vue-phaserjs 2.39.0 → 3.0.0

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package/README.md CHANGED
@@ -25,8 +25,8 @@ pnpm i vue-phaserjs @esposter/shared parse-tmx vue phaser phaser4-rex-plugins pi
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  Add the type declaration files so scene key types and custom plugins get proper intellisense:
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- - [`phaser.d.ts`](https://github.com/Esposter/Esposter/blob/main/packages/app/app/types/phaser.d.ts) — narrows scene key types
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- - [`vue-phaserjs.d.ts`](https://github.com/Esposter/Esposter/blob/main/packages/app/app/types/vue-phaserjs.d.ts) — provides custom plugin types
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+ - [`phaser.d.ts`](https://github.com/Esposter/Esposter/blob/main/apps/web/app/types/phaser.d.ts) — narrows scene key types
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+ - [`vue-phaserjs.d.ts`](https://github.com/Esposter/Esposter/blob/main/apps/web/app/types/vue-phaserjs.d.ts) — provides custom plugin types
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  ## <a name="documentation">📖 Documentation</a>
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@@ -34,7 +34,7 @@ We highly recommend you take a look at the [documentation](https://esposter.com/
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  ### Usage
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- See the reference implementation in [`packages/app/app/pages/dungeons.vue`](https://github.com/Esposter/Esposter/blob/main/packages/app/app/pages/dungeons.vue) for a complete example of a Phaser game embedded in a Nuxt/Vue page with Pinia-driven state.
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+ See the reference implementation in [`apps/web/app/pages/dungeons.vue`](https://github.com/Esposter/Esposter/blob/main/apps/web/app/pages/dungeons.vue) for a complete example of a Phaser game embedded in a Nuxt/Vue page with Pinia-driven state.
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  ### Features
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