volleyballsimtypes 0.0.73 → 0.0.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/src/data/init-models.js +2 -2
- package/dist/cjs/src/data/models/player.d.ts +22 -22
- package/dist/cjs/src/data/models/team.d.ts +0 -1
- package/dist/cjs/src/data/transformers/team.js +2 -2
- package/dist/cjs/src/service/coach/formation.d.ts +6 -6
- package/dist/cjs/src/service/coach/formation.js +1 -1
- package/dist/cjs/src/service/coach/index.d.ts +2 -3
- package/dist/cjs/src/service/coach/index.js +16 -5
- package/dist/cjs/src/service/competition/index.d.ts +7 -8
- package/dist/cjs/src/service/competition/index.js +21 -15
- package/dist/cjs/src/service/country/index.d.ts +1 -2
- package/dist/cjs/src/service/country/index.js +15 -3
- package/dist/cjs/src/service/draft/index.d.ts +2 -3
- package/dist/cjs/src/service/draft/index.js +16 -5
- package/dist/cjs/src/service/event/index.d.ts +10 -11
- package/dist/cjs/src/service/event/index.js +24 -33
- package/dist/cjs/src/service/index.d.ts +9 -10
- package/dist/cjs/src/service/index.js +23 -68
- package/dist/cjs/src/service/match/index.d.ts +7 -8
- package/dist/cjs/src/service/match/index.js +21 -18
- package/dist/cjs/src/service/player/index.d.ts +5 -6
- package/dist/cjs/src/service/player/index.js +19 -11
- package/dist/cjs/src/service/player/role.d.ts +13 -11
- package/dist/cjs/src/service/player/role.js +32 -20
- package/dist/cjs/src/service/player/trait.js +12 -5
- package/dist/cjs/src/service/team/index.d.ts +1 -2
- package/dist/cjs/src/service/team/index.js +15 -3
- package/dist/esm/src/data/init-models.js +2 -2
- package/dist/esm/src/data/models/player.d.ts +22 -22
- package/dist/esm/src/data/models/team.d.ts +0 -1
- package/dist/esm/src/data/transformers/team.js +2 -2
- package/dist/esm/src/service/coach/formation.d.ts +6 -6
- package/dist/esm/src/service/coach/formation.js +1 -1
- package/dist/esm/src/service/coach/index.d.ts +2 -3
- package/dist/esm/src/service/coach/index.js +2 -3
- package/dist/esm/src/service/competition/index.d.ts +7 -8
- package/dist/esm/src/service/competition/index.js +7 -8
- package/dist/esm/src/service/country/index.d.ts +1 -2
- package/dist/esm/src/service/country/index.js +1 -2
- package/dist/esm/src/service/draft/index.d.ts +2 -3
- package/dist/esm/src/service/draft/index.js +2 -3
- package/dist/esm/src/service/event/index.d.ts +10 -11
- package/dist/esm/src/service/event/index.js +10 -11
- package/dist/esm/src/service/index.d.ts +9 -10
- package/dist/esm/src/service/index.js +9 -10
- package/dist/esm/src/service/match/index.d.ts +7 -8
- package/dist/esm/src/service/match/index.js +7 -8
- package/dist/esm/src/service/player/index.d.ts +5 -6
- package/dist/esm/src/service/player/index.js +5 -6
- package/dist/esm/src/service/player/role.d.ts +13 -11
- package/dist/esm/src/service/player/role.js +31 -20
- package/dist/esm/src/service/player/trait.js +12 -5
- package/dist/esm/src/service/team/index.d.ts +1 -2
- package/dist/esm/src/service/team/index.js +1 -2
- package/package.json +1 -1
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@@ -37,15 +37,18 @@ export class Trait {
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.slice(0, traitCount);
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}
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}
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// A Setter gets a bonus to their score and the receiving attacker gets a bonus as well.
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// Stacks with attacker bonus
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Trait.MASTER_MIND = new Trait({
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name: 'Master Mind',
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roles: [Role.SETTER],
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modifier: 1.25,
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chance: 0.
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chance: 0.25,
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statThreshold: 80,
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stat: GeneralStat.ATTACK,
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weight: 10
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});
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// Will always participate in blocking regardless of chance
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Trait.MOVING_WALL = new Trait({
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name: 'Moving Wall',
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roles: [Role.MIDDLE_BLOCKER, Role.DEFENSIVE_SPECIALIST],
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stat: GeneralStat.DEFENSE,
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weight: 5
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});
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// On attack, will always pick the worst receiver
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Trait.MARKSMAN = new Trait({
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name: 'Marksman',
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roles: [Role.OUTSIDE_HITTER, Role.OPPOSITE_HITTER, Role.SETTER],
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stat: GeneralStat.ATTACK,
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weight: 5
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});
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// Increases the score of the serve by 25% when serve type is Jumping.
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Trait.METEOR_SERVE = new Trait({
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name: 'Meteor Serve',
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roles: [Role.OUTSIDE_HITTER, Role.OPPOSITE_HITTER, Role.SETTER, Role.DEFENSIVE_SPECIALIST, Role.MIDDLE_BLOCKER],
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modifier: 1.
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chance: 0.
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modifier: 1.25,
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chance: 0.1,
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statThreshold: 75,
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stat: GeneralStat.SERVE,
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weight: 10
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});
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// Has a 50% chance of taking an action without decreasing energy.
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Trait.VIGOROUS = new Trait({
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name: 'Vigorous',
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roles: [],
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@@ -82,12 +88,13 @@ Trait.VIGOROUS = new Trait({
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stat: GeneralStat.PHYSICAL,
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weight: 1
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});
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// Takes place of the receiver and increases reception score by 25%. Can only trigger in back-row.
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Trait.GUARDIAN = new Trait({
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name: 'Guardian',
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roles: [Role.DEFENSIVE_SPECIALIST, Role.LIBERO],
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chance: 0.
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chance: 0.25,
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statThreshold: 75,
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modifier: 1.
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modifier: 1.25,
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stat: GeneralStat.DEFENSE,
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weight: 10
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});
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export { Team };
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export * from './team';
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export { Team };
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export * from './team';
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