volleyballsimtypes 0.0.83 → 0.0.84

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Files changed (65) hide show
  1. package/dist/cjs/src/api/player.d.ts +2 -7
  2. package/dist/cjs/src/api/player.js +0 -10
  3. package/dist/cjs/src/data/init-models.js +61 -0
  4. package/dist/cjs/src/data/models/block.d.ts +12 -2
  5. package/dist/cjs/src/data/models/event-trait.d.ts +23 -0
  6. package/dist/cjs/src/data/models/event-trait.js +42 -0
  7. package/dist/cjs/src/data/models/event.d.ts +12 -1
  8. package/dist/cjs/src/data/models/index.d.ts +3 -0
  9. package/dist/cjs/src/data/models/index.js +3 -0
  10. package/dist/cjs/src/data/models/match.d.ts +1 -1
  11. package/dist/cjs/src/data/models/player-trait.d.ts +23 -0
  12. package/dist/cjs/src/data/models/player-trait.js +42 -0
  13. package/dist/cjs/src/data/models/player.d.ts +14 -7
  14. package/dist/cjs/src/data/models/player.js +0 -4
  15. package/dist/cjs/src/data/models/reception.d.ts +12 -2
  16. package/dist/cjs/src/data/models/season-match.d.ts +1 -1
  17. package/dist/cjs/src/data/models/season.d.ts +3 -3
  18. package/dist/cjs/src/data/models/serve.d.ts +12 -2
  19. package/dist/cjs/src/data/models/set.d.ts +12 -2
  20. package/dist/cjs/src/data/models/spike.d.ts +12 -2
  21. package/dist/cjs/src/data/models/team.d.ts +1 -1
  22. package/dist/cjs/src/data/models/tournament.d.ts +1 -1
  23. package/dist/cjs/src/data/models/trait.d.ts +70 -0
  24. package/dist/cjs/src/data/models/trait.js +50 -0
  25. package/dist/cjs/src/data/transformers/player.js +2 -3
  26. package/dist/cjs/src/data/transformers/trait.d.ts +5 -5
  27. package/dist/cjs/src/data/transformers/trait.js +18 -26
  28. package/dist/cjs/src/service/match/match-set.d.ts +1 -1
  29. package/dist/cjs/src/service/match/rally.d.ts +1 -1
  30. package/dist/cjs/src/service/player/trait.d.ts +2 -3
  31. package/dist/cjs/src/service/player/trait.js +10 -12
  32. package/dist/cjs/src/service/team/team.d.ts +1 -1
  33. package/dist/esm/src/api/player.d.ts +2 -7
  34. package/dist/esm/src/api/player.js +1 -9
  35. package/dist/esm/src/data/init-models.js +62 -1
  36. package/dist/esm/src/data/models/block.d.ts +12 -2
  37. package/dist/esm/src/data/models/event-trait.d.ts +23 -0
  38. package/dist/esm/src/data/models/event-trait.js +38 -0
  39. package/dist/esm/src/data/models/event.d.ts +12 -1
  40. package/dist/esm/src/data/models/index.d.ts +3 -0
  41. package/dist/esm/src/data/models/index.js +3 -0
  42. package/dist/esm/src/data/models/match.d.ts +1 -1
  43. package/dist/esm/src/data/models/player-trait.d.ts +23 -0
  44. package/dist/esm/src/data/models/player-trait.js +38 -0
  45. package/dist/esm/src/data/models/player.d.ts +14 -7
  46. package/dist/esm/src/data/models/player.js +0 -4
  47. package/dist/esm/src/data/models/reception.d.ts +12 -2
  48. package/dist/esm/src/data/models/season-match.d.ts +1 -1
  49. package/dist/esm/src/data/models/season.d.ts +3 -3
  50. package/dist/esm/src/data/models/serve.d.ts +12 -2
  51. package/dist/esm/src/data/models/set.d.ts +12 -2
  52. package/dist/esm/src/data/models/spike.d.ts +12 -2
  53. package/dist/esm/src/data/models/team.d.ts +1 -1
  54. package/dist/esm/src/data/models/tournament.d.ts +1 -1
  55. package/dist/esm/src/data/models/trait.d.ts +70 -0
  56. package/dist/esm/src/data/models/trait.js +46 -0
  57. package/dist/esm/src/data/transformers/player.js +3 -4
  58. package/dist/esm/src/data/transformers/trait.d.ts +5 -5
  59. package/dist/esm/src/data/transformers/trait.js +15 -23
  60. package/dist/esm/src/service/match/match-set.d.ts +1 -1
  61. package/dist/esm/src/service/match/rally.d.ts +1 -1
  62. package/dist/esm/src/service/player/trait.d.ts +2 -3
  63. package/dist/esm/src/service/player/trait.js +10 -12
  64. package/dist/esm/src/service/team/team.d.ts +1 -1
  65. package/package.json +1 -1
@@ -1,27 +1,19 @@
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  import { Trait } from '../../service';
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- import { APITrait } from '../../api';
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- function transformToType(trait) {
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- switch (trait.name) {
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- case 'Marksman':
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- return 'MARKSMAN';
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- case 'Master Mind':
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- return 'MASTER_MIND';
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- case 'Moving Wall':
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- return 'MOVING_WALL';
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- case 'Meteor Serve':
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- return 'METEOR_SERVE';
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- case 'Vigorous':
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- return 'VIGOROUS';
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- case 'Guardian':
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- return 'GUARDIAN';
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- default:
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- throw new Error('UNKNOWN_TRAIT');
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- }
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+ function transformToAttributes(trait) {
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+ return {
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+ trait_id: trait.id,
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+ name: trait.name,
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+ modifier: trait.modifier,
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+ chance: trait.chance,
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+ weight: trait.weight,
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+ threshold: trait.statThreshold,
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+ general_stat: trait.stat
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+ };
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  }
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- function transformFromType(trait) {
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- return Trait[trait];
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+ function transformToAPIObject(model) {
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+ return { name: model.name };
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  }
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- function transformToEnum(trait) {
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- return APITrait[trait];
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+ function transformToObject(model) {
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+ return Trait.getTraits().find(trait => trait.id === model.trait_id);
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  }
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- export { transformToType as transformFromTrait, transformFromType as transformToTrait, transformToEnum as transformToAPITrait };
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+ export { transformToObject as transformToTrait, transformToAPIObject as transformToAPITrait, transformToAttributes as transformFromTrait };
@@ -50,8 +50,8 @@ export declare class MatchSet {
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  private readonly scoreThreshold;
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  private homeScore;
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  private awayScore;
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- constructor({ id, order, isTieBreak, homeLibero, awayLibero, stats, rallies, homeScore, awayScore }: MatchSetOpts);
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  private _state;
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+ constructor({ id, order, isTieBreak, homeLibero, awayLibero, stats, rallies, homeScore, awayScore }: MatchSetOpts);
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  get state(): MatchSetState;
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  getHomeScore(): number;
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  getAwayScore(): number;
@@ -30,8 +30,8 @@ export declare class Rally {
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  readonly homePlayerPosition: PlayerPosition[];
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  readonly awayPlayerPosition: PlayerPosition[];
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  readonly order: number;
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- constructor({ id, order, servingTeam, homePlayerPosition, awayPlayerPosition, events }: RallyOpts);
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  private _state;
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+ constructor({ id, order, servingTeam, homePlayerPosition, awayPlayerPosition, events }: RallyOpts);
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  get state(): RallyState;
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  get score(): Score | undefined;
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  isOver(): boolean;
@@ -1,4 +1,3 @@
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- import { Role } from './role';
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  import { GeneralStat } from './stats';
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  import { PerformanceStats } from './performance-stats';
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  export declare class Trait {
@@ -8,8 +7,8 @@ export declare class Trait {
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  static readonly METEOR_SERVE: Trait;
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  static readonly VIGOROUS: Trait;
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  static readonly GUARDIAN: Trait;
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+ readonly id: string;
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  readonly name: string;
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- readonly roles: Role[];
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  readonly modifier: number;
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  readonly chance: number;
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  readonly statThreshold: number;
@@ -17,5 +16,5 @@ export declare class Trait {
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  readonly weight: number;
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  private constructor();
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  static getTraits(): Trait[];
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- static assignTraits(roles: Role[], performanceStats: PerformanceStats): Trait[];
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+ static assignTraits(performanceStats: PerformanceStats): Trait[];
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  }
@@ -1,9 +1,8 @@
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- import { Role } from './role';
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  import { GeneralStat } from './stats';
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  export class Trait {
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- constructor({ name, roles, modifier, chance, statThreshold, stat, weight }) {
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+ constructor({ id, name, modifier, chance, statThreshold, stat, weight }) {
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+ this.id = id;
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  this.name = name;
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- this.roles = roles;
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  this.modifier = modifier;
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  this.chance = chance;
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  this.statThreshold = statThreshold;
@@ -13,10 +12,9 @@ export class Trait {
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  static getTraits() {
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  return [Trait.GUARDIAN, Trait.MARKSMAN, Trait.METEOR_SERVE, Trait.VIGOROUS, Trait.MOVING_WALL, Trait.MASTER_MIND];
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  }
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- static assignTraits(roles, performanceStats) {
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+ static assignTraits(performanceStats) {
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  const qualifiedTraits = this.getTraits().filter(trait => {
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- return (trait.roles.length < 1 || trait.roles.some(role => roles.includes(role))) &&
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- GeneralStat.calculateScore(performanceStats, trait.stat) >= trait.statThreshold;
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+ return GeneralStat.calculateScore(performanceStats, trait.stat) >= trait.statThreshold;
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  });
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  const random = Math.random();
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  let traitCount;
@@ -40,8 +38,8 @@ export class Trait {
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  // A Setter gets a bonus to their score and the receiving attacker gets a bonus as well.
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  // Stacks with attacker bonus
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  Trait.MASTER_MIND = new Trait({
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+ id: '0117a315-a743-43e3-9ec2-ad5cf700ef08',
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  name: 'Master Mind',
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- roles: [Role.SETTER],
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  modifier: 1.25,
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  chance: 0.2,
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  statThreshold: 80,
@@ -50,8 +48,8 @@ Trait.MASTER_MIND = new Trait({
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  });
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  // Will always participate in blocking regardless of chance and adds
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  Trait.MOVING_WALL = new Trait({
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+ id: '304c53f6-5e7a-44d3-9625-f10d8109421a',
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  name: 'Moving Wall',
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- roles: [Role.MIDDLE_BLOCKER, Role.DEFENSIVE_SPECIALIST],
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  modifier: 1.1,
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  chance: 1,
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  statThreshold: 75,
@@ -60,8 +58,8 @@ Trait.MOVING_WALL = new Trait({
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  });
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  // On attack, will always pick the worst receiver and adds a 10% to score
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  Trait.MARKSMAN = new Trait({
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+ id: 'ace3458e-69ab-487c-a9c0-d656f705d8dd',
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  name: 'Marksman',
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- roles: [Role.OUTSIDE_HITTER, Role.OPPOSITE_HITTER, Role.SETTER],
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  modifier: 1.1,
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  chance: 0.3,
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  statThreshold: 75,
@@ -70,8 +68,8 @@ Trait.MARKSMAN = new Trait({
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  });
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  // Increases the score of the serve by 25% when serve type is Jumping.
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  Trait.METEOR_SERVE = new Trait({
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+ id: 'c929a79d-5866-40d6-bbd6-b0b67a929c4c',
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  name: 'Meteor Serve',
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- roles: [],
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  modifier: 1.25,
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  chance: 0.1,
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  statThreshold: 75,
@@ -80,8 +78,8 @@ Trait.METEOR_SERVE = new Trait({
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  });
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  // Has a 50% chance of taking an action without decreasing energy.
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  Trait.VIGOROUS = new Trait({
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+ id: 'f9599b87-b3b2-49ce-8224-470f6fe6ed64',
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  name: 'Vigorous',
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- roles: [],
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  modifier: 1,
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  statThreshold: 60,
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  chance: 0.5,
@@ -90,8 +88,8 @@ Trait.VIGOROUS = new Trait({
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  });
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  // Takes place of the receiver and increases reception score by 25%, guaranteeing success. Can only trigger in back-row.
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  Trait.GUARDIAN = new Trait({
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+ id: 'c3291953-9256-4559-b5a9-955ccb8f9a6f',
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  name: 'Guardian',
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- roles: [Role.DEFENSIVE_SPECIALIST, Role.LIBERO],
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  chance: 0.25,
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  statThreshold: 75,
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  modifier: 1.25,
@@ -20,8 +20,8 @@ export declare class Team {
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  readonly coach?: Coach;
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  readonly league?: League;
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  readonly country?: Country;
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- constructor({ id, rating, name, shortName, country, roster, coach, league }: TeamOpts);
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  private _rating;
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+ constructor({ id, rating, name, shortName, country, roster, coach, league }: TeamOpts);
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  get rating(): number;
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  set rating(value: number);
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  isPlayerInRoster(player: Player): boolean;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "volleyballsimtypes",
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- "version": "0.0.83",
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+ "version": "0.0.84",
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  "description": "vbsim types",
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  "main": "./dist/cjs/src/index.js",
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  "module": "./dist/esm/src/index.js",