vortx-gl 1.0.37 → 1.0.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/engine/overlay/EdgeRenderer.d.ts +15 -1
- package/dist/engine/types.d.ts +10 -2
- package/dist/vortx-gl.es.js +3732 -3697
- package/dist/vortx-gl.umd.js +3774 -3737
- package/package.json +1 -1
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@@ -1,5 +1,5 @@
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import { mat3 } from 'gl-matrix';
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-
import { NodeMetadata, EdgeMetadata, PhantomEdge } from '../types';
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import { NodeMetadata, EdgeMetadata, PhantomEdge, HighlightConfig } from '../types';
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import { SharedOverlayState } from './SharedOverlayState';
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/**
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* Renders custom edges (when overriding the GPU edge buffer), edge labels,
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@@ -22,6 +22,20 @@ export declare class EdgeRenderer {
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* topology changes — a major win on high-degree nodes.
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*/
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drawHoverHighlight(hoveredId: number, indices: Uint32Array, count: number, theme: "dark" | "light", dpr: number, nodeMetadata: Map<number, NodeMetadata>, edgeMetadata: Map<string, EdgeMetadata>, edgeIndexToId: string[], pointSize: number): void;
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/**
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* Pulsing highlight on edges (the edge half of `drawHighlight` in effects),
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* along each edge's own (possibly curved) path, in three layers:
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* - a glowing halo: two staggered strokes that widen and fade (the "ping");
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* - a solid core in the highlight color that breathes with the pulse;
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* - a bright dash travelling source → target once per period, so the
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* relation's direction reads at a glance.
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* Light theme gets stronger alphas and an outlined (colored rim, white
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* center) dash: faint strokes wash out on white, and a same-color dash
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* would vanish into the core.
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* Selected edges are skipped, like selected nodes, so their selection halo
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* reads as "the chosen one".
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*/
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drawPulse(indices: Uint32Array, edgeIndexToId: string[], theme: "dark" | "light", dpr: number, nodeMetadata: Map<number, NodeMetadata>, edgeMetadata: Map<string, EdgeMetadata>, highlight: HighlightConfig, selectedEdgeIds: Set<string>, pointSize: number): void;
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/**
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* Adds one edge's path (straight or quadratic curve) to the current canvas
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* path, trimmed to each endpoint's node radius. Shared by the custom-edge and
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package/dist/engine/types.d.ts
CHANGED
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@@ -328,8 +328,8 @@ export interface FlowConfig {
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selectedOnly?: boolean;
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}
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/**
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* Pulsing "highlight" overlay for a set of nodes — a growing, fading
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* halo ring (EA-3.0-style blink). Used to draw attention to candidate nodes
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* Pulsing "highlight" overlay for a set of nodes and edges — a growing, fading
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* colored halo ring around nodes, a widening fading stroke on edges (EA-3.0-style blink). Used to draw attention to candidate nodes
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* (e.g. the group main-vertex pick) and reusable elsewhere (timeline). Purely
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* additive overlay drawing; it does not mutate node size/color.
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*/
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@@ -337,6 +337,8 @@ export interface HighlightConfig {
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enabled: boolean;
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/** Node INDICES to pulse. */
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ids: Set<number>;
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/** Edge ids to pulse, along each edge's own (possibly curved) path. */
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edgeIds: Set<string>;
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/** Ring color; defaults to each node's colorOnSelect / data.color. */
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color?: string;
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/** Peak ring growth (ring radius = baseRadius * (1 + grow * t)). */
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@@ -375,6 +377,12 @@ export interface Combo {
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* button is also hidden for managed combos.
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*/
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managed?: boolean;
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/**
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* Plain hull, e.g. to show clusters: no HUD pill and no collapse/edit
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* buttons, and the fill + border come from `color`. Collapse it from code
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* only. Pair with `managed` to keep members from being edited by drag.
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*/
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decorative?: boolean;
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}
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/**
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* An item in the radial (circular) context menu.
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