vue-plugin-live2d 0.0.14 โ†’ 0.0.16

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  1. package/README.md +101 -1
  2. package/package.json +12 -10
package/README.md CHANGED
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  # vue-plugin-live2d
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- live2d.ts package 0.0.14.
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+ A Vue 3 compatibility component for `@doki-land/live2d`.
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+
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+ This adapter helps existing Vue applications mount the browser-native runtime. It is not the architectural center of the
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+ project and does not replace the framework-independent facade used by game engines and other hosts.
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+
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+ ## โœจ Features
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+
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+ - Declarative model source.
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+ - Configurable canvas dimensions.
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+ - Renderer preference passthrough.
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+ - Loading progress overlay.
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+ - Ready, error, progress, profile, and hit events.
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+ - Optional browser animation loop.
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+ - Pointer tracking.
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+ - Parameter inspection and mutation through the exposed component API.
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+
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+ ## ๐Ÿ“ฆ Installation
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+
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+ ```bash
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+ pnpm add vue-plugin-live2d @doki-land/live2d vue
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+ ```
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+
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+ ## ๐Ÿš€ Quick Start
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+
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+ ```vue
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+ <script setup lang="ts">
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+ import { Live2D } from "vue-plugin-live2d";
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+ </script>
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+
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+ <template>
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+ <Live2D
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+ model="/models/character.model3.json"
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+ :width="480"
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+ :height="640"
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+ :prefer="['webgpu', 'webgl2', 'canvas2d']"
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+ :autoplay="true"
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+ :auto-sway="true"
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+ @ready="(modelId) => console.log('ready', modelId)"
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+ @hit="(payload) => console.log('hit', payload.area)"
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+ @error="(error) => console.error(error)"
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+ />
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+ </template>
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+ ```
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+
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+ ## ๐ŸŽ›๏ธ Component API
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+ Use a template ref for runtime-level controls:
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+
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+ ```vue
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+ <script setup lang="ts">
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+ import { ref } from "vue";
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+ import { Live2D } from "vue-plugin-live2d";
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+
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+ const actor = ref<InstanceType<typeof Live2D> | null>(null);
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+
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+ function lookLeft() {
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+ actor.value?.setParameter("PARAM_ANGLE_X", -15);
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+ }
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+ </script>
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+
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+ <template>
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+ <Live2D ref="actor" model="/models/character.model3.json" />
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+ <button type="button" @click="lookLeft">Look left</button>
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+ </template>
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+ ```
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+
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+ The component exposes runtime access, parameter operations, parameter listing, manual-angle reset, and reload behavior
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+ supported by the current implementation.
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+
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+ ## ๐Ÿ”„ Lifecycle
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+
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+ The component creates and destroys its runtime with the Vue component lifecycle. Model, size, renderer preference, and
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+ autoplay changes can remount the canvas or reload the model depending on the affected state.
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+
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+ Avoid rapidly changing the model prop without handling loading and error states. Remote model requests may complete out
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+ of order unless the runtime cancels stale generations.
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+
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+ ## ๐ŸŽฎ Game Engine Guidance
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+ Do not use this adapter merely because a game editor or shell contains Vue. If the game engine already owns the canvas
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+ and frame loop, integrate `@doki-land/live2d` directly so the engine controls scheduling, input, resize, and resource
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+ lifetime.
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+
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+ ## ๐Ÿงช Development
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+ ```bash
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+ pnpm --filter vue-plugin-live2d typecheck
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+ pnpm --filter vue-plugin-live2d test
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+ ```
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+
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+ Tests should cover repeated mount/unmount, prop-driven reloads, stale loads, pointer coordinates, event forwarding, and
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+ resource cleanup.
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+
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+ ## ๐Ÿค Contributing
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+
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+ Keep the adapter thin. Shared pointer, stage, actor, animation, and rendering semantics belong in the runtime rather
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+ than being reimplemented for Vue.
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+
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+ ## ๐Ÿ“„ License
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+
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+ See the repository license.
package/package.json CHANGED
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  {
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  "name": "vue-plugin-live2d",
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- "version": "0.0.14",
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- "description": "Vue plugin for @doki-land/live2d โ€” <Live2D> component",
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+ "version": "0.0.16",
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+ "description": "Vue 3 <Live2D> component โ€” mount @doki-land/live2d with props, progress UI, and lifecycle.",
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  "type": "module",
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  "license": "MIT",
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- "author": "Doki Land",
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+ "homepage": "https://github.com/doki-land/live2d.ts",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/doki-land/live2d.ts.git",
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+ "directory": "projects/adaptors/vue-plugin-live2d"
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+ },
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  "keywords": [
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  "live2d",
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  "vue",
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  },
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  "files": [
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  "dist",
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- "src"
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+ "src",
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+ "README.md"
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  ],
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  "publishConfig": {
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  "access": "public"
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  "vue": "^3.4.0"
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  },
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  "dependencies": {
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- "@doki-land/live2d": "0.0.14"
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+ "@doki-land/live2d": "0.0.16"
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  },
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- "sideEffects": false,
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- "repository": {
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- "type": "git",
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- "url": "git+https://github.com/doki-land/live2d.ts.git"
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- }
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+ "sideEffects": false
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  }