vue2-client 1.14.64 → 1.14.65

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Files changed (369) hide show
  1. package/.cursorrules +19 -19
  2. package/.env.gaslink +19 -19
  3. package/.env.his +19 -19
  4. package/.env.liuli +19 -19
  5. package/.env.scada +19 -19
  6. package/.eslintrc.js +90 -90
  7. package/.history/public/his/editor/editor_20250606134713.html +51 -0
  8. package/.history/src/base-client/components/common/AddressSearchCombobox/AddressSearchCombobox_20250527173925.vue +509 -0
  9. package/.history/src/base-client/components/common/AddressSearchCombobox/AddressSearchCombobox_20250527174316.vue +524 -0
  10. package/.history/src/base-client/components/common/AddressSearchCombobox/AddressSearchCombobox_20250527174419.vue +524 -0
  11. package/.history/src/base-client/components/common/AddressSearchCombobox/AddressSearchCombobox_20250527174422.vue +524 -0
  12. package/.history/src/base-client/components/common/XForm/XFormItem_20250508134122.vue +1320 -0
  13. package/.history/src/base-client/components/common/XForm/XFormItem_20250527171604.vue +1332 -0
  14. package/.history/src/base-client/components/common/XForm/XFormItem_20250527171613.vue +1331 -0
  15. package/.history/src/base-client/components/common/XForm/XFormItem_20250527171703.vue +1331 -0
  16. package/.history/src/base-client/components/common/XForm/XFormItem_20250527171720.vue +1331 -0
  17. package/.history/src/base-client/components/common/XForm/XFormItem_20250527174327.vue +1339 -0
  18. package/CHANGELOG.md +824 -824
  19. package/Components.md +60 -60
  20. package/Users/objecrt/af-vue2-client/src/base-client/components/his/XShiftSchedule/XShiftSchedule.vue +36 -0
  21. package/docs/Logic/345/207/275/346/225/260/344/275/277/347/224/250/347/233/270/345/205/263.md +46 -45
  22. package/docs/LowCode/lowcode.md +155 -155
  23. package/docs/LowCode/lowcodeForDeveloper.md +230 -230
  24. package/docs/index.md +30 -30
  25. package/docs//345/207/275/346/225/260/344/275/277/347/224/250/347/233/270/345/205/263.md +2 -1
  26. package/index.js +31 -31
  27. package/jest-transform-stub.js +8 -8
  28. package/jest.setup.js +7 -7
  29. package/jsconfig.json +19 -19
  30. package/package.json +1 -1
  31. package/public/his/editor/editor.html +51 -51
  32. package/public/his/editor/mock/bind_data.html +779 -779
  33. package/public/his/editor/mock/data_table.html +40 -40
  34. package/public/his/editor/mock/sign.html +75 -75
  35. package/public/his/editor/vender/JsBarcode.all.js +3669 -3669
  36. package/public/his/editor/vender/date97/My97DatePicker.htm +65 -65
  37. package/public/his/editor/vender/date97/WdatePicker.js +677 -677
  38. package/public/his/editor/vender/date97/calendar.js +4 -4
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  42. package/public/his/editor/vender/date97/skin/WdatePicker.css +10 -10
  43. package/public/his/editor/vender/date97/skin/default/datepicker.css +328 -328
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  46. package/public/his/editor/vender/diff.js +1627 -1627
  47. package/public/his/editor/vender/editor.js +1 -1
  48. package/public/his/editor/vender/fabric.js +31187 -31187
  49. package/public/his/editor/vender/jquery/jquery.base64.js +190 -190
  50. package/public/his/editor/vender/jquery/jquery.js +10872 -10872
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  52. package/public/his/editor/vender/jquery/zTreeStyle/zTreeStyle.css +96 -96
  53. package/public/his/editor/vender/mui/mui.min.css +4 -4
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  59. package/public/his/editor/vender/signature/jSignature.CompressorSVG.js +518 -518
  60. package/public/his/editor/vender/signature/jSignature.UndoButton.js +164 -164
  61. package/public/his/editor/vender/signature/jSignature.js +1486 -1486
  62. package/public/his/editor/vender/validator.js +5094 -5094
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  66. package/public/index.html +27 -27
  67. package/src/ReportView.js +19 -19
  68. package/src/assets/img/querySlotDemo.svg +15 -15
  69. package/src/assets/svg/badtwo.svg +1 -1
  70. package/src/assets/svg/goodtwo.svg +1 -1
  71. package/src/base-client/components/AI/AskAiBtn.vue +136 -136
  72. package/src/base-client/components/AI/demo.vue +31 -31
  73. package/src/base-client/components/TreeList/TreeList.vue +91 -0
  74. package/src/base-client/components/TreeList/TreeNode.vue +81 -0
  75. package/src/base-client/components/common/AMisRender/index.js +3 -3
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  77. package/src/base-client/components/common/AddressSearchCombobox/IcMapIcon.vue +16 -16
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  96. package/src/base-client/components/common/JSONToTree/jsontotree.vue +271 -271
  97. package/src/base-client/components/common/LowCodeComponent/LowCodeEditorModal.vue +108 -108
  98. package/src/base-client/components/common/LowCodeComponent/LowCodeEditorPanel.vue +413 -413
  99. package/src/base-client/components/common/LowCodeComponent/LowCodePageOrganization.vue +502 -502
  100. package/src/base-client/components/common/LowCodeComponent/LowCodeRender.vue +728 -728
  101. package/src/base-client/components/common/LowCodeComponent/LowCodeRenderEnter.vue +29 -29
  102. package/src/base-client/components/common/LowCodeComponent/LowCodeUIStore.vue +219 -219
  103. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeAddPageModal.vue +117 -117
  104. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeCustomJSModal.vue +80 -80
  105. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeEventEditorModal.vue +398 -398
  106. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeLifeCycleModal.vue +65 -65
  107. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeLogicCallbackModal.vue +64 -64
  108. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeLogicParamModal.vue +73 -73
  109. package/src/base-client/components/common/LowCodeComponent/modal/lowCodeRunFunctionParamModal.vue +76 -76
  110. package/src/base-client/components/common/PersonSetting/PersonSetting.vue +208 -208
  111. package/src/base-client/components/common/PersonSetting/index.js +3 -3
  112. package/src/base-client/components/common/Recording/Recording.vue +243 -243
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  114. package/src/base-client/components/common/Tree/Tree.vue +149 -149
  115. package/src/base-client/components/common/Tree/index.js +2 -2
  116. package/src/base-client/components/common/Upload/index.js +3 -3
  117. package/src/base-client/components/common/XAddForm/XAddForm.vue +113 -113
  118. package/src/base-client/components/common/XAddNativeForm/index.md +146 -146
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  122. package/src/base-client/components/common/XAddReport/index.js +3 -3
  123. package/src/base-client/components/common/XAddReport/index.md +56 -56
  124. package/src/base-client/components/common/XBadge/XBadge.vue +94 -94
  125. package/src/base-client/components/common/XButtons/XButtonDemo.vue +28 -28
  126. package/src/base-client/components/common/XButtons/XButtons.vue +71 -71
  127. package/src/base-client/components/common/XButtons/index.js +3 -3
  128. package/src/base-client/components/common/XButtons/index.md +61 -61
  129. package/src/base-client/components/common/XCard/XCard.vue +64 -64
  130. package/src/base-client/components/common/XCardSet/XTiltle.vue +191 -0
  131. package/src/base-client/components/common/XCheckList/XCheckList.vue +106 -106
  132. package/src/base-client/components/common/XCheckList/XCheckListDemo.vue +41 -41
  133. package/src/base-client/components/common/XDataCard/index.js +3 -3
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  135. package/src/base-client/components/common/XDataDrawer/XDataDrawer.vue +180 -180
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  138. package/src/base-client/components/common/XDatePicker/demo.vue +153 -153
  139. package/src/base-client/components/common/XDescriptions/index.js +3 -3
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  141. package/src/base-client/components/common/XDetailsView/XDetailsView.vue +238 -238
  142. package/src/base-client/components/common/XDetailsView/index.js +3 -3
  143. package/src/base-client/components/common/XForm/XStatusButton.vue +54 -54
  144. package/src/base-client/components/common/XForm/index.md +178 -178
  145. package/src/base-client/components/common/XForm/itemComponent/XClickChangeBtn/index.vue +49 -49
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  304. package/src/pages/SubExample/index.vue +26 -26
  305. package/src/pages/WorkflowDetail/WorkflowPageDetail/TrimTextTail.vue +23 -23
  306. package/src/pages/WorkflowDetail/WorkflowPageDetail/WorkFlowBaseInformationDetails.vue +276 -276
  307. package/src/pages/WorkflowDetail/WorkflowPageDetail/WorkFlowHandleReso.vue +975 -975
  308. package/src/pages/WorkflowDetail/WorkflowPageDetail/WorkOrderParentDetails.vue +233 -233
  309. package/src/pages/WorkflowDetail/WorkflowPageDetail/WorkflowDetailResso.vue +261 -261
  310. package/src/pages/WorkflowDetail/WorkflowPageDetail/WorkflowListResolution.vue +248 -248
  311. package/src/pages/XPageViewExample/index.vue +38 -38
  312. package/src/pages/XReportView/index.vue +64 -64
  313. package/src/pages/XTreeOneProExample/index.vue +67 -67
  314. package/src/pages/dashboard/workplace/WorkPlace.vue +141 -141
  315. package/src/pages/login/Login.vue +378 -378
  316. package/src/pages/login/LoginV3.vue +389 -389
  317. package/src/pages/lowCode/lowCodeEditor.vue +1219 -1219
  318. package/src/pages/lowCode/lowCodeRenderPage.vue +43 -43
  319. package/src/pages/report/ReportTable.js +124 -124
  320. package/src/pages/resourceManage/orgListManage.vue +98 -98
  321. package/src/pages/system/dictionary/index.vue +44 -44
  322. package/src/pages/system/monitor/loginInfor/index.vue +37 -37
  323. package/src/pages/system/monitor/operLog/index.vue +37 -37
  324. package/src/pages/system/settings/modifyPassword.vue +117 -117
  325. package/src/pages/system/ticket/index.vue +480 -480
  326. package/src/pages/system/ticket/submitTicketSuccess.vue +484 -484
  327. package/src/pages/userInfoDetailManage/ChangeMeterRecordQuery/index.vue +64 -64
  328. package/src/pages/userInfoDetailManage/InfoChangeRecordQuery/index.vue +64 -64
  329. package/src/pages/userInfoDetailManage/InstructRecordQuery/index.vue +64 -64
  330. package/src/pages/userInfoDetailManage/MeterParamRecordQuery/index.vue +64 -64
  331. package/src/pages/userInfoDetailManage/TransferRecordQuery/index.vue +66 -66
  332. package/src/pages/userInfoDetailManage/WatchCollectionRecordQuery/index.vue +64 -64
  333. package/src/plugins/EventLogPlugin.js +33 -33
  334. package/src/plugins/FindParentsData.js +17 -17
  335. package/src/router/async/config.async.js +35 -35
  336. package/src/router/index.js +27 -27
  337. package/src/router.js +19 -19
  338. package/src/services/DataModel.js +30 -30
  339. package/src/services/LodopFuncs.js +137 -137
  340. package/src/services/api/TicketDetailsViewApi.js +46 -46
  341. package/src/services/api/cas.js +79 -79
  342. package/src/services/api/common.js +346 -346
  343. package/src/services/api/entity.js +18 -18
  344. package/src/services/api/index.js +17 -17
  345. package/src/services/api/workFlow.js +61 -61
  346. package/src/store/modules/account.js +115 -115
  347. package/src/store/modules/index.js +5 -5
  348. package/src/store/modules/lowCode.js +33 -33
  349. package/src/store/modules/setting.js +119 -119
  350. package/src/theme/default/style.less +58 -58
  351. package/src/theme/global.less +159 -159
  352. package/src/utils/authority-utils.js +85 -85
  353. package/src/utils/errorCode.js +6 -6
  354. package/src/utils/formatter.js +74 -74
  355. package/src/utils/htmlToPDF.js +108 -108
  356. package/src/utils/htmlToPDFApi.js +5 -5
  357. package/src/utils/login.js +188 -188
  358. package/src/utils/lowcode/lowcodeComponentMixin.js +120 -120
  359. package/src/utils/lowcode/lowcodeLog.js +29 -29
  360. package/src/utils/lowcode/lowcodeUtils.js +373 -373
  361. package/src/utils/lowcode/registerComponentForEditor.js +1 -1
  362. package/src/utils/lowcode/registerComponentForRender.js +11 -11
  363. package/src/utils/map-utils.js +47 -47
  364. package/src/utils/reg.js +95 -95
  365. package/src/utils/runEvalFunction.js +14 -14
  366. package/src/utils/theme-color-replacer-extend.js +92 -92
  367. package/src/utils/util.js +329 -329
  368. package/src/utils/waterMark.js +31 -31
  369. package//350/277/201/347/247/273/346/227/245/345/277/227.md +15 -15
@@ -1,519 +1,519 @@
1
- /** @license
2
- jSignature v2 SVG export plugin.
3
-
4
- */
5
- /**
6
- Copyright (c) 2012 Willow Systems Corp http://willow-systems.com
7
- MIT License <http://www.opensource.org/licenses/mit-license.php>
8
- */
9
-
10
- ;(function(){
11
- 'use strict'
12
-
13
- /** @preserve
14
- Simplify.js BSD
15
- (c) 2012, Vladimir Agafonkin
16
- mourner.github.com/simplify-js
17
-
18
- */
19
- ;(function(a,b){function c(a,b){var c=a.x-b.x,d=a.y-b.y;return c*c+d*d}function d(a,b,c){var d=b.x,e=b.y,f=c.x-d,g=c.y-e,h;if(f!==0||g!==0)h=((a.x-d)*f+(a.y-e)*g)/(f*f+g*g),h>1?(d=c.x,e=c.y):h>0&&(d+=f*h,e+=g*h);return f=a.x-d,g=a.y-e,f*f+g*g}function e(a,b){var d,e=a.length,f,g=a[0],h=[g];for(d=1;d<e;d++)f=a[d],c(f,g)>b&&(h.push(f),g=f);return g!==f&&h.push(f),h}function f(a,c){var e=a.length,f=typeof Uint8Array!=b+""?Uint8Array:Array,g=new f(e),h=0,i=e-1,j,k,l,m,n=[],o=[],p=[];g[h]=g[i]=1;while(i){k=0;for(j=h+1;j<i;j++)l=d(a[j],a[h],a[i]),l>k&&(m=j,k=l);k>c&&(g[m]=1,n.push(h),o.push(m),n.push(m),o.push(i)),h=n.pop(),i=o.pop()}for(j=0;j<e;j++)g[j]&&p.push(a[j]);return p}"use strict";var g=a;g.simplify=function(a,c,d){var g=c!==b?c*c:1;return d||(a=e(a,g)),a=f(a,g),a}})(window);
20
-
21
-
22
- /**
23
- Vector class. Allows us to simplify representation and manipulation of coordinate-pair
24
- representing shift against (0, 0)
25
-
26
- @public
27
- @class
28
- @param
29
- @returns {Type}
30
- */
31
- function Vector(x,y){
32
- this.x = x
33
- this.y = y
34
- this.reverse = function(){
35
- return new this.constructor(
36
- this.x * -1
37
- , this.y * -1
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- )
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- }
40
- this._length = null
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- this.getLength = function(){
42
- if (!this._length){
43
- this._length = Math.sqrt( Math.pow(this.x, 2) + Math.pow(this.y, 2) )
44
- }
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- return this._length
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- }
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-
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- var polarity = function (e){
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- return Math.round(e / Math.abs(e))
50
- }
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- this.resizeTo = function(length){
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- // proportionally changes x,y such that the hypotenuse (vector length) is = new length
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- if (this.x === 0 && this.y === 0){
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- this._length = 0
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- } else if (this.x === 0){
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- this._length = length
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- this.y = length * polarity(this.y)
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- } else if(this.y === 0){
59
- this._length = length
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- this.x = length * polarity(this.x)
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- } else {
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- var proportion = Math.abs(this.y / this.x)
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- , x = Math.sqrt(Math.pow(length, 2) / (1 + Math.pow(proportion, 2)))
64
- , y = proportion * x
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- this._length = length
66
- this.x = x * polarity(this.x)
67
- this.y = y * polarity(this.y)
68
- }
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- return this
70
- }
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-
72
- /**
73
- * Calculates the angle between 'this' vector and another.
74
- * @public
75
- * @function
76
- * @returns {Number} The angle between the two vectors as measured in PI.
77
- */
78
- this.angleTo = function(vectorB) {
79
- var divisor = this.getLength() * vectorB.getLength()
80
- if (divisor === 0) {
81
- return 0
82
- } else {
83
- // JavaScript floating point math is screwed up.
84
- // because of it, the core of the formula can, on occasion, have values
85
- // over 1.0 and below -1.0.
86
- return Math.acos(
87
- Math.min(
88
- Math.max(
89
- ( this.x * vectorB.x + this.y * vectorB.y ) / divisor
90
- , -1.0
91
- )
92
- , 1.0
93
- )
94
- ) / Math.PI
95
- }
96
- }
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- }
98
-
99
- function Point(x,y){
100
- this.x = x
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- this.y = y
102
-
103
- this.getVectorToCoordinates = function (x, y) {
104
- return new Vector(x - this.x, y - this.y)
105
- }
106
- this.getVectorFromCoordinates = function (x, y) {
107
- return this.getVectorToCoordinates(x, y).reverse()
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- }
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- this.getVectorToPoint = function (point) {
110
- return new Vector(point.x - this.x, point.y - this.y)
111
- }
112
- this.getVectorFromPoint = function (point) {
113
- return this.getVectorToPoint(point).reverse()
114
- }
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- }
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-
117
- /**
118
- Allows one to round a number to arbitrary precision.
119
- Math.round() rounds to whole only.
120
- Number.toFixed(precision) returns a string.
121
- I need float to float, but with arbitrary precision, hence:
122
-
123
- @public
124
- @function
125
- @param number {Number}
126
- @param position {Number} number of digits right of decimal point to keep. If negative, rounding to the left of decimal.
127
- @returns {Type}
128
- */
129
- function round (number, position){
130
- var tmp = Math.pow(10, position)
131
- return Math.round( number * tmp ) / tmp
132
- }
133
-
134
- // /**
135
- // * This is a simple, points-to-lines (not curves) renderer.
136
- // * Keeping it around so we can activate it from time to time and see
137
- // * if smoothing logic is off much.
138
- // * @public
139
- // * @function
140
- // * @returns {String} Like so "l 1 2 3 5' with stroke as long line chain.
141
- // */
142
- // function compressstroke(stroke, shiftx, shifty){
143
- // // we combine strokes data into string like this:
144
- // // 'M 53 7 l 1 2 3 4 -5 -6 5 -6'
145
- // // see SVG documentation for Path element's 'd' argument.
146
- // var lastx = stroke.x[0]
147
- // , lasty = stroke.y[0]
148
- // , i
149
- // , l = stroke.x.length
150
- // , answer = ['M', lastx - shiftx, lasty - shifty, 'l']
151
- //
152
- // if (l === 1){
153
- // // meaning this was just a DOT, not a stroke.
154
- // // instead of creating a circle, we just create a short line
155
- // answer.concat(1, -1)
156
- // } else {
157
- // for(i = 1; i < l; i++){
158
- // answer = answer.concat(stroke.x[i] - lastx, stroke.y[i] - lasty)
159
- // lastx = stroke.x[i]
160
- // lasty = stroke.y[i]
161
- // }
162
- // }
163
- // return answer.join(' ')
164
- // }
165
-
166
- function segmentToCurve(stroke, positionInStroke, lineCurveThreshold){
167
- 'use strict'
168
- // long lines (ones with many pixels between them) do not look good when they are part of a large curvy stroke.
169
- // You know, the jaggedy crocodile spine instead of a pretty, smooth curve. Yuck!
170
- // We want to approximate pretty curves in-place of those ugly lines.
171
- // To approximate a very nice curve we need to know the direction of line before and after.
172
- // Hence, on long lines we actually wait for another point beyond it to come back from
173
- // mousemoved before we draw this curve.
174
-
175
- // So for "prior curve" to be calc'ed we need 4 points
176
- // A, B, C, D (we are on D now, A is 3 points in the past.)
177
- // and 3 lines:
178
- // pre-line (from points A to B),
179
- // this line (from points B to C), (we call it "this" because if it was not yet, it's the only one we can draw for sure.)
180
- // post-line (from points C to D) (even through D point is 'current' we don't know how we can draw it yet)
181
- //
182
- // Well, actually, we don't need to *know* the point A, just the vector A->B
183
-
184
- // Again, we can only derive curve between points positionInStroke-1 and positionInStroke
185
- // Thus, since we can only draw a line if we know one point ahead of it, we need to shift our focus one point ahead.
186
- positionInStroke += 1
187
- // Let's hope the code that calls us knows we do that and does not call us with positionInStroke = index of last point.
188
-
189
- var Cpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
190
- , Dpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
191
- , CDvector = Cpoint.getVectorToPoint(Dpoint)
192
- // Again, we have a chance here to draw only PREVIOUS line segment - BC
193
-
194
- // So, let's start with BC curve.
195
- // if there is only 2 points in stroke array (C, D), we don't have "history" long enough to have point B, let alone point A.
196
- // so positionInStroke should start with 2, ie
197
- // we are here when there are at least 3 points in stroke array.
198
- var Bpoint = new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])
199
- , BCvector = Bpoint.getVectorToPoint(Cpoint)
200
- , ABvector
201
- , rounding = 2
202
-
203
- if ( BCvector.getLength() > lineCurveThreshold ){
204
- // Yey! Pretty curves, here we come!
205
- if(positionInStroke > 2) {
206
- ABvector = (new Point(stroke.x[positionInStroke-3], stroke.y[positionInStroke-3])).getVectorToPoint(Bpoint)
207
- } else {
208
- ABvector = new Vector(0,0)
209
- }
210
- var minlenfraction = 0.05
211
- , maxlen = BCvector.getLength() * 0.35
212
- , ABCangle = BCvector.angleTo(ABvector.reverse())
213
- , BCDangle = CDvector.angleTo(BCvector.reverse())
214
- , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
215
- Math.max(minlenfraction, ABCangle) * maxlen
216
- )
217
- , CtoCP2vector = (new Vector(BCvector.x + CDvector.x, BCvector.y + CDvector.y)).reverse().resizeTo(
218
- Math.max(minlenfraction, BCDangle) * maxlen
219
- )
220
- , BtoCP2vector = new Vector(BCvector.x + CtoCP2vector.x, BCvector.y + CtoCP2vector.y)
221
-
222
- // returing curve for BC segment
223
- // all coords are vectors against Bpoint
224
- return [
225
- 'c' // bezier curve
226
- , round( BtoCP1vector.x, rounding )
227
- , round( BtoCP1vector.y, rounding )
228
- , round( BtoCP2vector.x, rounding )
229
- , round( BtoCP2vector.y, rounding )
230
- , round( BCvector.x, rounding )
231
- , round( BCvector.y, rounding )
232
- ]
233
- } else {
234
- return [
235
- 'l' // line
236
- , round( BCvector.x, rounding )
237
- , round( BCvector.y, rounding )
238
- ]
239
- }
240
- }
241
-
242
- function lastSegmentToCurve(stroke, lineCurveThreshold){
243
- 'use strict'
244
- // Here we tidy up things left unfinished
245
-
246
- // What's left unfinished there is the curve between the last points
247
- // in the stroke
248
- // We can also be called when there is only one point in the stroke (meaning, the
249
- // stroke was just a dot), in which case there is nothing for us to do.
250
-
251
- // So for "this curve" to be calc'ed we need 3 points
252
- // A, B, C
253
- // and 2 lines:
254
- // pre-line (from points A to B),
255
- // this line (from points B to C)
256
- // Well, actually, we don't need to *know* the point A, just the vector A->B
257
- // so, we really need points B, C and AB vector.
258
- var positionInStroke = stroke.x.length - 1
259
-
260
- // there must be at least 2 points in the stroke.for us to work. Hope calling code checks for that.
261
- var Cpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
262
- , Bpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
263
- , BCvector = Bpoint.getVectorToPoint(Cpoint)
264
- , rounding = 2
265
-
266
- if (positionInStroke > 1 && BCvector.getLength() > lineCurveThreshold){
267
- // we have at least 3 elems in stroke
268
- var ABvector = (new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])).getVectorToPoint(Bpoint)
269
- , ABCangle = BCvector.angleTo(ABvector.reverse())
270
- , minlenfraction = 0.05
271
- , maxlen = BCvector.getLength() * 0.35
272
- , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
273
- Math.max(minlenfraction, ABCangle) * maxlen
274
- )
275
-
276
- return [
277
- 'c' // bezier curve
278
- , round( BtoCP1vector.x, rounding )
279
- , round( BtoCP1vector.y, rounding )
280
- , round( BCvector.x, rounding ) // CP2 is same as Cpoint
281
- , round( BCvector.y, rounding ) // CP2 is same as Cpoint
282
- , round( BCvector.x, rounding )
283
- , round( BCvector.y, rounding )
284
- ]
285
- } else {
286
- // Since there is no AB leg, there is no curve to draw. This is just line
287
- return [
288
- 'l' // simple line
289
- , round( BCvector.x, rounding )
290
- , round( BCvector.y, rounding )
291
- ]
292
- }
293
- }
294
-
295
- function addstroke(stroke, shiftx, shifty){
296
- 'use strict'
297
- // we combine strokes data into string like this:
298
- // 'M 53 7 l 1 2 c 3 4 -5 -6 5 -6'
299
- // see SVG documentation for Path element's 'd' argument.
300
- var lines = [
301
- 'M' // move to
302
- , round( (stroke.x[0] - shiftx), 2)
303
- , round( (stroke.y[0] - shifty), 2)
304
- ]
305
- // processing all points but first and last.
306
- , i = 1 // index zero item in there is STARTING point. we already extracted it.
307
- , l = stroke.x.length - 1 // this is a trick. We are leaving last point coordinates for separate processing.
308
- , lineCurveThreshold = 1
309
-
310
- for(; i < l; i++){
311
- lines.push.apply(lines, segmentToCurve(stroke, i, lineCurveThreshold))
312
- }
313
- if (l > 0 /* effectively more than 1, since we "-1" above */){
314
- lines.push.apply(lines, lastSegmentToCurve(stroke, i, lineCurveThreshold))
315
- } else if (l === 0){
316
- // meaning we only have ONE point in the stroke (and otherwise refer to the stroke as "dot")
317
- lines.push.apply(lines, ['l' , 1, 1])
318
- }
319
- return lines.join(' ')
320
- }
321
-
322
- function simplifystroke(stroke){
323
- var d = []
324
- , newstroke = {'x':[], 'y':[]}
325
- , i, l
326
-
327
- for (i = 0, l = stroke.x.length; i < l; i++){
328
- d.push({'x':stroke.x[i], 'y':stroke.y[i]})
329
- }
330
- d = simplify(d, 0.7, true)
331
- for (i = 0, l = d.length; i < l; i++){
332
- newstroke.x.push(d[i].x)
333
- newstroke.y.push(d[i].y)
334
- }
335
- return newstroke
336
- }
337
-
338
- // generate SVG style from settings
339
- function styleFromSettings(settings){
340
- var styles = [];
341
- var meta = [
342
- // ["style attr", "key in settings", "default value"]
343
- ["fill", undefined, "none"],
344
- ["stroke", "color", "#000000"],
345
- ["stroke-width", "lineWidth", 2],
346
- ["stroke-linecap", undefined, "round"],
347
- ["stroke-linejoin", undefined, "round"]
348
- ];
349
- for (var i = meta.length - 1; i >= 0; i--){
350
- var attr = meta[i][0]
351
- , key = meta[i][1]
352
- , defaultVal = meta[i][2];
353
- styles.push(attr + '="' + (key in settings && settings[key] ? settings[key] : defaultVal) + '"');
354
- }
355
- return styles.join(' ');
356
- }
357
-
358
- function compressstrokes(data, settings){
359
- 'use strict'
360
- var answer = [
361
- '<?xml version="1.0" encoding="UTF-8" standalone="no"?>'
362
- , '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">'
363
- ]
364
- , i , l = data.length
365
- , stroke
366
- , xlimits = []
367
- , ylimits = []
368
- , sizex = 0
369
- , sizey = 0
370
- , shiftx = 0
371
- , shifty = 0
372
- , minx, maxx, miny, maxy, padding = 1
373
- , simplifieddata = []
374
-
375
- if(l !== 0){
376
- for(i = 0; i < l; i++){
377
- stroke = simplifystroke( data[i] )
378
- simplifieddata.push(stroke)
379
- xlimits = xlimits.concat(stroke.x)
380
- ylimits = ylimits.concat(stroke.y)
381
- }
382
-
383
- minx = Math.min.apply(null, xlimits) - padding
384
- maxx = Math.max.apply(null, xlimits) + padding
385
- miny = Math.min.apply(null, ylimits) - padding
386
- maxy = Math.max.apply(null, ylimits) + padding
387
- shiftx = minx < 0? 0 : minx
388
- shifty = miny < 0? 0 : miny
389
- sizex = maxx - minx
390
- sizey = maxy - miny
391
- }
392
-
393
- answer.push(
394
- '<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="'+
395
- sizex.toString() +
396
- '" height="'+
397
- sizey.toString() +
398
- '">'
399
- )
400
-
401
- // // This is a nice idea: use style declaration on top, and mark the lines with 'class="f"'
402
- // // thus saving space in svg...
403
- // // alas, many SVG renderers don't understand "class" and render the strokes in default "fill = black, no stroke" style. Ugh!!!
404
- // // TODO: Rewrite ImageMagic / GraphicsMagic, InkScape, http://svg.codeplex.com/ to support style + class. until then, we hardcode the stroke style within the path.
405
- // answer.push(
406
- // '<style type="text/css"><![CDATA[.f {fill:none;stroke:#000000;stroke-width:2;stroke-linecap:round;stroke-linejoin:round}]]></style>'
407
- // )
408
-
409
- // // This set is accompaniment to "simple line renderer" - compressstroke
410
- // answer.push(
411
- // '<style type="text/css"><![CDATA[.t {fill:none;stroke:#FF0000;stroke-width:2}]]></style>'
412
- // )
413
- // for(i = 0; i < l; i++){
414
- // stroke = data[i]
415
- // // This one is accompaniment to "simple line renderer"
416
- // answer.push('<path class="t" d="'+ compressstroke(stroke, shiftx, shifty) +'"/>')
417
- // }
418
-
419
- for(i = 0, l = simplifieddata.length; i < l; i++){
420
- stroke = simplifieddata[i]
421
- answer.push('<path ' + styleFromSettings(settings) + ' d="'+ addstroke(stroke, shiftx, shifty) + '"/>')
422
- }
423
- answer.push('</svg>')
424
- return answer.join('')
425
- }
426
-
427
- if (typeof btoa !== 'function')
428
- {
429
- var btoa = function(data) {
430
- /** @preserve
431
- base64 encoder
432
- MIT, GPL
433
- http://phpjs.org/functions/base64_encode
434
- + original by: Tyler Akins (http://rumkin.com)
435
- + improved by: Bayron Guevara
436
- + improved by: Thunder.m
437
- + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
438
- + bugfixed by: Pellentesque Malesuada
439
- + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
440
- + improved by: Rafal Kukawski (http://kukawski.pl)
441
-
442
- */
443
- var b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="
444
- , b64a = b64.split('')
445
- , o1, o2, o3, h1, h2, h3, h4, bits, i = 0,
446
- ac = 0,
447
- enc = "",
448
- tmp_arr = [];
449
-
450
- do { // pack three octets into four hexets
451
- o1 = data.charCodeAt(i++);
452
- o2 = data.charCodeAt(i++);
453
- o3 = data.charCodeAt(i++);
454
-
455
- bits = o1 << 16 | o2 << 8 | o3;
456
-
457
- h1 = bits >> 18 & 0x3f;
458
- h2 = bits >> 12 & 0x3f;
459
- h3 = bits >> 6 & 0x3f;
460
- h4 = bits & 0x3f;
461
-
462
- // use hexets to index into b64, and append result to encoded string
463
- tmp_arr[ac++] = b64a[h1] + b64a[h2] + b64a[h3] + b64a[h4];
464
- } while (i < data.length);
465
-
466
- enc = tmp_arr.join('');
467
- var r = data.length % 3;
468
- return (r ? enc.slice(0, r - 3) : enc) + '==='.slice(r || 3);
469
-
470
- // end of base64 encoder MIT, GPL
471
- }
472
- }
473
-
474
- var unencodedmime = 'image/svg+xml'
475
- function getUnencodedSVG(data, settings){
476
- return [unencodedmime , compressstrokes(data, settings)];
477
- }
478
-
479
- var base64encodedmime = 'image/svg+xml;base64'
480
- function getBase64encodedSVG(data, settings){
481
-
482
- return [base64encodedmime , btoa( compressstrokes(data, settings) )];
483
- }
484
-
485
- function Initializer($){
486
- var mothership = $.fn['jSignature']
487
- mothership(
488
- 'addPlugin'
489
- ,'export'
490
- ,'svg' // alias
491
- ,getUnencodedSVG
492
- )
493
- mothership(
494
- 'addPlugin'
495
- ,'export'
496
- ,unencodedmime // full name
497
- ,getUnencodedSVG
498
- )
499
- mothership(
500
- 'addPlugin'
501
- ,'export'
502
- ,'svgbase64' // alias
503
- ,getBase64encodedSVG
504
- )
505
- mothership(
506
- 'addPlugin'
507
- ,'export'
508
- ,base64encodedmime // full name
509
- ,getBase64encodedSVG
510
- )
511
- }
512
-
513
- // //Because plugins are minified together with jSignature, multiple defines per (minified) file blow up and dont make sense
514
- // //Need to revisit this later.
515
-
516
- if(typeof $ === 'undefined') {throw new Error("We need jQuery for some of the functionality. jQuery is not detected. Failing to initialize...")}
517
- Initializer($)
518
-
1
+ /** @license
2
+ jSignature v2 SVG export plugin.
3
+
4
+ */
5
+ /**
6
+ Copyright (c) 2012 Willow Systems Corp http://willow-systems.com
7
+ MIT License <http://www.opensource.org/licenses/mit-license.php>
8
+ */
9
+
10
+ ;(function(){
11
+ 'use strict'
12
+
13
+ /** @preserve
14
+ Simplify.js BSD
15
+ (c) 2012, Vladimir Agafonkin
16
+ mourner.github.com/simplify-js
17
+
18
+ */
19
+ ;(function(a,b){function c(a,b){var c=a.x-b.x,d=a.y-b.y;return c*c+d*d}function d(a,b,c){var d=b.x,e=b.y,f=c.x-d,g=c.y-e,h;if(f!==0||g!==0)h=((a.x-d)*f+(a.y-e)*g)/(f*f+g*g),h>1?(d=c.x,e=c.y):h>0&&(d+=f*h,e+=g*h);return f=a.x-d,g=a.y-e,f*f+g*g}function e(a,b){var d,e=a.length,f,g=a[0],h=[g];for(d=1;d<e;d++)f=a[d],c(f,g)>b&&(h.push(f),g=f);return g!==f&&h.push(f),h}function f(a,c){var e=a.length,f=typeof Uint8Array!=b+""?Uint8Array:Array,g=new f(e),h=0,i=e-1,j,k,l,m,n=[],o=[],p=[];g[h]=g[i]=1;while(i){k=0;for(j=h+1;j<i;j++)l=d(a[j],a[h],a[i]),l>k&&(m=j,k=l);k>c&&(g[m]=1,n.push(h),o.push(m),n.push(m),o.push(i)),h=n.pop(),i=o.pop()}for(j=0;j<e;j++)g[j]&&p.push(a[j]);return p}"use strict";var g=a;g.simplify=function(a,c,d){var g=c!==b?c*c:1;return d||(a=e(a,g)),a=f(a,g),a}})(window);
20
+
21
+
22
+ /**
23
+ Vector class. Allows us to simplify representation and manipulation of coordinate-pair
24
+ representing shift against (0, 0)
25
+
26
+ @public
27
+ @class
28
+ @param
29
+ @returns {Type}
30
+ */
31
+ function Vector(x,y){
32
+ this.x = x
33
+ this.y = y
34
+ this.reverse = function(){
35
+ return new this.constructor(
36
+ this.x * -1
37
+ , this.y * -1
38
+ )
39
+ }
40
+ this._length = null
41
+ this.getLength = function(){
42
+ if (!this._length){
43
+ this._length = Math.sqrt( Math.pow(this.x, 2) + Math.pow(this.y, 2) )
44
+ }
45
+ return this._length
46
+ }
47
+
48
+ var polarity = function (e){
49
+ return Math.round(e / Math.abs(e))
50
+ }
51
+ this.resizeTo = function(length){
52
+ // proportionally changes x,y such that the hypotenuse (vector length) is = new length
53
+ if (this.x === 0 && this.y === 0){
54
+ this._length = 0
55
+ } else if (this.x === 0){
56
+ this._length = length
57
+ this.y = length * polarity(this.y)
58
+ } else if(this.y === 0){
59
+ this._length = length
60
+ this.x = length * polarity(this.x)
61
+ } else {
62
+ var proportion = Math.abs(this.y / this.x)
63
+ , x = Math.sqrt(Math.pow(length, 2) / (1 + Math.pow(proportion, 2)))
64
+ , y = proportion * x
65
+ this._length = length
66
+ this.x = x * polarity(this.x)
67
+ this.y = y * polarity(this.y)
68
+ }
69
+ return this
70
+ }
71
+
72
+ /**
73
+ * Calculates the angle between 'this' vector and another.
74
+ * @public
75
+ * @function
76
+ * @returns {Number} The angle between the two vectors as measured in PI.
77
+ */
78
+ this.angleTo = function(vectorB) {
79
+ var divisor = this.getLength() * vectorB.getLength()
80
+ if (divisor === 0) {
81
+ return 0
82
+ } else {
83
+ // JavaScript floating point math is screwed up.
84
+ // because of it, the core of the formula can, on occasion, have values
85
+ // over 1.0 and below -1.0.
86
+ return Math.acos(
87
+ Math.min(
88
+ Math.max(
89
+ ( this.x * vectorB.x + this.y * vectorB.y ) / divisor
90
+ , -1.0
91
+ )
92
+ , 1.0
93
+ )
94
+ ) / Math.PI
95
+ }
96
+ }
97
+ }
98
+
99
+ function Point(x,y){
100
+ this.x = x
101
+ this.y = y
102
+
103
+ this.getVectorToCoordinates = function (x, y) {
104
+ return new Vector(x - this.x, y - this.y)
105
+ }
106
+ this.getVectorFromCoordinates = function (x, y) {
107
+ return this.getVectorToCoordinates(x, y).reverse()
108
+ }
109
+ this.getVectorToPoint = function (point) {
110
+ return new Vector(point.x - this.x, point.y - this.y)
111
+ }
112
+ this.getVectorFromPoint = function (point) {
113
+ return this.getVectorToPoint(point).reverse()
114
+ }
115
+ }
116
+
117
+ /**
118
+ Allows one to round a number to arbitrary precision.
119
+ Math.round() rounds to whole only.
120
+ Number.toFixed(precision) returns a string.
121
+ I need float to float, but with arbitrary precision, hence:
122
+
123
+ @public
124
+ @function
125
+ @param number {Number}
126
+ @param position {Number} number of digits right of decimal point to keep. If negative, rounding to the left of decimal.
127
+ @returns {Type}
128
+ */
129
+ function round (number, position){
130
+ var tmp = Math.pow(10, position)
131
+ return Math.round( number * tmp ) / tmp
132
+ }
133
+
134
+ // /**
135
+ // * This is a simple, points-to-lines (not curves) renderer.
136
+ // * Keeping it around so we can activate it from time to time and see
137
+ // * if smoothing logic is off much.
138
+ // * @public
139
+ // * @function
140
+ // * @returns {String} Like so "l 1 2 3 5' with stroke as long line chain.
141
+ // */
142
+ // function compressstroke(stroke, shiftx, shifty){
143
+ // // we combine strokes data into string like this:
144
+ // // 'M 53 7 l 1 2 3 4 -5 -6 5 -6'
145
+ // // see SVG documentation for Path element's 'd' argument.
146
+ // var lastx = stroke.x[0]
147
+ // , lasty = stroke.y[0]
148
+ // , i
149
+ // , l = stroke.x.length
150
+ // , answer = ['M', lastx - shiftx, lasty - shifty, 'l']
151
+ //
152
+ // if (l === 1){
153
+ // // meaning this was just a DOT, not a stroke.
154
+ // // instead of creating a circle, we just create a short line
155
+ // answer.concat(1, -1)
156
+ // } else {
157
+ // for(i = 1; i < l; i++){
158
+ // answer = answer.concat(stroke.x[i] - lastx, stroke.y[i] - lasty)
159
+ // lastx = stroke.x[i]
160
+ // lasty = stroke.y[i]
161
+ // }
162
+ // }
163
+ // return answer.join(' ')
164
+ // }
165
+
166
+ function segmentToCurve(stroke, positionInStroke, lineCurveThreshold){
167
+ 'use strict'
168
+ // long lines (ones with many pixels between them) do not look good when they are part of a large curvy stroke.
169
+ // You know, the jaggedy crocodile spine instead of a pretty, smooth curve. Yuck!
170
+ // We want to approximate pretty curves in-place of those ugly lines.
171
+ // To approximate a very nice curve we need to know the direction of line before and after.
172
+ // Hence, on long lines we actually wait for another point beyond it to come back from
173
+ // mousemoved before we draw this curve.
174
+
175
+ // So for "prior curve" to be calc'ed we need 4 points
176
+ // A, B, C, D (we are on D now, A is 3 points in the past.)
177
+ // and 3 lines:
178
+ // pre-line (from points A to B),
179
+ // this line (from points B to C), (we call it "this" because if it was not yet, it's the only one we can draw for sure.)
180
+ // post-line (from points C to D) (even through D point is 'current' we don't know how we can draw it yet)
181
+ //
182
+ // Well, actually, we don't need to *know* the point A, just the vector A->B
183
+
184
+ // Again, we can only derive curve between points positionInStroke-1 and positionInStroke
185
+ // Thus, since we can only draw a line if we know one point ahead of it, we need to shift our focus one point ahead.
186
+ positionInStroke += 1
187
+ // Let's hope the code that calls us knows we do that and does not call us with positionInStroke = index of last point.
188
+
189
+ var Cpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
190
+ , Dpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
191
+ , CDvector = Cpoint.getVectorToPoint(Dpoint)
192
+ // Again, we have a chance here to draw only PREVIOUS line segment - BC
193
+
194
+ // So, let's start with BC curve.
195
+ // if there is only 2 points in stroke array (C, D), we don't have "history" long enough to have point B, let alone point A.
196
+ // so positionInStroke should start with 2, ie
197
+ // we are here when there are at least 3 points in stroke array.
198
+ var Bpoint = new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])
199
+ , BCvector = Bpoint.getVectorToPoint(Cpoint)
200
+ , ABvector
201
+ , rounding = 2
202
+
203
+ if ( BCvector.getLength() > lineCurveThreshold ){
204
+ // Yey! Pretty curves, here we come!
205
+ if(positionInStroke > 2) {
206
+ ABvector = (new Point(stroke.x[positionInStroke-3], stroke.y[positionInStroke-3])).getVectorToPoint(Bpoint)
207
+ } else {
208
+ ABvector = new Vector(0,0)
209
+ }
210
+ var minlenfraction = 0.05
211
+ , maxlen = BCvector.getLength() * 0.35
212
+ , ABCangle = BCvector.angleTo(ABvector.reverse())
213
+ , BCDangle = CDvector.angleTo(BCvector.reverse())
214
+ , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
215
+ Math.max(minlenfraction, ABCangle) * maxlen
216
+ )
217
+ , CtoCP2vector = (new Vector(BCvector.x + CDvector.x, BCvector.y + CDvector.y)).reverse().resizeTo(
218
+ Math.max(minlenfraction, BCDangle) * maxlen
219
+ )
220
+ , BtoCP2vector = new Vector(BCvector.x + CtoCP2vector.x, BCvector.y + CtoCP2vector.y)
221
+
222
+ // returing curve for BC segment
223
+ // all coords are vectors against Bpoint
224
+ return [
225
+ 'c' // bezier curve
226
+ , round( BtoCP1vector.x, rounding )
227
+ , round( BtoCP1vector.y, rounding )
228
+ , round( BtoCP2vector.x, rounding )
229
+ , round( BtoCP2vector.y, rounding )
230
+ , round( BCvector.x, rounding )
231
+ , round( BCvector.y, rounding )
232
+ ]
233
+ } else {
234
+ return [
235
+ 'l' // line
236
+ , round( BCvector.x, rounding )
237
+ , round( BCvector.y, rounding )
238
+ ]
239
+ }
240
+ }
241
+
242
+ function lastSegmentToCurve(stroke, lineCurveThreshold){
243
+ 'use strict'
244
+ // Here we tidy up things left unfinished
245
+
246
+ // What's left unfinished there is the curve between the last points
247
+ // in the stroke
248
+ // We can also be called when there is only one point in the stroke (meaning, the
249
+ // stroke was just a dot), in which case there is nothing for us to do.
250
+
251
+ // So for "this curve" to be calc'ed we need 3 points
252
+ // A, B, C
253
+ // and 2 lines:
254
+ // pre-line (from points A to B),
255
+ // this line (from points B to C)
256
+ // Well, actually, we don't need to *know* the point A, just the vector A->B
257
+ // so, we really need points B, C and AB vector.
258
+ var positionInStroke = stroke.x.length - 1
259
+
260
+ // there must be at least 2 points in the stroke.for us to work. Hope calling code checks for that.
261
+ var Cpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke])
262
+ , Bpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1])
263
+ , BCvector = Bpoint.getVectorToPoint(Cpoint)
264
+ , rounding = 2
265
+
266
+ if (positionInStroke > 1 && BCvector.getLength() > lineCurveThreshold){
267
+ // we have at least 3 elems in stroke
268
+ var ABvector = (new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])).getVectorToPoint(Bpoint)
269
+ , ABCangle = BCvector.angleTo(ABvector.reverse())
270
+ , minlenfraction = 0.05
271
+ , maxlen = BCvector.getLength() * 0.35
272
+ , BtoCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(
273
+ Math.max(minlenfraction, ABCangle) * maxlen
274
+ )
275
+
276
+ return [
277
+ 'c' // bezier curve
278
+ , round( BtoCP1vector.x, rounding )
279
+ , round( BtoCP1vector.y, rounding )
280
+ , round( BCvector.x, rounding ) // CP2 is same as Cpoint
281
+ , round( BCvector.y, rounding ) // CP2 is same as Cpoint
282
+ , round( BCvector.x, rounding )
283
+ , round( BCvector.y, rounding )
284
+ ]
285
+ } else {
286
+ // Since there is no AB leg, there is no curve to draw. This is just line
287
+ return [
288
+ 'l' // simple line
289
+ , round( BCvector.x, rounding )
290
+ , round( BCvector.y, rounding )
291
+ ]
292
+ }
293
+ }
294
+
295
+ function addstroke(stroke, shiftx, shifty){
296
+ 'use strict'
297
+ // we combine strokes data into string like this:
298
+ // 'M 53 7 l 1 2 c 3 4 -5 -6 5 -6'
299
+ // see SVG documentation for Path element's 'd' argument.
300
+ var lines = [
301
+ 'M' // move to
302
+ , round( (stroke.x[0] - shiftx), 2)
303
+ , round( (stroke.y[0] - shifty), 2)
304
+ ]
305
+ // processing all points but first and last.
306
+ , i = 1 // index zero item in there is STARTING point. we already extracted it.
307
+ , l = stroke.x.length - 1 // this is a trick. We are leaving last point coordinates for separate processing.
308
+ , lineCurveThreshold = 1
309
+
310
+ for(; i < l; i++){
311
+ lines.push.apply(lines, segmentToCurve(stroke, i, lineCurveThreshold))
312
+ }
313
+ if (l > 0 /* effectively more than 1, since we "-1" above */){
314
+ lines.push.apply(lines, lastSegmentToCurve(stroke, i, lineCurveThreshold))
315
+ } else if (l === 0){
316
+ // meaning we only have ONE point in the stroke (and otherwise refer to the stroke as "dot")
317
+ lines.push.apply(lines, ['l' , 1, 1])
318
+ }
319
+ return lines.join(' ')
320
+ }
321
+
322
+ function simplifystroke(stroke){
323
+ var d = []
324
+ , newstroke = {'x':[], 'y':[]}
325
+ , i, l
326
+
327
+ for (i = 0, l = stroke.x.length; i < l; i++){
328
+ d.push({'x':stroke.x[i], 'y':stroke.y[i]})
329
+ }
330
+ d = simplify(d, 0.7, true)
331
+ for (i = 0, l = d.length; i < l; i++){
332
+ newstroke.x.push(d[i].x)
333
+ newstroke.y.push(d[i].y)
334
+ }
335
+ return newstroke
336
+ }
337
+
338
+ // generate SVG style from settings
339
+ function styleFromSettings(settings){
340
+ var styles = [];
341
+ var meta = [
342
+ // ["style attr", "key in settings", "default value"]
343
+ ["fill", undefined, "none"],
344
+ ["stroke", "color", "#000000"],
345
+ ["stroke-width", "lineWidth", 2],
346
+ ["stroke-linecap", undefined, "round"],
347
+ ["stroke-linejoin", undefined, "round"]
348
+ ];
349
+ for (var i = meta.length - 1; i >= 0; i--){
350
+ var attr = meta[i][0]
351
+ , key = meta[i][1]
352
+ , defaultVal = meta[i][2];
353
+ styles.push(attr + '="' + (key in settings && settings[key] ? settings[key] : defaultVal) + '"');
354
+ }
355
+ return styles.join(' ');
356
+ }
357
+
358
+ function compressstrokes(data, settings){
359
+ 'use strict'
360
+ var answer = [
361
+ '<?xml version="1.0" encoding="UTF-8" standalone="no"?>'
362
+ , '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">'
363
+ ]
364
+ , i , l = data.length
365
+ , stroke
366
+ , xlimits = []
367
+ , ylimits = []
368
+ , sizex = 0
369
+ , sizey = 0
370
+ , shiftx = 0
371
+ , shifty = 0
372
+ , minx, maxx, miny, maxy, padding = 1
373
+ , simplifieddata = []
374
+
375
+ if(l !== 0){
376
+ for(i = 0; i < l; i++){
377
+ stroke = simplifystroke( data[i] )
378
+ simplifieddata.push(stroke)
379
+ xlimits = xlimits.concat(stroke.x)
380
+ ylimits = ylimits.concat(stroke.y)
381
+ }
382
+
383
+ minx = Math.min.apply(null, xlimits) - padding
384
+ maxx = Math.max.apply(null, xlimits) + padding
385
+ miny = Math.min.apply(null, ylimits) - padding
386
+ maxy = Math.max.apply(null, ylimits) + padding
387
+ shiftx = minx < 0? 0 : minx
388
+ shifty = miny < 0? 0 : miny
389
+ sizex = maxx - minx
390
+ sizey = maxy - miny
391
+ }
392
+
393
+ answer.push(
394
+ '<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="'+
395
+ sizex.toString() +
396
+ '" height="'+
397
+ sizey.toString() +
398
+ '">'
399
+ )
400
+
401
+ // // This is a nice idea: use style declaration on top, and mark the lines with 'class="f"'
402
+ // // thus saving space in svg...
403
+ // // alas, many SVG renderers don't understand "class" and render the strokes in default "fill = black, no stroke" style. Ugh!!!
404
+ // // TODO: Rewrite ImageMagic / GraphicsMagic, InkScape, http://svg.codeplex.com/ to support style + class. until then, we hardcode the stroke style within the path.
405
+ // answer.push(
406
+ // '<style type="text/css"><![CDATA[.f {fill:none;stroke:#000000;stroke-width:2;stroke-linecap:round;stroke-linejoin:round}]]></style>'
407
+ // )
408
+
409
+ // // This set is accompaniment to "simple line renderer" - compressstroke
410
+ // answer.push(
411
+ // '<style type="text/css"><![CDATA[.t {fill:none;stroke:#FF0000;stroke-width:2}]]></style>'
412
+ // )
413
+ // for(i = 0; i < l; i++){
414
+ // stroke = data[i]
415
+ // // This one is accompaniment to "simple line renderer"
416
+ // answer.push('<path class="t" d="'+ compressstroke(stroke, shiftx, shifty) +'"/>')
417
+ // }
418
+
419
+ for(i = 0, l = simplifieddata.length; i < l; i++){
420
+ stroke = simplifieddata[i]
421
+ answer.push('<path ' + styleFromSettings(settings) + ' d="'+ addstroke(stroke, shiftx, shifty) + '"/>')
422
+ }
423
+ answer.push('</svg>')
424
+ return answer.join('')
425
+ }
426
+
427
+ if (typeof btoa !== 'function')
428
+ {
429
+ var btoa = function(data) {
430
+ /** @preserve
431
+ base64 encoder
432
+ MIT, GPL
433
+ http://phpjs.org/functions/base64_encode
434
+ + original by: Tyler Akins (http://rumkin.com)
435
+ + improved by: Bayron Guevara
436
+ + improved by: Thunder.m
437
+ + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
438
+ + bugfixed by: Pellentesque Malesuada
439
+ + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
440
+ + improved by: Rafal Kukawski (http://kukawski.pl)
441
+
442
+ */
443
+ var b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="
444
+ , b64a = b64.split('')
445
+ , o1, o2, o3, h1, h2, h3, h4, bits, i = 0,
446
+ ac = 0,
447
+ enc = "",
448
+ tmp_arr = [];
449
+
450
+ do { // pack three octets into four hexets
451
+ o1 = data.charCodeAt(i++);
452
+ o2 = data.charCodeAt(i++);
453
+ o3 = data.charCodeAt(i++);
454
+
455
+ bits = o1 << 16 | o2 << 8 | o3;
456
+
457
+ h1 = bits >> 18 & 0x3f;
458
+ h2 = bits >> 12 & 0x3f;
459
+ h3 = bits >> 6 & 0x3f;
460
+ h4 = bits & 0x3f;
461
+
462
+ // use hexets to index into b64, and append result to encoded string
463
+ tmp_arr[ac++] = b64a[h1] + b64a[h2] + b64a[h3] + b64a[h4];
464
+ } while (i < data.length);
465
+
466
+ enc = tmp_arr.join('');
467
+ var r = data.length % 3;
468
+ return (r ? enc.slice(0, r - 3) : enc) + '==='.slice(r || 3);
469
+
470
+ // end of base64 encoder MIT, GPL
471
+ }
472
+ }
473
+
474
+ var unencodedmime = 'image/svg+xml'
475
+ function getUnencodedSVG(data, settings){
476
+ return [unencodedmime , compressstrokes(data, settings)];
477
+ }
478
+
479
+ var base64encodedmime = 'image/svg+xml;base64'
480
+ function getBase64encodedSVG(data, settings){
481
+
482
+ return [base64encodedmime , btoa( compressstrokes(data, settings) )];
483
+ }
484
+
485
+ function Initializer($){
486
+ var mothership = $.fn['jSignature']
487
+ mothership(
488
+ 'addPlugin'
489
+ ,'export'
490
+ ,'svg' // alias
491
+ ,getUnencodedSVG
492
+ )
493
+ mothership(
494
+ 'addPlugin'
495
+ ,'export'
496
+ ,unencodedmime // full name
497
+ ,getUnencodedSVG
498
+ )
499
+ mothership(
500
+ 'addPlugin'
501
+ ,'export'
502
+ ,'svgbase64' // alias
503
+ ,getBase64encodedSVG
504
+ )
505
+ mothership(
506
+ 'addPlugin'
507
+ ,'export'
508
+ ,base64encodedmime // full name
509
+ ,getBase64encodedSVG
510
+ )
511
+ }
512
+
513
+ // //Because plugins are minified together with jSignature, multiple defines per (minified) file blow up and dont make sense
514
+ // //Need to revisit this later.
515
+
516
+ if(typeof $ === 'undefined') {throw new Error("We need jQuery for some of the functionality. jQuery is not detected. Failing to initialize...")}
517
+ Initializer($)
518
+
519
519
  })();