vortx-gl 1.0.35 → 1.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/GraphCanvas.d.ts +2 -2
- package/dist/engine/interaction.d.ts +2 -0
- package/dist/engine/overlay/NodeRenderer.d.ts +2 -2
- package/dist/vortx-gl.es.js +3609 -3604
- package/dist/vortx-gl.umd.js +3697 -3692
- package/package.json +1 -1
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@@ -47,8 +47,8 @@ declare const _default: import('vue').DefineComponent<__VLS_Props, {
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}, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {} & {
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"nodes-selected": (ids: number[]) => any;
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"edge-selected": (id: string | null) => any;
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"node-selected": (id: number | null) => any;
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"combo-selected": (id: string | null) => any;
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"node-selected": (id: number | null) => any;
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"node-moved": (detail: {
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id: number;
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x: number;
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@@ -67,8 +67,8 @@ declare const _default: import('vue').DefineComponent<__VLS_Props, {
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}, string, import('vue').PublicProps, Readonly<__VLS_Props> & Readonly<{
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"onNodes-selected"?: ((ids: number[]) => any) | undefined;
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"onEdge-selected"?: ((id: string | null) => any) | undefined;
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"onNode-selected"?: ((id: number | null) => any) | undefined;
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"onCombo-selected"?: ((id: string | null) => any) | undefined;
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"onNode-selected"?: ((id: number | null) => any) | undefined;
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"onNode-moved"?: ((detail: {
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id: number;
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x: number;
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@@ -3,6 +3,7 @@ export declare class InteractionManager {
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private lastMouse;
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private isPanning;
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private isDraggingCombo;
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private pendingBackgroundClick;
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private engine;
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private canvas;
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private groups;
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@@ -20,6 +21,7 @@ export declare class InteractionManager {
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private setupListeners;
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destroy(): void;
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private handleMouseDown;
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private clearSelectionFromBackgroundClick;
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private handleMouseMove;
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private handleMouseUp;
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private handleWheel;
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@@ -59,10 +59,10 @@ export declare class NodeRenderer {
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* places its label according to alignment metadata. Caps total drawn nodes
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* at `maxLabels` so very dense graphs don't tank the frame.
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*/
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drawLabels(count: number, metadata: Map<number, NodeMetadata>, theme: "dark" | "light", dpr: number, pointSize: number, zoom: number, lockedNodes: Set<number>, shapeData?: Float32Array, defaultLabelMinZoom?: number, defaultLabelMaxZoom?: number, hoveredNodeId?: number | null, priorityNodeIds?: Set<number>, colorData?: Float32Array): void;
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drawLabels(count: number, metadata: Map<number, NodeMetadata>, theme: "dark" | "light", dpr: number, pointSize: number, zoom: number, lockedNodes: Set<number>, shapeData?: Float32Array, defaultLabelMinZoom?: number, defaultLabelMaxZoom?: number, hoveredNodeId?: number | null, priorityNodeIds?: Set<number>, colorData?: Float32Array, showLabels?: boolean): void;
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private drawLabelLoop;
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/** Draws round badges at the four corners around a node circle. */
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drawBadges(_count: number, metadata: Map<number, NodeMetadata>, dpr: number, pointSize: number,
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drawBadges(_count: number, metadata: Map<number, NodeMetadata>, dpr: number, pointSize: number, _zoom: number): void;
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/**
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* Punches transparent holes where each node's circle sits, so that overlay
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* elements drawn earlier (edge labels, arrows) are visually clipped behind
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