vue-phaserjs 2.20.0 → 2.22.0

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@@ -1,8 +1,8 @@
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  import { GameObjects } from 'phaser';
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  export declare const AlphaSetterMap: {
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- readonly alpha: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => GameObjects.Components.Alpha;
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- readonly alphaBottomLeft: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => GameObjects.Components.Alpha;
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- readonly alphaBottomRight: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => GameObjects.Components.Alpha;
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- readonly alphaTopLeft: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => GameObjects.Components.Alpha;
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- readonly alphaTopRight: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => GameObjects.Components.Alpha;
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+ readonly alpha: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => void;
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+ readonly alphaBottomLeft: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => void;
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+ readonly alphaBottomRight: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => void;
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+ readonly alphaTopLeft: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => void;
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+ readonly alphaTopRight: (gameObject: GameObjects.Components.Alpha) => (value: number | undefined) => void;
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  };
@@ -1,4 +1,4 @@
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  import { GameObjects } from 'phaser';
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  export declare const AlphaSingleSetterMap: {
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- readonly alpha: (gameObject: GameObjects.Components.AlphaSingle) => (value: number | undefined) => GameObjects.Components.AlphaSingle;
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+ readonly alpha: (gameObject: GameObjects.Components.AlphaSingle) => (value: number | undefined) => void;
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  };
@@ -1,8 +1,8 @@
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  import { GameObjects } from 'phaser';
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  export declare const OriginSetterMap: {
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- readonly displayOriginX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly displayOriginY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly origin: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly originX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly originY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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+ readonly displayOriginX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly displayOriginY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly origin: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly originX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly originY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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  };
@@ -1,8 +1,8 @@
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  import { GameObjects } from 'phaser';
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  export declare const TintSetterMap: {
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- readonly tint: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => GameObjects.Components.Tint;
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- readonly tintBottomLeft: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => GameObjects.Components.Tint;
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- readonly tintBottomRight: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => GameObjects.Components.Tint;
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- readonly tintTopLeft: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => GameObjects.Components.Tint;
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- readonly tintTopRight: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => GameObjects.Components.Tint;
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+ readonly tint: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void;
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+ readonly tintBottomLeft: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void;
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+ readonly tintBottomRight: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void;
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+ readonly tintTopLeft: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void;
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+ readonly tintTopRight: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void;
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  };
@@ -1,12 +1,12 @@
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  import { GameObjects } from 'phaser';
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  export declare const TransformSetterMap: {
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- readonly angle: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly rotation: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly scale: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly scaleX: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly scaleY: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly w: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly x: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly y: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly z: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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+ readonly angle: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly rotation: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly scale: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly scaleX: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly scaleY: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly w: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly x: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly y: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly z: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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  };
@@ -254,5 +254,5 @@ export declare const GlobalSetterMap: {
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  onResumeParams?: any[] | undefined;
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  persist?: boolean | undefined;
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  interpolation?: (string | Function) | undefined;
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- }[] | undefined) => Phaser.Tweens.TweenChain | undefined;
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+ }[] | undefined) => void;
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  };
@@ -1,4 +1,4 @@
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- import { GameObjects, Tweens } from 'phaser';
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+ import { GameObjects } from 'phaser';
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  export declare const TweenSetterMap: {
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  readonly tween: (gameObject: GameObjects.GameObject, emit: ((event: "update:tween", args_0?: {
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  [x: string]: any;
@@ -253,5 +253,5 @@ export declare const TweenSetterMap: {
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  onResumeParams?: any[] | undefined;
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  persist?: boolean | undefined;
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  interpolation?: (string | Function) | undefined;
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- }[] | undefined) => Tweens.TweenChain | undefined;
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+ }[] | undefined) => void;
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  };
@@ -84,6 +84,6 @@ export declare const AnimationSetterMap: {
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  onResumeParams?: any[] | undefined;
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  persist?: boolean | undefined;
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  interpolation?: (string | Function) | undefined;
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- }[] | undefined) => void) & ((event: "update:flipX", args_0?: boolean | undefined) => void) & ((event: "update:flipY", args_0?: boolean | undefined) => void) & ((event: "update:alpha", args_0?: number | undefined) => void) & ((event: "update:blendMode", args_0?: string | number | Phaser.BlendModes | undefined) => void) & ((event: "update:key", args_0?: string | Phaser.Textures.Texture | undefined) => void) & ((event: "update:alphaTopLeft", args_0?: number | undefined) => void) & ((event: "update:alphaTopRight", args_0?: number | undefined) => void) & ((event: "update:alphaBottomLeft", args_0?: number | undefined) => void) & ((event: "update:alphaBottomRight", args_0?: number | undefined) => void) & ((event: "update:mask", args_0?: Phaser.Display.Masks.GeometryMask | undefined) => void) & ((event: "update:customRenderNodes", args_0?: object | undefined) => void) & ((event: "update:defaultRenderNodes", args_0?: object | undefined) => void) & ((event: "update:renderNodeData", args_0?: object | undefined) => void) & ((event: "update:frame", args_0?: string | number | undefined) => void) & ((event: "update:texture", args_0?: string | undefined) => void) & ((event: "update:tintTopLeft", args_0?: number | undefined) => void) & ((event: "update:tintTopRight", args_0?: number | undefined) => void) & ((event: "update:tintBottomLeft", args_0?: number | undefined) => void) & ((event: "update:tintBottomRight", args_0?: number | undefined) => void) & ((event: "update:tintMode", args_0?: number | undefined) => void) & ((event: "update:tint", args_0?: number | undefined) => void) & ((event: "update:isTinted", args_0?: boolean | undefined) => void) & ((event: "update:useSpriteSheet", args_0?: boolean | undefined) => void) & ((event: "update:animations", args_0?: Phaser.Types.Animations.Animation[] | undefined) => void) & ((event: "update:playAnimationKey", args_0?: string | undefined) => void)) => (configurations: Phaser.Types.Animations.Animation[] | undefined) => void;
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+ }[] | undefined) => void) & ((event: "update:flipX", args_0?: boolean | undefined) => void) & ((event: "update:flipY", args_0?: boolean | undefined) => void) & ((event: "update:alpha", args_0?: number | undefined) => void) & ((event: "update:blendMode", args_0?: string | number | Phaser.BlendModes | undefined) => void) & ((event: "update:key", args_0?: string | Phaser.Textures.Texture | undefined) => void) & ((event: "update:alphaTopLeft", args_0?: number | undefined) => void) & ((event: "update:alphaTopRight", args_0?: number | undefined) => void) & ((event: "update:alphaBottomLeft", args_0?: number | undefined) => void) & ((event: "update:alphaBottomRight", args_0?: number | undefined) => void) & ((event: "update:mask", args_0?: Phaser.Display.Masks.GeometryMask | undefined) => void) & ((event: "update:customRenderNodes", args_0?: object | undefined) => void) & ((event: "update:defaultRenderNodes", args_0?: object | undefined) => void) & ((event: "update:renderNodeData", args_0?: object | undefined) => void) & ((event: "update:frame", args_0?: string | number | undefined) => void) & ((event: "update:texture", args_0?: string | undefined) => void) & ((event: "update:tintTopLeft", args_0?: number | undefined) => void) & ((event: "update:tintTopRight", args_0?: number | undefined) => void) & ((event: "update:tintBottomLeft", args_0?: number | undefined) => void) & ((event: "update:tintBottomRight", args_0?: number | undefined) => void) & ((event: "update:tintMode", args_0?: Phaser.TintModes | undefined) => void) & ((event: "update:tint", args_0?: number | undefined) => void) & ((event: "update:isTinted", args_0?: boolean | undefined) => void) & ((event: "update:useSpriteSheet", args_0?: boolean | undefined) => void) & ((event: "update:animations", args_0?: Phaser.Types.Animations.Animation[] | undefined) => void) & ((event: "update:playAnimationKey", args_0?: string | undefined) => void)) => (configurations: Phaser.Types.Animations.Animation[] | undefined) => void;
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  readonly playAnimationKey: (gameObject: GameObjects.Sprite) => (value: string | undefined) => void;
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  };
@@ -3,29 +3,29 @@ export declare const ShapeSetterMap: {
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  readonly active: (gameObject: GameObjects.Shape) => (value: boolean | undefined) => void;
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  readonly displayHeight: (gameObject: GameObjects.Shape) => (value: number | undefined) => void;
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  readonly displayWidth: (gameObject: GameObjects.Shape) => (value: number | undefined) => void;
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- readonly fillAlpha: (gameObject: GameObjects.Shape) => (value: number | undefined) => GameObjects.Shape;
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- readonly fillColor: (gameObject: GameObjects.Shape) => (value: number | undefined) => GameObjects.Shape;
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+ readonly fillAlpha: (gameObject: GameObjects.Shape) => (value: number | undefined) => void;
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+ readonly fillColor: (gameObject: GameObjects.Shape) => (value: number | undefined) => void;
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  readonly strokeStyle: (gameObject: GameObjects.Shape) => (value: [lineWidth?: number | undefined, color?: number | undefined, alpha?: number | undefined] | undefined) => void;
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  readonly visible: (gameObject: GameObjects.Components.Visible) => (value: boolean | undefined) => void;
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- readonly angle: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly rotation: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly scale: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly scaleX: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly scaleY: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly w: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly x: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly y: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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- readonly z: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => GameObjects.Components.Transform;
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+ readonly angle: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly rotation: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly scale: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly scaleX: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly scaleY: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly w: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly x: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly y: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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+ readonly z: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void;
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  readonly scrollFactor: (gameObject: GameObjects.Components.ScrollFactor) => (value: number | undefined) => void;
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  readonly scrollFactorX: (gameObject: GameObjects.Components.ScrollFactor) => (value: number | undefined) => void;
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  readonly scrollFactorY: (gameObject: GameObjects.Components.ScrollFactor) => (value: number | undefined) => void;
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- readonly displayOriginX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly displayOriginY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly origin: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly originX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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- readonly originY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => GameObjects.Components.Origin;
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+ readonly displayOriginX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly displayOriginY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly origin: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly originX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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+ readonly originY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void;
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  readonly mask: (gameObject: GameObjects.Components.Mask) => (value: Phaser.Display.Masks.GeometryMask | undefined) => void;
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  readonly depth: (gameObject: GameObjects.Components.Depth & GameObjects.GameObject) => (value: number | undefined) => void;
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  readonly blendMode: (gameObject: GameObjects.Components.BlendMode) => (value: string | number | Phaser.BlendModes | undefined) => void;
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- readonly alpha: (gameObject: GameObjects.Components.AlphaSingle) => (value: number | undefined) => GameObjects.Components.AlphaSingle;
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+ readonly alpha: (gameObject: GameObjects.Components.AlphaSingle) => (value: number | undefined) => void;
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  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "vue-phaserjs",
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- "version": "2.20.0",
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+ "version": "2.22.0",
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  "description": "A component library to integrate Phaser Framework with Vue.",
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  "keywords": [
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  "phaser",
@@ -36,20 +36,14 @@
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  "typecheck": "vue-tsc"
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  },
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  "dependencies": {
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- "@esposter/shared": "2.20.0",
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- "parse-tmx": "2.20.0"
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- },
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- "devDependencies": {
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- "@esposter/configuration": "2.20.0",
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- "@vitejs/plugin-vue": "^6.0.5",
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- "@vue/test-utils": "^2.4.6",
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- "unplugin-auto-import": "^21.0.0"
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+ "@esposter/shared": "2.22.0",
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+ "parse-tmx": "2.22.0"
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  },
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  "peerDependencies": {
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- "phaser": "^4.0.0-rc.7",
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- "phaser3-rex-plugins": "^1.80.19",
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+ "phaser": "^4.0.0",
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+ "phaser3-rex-plugins": "^1.80.20",
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  "pinia": "^3.0.4",
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- "vue": "^3.5.31"
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+ "vue": "^3.5.33"
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  },
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- "gitHead": "dd9cd98982a30612471aa8cc7e25db87d9e1d449"
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+ "gitHead": "405a6743bb0fdae18c07faff17037b9e7a345939"
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  }