vue-dockable-desktop 1.1.0 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +64 -0
- package/dist/core/layoutTree.d.ts +30 -0
- package/dist/index.cjs +2 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +631 -571
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -11,6 +11,70 @@ correspondence lives, alongside the feature-by-feature map in [docs/PARITY.md](d
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## [Unreleased]
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## [1.1.1] — 2026-09-19
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**Parity: react-dockable-desktop 6.3.1.**
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### Fixed
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- **Dragging the only docked panel onto its own group made it disappear.** With one panel in
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the workspace, dropping it on its own drop cross — any side, the centre, or its own tab
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strip — left the panel `docked` but in **no group**: no tab, nothing rendered, and still
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listed as open. Re-opening it did nothing, because an already-open panel is only focused;
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the only way back was to minimise and restore it, which returned it as a floating window.
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Dropping it on a workspace edge left an empty group holding half the width instead.
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The cause: the dock actions detach the panel before resolving the target, and detaching the
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only panel of a group **deletes that group** — so the drop destroyed the very target it
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named, and `splitLeafInTree` then had nothing to find. Dropping a lone panel onto its own
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group is now a no-op, since the result would be the layout it already has. Guarded in the
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store rather than in the drag layer, so `dockPanelToGroup`, `movePanelOrder` and
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`dockPanelToWorkspaceEdge` are safe for any caller, not just the mouse. The same bug, in a
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different shape, was [reported against react-dockable-desktop](https://github.com/felipecarrillo100/react-dockable-desktop)
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and fixed there in 6.3.1 — there it duplicated the panel into two groups instead.
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- **A dock into a group that no longer exists no longer loses the panel.** Emptying a group
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removes it, so an id held across a layout change can name one that is gone; placing into it
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left the panel in no group. `dockPanelToGroup` and `movePanelOrder` now ignore such a call
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with a development warning.
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- **Layouts already saved in the broken state are repaired when read.** `saveLayout()` wrote
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the corrupted tree out, so the fault came back on every reload and a stored layout stayed
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broken. Reading one now drops a panel listed in more than one group from all but the first,
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prunes a group emptied by that unless it set `keepOnEmpty`, collapses a branch left with one
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child, and puts a panel the layout calls docked but that no group lists back into the first
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group, naming each repair in a development warning. Only what is *read* changes — the saved
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format is untouched, so every rdd fixture still round-trips byte-identically.
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- **`openPanel` recovers a panel that is in no group** instead of only focusing it — a safety
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net, now that nothing should produce that state.
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- **An emptied root group keeps its own identity.** Removing the last panel replaced the root
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leaf with a fresh `group-default`, so a leaf the application had named, or had marked
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`keepOnEmpty` or `canClose: false`, silently lost all three.
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Covered by `test/store/selfDrop.test.ts` (20), the repair and the guard as pure functions in
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`test/core/layoutTree.test.ts`, and three compatibility tests for layouts written by 1.1.0.
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New M6 rules keep the guard in the store rather than in the drag layer, and new M4 rules keep
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the repair on the shared read path.
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### Fixed — the gate harness itself
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- **`npm run gate:selftest` was proving almost nothing.** It ran each gate as `node ${gate}`
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while 77 of its 89 checks passed a gate that already began with `node`, so the command
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executed was `node node scripts/gates/mN.mjs` — which fails whatever the mutation did, and a
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failing gate is exactly what the harness reads as "this rule caught its violation". Those
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rules were reported as proven without their gate ever running. The command is now used as
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given, and a mutation that changes no bytes is reported as a miss in its own right, since a
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stale anchor is the other way a check quietly stops testing anything.
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With the harness honest, four checks were failing: two pinned `version = '1.0.0'`, stale
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since 1.0.1, and now match any version; and two M14 capability checks were satisfied by
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*prose* — the capability scan read whole files, so a doc comment or a `<code>onBeforeClose()`
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in a paragraph counted as a demonstration. Capabilities that are called are now looked for in
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script blocks with comments stripped, and the two that are bound in markup are matched on a
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`<Vdd…>` tag. All 89 rules now genuinely fail when their rule is broken.
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## [1.1.0] — 2026-09-18
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**Parity: react-dockable-desktop 6.3.0.**
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@@ -56,6 +56,36 @@ export declare function findFirstLeafId(node: LayoutNode): string | null;
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export declare function findLeafForPanel(node: LayoutNode, id: string): string | null;
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/** A leaf by id, or `null`. */
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export declare function findLeaf(node: LayoutNode | null, leafId: string): LayoutLeafNode | null;
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/**
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* Is `panelId` the only panel in `leafId`?
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*
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* The question every dock action has to ask *before* it detaches anything. Detaching a panel
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* deletes its leaf once that leaf is empty, so a drop onto the dragged panel's own leaf
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* destroys the very target it names, and the placement that follows has nowhere to go.
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* Dropping a lone panel onto itself is a no-op by definition: the result is the layout it
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* already has.
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*/
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export declare function isLoneOccupant(node: LayoutNode, leafId: string, panelId: string): boolean;
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/**
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* Heal a tree that lists a panel twice, or lists none of a docked panel.
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*
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* Both are states this library once produced and then *saved*: a lone docked panel dropped
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* on its own group left rdd with the panel in two leaves and vdd with it in none, and
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* `saveLayout()` wrote the result out, so the fault returned on every reload. Repairing on
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* read means a layout stored by an affected version loads clean with nothing asked of the
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* application. It changes only what is read; `saveLayout()`'s output is untouched, which is
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* what keeps the format compatible (docs/decisions/0009-layout-json-compatibility.md).
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*
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* `repairs` is empty and the input object is returned unchanged when there is nothing wrong,
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* so a healthy layout costs one walk and no allocation.
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*/
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export declare function repairLayoutTree(gridRoot: LayoutNode, panels: Record<string, {
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id: string;
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state: PanelInfo['state'];
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}>): {
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gridRoot: LayoutNode;
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repairs: string[];
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};
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/** Whether a leaf exists in the tree. */
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export declare function leafExists(node: LayoutNode, leafId: string): boolean;
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/** Update the sizes of the branch at `path` (a list of child indices from the root). */
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