vue-plugin-live2d 0.0.15 → 0.0.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +70 -49
- package/package.json +2 -2
package/README.md
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# vue-plugin-live2d
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,处理挂载、模型切换、加载进度条与销毁。
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A Vue 3 compatibility component for `@doki-land/live2d`.
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This adapter helps existing Vue applications mount the browser-native runtime. It is not the architectural center of the
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project and does not replace the framework-independent facade used by game engines and other hosts.
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##
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## ✨ Features
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- Declarative model source.
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- Configurable canvas dimensions.
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- Renderer preference passthrough.
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- Loading progress overlay.
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- Ready, error, progress, profile, and hit events.
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- Optional browser animation loop.
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- Pointer tracking.
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- Parameter inspection and mutation through the exposed component API.
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##
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## 📦 Installation
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```
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import { createApp } from "vue";
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import { Live2D } from "vue-plugin-live2d";
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import App from "./App.vue";
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createApp(App).component("Live2D", Live2D).mount("#app");
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```bash
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pnpm add vue-plugin-live2d @doki-land/live2d vue
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```
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## 🚀 Quick Start
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```vue
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<script setup lang="ts">
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<template>
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<Live2D
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model="/models/
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:width="
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:height="
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model="/models/character.model3.json"
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:width="480"
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:height="640"
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:prefer="['webgpu', 'webgl2', 'canvas2d']"
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:autoplay="true"
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:
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:auto-sway="true"
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@ready="(modelId) => console.log('ready', modelId)"
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@hit="(payload) => console.log('hit', payload.area)"
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@error="(error) => console.error(error)"
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/>
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</template>
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```
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##
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## 🎛️ Component API
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|--------------------|-----------------------|---------------|----------------------------------------------|
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| `model` | `ModelSource \| null` | `null` | model3.json URL、`npm:…` 或 core 内联 source |
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| `width` / `height` | `number` | 320 | 容器与 Canvas 尺寸(px) |
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| `prefer` | `RendererKind[]` | Canvas2D 优先 | 渲染后端探测顺序 |
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| `autoplay` | `boolean` | `true` | 挂载后自动 RAF |
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| `autoSway` | `boolean` | `true` | 自动轻微摇头 |
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| `showProgress` | `boolean` | `true` | 内置加载进度 overlay |
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Use a template ref for runtime-level controls:
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```vue
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<script setup lang="ts">
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import { ref } from "vue";
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import { Live2D } from "vue-plugin-live2d";
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const actor = ref<InstanceType<typeof Live2D> | null>(null);
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function lookLeft() {
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actor.value?.setParameter("PARAM_ANGLE_X", -15);
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}
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</script>
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<template>
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<Live2D ref="actor" model="/models/character.model3.json" />
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<button type="button" @click="lookLeft">Look left</button>
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</template>
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```
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The component exposes runtime access, parameter operations, parameter listing, manual-angle reset, and reload behavior
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supported by the current implementation.
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## 🔄 Lifecycle
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The component creates and destroys its runtime with the Vue component lifecycle. Model, size, renderer preference, and
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autoplay changes can remount the canvas or reload the model depending on the affected state.
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Avoid rapidly changing the model prop without handling loading and error states. Remote model requests may complete out
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of order unless the runtime cancels stale generations.
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## 🎮 Game Engine Guidance
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Do not use this adapter merely because a game editor or shell contains Vue. If the game engine already owns the canvas
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and frame loop, integrate `@doki-land/live2d` directly so the engine controls scheduling, input, resize, and resource
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lifetime.
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## 🧪 Development
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```bash
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pnpm --filter vue-plugin-live2d typecheck
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pnpm --filter vue-plugin-live2d test
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```
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Tests should cover repeated mount/unmount, prop-driven reloads, stale loads, pointer coordinates, event forwarding, and
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resource cleanup.
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## 🤝 Contributing
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| **vue-plugin-live2d** | Vue 单页应用内嵌组件 |
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| **@doki-land/live2d-widget** | 框架无关看板娘壳(气泡工具栏) |
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| **hexo-plugin-live2d** | Hexo 静态站注入,零 Vue 依赖 |
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Keep the adapter thin. Shared pointer, stage, actor, animation, and rendering semantics belong in the runtime rather
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than being reimplemented for Vue.
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## 📄 License
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See the repository license.
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package/package.json
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{
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"name": "vue-plugin-live2d",
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"version": "0.0.
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"version": "0.0.16",
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"description": "Vue 3 <Live2D> component — mount @doki-land/live2d with props, progress UI, and lifecycle.",
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"type": "module",
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"license": "MIT",
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"vue": "^3.4.0"
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},
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"dependencies": {
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"@doki-land/live2d": "0.0.
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"@doki-land/live2d": "0.0.16"
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"sideEffects": false
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}
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