/common/PersonSetting/index.js +3 -3
  95. package/src/base-client/components/common/Recording/Recording.vue +243 -243
  96. package/src/base-client/components/common/Recording/index.js +3 -3
  97. package/src/base-client/components/common/Tree/Tree.vue +149 -149
  98. package/src/base-client/components/common/Tree/index.js +2 -2
  99. package/src/base-client/components/common/Upload/index.js +3 -3
  100. package/src/base-client/components/common/XAddForm/XAddForm.vue +113 -113
  101. package/src/base-client/components/common/XAddNativeForm/index.md +146 -146
  102. package/src/base-client/components/common/XAddNativeFormOA/XAddNativeFormOA.vue +303 -303
  103. package/src/base-client/components/common/XAddNativeFormOA/index.js +3 -3
  104. package/src/base-client/components/common/XAddNativeFormOA/index.md +146 -146
  105. package/src/base-client/components/common/XAddReport/index.js +3 -3
  106. package/src/base-client/components/common/XAddReport/index.md +56 -56
  107. package/src/base-client/components/common/XBadge/XBadge.vue +94 -94
  108. package/src/base-client/components/common/XButtons/XButtonDemo.vue +28 -28
  109. package/src/base-client/components/common/XButtons/index.js +3 -3
  110. package/src/base-client/components/common/XButtons/index.md +61 -61
  111. package/src/base-client/components/common/XCard/XCard.vue +64 -64
  112. package/src/base-client/components/common/XCheckList/XCheckList.vue +106 -106
  113. package/src/base-client/components/common/XCheckList/XCheckListDemo.vue +41 -41
  114. package/src/base-client/components/common/XDataCard/index.js +3 -3
  115. package/src/base-client/components/common/XDataCard/index.md +1 -1
  116. package/src/base-client/components/common/XDataDrawer/XDataDrawer.vue +180 -180
  117. package/src/base-client/components/common/XDataDrawer/index.js +3 -3
  118. package/src/base-client/components/common/XDataDrawer/index.md +41 -41
  119. package/src/base-client/components/common/XDatePicker/demo.vue +153 -153
  120. package/src/base-client/components/common/XDescriptions/index.js +3 -3
  121. package/src/base-client/components/common/XDescriptions/index.md +83 -83
  122. package/src/base-client/components/common/XDetailsView/XDetailsView.vue +238 -238
  123. package/src/base-client/components/common/XDetailsView/index.js +3 -3
  124. package/src/base-client/components/common/XForm/XStatusButton.vue +54 -54
  125. package/src/base-client/components/common/XForm/index.md +178 -178
  126. package/src/base-client/components/common/XForm/itemComponent/XClickChangeBtn/index.vue +49 -49
  127. package/src/base-client/components/common/XFormGroup/index.js +3 -3
  128. package/src/base-client/components/common/XFormGroup/index.md +38 -38
  129. package/src/base-client/components/common/XFormGroupDetails/XFormGroupDetails.vue +72 -72
  130. package/src/base-client/components/common/XFormGroupDetails/index.js +3 -3
  131. package/src/base-client/components/common/XFormTable/index.md +92 -92
  132. package/src/base-client/components/common/XLabelSelect/XLabelSelect.vue +110 -110
  133. package/src/base-client/components/common/XLabelSelect/XLabelSelectDemo.vue +35 -35
  134. package/src/base-client/components/common/XLicensePlate/XLicensePlate.vue +193 -193
  135. package/src/base-client/components/common/XLicensePlate/XLicensePlateDemo.vue +48 -48
  136. package/src/base-client/components/common/XPrint/OpenInvoice.vue +21 -21
  137. package/src/base-client/components/common/XPrint/PrintHtml.js +98 -98
  138. package/src/base-client/components/common/XPrint/css/hiPrintCss.js +359 -359
  139. package/src/base-client/components/common/XPrint/css/lodopCss.js +26 -26
  140. package/src/base-client/components/common/XPrint/css/print-lock.css +351 -351
  141. package/src/base-client/components/common/XPrint/index.vue +97 -97
  142. package/src/base-client/components/common/XReport/XReportDesign.vue +463 -463
  143. package/src/base-client/components/common/XReport/XReportJsonRender.vue +381 -381
  144. package/src/base-client/components/common/XReport/index.js +3 -3
  145. package/src/base-client/components/common/XReport/print.js +186 -186
  146. package/src/base-client/components/common/XReportDrawer/index.js +3 -3
  147. package/src/base-client/components/common/XReportGrid/index.js +3 -3
  148. package/src/base-client/components/common/XReportGrid/index.md +44 -44
  149. package/src/base-client/components/common/XReportSlot/XReportSlot.vue +110 -110
  150. package/src/base-client/components/common/XReportSlot/index.js +3 -3
  151. package/src/base-client/components/common/XReportSlot/index.md +48 -48
  152. package/src/base-client/components/common/XSimpleDescriptions/XSimpleDescriptions.vue +166 -166
  153. package/src/base-client/components/common/XSimpleDescriptions/index.js +3 -3
  154. package/src/base-client/components/common/XSimpleDescriptions/index.md +7 -7
  155. package/src/base-client/components/common/XStepView/XStepView.vue +252 -252
  156. package/src/base-client/components/common/XStepView/index.js +3 -3
  157. package/src/base-client/components/common/XStepView/index.md +31 -31
  158. package/src/base-client/components/common/XTab/XTabDemo.vue +22 -22
  159. package/src/base-client/components/common/XTab/index.js +3 -3
  160. package/src/base-client/components/common/XTable/CustomFuncCel.vue +51 -51
  161. package/src/base-client/components/common/XTable/TableCellRenderer.vue +161 -161
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  163. package/src/base-client/components/common/XTagGroup/index.vue +52 -52
  164. package/src/base-client/components/common/XTree/XTree.vue +424 -424
  165. package/src/base-client/components/common/XTree/index.js +3 -3
  166. package/src/base-client/components/common/XTree/index.md +36 -36
  167. package/src/base-client/components/common/XTreeOne/XTreeOne.vue +113 -113
  168. package/src/base-client/components/common/XTreeOne/XTreeOnePro.vue +128 -128
  169. package/src/base-client/components/common/richTextModal/index.vue +56 -56
  170. package/src/base-client/components/common/richTextModal/richDemo.vue +48 -48
  171. package/src/base-client/components/his/XHisEditor/XHisEditor.vue +2 -52
  172. package/src/base-client/components/his/XHisEditor/index.js +3 -3
  173. package/src/base-client/components/his/XList/XList.vue +1 -1
  174. package/src/base-client/components/his/XTextCard/XTextCard.vue +207 -207
  175. package/src/base-client/components/his/threeTestOrders/editor.vue +111 -111
  176. package/src/base-client/components/index.js +51 -51
  177. package/src/base-client/components/layout/XTreeView/XTreeView.vue +130 -130
  178. package/src/base-client/components/layout/XTreeView/index.js +3 -3
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  180. package/src/base-client/components/system/DictionaryDetailsView/DictionaryDetailsView.vue +232 -232
  181. package/src/base-client/components/system/QueryParamsDetailsView/QueryParamsDetailsView.vue +281 -281
  182. package/src/base-client/plugins/Config.js +19 -19
  183. package/src/base-client/plugins/GetLoginInfoService.js +183 -183
  184. package/src/base-client/plugins/Recording.js +258 -258
  185. package/src/base-client/plugins/index.js +23 -23
  186. package/src/base-client/plugins/tabs-page-plugin.js +39 -39
  187. package/src/components/Charts/Bar.vue +62 -62
  188. package/src/components/Charts/ChartCard.vue +134 -134
  189. package/src/components/Charts/Liquid.vue +67 -67
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  195. package/src/components/Charts/RankList.vue +77 -77
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  221. package/src/components/g2Charts/constants.js +202 -202
  222. package/src/components/g2Charts/demo.vue +808 -808
  223. package/src/components/g2Charts/designer.vue +228 -228
  224. package/src/components/g2Charts/designerBaseConfig.vue +61 -61
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  227. package/src/components/g2Charts/index.vue +397 -397
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  229. package/src/components/input/IInput.vue +66 -66
  230. package/src/components/menu/SideMenu.vue +75 -75
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  232. package/src/components/setting/Setting.vue +234 -234
  233. package/src/components/tool/AStepItem.vue +60 -60
  234. package/src/config/CreateQueryConfig.js +325 -325
  235. package/src/config/default/antd.config.js +89 -89
  236. package/src/config/default/setting.config.js +55 -55
  237. package/src/font-style/font.css +4 -4
  238. package/src/layouts/BlankView.vue +5 -3
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  242. package/src/layouts/header/AdminHeader.vue +132 -132
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  244. package/src/layouts/header/InstitutionDetail.vue +181 -181
  245. package/src/layouts/tabs/TabsHead.vue +189 -189
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  277. package/src/pages/login/Login.vue +380 -380
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@@ -1,519 +1,519 @@
1
- /** @license
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- jSignature v2 SVG export plugin.
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-
4
- */
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- /**
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- Copyright (c) 2012 Willow Systems Corp http://willow-systems.com
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- MIT License <http://www.opensource.org/licenses/mit-license.php>
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- */
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-
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- ;(function(){
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- 'use strict'
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-
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- /** @preserve
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- Simplify.js BSD
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- (c) 2012, Vladimir Agafonkin
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- mourner.github.com/simplify-js
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-
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- */
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- ;(function(a,b){function c(a,b){var c=a.x-b.x,d=a.y-b.y;return c*c+d*d}function d(a,b,c){var d=b.x,e=b.y,f=c.x-d,g=c.y-e,h;if(f!==0||g!==0)h=((a.x-d)*f+(a.y-e)*g)/(f*f+g*g),h>1?(d=c.x,e=c.y):h>0&&(d+=f*h,e+=g*h);return f=a.x-d,g=a.y-e,f*f+g*g}function e(a,b){var d,e=a.length,f,g=a[0],h=[g];for(d=1;d<e;d++)f=a[d],c(f,g)>b&&(h.push(f),g=f);return g!==f&&h.push(f),h}function f(a,c){var e=a.length,f=typeof Uint8Array!=b+""?Uint8Array:Array,g=new f(e),h=0,i=e-1,j,k,l,m,n=[],o=[],p=[];g[h]=g[i]=1;while(i){k=0;for(j=h+1;j<i;j++)l=d(a[j],a[h],a[i]),l>k&&(m=j,k=l);k>c&&(g[m]=1,n.push(h),o.push(m),n.push(m),o.push(i)),h=n.pop(),i=o.pop()}for(j=0;j<e;j++)g[j]&&p.push(a[j]);return p}"use strict";var g=a;g.simplify=function(a,c,d){var g=c!==b?c*c:1;return d||(a=e(a,g)),a=f(a,g),a}})(window);
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-
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-
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- /**
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- Vector class. Allows us to simplify representation and manipulation of coordinate-pair
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- representing shift against (0, 0)
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-
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- @public
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- @class
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- @param
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- @returns {Type}
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- */
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- function Vector(x,y){
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- this.x = x
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- this.y = y
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- this.reverse = function(){
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- return new this.constructor(
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- this.x * -1
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- , this.y * -1
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- )
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- }
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- this._length = null
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- this.getLength = function(){
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- if (!this._length){
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- this._length = Math.sqrt( Math.pow(this.x, 2) + Math.pow(this.y, 2) )
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- }
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- return this._length
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- }
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-
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- var polarity = function (e){
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- return Math.round(e / Math.abs(e))
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- }
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- this.resizeTo = function(length){
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- // proportionally changes x,y such that the hypotenuse (vector length) is = new length
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- if (this.x === 0 && this.y === 0){
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- this._length = 0
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- } else if (this.x === 0){
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- this._length = length
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- this.y = length * polarity(this.y)
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- } else if(this.y === 0){
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- this._length = length
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- this.x = length * polarity(this.x)
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- } else {
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- var proportion = Math.abs(this.y / this.x)
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- , x = Math.sqrt(Math.pow(length, 2) / (1 + Math.pow(proportion, 2)))
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- , y = proportion * x
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- this._length = length
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- this.x = x * polarity(this.x)
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- this.y = y * polarity(this.y)
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- }
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- return this
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- }
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-
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- /**
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- * Calculates the angle between 'this' vector and another.
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- * @public
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- * @function
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- * @returns {Number} The angle between the two vectors as measured in PI.
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- */
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- this.angleTo = function(vectorB) {
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- var divisor = this.getLength() * vectorB.getLength()
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- if (divisor === 0) {
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- return 0
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- } else {
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- // JavaScript floating point math is screwed up.
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- // because of it, the core of the formula can, on occasion, have values
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- // over 1.0 and below -1.0.
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- return Math.acos(
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- Math.min(
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- Math.max(
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- ( this.x * vectorB.x + this.y * vectorB.y ) / divisor
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- , -1.0
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- )
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- , 1.0
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- )
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- ) / Math.PI
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- }
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- }
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- }
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-
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- function Point(x,y){
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- this.x = x
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- this.y = y
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-
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- this.getVectorToCoordinates = function (x, y) {
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- return new Vector(x - this.x, y - this.y)
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- }
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- this.getVectorFromCoordinates = function (x, y) {
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- return this.getVectorToCoordinates(x, y).reverse()
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- }
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- this.getVectorToPoint = function (point) {
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- return new Vector(point.x - this.x, point.y - this.y)
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- }
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- this.getVectorFromPoint = function (point) {
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- return this.getVectorToPoint(point).reverse()
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- }
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- }
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-
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- /**
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- Allows one to round a number to arbitrary precision.
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- Math.round() rounds to whole only.
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- Number.toFixed(precision) returns a string.
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- I need float to float, but with arbitrary precision, hence:
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-
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- @public
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- @function
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- @param number {Number}
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- @param position {Number} number of digits right of decimal point to keep. If negative, rounding to the left of decimal.
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- @returns {Type}
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- */
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- function round (number, position){
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- var tmp = Math.pow(10, position)
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- return Math.round( number * tmp ) / tmp
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- }
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-
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- // /**
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- // * This is a simple, points-to-lines (not curves) renderer.
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- // * Keeping it around so we can activate it from time to time and see
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- // * if smoothing logic is off much.
138
- // * @public
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- // * @function
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- // * @returns {String} Like so "l 1 2 3 5' with stroke as long line chain.
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- // */
142
- // function compressstroke(stroke, shiftx, shifty){
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- // // we combine strokes data into string like this:
144
- // // 'M 53 7 l 1 2 3 4 -5 -6 5 -6'
145
- // // see SVG documentation for Path element's 'd' argument.
146
- // var lastx = stroke.x[0]
147
- // , lasty = stroke.y[0]
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- // , i
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- // , l = stroke.x.length
150
- // , answer = ['M', lastx - shiftx, lasty - shifty, 'l']
151
- //
152
- // if (l === 1){
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- // // meaning this was just a DOT, not a stroke.
154
- // // instead of creating a circle, we just create a short line
155
- // answer.concat(1, -1)
156
- // } else {
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- // for(i = 1; i < l; i++){
158
- // answer = answer.concat(stroke.x[i] - lastx, stroke.y[i] - lasty)
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- // lastx = stroke.x[i]
160
- // lasty = stroke.y[i]
161
- // }
162
- // }
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- // return answer.join(' ')
164
- // }
165
-
166
- function segmentToCurve(stroke, positionInStroke, lineCurveThreshold){
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- 'use strict'
168
- // long lines (ones with many pixels between them) do not look good when they are part of a large curvy stroke.
169
- // You know, the jaggedy crocodile spine instead of a pretty, smooth curve. Yuck!
170
- // We want to approximate pretty curves in-place of those ugly lines.
171
- // To approximate a very nice curve we need to know the direction of line before and after.
172
- // Hence, on long lines we actually wait for another point beyond it to come back from
173
- // mousemoved before we draw this curve.
174
-
175
- // So for "prior curve" to be calc'ed we need 4 points
176
- // A, B, C, D (we are on D now, A is 3 points in the past.)
177
- // and 3 lines:
178
- // pre-line (from points A to B),
179
- // this line (from points B to C), (we call it "this" because if it was not yet, it's the only one we can draw for sure.)
180
- // post-line (from points C to D) (even through D point is 'current' we don't know how we can draw it yet)
181
- //
182
- // Well, actually, we don't need to *know* the point A, just the vector A->B
183
-
184
- // Again, we can only derive curve between points positionInStroke-1 and positionInStroke
185
- // Thus, since we can only draw a line if we know one point ahead of it, we need to shift our focus one point ahead.
186
- positionInStroke += 1
187
- // Let's hope the code that calls us knows we do that and does not call us with positionInStroke = index of last point.
188
-
189
- var Cpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
190
- , Dpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
191
- , CDvector = Cpoint.getVectorToPoint(Dpoint)
192
- // Again, we have a chance here to draw only PREVIOUS line segment - BC
193
-
194
- // So, let's start with BC curve.
195
- // if there is only 2 points in stroke array (C, D), we don't have "history" long enough to have point B, let alone point A.
196
- // so positionInStroke should start with 2, ie
197
- // we are here when there are at least 3 points in stroke array.
198
- var Bpoint = new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])
199
- , BCvector = Bpoint.getVectorToPoint(Cpoint)
200
- , ABvector
201
- , rounding = 2
202
-
203
- if ( BCvector.getLength() > lineCurveThreshold ){
204
- // Yey! Pretty curves, here we come!
205
- if(positionInStroke > 2) {
206
- ABvector = (new Point(stroke.x[positionInStroke-3], stroke.y[positionInStroke-3])).getVectorToPoint(Bpoint)
207
- } else {
208
- ABvector = new Vector(0,0)
209
- }
210
- var minlenfraction = 0.05
211
- , maxlen = BCvector.getLength() * 0.35
212
- , ABCangle = BCvector.angleTo(ABvector.reverse())
213
- , BCDangle = CDvector.angleTo(BCvector.reverse())
214
- , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
215
- Math.max(minlenfraction, ABCangle) * maxlen
216
- )
217
- , CtoCP2vector = (new Vector(BCvector.x + CDvector.x, BCvector.y + CDvector.y)).reverse().resizeTo(
218
- Math.max(minlenfraction, BCDangle) * maxlen
219
- )
220
- , BtoCP2vector = new Vector(BCvector.x + CtoCP2vector.x, BCvector.y + CtoCP2vector.y)
221
-
222
- // returing curve for BC segment
223
- // all coords are vectors against Bpoint
224
- return [
225
- 'c' // bezier curve
226
- , round( BtoCP1vector.x, rounding )
227
- , round( BtoCP1vector.y, rounding )
228
- , round( BtoCP2vector.x, rounding )
229
- , round( BtoCP2vector.y, rounding )
230
- , round( BCvector.x, rounding )
231
- , round( BCvector.y, rounding )
232
- ]
233
- } else {
234
- return [
235
- 'l' // line
236
- , round( BCvector.x, rounding )
237
- , round( BCvector.y, rounding )
238
- ]
239
- }
240
- }
241
-
242
- function lastSegmentToCurve(stroke, lineCurveThreshold){
243
- 'use strict'
244
- // Here we tidy up things left unfinished
245
-
246
- // What's left unfinished there is the curve between the last points
247
- // in the stroke
248
- // We can also be called when there is only one point in the stroke (meaning, the
249
- // stroke was just a dot), in which case there is nothing for us to do.
250
-
251
- // So for "this curve" to be calc'ed we need 3 points
252
- // A, B, C
253
- // and 2 lines:
254
- // pre-line (from points A to B),
255
- // this line (from points B to C)
256
- // Well, actually, we don't need to *know* the point A, just the vector A->B
257
- // so, we really need points B, C and AB vector.
258
- var positionInStroke = stroke.x.length - 1
259
-
260
- // there must be at least 2 points in the stroke.for us to work. Hope calling code checks for that.
261
- var Cpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
262
- , Bpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
263
- , BCvector = Bpoint.getVectorToPoint(Cpoint)
264
- , rounding = 2
265
-
266
- if (positionInStroke > 1 && BCvector.getLength() > lineCurveThreshold){
267
- // we have at least 3 elems in stroke
268
- var ABvector = (new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])).getVectorToPoint(Bpoint)
269
- , ABCangle = BCvector.angleTo(ABvector.reverse())
270
- , minlenfraction = 0.05
271
- , maxlen = BCvector.getLength() * 0.35
272
- , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
273
- Math.max(minlenfraction, ABCangle) * maxlen
274
- )
275
-
276
- return [
277
- 'c' // bezier curve
278
- , round( BtoCP1vector.x, rounding )
279
- , round( BtoCP1vector.y, rounding )
280
- , round( BCvector.x, rounding ) // CP2 is same as Cpoint
281
- , round( BCvector.y, rounding ) // CP2 is same as Cpoint
282
- , round( BCvector.x, rounding )
283
- , round( BCvector.y, rounding )
284
- ]
285
- } else {
286
- // Since there is no AB leg, there is no curve to draw. This is just line
287
- return [
288
- 'l' // simple line
289
- , round( BCvector.x, rounding )
290
- , round( BCvector.y, rounding )
291
- ]
292
- }
293
- }
294
-
295
- function addstroke(stroke, shiftx, shifty){
296
- 'use strict'
297
- // we combine strokes data into string like this:
298
- // 'M 53 7 l 1 2 c 3 4 -5 -6 5 -6'
299
- // see SVG documentation for Path element's 'd' argument.
300
- var lines = [
301
- 'M' // move to
302
- , round( (stroke.x[0] - shiftx), 2)
303
- , round( (stroke.y[0] - shifty), 2)
304
- ]
305
- // processing all points but first and last.
306
- , i = 1 // index zero item in there is STARTING point. we already extracted it.
307
- , l = stroke.x.length - 1 // this is a trick. We are leaving last point coordinates for separate processing.
308
- , lineCurveThreshold = 1
309
-
310
- for(; i < l; i++){
311
- lines.push.apply(lines, segmentToCurve(stroke, i, lineCurveThreshold))
312
- }
313
- if (l > 0 /* effectively more than 1, since we "-1" above */){
314
- lines.push.apply(lines, lastSegmentToCurve(stroke, i, lineCurveThreshold))
315
- } else if (l === 0){
316
- // meaning we only have ONE point in the stroke (and otherwise refer to the stroke as "dot")
317
- lines.push.apply(lines, ['l' , 1, 1])
318
- }
319
- return lines.join(' ')
320
- }
321
-
322
- function simplifystroke(stroke){
323
- var d = []
324
- , newstroke = {'x':[], 'y':[]}
325
- , i, l
326
-
327
- for (i = 0, l = stroke.x.length; i < l; i++){
328
- d.push({'x':stroke.x[i], 'y':stroke.y[i]})
329
- }
330
- d = simplify(d, 0.7, true)
331
- for (i = 0, l = d.length; i < l; i++){
332
- newstroke.x.push(d[i].x)
333
- newstroke.y.push(d[i].y)
334
- }
335
- return newstroke
336
- }
337
-
338
- // generate SVG style from settings
339
- function styleFromSettings(settings){
340
- var styles = [];
341
- var meta = [
342
- // ["style attr", "key in settings", "default value"]
343
- ["fill", undefined, "none"],
344
- ["stroke", "color", "#000000"],
345
- ["stroke-width", "lineWidth", 2],
346
- ["stroke-linecap", undefined, "round"],
347
- ["stroke-linejoin", undefined, "round"]
348
- ];
349
- for (var i = meta.length - 1; i >= 0; i--){
350
- var attr = meta[i][0]
351
- , key = meta[i][1]
352
- , defaultVal = meta[i][2];
353
- styles.push(attr + '="' + (key in settings && settings[key] ? settings[key] : defaultVal) + '"');
354
- }
355
- return styles.join(' ');
356
- }
357
-
358
- function compressstrokes(data, settings){
359
- 'use strict'
360
- var answer = [
361
- '<?xml version="1.0" encoding="UTF-8" standalone="no"?>'
362
- , '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">'
363
- ]
364
- , i , l = data.length
365
- , stroke
366
- , xlimits = []
367
- , ylimits = []
368
- , sizex = 0
369
- , sizey = 0
370
- , shiftx = 0
371
- , shifty = 0
372
- , minx, maxx, miny, maxy, padding = 1
373
- , simplifieddata = []
374
-
375
- if(l !== 0){
376
- for(i = 0; i < l; i++){
377
- stroke = simplifystroke( data[i] )
378
- simplifieddata.push(stroke)
379
- xlimits = xlimits.concat(stroke.x)
380
- ylimits = ylimits.concat(stroke.y)
381
- }
382
-
383
- minx = Math.min.apply(null, xlimits) - padding
384
- maxx = Math.max.apply(null, xlimits) + padding
385
- miny = Math.min.apply(null, ylimits) - padding
386
- maxy = Math.max.apply(null, ylimits) + padding
387
- shiftx = minx < 0? 0 : minx
388
- shifty = miny < 0? 0 : miny
389
- sizex = maxx - minx
390
- sizey = maxy - miny
391
- }
392
-
393
- answer.push(
394
- '<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="'+
395
- sizex.toString() +
396
- '" height="'+
397
- sizey.toString() +
398
- '">'
399
- )
400
-
401
- // // This is a nice idea: use style declaration on top, and mark the lines with 'class="f"'
402
- // // thus saving space in svg...
403
- // // alas, many SVG renderers don't understand "class" and render the strokes in default "fill = black, no stroke" style. Ugh!!!
404
- // // TODO: Rewrite ImageMagic / GraphicsMagic, InkScape, http://svg.codeplex.com/ to support style + class. until then, we hardcode the stroke style within the path.
405
- // answer.push(
406
- // '<style type="text/css"><![CDATA[.f {fill:none;stroke:#000000;stroke-width:2;stroke-linecap:round;stroke-linejoin:round}]]></style>'
407
- // )
408
-
409
- // // This set is accompaniment to "simple line renderer" - compressstroke
410
- // answer.push(
411
- // '<style type="text/css"><![CDATA[.t {fill:none;stroke:#FF0000;stroke-width:2}]]></style>'
412
- // )
413
- // for(i = 0; i < l; i++){
414
- // stroke = data[i]
415
- // // This one is accompaniment to "simple line renderer"
416
- // answer.push('<path class="t" d="'+ compressstroke(stroke, shiftx, shifty) +'"/>')
417
- // }
418
-
419
- for(i = 0, l = simplifieddata.length; i < l; i++){
420
- stroke = simplifieddata[i]
421
- answer.push('<path ' + styleFromSettings(settings) + ' d="'+ addstroke(stroke, shiftx, shifty) + '"/>')
422
- }
423
- answer.push('</svg>')
424
- return answer.join('')
425
- }
426
-
427
- if (typeof btoa !== 'function')
428
- {
429
- var btoa = function(data) {
430
- /** @preserve
431
- base64 encoder
432
- MIT, GPL
433
- http://phpjs.org/functions/base64_encode
434
- + original by: Tyler Akins (http://rumkin.com)
435
- + improved by: Bayron Guevara
436
- + improved by: Thunder.m
437
- + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
438
- + bugfixed by: Pellentesque Malesuada
439
- + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
440
- + improved by: Rafal Kukawski (http://kukawski.pl)
441
-
442
- */
443
- var b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="
444
- , b64a = b64.split('')
445
- , o1, o2, o3, h1, h2, h3, h4, bits, i = 0,
446
- ac = 0,
447
- enc = "",
448
- tmp_arr = [];
449
-
450
- do { // pack three octets into four hexets
451
- o1 = data.charCodeAt(i++);
452
- o2 = data.charCodeAt(i++);
453
- o3 = data.charCodeAt(i++);
454
-
455
- bits = o1 << 16 | o2 << 8 | o3;
456
-
457
- h1 = bits >> 18 & 0x3f;
458
- h2 = bits >> 12 & 0x3f;
459
- h3 = bits >> 6 & 0x3f;
460
- h4 = bits & 0x3f;
461
-
462
- // use hexets to index into b64, and append result to encoded string
463
- tmp_arr[ac++] = b64a[h1] + b64a[h2] + b64a[h3] + b64a[h4];
464
- } while (i < data.length);
465
-
466
- enc = tmp_arr.join('');
467
- var r = data.length % 3;
468
- return (r ? enc.slice(0, r - 3) : enc) + '==='.slice(r || 3);
469
-
470
- // end of base64 encoder MIT, GPL
471
- }
472
- }
473
-
474
- var unencodedmime = 'image/svg+xml'
475
- function getUnencodedSVG(data, settings){
476
- return [unencodedmime , compressstrokes(data, settings)];
477
- }
478
-
479
- var base64encodedmime = 'image/svg+xml;base64'
480
- function getBase64encodedSVG(data, settings){
481
-
482
- return [base64encodedmime , btoa( compressstrokes(data, settings) )];
483
- }
484
-
485
- function Initializer($){
486
- var mothership = $.fn['jSignature']
487
- mothership(
488
- 'addPlugin'
489
- ,'export'
490
- ,'svg' // alias
491
- ,getUnencodedSVG
492
- )
493
- mothership(
494
- 'addPlugin'
495
- ,'export'
496
- ,unencodedmime // full name
497
- ,getUnencodedSVG
498
- )
499
- mothership(
500
- 'addPlugin'
501
- ,'export'
502
- ,'svgbase64' // alias
503
- ,getBase64encodedSVG
504
- )
505
- mothership(
506
- 'addPlugin'
507
- ,'export'
508
- ,base64encodedmime // full name
509
- ,getBase64encodedSVG
510
- )
511
- }
512
-
513
- // //Because plugins are minified together with jSignature, multiple defines per (minified) file blow up and dont make sense
514
- // //Need to revisit this later.
515
-
516
- if(typeof $ === 'undefined') {throw new Error("We need jQuery for some of the functionality. jQuery is not detected. Failing to initialize...")}
517
- Initializer($)
518
-
1
+ /** @license
2
+ jSignature v2 SVG export plugin.
3
+
4
+ */
5
+ /**
6
+ Copyright (c) 2012 Willow Systems Corp http://willow-systems.com
7
+ MIT License <http://www.opensource.org/licenses/mit-license.php>
8
+ */
9
+
10
+ ;(function(){
11
+ 'use strict'
12
+
13
+ /** @preserve
14
+ Simplify.js BSD
15
+ (c) 2012, Vladimir Agafonkin
16
+ mourner.github.com/simplify-js
17
+
18
+ */
19
+ ;(function(a,b){function c(a,b){var c=a.x-b.x,d=a.y-b.y;return c*c+d*d}function d(a,b,c){var d=b.x,e=b.y,f=c.x-d,g=c.y-e,h;if(f!==0||g!==0)h=((a.x-d)*f+(a.y-e)*g)/(f*f+g*g),h>1?(d=c.x,e=c.y):h>0&&(d+=f*h,e+=g*h);return f=a.x-d,g=a.y-e,f*f+g*g}function e(a,b){var d,e=a.length,f,g=a[0],h=[g];for(d=1;d<e;d++)f=a[d],c(f,g)>b&&(h.push(f),g=f);return g!==f&&h.push(f),h}function f(a,c){var e=a.length,f=typeof Uint8Array!=b+""?Uint8Array:Array,g=new f(e),h=0,i=e-1,j,k,l,m,n=[],o=[],p=[];g[h]=g[i]=1;while(i){k=0;for(j=h+1;j<i;j++)l=d(a[j],a[h],a[i]),l>k&&(m=j,k=l);k>c&&(g[m]=1,n.push(h),o.push(m),n.push(m),o.push(i)),h=n.pop(),i=o.pop()}for(j=0;j<e;j++)g[j]&&p.push(a[j]);return p}"use strict";var g=a;g.simplify=function(a,c,d){var g=c!==b?c*c:1;return d||(a=e(a,g)),a=f(a,g),a}})(window);
20
+
21
+
22
+ /**
23
+ Vector class. Allows us to simplify representation and manipulation of coordinate-pair
24
+ representing shift against (0, 0)
25
+
26
+ @public
27
+ @class
28
+ @param
29
+ @returns {Type}
30
+ */
31
+ function Vector(x,y){
32
+ this.x = x
33
+ this.y = y
34
+ this.reverse = function(){
35
+ return new this.constructor(
36
+ this.x * -1
37
+ , this.y * -1
38
+ )
39
+ }
40
+ this._length = null
41
+ this.getLength = function(){
42
+ if (!this._length){
43
+ this._length = Math.sqrt( Math.pow(this.x, 2) + Math.pow(this.y, 2) )
44
+ }
45
+ return this._length
46
+ }
47
+
48
+ var polarity = function (e){
49
+ return Math.round(e / Math.abs(e))
50
+ }
51
+ this.resizeTo = function(length){
52
+ // proportionally changes x,y such that the hypotenuse (vector length) is = new length
53
+ if (this.x === 0 && this.y === 0){
54
+ this._length = 0
55
+ } else if (this.x === 0){
56
+ this._length = length
57
+ this.y = length * polarity(this.y)
58
+ } else if(this.y === 0){
59
+ this._length = length
60
+ this.x = length * polarity(this.x)
61
+ } else {
62
+ var proportion = Math.abs(this.y / this.x)
63
+ , x = Math.sqrt(Math.pow(length, 2) / (1 + Math.pow(proportion, 2)))
64
+ , y = proportion * x
65
+ this._length = length
66
+ this.x = x * polarity(this.x)
67
+ this.y = y * polarity(this.y)
68
+ }
69
+ return this
70
+ }
71
+
72
+ /**
73
+ * Calculates the angle between 'this' vector and another.
74
+ * @public
75
+ * @function
76
+ * @returns {Number} The angle between the two vectors as measured in PI.
77
+ */
78
+ this.angleTo = function(vectorB) {
79
+ var divisor = this.getLength() * vectorB.getLength()
80
+ if (divisor === 0) {
81
+ return 0
82
+ } else {
83
+ // JavaScript floating point math is screwed up.
84
+ // because of it, the core of the formula can, on occasion, have values
85
+ // over 1.0 and below -1.0.
86
+ return Math.acos(
87
+ Math.min(
88
+ Math.max(
89
+ ( this.x * vectorB.x + this.y * vectorB.y ) / divisor
90
+ , -1.0
91
+ )
92
+ , 1.0
93
+ )
94
+ ) / Math.PI
95
+ }
96
+ }
97
+ }
98
+
99
+ function Point(x,y){
100
+ this.x = x
101
+ this.y = y
102
+
103
+ this.getVectorToCoordinates = function (x, y) {
104
+ return new Vector(x - this.x, y - this.y)
105
+ }
106
+ this.getVectorFromCoordinates = function (x, y) {
107
+ return this.getVectorToCoordinates(x, y).reverse()
108
+ }
109
+ this.getVectorToPoint = function (point) {
110
+ return new Vector(point.x - this.x, point.y - this.y)
111
+ }
112
+ this.getVectorFromPoint = function (point) {
113
+ return this.getVectorToPoint(point).reverse()
114
+ }
115
+ }
116
+
117
+ /**
118
+ Allows one to round a number to arbitrary precision.
119
+ Math.round() rounds to whole only.
120
+ Number.toFixed(precision) returns a string.
121
+ I need float to float, but with arbitrary precision, hence:
122
+
123
+ @public
124
+ @function
125
+ @param number {Number}
126
+ @param position {Number} number of digits right of decimal point to keep. If negative, rounding to the left of decimal.
127
+ @returns {Type}
128
+ */
129
+ function round (number, position){
130
+ var tmp = Math.pow(10, position)
131
+ return Math.round( number * tmp ) / tmp
132
+ }
133
+
134
+ // /**
135
+ // * This is a simple, points-to-lines (not curves) renderer.
136
+ // * Keeping it around so we can activate it from time to time and see
137
+ // * if smoothing logic is off much.
138
+ // * @public
139
+ // * @function
140
+ // * @returns {String} Like so "l 1 2 3 5' with stroke as long line chain.
141
+ // */
142
+ // function compressstroke(stroke, shiftx, shifty){
143
+ // // we combine strokes data into string like this:
144
+ // // 'M 53 7 l 1 2 3 4 -5 -6 5 -6'
145
+ // // see SVG documentation for Path element's 'd' argument.
146
+ // var lastx = stroke.x[0]
147
+ // , lasty = stroke.y[0]
148
+ // , i
149
+ // , l = stroke.x.length
150
+ // , answer = ['M', lastx - shiftx, lasty - shifty, 'l']
151
+ //
152
+ // if (l === 1){
153
+ // // meaning this was just a DOT, not a stroke.
154
+ // // instead of creating a circle, we just create a short line
155
+ // answer.concat(1, -1)
156
+ // } else {
157
+ // for(i = 1; i < l; i++){
158
+ // answer = answer.concat(stroke.x[i] - lastx, stroke.y[i] - lasty)
159
+ // lastx = stroke.x[i]
160
+ // lasty = stroke.y[i]
161
+ // }
162
+ // }
163
+ // return answer.join(' ')
164
+ // }
165
+
166
+ function segmentToCurve(stroke, positionInStroke, lineCurveThreshold){
167
+ 'use strict'
168
+ // long lines (ones with many pixels between them) do not look good when they are part of a large curvy stroke.
169
+ // You know, the jaggedy crocodile spine instead of a pretty, smooth curve. Yuck!
170
+ // We want to approximate pretty curves in-place of those ugly lines.
171
+ // To approximate a very nice curve we need to know the direction of line before and after.
172
+ // Hence, on long lines we actually wait for another point beyond it to come back from
173
+ // mousemoved before we draw this curve.
174
+
175
+ // So for "prior curve" to be calc'ed we need 4 points
176
+ // A, B, C, D (we are on D now, A is 3 points in the past.)
177
+ // and 3 lines:
178
+ // pre-line (from points A to B),
179
+ // this line (from points B to C), (we call it "this" because if it was not yet, it's the only one we can draw for sure.)
180
+ // post-line (from points C to D) (even through D point is 'current' we don't know how we can draw it yet)
181
+ //
182
+ // Well, actually, we don't need to *know* the point A, just the vector A->B
183
+
184
+ // Again, we can only derive curve between points positionInStroke-1 and positionInStroke
185
+ // Thus, since we can only draw a line if we know one point ahead of it, we need to shift our focus one point ahead.
186
+ positionInStroke += 1
187
+ // Let's hope the code that calls us knows we do that and does not call us with positionInStroke = index of last point.
188
+
189
+ var Cpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
190
+ , Dpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
191
+ , CDvector = Cpoint.getVectorToPoint(Dpoint)
192
+ // Again, we have a chance here to draw only PREVIOUS line segment - BC
193
+
194
+ // So, let's start with BC curve.
195
+ // if there is only 2 points in stroke array (C, D), we don't have "history" long enough to have point B, let alone point A.
196
+ // so positionInStroke should start with 2, ie
197
+ // we are here when there are at least 3 points in stroke array.
198
+ var Bpoint = new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])
199
+ , BCvector = Bpoint.getVectorToPoint(Cpoint)
200
+ , ABvector
201
+ , rounding = 2
202
+
203
+ if ( BCvector.getLength() > lineCurveThreshold ){
204
+ // Yey! Pretty curves, here we come!
205
+ if(positionInStroke > 2) {
206
+ ABvector = (new Point(stroke.x[positionInStroke-3], stroke.y[positionInStroke-3])).getVectorToPoint(Bpoint)
207
+ } else {
208
+ ABvector = new Vector(0,0)
209
+ }
210
+ var minlenfraction = 0.05
211
+ , maxlen = BCvector.getLength() * 0.35
212
+ , ABCangle = BCvector.angleTo(ABvector.reverse())
213
+ , BCDangle = CDvector.angleTo(BCvector.reverse())
214
+ , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
215
+ Math.max(minlenfraction, ABCangle) * maxlen
216
+ )
217
+ , CtoCP2vector = (new Vector(BCvector.x + CDvector.x, BCvector.y + CDvector.y)).reverse().resizeTo(
218
+ Math.max(minlenfraction, BCDangle) * maxlen
219
+ )
220
+ , BtoCP2vector = new Vector(BCvector.x + CtoCP2vector.x, BCvector.y + CtoCP2vector.y)
221
+
222
+ // returing curve for BC segment
223
+ // all coords are vectors against Bpoint
224
+ return [
225
+ 'c' // bezier curve
226
+ , round( BtoCP1vector.x, rounding )
227
+ , round( BtoCP1vector.y, rounding )
228
+ , round( BtoCP2vector.x, rounding )
229
+ , round( BtoCP2vector.y, rounding )
230
+ , round( BCvector.x, rounding )
231
+ , round( BCvector.y, rounding )
232
+ ]
233
+ } else {
234
+ return [
235
+ 'l' // line
236
+ , round( BCvector.x, rounding )
237
+ , round( BCvector.y, rounding )
238
+ ]
239
+ }
240
+ }
241
+
242
+ function lastSegmentToCurve(stroke, lineCurveThreshold){
243
+ 'use strict'
244
+ // Here we tidy up things left unfinished
245
+
246
+ // What's left unfinished there is the curve between the last points
247
+ // in the stroke
248
+ // We can also be called when there is only one point in the stroke (meaning, the
249
+ // stroke was just a dot), in which case there is nothing for us to do.
250
+
251
+ // So for "this curve" to be calc'ed we need 3 points
252
+ // A, B, C
253
+ // and 2 lines:
254
+ // pre-line (from points A to B),
255
+ // this line (from points B to C)
256
+ // Well, actually, we don't need to *know* the point A, just the vector A->B
257
+ // so, we really need points B, C and AB vector.
258
+ var positionInStroke = stroke.x.length - 1
259
+
260
+ // there must be at least 2 points in the stroke.for us to work. Hope calling code checks for that.
261
+ var Cpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
262
+ , Bpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
263
+ , BCvector = Bpoint.getVectorToPoint(Cpoint)
264
+ , rounding = 2
265
+
266
+ if (positionInStroke > 1 && BCvector.getLength() > lineCurveThreshold){
267
+ // we have at least 3 elems in stroke
268
+ var ABvector = (new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])).getVectorToPoint(Bpoint)
269
+ , ABCangle = BCvector.angleTo(ABvector.reverse())
270
+ , minlenfraction = 0.05
271
+ , maxlen = BCvector.getLength() * 0.35
272
+ , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
273
+ Math.max(minlenfraction, ABCangle) * maxlen
274
+ )
275
+
276
+ return [
277
+ 'c' // bezier curve
278
+ , round( BtoCP1vector.x, rounding )
279
+ , round( BtoCP1vector.y, rounding )
280
+ , round( BCvector.x, rounding ) // CP2 is same as Cpoint
281
+ , round( BCvector.y, rounding ) // CP2 is same as Cpoint
282
+ , round( BCvector.x, rounding )
283
+ , round( BCvector.y, rounding )
284
+ ]
285
+ } else {
286
+ // Since there is no AB leg, there is no curve to draw. This is just line
287
+ return [
288
+ 'l' // simple line
289
+ , round( BCvector.x, rounding )
290
+ , round( BCvector.y, rounding )
291
+ ]
292
+ }
293
+ }
294
+
295
+ function addstroke(stroke, shiftx, shifty){
296
+ 'use strict'
297
+ // we combine strokes data into string like this:
298
+ // 'M 53 7 l 1 2 c 3 4 -5 -6 5 -6'
299
+ // see SVG documentation for Path element's 'd' argument.
300
+ var lines = [
301
+ 'M' // move to
302
+ , round( (stroke.x[0] - shiftx), 2)
303
+ , round( (stroke.y[0] - shifty), 2)
304
+ ]
305
+ // processing all points but first and last.
306
+ , i = 1 // index zero item in there is STARTING point. we already extracted it.
307
+ , l = stroke.x.length - 1 // this is a trick. We are leaving last point coordinates for separate processing.
308
+ , lineCurveThreshold = 1
309
+
310
+ for(; i < l; i++){
311
+ lines.push.apply(lines, segmentToCurve(stroke, i, lineCurveThreshold))
312
+ }
313
+ if (l > 0 /* effectively more than 1, since we "-1" above */){
314
+ lines.push.apply(lines, lastSegmentToCurve(stroke, i, lineCurveThreshold))
315
+ } else if (l === 0){
316
+ // meaning we only have ONE point in the stroke (and otherwise refer to the stroke as "dot")
317
+ lines.push.apply(lines, ['l' , 1, 1])
318
+ }
319
+ return lines.join(' ')
320
+ }
321
+
322
+ function simplifystroke(stroke){
323
+ var d = []
324
+ , newstroke = {'x':[], 'y':[]}
325
+ , i, l
326
+
327
+ for (i = 0, l = stroke.x.length; i < l; i++){
328
+ d.push({'x':stroke.x[i], 'y':stroke.y[i]})
329
+ }
330
+ d = simplify(d, 0.7, true)
331
+ for (i = 0, l = d.length; i < l; i++){
332
+ newstroke.x.push(d[i].x)
333
+ newstroke.y.push(d[i].y)
334
+ }
335
+ return newstroke
336
+ }
337
+
338
+ // generate SVG style from settings
339
+ function styleFromSettings(settings){
340
+ var styles = [];
341
+ var meta = [
342
+ // ["style attr", "key in settings", "default value"]
343
+ ["fill", undefined, "none"],
344
+ ["stroke", "color", "#000000"],
345
+ ["stroke-width", "lineWidth", 2],
346
+ ["stroke-linecap", undefined, "round"],
347
+ ["stroke-linejoin", undefined, "round"]
348
+ ];
349
+ for (var i = meta.length - 1; i >= 0; i--){
350
+ var attr = meta[i][0]
351
+ , key = meta[i][1]
352
+ , defaultVal = meta[i][2];
353
+ styles.push(attr + '="' + (key in settings && settings[key] ? settings[key] : defaultVal) + '"');
354
+ }
355
+ return styles.join(' ');
356
+ }
357
+
358
+ function compressstrokes(data, settings){
359
+ 'use strict'
360
+ var answer = [
361
+ '<?xml version="1.0" encoding="UTF-8" standalone="no"?>'
362
+ , '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">'
363
+ ]
364
+ , i , l = data.length
365
+ , stroke
366
+ , xlimits = []
367
+ , ylimits = []
368
+ , sizex = 0
369
+ , sizey = 0
370
+ , shiftx = 0
371
+ , shifty = 0
372
+ , minx, maxx, miny, maxy, padding = 1
373
+ , simplifieddata = []
374
+
375
+ if(l !== 0){
376
+ for(i = 0; i < l; i++){
377
+ stroke = simplifystroke( data[i] )
378
+ simplifieddata.push(stroke)
379
+ xlimits = xlimits.concat(stroke.x)
380
+ ylimits = ylimits.concat(stroke.y)
381
+ }
382
+
383
+ minx = Math.min.apply(null, xlimits) - padding
384
+ maxx = Math.max.apply(null, xlimits) + padding
385
+ miny = Math.min.apply(null, ylimits) - padding
386
+ maxy = Math.max.apply(null, ylimits) + padding
387
+ shiftx = minx < 0? 0 : minx
388
+ shifty = miny < 0? 0 : miny
389
+ sizex = maxx - minx
390
+ sizey = maxy - miny
391
+ }
392
+
393
+ answer.push(
394
+ '<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="'+
395
+ sizex.toString() +
396
+ '" height="'+
397
+ sizey.toString() +
398
+ '">'
399
+ )
400
+
401
+ // // This is a nice idea: use style declaration on top, and mark the lines with 'class="f"'
402
+ // // thus saving space in svg...
403
+ // // alas, many SVG renderers don't understand "class" and render the strokes in default "fill = black, no stroke" style. Ugh!!!
404
+ // // TODO: Rewrite ImageMagic / GraphicsMagic, InkScape, http://svg.codeplex.com/ to support style + class. until then, we hardcode the stroke style within the path.
405
+ // answer.push(
406
+ // '<style type="text/css"><![CDATA[.f {fill:none;stroke:#000000;stroke-width:2;stroke-linecap:round;stroke-linejoin:round}]]></style>'
407
+ // )
408
+
409
+ // // This set is accompaniment to "simple line renderer" - compressstroke
410
+ // answer.push(
411
+ // '<style type="text/css"><![CDATA[.t {fill:none;stroke:#FF0000;stroke-width:2}]]></style>'
412
+ // )
413
+ // for(i = 0; i < l; i++){
414
+ // stroke = data[i]
415
+ // // This one is accompaniment to "simple line renderer"
416
+ // answer.push('<path class="t" d="'+ compressstroke(stroke, shiftx, shifty) +'"/>')
417
+ // }
418
+
419
+ for(i = 0, l = simplifieddata.length; i < l; i++){
420
+ stroke = simplifieddata[i]
421
+ answer.push('<path ' + styleFromSettings(settings) + ' d="'+ addstroke(stroke, shiftx, shifty) + '"/>')
422
+ }
423
+ answer.push('</svg>')
424
+ return answer.join('')
425
+ }
426
+
427
+ if (typeof btoa !== 'function')
428
+ {
429
+ var btoa = function(data) {
430
+ /** @preserve
431
+ base64 encoder
432
+ MIT, GPL
433
+ http://phpjs.org/functions/base64_encode
434
+ + original by: Tyler Akins (http://rumkin.com)
435
+ + improved by: Bayron Guevara
436
+ + improved by: Thunder.m
437
+ + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
438
+ + bugfixed by: Pellentesque Malesuada
439
+ + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
440
+ + improved by: Rafal Kukawski (http://kukawski.pl)
441
+
442
+ */
443
+ var b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="
444
+ , b64a = b64.split('')
445
+ , o1, o2, o3, h1, h2, h3, h4, bits, i = 0,
446
+ ac = 0,
447
+ enc = "",
448
+ tmp_arr = [];
449
+
450
+ do { // pack three octets into four hexets
451
+ o1 = data.charCodeAt(i++);
452
+ o2 = data.charCodeAt(i++);
453
+ o3 = data.charCodeAt(i++);
454
+
455
+ bits = o1 << 16 | o2 << 8 | o3;
456
+
457
+ h1 = bits >> 18 & 0x3f;
458
+ h2 = bits >> 12 & 0x3f;
459
+ h3 = bits >> 6 & 0x3f;
460
+ h4 = bits & 0x3f;
461
+
462
+ // use hexets to index into b64, and append result to encoded string
463
+ tmp_arr[ac++] = b64a[h1] + b64a[h2] + b64a[h3] + b64a[h4];
464
+ } while (i < data.length);
465
+
466
+ enc = tmp_arr.join('');
467
+ var r = data.length % 3;
468
+ return (r ? enc.slice(0, r - 3) : enc) + '==='.slice(r || 3);
469
+
470
+ // end of base64 encoder MIT, GPL
471
+ }
472
+ }
473
+
474
+ var unencodedmime = 'image/svg+xml'
475
+ function getUnencodedSVG(data, settings){
476
+ return [unencodedmime , compressstrokes(data, settings)];
477
+ }
478
+
479
+ var base64encodedmime = 'image/svg+xml;base64'
480
+ function getBase64encodedSVG(data, settings){
481
+
482
+ return [base64encodedmime , btoa( compressstrokes(data, settings) )];
483
+ }
484
+
485
+ function Initializer($){
486
+ var mothership = $.fn['jSignature']
487
+ mothership(
488
+ 'addPlugin'
489
+ ,'export'
490
+ ,'svg' // alias
491
+ ,getUnencodedSVG
492
+ )
493
+ mothership(
494
+ 'addPlugin'
495
+ ,'export'
496
+ ,unencodedmime // full name
497
+ ,getUnencodedSVG
498
+ )
499
+ mothership(
500
+ 'addPlugin'
501
+ ,'export'
502
+ ,'svgbase64' // alias
503
+ ,getBase64encodedSVG
504
+ )
505
+ mothership(
506
+ 'addPlugin'
507
+ ,'export'
508
+ ,base64encodedmime // full name
509
+ ,getBase64encodedSVG
510
+ )
511
+ }
512
+
513
+ // //Because plugins are minified together with jSignature, multiple defines per (minified) file blow up and dont make sense
514
+ // //Need to revisit this later.
515
+
516
+ if(typeof $ === 'undefined') {throw new Error("We need jQuery for some of the functionality. jQuery is not detected. Failing to initialize...")}
517
+ Initializer($)
518
+
519
519
  })();